Love the video! You shared some great points, and the B-Roll was very entertaining. Also, as a side note, I appreciate when content creators use a face cam. You earned my sub!
@@Chor-SeaOfThieves that's sad because their notice made it sound like it was a multi ship server. This would have been closer to the private servers we've been wanting for a long time. Private servers have been in a beta state and open only to select creators for the longest time. As usual, something sucks when they decide to add an element that messes with pvp. The hourglass element sucks because they tauted it as being an open world element but rather than getting big battles you're stuck in a tiny circle. Arena sucked because they had a capture the flag type game but people were focusing their scoring on damaging ships rather than fighting for the intended goal due to how it was scored.
I play sea of thieves with my kids. we are not grinding anything just playing as pirates in this amazing pirate world. I love that there will be a place to do tall tales with them.
Yeah Tall Tales is exactly what I'd use the PVE servers for. It's really annoying having to go stand around at an NPC that has long dialogue while my ship is a sitting duck. The amount of people that sink my sloop and make me have to restart a particular part of a tall tale is really annoying. Otherwise though I'd still be on the normal servers. I suck at PVP but the danger of PVP makes the game more interesting.
I think the downside with pvp is that a lot of pvp players purely just want to take advantage of newbie player's lack of skill or knowledge to do anything in the game, with these two types of servers, pvp players will now be able to fight higher skilled people, or at least people who are more likely to fight. This will result in them getting a challenge instead of everything being easy for them
Until they get tired of actually having to try. Skull of Sirens song was dead on arrival because it can be done so quickly it isn't worth putting up a fight for it. People doing it are highly likely to just let an attacker have it than to stay and fight for it. And people that are attacking aren't the ones actually doing the event from the start, they are the player group known as 'to stupid or lazy to be bothered', better to let others waste their time while I do nothing and get the reward types.
I have to agree it looks like the PvP players who a crying over the PvE severs are the ones who are just noob killers . And now there is more of a chance they will get into a fight with players that Can PVP not some poor lonly player trying to learn the game and gets sunk by a galleon with 6 players then they rage quit the game .
All PvP'er who are saying its bad, are used to kill people who don't like to pvp, now you fear you have to deal with the real pvp'ers. "not saying you are one of them, is general statement" personally i'm reinstalling the game now, PvE here i come.
I agree. Being dunked on by sweat-lords and cheater is not fun, this new game mode will attract more players and players who quit the game. Not everyone wants to put in hundreds of hours to dominate servers, some of us just want to kick back for a couple of hours and play a fun game. I find the people who most oppose these changes are the griefers who won't have nubes to dunk on to flex or create content for their videos. Choice is a good thing, this addition to SOT is nothing but positive.
I played solo at launch and never returned. I am returning for pve servers. Exactly how is getting more players like me, or new players hurting the game? Lol Every new player grows/helps SoT. Player count, money spending, video views, etc. The whole game improves with inlux of new, returning players
@@Chor-SeaOfThieves id like to think so. My experience was getting camped on by a 4 man crew. Switched servers and happened again. I didnt even have loot. I couldnt even enjoy any part of the game. Theres too many other games to play instead of getting griefed. Let us enjoy SoT. Learn the game, do tall tales, etc. Its not hating pvp, its hating getting smashed repeatedly by bigger groups. Solo lobbies or pve servers is a win.
To be fair it is against the idea of the game. Ur right it will not hurt it and rare needs money (this is the way they should do it not by adding emporium cosmetics every 2 days😂). Have fun on the new seas man
to me the cheating problem is unforgivable. it got so ridiculous that every encounter i had with another ship would end up with them not missing a single shot from a mile away. i havent played since.
I'm really looking forward to being able to enjoy this game again for the first time since season 2. All I've wanted since launch day is to dig up treasure without having to be paranoid of other players. (Im already passed lvl 40 in gold hoaders, and I couldn't care less that i wont progress)
@@Chor-SeaOfThieves I just don't like the PvP combat at all. I don't hate player interactions, I hate how many players seem to take it as a personal insult when I refuse to fight back. I hate that I can't explore an island and enjoy the world Rare created lest my empty sloop be set ablaze and myself spawn camped until my ship sinks because some random galleon saw an easy kill. I hate that I haven't been able to play a single Tall Tale or Adventure Story because I don't want to risk it being ruined at the last minute by a server-hopping reaper. I miss launch SoT, when everyone was too focused on learning the game to be mean.
To add to this I also hate how pvp combat is forced in a game where the combat is so clunky in the first place. Not to mention any pvp game shouldn't have weapons that lower your sails automatically etc Make it a proper fight with good controls. I'd rather go to apex or some other shooter for pvp thrills and do what feels best in this game, which is just general exploration and ambience
I think the limitations on PVE are too stringent, and those players will leave after a while when they realize how restrictive it is and we'll see an exudus of greifers that no longer have soft targets from the game as well. Like many many games before, if you center a game purely around PVP it kills itself. The Advance players filter the more bathed out until there's none left. This Game was originally sold as a sort of "social experience" and those people were filtered when "player interaction" became synonymous with PVP.
It's step one towards full PvE servers. When the new players spend time on safer seas then finally come to high seas and get pummeled by sweatlords, spawn camped and called homophobic and racist slurs quit in droves Rare will be forced to offer a full PvE option with full rewards. I still wonder why sweats are concerned with progression of other players. Progression has ZERO effect on anyone's else's game.
Good points, one other small detail most people have slept on was the fact that PvE Servers wont be introducing new content specifically for that mode either. For example Arena was a nightmare to upkeep because it would pull the dev's attention from the main game. But now its just a mirror of High Seas with features turned off. Very easy to maintain. So if it generates new revenue, doesnt take up much dev time to upkeep, then boom: more money to fix bugs, anti-cheats and high sea-first content! :)
Every PVP player who didn't like the addition of PVE servers has probably been in the situation of chasing a ship for hours because the other player just wasn't in the game to do PVP. PVE servers tend to greatly improve the overall quality of PVP. The only people I see being harmed by this change are toxic "noob hunters".
I like how one of the things you commented on was "More engaging combat, now I wont just dumpster people and actually fight those who wanna fight or put of a challenge". You do realize 90% of the reason people are against the safer seas update is that they WANT an easy win, they don't play SOT for fun pvp fights or adventure they play SOT simply because they wanna bully and ruin other peoples day. And if you say that isn't the case it really is, look at the game called last oasis, that game community was so toxic they went as far as bullying the devs during a promotional live stream for the game saying racial slurs and cheesing the devs while killing them over and over, while the devs tried to show the new content, now you can say it was the devs fault for doing so on a live server and yes you'd be correct however it just goes to show how toxic the player base was and it ultimately killed the game. In SOT is is the same, almost every time I play I end up getting chased for an hour while I have nothing and just wanna experience the PVE content, you even said it yourself the game has a drought of updates for what was it, 7 months? Well you always have PVP so why need knew content? Oh ya PVP is only 5% at best what SOT is about while the other 95% is all the PVE content. I just wish rare went full on PVE co-op with upgrades and progression instead of keeping that unlock due to PVP balance. And what is even sadder is that the only excuse people have that the game needs PVP is that the name of the game is sea of THIEVES which is a very poor excuse. Even you a PVP content creator started the video off saying the game needs a "big" *insert vine boom sound effect here* update/patch/content boost since it's been 7 months understands the game needs more content which will most likely be PVE content. Maybe if SOT had a opt in opt out PVE setting it would be better because that way I can at least consent to having my day ruined.
Im excited for safer seas. I been playing SoT off and on since release but kinda fell off cuz PVP is annoying af when you are trying to do literally anything else.
my main worry about safer seas is that goofing off might die. Sounds silly I know but, if lots of people leave to safer seas, I feel that a lot of players who will stay in safer seas will be pvp tryhards (not saying wanting to do pvp in high seas is bad) will try to kill me and my buddies who sometimes want to just goof off and interact with other players, and I'm worried that we might just get killed on the first "hello"
Guess why so many people have left the game already..exactly because of that. People instantly started PvPing. From a game that and i quote an Rare employee: "..having these rich PvE adventurers, while having the POSSIBILITY of PvP encounters" it has become a game were its just about PvP. People are not even starting fights over loot..they just fight without any sense. So High Seas has basically become a huge Sea Dogs Arena.. I think Safer Seas should just be the same as High Seas, but without PvP. Would be interesting to know where most of the players would sail on. The Sea where you just fight for nothing or the Sea where you can interact and play together..
Why would "pvp tryhards" want to play Safer Seas? Do you mean griefers? 'Cause griefers will still be in High Seas. What do you think happens now? I've met 1 person who didn't eventually sink me, they were a noob kid who I helped. Everyone else has just sunk me, no goofing off to be seen. In fact, most just wanted to stop me from having fun. Many of them said exactly that when asked.
Just in general the playerbase has enough capacity for a new mode, I checked the player count the other day at 3 am and it was 13k for steam alone, I’m sure Xbox has even more players than steam. The game can have multiple major game modes and you’ll never have issues finding people
I don't see why people see PVE as a bad thing. PVP'ers will still be playing SoT. It will just be easier to find them and keep fighting them. With Safer Seas at least people will still be playing SoT. I only came back because of it after 2 years of not playing.
I agree with your thoughts on that. You managed to ignore the drama and dig into the details of the actual change. What I disagree with you on is the usage of lowered graphics. As a content creator it's really hurting the game. New players come to your channel / stream and this is their first impression of how the game looks like. It looks like shit. If you're doing this too cheeze-see people in the water, please reconsider. I bet you love the game and want it to grow. You can do better, I believe. Good luck!
The problem with half of the PvP community is that they don't like to PvP. They like to just win against newbs.While some of us love a challenge on PvP most of the others prefer destroying newbs, think that they are pros and cry about cheaters when someone better than them sinks them. Safer seas will be nice, specially for some of us who want to complete all the PvE commendations without haing to deal with PvP (like fishing or tall tales) and a nice way of making High Seas a more active mode than just sailing around for finding a reaper brig running away all the time because they don't want to loose their great loot pile (they just got a seafort worth of loot).
Heck, I'm at pirate legend and I still despise PvP. Any time someone tried to attack me, I made it my goal to make it as unsatisfying as possible for them.
@@Chor-SeaOfThieves Yes, I quit playing a while ago because I felt like I couldn't enjoy it when I have to be "always on" so to speak when it came to other players.
When guilds come out it will be 7 months since season 9. When Skull of Siren song does it will be 8, when safer seas come out it will have been 9 months. Also thank you! :)
@SnakeLordProductions Ah fair enough. It's a good amount of content but considering how little content season 9 had, and how long we had to wait for season 10, it doesn't seem like much when you look at it that way.
@@Chor-SeaOfThieveslet’s be fair this stuff isn’t that good. I’m kinda excited for guilds something new to work for but it ain’t content. The new voyage is meh it isn’t like veil because the new voyage is old stuff with new wrapping paper
And i was thinking that now i could start playinng this game when PVE servers comes.. but if everything is gated to be in pvp server no thx.. fuck this game.
Fact 1. The current safer seas is a cop out. Fact 2. If you’re against a 1:1 safer seas, you’re the reason the game is dying and just want to farm noobs or people not as good as you. Fact 3. No one cares about you being good at PvP in a pirate game, they care about whether or not they can have fun. Fact 4. More than half the player base finds PvP not fun. There’s the flaws, let’s all get on the same page, come together as a community and save the game or it is going to die, is has been dying and will die if we keep arguing. Give people what they want and right now, the only thing left is PvE servers 100% gold and experiences and events.
Arena died because people DON'T want PVP; they want to grief. Hourglass died because people DON'T want to PVP; they want to grief. Either SoT starts respecting PVE'ers, or it WILL die.
My take on the PvE servers is they are not good with the current way they were added. I say this as someone with 10k+ hours, all commendations completed and competed in PvE tournaments and PvP tournaments at the higher level and won both kinds at some point. Also have played since launch. The main problems: Earning progression and achievements. Lack of preparation for new players for when they will want to progress past the cap. Lack of content for the streaming and video making side of the game (which is very important.) The potential to completely ignore the state of PvP and cheaters if focus falls from the main side of the game. The first problem: Earning and progression. The only thing in the game and the end goal is earn cosmetics, any way you look at the game and anything you do in it is for cosmetics or ticks commendation boxes and this is inarguable. So therefore the only reason to play the game would be for either the aesthetics or the grinding. But the grinding would have little to no meaning behind it. So the only way to make the main reason to play the game still mean something would be to add pve servers but make it specifically give no gold, commendations, or achievements. This already exists though and it's called private servers but they are locked to where only sea of thieves official partners can host them. The second problem: The lack or preparation new players will have when they want to progress past the cap. Some argue that the PvE servers are a safe space to help new players learn the game which can then lead them into the "high seas" but this just simply won't be true. The way it works now is new player goes with no experience and sinks to someone who does have a small/medium/or large amount of playtime because they are more experienced then the new player trys to get better/keep trying or they leave. What will happen after the update, new players will go into safe seas get to level 40 and then want to get pirate legend and go the high seas to progress further and then run into someone who has little/medium/ or large amounts of pvp skills and still get ran over and either try again or leave the game. But this time they had some of their time wasted progressing to realize the game wasn't for them and they already capped out for the portion they wanted to play. New players will still lose if they have no pvp experience, this won't change their chances of winning because they never PvPed and just gives them false hope and wastes their time. The third problem: Lack of content for streaming and the video making side of the game. This is so important i can not stress this enough, no game has ever lived if no one wants to watch it or have fun getting into it. Most of the people i know got into this game because they saw some sort of streamer they liked play it or a UA-camr they watched make a video on it and it peaked their interests enough to play. The main content for the game is either PvP streamers or content streamers being through interactions or how they they play the game. With the lack of new players in these servers content streamer will only have the interactions with mostly sweaty players or people who wont reciprocate the roleplay because all of those players went to PvE servers to enjoy it more and then the PvP streamers or the people who win most of their fights and stream it and people like to watch that will now run into less boats overall that are carrying loot or a reaction to losing, which kinda sounds scummy but that's what a lot of people enjoy watching. They want to see the other people losing and they watch streamers for that. Without streamers and UA-camrs any game dies and this will lower the overall content side of the game that people enjoy which is seeing new players and having less sweaty interactions. The last reason i could think of for now is that the game could completely abandon the idea of the adventure mode of the game and ignore fixing thing in it or ignore the cheating problem. Some people might think that it would be extreme for them to remove adventure but I'm telling you it probably has a chance depending on how the update is liked or disliked. They have done this in the past with removing arena and this is comparable because the reason they removed arena was because it was played by a small percentage of players
I think that the PvE servers will indirectly give content creators more content for the reason that there will be less boring interactions with people that don't know what they're doing. As well new players aren't restricted to safer seas they can do high seas at any time. And honestly I think that if new players have up to level 40 to not get dumpstered by pvp players they will more easily get attached to the game within that time then may consider doing high seas and be willing to deal with the player interaction. 🤷🏼♂️
And I do get that some people think 40 levels is not a lot which you are right if you're good. But these are new players. It would take players like me or other sweats like less than 6-7 hours to hit 40 in some factions but it takes these players weeks in the normal seas so in the safe seas you are taking them out for probably close to a month or more. Which at that point they are going to realize when they want to progress past that point of 40 that the game might not be for them since it involves other players interactions that you can't control in the high seas which I think we can agree will be equal to a new a separate game.
@LogicICore At the end of the day whether this is true or not. It will better sort the player base than it currently is for more optimized enjoyability for everyone.
@@Chor-SeaOfThieves and I do think that it will be more content for a specific set of streamers. Mainly the more pvp focused ones which is good and stuff but there is also a ton a casual streamers that lose a bunch of content from new players. I've sailed with a couple of streamers similar to that where I just shoot them of to a boat and they talk with players well I drive to a pvp interaction or another boat because I'm more pvp oriented.
Saver Seas could solve the issue with "feeling save" by inceasing the possibility of being chased by Skeleton Ships based on the amound of loot and players you have on your ship. Maybe introducing Flame Heart NPCs that spawn on a random position on the map that will try to hunt you. The more loot you have (more players influence the possibility), the bigger/more ships will attack you. (maximum of 2 ships I gess but you need a crap ton of loot to get 2 ships hunting you or 4 players) Also allowing the players to activate this option should be a thing. (Being off by default is good too)
Why is it that everyone seems to want PVE'ers to just not have fun or feel happy? Do you have some sort of gaming sadism fetish? Do you get some kick out of ruining someone's fun? WHY would you want someone who just wants to be left alone to PVE to feel crappy? What's the point?
More money creating more resources for a firm like rare to use does not lead to better management of said firm. This is due to diseconomy of scale which occurs when a firm has so many departments the cost required to manage said departments becomes greater then the cost to maintain the service the firm provides. If you have every dealt with customer service for a large firm you will directly see this occur where your constantly having to deal with multiple departments with conflicting directions this is a massive contrast when dealing with someone peer to peer within economic exchanges.
@@Chor-SeaOfThieves Departments forming are needed for a firm on the scale of rare in order to manage all its resources which in term result in these issues the skills of who manages the firm is not relevant. The problem is not a result of good or bad management but the scale of the amount information one has to manage in the firm.
For a time, me and my friends enjoyed our times on the seas, but when the influx of cheaters and “sweat lords” about two or three years ago, they have left especially after all the times they booted up the game, within 5-10 min, they get dunked on. Now I can sail with them again as they expressed interest in coming back, and can show them a lot of the new stuff in the process like the forts and tall tales!
I totally agree with the points you made. And im glad how you broke it down to such a well detailed explanation. I quit the game over a year ago because i finally got tired of trying , and failing miserably, to improve on pvp. And more so when i try to mind my own business, only to get a rude interruption. Now that safer seas is coming, i feel that the game can flourish more, just as you explained. Now i finally have a reason to get back in the game that i once loved.
@@Chor-SeaOfThieves most definitely! I already took the time to redownload the game and get it fully updated. I wont lie, i really missed my lodestar collection, my pet fox, and most importantly the beautiful sea skies.
I personally don’t want to PVP. If I do, I will do hourglass, but for the most part, I just solo sloop, and if I get attacked just scuttle because I know I can’t win, but I will not be going to the safer seas because of how much they nerfed it
Ya overall I think we will be seeing higher skill average on the high seas now, which I like because maybe I'll play the base game more again. Lately I only play hourglass
Im slowly working towards how to be better at pvp. Wont be going to safer seas since so close to pirate legend. Any tips on gettin gud as a solo player would be helpful
The cap being at 40 is a prelude to the level cap being raised to 100 and of course potentially prestiging. I can’t imagine Safer Seas ever going past 40.
I am a new player who brought Sea of Theves for the Safer Seas update near the end of last year, after about a week of playing i moved to the high seas because I wanted a sloop of my own and play the game without the money/reputation cap. I've lost most my pvp encounters out of a lack of experience but I've not been upset as i accepted it as apart of the game, and at least try to put up a fight. I still have fun and savor the thrills of doing content with that idea i gotta fight for my loot, while enjoying some non violent encounters with others. I wouldn't have even tried the game without safer seas as i wanted to play just pve initially, but i fell in love with the game enough to want to play the main mode, regardless of knowing that would mean i had to be ready for other players.
the one thing that makes me hate this game is the players who spawn kill you even if you have no loot they just do it over and over again while being toxic about it and the only way to avoid them if you aren't a good player is to sign out and re-join another server and hope that it doesn't happen again.
talking about buggs like 5 min ago i got a long blackscreen after winning in hg, so i restarted the game and when i joined back in i suddnly won and afterwards i was stuck underwater without being ablo to go anywhere, scuttle or dive
Rare has money though, and if their playerbase sky rocket they hire more people sure but that doesn't mean that they'll suddenly fix hit reg and all the issues the "hard core" player base have raised a long time ago. They might just create a new team for another Tall tale IP and or emporium stuff. I do wonder though if safer seas will share the server load with the normal game mode, perhaps leading to more hitreg and server rerlated issues if there are a ton of PVE players that you can't interact with but still increase the load. Sorry to be so cynical, it might just all work out as well. Who knows.
Veteran Players and High Ranked players made the game for us new ps5 players literally unplayable. Safer Seas is a blessing to explore the game for what it is. Unfortunately for only 30% value of loot and XP. It forces us back on the high seas to get 100% value for stuff.
Check out some of my guide videos such as my solo slooping guide. Should help you improve your skill to better deal with more experienced players 😉 ua-cam.com/video/ggwmLK-C9k8/v-deo.htmlsi=uKJdSXTLUvEto-Qk
Ill be honest, Im a pve player and I wanna get into pvp, and sure practice makes perfect. but I'd rather not get vaporized every 2nd fight by someone who's been playing non stop since game launch, its the main reason why I never pvp anymore and why I rarely play anymore. So All I hope thats added/changed to the Safer Seas is the ability to invite additonal ships! Id rather hone my muscle memory against people I know rather than sweats who'll instantly kill me.
The main thing I'd recommend while learning is expect to fail. And realize that these failures are the stepping stones to success. Rather than letting failure get you down. Enjoy the fight itself and take each failure as a lesson to continue to get better. Best wishes 🙌🏼
Rare is constantly fixing bugs. If that's all they did we wouldn't have gotten all the features that we have now. I'm not saying that bug fixes aren't important. Occasionally it becomes an unintended feature like the advanced sword dash and rowboats being heavier than ships. There's also varying levels of priorities from the high level game breaking bugs all the way down to bugs that are either extremely difficult to reproduce or so minor that there's no rush to fix it. Every update either reintroduces a previously fixed bug or some bugs of its own. Bug fixes will continue but should not be expected to stop updating the game with more story and good features.
This feels good as an option especially to lower server storage on the PvPvE servers and also make a great way to practice and hell be useful for content creators to make videos and recreations
but i woulder how the kraken gonna work and the meg they gonna be more common in pve server nah? so having the recomendation would thecically more easyer right? (especially the kraken and shouded ghost recomendation)
@@Chor-SeaOfThieves like regular amount of loot, xp, leveling system, fotd fotf, etc just normal servers but like in a solo lobby. Maybe even a decrease like in gta 5 solo servers. I think the SoT community obsessed with the PvP concept of the game and thinks you have it have it to enjoy the game when there’s so much more to the game than just PvP
I was playing a few years ago with some friends but i started new with my siblings right now and i love when there are kind people just interact for fun with us more than that hardcore pvp player fucking us up and we don't know what we are doing, we always loose against duos💀💀
Lmao hilarious how you think other behave, everyone complaining about pve is the kind of player that hunts newbs and since afk ships or kill ppl that are fishing for no reason, they dont want a game full of ppl that knows how to fight they wanna prey on the weak, tbh is the only reason some play to feel so big and strong ooh look at me I sunk 3 noobs and they got so triggered Hahaha Im so badass 🙄
I'm all for safer seas. If newer players can learn the game in safety, then they should also be able to familiarize themselves with world events, which should make for some great encounters. I am not skilled enough to go after a fof, mainly because I play solo, but I still go there just to see what kinds of shenanigans I can cause. With even more players at the fort, I'll have even more opportunities for some sneaky keg shenanigans
@infinitypeaches3329 Like I say in the video, they'll learn the basic mechanics of the game as well as the PvE, the main thing that wouldn't be learned is player interaction aspects of the game. As well new players can still choose to do high seas instead of safer seas if they want.
@@Chor-SeaOfThieves what do you learn about pvp by doing exclusively pve? are people going to smack people with their shovel and dig holes in their ships by doing some ebic insane chest digging skills? there should atleast be a basic tutorial on how to defend yourself and fight, this entire gamemode should have just been an update on maiden voyage
Day one here. even at pirate legend there are nights where i just wanna grab a bait box, head to an island and literally fish chill and smack some skelly boys. Its literally chill mode. theres literally NO downside to this idea. The only ones pissed seem to be the PVP or nothing group. Calm down. Let people play their silly pirate video game how they want! Im actually gonna go out on a limb and make a guess. BECAUSE of safer seas, the player count is going to go up by a quarter to a third. NO, not players for Pvpers to kill. Players of the game in general.
i always love when people chase me when i have no loot its funny then i stop and like enjoy sweats after ive used up all supplies and have nothing for them
Why would you run if you have no loot.... you literally have nothing to lose. Unless you had a higher grade emissaries flag, which is loot for pvp players.
@mountainrogue3448 you mean like solo lobby in gta where you get full award but if you play in full lobby you just get bonus lol make it make sense. They made safer seat so nobody plays it lol and I know they said it's for new players but their isn't that many new players so they made it for no reason
I think the biggest misconception is that SoT is a competitive game, which it is not. It is not dead, it is just dead to people trying to put competition into the game. The vast majority of players isn't skilled or interested in this kind of pvp. Safer Seas will not kill the game, and it might help with concentrating more PvP oriented people to be on the high seas. But the game would be much more inviting to newer players if the competitive players wouldn't all be a bunch of assholes.
Over time it will weed out a lot of the pimple popping sweat lords which will make the game better for everybody. PVP is not the problem with this game, it's when PVP takes on the form of harassment that turns most of us off. I just installed it again after two years away and am looking forward to having the option to play how I want to play. I will be enjoying a little bit of both!
The one benefit that I think is often missed is that the portion of the playerbase who cannot psychologically handle sinking to PvP will no longer be on the shared servers. Some of those get really really toxic, and I won't miss them. Though it is funny to sink them...
@@Chor-SeaOfThieves I had one try to bribe us with their female crewmate the other day. "We have a girl, come hang out with her instead of sinking us!" Like...what? In what world is it normal to try to pimp out your crewmates. Our rockstar boarder is also a girl, and they really did not enjoy hanging out with her. BTW, your sloop HG videos helped me a ton in getting started in SoT as a relatively new player who joined for the PvP. Went from a completely fresh swabbie to on the cusp of my first curse in less than 2 months because of it. Thanks for that and if you ever get a chance I would love to see one for brig and galleon.
I think people are panicking for absolutely no reason, safer seas is a massive nerf and doesn’t benefit anyone unless your new and I really don’t think it’s going to have that big of an impact on high seas and I don’t think PvE players are going to flock to safer seas like people seem to think 🤷🏻♂️
About the 30% of the grind... When i looked for groups to do fishing with I met plenty of randoms that were like "I hit HC lv 40, I'm almost done with the leveling.." Me and the veteran fishermen "You poor summer child"
lol, imagine starting in Safer Seas to get to HC 40, then going to High Seas to get to lvl 50. Then jumping back to Safer Seas to get Legendary Hunter of the Sea of Thieves. 😂
@@legion1te its fairly doable... if you kept some of the easier commendations... on higher levels with any companies you're best off going for commendation finishers over just generic quantity.
Some people say that when Safer Seas player move to regular sot they will ragequit when they get killed by sweat lords, this is basically what is happening now. I think giving new players a playground to learn the game will help newer players be better when they go to High seas.
I don't have a problem with there being a PvE only mode, but it affecting the adventure mode progression is just a weird design choice. Hourglass is a PvP only mode that came with two unique factions, but Safer Seas will just be leveling the usual Adventure mode factions.
The funny thing is, Hourglass used to be Arena. But, Arena died because nobody wanted a fair fight. Guess how Hourglass is doing? It's full of griefers and cheaters. Not surprising.
@@Chor-SeaOfThieves The entire game unlocked on private servers. People say it will never happen but right before the game completely dies they will turn on full pve servers. I have no doubt about it. Player counts will fall and fall and pve guys will hit 40 and fuss and fuss until ..... Boom.... Full pve game. It's inevitable.
I wanted Solo servers. It'll make the core games servers full of players that want to play the old school way. We'll atleast it would have. Rare dropped the ball on Solo servers too by making it take 8 hours to sell loot that already at a 70 percent decrease in value. The main game features aren't available in Solo though so you'll still have those players that don't want PVE on PVP servers.
I would agree with “it would be fun for people who enjoy PvP” but me and my friends still wanna play with PvP but not get smoked by people who are much better then we are
I ran into 2 new players on a sloop just a couple of days ago, they had lanterns on, no cosmetics and full anchor with sails down. Very obviously new players. I waited for them to complete a shrine and spent the next 20 minutes chatting with them and teaching them how to play. A sweatlord sloop then came straight at them at an outpost, spawn camped them 4 times then sunk them. Both of the new players sounded like they would legitimately quit the game after that, and I don't blame them. With the lowest ever number of players on Steam charts, hyper-aggressive PVP community that often (Not everyone) talks down to you for liking PVE and Rare's complete lack of a substantial tutorial. I really don't blame them.
@@Chor-SeaOfThieves I hope so, I was captured by Sea of Thieves the moment I saw someone play it the first time. Seeing them do SOMETHING just anything to try and save the potential of this game is enough for me to give a thumbs up.
happy to hear an pvp player actually be like ''yea.. Safer seas is good'' Seen so many people complaining about Safer seas being horrible and it will kill the game.. When I see it as you just explained.. Servers are going to be much more active now and more people are going to fight. me personally I will only do safer seas for tall tales or fishing.. and maybe if I just want to chill with friends.. other wise its high seas all the way.
@@Chor-SeaOfThieves true.. the SoT community have been so hell bent on the idea that something like safer seas would be horrible for the game.. when in reality its good thing that they add it. I remember when World of warcraft added The Warmode to the game.. which if you don't know, is an feature that you turn on if you wanna have PvP enabled for yourself, it gives higher exp and rewards then if you play without it.. it was seen as bad in the beginning.. but in reality it was an amazing feature added. The only ones that got mad about it was people that liked killing low level player. So pretty sure the same will happen for Sea of thieves.. in time people will understand that Safer seas is an good thing, and the only ones that will be still mad over is are those that liked to sink noobis.
@Chor-SeaOfThieves but it's players like that make me stop playing sea of thieves I don't know why rare just didn't make so depending on your ship u go in a server with people using the same ship its more easier dealing with 2 people than dealing with 3 or 4 on a ship
@@Chor-SeaOfThieves ye but think about it how many times have u seen a 4 person galleon targeting only sloops and running away from brig and other galleons I've seen that kind of play too many times
It seems like ultimately, this should be good for everyone. All new players will have a safer space to play and learn. And the seasoned players should see some beneficial changes as well. Thanks for the clearer explanation
i think this is a point that many of the diehard pvpers completely ignore. Safer seas is meant to allow people how to learn NAVIGATION. They seem to think that pve servers are bad because it wont train players for pvp. like, yeah that's the point. they have to learn how to use a boat first.
@@exi8550most diehard pvp players don’t care about people learning pvp they usually only wanna target weaker players that’s why they are so annoyed about this they lose there easy target and now they will be forced to fight other good/better players
Is it that hard for you to grasp that some people want Safer Seas so they don't have to game with you? Is it that hard for you to grasp that some people just do not want you around?
Personally don’t like it because players need to learn the game correctly. Rare handled it well but a lot of people will just run there forever. I also wish that there was absolutely no commendation progression over there. I will say I like it because I think most of the reason for rare making generally awful updates (I mean come on season 9 and 10 just were not it) is because they were pretty desperate to save the game and that made them treat the game wrong, so when people start coming back for safer seas rare will start giving us good updates again
Even if players do permanently go there, I personally don't think it matters. Each server doesn't need many players to be full. Servers won't die because of players sticking to safer seas. The only reason servers even feel dead right now is because so many new players that don't know what they are doing, as well as people doing tall tales, etc. fill up the server and make it feel dead
I am afraid that there will be less friendly interactions. Its great to fight but sometimes finding crew to playing shanties together or even new players to help them with their first steps is what I want.
I think there will still be plenty of friendly interactions. Because there are plenty of experienced players that play this way and would want to do high seas over safer seas.
There's nearly no friendly interactions now as it is. I've had ONE friendly interaction in the whole time I've played SoT. ONE! And that was a KID who was COMPLETELY NEW and needed help. EVERY. SINGLE. OTHER. PLAYER. JUST. SUNK. ME. Most of them even admitted, when asked, that they only sunk me: TO. STOP. ME. HAVING. FUN. That's it. Just to make me feel crappy. Great community.
My fear is Safer Seas getting so popular that this is just a slippery slope since they will be making a lot of money off new people and the emporium there.
Why would that hurt the game? They'd still be making money and people would still be happy. Why would PVP'ers buy more stuff in the emporium? That makes no sense.
I hope that rare give aome form of reward and cutscene for players who reach level 40 while in the saferseas. The pirate lord comes out can congradulates them on their progress and encurages them to set out on the highseas to become one of his pirate ledgends. Because the only way i learned about becoming pirate ledgend was from intercrew communication.
I like the concept of Sea of Thieves but its execution is absolutely horrible. PVE gameplay sucks enemies are damage sponges and the fights are not dynamic or challenging in the least just spam damage to the boss and avoid the minions. I mean seriously add weak points or something that let you stun them or weaknesses to certain types of weapons. Currently its literally "surround it and hit it until it dies" level of strategy PVP gameplay sucks no headshot damage multiplier, crappy hit registration, lack of weapons, lack of a basic perk system to customize your fighting style, and that "getting good" is literally just learning to glitch exploit. Its as barebones as you can get. When it comes to combat the only saving grace is the ship to ship fighting that actually feels decent. Roleplaying sucks because the moment a PVP crew sees you they will instantly try to harass and sink you even if you tell them what you are doing and refuse to fight them. Seriously how do you fumble a concept this bad? Outside of the games dedicated fanbase nobody plays for long. I only play a few weeks a year just to see the new content and check if things got any better. I mean hourglass was fun for a bit until they broke it. At least with Safer Seas you can enjoy a laid back sailing simulator and have actual RP.
I find this “hate” of new players expressed at the beginning of the video, rather toxic and a clear explanation on why PVE servers should give players the same amount of gold and reputation as higher seas. Not many players being them new or returning, are ok on dealing with such toxic crap only because someone wants to make a video.
Isn't it the same someone coming from safer seas to high seas and not knowing the PVP aspect as someone brand new not knowing the PVP aspect? Actually, its better. At least they know how to play the game, drive the ship, repair, the will most likely have fought npc sloots and gallons which is an introduction to naval combat. I see safer seas as a proper tutorial. We all know that the maiden voyage only explains like 5% of what you need to know. These safer seas player's will only need to learn to fight ppl change their tactics and such. Its similar to LoL or Counter Strike that have bot matches for ppl to learn the game before they jump into PVP.
100% I talk about this a bit in the video. I also think it's good in that new players can choose safer seas or high seas and the ones that choose safer seas because they are scared of pvp will more easily get hooked into the game and potentially play high seas at a later point.
Let me know your thoughts on the topic! 👇🏼
Player interaction shouldn't be a problem if it's a multi ship friends only server. It will allow friends to tdm giving them some pvp practice.
@ianbelletti6241 It's only one ship on the PvE servers though 🤷🏼♂️
Love the video! You shared some great points, and the B-Roll was very entertaining. Also, as a side note, I appreciate when content creators use a face cam. You earned my sub!
@legion1te Thank you! Glad to hear this. What was your favorite point?
@@Chor-SeaOfThieves that's sad because their notice made it sound like it was a multi ship server. This would have been closer to the private servers we've been wanting for a long time. Private servers have been in a beta state and open only to select creators for the longest time. As usual, something sucks when they decide to add an element that messes with pvp. The hourglass element sucks because they tauted it as being an open world element but rather than getting big battles you're stuck in a tiny circle. Arena sucked because they had a capture the flag type game but people were focusing their scoring on damaging ships rather than fighting for the intended goal due to how it was scored.
I play sea of thieves with my kids. we are not grinding anything just playing as pirates in this amazing pirate world. I love that there will be a place to do tall tales with them.
Definitely a great benefit to the coming addition of the safer seas, being able to do tall tales 🙌🏼
Yeah Tall Tales is exactly what I'd use the PVE servers for. It's really annoying having to go stand around at an NPC that has long dialogue while my ship is a sitting duck. The amount of people that sink my sloop and make me have to restart a particular part of a tall tale is really annoying. Otherwise though I'd still be on the normal servers. I suck at PVP but the danger of PVP makes the game more interesting.
Playing SoT with my parents would have been an amazing experience. Sooo jealous.
@@MattyJ55046 For real!
I think the downside with pvp is that a lot of pvp players purely just want to take advantage of newbie player's lack of skill or knowledge to do anything in the game, with these two types of servers, pvp players will now be able to fight higher skilled people, or at least people who are more likely to fight. This will result in them getting a challenge instead of everything being easy for them
Should be good
Until they get tired of actually having to try. Skull of Sirens song was dead on arrival because it can be done so quickly it isn't worth putting up a fight for it. People doing it are highly likely to just let an attacker have it than to stay and fight for it. And people that are attacking aren't the ones actually doing the event from the start, they are the player group known as 'to stupid or lazy to be bothered', better to let others waste their time while I do nothing and get the reward types.
I have to agree it looks like the PvP players who a crying over the PvE severs are the ones who are just noob killers . And now there is more of a chance they will get into a fight with players that Can PVP not some poor lonly player trying to learn the game and gets sunk by a galleon with 6 players then they rage quit the game .
That’s exactly why I stopped playing the game because it’s hard to get good when nobody lets you
Now I can actually learn the mechanics of the game
All PvP'er who are saying its bad, are used to kill people who don't like to pvp, now you fear you have to deal with the real pvp'ers. "not saying you are one of them, is general statement" personally i'm reinstalling the game now, PvE here i come.
I myself like actual fights, so it's good
I agree. Being dunked on by sweat-lords and cheater is not fun, this new game mode will attract more players and players who quit the game. Not everyone wants to put in hundreds of hours to dominate servers, some of us just want to kick back for a couple of hours and play a fun game.
I find the people who most oppose these changes are the griefers who won't have nubes to dunk on to flex or create content for their videos. Choice is a good thing, this addition to SOT is nothing but positive.
🙌🏼
Exactly! :)
I played solo at launch and never returned. I am returning for pve servers. Exactly how is getting more players like me, or new players hurting the game? Lol
Every new player grows/helps SoT. Player count, money spending, video views, etc. The whole game improves with inlux of new, returning players
Exactly! New players are a benefit to the game. Do you think you'll eventually play high seas?
@@Chor-SeaOfThieves id like to think so. My experience was getting camped on by a 4 man crew. Switched servers and happened again. I didnt even have loot. I couldnt even enjoy any part of the game.
Theres too many other games to play instead of getting griefed. Let us enjoy SoT. Learn the game, do tall tales, etc. Its not hating pvp, its hating getting smashed repeatedly by bigger groups. Solo lobbies or pve servers is a win.
@michaelturner2940 Glad to hear that you have interest in trying more of the game because of this! :)
To be fair it is against the idea of the game. Ur right it will not hurt it and rare needs money (this is the way they should do it not by adding emporium cosmetics every 2 days😂). Have fun on the new seas man
to me the cheating problem is unforgivable. it got so ridiculous that every encounter i had with another ship would end up with them not missing a single shot from a mile away. i havent played since.
Ye it got pretty bad, it's why I've barely played lately
I'm really looking forward to being able to enjoy this game again for the first time since season 2.
All I've wanted since launch day is to dig up treasure without having to be paranoid of other players.
(Im already passed lvl 40 in gold hoaders, and I couldn't care less that i wont progress)
What would you say makes you not like the player interaction?
@@Chor-SeaOfThieves I just don't like the PvP combat at all.
I don't hate player interactions, I hate how many players seem to take it as a personal insult when I refuse to fight back.
I hate that I can't explore an island and enjoy the world Rare created lest my empty sloop be set ablaze and myself spawn camped until my ship sinks because some random galleon saw an easy kill.
I hate that I haven't been able to play a single Tall Tale or Adventure Story because I don't want to risk it being ruined at the last minute by a server-hopping reaper.
I miss launch SoT, when everyone was too focused on learning the game to be mean.
To add to this I also hate how pvp combat is forced in a game where the combat is so clunky in the first place.
Not to mention any pvp game shouldn't have weapons that lower your sails automatically etc
Make it a proper fight with good controls.
I'd rather go to apex or some other shooter for pvp thrills and do what feels best in this game, which is just general exploration and ambience
I think the limitations on PVE are too stringent, and those players will leave after a while when they realize how restrictive it is and we'll see an exudus of greifers that no longer have soft targets from the game as well. Like many many games before, if you center a game purely around PVP it kills itself. The Advance players filter the more bathed out until there's none left.
This Game was originally sold as a sort of "social experience" and those people were filtered when "player interaction" became synonymous with PVP.
It's step one towards full PvE servers. When the new players spend time on safer seas then finally come to high seas and get pummeled by sweatlords, spawn camped and called homophobic and racist slurs quit in droves Rare will be forced to offer a full PvE option with full rewards. I still wonder why sweats are concerned with progression of other players. Progression has ZERO effect on anyone's else's game.
I guess we will see how it plays out 🤷🏼♂️
Bingo my progression means jack to someone who has over ten million gold and has bought every cosmetic item in the game by now.
Quite simply, they hate the fact that other people have fun and they want to stop that. :)
Griefers just resent that others can progress and be happy.
It’s a pirate game mate not unicorn fun land.
@@orcadolphin4615 A pirate game that not everyone enjoys dealing with a sweat lord.
Good points, one other small detail most people have slept on was the fact that PvE Servers wont be introducing new content specifically for that mode either. For example Arena was a nightmare to upkeep because it would pull the dev's attention from the main game. But now its just a mirror of High Seas with features turned off. Very easy to maintain. So if it generates new revenue, doesnt take up much dev time to upkeep, then boom: more money to fix bugs, anti-cheats and high sea-first content! :)
This ☝🏼
Every PVP player who didn't like the addition of PVE servers has probably been in the situation of chasing a ship for hours because the other player just wasn't in the game to do PVP. PVE servers tend to greatly improve the overall quality of PVP. The only people I see being harmed by this change are toxic "noob hunters".
100%
If they have loot and/or an emmisarry flag. I'm chasing
I like how one of the things you commented on was "More engaging combat, now I wont just dumpster people and actually fight those who wanna fight or put of a challenge". You do realize 90% of the reason people are against the safer seas update is that they WANT an easy win, they don't play SOT for fun pvp fights or adventure they play SOT simply because they wanna bully and ruin other peoples day. And if you say that isn't the case it really is, look at the game called last oasis, that game community was so toxic they went as far as bullying the devs during a promotional live stream for the game saying racial slurs and cheesing the devs while killing them over and over, while the devs tried to show the new content, now you can say it was the devs fault for doing so on a live server and yes you'd be correct however it just goes to show how toxic the player base was and it ultimately killed the game. In SOT is is the same, almost every time I play I end up getting chased for an hour while I have nothing and just wanna experience the PVE content, you even said it yourself the game has a drought of updates for what was it, 7 months? Well you always have PVP so why need knew content? Oh ya PVP is only 5% at best what SOT is about while the other 95% is all the PVE content. I just wish rare went full on PVE co-op with upgrades and progression instead of keeping that unlock due to PVP balance. And what is even sadder is that the only excuse people have that the game needs PVP is that the name of the game is sea of THIEVES which is a very poor excuse. Even you a PVP content creator started the video off saying the game needs a "big" *insert vine boom sound effect here* update/patch/content boost since it's been 7 months understands the game needs more content which will most likely be PVE content. Maybe if SOT had a opt in opt out PVE setting it would be better because that way I can at least consent to having my day ruined.
Im excited for safer seas. I been playing SoT off and on since release but kinda fell off cuz PVP is annoying af when you are trying to do literally anything else.
🙌🏼 What do you mostly do in the game?
Exactly how i feel about it. The content creators that are complaining are the ones who can only get content from sinking noobs.
Facts, the content creators with a skill issue 🗿😎
my main worry about safer seas is that goofing off might die. Sounds silly I know but, if lots of people leave to safer seas, I feel that a lot of players who will stay in safer seas will be pvp tryhards (not saying wanting to do pvp in high seas is bad) will try to kill me and my buddies who sometimes want to just goof off and interact with other players, and I'm worried that we might just get killed on the first "hello"
Fair enough, I think it should be fine. Because there's plenty of people like that which would still play high seas.
Yes, but it will be much less.
I don’t think it will change a whole lot. Even people who don’t want pvp won’t want to play with the training wheels on
Guess why so many people have left the game already..exactly because of that. People instantly started PvPing. From a game that and i quote an Rare employee: "..having these rich PvE adventurers, while having the POSSIBILITY of PvP encounters" it has become a game were its just about PvP. People are not even starting fights over loot..they just fight without any sense. So High Seas has basically become a huge Sea Dogs Arena.. I think Safer Seas should just be the same as High Seas, but without PvP. Would be interesting to know where most of the players would sail on. The Sea where you just fight for nothing or the Sea where you can interact and play together..
Why would "pvp tryhards" want to play Safer Seas? Do you mean griefers? 'Cause griefers will still be in High Seas.
What do you think happens now? I've met 1 person who didn't eventually sink me, they were a noob kid who I helped.
Everyone else has just sunk me, no goofing off to be seen. In fact, most just wanted to stop me from having fun.
Many of them said exactly that when asked.
Just in general the playerbase has enough capacity for a new mode, I checked the player count the other day at 3 am and it was 13k for steam alone, I’m sure Xbox has even more players than steam. The game can have multiple major game modes and you’ll never have issues finding people
Exactly, servers are so small compared to the player base. And yes Xbox has wayyyyyyy more players than steam.
I don't see why people see PVE as a bad thing. PVP'ers will still be playing SoT.
It will just be easier to find them and keep fighting them.
With Safer Seas at least people will still be playing SoT.
I only came back because of it after 2 years of not playing.
I couldn’t care less about what the PvP community thinks about this. I’m going to enjoy the game and have fun and when I want to play PvP I will.
🙌🏼
I agree with your thoughts on that. You managed to ignore the drama and dig into the details of the actual change. What I disagree with you on is the usage of lowered graphics. As a content creator it's really hurting the game. New players come to your channel / stream and this is their first impression of how the game looks like. It looks like shit. If you're doing this too cheeze-see people in the water, please reconsider. I bet you love the game and want it to grow. You can do better, I believe. Good luck!
I use lower graphics on a bunch of stuff so the game runs as well as possible haha
The problem with half of the PvP community is that they don't like to PvP. They like to just win against newbs.While some of us love a challenge on PvP most of the others prefer destroying newbs, think that they are pros and cry about cheaters when someone better than them sinks them.
Safer seas will be nice, specially for some of us who want to complete all the PvE commendations without haing to deal with PvP (like fishing or tall tales) and a nice way of making High Seas a more active mode than just sailing around for finding a reaper brig running away all the time because they don't want to loose their great loot pile (they just got a seafort worth of loot).
🙌🏼
Heck, I'm at pirate legend and I still despise PvP. Any time someone tried to attack me, I made it my goal to make it as unsatisfying as possible for them.
Do you think you'll be using safer seas then?
@@Chor-SeaOfThieves Definitely. I just want to sail and hang with my friends.
@terradraca 🙌🏼🙌🏼 Do you see the addition of it coming potentially making you more likely to play more often?
@@Chor-SeaOfThieves Yes, I quit playing a while ago because I felt like I couldn't enjoy it when I have to be "always on" so to speak when it came to other players.
@terradraca Ah fair enough
10 month content drought, good vid btw, keep up with the good vids
When guilds come out it will be 7 months since season 9. When Skull of Siren song does it will be 8, when safer seas come out it will have been 9 months. Also thank you! :)
@@Chor-SeaOfThieves I was implying that season 9 basically added nothing
@SnakeLordProductions Ah fair enough. It's a good amount of content but considering how little content season 9 had, and how long we had to wait for season 10, it doesn't seem like much when you look at it that way.
@@Chor-SeaOfThieveslet’s be fair this stuff isn’t that good. I’m kinda excited for guilds something new to work for but it ain’t content. The new voyage is meh it isn’t like veil because the new voyage is old stuff with new wrapping paper
@captaingomez849 The voyage is the only main point of interest for me to be honest. But how exactly is it old stuff?
Sea of Thieves
Yes 🗿
Agreed 🗿
@@wiggally 🗿
@@Chor-SeaOfThieves 🗿
@@ToastLord2611🗿
And i was thinking that now i could start playinng this game when PVE servers comes.. but if everything is gated to be in pvp server no thx.. fuck this game.
What stuff would you want that regular servers don't have?
@@Chor-SeaOfThieves The problem is, Safer Seas should have everything that regular servers have, just no PVP stuff. It's very simple.
Fact 1. The current safer seas is a cop out. Fact 2. If you’re against a 1:1 safer seas, you’re the reason the game is dying and just want to farm noobs or people not as good as you. Fact 3. No one cares about you being good at PvP in a pirate game, they care about whether or not they can have fun. Fact 4. More than half the player base finds PvP not fun. There’s the flaws, let’s all get on the same page, come together as a community and save the game or it is going to die, is has been dying and will die if we keep arguing. Give people what they want and right now, the only thing left is PvE servers 100% gold and experiences and events.
Arena died because people DON'T want PVP; they want to grief.
Hourglass died because people DON'T want to PVP; they want to grief.
Either SoT starts respecting PVE'ers, or it WILL die.
My take on the PvE servers is they are not good with the current way they were added. I say this as someone with 10k+ hours, all commendations completed and competed in PvE tournaments and PvP tournaments at the higher level and won both kinds at some point. Also have played since launch.
The main problems: Earning progression and achievements.
Lack of preparation for new players for when they will want to progress past the cap.
Lack of content for the streaming and video making side of the game (which is very important.)
The potential to completely ignore the state of PvP and cheaters if focus falls from the main side of the game.
The first problem: Earning and progression. The only thing in the game and the end goal is earn cosmetics, any way you look at the game and anything you do in it is for cosmetics or ticks commendation boxes and this is inarguable. So therefore the only reason to play the game would be for either the aesthetics or the grinding. But the grinding would have little to no meaning behind it. So the only way to make the main reason to play the game still mean something would be to add pve servers but make it specifically give no gold, commendations, or achievements. This already exists though and it's called private servers but they are locked to where only sea of thieves official partners can host them.
The second problem: The lack or preparation new players will have when they want to progress past the cap. Some argue that the PvE servers are a safe space to help new players learn the game which can then lead them into the "high seas" but this just simply won't be true. The way it works now is new player goes with no experience and sinks to someone who does have a small/medium/or large amount of playtime because they are more experienced then the new player trys to get better/keep trying or they leave. What will happen after the update, new players will go into safe seas get to level 40 and then want to get pirate legend and go the high seas to progress further and then run into someone who has little/medium/ or large amounts of pvp skills and still get ran over and either try again or leave the game. But this time they had some of their time wasted progressing to realize the game wasn't for them and they already capped out for the portion they wanted to play. New players will still lose if they have no pvp experience, this won't change their chances of winning because they never PvPed and just gives them false hope and wastes their time.
The third problem: Lack of content for streaming and the video making side of the game. This is so important i can not stress this enough, no game has ever lived if no one wants to watch it or have fun getting into it. Most of the people i know got into this game because they saw some sort of streamer they liked play it or a UA-camr they watched make a video on it and it peaked their interests enough to play. The main content for the game is either PvP streamers or content streamers being through interactions or how they they play the game. With the lack of new players in these servers content streamer will only have the interactions with mostly sweaty players or people who wont reciprocate the roleplay because all of those players went to PvE servers to enjoy it more and then the PvP streamers or the people who win most of their fights and stream it and people like to watch that will now run into less boats overall that are carrying loot or a reaction to losing, which kinda sounds scummy but that's what a lot of people enjoy watching. They want to see the other people losing and they watch streamers for that. Without streamers and UA-camrs any game dies and this will lower the overall content side of the game that people enjoy which is seeing new players and having less sweaty interactions.
The last reason i could think of for now is that the game could completely abandon the idea of the adventure mode of the game and ignore fixing thing in it or ignore the cheating problem. Some people might think that it would be extreme for them to remove adventure but I'm telling you it probably has a chance depending on how the update is liked or disliked. They have done this in the past with removing arena and this is comparable because the reason they removed arena was because it was played by a small percentage of players
I think that the PvE servers will indirectly give content creators more content for the reason that there will be less boring interactions with people that don't know what they're doing. As well new players aren't restricted to safer seas they can do high seas at any time. And honestly I think that if new players have up to level 40 to not get dumpstered by pvp players they will more easily get attached to the game within that time then may consider doing high seas and be willing to deal with the player interaction. 🤷🏼♂️
And I do get that some people think 40 levels is not a lot which you are right if you're good. But these are new players. It would take players like me or other sweats like less than 6-7 hours to hit 40 in some factions but it takes these players weeks in the normal seas so in the safe seas you are taking them out for probably close to a month or more. Which at that point they are going to realize when they want to progress past that point of 40 that the game might not be for them since it involves other players interactions that you can't control in the high seas which I think we can agree will be equal to a new a separate game.
@LogicICore At the end of the day whether this is true or not. It will better sort the player base than it currently is for more optimized enjoyability for everyone.
@@Chor-SeaOfThieves and I do think that it will be more content for a specific set of streamers. Mainly the more pvp focused ones which is good and stuff but there is also a ton a casual streamers that lose a bunch of content from new players. I've sailed with a couple of streamers similar to that where I just shoot them of to a boat and they talk with players well I drive to a pvp interaction or another boat because I'm more pvp oriented.
Also I saw genju in there. Hi genju
Saver Seas could solve the issue with "feeling save" by inceasing the possibility of being chased by Skeleton Ships based on the amound of loot and players you have on your ship. Maybe introducing Flame Heart NPCs that spawn on a random position on the map that will try to hunt you.
The more loot you have (more players influence the possibility), the bigger/more ships will attack you. (maximum of 2 ships I gess but you need a crap ton of loot to get 2 ships hunting you or 4 players)
Also allowing the players to activate this option should be a thing. (Being off by default is good too)
Why is it that everyone seems to want PVE'ers to just not have fun or feel happy?
Do you have some sort of gaming sadism fetish? Do you get some kick out of ruining someone's fun?
WHY would you want someone who just wants to be left alone to PVE to feel crappy? What's the point?
More money creating more resources for a firm like rare to use does not lead to better management of said firm. This is due to diseconomy of scale which occurs when a firm has so many departments the cost required to manage said departments becomes greater then the cost to maintain the service the firm provides. If you have every dealt with customer service for a large firm you will directly see this occur where your constantly having to deal with multiple departments with conflicting directions this is a massive contrast when dealing with someone peer to peer within economic exchanges.
Bad management will always be the bottle neck. But as long as there's good management more money means more things can get done.
@@Chor-SeaOfThieves Departments forming are needed for a firm on the scale of rare in order to manage all its resources which in term result in these issues the skills of who manages the firm is not relevant. The problem is not a result of good or bad management but the scale of the amount information one has to manage in the firm.
For a time, me and my friends enjoyed our times on the seas, but when the influx of cheaters and “sweat lords” about two or three years ago, they have left especially after all the times they booted up the game, within 5-10 min, they get dunked on.
Now I can sail with them again as they expressed interest in coming back, and can show them a lot of the new stuff in the process like the forts and tall tales!
Awesome! Good to hear this will enable many players to come back. :)
ok but whos gonna do the PvE ing to get loot to fight over if the PvE players are on Safer Seas?
All the people that want gold and rep at a not reduced rate and the people that want to go beyond level 40, and Reaper/Athena players
@@Chor-SeaOfThieves u underrestimate PvE players
@@roko710 haha
I totally agree with the points you made. And im glad how you broke it down to such a well detailed explanation.
I quit the game over a year ago because i finally got tired of trying , and failing miserably, to improve on pvp. And more so when i try to mind my own business, only to get a rude interruption. Now that safer seas is coming, i feel that the game can flourish more, just as you explained.
Now i finally have a reason to get back in the game that i once loved.
Awesome! So I'd assume you're going to get back into the game once safer seas comes out?
@@Chor-SeaOfThieves most definitely! I already took the time to redownload the game and get it fully updated.
I wont lie, i really missed my lodestar collection, my pet fox, and most importantly the beautiful sea skies.
I personally don’t want to PVP. If I do, I will do hourglass, but for the most part, I just solo sloop, and if I get attacked just scuttle because I know I can’t win, but I will not be going to the safer seas because of how much they nerfed it
100% the high seas will still stay populated!
It’s gonna make the seas a lot more competitive, I just wish I wasn’t in college while it started
Ya overall I think we will be seeing higher skill average on the high seas now, which I like because maybe I'll play the base game more again. Lately I only play hourglass
Im slowly working towards how to be better at pvp. Wont be going to safer seas since so close to pirate legend. Any tips on gettin gud as a solo player would be helpful
The cap being at 40 is a prelude to the level cap being raised to 100 and of course potentially prestiging. I can’t imagine Safer Seas ever going past 40.
🤷🏼♂️
I am a new player who brought Sea of Theves for the Safer Seas update near the end of last year, after about a week of playing i moved to the high seas because I wanted a sloop of my own and play the game without the money/reputation cap. I've lost most my pvp encounters out of a lack of experience but I've not been upset as i accepted it as apart of the game, and at least try to put up a fight. I still have fun and savor the thrills of doing content with that idea i gotta fight for my loot, while enjoying some non violent encounters with others. I wouldn't have even tried the game without safer seas as i wanted to play just pve initially, but i fell in love with the game enough to want to play the main mode, regardless of knowing that would mean i had to be ready for other players.
🙌🏼
More players will keep the game afloat.
Definitely
the one thing that makes me hate this game is the players who spawn kill you even if you have no loot they just do it over and over again while being toxic about it and the only way to avoid them if you aren't a good player is to sign out and re-join another server and hope that it doesn't happen again.
Dislike for you putting yourself in the video. It should only be your voice or a animated character. Will not view channel again.
👍🏼
talking about buggs like 5 min ago i got a long blackscreen after winning in hg, so i restarted the game and when i joined back in i suddnly won and afterwards i was stuck underwater without being ablo to go anywhere, scuttle or dive
Gotta love it 🙃
Rare has money though, and if their playerbase sky rocket they hire more people sure but that doesn't mean that they'll suddenly fix hit reg and all the issues the "hard core" player base have raised a long time ago. They might just create a new team for another Tall tale IP and or emporium stuff. I do wonder though if safer seas will share the server load with the normal game mode, perhaps leading to more hitreg and server rerlated issues if there are a ton of PVE players that you can't interact with but still increase the load.
Sorry to be so cynical, it might just all work out as well. Who knows.
I guess we will have to see. Hopefully it's beneficial 🤷🏼♂️😊
I am sorry man but with that mic you just kinda sound like a AI version of you. I don't know why maybe it is just me. 🤣
Haha, it does sound quite different huh?
Great. I'll download the game again in December!
Veteran Players and High Ranked players made the game for us new ps5 players literally unplayable. Safer Seas is a blessing to explore the game for what it is. Unfortunately for only 30% value of loot and XP. It forces us back on the high seas to get 100% value for stuff.
Check out some of my guide videos such as my solo slooping guide. Should help you improve your skill to better deal with more experienced players 😉
ua-cam.com/video/ggwmLK-C9k8/v-deo.htmlsi=uKJdSXTLUvEto-Qk
@@Chor-SeaOfThieves Sure will thanks.
@@OttomanLebanon Of course! 😉👍🏼
This is a great way to bring back all the casuals that are sick and tired of being killed by sweat
Definitely
Ill be honest, Im a pve player and I wanna get into pvp, and sure practice makes perfect. but I'd rather not get vaporized every 2nd fight by someone who's been playing non stop since game launch, its the main reason why I never pvp anymore and why I rarely play anymore. So All I hope thats added/changed to the Safer Seas is the ability to invite additonal ships! Id rather hone my muscle memory against people I know rather than sweats who'll instantly kill me.
The main thing I'd recommend while learning is expect to fail. And realize that these failures are the stepping stones to success. Rather than letting failure get you down. Enjoy the fight itself and take each failure as a lesson to continue to get better. Best wishes 🙌🏼
Rare is constantly fixing bugs. If that's all they did we wouldn't have gotten all the features that we have now. I'm not saying that bug fixes aren't important. Occasionally it becomes an unintended feature like the advanced sword dash and rowboats being heavier than ships. There's also varying levels of priorities from the high level game breaking bugs all the way down to bugs that are either extremely difficult to reproduce or so minor that there's no rush to fix it. Every update either reintroduces a previously fixed bug or some bugs of its own. Bug fixes will continue but should not be expected to stop updating the game with more story and good features.
100%
This feels good as an option especially to lower server storage on the PvPvE servers and also make a great way to practice and hell be useful for content creators to make videos and recreations
Ya, even though it's for the most part an update I myself will essentially never use. Hopefully it has indirect benefits 🤷🏼♂️
but i woulder how the kraken gonna work and the meg they gonna be more common in pve server nah? so having the recomendation would thecically more easyer right? (especially the kraken and shouded ghost recomendation)
@@justebob hm I wonder
@@Chor-SeaOfThieves damn I just saw all the mistake I made in my comment my bad about that😅
@justebob Haha that's fine
whys this mf so jacked
Cause I'm in the gym 6 days a week! 😉😂
If they made safer seas more of a main server I would play SoT so much more
What exactly do you mean?
@@Chor-SeaOfThieves like regular amount of loot, xp, leveling system, fotd fotf, etc just normal servers but like in a solo lobby. Maybe even a decrease like in gta 5 solo servers. I think the SoT community obsessed with the PvP concept of the game and thinks you have it have it to enjoy the game when there’s so much more to the game than just PvP
@@ghostedpt I see, I wonder if they will. I'd guess probably not. But I guess we will see
@@Chor-SeaOfThieves doubt it, you get crucified if you say you don’t like PvP
@@ghostedpt Haha
I was playing a few years ago with some friends but i started new with my siblings right now and i love when there are kind people just interact for fun with us more than that hardcore pvp player fucking us up and we don't know what we are doing, we always loose against duos💀💀
Haha definitely
@@Chor-SeaOfThieves but the gold earnings are so low🥺 I was watching some PvP stuff from you hope i can adapt something from that👏🏼
@@songoku2736 What different vids did u watch?
Hopefully they do fix hit reg but not back tracking because it’s funny 👍
Lmao, every second kill in fast pace pvp be like "backtrack"
Lmao hilarious how you think other behave, everyone complaining about pve is the kind of player that hunts newbs and since afk ships or kill ppl that are fishing for no reason, they dont want a game full of ppl that knows how to fight they wanna prey on the weak, tbh is the only reason some play to feel so big and strong ooh look at me I sunk 3 noobs and they got so triggered Hahaha Im so badass 🙄
I'm all for safer seas. If newer players can learn the game in safety, then they should also be able to familiarize themselves with world events, which should make for some great encounters. I am not skilled enough to go after a fof, mainly because I play solo, but I still go there just to see what kinds of shenanigans I can cause. With even more players at the fort, I'll have even more opportunities for some sneaky keg shenanigans
Keg shenanigans are always fun haha.
how the hell are new players supposed to learn the game through safe seas if all they do is slap skeletons with their long noodles
@infinitypeaches3329 Like I say in the video, they'll learn the basic mechanics of the game as well as the PvE, the main thing that wouldn't be learned is player interaction aspects of the game. As well new players can still choose to do high seas instead of safer seas if they want.
@@Chor-SeaOfThieves what do you learn about pvp by doing exclusively pve? are people going to smack people with their shovel and dig holes in their ships by doing some ebic insane chest digging skills? there should atleast be a basic tutorial on how to defend yourself and fight, this entire gamemode should have just been an update on maiden voyage
@infinitypeaches3329 Ya 100% like I say in the video. The safer seas won't teach any pvp and that's my main concern.
No fuck this, why there are limitations on the pve mode?
I guess because of balancing risk vs reward
Day one here. even at pirate legend there are nights where i just wanna grab a bait box, head to an island and literally fish chill and smack some skelly boys. Its literally chill mode. theres literally NO downside to this idea. The only ones pissed seem to be the PVP or nothing group.
Calm down. Let people play their silly pirate video game how they want!
Im actually gonna go out on a limb and make a guess. BECAUSE of safer seas, the player count is going to go up by a quarter to a third. NO, not players for Pvpers to kill. Players of the game in general.
Wow amazing content will subscribe and like and watch again
i always love when people chase me when i have no loot its funny then i stop and like enjoy sweats after ive used up all supplies and have nothing for them
Why would you run if you have no loot.... you literally have nothing to lose. Unless you had a higher grade emissaries flag, which is loot for pvp players.
@@DepressedIcecream because it fun to waste the trihards time
@alexradioactive1352 Understandable. I always take it as an opportunity for pvp practice.
@@DepressedIcecream I’ve been playing since game released it more fun to watch them cry
Why is there restrictions on stuff in safer seas why not be your choice? Just like gta online ?
Because the devs resent that people PVE to have fun.
No full risk. No full rewards
@mountainrogue3448 you mean like solo lobby in gta where you get full award but if you play in full lobby you just get bonus lol make it make sense. They made safer seat so nobody plays it lol and I know they said it's for new players but their isn't that many new players so they made it for no reason
@@marc_nificent904 I stand by what I said. It is for new players
I think the biggest misconception is that SoT is a competitive game, which it is not. It is not dead, it is just dead to people trying to put competition into the game. The vast majority of players isn't skilled or interested in this kind of pvp. Safer Seas will not kill the game, and it might help with concentrating more PvP oriented people to be on the high seas. But the game would be much more inviting to newer players if the competitive players wouldn't all be a bunch of assholes.
Over time it will weed out a lot of the pimple popping sweat lords which will make the game better for everybody. PVP is not the problem with this game, it's when PVP takes on the form of harassment that turns most of us off. I just installed it again after two years away and am looking forward to having the option to play how I want to play. I will be enjoying a little bit of both!
The one benefit that I think is often missed is that the portion of the playerbase who cannot psychologically handle sinking to PvP will no longer be on the shared servers. Some of those get really really toxic, and I won't miss them. Though it is funny to sink them...
Very true yes. It is funny how I never get called the N word by pvp people. But it happens lots when I sink non-pvpers.
@@Chor-SeaOfThieves I had one try to bribe us with their female crewmate the other day. "We have a girl, come hang out with her instead of sinking us!" Like...what? In what world is it normal to try to pimp out your crewmates.
Our rockstar boarder is also a girl, and they really did not enjoy hanging out with her.
BTW, your sloop HG videos helped me a ton in getting started in SoT as a relatively new player who joined for the PvP. Went from a completely fresh swabbie to on the cusp of my first curse in less than 2 months because of it. Thanks for that and if you ever get a chance I would love to see one for brig and galleon.
I think people are panicking for absolutely no reason, safer seas is a massive nerf and doesn’t benefit anyone unless your new and I really don’t think it’s going to have that big of an impact on high seas and I don’t think PvE players are going to flock to safer seas like people seem to think 🤷🏻♂️
how do you hit every single shot with the guns??
Epic skill 😈😉
About the 30% of the grind... When i looked for groups to do fishing with I met plenty of randoms that were like "I hit HC lv 40, I'm almost done with the leveling.."
Me and the veteran fishermen "You poor summer child"
Haha ya exactly. Beyond level 40 it just gets harder and harder.
lol, imagine starting in Safer Seas to get to HC 40, then going to High Seas to get to lvl 50. Then jumping back to Safer Seas to get Legendary Hunter of the Sea of Thieves. 😂
@@legion1te Lol
@@legion1te its fairly doable... if you kept some of the easier commendations... on higher levels with any companies you're best off going for commendation finishers over just generic quantity.
Some people say that when Safer Seas player move to regular sot they will ragequit when they get killed by sweat lords, this is basically what is happening now. I think giving new players a playground to learn the game will help newer players be better when they go to High seas.
0:42 can someone tell me the name of these sails?
Collectors Barrel Bombardier Sales
Hello again Chor
Hi, how are you? 😉👍🏼
I don't have a problem with there being a PvE only mode, but it affecting the adventure mode progression is just a weird design choice. Hourglass is a PvP only mode that came with two unique factions, but Safer Seas will just be leveling the usual Adventure mode factions.
The funny thing is, Hourglass used to be Arena. But, Arena died because nobody wanted a fair fight.
Guess how Hourglass is doing? It's full of griefers and cheaters. Not surprising.
I'll be back when pure PvE servers enter the game.
And yes it will happen.
I'm patient.
What do you mean by pure pve servers?
@@Chor-SeaOfThieves The entire game unlocked on private servers.
People say it will never happen but right before the game completely dies they will turn on full pve servers. I have no doubt about it.
Player counts will fall and fall and pve guys will hit 40 and fuss and fuss until
..... Boom.... Full pve game.
It's inevitable.
@@MSOkraMan I guess we will see 🤷🏼♂️
@@Chor-SeaOfThieves This is just the first step.
I wanted Solo servers. It'll make the core games servers full of players that want to play the old school way. We'll atleast it would have. Rare dropped the ball on Solo servers too by making it take 8 hours to sell loot that already at a 70 percent decrease in value. The main game features aren't available in Solo though so you'll still have those players that don't want PVE on PVP servers.
Ye
I would agree with “it would be fun for people who enjoy PvP” but me and my friends still wanna play with PvP but not get smoked by people who are much better then we are
At the end of the day no matter the game you'll get smoked by people that are better than you 🤷🏼♂️ haha
Theres just gonna be a change in management.
PVE: Look at me, im the main mode now
PVP: ...
I ran into 2 new players on a sloop just a couple of days ago, they had lanterns on, no cosmetics and full anchor with sails down. Very obviously new players. I waited for them to complete a shrine and spent the next 20 minutes chatting with them and teaching them how to play.
A sweatlord sloop then came straight at them at an outpost, spawn camped them 4 times then sunk them.
Both of the new players sounded like they would legitimately quit the game after that, and I don't blame them. With the lowest ever number of players on Steam charts, hyper-aggressive PVP community that often (Not everyone) talks down to you for liking PVE and Rare's complete lack of a substantial tutorial. I really don't blame them.
Ye, the PvE servers should help cater to those kind of situations hopefully.
@@Chor-SeaOfThieves I hope so, I was captured by Sea of Thieves the moment I saw someone play it the first time. Seeing them do SOMETHING just anything to try and save the potential of this game is enough for me to give a thumbs up.
@@AhamkaraMommy 100%
happy to hear an pvp player actually be like ''yea.. Safer seas is good''
Seen so many people complaining about Safer seas being horrible and it will kill the game..
When I see it as you just explained.. Servers are going to be much more active now and more people are going to fight.
me personally I will only do safer seas for tall tales or fishing.. and maybe if I just want to chill with friends.. other wise its high seas all the way.
Ya all I do is PvP, but I still think safer seas will be good for the game. People aren't thinking about it objectively enough.
@@Chor-SeaOfThieves true.. the SoT community have been so hell bent on the idea that something like safer seas would be horrible for the game.. when in reality its good thing that they add it.
I remember when World of warcraft added The Warmode to the game.. which if you don't know, is an feature that you turn on if you wanna have PvP enabled for yourself, it gives higher exp and rewards then if you play without it.. it was seen as bad in the beginning.. but in reality it was an amazing feature added. The only ones that got mad about it was people that liked killing low level player.
So pretty sure the same will happen for Sea of thieves.. in time people will understand that Safer seas is an good thing, and the only ones that will be still mad over is are those that liked to sink noobis.
But ive seen pvp players complain saying that they rather have someone not put of fight and is not skilled at it
Lmao, probably just cause they aren't good at the game and are scared maybe idk lol
@Chor-SeaOfThieves but it's players like that make me stop playing sea of thieves I don't know why rare just didn't make so depending on your ship u go in a server with people using the same ship its more easier dealing with 2 people than dealing with 3 or 4 on a ship
@jordan2754 in my opinion different ship battles can be fun (sloop vs galleon or whatever it may be)
@@Chor-SeaOfThieves ye but think about it how many times have u seen a 4 person galleon targeting only sloops and running away from brig and other galleons I've seen that kind of play too many times
@jordan2754 I've seen it a lot, I myself am almost always on sloop and still go after the galleon anyway though 🤷🏼♂️
Absolutely agree. Pvpers aren't going anywhere. You will have way better fights way more frequently.
☝🏼🙌🏼
Yeah your probably right
I guess we will see
It wont kill it itll grow it, unless they fuck up and dont do it right.
I hope this doesn't ruin the vibe of being a pirate and the game turns into an easy field of poppies and a boring game lol
Ye
Blame yourselves if people don't want to play with you toxic pvp players .
It seems like ultimately, this should be good for everyone. All new players will have a safer space to play and learn. And the seasoned players should see some beneficial changes as well. Thanks for the clearer explanation
Definitely!
i think this is a point that many of the diehard pvpers completely ignore. Safer seas is meant to allow people how to learn NAVIGATION. They seem to think that pve servers are bad because it wont train players for pvp. like, yeah that's the point. they have to learn how to use a boat first.
@@exi8550most diehard pvp players don’t care about people learning pvp they usually only wanna target weaker players that’s why they are so annoyed about this they lose there easy target and now they will be forced to fight other good/better players
Is it that hard for you to grasp that some people want Safer Seas so they don't have to game with you?
Is it that hard for you to grasp that some people just do not want you around?
Your mustache is fire
Thanks ;)
Personally don’t like it because players need to learn the game correctly. Rare handled it well but a lot of people will just run there forever. I also wish that there was absolutely no commendation progression over there. I will say I like it because I think most of the reason for rare making generally awful updates (I mean come on season 9 and 10 just were not it) is because they were pretty desperate to save the game and that made them treat the game wrong, so when people start coming back for safer seas rare will start giving us good updates again
Even if players do permanently go there, I personally don't think it matters. Each server doesn't need many players to be full. Servers won't die because of players sticking to safer seas. The only reason servers even feel dead right now is because so many new players that don't know what they are doing, as well as people doing tall tales, etc. fill up the server and make it feel dead
@@Chor-SeaOfThievesyeah true. I hope rare can start pumping out generally good content when safe seas starts gettin em their money back
@@captaingomez849 100%
I am afraid that there will be less friendly interactions. Its great to fight but sometimes finding crew to playing shanties together or even new players to help them with their first steps is what I want.
I think there will still be plenty of friendly interactions. Because there are plenty of experienced players that play this way and would want to do high seas over safer seas.
There's nearly no friendly interactions now as it is.
I've had ONE friendly interaction in the whole time I've played SoT. ONE!
And that was a KID who was COMPLETELY NEW and needed help.
EVERY. SINGLE. OTHER. PLAYER. JUST. SUNK. ME.
Most of them even admitted, when asked, that they only sunk me:
TO. STOP. ME. HAVING. FUN. That's it. Just to make me feel crappy.
Great community.
funny pirate game!!!
Hilarious treasure steal game
My fear is Safer Seas getting so popular that this is just a slippery slope since they will be making a lot of money off new people and the emporium there.
Yes, but it hopefully shouldn't kill the regular servers for the reasons stated in the video. :)
Why would that hurt the game? They'd still be making money and people would still be happy.
Why would PVP'ers buy more stuff in the emporium? That makes no sense.
The problem is matchmaking is take for ever
Bring Back Arena
Arena was definitely fun
Yeah but a snake without its venom ....is just a belt
Always wondered but how do you switch weapons so fast when in battle because when i switch i waste like 2 seconds in the animation
Check out my video "How to get good at double gunning" I fully explain it there 😉👍🏼
Thank you 😊
@@Polar48771 You're welcome! Do you understand now?
They need to add pve Server this game ist not Fun
I hope that rare give aome form of reward and cutscene for players who reach level 40 while in the saferseas. The pirate lord comes out can congradulates them on their progress and encurages them to set out on the highseas to become one of his pirate ledgends. Because the only way i learned about becoming pirate ledgend was from intercrew communication.
That would be interesting
I will never use it... because i only play hourglass
That's essentially same here 😂
@@Chor-SeaOfThievesI love the hourglass as much as i loved the arena
@@davi_br696 Hourglass is the best update to ever come to sea of thieves in my opinion haha
I fully agree
@@davi_br696 Most refreshing content the game has had
Maybe open crew will become… better….eh…?
give for the glory of God not the glory of man
I like the concept of Sea of Thieves but its execution is absolutely horrible.
PVE gameplay sucks enemies are damage sponges and the fights are not dynamic or challenging in the least just spam damage to the boss and avoid the minions. I mean seriously add weak points or something that let you stun them or weaknesses to certain types of weapons. Currently its literally "surround it and hit it until it dies" level of strategy
PVP gameplay sucks no headshot damage multiplier, crappy hit registration, lack of weapons, lack of a basic perk system to customize your fighting style, and that "getting good" is literally just learning to glitch exploit. Its as barebones as you can get.
When it comes to combat the only saving grace is the ship to ship fighting that actually feels decent.
Roleplaying sucks because the moment a PVP crew sees you they will instantly try to harass and sink you even if you tell them what you are doing and refuse to fight them.
Seriously how do you fumble a concept this bad? Outside of the games dedicated fanbase nobody plays for long. I only play a few weeks a year just to see the new content and check if things got any better. I mean hourglass was fun for a bit until they broke it.
At least with Safer Seas you can enjoy a laid back sailing simulator and have actual RP.
I find this “hate” of new players expressed at the beginning of the video, rather toxic and a clear explanation on why PVE servers should give players the same amount of gold and reputation as higher seas.
Not many players being them new or returning, are ok on dealing with such toxic crap only because someone wants to make a video.
Isn't it the same someone coming from safer seas to high seas and not knowing the PVP aspect as someone brand new not knowing the PVP aspect? Actually, its better. At least they know how to play the game, drive the ship, repair, the will most likely have fought npc sloots and gallons which is an introduction to naval combat. I see safer seas as a proper tutorial. We all know that the maiden voyage only explains like 5% of what you need to know. These safer seas player's will only need to learn to fight ppl change their tactics and such. Its similar to LoL or Counter Strike that have bot matches for ppl to learn the game before they jump into PVP.
100% I talk about this a bit in the video. I also think it's good in that new players can choose safer seas or high seas and the ones that choose safer seas because they are scared of pvp will more easily get hooked into the game and potentially play high seas at a later point.