This is making me CRY! | Cami reacts to the Engoodening of No Man's Sky | Internet Historian

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  • Опубліковано 27 вер 2024
  • This is the feel good video I needed.
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    • The Engoodening of No ...
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КОМЕНТАРІ • 263

  • @tyjames3339
    @tyjames3339 4 місяці тому +337

    Keep in mind that this video is kinda old, and Hello games has since released another TWENTY major updates, which as of the time of writing this comment means they've released a total of TWENTY-EIGHT separate major updates to the game, and every single one was completely free... Probably the biggest and most successful redemption arc in gaming history, and they deserve it, the game is great

    • @DonnaPinciot
      @DonnaPinciot 3 місяці тому +19

      I bought it during a recent sale after getting VR, and have been having a great time.
      The only complaints I've had is that the tutorial seems to be either outdated or inaccurate for survival mode, since I had a _lot_ of trouble finding what it wanted me to do, since it barely explained anything and some things it referenced appeared to not exist.
      There also seems to be no roomscale VR support, so it's required that you turn with the joystick and don't move too far physically.
      Other than that, I've been loving it. I've just built a wooden house on top of a floating island that's on a frozen planet, overlooking a frozen lake, and am
      working towards a teleporter of some kind that it wants me to build.
      Flying the ship is also awesome in VR, I love working the controls, even if it really feels like it's designed for you to be sitting, since I need to either bend my legs or really bend my wrists to properly move the control stick.

    • @notawildthingy
      @notawildthingy 3 місяці тому +3

      Totally agree. I remember being on the hype train too before release. The NMS previews really captured the same wonder and potential that Minecraft exuded when it was in early access and that drew me to the game. When the stuff hit the fan at launch, it caused me to hold off from buying it unless something changed, but not being too hopeful. Later, this Internet Historians video went out, became crazy viral, and I watched it. Bought the game right then and there; have never regretted it.

  • @LisaTheFoxx
    @LisaTheFoxx 4 місяці тому +337

    Funny thing. Apparently Sean seen this video and he said it was really good except for the last part.

    • @slavikpodufalov
      @slavikpodufalov 4 місяці тому +6

      source please?

    • @endernightblade1958
      @endernightblade1958 4 місяці тому

      @@slavikpodufalovhe tweeted about it back when it came out, it was hilarious, i think its linked on the IH tvtropes page if you don’t want to scroll through his tweets for it

    • @vianneyb.8776
      @vianneyb.8776 4 місяці тому +116

      Sean tweeted about the video and begged for everyone NOT to watch past the 50th minute or so.

    • @mrwannabe00
      @mrwannabe00 4 місяці тому +86

      Lmao I mean wouldn’t you cringe if someone made a fanfic of you

    • @matthewjaniss4103
      @matthewjaniss4103 4 місяці тому +4

      Well now I know what part is getting reposted on Twitter.

  • @Thegreyman42
    @Thegreyman42 4 місяці тому +228

    "why are you breeding when ur creating a videogame" is one of my new favorite sentences

    • @saltylemonz258
      @saltylemonz258 4 місяці тому +13

      I nearly spat my coffee when I heard this lol.

    • @Thegreyman42
      @Thegreyman42 4 місяці тому

      @@saltylemonz258 Im glad your coffe made it to the safety of your throat

    • @runcodematias8832
      @runcodematias8832 4 місяці тому +8

      foreshadowing the end of the video

    • @ElderonAnalas
      @ElderonAnalas 4 місяці тому +1

      I mean, breeding is fun to do, once you try it, you kinda don't want to stop

    • @MammalianCreature
      @MammalianCreature 3 місяці тому +5

      @@ElderonAnalas Yeah, tweakers be out there having families of 9. (even when they can't afford it lmao)

  • @VolatileSupernova
    @VolatileSupernova 4 місяці тому +71

    Best part of this video is that it's so old now that they have released like 8 major updates since then, all of them for free. At this point if you're a Hello Games hater then you're just bitter for no reason, they've spent years making the game better without adding anything to the price.

    • @camellia_vt
      @camellia_vt  4 місяці тому +28

      That’s just amazing

    • @omicron02
      @omicron02 3 місяці тому +29

      Correction: They've released 20 major updates, not 8, making it even more admirable.

    • @spelcheak
      @spelcheak 3 місяці тому +1

      Or maybe you value honesty. It’s one thing to “forgive” it’s another thing to act like it’s okay to lie and buy yourself years to make good on promises you made fame/money on immediately. There’s honest game devs out there that would never do that, why would you incentivize this behavior? He’s moving back towards baseline decency, not doing good.

    • @spookyengie735
      @spookyengie735 3 місяці тому +4

      I think it because of the scope of their project that lead people to push them further than baseline decency. They move pass the baseline decency buy starting to add thing they didn't promise and continue to expand on the game far past it "expire date". The fact they still update this game as we speak right now is impressive considering they don't have some massive money farm feature like CSGO or TF2 with skin economy and such. They fix that their mistake, that push them to baseline, then they continue to update it regular large content update, far surpass our expectation.
      Another point to be have is the "baseline" for the gaming community is very low, like adding all the feature you promise is like already far above average. When you competitor are running with the money and ignore their fan awhile you stay and continue to own up to your mistakes, you already far above the rest of the industry.
      As a TF2 fan, i been dying for a update for (as of this comment) 2430 days. Being a no man sky fan would be so much better rn.

    • @Trogloglation
      @Trogloglation 2 місяці тому +15

      @@spelcheak LMAO they passed baseline decency years ago, 99% of studios would've moved on to a new project by now instead of continuing to pump out FREE updates for years for no other purpose than to make your game even better than what you originally promised, but failed to deliver.
      In the end, Hello Games' biggest mistake was to not have a dedicated PR manager handling information during development, which led to hype going out of control because of Sean's overselling of the game (and the pricetag, but that might've been Sony's fault). As IH said, the dude's a tech guy, not a salesman. You're free to believe that Sean willfully lied to drive sales (personally I think it's a massively braindead take but hey, you do you), but saying he's still not made his way back to baseline decency after all this is _absolutely INSANE._

  • @Dr.HooWho
    @Dr.HooWho 4 місяці тому +200

    Nah he didn't neglect the children, its not like he works in a stock market.

  • @Megalomaniakaal
    @Megalomaniakaal 4 місяці тому +47

    "Why are we putting deadlines on it?" Because publishers have learned a lot from working with Chris Roberts. I love Star Citizen but this is how you get scope creep on the levels of Star Citizen.

    • @johnj.spurgin7037
      @johnj.spurgin7037 4 місяці тому

      That is a VERY valid point. Mission Creep is an insidious cancer.

    • @micahfoley9572
      @micahfoley9572 4 місяці тому +10

      to be fair, it's usually not the developer who forces adherence to the deadlines, it's the publishers. the dev'll say when they think they can deliver and the publisher naturally wants it as soon as possible, cuz they're footing the bill for a ton of stuff. and if there's unforeseen problems, well... they want their money back. every delay of the release date costs them a butt ton of money, cuz they're the ones paying for all the timed release stuff. they gotta do new ads and reset the online store stuff, plus all the behind the scenes costs, and it's even worse if it's a hard copy release like NMS. Plus, the devs are usually under a contract that would bury them if they break it, typically including an NDA that won't really let them defend themselves if it involves the publisher. so we end up with 12 year olds blaming "greedy devs" for problems that are at least as much, in not more, the fault of the publisher. notice how the video really says nothing about why they didn't just delay release till it was more finished. because it wasn't't a self published game and there were millions on the line. such is capitalism and the arts, i guess.

    • @jr6366
      @jr6366 3 місяці тому +3

      Yea deadlines serve a purpose most cases though it's because games take a large investment and it needs to see a return especially if there's loans and interests involved. Money needs to flow. No deadlines and you end up with these titles that sit in early access indefinitely, abandoned or they're just grifts.

  • @Juan-Dering
    @Juan-Dering 4 місяці тому +24

    Yes, at the last Game Awards he was there personally to announce Light No Fire. Fantasy world, adventure, building, survival and exploration game on an Earth sized planet.

  • @thatlonewolfguy2878
    @thatlonewolfguy2878 4 місяці тому +25

    To this very day they're still releasing updates, DLC etc, all for free, no additional cost for anything, no microtransactions and the playerbase numbers are solid, the game is thoroughly enjoyable too, they really pulled it around and I'm really excited to see their next title which they've announced and already have 5 and a half years of dev time on at the time of writing this comment, it seems like its going to be a high fantasy version of kinda the same game, the engine is the same, the graphics look very similar but this one has medieval castles, dragons you can ride, cool stuff like that, its called Light No Fire

  • @GeneralIVAN894
    @GeneralIVAN894 4 місяці тому +26

    for real though, their redemption arc is by far the most Epic ever, cause they could have stopped but instead decided to focus so much they are doing better than most Game devs now, while still planning to release more

  • @MetalDEmpire
    @MetalDEmpire 4 місяці тому +81

    Management are the ones that put deadlines. every. single. time.

    • @camellia_vt
      @camellia_vt  4 місяці тому +15

      100%

    • @SilverFang95
      @SilverFang95 4 місяці тому +6

      And the devs can just say, "no, it needs more time in the oven."

    • @rileytruax766
      @rileytruax766 4 місяці тому +5

      yeah becuase they have employees they have to pay monthly and its hard to do that when your not making money becuase the game isnt out for sale yet so they get it in a playable state (using that term loosely) and with the magic of the internet they can continue working on it and roll out updates

    • @Megalomaniakaal
      @Megalomaniakaal 4 місяці тому +23

      @@SilverFang95 and then be ignored.

    • @SilverFang95
      @SilverFang95 4 місяці тому +3

      @Megalomaniakaal and they can still say no.

  • @edgarernestocorderovera3535
    @edgarernestocorderovera3535 4 місяці тому +11

    8:40 Investors dont care about the game but still want their money back one way or another. They will not support something if they dont get their quarter gains.

    • @camellia_vt
      @camellia_vt  4 місяці тому +3

      I think this is why so many indie games have more heart

  • @justinblaine2753
    @justinblaine2753 4 місяці тому +14

    "Why are you breeding!?"
    Me- spits out pizza

  • @Ayuima69
    @Ayuima69 4 місяці тому +49

    Id actually put this as like top 10 as my favorite youtube video, piece. I thought he told the story extremely well and it literally changed my mind and opinion of the game and how it was handled. It really made me realize how something with good intentions getting the better of you and coming out so badly. I dont think allot of people could have been in Seans shoes and trying to turn the game around. It was one of the worst most vile kind of reactions i remember for a game, with the constant death threats and bomb hoaxes. I think most people would have given up before even getting a chance to fix it, and i feel like since i cant compare it to any other game having this kind of turn around proves it. At least on the same level, some indie games have turned around their games. It was like rediscovering empathy for something you think couldnt possibly have deserved it.

    • @Gryffyth_Aurum
      @Gryffyth_Aurum 3 місяці тому

      Almost like millions of people dont like being lied to and taken advantage of. Crazy.

    • @MrJJandJim
      @MrJJandJim 3 місяці тому +4

      @@Gryffyth_Aurum Or, double-check the size of developer company and stop getting carried away. Blame the media for massively overexaggerating the man's words.

  • @frozencrow8735
    @frozencrow8735 4 місяці тому +40

    I remember someone mentioning that Sean actually saw this internet historian video and thanked him for making this. (Note) keep in mind i might mis remember this or that person might have lied to me.

    • @enigmaticnasser9335
      @enigmaticnasser9335 4 місяці тому +34

      I think he said it was a good video, but he said you can skip the last part

    • @camellia_vt
      @camellia_vt  4 місяці тому +12

      XD

    • @jabaited
      @jabaited 4 місяці тому

      ​@@enigmaticnasser9335Yep,he did

  • @Yuki_Ika7
    @Yuki_Ika7 4 місяці тому +11

    they are still pumping out free updates, and you only need to pay once (and several times a year it goes on sale for half price!)

    • @exodore2000
      @exodore2000 4 місяці тому +3

      I preordered the game on PS4 in fact it was why I bought the console and never got rid of it, still play it during expeditions.

  • @ndr2q
    @ndr2q 4 місяці тому +35

    I’ve seen this IH video before but I’ll watch again to see our adorable salad witch ❤

    • @m4thmann370
      @m4thmann370 4 місяці тому +5

      Ok, so I am not alone on this one. Good, good. 😄

    • @He11raiser01
      @He11raiser01 4 місяці тому +3

      If you use reactors for your first watch, do you at least pop over the the original after and leave a like on it?

  • @raeishimura
    @raeishimura 4 місяці тому +6

    So, as of right now, they have released 20 more updates since that video was made. And they are still working on more. on top of that, while still supporting NMS they have also released trailers for another game, Light No Fire, which is almost like the opposite of No Man's Sky. It's a fantasy style game, all on a single planet that is going to have procedurally generated biomes, and supposedly will be larger than the actual earth in size. It sounds like it could be a pretty epic game, but AFAIK there isn't a release date of any sort announced yet.

  • @dragnus12
    @dragnus12 4 місяці тому +6

    Is Starfield gonna be good in 5 years?
    That's funny, you're funny.

  • @steel8231
    @steel8231 4 місяці тому +8

    15:20 People were mad because any video that even mentioning the leak got taken down, most of which didn't include any leaked video, some people who were even just talking about official trailers were even hit.

    • @Mugthraka
      @Mugthraka 3 місяці тому

      Yeah cause sony was really like being Anal with all of this, it was scary and hilarious to see.

  • @randommaster06
    @randommaster06 3 місяці тому +4

    It's hilarious that Shawn was raising three children and leading the development of a massive game, but being on stage at E3 is what he considers to be the hardest thing he's ever done.

    • @Mugthraka
      @Mugthraka 3 місяці тому +2

      like said in the video, he's an introvert, he got on stage, took one for the team, cause they din't have anyone else.
      So the man is a team player and isn't scared to "sacrifice" himself, but yeah it must have been hard for him

    • @j.r.glowacki1876
      @j.r.glowacki1876 Місяць тому

      As a huge introvert, I get anxious just hearing about Murray having to be PR for NMS. 😨

  • @otakutacosxd279
    @otakutacosxd279 4 місяці тому +7

    I thought i was weird when I cried during this video also. Thank you for making me feel less awkward 2D anime lady

    • @camellia_vt
      @camellia_vt  4 місяці тому +6

      Crying is very human and it was really touching

    • @otakutacosxd279
      @otakutacosxd279 4 місяці тому +4

      @camellia_vt Haha well, thank you for the reassurance. Also, I hope you're having a good day and/or night, anime lady 😊

  • @grindersongear759
    @grindersongear759 4 місяці тому +68

    No man's sky is one of the reasons why I say fuck you Sony sure they helped fund the game but man did they just got in the way so much and really didn't do Hello Games any favors outside of funding them and with the helldivers2 incident that just recently happened I'm glad more people are coming to the idea that Sony is just as much of a bastard as all the other big gaming companies

    • @camellia_vt
      @camellia_vt  4 місяці тому +19

      Corporations sux period

    • @johnj.spurgin7037
      @johnj.spurgin7037 4 місяці тому +14

      The console wars are over, Sony AND X-box both lost, and the world is better for it. PC master race.

    • @thatlonewolfguy2878
      @thatlonewolfguy2878 4 місяці тому +2

      @@camellia_vt based.

    • @xvphoenixvii5146
      @xvphoenixvii5146 4 місяці тому +4

      apparently they didn't help fund NMS, Sean asked them for PR only

    • @camellia_vt
      @camellia_vt  4 місяці тому +4

      @@xvphoenixvii5146 wait really!?

  • @Raio_Verusia
    @Raio_Verusia 4 місяці тому +5

    Looking forward to the matured Hello Games studio's next big project, Light No Fire. Having been the game's biggest naysayer during the initial hype-train to laughing my absolute ass off at the train-wreck of a launch, to getting suckered in to getting it on sale one day a few updates in... And I still play it today. They've come a tremendous way and accomplished something that most people wouldn't have, having given up. No Man's Sky's redemption arc is legendary, and fingers crossed that Light No Fire will be just as good, but on launch day. 🤣

  • @anunnacy
    @anunnacy 2 місяці тому +1

    1:00:08 They actually did announce a big follow up game, it's currently under development - this time without the pressure tho.
    It's called "Light No Fire" 😊 (you can check out the trailer)
    + they just released a big new update for No Man's Sky, which overhauls the whole game visually and it looks amazing. There's also a video with Sean talking about it on Hello Games' youtube page.

  • @davidjonsson9549
    @davidjonsson9549 4 місяці тому +3

    One thing that I find very funny. That one guy who said "minecraft in space". Like that game isn't one of the most popular games in the world. In a vacuum, that statement sounds like high praise.

    • @johnj.spurgin7037
      @johnj.spurgin7037 4 місяці тому

      It does doesn't it?

    • @DiggerTheDwarf
      @DiggerTheDwarf 4 місяці тому +1

      I'm fairly certain in that video he's mocking people who said NMS WOULD be "Minecraft in space" because it very much wasn't.

  • @mastrtonberry2
    @mastrtonberry2 Місяць тому +1

    Looking forward to Light, No Fire now. Because of all the goodwill, it's easier to be confident that even if the game isn't where it needs to be at launch, that they WILL do their best to get it there.

  • @idanchen4934
    @idanchen4934 3 місяці тому +1

    8:57 - in corporations, dead line means "okay you got this amount of time to spend this LIMITED amount of money AND human resources" it is NOT and NEVER will be about "oh make this and this till this date", because if it was we would have far better games LMAO

  • @travistheargonaut
    @travistheargonaut 3 місяці тому

    Also Hello Games has announced a new title they are working on called Light No Fire last year, Looks amazing and I can't wait.

  • @Xankoshu
    @Xankoshu 4 місяці тому +2

    since im not seeing this int he comments, Hello Games around 5 months ago announced they have a new game on the way, its currently on steam for wishlisting, called Light No Fire. Instead of it being a fully procedural universe its a planet thats meant to be around 1:1 scale with the earth with caves and animals and everything. It will also be multiplayer from day 1

  • @misfitminis
    @misfitminis 3 місяці тому

    As an introvert, I feel Sean's pain.

  • @ElderonAnalas
    @ElderonAnalas 4 місяці тому +1

    They are in fact working on another major game. I have forgotten the title off top of my head. But it is happening. It's a fantasy magic kind of game, using procedural generation but is focused on one big world instead of a whole galaxy like NMS.

  • @7thsealord888
    @7thsealord888 3 місяці тому +1

    I started playing NMS since a little before this video came out. I'd heard a lot about how things had REALLY turned around for this game, and saw a used copy in a game store. Best use I ever made of twenty bucks.
    Been through a crapton of updates since. Most of them started off rocky, but an especially good thing about HG is that they are VERY fast with patches - like no more than a day or two for the first one, and probably two or three within the week, by which time the update should be fully playable.
    You wanna explore, you wanna build bases, you wanna be rich, you wanna be terrifying in battle, you wanna be a space hobo, you wanna collect - options are endless. Once you've gotten though the opening stage / tutorial, there is no "One True Way" to play this game. It's ALL on you.
    There are also many quite awesome groups or communities of player ingame. There are a few AHs around, but my own experiences with other NMS players has always been very positive.

  • @ryosama1988
    @ryosama1988 4 місяці тому +2

    Personally, I love NMS on PS4 and got it on day one. It was a unique open universe full planet exploration space game which is incredibly rare on consoles. I will forever remember the Awe I felt when I push through the atmosphere, no loading screen and see space, The Final Frontier on a frickkin console.
    But yeah, the 3 months silence was deathly deafening. I honestly thought they took the money and ran away. Glad they stuck with.
    Dont forget that they also supported the Switch version of NMS. It looks great! Before the FSR update, everything looked super blurry...
    Oh oh, also look up why HG relaunched Joe Danger for the IOS. Its wholesome!

  • @J.P1981
    @J.P1981 4 місяці тому +8

    What a redemption story. That said, it makes me think. Would it and Hello games be in good favor if this game happened much later? Like if this happened in 2020. I don't know.

    • @camellia_vt
      @camellia_vt  4 місяці тому +3

      It’s very interesting to think about. Like nowadays games just go early access and people excuse the bad performance

    • @Good_Hot_Chocolate
      @Good_Hot_Chocolate 4 місяці тому +1

      ​​@@camellia_vtoh the fans don't excuse it. The higher-ups in the companies do and force the devs to hurry or leave it.

  • @Destoroyahhhhhh
    @Destoroyahhhhhh 3 місяці тому

    I feel like the release date was the real curse for this game. it was being released in 2016, so people think the game is fully or at least mostly complete.

    • @camellia_vt
      @camellia_vt  3 місяці тому

      they really should of pushed it back more

  • @Angelo._
    @Angelo._ 4 місяці тому +1

    Sean busted his ass working on the game, which to this day is still getting updates. But he really did deserve the hate he got.
    Truth is, he did lie, making a lot of promises and false advertising at the time. When you charge $60 for a game that's broken and empty, with missing features, you are not immune to criticism and hate. It was genuine false advertising. And with the ship customization line, Sean could've said no, but he said "kind of", implying there is some level of customization.
    Doesn't matter how small a team Hello Games was. People spent their hard earned money for a product that wasn't properly delivered. The game should've been $10-15 alpha/preview game max at launch.
    It's technically better now as it was, and I commend the devs for sticking with it. But don't give devs a pass because they are small or indie. Don't make false promises, don't over charge, and just be HONEST. Something Sean didn't do back then.
    I think it's an ok game, personally. I play it during expeditions they have. Cool rewards. Redux versions of expeditions are shorter, but more doable. I'd probably enjoy it more if I just had someone else to play with. Struggles of a solo player.

  • @CalciumChief
    @CalciumChief 2 місяці тому

    8:35 Because gotta have a product in each fiscal year.

  • @denkerbosu3551
    @denkerbosu3551 3 місяці тому

    54:25 lmao the face when dude booed

  • @B1RDSEYE
    @B1RDSEYE 4 місяці тому +2

    35:18 I think the better question is, “why aren’t you?”

  • @idanchen4934
    @idanchen4934 3 місяці тому

    40:50 - I think it was because that game was a space game that we (- old people now) waited ever since the DOS game "Decent", a true full 3D space game and since it was 2016 we could have actual launch and land from and to a planet without cinematics as loading screens.

  • @WoofleWaffles
    @WoofleWaffles 4 місяці тому +2

    I forgot I popped in on this stream, I just had the video playing in the background and hearing my name called out scared the shit out of me 😅

  • @idanchen4934
    @idanchen4934 3 місяці тому

    37:17 - oh do they now? hehe, funny enough this is ONE of the things they want, and with A.I. they are another step twards "you will own nothing and be happy about it" future.

  • @Ruukasu97
    @Ruukasu97 4 місяці тому

    this video is 4 years old, they are still adding content everything free

  • @NestorCustodio
    @NestorCustodio 4 місяці тому

    If you've not played it, I can't recommend The Last Campfire enough. It has an adorable art style, fantastic narration, and a lovely story.

  • @chaoscontroller316
    @chaoscontroller316 4 місяці тому +1

    So now you understand why so many people on Twitter and stuff are suddenly fighting against Sony for one scandal or another. They've been like this for years and the devs always get the blame.

  • @crowravencorvenrow
    @crowravencorvenrow 4 місяці тому

    Yeah, Hello Games announced a new game a little while ago, called Light No Fire. From the trailer they showed, it looks somewhat similar in concept to NMS, except it's got more of a fantasy setting, and it's only on one world. Just a world that's fully scaled/fleshed out. More of a survival/crafting kinda deal, it seems.

  • @travistheargonaut
    @travistheargonaut 3 місяці тому

    aslo, i played it on launch and had NONE of these issues. Game played perfectly fine. I enjoyed it, the ONLY issue was the lack of "features" that had grown from interviews were they asked questions about the game and sean answered with what he wanted to put in the game. Not saying it didn't have issues, just not as bad as this vid makes out. AND it is now one of the best space games ever made do to endless FREE updates.

  • @kenjutsukata1o1
    @kenjutsukata1o1 4 місяці тому

    The thing that blows my mind the most about the horrifying fanfiction isn't the fact that it was written, but the fact that it was shared with the world via the internet. Plenty of folks have written shameless self-insert erotic fan-fiction, but most of them keep it to themselves as a guilty pleasure. But the writer of that fiction proudly displayed it for the world to see. They were either a massive troll, or socially challenged to a level that few can achieve.
    But that horror aside, I really enjoyed this video when it first came out. In fact I finally bought No Man's Sky because of it, and had a very good time. You can tell that Sean and his crew were passionate about making games, and going radio silent was definitely the smartest thing they could have done after that disastrous release. Any form of attempting to communicate would be like thrashing in the water, and the vocal people of the internet are the piranhas that come swarming for the promised feast. There's no way to win except staying out of the river, and that was probably a key element of their ability to turn things around.
    Also this video was randomly in my recommendeds, so hi! First time viewer. Enjoyed it, will stick around :)

  • @konker420
    @konker420 4 місяці тому +3

    I love your content. Hope to catch you live one day

  • @idanchen4934
    @idanchen4934 3 місяці тому

    40:36 - Yes, and my ears almost exploded thx to that.

  • @adamenvoyoftheend
    @adamenvoyoftheend Місяць тому

    From crying to mindbroken lol

  • @micahfoley9572
    @micahfoley9572 4 місяці тому

    If it's not a developer published game, publishers usually set deadlines for devs, based on what the dev think they can deliver and the money the pub is willing to spend. naturally the publisher wants it soon as possible, so they'll understandably push for the earliest date a dev thinks they can do.
    No dev ever wants to put out a broken or unfinished game, but all the launch and pre-launch stuff has to be set up way in advance, and it's usually the publisher paying for it, especially if it's a big release. every time they push the date back, it costs the pug a fuck-ton of money, and dev is on a contract. most devs, especially smaller houses, won't survive the penalties that come with breaking that contract. so the game comes out and they hope the sales will make fixing it worthwhile to the publisher.
    it varies greatly situation to situation, but the publisher generally has control over a lot of stuff, including what the dev can say publicly about the situation if it involves the pub. there's a reason that people often blame "greedy devs" instead of "greedy pubs", despite the fact that it's usually the publisher who made the choice to put a game out in a less than finished state. because the publishers have the money, and the access to press. but devs are the artists, pubs are the money.

  • @dustinrausch5008
    @dustinrausch5008 4 місяці тому

    Yeah, unrealistic deadlines have screwed over a lot of games, so it's easy to wonder why they exist at all.
    Just remember, if you have no deadlines at all, you get things like Duke Nukem Forever, Daikatana, and Starcraft: Ghost.

  • @Brainhorn
    @Brainhorn 4 місяці тому

    20:04
    Because nobody knew or cared that it was a small team, and they were being mean because they were lied to

  • @FieldMarshall3
    @FieldMarshall3 4 місяці тому

    I'll admit, when they cut all communication i honestly thought they just took the money and ran. I have never been more happy to be wrong. I wish i could apologize to the developers for all the bad things i said online during that time period. Hopefully they didn't see any of it.

  • @koriharpoon3357
    @koriharpoon3357 4 місяці тому +1

    I have the Switch version. Haven't played it recently, been hitting my backlog, but it's good.

    • @camellia_vt
      @camellia_vt  4 місяці тому +1

      Watching the video makes me want to play it

  • @austinfisher3926
    @austinfisher3926 4 місяці тому +2

    no mans sky playthrough when

  • @Mernom
    @Mernom 4 місяці тому +1

    8:40 simple answer. Investors love deadlines.
    28:55 most gamers don't see the devs working on the games. They see the studio lable, and no more.

    • @camellia_vt
      @camellia_vt  4 місяці тому

      I feel like the more popular gaming becomes the more corporate the games become

  • @aidensnow5017
    @aidensnow5017 4 місяці тому

    "why are there deadlines, why are we putting deadlines on things!?!?"
    Fable 4: 10+ years of being stuck in development hell, STILL no real GAMEPLAY shown in over 10 years of hype, developers openly talking about feature creep where they can't help themselves but to keep adding stuff in instead of polishing what they already have finished....
    Sometimes.... Just sometimes.... It's good to have a manager look devs in the face and tell them "no, you are already 8 years and half a billion in debt, FINISH IT!"

  • @denkerbosu3551
    @denkerbosu3551 3 місяці тому

    "ehy is everyone being so mean?!" If it's about the irl stufd, sure, but mocking them online is hardly the meanest thing after, in everyone's mind, they had essentially ripped off lota of people for an undercooked product that didn't have what was said.
    It's really simple. To this day, I don't think releasing a broken and incomplete product expecting to patch it later is a good idea at all.

  • @Ryutix
    @Ryutix 4 місяці тому

    2:24 so much so that it was the first (and last) time I pre-ordered a game

    • @camellia_vt
      @camellia_vt  4 місяці тому +1

      That’s valid. I don’t usually preorder games. I usually wishlist them and I found out that wishlisting games actually help out the developers a lot.

  • @silly_lily6241
    @silly_lily6241 3 місяці тому

    i remember seeing jacksepticeye play it, and i knew nothing about it. i didnt finish all his videos because i was too bored. i didnt even know about the hype, promises or how many bugs there were and i was just too bored to watch the game

  • @Yoshikage-Kira_75
    @Yoshikage-Kira_75 4 місяці тому

    Wow I love your avatar. The color palette is really nice

    • @camellia_vt
      @camellia_vt  4 місяці тому +1

      Awww thanks you. I designed and rigged her myself.

    • @Yoshikage-Kira_75
      @Yoshikage-Kira_75 4 місяці тому +1

      ​@@camellia_vtWoah really? Damn that's really impressive. The design is very beautiful too. ❤

  • @Crimsonwolf183-so4ls
    @Crimsonwolf183-so4ls 4 місяці тому

    This games is my favorite game because it so good

    • @camellia_vt
      @camellia_vt  4 місяці тому

      Do you play it mostly solo or with friends?

    • @Crimsonwolf183-so4ls
      @Crimsonwolf183-so4ls 4 місяці тому

      I usually play alone but its good especially now it's the hype that's they promised now

  • @scover3
    @scover3 4 місяці тому

    I played from the start and reach 100 hours before I even know that there are massive flows with the game. The thing is I saw trailer back then, I thought it's a cool game and never watch or read anything about it before release. I pre-ordered, installed and played. Those bugs from video definitely not from one playthrough, cause I don't even saw 3/4 from that. It's classical different bugs on different systems case for sure. So I enjoyed the game and when they start release big updates for me it was good game becoming great. So not joining hype train is a good thing.

  • @matiaspereyra9392
    @matiaspereyra9392 4 місяці тому +1

    8:52 honestly we've gotten so much better in this area, at exactly around 2013-2016 (gamers being unreasonable at best assholes at worst during this era? NOWAY) if you had a game with any notoriety delayed people would go straight up to death threats, and this particular delay was like 2 months, imagine being this mad because your new toy is not gonna come for another 2 months, team cherry couldn't have done what it did during that era
    Now, we're not saints, remember that lady who gave cyberpunk a bad review on pre release and so some people found out she was epileptic and decided to (without even playing the game) give her a seizure? Well, yeah, so like, the people who misbehaved in the past Haven't necessarily learned so much as they have lost the backing of the community to just behave like that against devs, bc the community has grown in numbers and is generally more aware of working conditions and such, instead they've shifted the anger to game journalists because it's generally seen as okay to hate gaming journalists
    15:16 well the leaks yeah but they also took down reporting on the fact that there were leaks and also unrelated videos that didn't talk about the leaks at all nor showed any leaked footage but did contain the NMS trailer

    • @Nabekukka
      @Nabekukka 4 місяці тому

      Have we actually gotten any better? I'm smashing X to doubt. Most people never act out in these ways, and we may not have gotten any worse, but the unhinged people haven't changed, and there's always these people in any online community.
      All you need even now is one game that people are going to be really hyped up about, and this will happen again.
      Alanah Pearce got abuse after GOW Ragnarok got delayed, recently Playstation fanboys harassed her because she made the "grave mistake" of enjoying Starfield and they wanted to get her fired because her enjoying Starfield was her "betraying" Sony.
      Unhinged schizos haven't gotten any better, we're just one overhyped game trailer away from the next dumpster fire.
      Oh... Just remembered one more example. Have you seen what went on with The Coffin of Andy and Leyley? Twitter freaks literally harassed the sole indie developer off the Internet, because their smooth brains couldn't handle the necessary media literacy skills to understand the fact that just because the story presents depictions of something doesn't necessarily mean that the author is advocating for that thing, nor does it mean that it is presenting that thing in a positive way that will lead to its normalization.

    • @SilverFang95
      @SilverFang95 4 місяці тому

      @Nabekukka there is an easy solution...don't have a release date until you are 100% complete with the game. Until then, any type of response to delays is deserved.

  • @thecouncilofkevins
    @thecouncilofkevins 4 місяці тому

    8:43 i was stairing into the abyse and they staired back.

  • @Mr_Feller
    @Mr_Feller 4 місяці тому

    It’s funny because people watch this video and go “wow, how can anyone be this horrible to a developer” and then go on to exact the same abuse on another entity for views. The gaming community gets what they deserve.

  • @CruelestChris
    @CruelestChris 4 місяці тому +1

    So the deal is that Sky television hasn't copyrighted the word Sky, they have a trademark which allows them to restrict the use of that word in certain contexts. Think of Apple: you can still sell apples, what you can't do is sell electronic goods under the name Apple. There's a whole series of categories for trademarks so that they're not too restrictive. For example, there's an American car battery brand called "Megatron" which exists happily alongside the toys since nobody is going to buy one thinking it has anything to do with the other.
    In this case, since Sky is also an ISP and cloud service provider, there _is_ a significant chance a customer would think "Sky Drive" is a product by Sky rather that Microsoft. The law forces trademark owners to be aggressive in defending their marks to prevent "trademark trolling" where someone registers a bunch of marks hoping to get settlement money from things like Hollywood studios (the movie _Stealth_ being an example).
    The weirder one is actually the Super Formula guy, who thinks he's copyrighted an _equation_ . There's quite a few courts in the EU (particularly Germany) who want him to try to enforce that copyright so they can rule that equations are not a valid form of intellectual property.

  • @Brainhorn
    @Brainhorn 4 місяці тому

    12:56
    "Whole entire" is redundant lol

  • @Angelos966
    @Angelos966 4 місяці тому

    If you really want to know how good raid shadow legends is, just ask yourself "How much porn/lewd artwork have you seen of it?"

  • @rileytruax766
    @rileytruax766 4 місяці тому

    they have to have deadlines becuase companies have employees they have to pay monthly so and its hard to do that when your not making money aka when they dont have a game ready to release

    • @camellia_vt
      @camellia_vt  4 місяці тому

      It makes sense it just sux. I think this is why so many indie games do kickstarters

    • @rileytruax766
      @rileytruax766 4 місяці тому

      @@camellia_vt its more becuase making games is stupid expensive so unless your already a massive company or rich you have to have some sort of backing or investment partner. or get lucky and make a super simple but fun game like binding of isaac but even that game was on Kickstarter

  • @jm329
    @jm329 3 місяці тому

    I got it on day one and I liked it. I didn’t understand all the hate.

  • @luffyiscool
    @luffyiscool 4 місяці тому

    18:04 slick cut, I see what you did there ;)

  • @Vfanatic1
    @Vfanatic1 4 місяці тому

    The reason deadlines are set (usually by publishers), at least from what I've seen, is so games don't overlap with OTHER games releasing by the same publisher or on the same system. Good example is Xenoblade Chronicles 3, which 100% needed 6 more months so it's third act wasn't a complete freefall in quality BUT if you looked at Nintendo's release schedule for the next six months you'd see another one of their major IPs were getting a release per month. Like Splatoon 3 was 6 weeks afterwords, then Bayo 3 the month after that, then Pokemon S/V the month after that, and then Fire Emblem Engage 6 weeks after that. There wasn't much leeway to put XB3 anywhere else. Otherwise it could potentially take sales away from the other games for people on budgets rather than give them a more fair chance.
    Least that's again how I see it.

    • @camellia_vt
      @camellia_vt  4 місяці тому

      I get that but at the same time. They could have pushed it a year or more if needed. Game get announced too early and then publishers rush the developers

    • @Vfanatic1
      @Vfanatic1 4 місяці тому

      @@camellia_vt I agree it's just how I assume it works and there are definitely more factors at play here other than just what we the consumer see. In a better world games can all take as long as they need and can release when ready regardless of anything else.

    • @Desdemona-XI
      @Desdemona-XI 4 місяці тому

      ​@@camellia_vt the problem with delays on that scale, is pay. You have to pay all those salaries, and you aren't*making* any money during that time
      Game development is a harsh business because of the massive up front investment and salaries that have to be paid with no way to earn that money

    • @rileytruax766
      @rileytruax766 4 місяці тому

      i feel like it has more to do with being able to pay their employees but

    • @yeshevishman
      @yeshevishman 4 місяці тому

      ​@@camellia_vtThis is fine when you're an established developer, (and actually happens ALL the time!) However, when MOST of the investment behind the game comes from the publisher, being able to report to an OUTSIDE person who took the risk to fund your game that you need a year or two more, is pretty much budgeting suicide - especially for a small indie company.

  • @micahfoley9572
    @micahfoley9572 4 місяці тому

    honestly, user made game reviews have a huge problem with people rating their own expectations, or their feelings about a company, instead of the game they actually played. It's worse with games people get for free with a subscription, because there's nothing driving them to submit to the experience driven by the game. The number of one star reviews you see for gamepass games in the xbox store that are written by people who even haven't opened the fame get, and are just saying what they heard or expect, in exchange for internet points fro other people doing the same thing, is actually stunning. Especially for any game that has a gay character or some environmentalistic theme, or shocker, women that look like real people.
    I saw a guy 1-star Rage 2 for being "too woke". RAGE 2. A game from the makes of DOOM about consequence free murder, big guns, and big engines in a post apocalyptic wasteland. presumably it was because the main character didn't look like a plastic sex doll. Or maybe there's a lesbian in it. who knows. anti-woke people aren't well known for caring about what's actually demonstrably true. it's basically a community of man children having a temper tantrum circle-jerk because things exist that don't remind them of themselves lol
    personally, kinda wish they'd remove the option for upvoting and downvoting user reviews. cuz those are meant to drive engagement, not honest reviews, and they serve no real purpose. if 90 percent of the reviews say the same thing, it tells you way more than one review receiving a million upvotes. half the reviews in a given store are likely to be just memes fishing for internet points. and votes are why.

  • @adampoole948
    @adampoole948 4 місяці тому +2

    her live chat is kind of... odd.. a chatter that isn't even mods telling another chatter to not use a channel emote they have from the channel and telling them their going to get banned .. imagine banning someone for using a single channel emote ( not spamming it, just using it once in a sentence) seems like she needs w better handel on her chat or better mods. im a mod for multiple twitch channel and I would have timed out the person acting like a mod and trying to tell the other chatter what emotes that can use the first time they said something

    • @camellia_vt
      @camellia_vt  4 місяці тому

      Honestly I have one good mod and that’s it. It’s hard to find good ones out there. But also twitch chat can get really weird and some regular can be weird. Idk what emote chat was talking about I don’t remember

    • @adampoole948
      @adampoole948 4 місяці тому

      @@camellia_vt meant t reply sooner but i was busy. i too am a moderator across multiple channels, (including one where im the only mod) ad have been one for many years, but i make a point to be very observant of the live chat so things don't get hectic. Since i noticed it my watching the vod here, i would have noticed it live and as a mod, would have dealt with it

  • @Ezekiel_Kleyer
    @Ezekiel_Kleyer 4 місяці тому +1

    No deadlines?
    Look at Star Citizen
    >_>

  • @cpt.crunch9978
    @cpt.crunch9978 4 місяці тому

    The game is really fun now. Reputation saved.

  • @dreymak4071
    @dreymak4071 4 місяці тому +1

    Both launches were horrible, but the main difference between fallout 76 and No Man's Sky is that that No Man's Sky made a amazing comeback, it's a great game now! Fallout 76 is still a buggy mess (I tried playing it a week ago and ran into a disgusting animation and hitbox bug within FIVE MINUTES of starting a new character...)

    • @camellia_vt
      @camellia_vt  4 місяці тому +1

      exactly, fallout is still a mess

  • @idanchen4934
    @idanchen4934 3 місяці тому

    1:00:32 - LETS GO! it is cringe time~♫

  • @rinkairiozuki7245
    @rinkairiozuki7245 4 місяці тому

    Fking loved Burnout 3

  • @RYOKO_Furya
    @RYOKO_Furya 4 місяці тому

    Camellia feet yes~

  • @lordpaws
    @lordpaws 4 місяці тому +1

    20:32 feet ^^

  • @tjhedgescout3052
    @tjhedgescout3052 4 місяці тому

    RAID shadow legends? I rather play RED Shadow Maggots (Yes it's a real fan game based on the TF2 universe)

  • @verloser
    @verloser 2 місяці тому

    compared to fallout 76 these guys had a better release than they did and the dealines are not created by the game publisher its sony they enforced it many tend to do that leading to buggy release failures

    • @camellia_vt
      @camellia_vt  2 місяці тому

      Facts. I was blown away by the fall of 76

  • @OReiCesar
    @OReiCesar 4 місяці тому

    Oooooooo - Camellia 2024

  • @dontshanonau1335
    @dontshanonau1335 4 місяці тому +71

    IH: "The year is 2000 AD."
    Camellia: *cackles*
    xD

  • @Zach174.
    @Zach174. 4 місяці тому +16

    19:53 pretty sure he mentioned 76 bricked systems, broken, dead
    I think thats worse, especially given the scale difference in the teams.

  • @itztehendd
    @itztehendd 4 місяці тому +18

    Hello Games was basically Randy Marsh from that episode of south park, beaten and bloody but just says "I ain't hear no bell" and kept fightin

    • @johnj.spurgin7037
      @johnj.spurgin7037 4 місяці тому +4

      For all his monumental screw-up parade is almost unfathomable... Sean and the team? They understood the wrong they did, and sought to make it right. To this day they are still working on the game IIRC.
      It's up to the individual to decide if they did make it right, but if nothing else... they DID work to make it right. That's more than 90% of live services and AAA games.

  • @Jaxonhellsing
    @Jaxonhellsing 4 місяці тому +8

    To answer your question if no one ever did about if they announced any new games at all, they did announce one recently. It's called "Light No Fire" which seemed very interesting. It's looks like it's no man's sky but as fantasy game although there's possibly more to it than that.

  • @LostInNumbers
    @LostInNumbers 4 місяці тому +29

    Deadline exists because game development costs money, and much of that cost comes from paying salaries to the people developing the game. No studio works with infinite budget. a gaming studio doesn't just need to make sure they don't run out of money mid production, they need to make sure they turn a profit once the game is out, otherwise they will at best have less money to make the next game, and at worse go under anyway. So one of the first decision for any game is the budget. and unless we are talking about a single Dev working from how own home who have a secondary income source, the budget determines production length.

    • @RWhite_
      @RWhite_ 4 місяці тому +6

      There's also the simple reality that projects need to finish at some point. Especially if you've made a promise with another company that you would be completing said project. Even if development costs are $0, you can't keep putting it off indefinitely, and setting deadlines can keep your team focused and ensure progress is being made.

    • @wesleyward5901
      @wesleyward5901 4 місяці тому +4

      But then when they don't give the developers enough time to make a good game they lose money because people don't want to buy a bad game. It's simple but the execs only see short term.

    • @LostInNumbers
      @LostInNumbers 4 місяці тому +1

      The thing about good time management is that it's really hard. Small indie teams fail at it just as often, if not more, than the big studios. And the larger your project is, the harder it gets. In large ganes, no one sees the entire picture, and proper counication and reporting between different teams and departments is critical. Moreover, the responsibility for assessing time requiments for tasks falls on the engineers and developers. In fact, I expect that the initial overall time assessment is usually made by the lead designer.
      The real big issue is that the field of games is too competitive. Usually the solution for tight deadlines is to cut down features and focusing on polishing a smaller project, but the entire gaming industry is caught in a cycle of feature creep where every game have to be bigger better and more complex than the last one, and this part is at least partially the fault of us, the players who keep demanding more. (Look at how people reacted when they found TotK reused the main overworld map from BotW)

  • @dominiklehn2866
    @dominiklehn2866 Місяць тому +1

    1:00:00 "Have they announced any new games?" Not for a long time, but yes, they have by now. Its called "Light No Fire" and is a kind of... Fantasy game that looks similar to No Mans Sky on the surface, at least in the release trailer. We do know the two games will share an engine and lessons learned in one will be used to improve the other

  • @notawildthingy
    @notawildthingy 3 місяці тому +2

    I just found out that Hello Games IS working on another game, though I am sure it won't stop them from continuing to work on NMS. It's called 'Light No Fire' and after watching the trailer, looks a lot like a medieval fantasy themed exploration game reminiscent of NMS. Already looks great to me so I wishlisted it on STEAM.

    • @camellia_vt
      @camellia_vt  3 місяці тому +1

      Ohhh that sounds interesting

  • @5ilver42
    @5ilver42 4 місяці тому +4

    Deadlines are a thing because companies exist to make money. for simplicity say you have only a certain amount of money, and you break that up into everything you need to be spending money on you'll want some kind of buffer, like say only spend 80% of the operating cost, because, what if something goes wrong? If you budgeted everything you have, then you are screwed. Everything shuts down, people lose their jobs, the product doesn't get finished, and you cannot pay people anymore.

    • @rileytruax766
      @rileytruax766 4 місяці тому +1

      exactly every month a game isnt out is a month a company is paying employees out of pocket

  • @idanchen4934
    @idanchen4934 3 місяці тому +1

    20:40 - LOL Camellia is one with the animals breakdancing across the "no man sky" galaxy.

  • @HOSER922
    @HOSER922 4 місяці тому

    Alright, yeah, it was buggy, but it certainly wasn't worse than Fallout 76 was at launch. No Man's Sky crashed and had weird graphical errors. Fallout 76 did that too and also DELETED PEOPLE'S OPERATING SYSTEMS.
    Playing 76 at launch carried a genuine risk of windows erasing itself off your computer. The game was straight up malware.

  • @alistairbolden6340
    @alistairbolden6340 4 місяці тому

    You are paying a whole team of people a very good wage, you want to know what it will cost and when you will get it. As a publisher you are paying hundreds in the case of EA thousands of people money in the hope they will make something you can sell. If you didn't put a fixed timeline for each project you would get Star Citizen situations and you would be bankrupt very quickly. The dev teams are payed by the hour, and when they ''finish'' working on the game they are no longer payed, if dev teams were given as much time as they wanted, they would rarely finish making any game.
    A delay can be a massive issue, more sales dose not always mean more profit, if the delay means the game costs more to make. The crunch is not caused by publishes, its caused by the Dev teams trying to make as much money as possible by hiring as few staff as possible to make the game. Hello Games were being payed enough to have a team 25 times bigger than they had. Murry decided not to because he wanted to get rich.
    No man Sky being released in such a poor state was nothing to do with the publisher, they did a great job creating hype for it and caused it to sell so well, it was 100% on the shoulders of the dev team who decided to do far more than they could manage with such a small team. They should have expanded to a 300 person team at least, but decided to instead make a giant profit.

  • @ragansi
    @ragansi 3 місяці тому

    i remember when i complete school for video games programming in the early / mid 2000's being told that i was to old and me having a kid would be a problem and to make sure i didnt mention my age or family during the interviews. I would have been graduating at around 30. I never did get into video games as a job, stayed a developer for many years and still do development and technical consulting in my current job but never got to do the games career. I realized i would not be able to pay child support if i actually went into the industry at the time since its a nightmare getting into and job stability generally sucks for quite some time till you get established. Of course i just happen to only get about 6 months in my nice first "Stable" job as a developer and then got hit with the recessions so fun time all around :P

    • @camellia_vt
      @camellia_vt  3 місяці тому

      Honestly it really sux to work now. I hope things improve. I feel nothing but sympathy for people who pursued what they like to do.

  • @TryhardHouba
    @TryhardHouba 2 місяці тому

    No mans sky is the pinacle of how indie works - just release broken thing and then fix it overtime :D But now its great game and still can grow better.

    • @camellia_vt
      @camellia_vt  2 місяці тому

      I think most games come out broken and get fixed not just indie games.