My dude, you deserve way more recognition than you are currently getting. You bring a much needed level of hype for some of these concept ships that people may be waiting for. Even if a lot of it is your own creative interpretation of them. Keep doing what you're doing and hopefully, one day, you'll get that pop that your content desperately deserves.
Given that the Galaxy concept made like 5 mil in 2 days, I don't think there is any shortage of hype for concepts xD. But yes, he deserves tons of recognition. His work is really fantastic.
I really enjoyed the detailed portrayal of how thick the armour is on the Perseus when the elevator brought the ursa down. This beast will shrug off all kinds of damage from low size guns.
A friend of mine has the Perseus in his hangar. And the fist person perspective when sitting in one of the s7 turrets will be awesome. Until the first s8 turrets are ingame lol. Really hope for it to be released in 2023. With Pyro, more of these bigger ships (I know that it is not that huge) will make better sense. IDris, Polaris and Kraken f.e. would be very useful in a pirate diminated system like Pyro. And also the system's size would allow for bigger ships.
Ships like idris and javelin are done already and flyable. They just are not releasing them until sq42 launches. They like to have the sq42 players see them first. Dont know why for them sq42 is the main project and star citizen is the side job. Also ships like orion.. dont know why is also locked behind sq42. That is why they are making slightly smaller sub capital or large mining ship for those who dont want to wait for orion.
@@Nubbley Yeah and the worst thing is that they are making the sq42 to have way over 100 hours of story and all kind of extra. Why not just make 50 hour story, even that is 5x more than normal and then make new chapters later.
@@Samppadaaa Chris roberts said at citcon that sq42 is only 30-40 hours, he said it himself. And I think its perfectly fine at that length. The quality is incredible, extremely cinematic, and will be particularly mind blowing when you get past the hidden tutorial. look at it like this. sq42, in its entirety, is a hidden tutorial and ingress point for likely millions of people into the SC universe. its important they make it as good an experience as possible to ensure that SC picks them up too. Its the entire business plan, and its good for everyone involved, especially the players
I liked the conceptual walkthrough. Not sure why 48-ish% of the video was on the ursa though. Should just call the video 'Star Citizen - FAN Perseus Interior + Ursa' :/
This looks like what CIG would do in 2012 you must be joking. This kind of stuff wouldn't even be accepted by other studio Also the quality is laughable
Love seeing the stuff that you come up with. It would be really interesting to see multiple variants of the Crusader MSR similar to how there is multiple Spirits. Having a exploration MSR or even a military or executive. I could just settle for at least another entrance/exit point .
I did not realize it had a ramp that big. This opens the door for it's usability. Though that assumes this creation is based on accurate knowledge of it's layout.
I hope that cat walk over the hanger will be sealed, if that area decompresses half of the ship will not be accessible. From what I understand this ship is to operate in a fleet. So its understandable it would not have a substantial medical bay. What it should have is fast way to restock ammo and efficient planning to make repairs. Its a great video by the way. I remember when you first started. You've come a long way.
this is based on the CIGs layout - and i think the doors on each end of catwalk would also close when elevator is open. or perhaps they could use the "shield" technology to keep atmo inside - same as hangars in space do. thank you!
I thought this video was from the developer at first. You have some insanely good camera skills, I'm trying to get that good with smooth axial control.
That... was amazing. Uh, could you, pretty please, do an interior for the Krait Mk2 from Elite Dangerous? There are blueprints an architect fan made on Reddit if that would help!
I really like the accent colors / lighting. Why CIG makes every military ship have red accent lighting. Would be cool if instead, the whole ships lighting would adjust to red or blue or something when you are under attack, like in the hunt for red October when they jump on battle stations. Maybe it’s not realistic, but it would be quite dope.
Shame they are adding new ships advertised as in production or concept ex RSI Galaxy. With ships like the Perseus growing deeper and deeper under the stack of ships to be completed. “We are waiting for game mechanics” lol
Is there any chance that you would be able to create a constellation concept ship and a Polaris concept ship that allows the front of the ship to separate from the back at a certain point and become an entirely separate ship? And in fact you could even include the caterpillar as well.
I find it absurd that a military ship of this size comes without a proper medical room. Constellation sized ship and up should all come with at least a small medbay.
Suggestion: More time on texture and lighting work than needlessly fancy camera work. It seemed cartoonish, and not like a real SC ship. You also spent a LOT of time on the Ursa in the beginning, to the point where it was boring to someone wanting to see the ship. Nice start, keep going.
My dude, you deserve way more recognition than you are currently getting. You bring a much needed level of hype for some of these concept ships that people may be waiting for. Even if a lot of it is your own creative interpretation of them. Keep doing what you're doing and hopefully, one day, you'll get that pop that your content desperately deserves.
Given that the Galaxy concept made like 5 mil in 2 days, I don't think there is any shortage of hype for concepts xD.
But yes, he deserves tons of recognition. His work is really fantastic.
I love the idea of a Medical Ursa to compensate for the lack of a med bay.
Medical Ursa certainly won't have T2 beds. It'll just be one of the cutlass red beds.
i really dont like that there isn't a medbay
Medical Pisces is better imo
Just fit it with the medical Picies 👍
Sadly it wont really compensate much.
I really enjoyed the detailed portrayal of how thick the armour is on the Perseus when the elevator brought the ursa down. This beast will shrug off all kinds of damage from low size guns.
i just bought a perseus 2 days ago! super excited to see how it looks.
I hope so bad CIG adds a pisces size hangar to the back of the ship for boarding. There is plenty of space between the engines
The music is so awesome !!!
Now I want to know how many Mirai Fury I can cram into that vehicle bay and whither or not they can fly out of those side doors.
really love the bg music on your videos man good stuff keep it up thanks for what you do
Glad you enjoy it!
Very cool
Other than the point defense turrets
No other new technology is needed for this ship
Wish they would bring it in game
Ufff,best.Nautilus plz
Great work on the modeling. Only critique is spending 2 minutes of the 4m50s on the hangar/lift/Ursa Rover and no look into the cockpit.
A friend of mine has the Perseus in his hangar. And the fist person perspective when sitting in one of the s7 turrets will be awesome. Until the first s8 turrets are ingame lol. Really hope for it to be released in 2023. With Pyro, more of these bigger ships (I know that it is not that huge) will make better sense. IDris, Polaris and Kraken f.e. would be very useful in a pirate diminated system like Pyro. And also the system's size would allow for bigger ships.
Ships like idris and javelin are done already and flyable. They just are not releasing them until sq42 launches. They like to have the sq42 players see them first. Dont know why for them sq42 is the main project and star citizen is the side job.
Also ships like orion.. dont know why is also locked behind sq42. That is why they are making slightly smaller sub capital or large mining ship for those who dont want to wait for orion.
@@Samppadaaa which is stupid because 90% of players mostly only care for PU
@@Nubbley Yeah and the worst thing is that they are making the sq42 to have way over 100 hours of story and all kind of extra. Why not just make 50 hour story, even that is 5x more than normal and then make new chapters later.
@@Samppadaaa Chris roberts said at citcon that sq42 is only 30-40 hours, he said it himself. And I think its perfectly fine at that length. The quality is incredible, extremely cinematic, and will be particularly mind blowing when you get past the hidden tutorial.
look at it like this. sq42, in its entirety, is a hidden tutorial and ingress point for likely millions of people into the SC universe. its important they make it as good an experience as possible to ensure that SC picks them up too. Its the entire business plan, and its good for everyone involved, especially the players
Yes my loverly Purse.
Very nice to see your take on the perseus, very well done 👍🏻
So moist for this bad boi! Preordered mine already! 😍
I liked the conceptual walkthrough. Not sure why 48-ish% of the video was on the ursa though. Should just call the video 'Star Citizen - FAN Perseus Interior + Ursa' :/
Medical URSA? Sign me up for that!
Well done. Hope CIG picks up this talent, maybe we would get the full release before 2045.
This looks like what CIG would do in 2012 you must be joking. This kind of stuff wouldn't even be accepted by other studio
Also the quality is laughable
You maybe a bit hopeful there😁
that ursa medic variant is a nice idea, can t wait to see the perseus getting worked on ; ;
Love seeing the stuff that you come up with. It would be really interesting to see multiple variants of the Crusader MSR similar to how there is multiple Spirits. Having a exploration MSR or even a military or executive. I could just settle for at least another entrance/exit point .
that was my tought exacly - i would start on MSR modding by adding a side entrance :)
I did not realize it had a ramp that big. This opens the door for it's usability. Though that assumes this creation is based on accurate knowledge of it's layout.
This will be such a fun gunboat when it comes out.
Isnt it classified as a corvette
I can't wait to see you do the Aegis Nautilus.
First - and hyped for it!
Congratulations ! :)
I hope that cat walk over the hanger will be sealed, if that area decompresses half of the ship will not be accessible. From what I understand this ship is to operate in a fleet. So its understandable it would not have a substantial medical bay. What it should have is fast way to restock ammo and efficient planning to make repairs. Its a great video by the way. I remember when you first started. You've come a long way.
this is based on the CIGs layout - and i think the doors on each end of catwalk would also close when elevator is open. or perhaps they could use the "shield" technology to keep atmo inside - same as hangars in space do. thank you!
I thought this video was from the developer at first. You have some insanely good camera skills, I'm trying to get that good with smooth axial control.
thanks
Do you base your interior designs on existing blueprints, or do you make your own layout for the ships?
Both… 😅
Having had the displeasure of living aboard an actual naval vessel for several months, I must say these ships are luxury cruise liners in comparison.
where is the bridge?
Amazing!!
That... was amazing.
Uh, could you, pretty please, do an interior for the Krait Mk2 from Elite Dangerous? There are blueprints an architect fan made on Reddit if that would help!
Thanks
Wow, great!
Thank you! Cheers!
i would love to have a medical ursa!
Love the ship but God damn that huge amount of empty space above the cargo hold hurts to see. Literally why, CIG?
is that going to be flyable???
Is there a Nautilus version of this... maybe??
Sigh I am betting Naut
I am definitely getting one along with a Polaris. STAR-CXHS-RZG6
we are in for some balancing mayhem when capital ships come out and suddenly 400 idris are around fighting lol.
is this a single person work or is it a small team?
It’s just me…. But sometimes I hear voices in my head 😅
@@AstroChronicles I hope they have a nice voice! :D
I really like the accent colors / lighting. Why CIG makes every military ship have red accent lighting.
Would be cool if instead, the whole ships lighting would adjust to red or blue or something when you are under attack, like in the hunt for red October when they jump on battle stations.
Maybe it’s not realistic, but it would be quite dope.
o7 😎👍
Polaris next?
Good or bad
Hey Nice Vid ! If i can support you with Individual Backround Music in full legnth, so just let me know it :) Greatings
Great model. Music is a little obnoxious though
Shame they are adding new ships advertised as in production or concept ex RSI Galaxy. With ships like the Perseus growing deeper and deeper under the stack of ships to be completed. “We are waiting for game mechanics” lol
CIG gib Ursa Rescue!
Is there any chance that you would be able to create a constellation concept ship and a Polaris concept ship that allows the front of the ship to separate from the back at a certain point and become an entirely separate ship? And in fact you could even include the caterpillar as well.
I find it absurd that a military ship of this size comes without a proper medical room. Constellation sized ship and up should all come with at least a small medbay.
Respawn need to be hard. Or it will be broken. Imagine boarding a ship with an infinite crew...
A med Ursa in a perseus is Like ronald Mcdonald invited to run for the Olympics. It just does not make sense.
Music sounds like what JP from Grandma's Boy listens to. Not a good thing, lol.
seems like alot of wasted space to me but interesting take.
Suggestion: More time on texture and lighting work than needlessly fancy camera work. It seemed cartoonish, and not like a real SC ship. You also spent a LOT of time on the Ursa in the beginning, to the point where it was boring to someone wanting to see the ship. Nice start, keep going.
Thanks for the feedback. I am working on texturing but most textures will be replaced when moved to UE5
how come you can build the interior so quick and they take a 1 year lol
Now redesign it with better point defense coverage and for its intended role of lone patrols so CIG doesnt screw this one up 🙂