Hi, this is amazing. May I think about it like, create as much bones as possible, however they must be placed reasonably, and animate them manually? So, which means, this animation has got rid of any dynamic resolves?
Thank you! Sorry, I don't sure what dynamic resolves refers, but deformations are done only with hand-made animation and Shrinkwrap. Also, bone constraints are used in many bones.
God level rigging. 🤯
Sometimes the question "Could I?", should be the question "Should I?" 😂 Cool stuf!
This is some God Level Cloth Animation tbh
This is insane
Amazing!!
I'm flabbergasted. I feel like I know nothing
the result is amazing 😍
Hi, this is amazing. May I think about it like, create as much bones as possible, however they must be placed reasonably, and animate them manually? So, which means, this animation has got rid of any dynamic resolves?
Thank you! Sorry, I don't sure what dynamic resolves refers, but deformations are done only with hand-made animation and Shrinkwrap. Also, bone constraints are used in many bones.
Sorry for my late response. And RESPECT to such patient animation and rigging. Does it mean each vert has a bone to constraint and animate?
God dam
Insane
Plx share how you dud this
기깔난다 저것은 리깅인가요?
네. 대체로 그렇습니다. 그리고는, Shrinkwrap의 효과도 있습니다.