Space Engineers: A "How Not To" Conclusion.

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 5

  • @chadp6307
    @chadp6307 26 днів тому +1

    How not to project a blueprint: Start by repeatedly not making a blueprint of what you just built. Got it.
    So the "point of origin" is always the first block built in the grid.
    That helps explain why some people like to start with a connector (or sometimes a merge block) as the first block built in a ship/drone grid.
    If that first block gets deleted/removed and then a new blueprint is made of the grid, then does the 'point of origin' get transferred to the 2nd block built?
    I haven't yet used blueprints, but if I ever do, at least I'll have a better grasp on what to do if the projection alignment comes out a bit wonky.

    • @Quantum_Tator
      @Quantum_Tator  26 днів тому

      As far as if the pivot point gets changed. It does not. So if you build off large grid to a small rotor head, and go up 20 blocks, to start the build out. Then cut the blueprint lose, the origin would be 20 blocks down. or whichever direction you went from block one. The only way to transfer a pivot point, Is to essentially paste the whole grid to a new block. Which will become the pivot. At least that is the only wav I have seen. There may be a mod for changing origin blocks. Or you may even be able to merge it. I will test that out, but Clyde may not be able to handle another QT How to haha