Thank you for the great play through! Helped me decide that the game is not for me. Wanted to love it because of the theme. You guys clearly love it though!
Great job showing the game and the solo mode. Definitely top notch. I also think you forgot to take a card at the end of the first round around 1:16 in. In the end, probably wouldn’t have saved that speakeasy, but may have made a difference somewhere.
Nice job. Question: Why did Jo start with the (Green) Fleet Operations track below "1", and then bumped to "1" at 35:08? I thought Jo was supposed to start with a bump up on one of the tracks at setup, not a bump down? (I figured the total level of the tracks matches infamy track level, the setup bump up seems to be there to make up for Jo's missing Strength track.)
Great play through! Question… if there are some districts that are out of play, should you take them out of Jo’s deck? Or do you keep them because of the bonus at top? Thanks for the teach.
Man, the decision to take a goon instead of a card when the lack of that card then proceeded to prevent you from *permanently* bumping strength with any of the three bumps you got with the rest of that action...
Thank you for the great play through! Helped me decide that the game is not for me. Wanted to love it because of the theme. You guys clearly love it though!
Thank you very munch for this playthrough.
Congratulations to Shelley Danielle for her work.
Great job showing the game and the solo mode. Definitely top notch. I also think you forgot to take a card at the end of the first round around 1:16 in. In the end, probably wouldn’t have saved that speakeasy, but may have made a difference somewhere.
- "We dont have sound"
- "What?.... Oh no.... We will be back in 1 second.... 1 second",
Nice job.
Question: Why did Jo start with the (Green) Fleet Operations track below "1", and then bumped to "1" at 35:08?
I thought Jo was supposed to start with a bump up on one of the tracks at setup, not a bump down?
(I figured the total level of the tracks matches infamy track level, the setup bump up seems to be there to make up for Jo's missing Strength track.)
Great play through!
Question… if there are some districts that are out of play, should you take them out of Jo’s deck? Or do you keep them because of the bonus at top?
Thanks for the teach.
Yeah, I guess you want to keep all cards so you don't affect/skew the distribution of available bonus symbols from game to game.
yeah bonus and what @borreholic7238 said
Man, the decision to take a goon instead of a card when the lack of that card then proceeded to prevent you from *permanently* bumping strength with any of the three bumps you got with the rest of that action...
Mistakes were made....