Part 2 Transcriptions and Other Events
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- Опубліковано 3 кві 2023
- Part 2 of the tutorial series for setting up the Convai UE plugin for Conversational Characters.
Full Playlist here - • Convai Unreal Engine I...
Tutorial Project here - drive.google.com/drive/u/4/fo...
Sign up at convai.com to create your own character.
Find the UE plugin here - www.unrealengine.com/marketpl...
Write to us at support@convai.com for any queries, bug reporting, collab, or business-related engagement.
Discord: / discord
LinkedIn: / convaitech - Ігри
This is such a great tool i'm having so much fun. Finally Feel like the Characters in my world will be engaging and perhaps even surprise me! I hope they do a video on the opposite how to transcribe what the NPC is saying... Is there any way to change the voice having effect on the voice add any sort of Pauses or change the pitch or timing or anything that would help a lot...
Thank you for this great AI Chatbot. I want to get printed conversation on screen. Is it stored in a special multiline text ?
I want to copy it to clipboard for a linguistic analysis purpose...
Yes, you can access the chat widget variable, which includes a Scroll Box for incoming messages from either the player or the chatbot. For further assistance, consider joining our Discord community. Accessing conversation has likely been discussed there, and you may find helpful answers and blueprint schematics.
Discord: discord.gg/c2qapp5Fav
I can't get on final to work properly. 'Bot text' is empty when 'on final' is true in 'On text received'.
Could you come up with a tutorial on making a chat widget?
I copied from Tutorial Projects files - Content - Core - Widgets the 2x Files .uasset in my Content file project; but the compile gives a lot of error with the "Message Widget" (They're Object Reference and can't be linked to all the "Target" object reference from a "Set" for example)
Any help?
where is the tutorial about using actions?
I saw in this tutorial.
ua-cam.com/video/4A1T2leCZRg/v-deo.html
different language availble?
Yes! Currently in closed beta. Please reach out to support@convai.com for getting early access to your language of choice.