Neat thing about the U-2 is that the "fuel pods" on the wings are actually for sensors! Another cool thing is that the U-2 cockpit is the same as the F-104 Starfighter's!
@@neonblack211 I don't think adding as many features as KSP1 has is doable without making it early acces tbh, KSP1 was developed for more than a decade after the early acces and it was really bare bones aswell. I just don't think any engineering game ever will be any close to completed in the early acces stage, it's just not possible. This game will probably be a black sheep for a very long while until they catch up to the first game.
I entrust the TSSA to propel humanity into a new era of space exploration! Thank you for your efforts, Tim Station.
Рік тому+37
First time seeing this gaming channel. This guy is the splitting image of that Tom Stanton guy who does the the rc osprey other weird rc aircraft. It is uncanny
Were you using a rocket to propel the plane? obviously there is something wrong with 215G unless you had crashed. But getting to 100K with a rocket isn't inaccurate.
For the level of performance and content it’s ridiculous. My only theory is that they ran out of money and needed to push it out before they were ready so they could continue development
@@crispy_338 price will eventually go up to $60, and I'd like to experience the game improving over time myself. I want to be there while it evolves. oh and I've already bought it and have like 5 hours of playtime so I can't really "buy it later" lol.
@@Fraplu I've decided to wait until the game is a bit more polished, and science mode is back in the game to purchase. I have hopes for the game to vastly improve over the next months/year. This launch though has been, less than optimal, to put it kindly, and I definitely don't want to buy the game now for almost full price, and never have it improve past KSP 1 with mods.
Great Video Stan Tompton! Always loved your content, been your greatest fan and watching since 2005. I dicovered you trough reading the phonebook of Swansea, beautiful city by the way, beautiful people there. I even subscribed to your only fans and patreon, love your extra content and fan service, real dedication right here!
here is some useful tips! - the fuel tanks that you are using to offset the weight of the U2, are not connected to the main fuel might help to get a bit more out of that last stage - i think you should be able to goto the tracking station and select the u2 from there(you can also do this whilst flying)
Best way of getting planes to laythe i found is to build a main vessel with 2 symetrical docking ports and put it in space then dock 2 planes so you can tow them with perfect center of thrust.
3:35 Did you actually resize that part? If so,...WOW. I don't own KSP 2 (still playing KSP 1 until most serious bugs are fixed). Binge-watching KSP 2 videos on YT to get a feeling for the new game.
Btw in the actual u2 they had to fly within like 4 knots because they either fall out of the sky or get ripped apart by exceeding their never exceed speed. This was called the coffin corner.
Wow that blueprint mode is really cool. Ksp2 looks to have crazy amounts of features, I'm excited to see all the cool builds people on YT come up with.
There are often a pair of U-2 planes stationed at RAF (ex-USAF) Fairford, in Gloucestershire. I'm more or less on the flight path, but have never seen them :(
There is a solution to the bug at the end of the video Quick save with F5 and quick load by holding F9 and the camera will be focused on your craft again
If you turn sas off for planes the wobble does go away. I wish the caps lock sensitivity button had a setting to modulate the level of sensitivity. Also the alt trim function is amazing yet broken you should be able to remove the trim settings instantly in the event you trim the craft wrong.
Great vid! Just like in early access KSP 1 in the early days, struts will be your best friend and the best remedy of wobbly rocket syndrome. 9/10 doctors recommend struts to cure WRS. Ask your doctor if struts are right for you!
At the bottom middle of the screen is some buttons. The default is the move/selection tool I think it's called. One is rotate and translate and you select that mode, then the part, and you get those move arrows.
If you increase the game speed your camera will snap back to your main vessel. Otherwise its an annoying bug. Also you're rocket is difficult to control because you only have wings but are lacking SAS modules & RCS so when you're out of the atmosphere the wings are useless. Adding both will improve stability a whole bunch!
I'm not going to buy this game until developers will release significant changes that the game will look different from part 1. Meanwhile It's looking like the part 1 with some modes, so I'm just wondering what the developers did 5 years?
I'm disappointed in the early access. I was early access for KSP1 and I don't think it was as bad. I hope they work out the major bugs quickly. Have they made update announcements yet?
Early KSP 1 was, well, maybe not _quite_ as buggy, but almost unplayable if you wanted to do anything with more than like 5 parts because the joints were held together with small rubber bands instead of bolts. Even now, it’s hard to make a swing-wing plane whose wings won’t just fold when you pull up. Anyway, the first round of patches is supposed to be ready “soon”.
Damn, Tom almost completed a single task. That's way further than I've gotten in KSP 2. Hoping there's an update in not too long, this game is absolutely unplayable in its current state
It's available for free if you know how, do not support these rediculas prices for unfinished, unpolished, unoptimised games being released by lazy devs.
bro get it right, its the publishers who made it come out this early, and its also released for feedback purposes. don't have to be so dumb about it but ok, whatever idrk and also getting for free would be pirating, and that's illegal. and ngl its spelt *Ridiculous*
@aggrodriver Thank you for your correction, if you're happy being an alpha tester for $50 then you're a fool and also the reason so many games are now coming out running like trash and needing an extra year before they even resemble the game you've paid good money for. Did I spell all that correctly for you, sir?
@user-dr7ib4bx2k I'm gaming on a 4090, and I didn't buy it to run badly optimised games at less than 60frames. Also, for your information 60% of reviews on steam are also pissed, I refunded the game and downloaded it for free on torrent. I will once it is fixed reconsider it, but it is in a piss poor state currently. If you're happy to accept games in this state then you sir are part of the problem.
KSP2 is terrible. They put lipstick on a pig and called it a beauty queen. All we really wanted was KSP1 better optimized with better resource utilization. In its current form, it is nearly unplayable. "Early access" is no excuse. I played KSP1 since 2011, and it was never this buggy, nor this resource hungry. I'd trade clouds, paint schemes, trees, and sound generation for a smooth running KSP1 in a heart beat. God forbid you do fuel xfeed or add any struts. Running on an engineering desktop that handles *everything* else I throw at it. I supported with my $50, as a wishful investment. At this point I have low expectstions. Seems like many of the design never even spent time playing KSP1 judging by the complete lack of, or bugginess of some of the most crucial features for any longterm KSP player. You can tell their focus was the *new* player, by dumbing things down such as calling a 1.25m rocket a "small" as if differentiating 1.25m from 2.5m was hard to begin with.... All while completely missing the importance of things like struts and fuel xfeed. Give Squad the same funding these devs got and we'd have a usable product.
Neat thing about the U-2 is that the "fuel pods" on the wings are actually for sensors! Another cool thing is that the U-2 cockpit is the same as the F-104 Starfighter's!
Lil known fact about U2 is that bono is a total wanker.
Doesnt the u-2 have a yoke instead of a stick?
@@plaady Yes, but the cockpit housing is the same
@@underseaowl7440 Wasn't the whole thing originally based on the Starfighter? Fuselage still looks very similar.
@@popuptoaster Yes it was. But it did'nt fall down so often
I love how many mods they put into KSP 2. That wing mod was my favorite in KSP 1 for the last 5 years. So glad they put it stock into KSP 2
Yeah, thats the first thing i noticed. They basically put all the best mods into the base game.
the B-9 procedural wing mod right?
@@Julio_Tortillia id rather the game didnt crash once every hour and it had all the features that KSP1 had before they bothered adding all the mods
@@neonblack211 I don't think adding as many features as KSP1 has is doable without making it early acces tbh, KSP1 was developed for more than a decade after the early acces and it was really bare bones aswell. I just don't think any engineering game ever will be any close to completed in the early acces stage, it's just not possible.
This game will probably be a black sheep for a very long while until they catch up to the first game.
@@Tacticaviator7 But back then they had to start from zero. Now they started from a finished product and made it barebones 😀
I entrust the TSSA to propel humanity into a new era of space exploration!
Thank you for your efforts, Tim Station.
First time seeing this gaming channel. This guy is the splitting image of that Tom Stanton guy who does the the rc osprey other weird rc aircraft. It is uncanny
I mean I definitely see the resemblance and even kind of hear the same voice but theres no way their the same, this guy does gaming.
I can’t tell if this is a joke or not
@@connorcreach9642 what do you mean? I mean you can see the resemblance can you not? But their channel names arent the same.
today in ksp2 i pulled 215G in a plane and went to 100k altitude so i dont think the models are quite done yet
Sounds about right for KSP
Were you using a rocket to propel the plane? obviously there is something wrong with 215G unless you had crashed. But getting to 100K with a rocket isn't inaccurate.
@@NNFaNRacing no just two jet engines
It's a shame the early access price is so high.
For the level of performance and content it’s ridiculous. My only theory is that they ran out of money and needed to push it out before they were ready so they could continue development
still worth it imo. the game will only improve from where it's at now
@@Fraplu So why pay for something that is broken now that will just get better in the future? Just wait till its playable
@@crispy_338 price will eventually go up to $60, and I'd like to experience the game improving over time myself. I want to be there while it evolves.
oh and I've already bought it and have like 5 hours of playtime so I can't really "buy it later" lol.
@@Fraplu I've decided to wait until the game is a bit more polished, and science mode is back in the game to purchase. I have hopes for the game to vastly improve over the next months/year. This launch though has been, less than optimal, to put it kindly, and I definitely don't want to buy the game now for almost full price, and never have it improve past KSP 1 with mods.
Wow, a U-2 was the first thing I built after buying the game.
What are the odds, I also built a U2. The atmospheric visuals must inspire something that can fly high.
@@Armadous I did too
I did as well although mine is a little heave because i made it very detailed and used a lot of parts for that
Great Video Stan Tompton!
Always loved your content, been your greatest fan and watching since 2005.
I dicovered you trough reading the phonebook of Swansea, beautiful city by the way, beautiful people there.
I even subscribed to your only fans and patreon, love your extra content and fan service, real dedication right here!
Really liked this video because I've already binged through every good youtube channel already.
here is some useful tips!
- the fuel tanks that you are using to offset the weight of the U2, are not connected to the main fuel might help to get a bit more out of that last stage
- i think you should be able to goto the tracking station and select the u2 from there(you can also do this whilst flying)
Best way of getting planes to laythe i found is to build a main vessel with 2 symetrical docking ports and put it in space then dock 2 planes so you can tow them with perfect center of thrust.
I love how the video switched to classic KSP jank after the really smooth U2 build and flight.
What happened to your diy joystick?
3:35 Did you actually resize that part? If so,...WOW. I don't own KSP 2 (still playing KSP 1 until most serious bugs are fixed). Binge-watching KSP 2 videos on YT to get a feeling for the new game.
I think that was a fairing
great video! would love to see a take on the Blackbird next!
One thing I would like to see for ksp2 is IAS to get a better understanding of aircraft performance at alt.
The Home key should recenter the camera on the craft. It worked for me last time I was in “orbit”.
Even after a joke, might still want to check your PC isn't actually on fire.
Btw in the actual u2 they had to fly within like 4 knots because they either fall out of the sky or get ripped apart by exceeding their never exceed speed. This was called the coffin corner.
Pressing Capslocks gives fine controls at ksp 2 too.
Wow that blueprint mode is really cool. Ksp2 looks to have crazy amounts of features, I'm excited to see all the cool builds people on YT come up with.
PC on fire in the intro made me chuckle. Take this like +1 :)
There are often a pair of U-2 planes stationed at RAF (ex-USAF) Fairford, in Gloucestershire. I'm more or less on the flight path, but have never seen them :(
gotta build one that can fly 21,000 meters because that's what the real one can fly at
Lots of love from NL
Got the same bug today. Very fun
I stopped playing as soon as the same thing happened to me with the camera. So much development time for.. This.
Yeah switching vehicles is a pain right now. You actually need to pause then go to the tracking station and select the one you want to switch to.
Where can I get that sweater?
I had this bug (and alot of others) too and all i needed to do was switch vessels with keys [ or ]
X-wing? Maybe a TIE Advanced?
glad to see im not the only one having that annoying camera bug!
I can't wait for SCANSat and other mods to get ported to KSP 2 so many possibilities
It looks exactly like U-2, i bet the control is actually good though
There is a solution to the bug at the end of the video
Quick save with F5 and quick load by holding F9 and the camera will be focused on your craft again
I had the same camera bug, so annoying
The kraken lives on!
Dude killer landing!
cant listen to the keyboard clicking
If you turn sas off for planes the wobble does go away. I wish the caps lock sensitivity button had a setting to modulate the level of sensitivity. Also the alt trim function is amazing yet broken you should be able to remove the trim settings instantly in the event you trim the craft wrong.
Hope you doin well mate. Nice to see you back.
Think so too
Wow I like the customization for wings, and fuel tanks etc, I always found that a bit limiting in the current one. Can't wait to try out this game.
How about trying the later model U-2S with the longer nose and dorsal ventral pod?
I love how the U-2 looks
Great vid! Just like in early access KSP 1 in the early days, struts will be your best friend and the best remedy of wobbly rocket syndrome. 9/10 doctors recommend struts to cure WRS. Ask your doctor if struts are right for you!
I have just disabled wobblyness in the game files
"Gulp!" ~Kraken
I envy you. How do you get it to run this good?
step 1: own a $700 graphics card.
Get a better pc. My 3090 runs it perfectly. Still a shit game as of right now tho.
@@luke0421 the thing is it shouldnt take a 3090 lol
Most likely it runs at 20-30 fps, but there is a very good frame time compensation making it look smoother
@@jshi3 I do tho
I would love a craft file for this! pretty neat!
Enjoyed very much!
👀🍿❤️
I actually built one of these last night aswell as a SR-71
What is that plane behind you
What a good potcast to roll next to some fusion 360
what are you designing?
Not having autostrut is a bummer but still nothing wrong with using the struts, im sure devs will implement it in an upcoming update
7:40 That’s a lot!
How do you get the colored arrows to move the objects around?
At the bottom middle of the screen is some buttons. The default is the move/selection tool I think it's called. One is rotate and translate and you select that mode, then the part, and you get those move arrows.
KSP 1 does not have that sensitive controls, seems like I would play with a remote if I wanted fly planes.
If you increase the game speed your camera will snap back to your main vessel. Otherwise its an annoying bug.
Also you're rocket is difficult to control because you only have wings but are lacking SAS modules & RCS so when you're out of the atmosphere the wings are useless. Adding both will improve stability a whole bunch!
FINALLY YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I'm not going to buy this game until developers will release significant changes that the game will look different from part 1. Meanwhile It's looking like the part 1 with some modes, so I'm just wondering what the developers did 5 years?
This is awesome.
Since you enjoyed this you should try flyout. Its specifically for planes but WAY more indepth and procedual
My response to that rocket is "Moar struts"
I'm disappointed in the early access. I was early access for KSP1 and I don't think it was as bad. I hope they work out the major bugs quickly. Have they made update announcements yet?
Early KSP 1 was, well, maybe not _quite_ as buggy, but almost unplayable if you wanted to do anything with more than like 5 parts because the joints were held together with small rubber bands instead of bolts. Even now, it’s hard to make a swing-wing plane whose wings won’t just fold when you pull up.
Anyway, the first round of patches is supposed to be ready “soon”.
"Think my pc is on fire..... just kidding! I'm just playing KSP2 at 20fps on a 4080
could you make a drone swarm?
the rear gear should be shorter to get it to set down just right. Too bad you can't get stall strips for landing like the real one
More KSP2 !!! : )
F5 to quicksave then F9 to reload fixes most glitches with KSP 1 & 2 check out Matt Lowne's recent videos for tips...
you should of just called this video putting a U-2 on roids and sending it to another planet
welcome to 'early' access
NASA needs to hire you.
They are missing a lot.
It'd be really cool if you could try Juno: New Origins
Man you need some sound rejection filters on you mic lol
Looks like fun!
they should of just continued with development on ksp1 and added the features from ksp 2
13 km kerbin would be about 63k ft real world equivalent
43,000 ft...maybe put more air intakes to suck in more at the high alt?
why are graphics on medium XD you got a beast of a pc
Damn, Tom almost completed a single task. That's way further than I've gotten in KSP 2.
Hoping there's an update in not too long, this game is absolutely unplayable in its current state
neato
today i pulled 1050G's in a small plane that never went above 2000M...
Tim Station Space Nation
strut you stuff mate LOL
Quit tip for planes. Turn off sas for planes to stop the wobble ^_^
Lost in Space😂😂
I am glad I did not buy a ticket for SpaceTim Inc
A real U2 can hit 24 km (80000 ft). You are going to need more thrust and more fuel.
Why am I discovering most of the UA-camrs I watch end up playing Kerbal Space trigram after watching them for other content? LOOK AT MY NAME LIKE WHAT
It all went well, until it exploded :)
its expensive and buggy but i still love this game
I want it now
Don't be one of those streamers who must have their face on the screen at all times.
kerbal 5 fps program
My ears keep popping
real
Nice 👍
The game is far to be finish for now.
Hey Tom, I know it's hard to do but I would have liked it longer or more detailed to listen to while working
It's available for free if you know how, do not support these rediculas prices for unfinished, unpolished, unoptimised games being released by lazy devs.
bro get it right, its the publishers who made it come out this early, and its also released for feedback purposes. don't have to be so dumb about it but ok, whatever idrk and also getting for free would be pirating, and that's illegal. and ngl its spelt *Ridiculous*
@aggrodriver Thank you for your correction, if you're happy being an alpha tester for $50 then you're a fool and also the reason so many games are now coming out running like trash and needing an extra year before they even resemble the game you've paid good money for. Did I spell all that correctly for you, sir?
@@BeeWarrior_ looks like you're just jealous because someone can afford a 50$ game lmao
@user-dr7ib4bx2k I'm gaming on a 4090, and I didn't buy it to run badly optimised games at less than 60frames. Also, for your information 60% of reviews on steam are also pissed, I refunded the game and downloaded it for free on torrent. I will once it is fixed reconsider it, but it is in a piss poor state currently. If you're happy to accept games in this state then you sir are part of the problem.
@@BeeWarrior_ sorry, I forgot that I'm not allowed to enjoy a game when you don't like it
KSP2 is terrible. They put lipstick on a pig and called it a beauty queen.
All we really wanted was KSP1 better optimized with better resource utilization. In its current form, it is nearly unplayable. "Early access" is no excuse. I played KSP1 since 2011, and it was never this buggy, nor this resource hungry. I'd trade clouds, paint schemes, trees, and sound generation for a smooth running KSP1 in a heart beat.
God forbid you do fuel xfeed or add any struts.
Running on an engineering desktop that handles *everything* else I throw at it.
I supported with my $50, as a wishful investment. At this point I have low expectstions. Seems like many of the design never even spent time playing KSP1 judging by the complete lack of, or bugginess of some of the most crucial features for any longterm KSP player. You can tell their focus was the *new* player, by dumbing things down such as calling a 1.25m rocket a "small" as if differentiating 1.25m from 2.5m was hard to begin with.... All while completely missing the importance of things like struts and fuel xfeed. Give Squad the same funding these devs got and we'd have a usable product.