Thank you for introducing the fastener workbench here. I would have never figured that out with the Boolean operation. I have enjoyed your part 1 as well. Love to see your work flow and especially the design logic and approach as we get to “watch how you think”. The details are priceless. Great pace, keep talking since those thoughts translate directly into learning.
Author got carried away with bells and whistles. No need to spend hours of time for refining radiator fins for demonstration of multi part model. First lectures were brilliant. Initially author really didn't over complicate the topic and chose the simplest forms to demonstrate the concept. But further and further I go along this playlist, the more disappointed I become. Besides, a piece of video is missing at 21:45. I manged to figure out that trim edge tool was used, but kinda would be nice to state it clearly.
For the cutout in the cylinder head you kind of gloss over it as being a 'revolution', but it is a 'groove'. Threw me off for a bit - but liked anyways, thanks! Also, in my default installation (newer than yours, 24291) the icon for the screw taps has changed. For me, it's the last one in the toolbar and it's not 45 deg angled anymore, now it's vertical.
@@Adventuresincreation Don't apologize - I know how hard it is to explain concepts to beginners coming from an expert level. You're doing a great job overall and I appreciate your work!
Hello, I have a question. I am trying to replicate "threaded holes" across all four corners of the square. I applied multi-transform on a single "threaded hole" (which is present as a "Boolean" object in the body). While transforming, I am getting an error "Only additive or subtractive features can be transformed". Could you please suggest any other way to replicate threaded holes? I even tried to apply the threading to each individual hole. However, it looks like only one Boolean object can be active inside a body at a time!
Great video. Fun? Yeah. Challeging, definitely. I like the background noises. Lets me know you are just another bloke on the same planet earth that I am on, i.e., its natural, not sterile. Willow is a great name for a dog. Look forward to more videos - all 31 yet to go in this series. Thanks for your effort!
This guy knows FreeCAD, I'm impressed. Order of operation, needs some work. LOVE to see this content though - really shows off how much you can get done with OSS. Cheers mate! P.S. The understanding of what dimension to constrain, vs another, and when - is where it's at. Adventures in creation is spot on in that regard. Set the relations to your variables before giving them absolute measurements if possible, your life will be easier. Thank you!
Great Video again. Its nice to see a few features of FreeCad being used all together to show a model we all know what it should look like. Waiting for the assembly video, but feed the cat and dog first...LOL
I have another question for you.....when you were starting the modeling for the cylinder head, is there an easy way to "copy" the top of the cylinder and then constrain it, instead of "tracing" it. I have used other CAD software and you could click on the face and copy it for a new sketch. PS dont forget to feed the dog too....
@@Craigs_Adventures Yes, you can use a shape binder to capture the top of the cylinder and create a sketch from that. - Take a look at my shape binder video.
Thanks Paul, they are my faithful audience. The dog is 17 years old and sometimes goes into an uncontrollable panting session. If I waited for him to stop we would never get a video ;-) - FYI, I have 3 dogs and 3 cats all rescues.
Sweet! Thanks for this once again. Navigation tip if you're using Blender settings in the viewport: click and hold both left and right mouse buttons at the same time to rotate your model (center of rotation is where your pointer is at at the time of activating rotate, so the closer to the center of your model, the more control you will have), and click either one mouse button, then the other and hold if you would like to pan in a direction. Also, it's quicker to use the up and down arrows to increase/decrease measurements/offsets within relevant inputs instead of the up/down arrow buttons. Lastly, the attachment settings in the part data tab in Combo View also has an ellipsis which can be clicked on to open up the positioning settings in the Tasks panel for a bit more user friendly management of these settings.
@@Adventuresincreation Yes, I figured that out once I saw you had removed the lines at 21:41. I apologize if it seemed my comment was attacking you but I'm so frustrated with these inconveniences (sketch continuously turned off when sketching, Add-on Manager not working, naming convention issues, so on). I reinstalled the RealThunder version which is FAR SUPERIOR to the currently release version 19.02? With Fusion 360 change to usage policies FreeCad has an oppourtunity to grab a huge portion of the market but decided instead to drop the ball by letting these fundamental problems to persist and not seeming to care for the users. Too bad, because I'm sure more people would donate if the product was RELIABLE and maintained. Thanks for all you do.
That threw me as well, but it provided a moment of personal triumph when I figured out why my "revolve" wasn't working. At about this point I took to pausing the video after he said what he was about to do, tried to figure out how to do it myself, then resumed the video to see how close I got. These are really great teaching videos!!
Thank you for introducing the fastener workbench here. I would have never figured that out with the Boolean operation. I have enjoyed your part 1 as well. Love to see your work flow and especially the design logic and approach as we get to “watch how you think”. The details are priceless. Great pace, keep talking since those thoughts translate directly into learning.
Thanks Steve
Sound effects by the pets is fun ;)
They are my coproducers
Author got carried away with bells and whistles. No need to spend hours of time for refining radiator fins for demonstration of multi part model. First lectures were brilliant. Initially author really didn't over complicate the topic and chose the simplest forms to demonstrate the concept. But further and further I go along this playlist, the more disappointed I become. Besides, a piece of video is missing at 21:45. I manged to figure out that trim edge tool was used, but kinda would be nice to state it clearly.
I appreciate your feedback.
TIP:
In Edit/Preferences you can configure Fasteners WB to group scews icon with drop down buttons
Thanks for the tip
For the cutout in the cylinder head you kind of gloss over it as being a 'revolution', but it is a 'groove'. Threw me off for a bit - but liked anyways, thanks!
Also, in my default installation (newer than yours, 24291) the icon for the screw taps has changed. For me, it's the last one in the toolbar and it's not 45 deg angled anymore, now it's vertical.
Sorry if I misspoke
@@Adventuresincreation Don't apologize - I know how hard it is to explain concepts to beginners coming from an expert level. You're doing a great job overall and I appreciate your work!
@@haraldwalther5957 thanks!
Not someone's first time designing an engine block. Very helpful. Thank you!
Thanks for the feedback
Hello, I have a question. I am trying to replicate "threaded holes" across all four corners of the square. I applied multi-transform on a single "threaded hole" (which is present as a "Boolean" object in the body). While transforming, I am getting an error "Only additive or subtractive features can be transformed". Could you please suggest any other way to replicate threaded holes?
I even tried to apply the threading to each individual hole. However, it looks like only one Boolean object can be active inside a body at a time!
Did you use the fasteners wb?
Great video. Fun? Yeah. Challeging, definitely. I like the background noises. Lets me know you are just another bloke on the same planet earth that I am on, i.e., its natural, not sterile. Willow is a great name for a dog. Look forward to more videos - all 31 yet to go in this series. Thanks for your effort!
I am just a bloke with 2 dogs and 3 cats that are like 4 year old children when it comes to getting attention 😉
This guy knows FreeCAD, I'm impressed. Order of operation, needs some work. LOVE to see this content though - really shows off how much you can get done with OSS. Cheers mate!
P.S.
The understanding of what dimension to constrain, vs another, and when - is where it's at. Adventures in creation is spot on in that regard. Set the relations to your variables before giving them absolute measurements if possible, your life will be easier.
Thank you!
Thanks for the feedback
I have been struggling with this very concept. Never heard it said like this but makes total sense.
@@stever3886 Glad it made sense to you.
I hadn't seen/tried the die before, thanks for taking the time to show us!
You are very welcome, it makes it very easy to create external threads. - I love it!
Thank you for your tutorials. For the record, I personally don't mind the cat or the dogs. :)
Thanks, they are my live audience.
Great Video again. Its nice to see a few features of FreeCad being used all together to show a model we all know what it should look like. Waiting for the assembly video, but feed the cat and dog first...LOL
Ha ha, you would think the cat was starved... He's a character for sure
I have another question for you.....when you were starting the modeling for the cylinder head, is there an easy way to "copy" the top of the cylinder and then constrain it, instead of "tracing" it. I have used other CAD software and you could click on the face and copy it for a new sketch. PS dont forget to feed the dog too....
@@Craigs_Adventures Yes, you can use a shape binder to capture the top of the cylinder and create a sketch from that. - Take a look at my shape binder video.
Thanks again for another great tutorial, I was trying to make out what the dog panting was! I did pick the cat.
Thanks Paul, they are my faithful audience. The dog is 17 years old and sometimes goes into an uncontrollable panting session. If I waited for him to stop we would never get a video ;-) - FYI, I have 3 dogs and 3 cats all rescues.
Sweet! Thanks for this once again.
Navigation tip if you're using Blender settings in the viewport: click and hold both left and right mouse buttons at the same time to rotate your model (center of rotation is where your pointer is at at the time of activating rotate, so the closer to the center of your model, the more control you will have), and click either one mouse button, then the other and hold if you would like to pan in a direction.
Also, it's quicker to use the up and down arrows to increase/decrease measurements/offsets within relevant inputs instead of the up/down arrow buttons.
Lastly, the attachment settings in the part data tab in Combo View also has an ellipsis which can be clicked on to open up the positioning settings in the Tasks panel for a bit more user friendly management of these settings.
Thanks for sharing Werner.
nice one! But, aren't the block, head and plug supposed to be separate parts, not only separate bodies? Thats what I got from the FreeCAD wiki.
In the next video I will show how I manage the assembly
@@Adventuresincreation Desperately waiting for it 😄
Just found it in the add ons
Yes, it's an available workbench
A great video introducing a lot of different concepts! Thank you!
Glad you liked it!
Your sketch changed from 21:35 to 21:41? Why did you go to a construction line?
I used the construction line to revolve around. If you look at the drop down, the construction line becomes an option to center the revolve on.
@@Adventuresincreation Yes, I figured that out once I saw you had removed the lines at 21:41. I apologize if it seemed my comment was attacking you but I'm so frustrated with these inconveniences (sketch continuously turned off when sketching, Add-on Manager not working, naming convention issues, so on). I reinstalled the RealThunder version which is FAR SUPERIOR to the currently release version 19.02? With Fusion 360 change to usage policies FreeCad has an oppourtunity to grab a huge portion of the market but decided instead to drop the ball by letting these fundamental problems to persist and not seeming to care for the users. Too bad, because I'm sure more people would donate if the product was RELIABLE and maintained. Thanks for all you do.
That threw me as well, but it provided a moment of personal triumph when I figured out why my "revolve" wasn't working. At about this point I took to pausing the video after he said what he was about to do, tried to figure out how to do it myself, then resumed the video to see how close I got. These are really great teaching videos!!
Mine doesn't have that
It's not added by default
thanks
You're welcome
I can’t find part 3!
Can you post a direct link to it please?
ua-cam.com/video/nNh_cNmuSAU/v-deo.html
Sensacional !!!
Thanks
Cutting the fins out just like the print in place hinge, nice!
I thought that was a fun way to do it
@@Adventuresincreation What is the advantage of using the tap to create a threaded hole over the hole tool? I like the method, but am curious.
@@SomeGuyInSandy I find it very easy to use and understand. I love that you can use a tap or a die as if you were cutting the thread yourself.
@@Adventuresincreation I'll give it a try, thanks! 👍
Where did you get the fasteners workbench?
Glad you found it