КОМЕНТАРІ •

  • @FabianOrrego
    @FabianOrrego 4 роки тому +36

    Thanks again... Please keep creating this kind of material, it's awesome!

  • @ValkyrQt
    @ValkyrQt 3 роки тому +3

    you just opened my brain to how many possible uses of the graph editor, I dont understand how people use it until i saw this video

  • @GadoukenRising
    @GadoukenRising Рік тому +1

    I took Richard Lico's course recently and it's been a game changer for me, too. I've been trying to learn more about blender lately and this video has been a huge help. Thanks, Pierrick!

  • @JC-ov8ko
    @JC-ov8ko 4 роки тому +7

    Thank you sir. I been asking and waiting for something like this. You always deliver. His course combined with yours is a powerhouse collaboration. Much love and support from me 🙌🏽

  • @keldencowan
    @keldencowan Рік тому

    I like the way the fox dances. I'm stealing the T-Pose Hip Shake.

  • @1uk3c
    @1uk3c 3 роки тому +2

    Oh my god! This saved me so much time! I mean FUCK! The amount of time I spent trying to get it done with sliders and constraints...and to no success either! There was always something popping or wiggling. This here is a golden fucking nugget. Thanks again Pierrick!

  • @TheNewton
    @TheNewton 4 роки тому +22

    suggested title: blender animation tip - space switching *between local and global*
    ( or *local to global screenspaces* )
    this is advanced and a bit hard to follow because not enough time spent showing the Z axis issue (~3:30) - the graphics did help a little bit but still have a hard time understanding the core problem and the solution since there's always so much going on all the screens. But I think the takeaway is when an model animation your working on isn't moving intuitively AND has a parent->child relationship use an intermediary object to go from local space to world space by copying the animation to something else that is in world space then backfeeding that new objects motion to the original object as a constraint getting rid of the original animation with the new edited one.

    • @aleksandarrajic2275
      @aleksandarrajic2275 4 роки тому

      To think you could have saved so much time if you used the spacing sculptor addon

    • @jeffspinner6579
      @jeffspinner6579 4 роки тому

      @@aleksandarrajic2275, bruh! I just got that. I hope you are right...

  • @1beinghuman170
    @1beinghuman170 4 роки тому +1

    Brilliant as usual. Will be buying your course most definitely.

  • @sambero784
    @sambero784 4 роки тому +4

    hi Pierrick! I knew about you thanks to your rigging course and got surprised when, after watching Lico's GDC talk and investigating him, saw you in his webpage with this rig. I want to thank you for the amazing, professional and educative content you bring to everyone here in youtube and in your low price course, you are an inspirational reference for me. Also, I wanted to ask you about Tim's addon since I can't find it in his gumroad and want to know if you know something. Thanks a lot!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому +1

      Thank you so va much. The addon is not available yet. But it will be released very soon

  • @grobart5910
    @grobart5910 4 роки тому +1

    Salut !
    Je suis encore un tout débutant sur Blender, même si j'ai un base en 3D.
    Et ça me fait super plaisir de voir tes vidéos sur ce soft.
    J'avais hésite avec Maya, mais Blender m'a plutot attiré et voir que c'est possible de réaliser des animations d'aussi bonne qualité dessus donne encore plus envie !
    Merci à toi :)

  • @TommyLikeTom
    @TommyLikeTom 4 роки тому +4

    this is exactly what I need for blender. Blender can be rather annoying when it comes to switching between local and world space. I'm finishing off a 2D animation with rigs in blender in a 3D environment and instead moving the camera around the environment I have all the 3D models in a Empty that moves around XD. It's ridiculous but it works

  • @markuschakera8324
    @markuschakera8324 4 роки тому

    Awesome as always. Richard lico seems like a pretty smart dude. No wonder he won an annie

  • @extasyGH
    @extasyGH 3 роки тому

    This tutorial got me subscribed.

  • @yunginngamer5009
    @yunginngamer5009 Рік тому

    awesome work

  • @thomasmurphy5417
    @thomasmurphy5417 4 роки тому

    Excellent work as always Pierrick!

  • @VortexArtLab
    @VortexArtLab 2 роки тому +1

    Awesome video, thanks a lot! How about using extra bones instead of empties? I tried and the work is much faster and more convenient. Also you can use bones instead of empties to track the trajectory.

    • @AnnisNaeemOfficial
      @AnnisNaeemOfficial Рік тому

      Dima, this sounds interesting. Could you please elaborate a little more? I’d like to try your method as it sounds faster.

  • @DevGods
    @DevGods 3 роки тому

    Struggled with gettin this to work. Since im using parent constraints for my weapons It doesnt seem to work. Animating it was fun and I got the exact look I was looking for but baking the action and trying to get it to stick didnt work.. Will I have to get rid of my parent constraints? Instead parenting my weapon bones to the hands. Which will constrain my rig to where I cant juggle or do any fancy animation. Or is there something else I could do?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 3 роки тому +1

      IU don't advise using child of constraint permanently on rig. IT can be sue on the fly but not as a constant mechanism. Also, I don't advise having constraint on your control bones, you should always have an intermediary bone with the constraint and your controler parented to it so that you can bake action on the controler bone without problems

    • @DevGods
      @DevGods 3 роки тому

      @@PierrickPicaut_P2DESIGN rigging is such a pain lol. I tried the method that you have on your channel for attachment slots and it worked well until I needed to animate the weapon moving from its MCH bone. When switching to a different slot the bone would be offset and I would have to counter animate. That’s why I chose child of constraint. I’m still learning the best way to rig it’s all new to me..

  • @dhairyavijay2006
    @dhairyavijay2006 3 роки тому

    Amazing. 🤯

  • @stefanguiton
    @stefanguiton 3 роки тому

    Great tip!

  • @ScrubbzAnimate
    @ScrubbzAnimate 2 роки тому

    How would I achieve this effect through armature rigs? Has there been a video on the topic, yet?

  • @3dSensei952
    @3dSensei952 2 роки тому

    Would please review the blender space switching addon?

  • @jakobleitner1966
    @jakobleitner1966 4 роки тому

    very excited

  • @BobbyJ529
    @BobbyJ529 4 роки тому +1

    do you explain space switching in your rigging course? I don't want to get richard's maya course.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому

      No I don’t. You’ll learn and understand how to build full rig. Space switching is an animation technic

  • @Oxtorayk
    @Oxtorayk 2 роки тому

    Thanks!

  • @otterryy
    @otterryy 11 місяців тому

    Lucas Roedel beautiful addon does this automatically without the addon i dont think i wouldve ever tried this

  • @zoki87
    @zoki87 4 роки тому

    Did you finish the Animation Sherpa course, and if so, is it applicable to blender? I am considering buying it myself

  • @Mantikator
    @Mantikator 4 роки тому

    Great transfer tutorial! Where can I get the space switching addon?

  • @arielgauto3940
    @arielgauto3940 4 роки тому

    AMAZING

  • @Ponlets
    @Ponlets 4 роки тому

    this is awesome ... is this how they also make characters pick something up and throw it

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому

      You could do it this way yes.

    • @Ponlets
      @Ponlets 4 роки тому

      @@PierrickPicaut_P2DESIGN awesome
      i love this video and when i have the money i will take that animation course :3
      hope he does a blender dedicated iteration as well :)

  • @王凯-h4i
    @王凯-h4i 4 роки тому

    Do we need to buy Richard's course to see the Blender version rigging,
    Or we can watch it for free directly on his website?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому

      Hi there, no you ccan get it for free. check this out here : ua-cam.com/video/UIKuyOP68fA/v-deo.html

  • @tooninja
    @tooninja Рік тому

    as for me the most anoing thing in blender it is is a tracking arcs on the nose of the character, I make aim constraine for that, but it is take some time

  • @xorxfirst9928
    @xorxfirst9928 4 роки тому

    bonjour,
    d'abord désolé de parler en français j'ai la flemme de traduire....
    j'ai déjà fait des animations avec des parenting (vraiment s*) mais j'ai plutot utilisé le "child of", qui lorsqu'on arrive à l'utiliser correctement, offre une grande liberté.
    Je dois avouer que je n'ai regardé votre vidéo qu'une seule (je sais, un peu court), mais n'aurait-il pas été plus simple d'utiliser un "child of" justement ?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому

      Salut, t'inquiète. Alors oui et non. L'intéret de la contrainte "child of" c'est de pouvoir controler l'objet qui est contrait comm eun enfant dans une relation parent/enfant classique. dans le cas présent, je voulais que les bones et empty soient parfaitement alignés donc un copy transform est radical. Aussi, le child of peut-être assez buggy par moment, là au moins je suis sûr de mon coup ;)

    • @xorxfirst9928
      @xorxfirst9928 4 роки тому

      @@PierrickPicaut_P2DESIGN wahou ! merci pour la réponse super rapide !! va donc falloir que je me concentre pour comprendre le concept...(heureusement il y a les sous-titres en anglais ) : on a toujours un truc à apprendre !

  • @artemiogaming22vods98
    @artemiogaming22vods98 4 роки тому

    thank you very much!!!

  • @MeltonECartes
    @MeltonECartes 2 роки тому

    "PAID!"

  • @TheNewton
    @TheNewton 4 роки тому +1

    9:47 watching this makes me wonder if there's a way for the monkey to move randomly and still at the last moment pop his head into the helmet.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому +1

      Sure, Since you mlake the helmet moving separately from the head, since you've set the start and land pose, whatever happened in between for the monckey doesn't matter.

  • @Riley_Christian
    @Riley_Christian 4 роки тому

    Ive been wondering how to do this for sooo long omg!

  • @ar-js2mn
    @ar-js2mn 4 роки тому

    hello ... I am interested in your material, is this available in Indonesian traslite .. I am constrained to understand in English .. maybe I can learn it by just following the screen instructions without explanation.?

  • @davletshintube
    @davletshintube 4 роки тому

    Wow!!!

  • @manojlogulic4234
    @manojlogulic4234 4 роки тому

    Amazing tip, thank you. I thing will be great if you can rig that character from sctrach and shere video 😁

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому

      I've rigged both from scratch but unfortunately I havn't recorded the process.
      But I will on further character. You can learn this in my latest course ;)

    • @manojlogulic4234
      @manojlogulic4234 4 роки тому

      @@PierrickPicaut_P2DESIGN I got your cours its master peace 👏👏👏But still i like to watch everything you do 😁🍻

  • @Jhonatan31415
    @Jhonatan31415 4 роки тому

    Hi Pierrick, I see that you are making a course, can you share what engine you are using? Unity or UE4? I'm currently researching between the 2 and don't know where to start, currently I'm in the path of learning ro create and rig the character with your courses, but I don`t know the next step, are you planning to make a course on moving the character like crimsom ronin to a game, with level design and so on?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому +2

      Regarding blender to Game Engine workflow, it seems easier to work with Unity wich I am.
      I've made a few little video about exporting an animated rig to Unity. This isn't a big thing. I don't plan on making a specific course on Blender to game engine workflow, but I can make a short beginer tutorial video if you'd like.

    • @Jhonatan31415
      @Jhonatan31415 4 роки тому

      @@PierrickPicaut_P2DESIGN Thanks, I've seen the tutorial on unity and blender, very helpful. I was just wondering because I saw and liked the style of your game, and yesterday I spent some time researching ue4 and unity to see what is the best, but it doesn't seem to exist "the best" they both do what they are suppose to do, the magic lies behind the artist and what they can create, the tool doesn't seemed to have as much impact as I initially thought, thanks for the reply :D

    • @gower1973
      @gower1973 4 роки тому +1

      I’d say look into learning both, Unity is much easier to learn code wise with c# scripting, I actually finished a very small game in it. But Unreal seems much more professional and complex if you know I mean, C++ syntax is a nightmare, but you can use blueprints which is the same as Blender nodes or Shader Graph in Unity, but it’s used for everything in Unreal, but you need to know what all the nodes are which run into hundreds or maybe thousands. I only started messing with it because of the megascans assets.

    • @Jhonatan31415
      @Jhonatan31415 4 роки тому

      @@gower1973 I'm actually a software developer, so I don't think the question between C# and C++ would be much difference in my perspective, I saw that a lot o people tends towards unity because of C#

    • @Jhonatan31415
      @Jhonatan31415 4 роки тому +1

      @@gower1973 One thing I wanted to do actually was to joint all areas that I like, the art of creating characters and the programming side, artificial intelligence field. So I was thinking about doing some original characters and then going to an engine and playing around with Deep Learning to create intelligent systems, combats, paths. I know that the 2 engines already have some out of the box AI and path finding algorithms, it's most for the fun of it. I used to write blog posts about neural nets and they are quite boring after some time, all people write the same stuff, I wanted to bring something different to the table, mixing all these areas that I enjoy.

  • @3dmax_Ani
    @3dmax_Ani 4 роки тому

    no max?

  • @raymondstpaul4913
    @raymondstpaul4913 4 роки тому

    Chuck Norris had me laughing!

  • @misscheymarie9910
    @misscheymarie9910 3 роки тому

    Hi! Would you be interested in a 3d animation job?

  • @ansavik
    @ansavik 4 роки тому +1

    I didn't watch the whole video, but I don't see why you didn't simply use the Child of constraint and keyframed its influence. Seems to you chose a pretty messy way to about this.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN 4 роки тому +1

      André Savik because you have to switch to world space and override the parenting relationship with the head controller. The empty won’t properly copy the transform channel with a child of constraint unless you first parent it to the helmet manualy matching its transform channel wich would be painful...
      I don’t get what’s messy here?

  • @hi_its_jerry
    @hi_its_jerry 3 роки тому

    thats awesome! too bad i found this one year later haha

  • @feshprod1121
    @feshprod1121 4 роки тому

    IT IS SO franglish !!!

  • @StarOnCheek
    @StarOnCheek 4 роки тому +1

    Di elmet

  • @NycroLP
    @NycroLP 3 роки тому

    NGL, this is kinda clumbersome. Wish there would be an easier way to do it.

  • @amazonf953
    @amazonf953 3 роки тому +1

    ok everyone,, first step delete your cube T_T