Gonna try and get all of Neros arms done like this, so this will be the first of many. Thanks all you guys that show up and take a look so quickly too. These things take time and testing and its nice to feel like my effort gets rewarded. Cheers ^^.
@@conqvistguides7313 But you forgot battery can be jc on big enemies This is very high damage strategy on empusa queen I hope you do this in next video
One thing I love about DMC5 is that it doesn't overload the players with tutorials; players wouldn't haven't known that overture is a mean to parry unless they tried that out by themselves. I love how the game encourages trials and errors and keep the best things in the games as secrets
Overture was the least used devil breaker for me until the day I saw you playing Nero. It's a shame I didn't realize how useful and versatile it was despite its simplicity.
Gerbera is probably my favorite tbh, its among the cheapest and it can parry and dodge almost anything, hell if you time it right you can send Urizen's fireballs back at him while launching yourself around , same with Vergil's summoned swords.
thanks for the video! did you know that the Overture electrical components were from Blitz (whose siblings in this game are possibly Riot, Chaos and Fury)? So it's not only Faust who comes back from DMC4!
My favorite mini-combo is using battery on a knocked down enemy to get them airborne, then using a fully exceeded sky high to catch them in the air and carry them further up.
"Happy birthday! Now make a wish!" Man it reminds me of how that one ridiculously hilarious friend of mine always says that whenever he predicts his bomb placement was a success as the terrorist in counter strike
Man, the things i end up learning when i think i know everything and you come out with some new lab results :D. Thanks for the in-depth look. I had heard someone say three was the bomb limit, and never bothered testing. Also i had heard the ground smash battery was the strongest. Foolish me! It's nice to know that so many other arms set it off as well. and the charged shot explosion :P
Honestly your videos are some of the best DMC tutorials on the internet. Clearly you've put a lot of work into them, and I want you to know they are appreciated and they've upped my own game massively. Also, you're genuinely amazing at this game :D
With out wanting to brown-nose this guide is simply awesome (as are the rest of Alan Conqvist's video's for DMC 5). This must have taken a lot of time and effort to compile so thankyou for your efforts. Indispensible. I have become unbeatable.
Started playing the game a couple weeks ago after starting the series for the first time last month. Your videos are an absolute godsend. Informative, entertaining, easy to understand, digestible, etc. Working on the plat/all cheevos and with help this good I think it can be done
And here I was thinking I already knew everything about Overture, Great guide! A very small detail that can be seen in the gameplay but I believe wasn't mentioned is that Air Battery and Low Battery do the same damage as a full Wall Battery, 52 more damage than a regular Standing Battery, if I'm not mistaken
Never knew about wall boost, nice. DMC 5 still has hidden mechanics to offer. Last thing I learned (after 200+ hours of playing) is that you can do more than 3 hits with rawhide combo B.
Off topic. Have you ever tried doing break away just before hardway move hit enemies? I find sometimes my devil breaker just got Thanos and switched to next one without animation of it or the explosion.
Also loving how there is more to it with overture I do know you can stack bombs even on a downed vergil Which does damage close to a charged red hot night
About the Wall Battery attack: it’s worth noting that if an enemy is near death and you finished them off with Wall Battery, for some reason it won’t raise your style meter. Same thing with exploder (as seen in the 12:50 mark). So if you want to finish off an enemy with exploder but still raise your style meter, they need to have more HP left in them. After testing I would say about 1/3 of their HP would suffice at least on Devil Hunter difficulty. 1/4 might also suffice for enemies with higher HP. Although regular and green empusas are exemptions since they have low HP, so they need to be at full HP when they die from exploder to raise the style meter. So something to keep in mind.
I think Overture is honestly the most versitile of all of the breakers. Punchline can be great fun and Gerbera is your best option for wanting to play safely, plus it's dlc variant is amazing for smacking enemies around the air, but overture stimply gives you something that is just perfect for combat with how perfectly the groundbounces add onto Nero's options to keep the enemy up. Add on to that Charge shot 3 and they stay in perfect height to be beat up on or smacked right back into a crowd. It is just incredibly fun to use. And it's breakage also deals a shitton of damage and is a great finisher. Helter Skelter and Rawhide are cool, but they, as a lot of Dante's weapons in this game, have the problem of.. it feels like you HAVE to stay on them to get their benefits. If you don't mash Helter Skelter it does nothing. If you mash Helter Skelter your combat is interrupted by a very same-y drillmove for like 6 seconds straight. Ragtime doesn't do much interesting exept for Combo videos and it's Breakage being very useful. Tomboy is great, but it also has this problem with immediacy.. At least the basic groundcombo.. you can't do that last hit if you don't do the same thing for 7 buttonpresses in a row, which doesn't look very stylish. the charged up shot is also a great finisher tho
One unfortunate thing about Nero is that he has few directional inputs. The directional versions of this breaker can’t be activated at will but only based on where his opponent is. It simplifies the control scheme but it would have been nice to activate different versions at will. It would also expand his moveset more but I guess the intent wasn’t to change Nero too fundamental from DMC4 and keep him somewhat simpler for new players.
I think it’s just cuz of Wiresnatch; of all the breakers this one suffers the most from lock on issues but once you get old Snatch back there’s really no point in Wiresnatch except maybe style staling (idk if they count separately; I know Buster Arm does from regular Buster).
I did a parry with with balrog but it was pure luck but I timed his attacks and used it. But damn was it a tough one to figure out. You gotta be fast. Thanks for this video it helped me out.
1:37 I'm pretty sure Battery against Artemis isn't a true parry. There isn't the distinct parry sound. I tried it a bunch against DMD Artemis, and I couldn't get it consistently. Currently, I believe Battery is just blasting through Artemis's stagger threshold. It's not like Malphas's charge is a parry either, so I think it's just limited to Goliath and the Roots for bosses.
If I missed it just ignore me. But remember the damage will decrease if you use Overture too often, it need time to charge to keep the most damage. This is happened at the combo you started at 0:25
I thought Nero’s gameplay was kinda dry compared to Dante and Vergil, but now I know that I’m the one playing lame even the most basic devil breaker is sick
breakage: crowd control due to invincibility and hiting a lot of guys if you press the button more after the first time, it gets stronger greatest use imo: It's breakage fucking wrecks urizen's shield. two of them, hit properly are enough. makes urizen 2 considerably faster and easier
I never liked it, but it is supremely useful for it's intended purpose. It really does wreck guards, and outright kills certain enemies if you get the full rotation.
Seeing the big firebat reminded me - can you do a guide for them? One of my most hated enemies, especially when they spawn in huge groups like certain BP floors
I would but I feel like theres not much I can do with them. Killing them with lightning attacks to remove the flame sac so they are easy pickings is about all you can do as far as strategy goes.
@@conqvistguides7313 Wow, had no idea about that lightning tip...I always thought the flame sac just breaks from damage like the Chaos's spikes. I usually have more trouble with avoiding their attacks (especially as Nero against a whole bunch of them), any tips for that?
@@scalarmotion they all have abig wind up before the flame attacks, so you can see them breath in before they shoot at you, or they put a line of flame in the ground and then drag it up. The tackles are the only thing they do very quickly, and I dont have any tips for that.
Alan, before I watch the video, which I know is going to be great. I have to ask you something. I just beat Bloody Palace for Dante right now(Thanks to your guides. I couldn't do it without your help) And I don't know how to do the new special taunt. How do I do that? Edit: I just figured it out. Thank you. Now I'm gonna watch the video.
Question: how can Nero stun enemies (or dizzy them 💫) ? Vergil got Mirage Edge and Danto got Balrog + King Cerberus' electric attacks but I have no idea for Nero...
I wonder, does the air battery back-flip have an s? It's a jump and flip so maybe...? Also wanted to add that according to the loading screen tips: only a max of 3 bombs can be stack up for maximum damage. So any more is basically pointless I guess. I rarely get to stuck all 3 though, it takes too much time, imo. Also, worth noting that Battery flows better with some moves over others. Preferably with Red Queen A combo- after the 3 hits before the 4th. So Y,Y,Y,B (BREAKER). Could be wrong but it seems the start-up is faster, and cuts the previous animation short. Feels natural and more fluid.
@@conqvistguides7313 Just noticed the video. This is weird. Why would they point out that rule if it's false? Maybe it's a glitch. I even remember the tip from the demo. Oh well, btw did you make that video because of my comment? And what do you think of the other stuff I wrote?
@@SlayerSeraph No there were 3 or so comments about it, so I made the video as a group response. The flip does have invincible frames, but the situations where it would actually help are so small it doesn't matter too much. Some of the combo strings do have less endlag than others so they do flow better.
Is there any V guide in your channel? I want to know every move's property because I found V in DMD is a lot harder than SoS. I can't spam my V's cheese anymore. I tried invincible Forcemove from your guide and It works well, but I can't make many style points with only that.
Interesting. In your opinion which breaker is the most useful by its own (not a combo devil breaker aka rag time + showdown + buster arm)? I see most people would say Punch Line but due to you look to have tested almost every single thing in this game I would like to know what do you think about this matter.
In my opinion out of what I know I would say overture because it can cover so many needs for actual fighting. while I have experimented with alot of things I haven't learned everything yet. I learned some things just doing this video, so I might have my mind changed later. (Also I say overture, but if you want something to die technically buster arm is king)
I hope you don’t mind if I go off topic here lol, but I have some friends who are interested in trying Devil May Cry 5 and might come to my place in the future to try it out and I want your advice/opinion on what’s the best way to introduce it to them without boring them or overwhelming them. Friend A: Little gaming experience and most of it is on mobile games. Although said friend had tried Diablo 3 in the past but it was long ago. Friend B: More of a casual gamer, while he has played mainstream games like RE 2, he mainly plays just to past time and relax. Friend C: Hardcore gamer like myself and has played a wide variety of games, is good at fighting games and have played DMC 4 but not yet finished. With that said, what’s the best way to introduced them to the game? Should I have them try all 3 characters? Should I teach them all the combos? Should I teach how the style meter works? Should I go in depth about Nero’s Breakers or Dante’s Weapons? Although it might overwhelm Friend B and especially Friend A as they are pretty complex especially Dante’s weapons lol. Or should just teach them the basic button commands and see how they do? Lol.
I would show them some cutscenes that are cool but spoils little, show them a bit of my gameplay keeping things slow and clean but cool (if you start jc every move they probably wont be able to appreciate the beauty of this game), let them try it and then explain some mechanics. If at the end they feel overwhelmed assure them that the learning curve can be steep as you want and to enjoy the game you don't necessarely be a Videoludic god. Use friend C to convince them. In the end if they dont get pumped up by the possibilty of killing hordes of demons with a motorcycle/dual buzzsaw you can't do much else
Id would say basic button commands, then teach them about style, then moves then combos. To enjoy the game all you really need is just basic button knowledge and then hitting stuff funs for itself.
Gonna try and get all of Neros arms done like this, so this will be the first of many. Thanks all you guys that show up and take a look so quickly too. These things take time and testing and its nice to feel like my effort gets rewarded. Cheers ^^.
If jc repeatdly low Battery or battery against non juggleable enemies can i deal tremendous damage?
@@ADEtheMayhem somewhat, the electricity has to come out fully to get the full damage so theres a limit to how fast you can jc it.
@@conqvistguides7313 got it
@@conqvistguides7313 But you forgot
battery can be jc on big enemies
This is very high damage strategy on empusa queen
I hope you do this in next video
12:38 What do you mean by HS?
You forgot to mention that in the last boss. Nero always plants the bombs on his crotch
Cuz he wants to make sure his siblings dont get their arms stolen
Who? Vergil or Urizen?
@@thej8656 vergil
@@thej8656 Urizen gets his balls punched when you charge showdown and use bringer knuckels while doing so too for some reason
One thing I love about DMC5 is that it doesn't overload the players with tutorials; players wouldn't haven't known that overture is a mean to parry unless they tried that out by themselves. I love how the game encourages trials and errors and keep the best things in the games as secrets
Indeed. DMC often rewards experimentation and variety.
Its a secret for a lazy player like us 😂
Overture was the least used devil breaker for me until the day I saw you playing Nero. It's a shame I didn't realize how useful and versatile it was despite its simplicity.
Gerbera is probably my favorite tbh, its among the cheapest and it can parry and dodge almost anything, hell if you time it right you can send Urizen's fireballs back at him while launching yourself around , same with Vergil's summoned swords.
Do stage 97 with only Overture
5:29
Nero was like: "are u alright man"
Exactly XD
If Dante had one of these I guarantee you he'd try to use it as a joy buzzer and nothing else
Overture, Punch Line and Gerbera are the most versatile devil breakers. Excellent guide, btw o/
Gerbera especially, it's like a combination of Trickster, Royalguard and Gunslinger in one arm.
Exactly. He's good for parry, dodge and damage
thanks for the video! did you know that the Overture electrical components were from Blitz (whose siblings in this game are possibly Riot, Chaos and Fury)? So it's not only Faust who comes back from DMC4!
Love these. Can always learn something new no matter how much I play. Keep it up!
I thought i learned everything there is to learn in this game but i keep discovering new things everytime i watch it on youtube
@@bogymanthedark yeah me too CApcom really did a Splendid Job
My favorite mini-combo is using battery on a knocked down enemy to get them airborne, then using a fully exceeded sky high to catch them in the air and carry them further up.
One of my favorite Devil Breakers. Despite its simplicity it’s still a versatile Devil Breaker.
"Happy birthday! Now make a wish!"
Man it reminds me of how that one ridiculously hilarious friend of mine always says that whenever he predicts his bomb placement was a success as the terrorist in counter strike
There was so much I didn't know here - great guide.
Overture is also stylish as hell. You can almost never go wrong with it.
Overture is one of the most use devil breakers for me.
it just fun to play around with this arms.
Man, the things i end up learning when i think i know everything and you come out with some new lab results :D. Thanks for the in-depth look. I had heard someone say three was the bomb limit, and never bothered testing. Also i had heard the ground smash battery was the strongest. Foolish me! It's nice to know that so many other arms set it off as well. and the charged shot explosion :P
Happy birthday, now make a wish!
I had no idea how badly I wanted devil breaker guides til i saw this beauty in my sub box
Honestly your videos are some of the best DMC tutorials on the internet. Clearly you've put a lot of work into them, and I want you to know they are appreciated and they've upped my own game massively.
Also, you're genuinely amazing at this game :D
This is so amazingly deep. You gave me a taste of the good shit, thank you.
With out wanting to brown-nose this guide is simply awesome (as are the rest of Alan Conqvist's video's for DMC 5). This must have taken a lot of time and effort to compile so thankyou for your efforts. Indispensible. I have become unbeatable.
Learned a lot of tech. Didn’t know the different moves were treated as different for style.
Nice. Overture has always been my favorite arm for its simplicity, thanks for this
That ending is perfect
"Oh, yeah, it's a starter weapon for beginners that'll be eclipsed by literally everything else."
First the SnS, now this?
What the hell Capcom?
SnS?
@@cajs100 sword and shield. In reference to monster hunter.
@@edgyboi1995
ua-cam.com/video/XhybAEYGnOc/v-deo.html
Always little tidbits of info even for people who play this religiously. Thanks man.
Another great video I'm happy your technical issues were resolved and you're making DMC content again. Keep up the good work!
I had no idea Proto angelos could talk
easily my favourite arm, nero has so many fun tools to play around with "deal a bunch of damage and knock the enemy back/up/down"
Started playing the game a couple weeks ago after starting the series for the first time last month. Your videos are an absolute godsend. Informative, entertaining, easy to understand, digestible, etc.
Working on the plat/all cheevos and with help this good I think it can be done
This arm can do almost everything wow
Keep it up man. It's nice to see you keeping up DMC V alive! It is you who inspires me to keep on playing!
Alan you are a blessing for all of us with this guides
The best part of exploder, in my opinion, is that it can bypass proto's armor and leaves them prone
The biggest revelation isn't the deep tech in Battery
It's that Proto Angelos can speak english
When Nero swings his arm to plant the bomb; that can parry attacks too.
And here I was thinking I already knew everything about Overture, Great guide!
A very small detail that can be seen in the gameplay but I believe wasn't mentioned is that Air Battery and Low Battery do the same damage as a full Wall Battery, 52 more damage than a regular Standing Battery, if I'm not mistaken
Never knew about wall boost, nice. DMC 5 still has hidden mechanics to offer. Last thing I learned (after 200+ hours of playing) is that you can do more than 3 hits with rawhide combo B.
I really hope they add Nero to the next Capcom fighting game. Awesome video as always.
just how much details they put in DMC5 Well done Dev. Team, you have made the coolest and Badass DMC
bbbut iNeRT!@
8:12 RIP nero's eyebrows
Rest in peace
It feels odd to see many features that i didn't know of my favourite devil breaker, great work pal!
Off topic. Have you ever tried doing break away just before hardway move hit enemies? I find sometimes my devil breaker just got Thanos and switched to next one without animation of it or the explosion.
Also loving how there is more to it with overture
I do know you can stack bombs even on a downed vergil
Which does damage close to a charged red hot night
About the Wall Battery attack: it’s worth noting that if an enemy is near death and you finished them off with Wall Battery, for some reason it won’t raise your style meter. Same thing with exploder (as seen in the 12:50 mark). So if you want to finish off an enemy with exploder but still raise your style meter, they need to have more HP left in them. After testing I would say about 1/3 of their HP would suffice at least on Devil Hunter difficulty. 1/4 might also suffice for enemies with higher HP. Although regular and green empusas are exemptions since they have low HP, so they need to be at full HP when they die from exploder to raise the style meter. So something to keep in mind.
I think Overture is honestly the most versitile of all of the breakers. Punchline can be great fun and Gerbera is your best option for wanting to play safely, plus it's dlc variant is amazing for smacking enemies around the air, but overture stimply gives you something that is just perfect for combat with how perfectly the groundbounces add onto Nero's options to keep the enemy up. Add on to that Charge shot 3 and they stay in perfect height to be beat up on or smacked right back into a crowd. It is just incredibly fun to use. And it's breakage also deals a shitton of damage and is a great finisher.
Helter Skelter and Rawhide are cool, but they, as a lot of Dante's weapons in this game, have the problem of.. it feels like you HAVE to stay on them to get their benefits. If you don't mash Helter Skelter it does nothing. If you mash Helter Skelter your combat is interrupted by a very same-y drillmove for like 6 seconds straight.
Ragtime doesn't do much interesting exept for Combo videos and it's Breakage being very useful.
Tomboy is great, but it also has this problem with immediacy.. At least the basic groundcombo.. you can't do that last hit if you don't do the same thing for 7 buttonpresses in a row, which doesn't look very stylish. the charged up shot is also a great finisher tho
I agree, especially on Tomboy. It's good, but it's most stylish application is flying around like a goddamn rocket.
One unfortunate thing about Nero is that he has few directional inputs. The directional versions of this breaker can’t be activated at will but only based on where his opponent is. It simplifies the control scheme but it would have been nice to activate different versions at will. It would also expand his moveset more but I guess the intent wasn’t to change Nero too fundamental from DMC4 and keep him somewhat simpler for new players.
I think it’s just cuz of Wiresnatch; of all the breakers this one suffers the most from lock on issues but once you get old Snatch back there’s really no point in Wiresnatch except maybe style staling (idk if they count separately; I know Buster Arm does from regular Buster).
I did a parry with with balrog but it was pure luck but I timed his attacks and used it. But damn was it a tough one to figure out. You gotta be fast. Thanks for this video it helped me out.
Goodness Nero has so much more to him than I thought
fantastic content alan, also i want to point out that the last combo made me erupt with excitement
Happy birthday...NOW MAKE A WISH *BOOOOM*!!!!!
Now I know how my Christmas tree will look.
You're vids are supreme
That's why i prefer your channel
you know, if they just added in lock-on foward/back moves for battery up/down this devil breaker could have been 5 times as effective as it is.
1:37 I'm pretty sure Battery against Artemis isn't a true parry. There isn't the distinct parry sound. I tried it a bunch against DMD Artemis, and I couldn't get it consistently. Currently, I believe Battery is just blasting through Artemis's stagger threshold. It's not like Malphas's charge is a parry either, so I think it's just limited to Goliath and the Roots for bosses.
カッコいいな〜参考になる!
My personal favorite devil breaker
Ah how I missed these
Can you do a tutorial on tomboy pleaseeee
Well... actually, I wanted to ask about devil breakers guides earlier but I changed my mind. Cool that I don’t need to ask you about it)
I'm pretty good with overture but I would love to learn something new
You are the Senpai!
Stage 97 but every killing blow has to be a buster
Thumbnail reminds me of endou god hand from inazuma eleven
Thank you so much for this
It looks like it is more useful than Helter Skelter in many situations.
If I missed it just ignore me. But remember the damage will decrease if you use Overture too often, it need time to charge to keep the most damage. This is happened at the combo you started at 0:25
Where did you read this? It looks like its true but I never saw this anywhere.
@@conqvistguides7313 Some Chinese player found it. They make a very detailed video to talk about each breakers' features.
@@kagamiizumi8126 ah okay
I thought Nero’s gameplay was kinda dry compared to Dante and Vergil, but now I know that I’m the one playing lame even the most basic devil breaker is sick
Perhaps, through your videos, I will discover a use for Helter-Skelter
breakage: crowd control due to invincibility and hiting a lot of guys
if you press the button more after the first time, it gets stronger
greatest use imo: It's breakage fucking wrecks urizen's shield. two of them, hit properly are enough. makes urizen 2 considerably faster and easier
Helter-Skelter is already sublime simply due to its invincibility.
I never liked it, but it is supremely useful for it's intended purpose. It really does wreck guards, and outright kills certain enemies if you get the full rotation.
I feel like Overture is THE Devil Breaker.
Awesome. Thnx for the heads up :)
Very good video btw. Great job.
In-game tip says you can only plant 3 bombs maximum, so that's wrong I guess.
Yeah its false information, just uploaded a video about it.
I respect the game knowledge like half the shit in this video I didn’t even know
Seeing the big firebat reminded me - can you do a guide for them? One of my most hated enemies, especially when they spawn in huge groups like certain BP floors
I would but I feel like theres not much I can do with them. Killing them with lightning attacks to remove the flame sac so they are easy pickings is about all you can do as far as strategy goes.
@@conqvistguides7313 Wow, had no idea about that lightning tip...I always thought the flame sac just breaks from damage like the Chaos's spikes. I usually have more trouble with avoiding their attacks (especially as Nero against a whole bunch of them), any tips for that?
@@scalarmotion they all have abig wind up before the flame attacks, so you can see them breath in before they shoot at you, or they put a line of flame in the ground and then drag it up. The tackles are the only thing they do very quickly, and I dont have any tips for that.
Alan, before I watch the video, which I know is going to be great. I have to ask you something.
I just beat Bloody Palace for Dante right now(Thanks to your guides. I couldn't do it without your help)
And I don't know how to do the new special taunt. How do I do that?
Edit: I just figured it out. Thank you. Now I'm gonna watch the video.
Question: how can Nero stun enemies (or dizzy them 💫) ?
Vergil got Mirage Edge and Danto got Balrog + King Cerberus' electric attacks but I have no idea for Nero...
As far as I remember only a large amount of rawhide hits is nero's only stun option
Let’s agree on this helter skelter a breast when fight Urizen on HAH it’s invincible frames will save you
I wonder, does the air battery back-flip have an s? It's a jump and flip so maybe...?
Also wanted to add that according to the loading screen tips: only a max of 3 bombs can be stack up for maximum damage. So any more is basically pointless I guess. I rarely get to stuck all 3 though, it takes too much time, imo.
Also, worth noting that Battery flows better with some moves over others. Preferably with Red Queen A combo- after the 3 hits before the 4th.
So Y,Y,Y,B (BREAKER). Could be wrong but it seems the start-up is faster, and cuts the previous animation short. Feels natural and more fluid.
The tip is actually false information. Just uploaded a video about it.
@@conqvistguides7313 What is false info? Elaborate.
@@SlayerSeraph Using more than 3 bombs being pointless. the tool tip is wrong. ua-cam.com/video/2JMV4DBrFH4/v-deo.html
@@conqvistguides7313 Just noticed the video. This is weird. Why would they point out that rule if it's false? Maybe it's a glitch.
I even remember the tip from the demo.
Oh well, btw did you make that video because of my comment?
And what do you think of the other stuff I wrote?
@@SlayerSeraph No there were 3 or so comments about it, so I made the video as a group response. The flip does have invincible frames, but the situations where it would actually help are so small it doesn't matter too much. Some of the combo strings do have less endlag than others so they do flow better.
3:42 Was I the only one that didn't know that the Angelos can talk?😐
great video in general, but that ending was p r i s t i n e
8:16 just realised Nero says scum
exploder can parry some attacks too
WE GETTING HANG GUIDES???
Oh yeah, new vid!
Royal guard timing
Is there any V guide in your channel?
I want to know every move's property because I found V in DMD is a lot harder than SoS. I can't spam my V's cheese anymore. I tried invincible Forcemove from your guide and It works well, but I can't make many style points with only that.
I only have a guide on fighting fury as V, not a general guide to V. Sorry about that
Also Is this a Flying Bhuda palm or is it.a shining finger?
Ok so you can use the Giant Overture palm in more than just ONE scenario. 1:13
Punchline vid next? 🤔
Punchlines a bit further down the list. Its either gonna be gerbera or helter skelter
Gerbera guide pls pls
While this is awesome I like Punch the most cause you get to Ride an arm and hit people with it-
I'm sorry did Nero just say "Get Lit"
Floor 97 using only Rainbow combined with Bringer Knuckle.
I mean, you already did worse eh?
If knuckle bringer stop the knockback, is it possible to spam Battery by JC-ing it with knuckle bringer?
I think it is give it a try
If I recall, the distance before the knuckle can stop battery is enough to push it out of JC range.
What's JC?
Jump Cancel
Using the enemy step ability to cancel move recovery
Interesting. In your opinion which breaker is the most useful by its own (not a combo devil breaker aka rag time + showdown + buster arm)? I see most people would say Punch Line but due to you look to have tested almost every single thing in this game I would like to know what do you think about this matter.
In my opinion out of what I know I would say overture because it can cover so many needs for actual fighting. while I have experimented with alot of things I haven't learned everything yet. I learned some things just doing this video, so I might have my mind changed later. (Also I say overture, but if you want something to die technically buster arm is king)
I hope you don’t mind if I go off topic here lol, but I have some friends who are interested in trying Devil May Cry 5 and might come to my place in the future to try it out and I want your advice/opinion on what’s the best way to introduce it to them without boring them or overwhelming them.
Friend A: Little gaming experience and most of it is on mobile games. Although said friend had tried Diablo 3 in the past but it was long ago.
Friend B: More of a casual gamer, while he has played mainstream games like RE 2, he mainly plays just to past time and relax.
Friend C: Hardcore gamer like myself and has played a wide variety of games, is good at fighting games and have played DMC 4 but not yet finished.
With that said, what’s the best way to introduced them to the game? Should I have them try all 3 characters? Should I teach them all the combos? Should I teach how the style meter works? Should I go in depth about Nero’s Breakers or Dante’s Weapons? Although it might overwhelm Friend B and especially Friend A as they are pretty complex especially Dante’s weapons lol. Or should just teach them the basic button commands and see how they do? Lol.
I would show them some cutscenes that are cool but spoils little, show them a bit of my gameplay keeping things slow and clean but cool (if you start jc every move they probably wont be able to appreciate the beauty of this game), let them try it and then explain some mechanics. If at the end they feel overwhelmed assure them that the learning curve can be steep as you want and to enjoy the game you don't necessarely be a Videoludic god. Use friend C to convince them. In the end if they dont get pumped up by the possibilty of killing hordes of demons with a motorcycle/dual buzzsaw you can't do much else
Id would say basic button commands, then teach them about style, then moves then combos. To enjoy the game all you really need is just basic button knowledge and then hitting stuff funs for itself.
@@conqvistguides7313 I see. Thanks for the advice! :)
@@ADEtheMayhem Interesting, I'll keep that in mind. Thank you for the advice as well :)
11:00 okay tough guy let's see you pull the MAX-Act + Bringer Knuckle + JC on every hit of a combo