I have a vivid memory of doing the street pass battle at level 20 vs a level 120 phoinex (or somthing it's been awhile) and never touching that area again! Norende can stay in the ground tbh
Wonderful Video like always. Crystal Project is among my favorite games I played in recent times. The freedom to explore and encouragement to skip sections made for such a novel experience that I don't really recall in other rpgs. What also made Crystal Project special is that there was no hidden Information. You had access to all information you would want in game and it was still fairly difficult. I completed it 100% on normal difficulty in around 70 hours and was considering just turning down the difficulty multiple times. It's pretty rare for rpgs to make characters/partys that are practically a blank slate and with that comes a mostly guided experience to try and build a compelling story and get some character development. Even DQ IX that had you create your own character and party was pretty linear. It may be my nostalgia speaking, but I just miss the moment games like fore example DQ V had, where the map just opens up so much more everytime you get a new vehicle. As long as the combat mechanics are to my liking I can play almost any rpg and I am at least open to try it. Even though some of these are more in the linear direction I hope you'll excuse me recommending some other rpgs you could maybe enjoy. Bug Fables - Basically a succesor of the original Paper Mario/Mario & Luigi formula. I just really like the combat in those games Chained Echoes - Made by a solo dev. Combat was really nice and challenging. The latter parts were somewhat easier because I overleveled and zeroed in on some cheese strategy, but that was my fault. The best part was honestly the world building and story. The extra books you can find and read make the world feel so much bigger and so much more alive. Just the extra lore makes it seem like there could be two more games just out of reach beyond the game border. Monster Sanctuary - A monster battler with metroidvania elements in 2d. Team building can also go pretty in depth. Cassete Beasts - Also a monster battler, but with complete open exploration as far as I noticed so far. The attention to detail in the sound and UI design just made me wish for more games having such unique art direction. I am also looking forward to Lumen Tale - monster battler set to release December 2024; and Sea of Stars - releasing 29th August which reminds me a bit of Chrono Trigger I just really like indie devs, because the development doesn't seem that time restricted and is more of a passion project. On a side note you mentioned 'always killing god' or something similar. The YT Channel "Moon Channel" made a pretty interesting video on that topic if that interests you ua-cam.com/video/IEUqLL8J4gI/v-deo.html Anyway, great Video and time to catch up on some that I missed.
Thank You! DQ IX sounds really interesting I've not played too much of Dragon Quest so it sounds like I might enjoy that one alot. And it's funny all those recommendations you made are actually on rpgs I've been really considering jumping into once I get the chance (especially cassette beasts). Indie Develoment is a really interesting thing cause it's pretty much run entirely on passion without the AAA bug bucks to keep things going smooth. Some of these games take quite along time to develop, and all that for a project that could just crash and burn is honestly inspiring in a way. It's why I'll always respect the creators behind YiiK. They took along time to make somthing based on passion- it stunk. They got thier feelings hurt and now there trying thier best recreate it into somthjng better knowing damn well people will always remember its as a bad game. That is a respectable dedication too ones craft, and I'll buy that new version out of respect alone! I'll definitely be checking out that video you posted after I finish this comment. I just got the notification and I really wanted to respond ASAP!
I’m only near the beginning, but man do I love RPG’s and all that you can do with them. Was first really interested in FF but now I’m on a Dragon Quest fixation rn XD
10:45 THE RED MAGE DOESN’T HAVE ANYTHING ON MY BELOVED BLACK MAGE! 👹 But yeah Red Mages have a nice design too. Not a big fan of the Black Wizard look the Black Mage gets tho 😭
I like 99 percent of this video but 36:24 "side quest dialogue that all boils to damm thats crazy" like what types of side quests in what games are you talking about, like give me the name of "the side quest in what game" and 2 with the " that all boils downs to" logic, couldn't you use that logic to dismiss any details or any context of why anything happening in any game
I was mostly thinking the Xenoblade types where you go into a city get a grocery list of stuff to do and you just kind of do it while you go. Side quests that are actually quests are a different story, I love those. But when somebody's like "my mom just died, go get some me 23 Butterflys" is where I question why these are even here. And yes that all boils down to logic could be used to dismiss anything in a game. But I didn't do that or atleast I don't feel like I came off that way. If I did then I apologize as that was not my intention. I don't hate all stories in rpgs, there's plenty that I love and enjoy! But thier are also a few that honestly just get in the way of the fun of the game! Long Repetitive strings if dialogue, lots of arbitrary barriers and invisible walls to keep players from playing til they continue whatever story beat, Cutscenes that interrupt whatever I'm doing to just tell me something I already know! Anything that just takes the controller away from me and makes me watch a 10 min cutscene full of stuff I already know or jsut generic writing just pisses me off! Xenoblade 1 is a good example (should've went more into in the video) it's got alot of stuff I hate in it. But I really love the game for alot of other stuff. It's narrative is very interesting and kept me guessing as too what will happen next. The story beats and cuts cents were layer out in such a way on the map. That let me as player know that I can go and do all of it at my leisure without having to worry about wandering into the next 12 minute cutscene while I was just hunting squirrels! I liked all the characters and loved all thier arcs (cept Sharla but like everyone is kinda mixed on her), I never got bored of the narrative or thought it got all tropey (until they one part but right after was peak so it's fine), and it never felt like the game was trying too take the controller from me while I was just trying to explore and fun!
"I don't like rpgs"
>procceeds to make a love letter to final fantasy 1
Consistency is for chumps!
Yep, my dream game would be Pokemon/Fossil Fighters in a sandbox. No story, just freedom
I dream about games like that 🛌💭
On the freedom part, the Saga games are all about that.
Now I'm curious if Omensight might be something of interest to you. I'm getting ready to have a go at it myself, so I guess we'll see what happens.
RIP Norende fr fr
Granted that place was baller af after I finished rebuilding it
I have a vivid memory of doing the street pass battle at level 20 vs a level 120 phoinex (or somthing it's been awhile) and never touching that area again!
Norende can stay in the ground tbh
This vid made ff1 look so neat, im probably going to buy it now
Wonderful Video like always. Crystal Project is among my favorite games I played in recent times. The freedom to explore and encouragement to skip sections made for such a novel experience that I don't really recall in other rpgs. What also made Crystal Project special is that there was no hidden Information. You had access to all information you would want in game and it was still fairly difficult. I completed it 100% on normal difficulty in around 70 hours and was considering just turning down the difficulty multiple times.
It's pretty rare for rpgs to make characters/partys that are practically a blank slate and with that comes a mostly guided experience to try and build a compelling story and get some character development. Even DQ IX that had you create your own character and party was pretty linear.
It may be my nostalgia speaking, but I just miss the moment games like fore example DQ V had, where the map just opens up so much more everytime you get a new vehicle.
As long as the combat mechanics are to my liking I can play almost any rpg and I am at least open to try it. Even though some of these are more in the linear direction I hope you'll excuse me recommending some other rpgs you could maybe enjoy.
Bug Fables - Basically a succesor of the original Paper Mario/Mario & Luigi formula. I just really like the combat in those games
Chained Echoes - Made by a solo dev. Combat was really nice and challenging. The latter parts were somewhat easier because I overleveled and zeroed in on some cheese strategy, but that was my fault. The best part was honestly the world building and story. The extra books you can find and read make the world feel so much bigger and so much more alive. Just the extra lore makes it seem like there could be two more games just out of reach beyond the game border.
Monster Sanctuary - A monster battler with metroidvania elements in 2d. Team building can also go pretty in depth.
Cassete Beasts - Also a monster battler, but with complete open exploration as far as I noticed so far. The attention to detail in the sound and UI design just made me wish for more games having such unique art direction.
I am also looking forward to Lumen Tale - monster battler set to release December 2024; and Sea of Stars - releasing 29th August which reminds me a bit of Chrono Trigger
I just really like indie devs, because the development doesn't seem that time restricted and is more of a passion project.
On a side note you mentioned 'always killing god' or something similar. The YT Channel "Moon Channel" made a pretty interesting video on that topic if that interests you ua-cam.com/video/IEUqLL8J4gI/v-deo.html
Anyway, great Video and time to catch up on some that I missed.
Thank You!
DQ IX sounds really interesting I've not played too much of Dragon Quest so it sounds like I might enjoy that one alot. And it's funny all those recommendations you made are actually on rpgs I've been really considering jumping into once I get the chance (especially cassette beasts).
Indie Develoment is a really interesting thing cause it's pretty much run entirely on passion without the AAA bug bucks to keep things going smooth. Some of these games take quite along time to develop, and all that for a project that could just crash and burn is honestly inspiring in a way. It's why I'll always respect the creators behind YiiK. They took along time to make somthing based on passion- it stunk. They got thier feelings hurt and now there trying thier best recreate it into somthjng better knowing damn well people will always remember its as a bad game. That is a respectable dedication too ones craft, and I'll buy that new version out of respect alone!
I'll definitely be checking out that video you posted after I finish this comment. I just got the notification and I really wanted to respond ASAP!
I’m only near the beginning, but man do I love RPG’s and all that you can do with them. Was first really interested in FF but now I’m on a Dragon Quest fixation rn XD
10:45 THE RED MAGE DOESN’T HAVE ANYTHING ON MY BELOVED BLACK MAGE! 👹
But yeah Red Mages have a nice design too. Not a big fan of the Black Wizard look the Black Mage gets tho 😭
I like 99 percent of this video but 36:24 "side quest dialogue that all boils to damm thats crazy" like what types of side quests in what games are you talking about, like give me the name of "the side quest in what game" and 2 with the " that all boils downs to" logic, couldn't you use that logic to dismiss any details or any context of why anything happening in any game
I was mostly thinking the Xenoblade types where you go into a city get a grocery list of stuff to do and you just kind of do it while you go.
Side quests that are actually quests are a different story, I love those. But when somebody's like "my mom just died, go get some me 23 Butterflys" is where I question why these are even here.
And yes that all boils down to logic could be used to dismiss anything in a game. But I didn't do that or atleast I don't feel like I came off that way. If I did then I apologize as that was not my intention.
I don't hate all stories in rpgs, there's plenty that I love and enjoy!
But thier are also a few that honestly just get in the way of the fun of the game! Long Repetitive strings if dialogue, lots of arbitrary barriers and invisible walls to keep players from playing til they continue whatever story beat, Cutscenes that interrupt whatever I'm doing to just tell me something I already know!
Anything that just takes the controller away from me and makes me watch a 10 min cutscene full of stuff I already know or jsut generic writing just pisses me off!
Xenoblade 1 is a good example (should've went more into in the video) it's got alot of stuff I hate in it. But I really love the game for alot of other stuff. It's narrative is very interesting and kept me guessing as too what will happen next. The story beats and cuts cents were layer out in such a way on the map. That let me as player know that I can go and do all of it at my leisure without having to worry about wandering into the next 12 minute cutscene while I was just hunting squirrels!
I liked all the characters and loved all thier arcs (cept Sharla but like everyone is kinda mixed on her), I never got bored of the narrative or thought it got all tropey (until they one part but right after was peak so it's fine), and it never felt like the game was trying too take the controller from me while I was just trying to explore and fun!