EVERYTHING is on FIRE! - Mechabellum

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  • Опубліковано 6 вер 2024
  • Today my opponent will be purged by fire! After a mass Fangs and Sledgehammer early game, we're going for two Vulcans with Incendiary Bomb upgrade, and dropping a massive oil spill onto the battlefield!
    EVERYTHING is on FIRE! (Game played on 15-July-2024)
    Merch: grubby-shop.fo...
    Commentary channel: / @grubbytalks
    Would love for you to join me at the daily live stream: / grubby
    #Mechabellum #Fire #Vulcans #Incendiary

КОМЕНТАРІ • 32

  • @strateeg32
    @strateeg32 Місяць тому +41

    This literally has become my fav content from Grubby. It is easy to follow, fast-paced and still chill. Perfect for Grubbies narration.

    • @miorioff
      @miorioff Місяць тому

      It's so hard to follow for me... I don't understand anything 😢 even after watching a guide I still don't get what each unit is good for

    • @Naramek2
      @Naramek2 Місяць тому

      @@miorioff The units have stats and theres all the info you need. As always, you want to counter what your opponent has. If he has swarm of units, you want aoe, if there are big giant units then you might need the melting point or some other single target dmg. Speed of units and the health of individual units play a big part. However, if you dont play the game yourself, you dont need to stress too much about that stuff :) and you will probably pick some of those things up eventually

    • @noon6
      @noon6 Місяць тому +1

      I only know him from Mecha lol. It's good stuff

  • @Sadistex
    @Sadistex Місяць тому +2

    Never thought this day would come, where a Warcraft legend would be playing a badass autobattler to Doom soundtrack (which fits Mecha games quite well). Awesome stuff!

  • @H4NGM4NDVD
    @H4NGM4NDVD Місяць тому

    23:50 the wasp loadout selection had more twists than daytime television.

  • @Rucka_Inc.
    @Rucka_Inc. Місяць тому +2

    I absolutely love the design of the Vulcan. I always get a little excited when I have a chance to use it.

  • @Chromodar
    @Chromodar Місяць тому +1

    About "on hit" EMP: Enemy buys a defensive upgrade that's supposed to keep his unit alive. This is damage sharing, revive, enhanced armor, regen and so on. If your EMP on hit unit is killing one of them, it's _actually_ killing one of them. As opposed to before when the tech would prevent it. You only really need this applied to the unit you are actively in the process of shooting. Blanket application of EMP like the melter barrage is more so for offensive tech that wrecks your army, where the goal is to shut down the pain train rather than focusing down the units.
    Of course they work interchangeably too, but being aware of the strength of each method is useful for making efficient decisions.

  • @jedendwa5658
    @jedendwa5658 Місяць тому +2

    WASP with range beats air well. With range and ground spec, in number, it can eat ground units too. Levels up well. Then, in numbers, with shield, it can become hard carry. And then you still have elite marksman tech.
    Remember shield and elite mark techs also scale.

  • @user-ct2dj4bg6s
    @user-ct2dj4bg6s Місяць тому +2

    38:34 this sniper flamethrower is something

  • @tuliocolaco2045
    @tuliocolaco2045 Місяць тому

    This is great content, fast paced and interesting in every round but at the same time the strategy between rounds is on point and cool.

  • @maasl3873
    @maasl3873 Місяць тому

    The wraith makes vulcan obsolete, because it is a lot better at clearing small units for less credits than the vulcan and it is an air unit. Talking about air units, the overlord is also pretty strong.

  • @mathiashansen9108
    @mathiashansen9108 Місяць тому

    Doom music+Mechabellum= Bad assness

  • @thuperman5228
    @thuperman5228 Місяць тому

    You actually did a pretty good job solving that puzzle! GJ Grubby. Try the 4-man FFA some. It is different and fun still!

  • @milansvancara
    @milansvancara Місяць тому +3

    Mass-produced sledges are awesome, when you can get them this early try them and treat them as chaff... You get chaff clearing chaff that can't be killed by most chaff clear :D
    PS: When you use marskmen you really need that assault marksmen tech, not because it's so awesome, but it's awesome counter to marskmen counter eventually (backup plan)

  • @jajb9110
    @jajb9110 Місяць тому

    ty grubby for bringing me back to this game. Yesterday flank-tress and worms with crawler fodder devastated a bad manners player.

  • @brent-z3l
    @brent-z3l Місяць тому

    CAWLERS NEW meta/ basically the first 3 rounds are building chaff such as crawlers, 4th round comes the giants

  • @galeforce21
    @galeforce21 Місяць тому

    This game would be amazing with factions

  • @chaosincarna
    @chaosincarna Місяць тому

    I see after a half dozen vids he's learnt to pronounce the "n" in Fang. XD
    1:34 in to vid, I retract that statement.

  • @MasterSherwood001
    @MasterSherwood001 Місяць тому +1

    Don't play speed specialist so far back, it's best for aggressive pushes from the line to the enemy tower as fast as possible.

  • @eamxyzptlk
    @eamxyzptlk Місяць тому

    GG Rain hell

  • @maasl3873
    @maasl3873 Місяць тому

    Playing defensively means losing games. Instead of weak mustangs, you should have picked wasps or phoenix so that the enemy has to counter them which means to play defensively and lose the game.

  • @mateuselias5036
    @mateuselias5036 Місяць тому

    such a cool game

  • @Skiddla
    @Skiddla Місяць тому

    hey why are sabertooth not unlockable??

  • @sha_663
    @sha_663 Місяць тому

    Doom is a little much

  • @lnhh
    @lnhh Місяць тому +1

    Just go warfactory against mass fortress. Its an auto win

  • @YamiAi
    @YamiAi Місяць тому

    Mass-produced sledgehammers are quite good, they basically become stronger chaff.
    Also, stop borrowing several rounds in a row. It's awful.

  • @Azmodael
    @Azmodael Місяць тому

    Forts are awful in standard deployments. Youll notice his whole army died and the shield didnmt help at all :)

    • @Tyrgalon
      @Tyrgalon Місяць тому

      Not sure what a "standard deployment" is but they did place their fortresses too far back with it being a very slow unit.

    • @Azmodael
      @Azmodael Місяць тому

      @@Tyrgalon Standard (or defensive) deployment is when you place your units around your own towers. Aggro (or offensive) is when you place them close to the middle.
      Standard vs standard results in boring long range sniping matches where fortress are severely disadvantaged due to their slow speed and mediocre range.

    • @Tyrgalon
      @Tyrgalon Місяць тому

      @@Azmodael
      I see, I usually place my fortresses slightly in front of my towers with space for range and chaff to be utilised.

    • @Azmodael
      @Azmodael Місяць тому

      @@Tyrgalon Generally avoid going forts in standard vs standard. WF and MP totally dominate them (and even scorpi) and they don't add that much to your comp. They can be useful vs phoenix or wasp with AA barrage or as protection against battlefield abilities, but that's about it. Even the AA is unreliable, because its a one trick pony for the round. Opponent can immediately answer with anti-missile WF and you are in a lot of trouble.
      That is not to say forts are bad units. They are very good to defend aggro pushes or to supplement aggro pushes themselves. Just not in standard vs standard matches.