ZGMF-X20A Strike Freedom Gundam
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- Опубліковано 28 вер 2024
- A mobile suit tuned to meet Kira Yamato's needs, the Strike Freedom has Variable Phase Shift armor, and like its predecessor, ZGMF-X10A Freedom Gundam, is primarily armed with powerful ranged weapons. Its armaments include head-mounted CIWS, an abdomen-mounted multi-phase beam cannon, hip-mounted railguns, combine-able beam sabers and beam rifles, DRAGOON pods controlled by an improved DRAGOON system, and beam shields. It is powered by the new Hyper-Deuterion Engine, and is also equipped with the Neutron Jammer Canceller and the Voiture Lumiere propulsion system.
Due to Kira's stellar piloting, his mobile suit is rarely hit during combat and thus Strike Freedom's design emphasizes maneuverability over its armor's defensive capabilities, though beam shields were installed as a compensatory defensive measure. As a result, its armor is split into smaller pieces to improve the movement range of the joints (a similar armor-splitting system was also implemented in ZGMF-X42S Destiny Gundam). To compensate for exposing more of its internal parts, the suit's internal skeleton and joints adopted Phase Shift armor materials. When these parts phase-shift, they gain strength and near human flexibility. Additionally, excess residual energy within the body can be discharged through the joints' glowing effects.
The internal PS armor materials also helps to withstand the massive output and Gs caused by the Hyper Deuterion engine and the new propulsion system, playing a role in increasing Strike Freedom's mobility. However, the main contributor to the MS's superior mobility are the mobile weapon wings, which can be deployed in the "High Mobility Aerial Tactics (HiMAT)" Mode to enhance the suit's mobility in the atmosphere or in space. The wings also features a variant of the "Voiture Lumiere" propulsion system, which can generate a visual effect called the "Wings of the Skies" similar to ZGMF-X42S Destiny's "Wings of Light" and is used as a means of high speed movement.
The Strike Freedom's Super DRAGOONs are based on ZAFT's second-generation DRAGOON system, with additional unique modifications. Designed specifically for Kira, they allow him to hit more targets at once using the Multi Lock-on System and Full Burst Mode as compared to when he was piloting the original Freedom. They also grant Kira the ability to hit the enemy from multiple directions remotely. Like the Freedom, the Strike Freedom is designed to operate alongside another mobile suit, in this case, the ZGMF-X19A ∞ Justice Gundam, and is stationed on board the warship Eternal. It also has full flight capabilities in the atmosphere and can dock with the METEOR unit in space to further augment its firepower.
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トリコロールに金色のフレームがチラ見えするのが映えててカッコイイなぁ
放送終了後にはガンダムなのに無傷で勝って終わったとか色んな批判があったけど、いざ劇場版でボロボロにされてくのを見たら「あぁ…あのストフリが…」って普通に悲しくなったよ
でも我々が見たかったストフリでもあった
なんかあのストフリが旧式の機体って言われててびっくりした
@@haa_anoheya旧式っていうより強奪された時にデータ取られて主にストフリ対策でメタってたから旧式っていうのも無理があると思うけどね
種運命時にストフリ始めオーブ側が無傷だったのはオーブ側の損傷した状態の機体の絵を用意する時間が無かったという説が濃厚らしいので…。
まあ色々しょうがないです(滝汗)
無敵を誇るほど強かったのに衝撃でしたね。
X20Aストライクフリーダム発進どうぞが良すぎる
SEED FREEDOMでもこんな風に無双して欲しかった。マイティーストフリになってからの逆転も勿論好きだけど。
一応めちゃくちゃ強いから
あの2人相手に即死しないだけでも相当
freedomでストフリややボロボロにされたのヤバい。しかも旧式扱い…SEEDの世界の技術力ハンパねぇ
「キラ、その心のままに」も好きです...(小声)
ストフリでこんなに最強なのにこれを超えるマイティーはもはやチートレベルw
SEED FREEDOMで旧式扱いになってしまうとはコズミック・イラの技術進化は早いですね
宇宙世紀での20年くらいが1年ちょいで到達するくらいに圧縮されてるからな
あの世界スマホみたいな感覚でモビルスーツ出してくるから
確信的な技術進歩なのに、人間関係と世界観は何の進歩も発展が無い、か…
ドラグーンの射出音好き
ブラックナイト達強かったなめっちゃキラがタネ割れしてもボコられてたし
After triumphant debut in seed destiny, I really did not expect that this machine would be stolen by Agnes EX later but he could not use the weaponry system well like kira
ZGMF-X19A Infinite Justice Gundam please....
やっぱMSで白刃取り→ライフルキャッチはおかしいって! 准将どんな変態プログラム組んだんだよw
放送当時から思ってたけど
ストフリ、インジャ、デスティニーの
いいとこ取りみたいな機体作れば最強じゃね
って小学生の雑な発想で考えてたわ
案外同じこと考えてた人多そう
実際プラモで作ってる人もまぁいたし
背中アロンダイトと名無し砲積んで
ストフリのウイング
胴体ストフリの腕デスティニー
腰回りストフリ、脚インジャ
手持ちはストフリライフルって感じで
ば一か
「自分達のお気に入りだけ最強!」
「ラクシズと敵対する奴は悪!」
でヒーローごっこしてやがったのが負債だろうがよ
キラアス以外優遇しないガキ同然の思考なのにそれぞれに見せ場を作るワケあるかってんだ
Wow never realized how little screen time SF had. I know he got it very late in the series but still less time than I thought.
パズドラでキラ・ヤマト!!ストライクフリーダム!!行きます!!って言ってたんだけど映画で言ってたん?違和感ヤバかったんだけど。まぁ普通にかっこよかった
インジャ抱き抱える時二重な意味で中の人を意識してしまってときめく
OG SF > SF Type 2
피탄률 0프로의 레전드 ㅋㅋ
Mobile suit anti gores2 cs😂
Looking back at Kira's Mobile Suit piloting history, his performance peaked at using the Freedom prior to Shinn becoming serious to try to legit kill him in Destiny and gradually became far more predictable once he obtained the Strike Freedom.
Strike: Started off as unexperienced compared to Rau's team (who dogteamed up on him, requiring Mu to also come out and assist when it was clear that Kira couldn't handle the pressure. Ended up being skilled enough to match Athrun (who at the time was a monster in close-range fights and his MS had some strong beam weaponry for distance shooting) and could've won had Athrun (who would've lost if not died first in that same episode) not used the Aegis' mobile form to immobilize the Strike long enough for him to self-detonate it as a last chance ditch, cheap way to win the battle (Athrun regretted this in the end and it's a mental scar on his piloting record.)
Freedom: In SEED, his skill performance took a dive unless he was fighting the Druggies (Forbidden in general shut the Freedom's firepower down) or Rau. I find it nice how the Forbidden kind of foresaw the moment where anything that could reflect/deflect beam shots or just simply be immune to ranged beam weaponry to be the starting point of Kira's 'Freedom days' downfall. In Destiny, Kira used the Freedom's beam sabers whenever he could and whenever he was able to, as opposed to SEED where he was just aimbot beam spammer until Rau finally pissed him off. A good sign that Kira was still improving slowly (but not fast enough).
Strike Freedom: Kira's skill only really shined against Rey/Legend and kind of against Shinn/Destiny. It was a semi-mirror match between him and Rey (Super DRAGOON and beam spam vs. DRAGOON and beam spam) so it was more of skill and reaction time on top of high spatial awareness. Against Shinn, he took advantage of Shinn's still careless fighting style to minimize his MS's power consumption and (unknowingly) make Shinn waste more of the Destiny's power reserves (which was a huge flaw in the OG Destiny Gundam.) Unfortunately for Kira, unlike Athrun and Shinn, Kira's skills might not have dulled like their own but his combat style never changed upon getting the Strike Freedom to where it's one of his biggest weaknesses in Seed Freedom. This is what makes him struggle when you compare Athrun when they both used the Strike Freedom Type-II. Kira still relies heavily on the MS's ranged firepower and doesn't use the beam sabers enough to ward off close-range persistent foes like Shura and when he finally does, it's kind of too late. Athrun however mixes close-range with long-range while remaining aggressive, which is much safer as it gives the opposition much less time to adjust on the fly. Though this is what lets Shura know that it's actually Athrun in the SFII, not Kira. You can notice that Athrun's fighting style, while using the SFII, actually forces Shura to defend for himself a lot more, whereas with Kira, Shura only needs to close the distance for Kira to be in danger.
I would not say SF downgrade Kira combat skill, it's more like tailor made to his combat style, you need to remember using close range weapon will actually be a disadvantage for Kira as his combat style involves disarming enemies, close range weapon would consume time to get close to the enemy and that would waste more time especially when you are out numbered. Kira needs precise surgery tool in the form of full burst mode to quickly disarm as many enemy as possible and beam saber just wont do. Proud Defender was his way to overcome this weakness, AoE emp attack a more precise surgery tool to disarm and absolute defense + a katana to dispatch elites, I didn't count disruptor cuz that thing has safety lock from lacus and only used for dispatching weapon of mass destruction like requiem or space fort
@@cruzwaldfelt7357 tl:dr unless you feel like it to see my points.
I should point out that when Kira fails to defeat opponents using beam sabers or generally struggles to use them, is when certain factors come into play. Either being at a disadvantage or simply not bothering to use them.
Rau: Providence vs. Freedom. Rau was OG beam spamming Kira and Kira was doing his best to NOT get shot down by superior firepower. Freedom might be faster but the Providence has superior firepower in the end. The Freedom took a hell of a beating when Kira decided to stop shooting beams and use the beam sabers. Case point: Beam sabers were a last resort even if it was a risky decision on Kira's part.
Shinn: Impulse vs. Freedom (final match). Kira actually used the beam sabers more than anything else. Even with Rey's help in making a plan to use Kira's 'no kill' rule against him, had the Impulse be a singular MS with no detachable/replaceable parts, Kira would've killed Shinn in that episode even with Shinn giving Kira a harsh run for his money. The Impulse being able to be separated and replace parts threw Kira off-guard just as much as the Archangel (which had Cagalli on-bard) being under attack did. Case point: Shinn with Rey's help outsmarted Kira this time around even with Kira going for the disarming and intent to kill.
Shinn: Destiny vs. Strike Freedom (initial) and Destiny/Legend vs. Strike Freedom (rematch) while in Orb (so no Super DRAGOONs.) Kira rushed Shinn using the SF's beam sabers and Shinn fell back to avoid being disabled/killed. The big instance where Kira could've killed Shinn twice was when he both blocked and disarmed the Destiny's Arondight. He could've fired the SF's beam cannon instead of the railguns upon blocking the attack and ended Shinn's life there (though the Destiny being nuclear based as well would make this bittersweet.) The second is that he could've easily disarmed the Destiny right away after firing the railguns before Shinn recovered completely. After disarming the Destiny of its sword though, Shinn activated SEED Mode and simply rushed Kira, giving Kira no time to use the beam sabers at all as he was struggling to not get overwhelmed. When Shinn returns with Rey, using the beam sabers would be desperate. Kira focuses on one, the other retaliates against him as a result. If Rey hadn't driven Kira off, Kira would've shot down (or killed) Shinn in that episode. After Athrun arrives, Kira goes back to shooting and using beam sabers against Rey. Case point here:
Without Rey, Kira could've easily removed Shinn from the picture with beam sabers but opted not to when he had the chance.
With Rey, Kira simply couldn't use beam sabers against either due to being under pressure. When Athrun fought Shinn and Kira was against Rey, Rey was matching Kira blow-for-blow in that battle.
Shura: Shi-ve.A vs. Rising Freedom. Not possible in either scenario. Kira was recovering from being mind raped, the RF was already heavily damaged, Shura was mind reading him and the Shi-ve.A is just overall superior to the RF in close-range specs. Notably, Kira was using his beam sabers during the final moments here. In this case, Kira was simply outmatched regardless. Ranged beam attacks wouldn't work anyways and Shura mind reading him rendered any attempts at close-range null even if Kira wasn't ambushed and his MS wasn't damaged beforehand.
Shura: Shi-ve.A vs Strike Freedom Type-II. If you looked at how Athrun performed, as long as it's a space battle, using both the beam sabers and all of the SFII's ranged weaponry while being aggressive and careful at the same time is the best way to keep someone like Shura at bay and even put him on the defense. Unfortunately, Kira stuck to using ranged weapons against Shura and that was causing him to struggle more than Athrun. While Kira had less space to move around in compared to Athrun, Kira was simply not aggressive enough nor using all of the SFII's weapons to their full potential from the start to keep Shura away from him. For all the firepower the SFII has, even that has to deal with firing intervals and very mobile targets. Shura took advantage of this completely. Things get worse since...
Orphee/Ingrid: Cal-re.A vs. Strike Freedom Type-II. Once Orphee/Ingrid arrive, it's clear that Kira can't win at all without the Proud Defender. While Kira could possibly land a few hits against Shura if he tried to mix up his fighting style like how Athrun did (Shi-ve.A has less options for ranged attacks so it has to rely on Femtec armor, Shura's piloting skills and mind reading to handle the SFII), the Cal-re.A is straight-up superior to the SFII in every way and only held back because Orphee can't use the thing properly by himself so he needed Ingrid or would need another co-pilot to use the other functions. No need to explain the weapon advantage Orphee/Ingrid have because it's obvious. Case point: The SFII's beam sabers won't work unless Kira has a way to defend himself at the same time. Not possible until his MS went from SFII to MSF.
Funny note: Of the three upgraded MSs the main heroes use (SFII, IJII, Destiny II), the latter two are the best against Shura's Shi-ve.A. However, only Athrun has the piloting skills and experience to fight someone who trained to 'surpass' him. In terms of skill, Athrun's superior but Shura balances it with mind reading until Athrun shuts that plan off. Kira's far too passive-aggressive despite being just as skilled as Athrun in MS capability and Shinn's overly aggressive and doesn't really think at all (if at all) which makes Shinn struggle against enemy aces who rely on actual skill not on mind reading (though Shinn's piloting skills are far sharper in Seed Freedom.) As the Shi-ve.A is an evil rip-off of the IJII, the IJII can stalemate it (skill vs. mind reading) until Athrun took that risky maneuver to make Shura drop his guard. If Shinn stuck to his fighting style but doesn't take any unnecessary moves, he'd be able to keep up or maybe win. The Destiny II is by far the fasted upgraded MS that Orb has made, Shura would have a rough time trying to land a hit without being killed if Shinn was careful. When Shinn pushed it into 'overdrive', he was able to kill three BK grunts with different attacks to where their units all exploded at apparently the same time. Shinn learned a lot from fighting both against and alongside Kira and Athrun.
@@bitrel07 hmm I see your point but heres my takes on those battle you mentioned
Rau vs Kira : the reason Kira abandoned long range combat is simply because it's a disadvnatage against rau beam spams, the only sure way to win is close range cuz providance only has one beams sword and has very limited range of movement so it's only obvious for him tp choose close range combat.
Impulse vs freedom: you need to remember in this battle it is not one vs one battle, this was a defensive battle of Kira protecting archangel from minerva fleet onslaught, he not only have to vend of shin but also shooting down enemy on archangel tail. Tho I know it's really a bad move of him to keep sticking to no kill policy in that situation, but it didn't diminish his piloting capability, and if I think about it Freedom at that time was an out dateed I terms of tecnology aside from the nuclear reactor, and the only reason shin could win was because shin using kamikaze attack to Destroy freedom long range weapon and mobility.
Freedom vs Saviour : this battle showcase Kira close range sword skill not just a simple slashing but also backhand tecnique butchering saviour in a flash, this battle to didn't mean Kira is better at close combat than Athurn as he was total not into it.
Destiny vs Strike Freedom: in orb defense battle Kira cannot use dragoon but still manage to deal with Destiny if not for rei butting in, in this battle Kira showcase his close range capabilities to the max, as you can see how he deals with Destiny with that sword catching move followed by point blank rail gun and kicking Destiny when he tried to use the palm beam attack forcing shinn to retreat and resupply.
As for seed freedom, it actually showed us more that Kira is by no means weak at close range battle, it's just his suit is not design for it, even in Rising Freedom he could last a lot longer against ambush in contrast to shinn who got dispatched quiet easily, but then again this did not means shinn is weak it's just that he did not have as much adaptabily compared to Kira or athurn. The final battle itself also showcased Kira adaptability against massive enemy bombardment, Kira is not fighting 2 vs 1, it's 2 + whole specialized fleet vs 1, which then turn into 1 + whole specialized fleet vs 1 when Athurn steps in and that was in an outdated suit, if you want to know more detailed combat analysis there's a frame by frame analysis video on youtube which was suprisingly approved by the movie director ua-cam.com/video/sIbSNjeTJgs/v-deo.htmlsi=kOaQUfHkVG48JIyK
ua-cam.com/video/5uwjDqyJSK8/v-deo.htmlsi=-MMRPcJu0ICvX9hq
Well my point is that Kira is by no means weak at close range combat it's just that his suit lacks close range weapon aside from 2 beam sword, but compared to athurn he's definetly weaker in close range.
@@cruzwaldfelt7357
Against Rau, it wasn't really a disadvantage as Kira was slowly evening out the odds. He just couldn't land a killing blow on Rau if he was going to keep it up, that and Rau could also continue to shoot at him to buy time.
Against Shinn (Impulse), the Freedom wasn't exactly 'outdated'. The Saviour was hyped to be more on the cutting edge of technology but the Freedom's specs and Kira's skill makes the 'outdated' aspect moot. Kira was defeated by strategy, his crippling self-imposed rule and being unable to defend himself and the Archangel at the same time. Kira was able to score some would-be-fatal hits on the Impulse if not kill Shinn in close-range using his beam sabers were the Impulse not a combiner-type MS which Shinn used to throw Kira off his game. Kira fully intended to get rid of Shinn before the final attack was made. The attack at the Impulse's central torso (really close to the cockpit that is) would be a killing move if the Impulse couldn't separate itself. Outside of pretty much rendering the Freedom unable to be repaired in the end, before the final stab, Shinn only really damaged one of the shoulder guards and pretty much destroyed the wings on the backpack.
The entire thing with Seed Freedom is that the Rising Freedom is pretty much a 'remake' of the OG Freedom but not as strong because it's battery powered, not nuclear powered (thanks to the treaty.) If Kira can wreck enemies using beam sabers with the Freedom, he can do the same with Rising Freedom. Kira was a monster at close-range back using the Strike. Only problem is that Kira was mentally raped by Orphee, mind read by the Black Knights and his MS was damaged pretty badly by the time he recovered from just that. His Full Burst failed to do anything meaningful to tip the battle around and he started using beam sabers far too late against the BKs even if they didn't mind read him. Also, Shura's Shi-ve.A, again, would easily trash the Rising Freedom in close-range given that it's an evil IJII (Foundation style.) Shinn lost because...
A) The Immortal Justice is spec'd for Athrun, not for him. Hence Shinn can't use his normal berserk fighting style that the Impulse and Destiny let him do.
B) He's following Kira's 'no kill' rule still which is heavily problematic against the Black Knights.
C) He gets distracted by the Archangel being shot down at the worst possible time (which even the opposing BK grunt tells him was a poor move to make at such a time), resulting in Shinn dropping his guard and letting his opponent bisect the IJ and take the win.
I was referring to Kira (SFII) vs. Shura (Shi-ve.A) and Orphee/Ingrid (Cal-re.A), either in the 1-v-1 or 1-v-2. As Athrun proved, it's not impossible to make Shura play defensive. You just can't be passive-aggressive and only use ranged weaponry to fight. Kira stays true to his fighting style (which the Foundation studied extensively) and Shura closes the distance and puts Kira on the defense right away. Close-range without any ways to defend is scarily close to null against the Cal-re.A's superior firepower and defenses. Kira's close-range abilities are sharp, up with Shinn, neither are however indeed close to being a close-range fighter god like Athrun.
@@bitrel07 You haven't seen SEED Freedom, have you
The skipping is trash
やっぱ最初にウィップ当てたグフパイロットが異物すぎる
キラはストフリに乗ったばかりなんやで。
慣れてないやろ
かつてドンパチやってたストフリとデスティニーが、劇場版で格納庫にて横並びになるシーンが来ようとは…。
金関節、当時は色々言われてたけど普通に格好いいよな…
比較対象がデザインの完成系のフリーダムってのがね…
ただストフリは2丁拳銃スタイルに痺れたなぁ
金関節をシヴァにパクられてるという😮
destinyでは圧倒的な強さで無傷エンドで終わった名機中の名機。
戦後は一度強奪され、劇場版では弍式へと改修されたものの、旧式化になっているのは否めず、敵陣営の最新鋭機のカルラの前では電池切れを起こして撃墜寸前迄追い込まれる等マイティー化される迄は受難続きとなってしまった名機。
ストフリをアスランがサラッと乗りこなしてるのも良いんだな
アスランがザラっとだろそこは
@@印鑑廃止
ザラじゃないズラだ!
…あぁいや間違えたアレックス・ディノだ。
@@ナフスプレミンジャーそれは想定外ww
@@rzddrそりゃそうだろ……
@@rzddr
あれは時間稼ぎかつ無傷で守り抜くのが目的だから…
とはいえキラ専用に作られてるストフリでドラグーン使いつつシュラに互角に渡り合えるアスランは最強すぎる
ストライクフリーダムとフルで呼ばれた最初で最後と思われる回
いつも照準がピピピッてなった瞬間「あ、相手終わったな」って思う
0:47 ここのバンクが劇場版でも使われてたの神すぎる
ストフリと言えばこのバンクだし
印象的!
これとかデスティニーの光の翼発動からの剣構えて突進みたいなお馴染みのバンクがさりげなく、そして現代の進化した映像技術で再現されててすごい良かった
本来批判されるはずのバンクが20年越しに激アツオマージュになるの凄い
当時よりもスピードが増してた気がするな、あっという間に戦闘不能にする強さは健在。
HDリマスター前の方では、出撃シーンと同時に「vestige」が流れててそれがめちゃくちゃカッコ良かった。
あれ不評で消したらしいけど普通に良かったよな
絶対にリマスター前が良いですね✨
種のフリーダム初戦闘ではMeteor
運命のストフリ初戦闘はVestige
フリーダムのテーマ曲としては西川さんの歌が最強なのに何故変えたのよリマスター…
どっちも好きなんだけど…
でも映画を見た今だから思う。
フリーダムと言えば"ミーティア"だな、と
映画でストフリ弐式ボロクソにやられてたけどキラ×ストフリ(オリジナル)としては被弾してないのでOKです
やっぱり、ストフリの良いところってキラのために作られてラクスに託された期待だからこそ負けないっていう強さだなって思う
説明不足やけど、ストフリだからこそ無双は良かった。
フリーダムも良いけどやっぱストフリ派🙋
freedomでボロボロになってたの、悲しいけどすげえかっこよかった
3:10 ここの距離空けるための、キラ様ヤクザキック大好き!
重力圏内ではドラグーンが使えない為、VL転用型エンジンも使えない為に機動力が実は下がっている。
それで尚、MSの完成度ではサードステージ中最高クラスのデスティニーに追従出来る辺りキラ用にカリカリにチューンされたストフリのOSは設定スペックを限界ギリギリまで引き出せるように構築されたのだろう。
3:46 ノーベルトの嫁乗せたままアクロバティック発進するのやめろwww
スマートかつスタイリッシュな見た目に反して
本機の紙装甲問題を「キラが使えば当たらないから大丈夫だろう」という脳筋過ぎる機体思想で解消させたやべーMS
紙装甲はガセ定期
@@瀬倉雅 PS装甲を内部フレームに使ってるからむしろ素フリーダムより強度が上がってるんでしたっけ?
@@飯-n5p
ビーム当たれば一撃はアカツキ以外変わらんし、実弾防御は無敵だしむしろ運命以上よ
@@飯-n5p
旧MGの解説だと、『機体の装甲を細かくスライドさせる事で出来る限り人体に近い動きをさせ、機敏性を上げる事で最終的に被弾率をゼロにする』と言う設計思想で開発されたらしいから、紙装甲と言うよりは内部露出が増えすぎておちおち被弾出来ないって感じだね。(それをある程度カバーする意味も含めてのPSフレームなのかも?)
こうして見直してみると、ストフリって地上だと結構苦労してるんだな、
デスティニーの突撃が振り切れなかったり、レジェンドの連続砲撃に振り回されたり、
宇宙では綺麗に避けれてる攻撃に苦戦してる印象がある
やっぱドラグーン結構重くて邪魔なんだな……
それも有るけど、ドラグーン展開しないと光の翼が使えないから、実質ドラグーン縛りになる地上だとせっかくの機動性を発揮出来ないのよ……。
At this point we need prequel to Seed Freedom movie.. Freedom Stolen accident
Yes. Because Agnes and her boyfriend Leonard was behind this
FREEDOMでストフリのパチモンにあんなに苦戦するとは、でもラクスとの愛の力で勝利を掴んだから良し。
まああっちの方がガチガチの新型機だし2対1だったし…
ビームも効かないのに主力2人に耐えてるキラがおかしいのよ
あんだけストフリメタってPS装甲ダウンまでしかもっていけてないんやからまぁ察し
強奪してデータ取らなかったら勝てなかった癖に旧式呼ばわりして圧倒的に有利だったのにストフリどころかキラ殺せなかった アコードくん達よく見たら無能か?っと思ってしまうw
@@user-kc2mb5主人公補正
初出撃以外で損傷なかったのに強奪事件で爆散したストフリくん
そう考えるとファウンデーション側がどれだけ強いかよくわかりますね
まぁ?キラ(とアスラン)しか乗りこなせないじゃじゃ馬?
しかも地上によるドラグーン使用不可と言うハンデありだったって事もあるので、多少はね?
問題は"強奪"された事だと思いますぞ
まあキラ専用のストフリにテロリストが乗ってた時点でまともに扱えるわけがないし・・・
キラ専用機なのにアスランが使えたり、強奪自体がファウンデーションの策略説もあるし、真相はどうなんだろね……
@@user-SSR-Vortigenあくまで使えるだけだけど
フリーダムはいつもキラを窮地から立ち直らせてくれるな
この動画を見て確信した、ストフリお前がナンバーワンだ!
この時めっちゃ強かったストフリがまさか映画で復活するけど被弾した時めっちゃびっくりした
who would have thought that this machine would be already outdated in gundam seed freedom😢
The SF was already outdated during destiny as it was MADE during the events of SEED as a straight copy of the Freedom but was upgraded to test the super Dragoon system which is an upgraded version of the Providence's Dragoon system.
So basically it was a 2-3 year old unit during the events of Destiny.
@@karlbriannegultiano9478 yeah, so it was already outdated in gundam seed freedom. just like i commented.
@@karlbriannegultiano9478The funnier part is that the Strike Freedom was meant to be a prototype for ZAFT's next generation mass production mobile suit, at least according to the MG's manual, before Terminal acquired it and turned it into Kira's personal unit.
Honestly the Freedom and SF turned most fights into a joke. I'm glad this thing got his shit rocked in Freedom.
Seed Freedom Took Place 1-2 Years After Seed Destiny, Also SF was created at the same time as Freedom, But Freedom Came First and SF was Still In The Data Before Lacus Stole It
大運動会BGMすこ
これこそ、フリーダムが、甦るシーンだよ😂
The strike freedom is way less OP in the movie now that anti-beam technology start getting proliferated and strike freedom weakness shows of having way less armor in exchange for psycho-frame like mobility
Remember though Strike Freedom had that force field shield thing which was pretty much indestructible compared to Original Freedom’s solid destructible shield.
@@al151 the sf force shield is actually breakable as desmonstrated in various legend vs sf fight
やっぱりVestigeが好きだなぁ
金間接、ライフル二丁で強くなったのが分かりやすい
スーパードラグーンというだけあって他のドラグーンと同じようなバンクでもキビキビ動いてビーム発射するの好き
劇場版で被弾したストフリ見て結構ショックで悲しくなって涙目になった
Damn the fact that strike freedom(without WOL or Wings of skies) can keep up with destiny (with WOL on) and legends just really shows how op SF and the pilot is still holding back from killing them.
strike freedom have the same Propulsion System as the destiny which explain why it can keep up with the destiny and legend. The wiki also stated that the sf can use this system without the need to detach the dragoon.
@@acidgolem2132 obviously but it still can't use it at all times I mean it only used WOL once on earth and that is when it first engaged the destiny not to mention it was not activated at all times.
@@RandomZm5691 I don't think the sf could ever use it on earth since it can't deploy dragoon on earth beside WOL is just a cosmetic effect just like the destiny WOL. Also yes it can be use all of the time thanks to the sf nuclear reactor.
@@acidgolem2132 bro who the hell told that it won't increases speed in fact WOL increases whether it is on the game or anime WOL always increases speed
Bro did you play gundam breaker cause on that game whenever you deploy the super dragoon your ms produce the WOL effect along with an increase that is equal to trans am.
@@RandomZm5691 I think you're mistaken, in universe the wings of light is just cosmetic for the freedom since it can use it's full speed from the beginning by slightly open the dragoon on it's body which is why sometime you'll see the freedom letting out small stardust when it move. It also explain why the sf can keep up with the destiny with wings of light active.
Game does not tell the full story since they sometime will add some extra effects for balancing reason. SF is a perfect example of this, originally in the vs game it does not get an increase by deploying the dragoon, it was added in after due to balance reason.
3:10FREEDOM KICK(フリーダムキック)
Bruh they really did use a lot of repeating scenes huh
Someone share The BGM
Which part?
0:00 Aratanaru Chikara to Seigi
ua-cam.com/video/cZZCMBDgEAk/v-deo.htmlsi=_1KPHDLCECBqlmvK
0:20 Kira, sono kokoro no mama ni
ua-cam.com/video/3URtZcF1GUs/v-deo.htmlsi=9YO8oYfQCfJQsGBB
1:24 Meteor
Tm revolution meteor
Bandai gundam model?
劇場版では、まさかまさかの
ストフリがパクられるって
誰が予想したかなぁ
今までは出来立てガンダムばかり
パクられるてたけど
最強の機体がねぇ…😅
フリーダム強奪事件…。噂ではアグネスの彼氏が関わっているらしいです。
Such a beautiful mobile suit
こうやってみたら使い回しのシーン多いのバレちゃうよなぁ
まぁあくまで会話劇がメインだしな、基本ガンダムなんて。戦闘なんてZみたいにテキトーでもいいし。
フリーダムもいいけど個人的ストフリがいっちゃん好き。
jesus yamato's jesus gundam
The strongest Mobile Suit in Gundam Seed Destiny
And also the mobile suit that become the basis design of Black Knight Squad Cal-re.A
@@khaniswirayudhanataraharja1362 yep and I guess the Black Knight Shive-A too (because it also has a Gold Inner frame)
@@setsunafseiei4745 well, the whole Black Knight Squad's MS used all the technologies found on Strike Freedom, Infinite Justice, and Destiny
Their beam mantle is based on the Voiture Lumiere and Mirage colloid system, but theirs is more advanced i think since it can be used for both attack and defense
Plus, the Black Knight Squad of the Foundation was able to acquire those technologies thanks to that radical ZAFT defense minister
関節の金色が神々しさを醸し出しつつ青色のウイングでしっかりフリーダムしてるのめちゃくちゃ好き。最初胸から歯磨き粉ビーム出してる時は笑ったけど 意外とあれもかっこいい
清浄なる蒼き翼携し白銀の騎士
ストフリかっこよスンギ!
無傷でおわり劇場版でボロボロ(言うほどボロボロか?)になりそこからのマイティー……たまらんっすね。はい。
ウィップ当てたグフのパイロットはアコードだった説(笑)
3:41 マリューさんの指示とかあるんだろうけど、着艦位置を合わせて浮上するノイマンさんやっぱりスゲェ……
やっぱストフリカッコいい
5:01 のドラグーン展開の動き好きすぎる
デザイン武装好き!
そういえばストフリってガンダム総選挙3位なんだよね
6:31 レジェンドって、ココで大破してるんやね
腰レール砲撃った時の
弾丸の後に煙がついてくるの好き
Legend moment
I Love it this Saga my friends. I Love it this Mecha. Thanks.
My favourite gunpla!!! (But it lasted longer until this year)
旧式扱いされてたけど、
ラスボスと敵エースの1対2を
闘ってたのがスゴすぎる。
けど、押されてボロボロにされた時の
悲しさは言葉にならなかったな
劇中でストフリが一番苦戦した相手がグフなのが悲しくなるわ。
Do you mean the black knights or its really gouf?
メイリンかミリアリアのストライクフリーダム発進シークエンスが聴きたかった。
メイリンは早く早く〜の印象しか無い
Moore Michael Gonzalez Christopher Jones Brenda
実は弐式よりこっちが好きだったりするのよ
おれ思うだけど、核で動くプロビデンスのほうが、省エネEVで動くレジェンドより強いと思うんやけど。ガンダムバーサスでなんでプロビがコスト2000でレジェンドが3000なのかいつも疑問だったわ。 誰か教えてクレメンス。
レジェンドも一応、核動力です
デスティニーと同じ、ハイパーデュートリオンとのハイブリッド駆動です
プロヴィデンスに関しては、急遽ドラグーンを積んだため
ケーブルなどが剥き出しの箇所があります
その点レジェンドは最初からドラグーンを積む設計でしょうから、その辺りの完成度を考慮してのコスト設定なのでは…?と
7:02 best
can't believe people prefer original strike over dragoon system
poor taste
正直FREEDOMであんなストフリが苦戦するとは…
相手がチート使ってたからやろ
@@東雲澪-n5u
そもそもストフリもチート…というか核自体がチートなんですがそれは…
@@ビール便 いや、ビーム無効・実弾にもそこそこ強い装甲はなかなかなもんよ?そこに読心が混ざるから更にめんどくさい訳でね?
SEEDのseほんとに好き
ですです!
発進シークエンスも大好物✨
ドラグーンのピュインピュインほんと好き
ketika di movie ,
strike freedom hanyalah jd ayam sayur
こうやって一気に見ると、バンクの再利用とか反転結構多いんだな。
448 Keeling Spring
Khalil Row
1:23 神曲と共にジャスティスと舞い降りるストフリまじで興奮した
6:26 ドラグーン・フルバースト
スパロやGジェで何度も見てきたけど、アニメではこの一回しかやってないんですね。
初戦闘でもやってない?
@@ntd9373スーパードラグーンの印象が強くて見逃してた…
3:10 パルマフィオキ否
Presley Summit
White Gary Lewis Melissa Lopez Jennifer
Schamberger Garden
ストフリ凄い レジェンドも改めて見るとめちゃくちゃいい機体なんだなってなるね
I'm prefered Vestige Version
Bins Pike