Sony's Cancelled PlayStation 4 (PS4) Exclusive: Gnomageddon - Unseen64
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- Опубліковано 8 вер 2024
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Unseen64 is an independent, non-profit online archive dedicated to the preservation of videogame history. Unseen64 contributors help document prototype, cancelled and unreleased videogames by archiving information, images, and videos for future reference. The organization is led by a collective of gamers from all around the world. If you would like to contribute, please read more at: www.unseen64.net/help
Gnomageddon was an online action game developed exclusively for the PlayStation 4 (PS4). The project originated as a small demo made during a game jam at a division of Sony San Diego, and was gradually expanded upon. The game was planned to be free to play with optional microtransactions, and would have featured three game modes as well as six classes of gnome. The game's main mode would have been a standard death match mode that pitted teams of good and evil gnomes against each other. The game was ultimately cancelled due to the studio as a whole not bringing in enough revenue, which was partly due to Sony San Diego's MOBA game Kill Strain under performing.
Liam Robertson is a video game researcher and archiver. In his spare time, Liam creates videos and articles for Unseen64, but will also be contributing to the DidYouKnowGaming channel.
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Honestly? The idea of a garden gnome game sounded incredibly stupid but the more I learned about it the more fun it sounded. We need more games that aren't afraid to be silly and whimsical.
AGREED
I thought the same thing.
Google Indie games
Thought the exact same thing. Now, I'm sad that this isn't a game.
Right?! The ideas they had with the makeshift equipment are just brilliant! I would´ve loved to play that game
"due to Black licorice being the most disgusting candy" Too true.
Since Fable 3 I've had an Extreme distain for gnomes, This game would have changed that. Now I fear I may never be free of my hate.
Kazuma - kun They are all I can think about while watching this video.
*shudders*
This was cancelled but they went through with "Black Tiger"
"Surviving a zombie apocalypse won the creative game jam"
God, I shudder to think what the ones that didn't win were. "You're a dude who shoots aliens/Terrorists"? "You're a knight who fights fantasy monsters"?
You'd be surprised. As someone who worked with a indie group no matter how amazing a game sounded it always lost to the zombie games.
It got to the point where I gave up. So, as a joke I pitched a game where you're a gold fish trying to solve a murder. Only you were the murderer and you didn't know it due to your poor goldfish memory. That somehow won that pitch session but wound up destroying the group.
When developers have this much passion for a project I feel it would've been a good game. Sounded way more interesting than Kill Strain.
So an awful, aimless pile of dudebro-bait trash that was painfully generic from its very inception brought down an innovative, colorful, unique game full of potential just by.. existing.
Well, that's depressing.
This gnome game is very similar to Plants vs. Zombies Garden Warfare.
Yeah. But mixed with gnomeo and Juliet.
Also thought that.
Bloofa Flat, because it was never finished
I wonder if Popcap would license Gnommagedon...
And considering the story and gameplay, it sounds like it would have been quite tight.
Phase 1: Develop game
Phase 2: ?
Phase 3: Get cancelled
NunezBobby1 no profit
Phase 2: Get screwed over
Hello, everyone! This is Liam Robertson here. I created the video you're all watching. I hope you enjoy it and if you have any questions about the video or any other game stuff, I will be happy to answer them :)
Fuck off
woah there bud
Preston Garvey How Mature
Yes. Has half life 3 been confirmed yet?
I have a question: have you lost your virginity?
Hopefully the main creators of gnomageddon will come back to be able to make that game if they truly have faith in it.
in alternate times line gnomemageden would exist
we are truly on the wrong time line
"A game about garden gnomes? No! We need to make a generic alien game that our team has zero passion for."
I still think Gnomageddon shows some promise. It looks whimsical and fun, like some early PlayStation titles. Shame what happened to it.
Kurt Yarish Reminds me of Fat Princess, which was a pretty cool title. I really wish this had come to fruition.
Didn't know there was a licensed Keemstar game
MattiazG I get ut
MattiazG Alexander is an unintelligent African-American
he has a fidget spinner game, no?
MattiazG This ain't June 2016 anymore, kiddo, the joke's overused as hell now.
Scream at Clown until he returns to Baited. 1000 points.
Scream on Baited Podcast and talk over everyone. 10000 points per minute.
Yikes this is the first time I've heard of Kill Strain. I would agree with their developers, Sony not supporting them caused their own demise. Then again I think my PS Vita feels the same way. I know everyone has been all about Sony (for the most part) since the extremely successful launch of the PS4 but this is two large instances of Sony not backing its own products and the consumers losing out.
That game looked super interesting and had potential to be a prominent Playstation series and could have easily saved SD Studios. The story sounded like a goofy Ardman studios movie which would have gone over really well. Infact with all the gadget ideas it reminded me alot of Wallace and Gromet
Gnomageddon would have made for a really good Aardman movie giving its England setting and lighthearted, whimsical style.
if mighty no 9 can get crowd funded then i don't see why this couldn't be as well. lets hope it finds its way into gamers hands some day because it sounds amazing
So wait they killed an entire Studio because of a failure of a single game. Didn't give all the materials back to their creators. And then proceeded to kill off any chance of a completely unrelated game.
This kind of story just connects with me on a deeeep level. As a student/freelance game artist and designer, i have witnessed all too often cases where a smaller team's innovative game idea gets kicked aside to fund or support another team's more standard, follow-the-trend game concept.
Yeah, i get that it's a safer and more optimal use of manpower, but it's just kind of heartbreaking that this is how most game innovations get shut down. How the market gets stale.
Ironically, look at how big of a financial failure killstrain turned out to be. Following the trends ended up making it just another nickel in the pile.
Plot Twist: It was Half Life 3 expanding on the gnome concept.
Before clicking this video I thought it would be a game I wouldn't care about, after hearing all they had planned for Gnomageddon, it saddens me this game never came out. Sony really dropped the ball on this one.
Kill Strain is another in a long line of examples of Sony not promoting one of its first part projects correctly. I'm not saying the game would have gotten a massive audience, but you need to do SOME promotion if you're publishing, especially if it's a multiplayer title.
Hell, if Microsoft can both to devote promotion to Phantom Dust, Sony should be able to promote their stuff.
Dammit, Sony.
Man, I remember hearing the term "Gnomageddon" in an episode of Phineas and Ferb.
Great video, Liam!
Im not a gnelf. Im gnot a gnoblin!
Im a Gnome! And you've been GNOMED!!!
I only remeber kill strain because Out of nowhere I got a notification that I had gotten into the closed beta when I had never even heard of it.
Kills strain didn't die because of Sony it died because it was a terrible game
Thank you!
When has being terrible ever stopped a F2P game from succeeding?
It's all about that Advertising.
I would have played this ... damn you sony.
dragon_blade yeah people say how plain it was but it wasn't complete, it could still be adjusted and could still have things added to it
So they killed off their original and wacky game and instead went with the unoriginal boring one. Just look at Gnomageddon! I love those character designs. The gnome healer wielding what looks to be a gum ball machine. The gnome with two cactus plants wired together. Would've been awesome.
Sony really missed out by passing on Gnomeageddon. This game would have made for a great addition to the PlayStation family of IPs, sitting comfortably alongside Ratchet and Clank, LittleBigPlanet and Sly Cooper.
Honestly sounded like a blast with potential, such a shame a creative idea had to go to waste.
Canceled games always sound so cool. It's a shame this got canceled because of a game like Kill Strain which looked boring from the beginning.
People in the top of the corporate pyramid are so incapable of recognizing products with potential, it's baffling companies don't burn to the ground because of the sale loses.
Gnomes riding a flamingo while throwing Molotov cocktails, how did that not sell it right there?
That black licorice part is hilarious xD
I swear if this does a Bayonetta and goes to the Switch exactly this way, no replacement with Pikman or Splatoon 2, it would be massive. I'd love to see it on the Switch.
I don't know why people says it's a flat and boring game. The gameplay was early in development, not the finished product. I think it would've been the breath of life that Sony needed to keep going.
Dang, this sounded like a pretty promising and interesting game.
Gnomeageddon I feel would have been right at home amongst the PlayStation family of IPs. Plus, it would have made for a great family-friendly game, or an IP that was suitable for children. Sony doesn’t have many of those outside of Ratchet and Clank, LittleBigPlanet and Sly Cooper.
Wow, they really backed the wrong horse. The Killstrain game, which I actually never heard of, sounded boring and generic right off. Gnomageddon meanwhile sounds super cool. You have the novelty of being a small fantasy character in an oversized realistic setting, you got bright colors, and a kooky story. Sounds great. Free to play is always dubious, though. And multiplayer-only is a huge gamble.
Wow, this looks like it would have been tons of fun. What a heartbreaking story. I can't imagine having that happen to a project you cared so much about. I really feel for the devs :/
I agree that this game has potential. The more colourful action games are starting to crop up and I think an F2P title like this with this much passion put into it would have done decently. It's a shame.
I feel sorry for Kill Strain too. I had never heard of it before now and I can definitely see how it would have been buried in the abyss that is the PSN store.
It was cancelled because Keemstar sued Sony
What was Keemstar's lawsuit about?
MG16ncpGB Fuck you.
They blatantly copied his iconic, trademarked design.
Merrick Solidor do you not get the joke?
MG16ncpGB go back to bed
Sony not letting the SD workers not take their work was so wrong; art is an extension of a person's feelings and personality and that is a terrible thing to remove.
Wow, that story was way more engaging than a game called gnomagedon had any right to be. I'm actually sad it never happened lol
This looks like one of those awesome games that I wouldn't of ever played, and yet I'm sad to live in a world where it doesn't exist.
killing a game that was well planned out because a different directionless game made by a different team didn't get much money is pretty shitty
Gnomageddon sounds like a lot fun! Through the descriptions of both the gameplay and the story, this truly could have been something very special. It has all the ingredients of another fun, quirky family-friendly game IP for Sony, fitting comfortably alongside Ratchet and Clank, Sly Cooper, LittleBigPlanet and PaRappa the Rapper.
I love it when games are so creative and strange with their premise. Gnomageddon's story is just so bonkers I can't help but be intrigued.
Man this actually sounds really cool :(
SONY:KILLING COOL IDEAS
Am I the only one thinking this could have been a good game and have no idea who the heck Keemstar is?
Yet again, Unseen64 makes me want a game I will never be able to get.
Who Else Knew There Was Gonna Be Keemstar Comments Before They Clicked On This Video?
Who Else Knew Someone Would Talk In This Ineffective Typing Style?
I'd already forgotten the Gnomestar Meme.
IKR
I can't believe that boring-looking edgy game killed a interesting, colorful game and a studio.
Alongside being a fun game, Gnomageddon would have made for such a great fun and quirky animated film on par with the films of Dreamworks, Laika, Warner Bros. and Aardman.
Man...I wish this actually released, I want to play it
I remember hearing about Gnomageddon! I had almost forgotten about it. Thanks for another great video.
This is why I would never want to make games for Sony. Your only given one chance, and if you fail... your automatically done for. No second chances, just nothing but hits and target sales for the audience we're aiming at. They're giving Disney a run for it's money in terms of how disposible they can make their lesser known game developers look
That game looks super cool, I'd love to see something similar in the future.
I would love to play this game
The idea of gnomes usually incredibly boring to me, but the story building and gameplay ideas were actually really impressive, I might've played this.
It really sucks that the devs didn't get access to their work. You can't get more work without a portfolio, and these guys spent a lot of time working on this game. That's a pretty shitty thing for Sony to do.
Sony went with a blend and boring game that needed millions of players to be profitable while dropping an original idea, than punished the entire studio because of it.
In the end of the match the owner of the house would be like "what the FUCK MY YARD" looks a neighbor and fight one another and both teams button mash to decide who wins
Damn Gnomageddon looks like it would have been an awesome game!! I would have definitely started playing it as soon as it came out. Add in the building mechanics of Fallout 4 and the ability to scrounge for parts from other lawns and it would've been a solid game worth spending money on. Thanks Sony for chopping our dicks.
Aww that's a sad story. Whenever I see Gnomes it makes me think of that one King of the Hill episode where Peggy buys a garden gnome and Hank Hill absolutely hates it. Such a funny episode. The gnome's name was Winklebottom lol I'm also really impressed with how much lore and story they came up with for Gnomageddon.
This sounds like a really fun game, it's a shame it was never made
gnomagedon reminds me of plants vs zombies garden warfare. Am i the only one?
BonBonAnimations Absolutly not
whats the fucking motive behind this comment
Eevee_ Kasane, understandable have a great day.
Eevee_ Kasane lmao shut up weeaboo
BonBonAnimations a bit yes
They should kickstart that gnome game
This sounded like an awesome game. Disgusted that Sony would lay off staff that have been there 15 years without offering alternate opportunities
Man, Gnomageddon sounded silly at first but it won me over and sounded great. I would've played it
This game sounds and looks more like a Nintendo game than a Sony game.
That doesn't even make any sense. Nintendo only makes games using its popular franchises. Sony makes all sorts of games, including kid-friendly games like this one.
Not really? Sony has a long history of whimsical and colorful games and demos. Like Astro's Playroom and LittleBigPlanet. Also, these gnomes are violent.
The garden gnome game sounded so charming and interestingly deep story for what you'd expect, I would be all for that game, such an unfair business being a game developer under others control like that, very unfair to close them all down over the reason they did.
Not much is gnome about this game...
"Gnomageddon" would've been awesome I think, just from the stories, both the original as well as the sequel, having a Gnome fall for the one thing he can't bring to life, so he ends up risking eating black licorice, YUCK! so he turns evil lol, then there's the Angel becoming corrupted and mad with power from the large amounts of magic used in ritual, plus it looked cool and maybe most importantly, it looked original, different, not same old shit thrown out there, I believe they would've made back money lost, sometimes I wonder how business with decisions like that can still be huge and successful in other areas, enough to profit even amongst the shitty things they do like this
Who else thought of Phineas and Ferb when you saw the title and thumbnail?
"Gnomageddon" might've been interesting on a SONY platform if it was a fleshed out game that wasn't in a 'free to play' model, with MT's and gameplay similar to Plants vs. Zombies. If they would have fleshed out the lore, characters, gameplay, and added a single player campaign focused on the story and had full level designs+character progressions with additional multiplayer modes in a complete full price game package, it could've been really cool/unique on the PS4 or Vita platforms, but the way it's format was conceptualized from it's inception+pitch made it too similar to other games in that vein. The concept/lore is pretty interesting/funny and it could've been great...if only they did some research on the market they were developing the game on, and didn't make it a 'free to play' model, I mean were they hoping for 'mobile phone game type' sales In a SONY ecosystem? That's kind of a stupid stance/mentality to take which totally IGNORES the core demographic of the platform they're developing for, if that's the case.
(I.E. if you're making a PS Vita or PS4 title in the format mobile smart phone games utilize, then you're already limiting yourself in terms of 'success' for how many players you need 'on board' to actually gain the momentum needed and turn a profit for initial investment, there are 68 million ps4 users where there are hundreds of millions of smart phone users+'free to play' games out there for the 'casual market' on the app stores of google+Apple, that's the only avenue you had to make a decent impact for the 'free to play' style games being made and even then you're competing in an enormous sea of mediocre titles with the same format+similar mechanics, whereas the PS4 and Console gaming ecosystems, in general, tend to play/gravitate towards more in depth and full game experiences, The large majority of users on the intended platforms tend to avoid 'free to play' gaming formats, which is why SONY has such a large library of fully fleshed out 3rd party titles that have more of an emphasis on single player+multi player formats presented in a full priced game....or in other words, have a 'core gaming' demographic....
...So IMO this project was 'dead in the water' upon it's inception as the team+ creative leads didn't clearly factor in these facts/statistics and were then surprised by SONY not 'advertising' it properly? No, I'm afraid it's the fault of whomever agreed and decided that 'free to play' was the format to go with for the titles, and they should've just gone and made a mobile game with the rest of the indie mobile game crowd or at least researched a bit + ATTEMPT TO UNDERSTAND the TARGET DEMOGRAPHIC of the intended audience and ecosystem they were developing on in the first place.
Before creating a game in a format the user base would NOT buy/play, They should have 1st answered these simple questions: "who are we making this game for? What is our target audience? What is the audience of the platform we are developing on?", because essentially what they did in the end was pitched a game marketed to fans of "candy crush" saga, or "bejeweled" to a demographic of gamers who enjoy titles like the "God Of War" series, "Uncharted" series, and "Shadow of the colossus" and were then surprised when the 1st 'free to play' model game failed, and were upset that they couldn't continue on with the 2nd 'free to play' game with the same mentality that would've ended in the same way/with the same results.)
sinistergrey3 Sony made them make it a free to play game I think.
This seems 100x better than Killstrain....shame
This reminds me how Sony canceled Popeye in favor of the Emoji Movie
Gbomaggedon actually looked really interesting.
Dude I'm sad now, that sounds rad as heck
It looked like it could have been successful even with a £5 price tag then of course cosmetic micro transactions (even though we hate them). Then of course it could become a ps plus game later on. Can’t believe Sony forced them out straight away and they weren’t allowed to collect there work. I hate Sony’s business practices, I’ve had trouble with them about psn. They have a good look but a deep down horrible business in the cracks.
It's funny Bc Sony could've made the equivalent of splatoon before Nintendo made splatoon
Gnomes are not that marketable. The game is also similar enough to other shooters for people to question its existence.
Goomy 4life that would be Plants vs Zombies Garden Warfare.
In the video he said that it would've released in 2017
untseac Squids? Really?
Splatoon came out in 2015...
The gnome game has surprisingly deep lore
Here's what I got from this video:
The cute and whimsical game about garden gnomes beating each other up was ultimately killed off to give the last breaths to an unappealing edgelord game about killing mutants no-one cared about.
The best chance to get a F2P Garden vs. Zombies game was snuffed out by yet another MOBA/top-down shooter hybrid Sony didn't seem to give a toss about.
What was up with all these Gnome things over the years? We've had those Gnome movies, games, Keemstar, etc?
What the hell is so special about Gnomes?
Mystic Melody they are magical and give you a pot of gold
It would have been good. It would have come out in 2017, the year of unlikely good games. The year Mario made a TRPG with Rabbids good.
Also, for people who doesn't know, there's a Gnome tower defence game on PC and probably other consoles. Looks like the same team.
i only know of sd studios because of there logo is always in the beginning of the mlb the show games
Gnomeagedon looks like another version of plants vs zombies garden warfare
I wish there was a happy ending like all the programmers got together and finished the game outside of Sony and started their own company
When I first saw the name Gnomageddon, I instantly thought of Carmageddon but with gnomes.
I thought this video had to do with an earlier version of the PS4. The title is really confusing at a quick glance.
I honestly don’t blame SDI for having more enthusiasm for Gnomageddon than Kilstrain. I find it to be the MUCH more interesting and enticing game.
This whole thing kinda pisses me off. It sounds like most of these issues were due to poor oversight and management, and most of the 50 people who lost their jobs probably had no power over that.
Can you guys do a video on Scalebound plz? I would love to know about what happened the once high anticipated game fell into demise
I prefer originality over another generic shooter, any day.
So basically, the developer, Sony San Diego, suffered the consequences for Sony's incompetence?
This game story is darn awesome. The root in real life of the gnomes to the tale is damn intreging.
But then the Godly masterpiece know as knack was chosen instead.