Tutorial: Easily Model A Threaded Bolt Or Screw, Without Booleans, In 3dsmax
Вставка
- Опубліковано 2 сер 2024
- Find all of my available models for download at these locations:
www.cgtrader.com/luxxeon
www.turbosquid.com/Search/Arti...
www.shapeways.com/shops/luxxeon
Check out our sister channel: / digifootagechannel
How to quickly and efficiently model a threaded bolt or screw in 3dsmax, or any comparable modeling application, while maintaining all quad topology. No Booleans. Sorry, but there's no audio in this one, however, the video is pretty self-explanatory.
#3dsmax #3dtutorials #3dmodeling - Фільми й анімація
Nice tutorial. Simple and easy to follow, for those familiar with the interface.
One thing to note: to make a proper bolt or screw, when creating the initial helix, you'll want to switch to "CCW," rather than "CW" on the bottom of the helix options. It's easy to overlook, but will become apparent if/when you need to animate it actually working, since you should always be able to turn a screw clockwise to screw it in, and counter-clockwise to unscrew it. The threading you've made here would be opposite.
Very good point. For industrial or fabrication CAD, that would be a must. Thanks for pointing it out.
Well its always nice to see a smarter person take on the issue. I always tried to use helix parameters to create the steps but applying a simple extrude works miles better. Thanks.
Very brief, but invaluable tutorial. I thought that the bridging process occurred 'magically', but when the operation failed, a bit of trial and error taught me that you actually have to input the settings manually in the Bridge dialog box and to make sure that the Bridge Edges dialog is set to Use Edge Selection. Thanks!
Great tutorial many thanks!
Thanks, excellent way to model screw and good learning for me for new tools
Excellent ! On ne peut plus efficace, propre et super rapide, merci infiniment !
Very helpful. Thanks!
I'm 14, that was my first modelled object. Very easy and useful
+w4terlemon Thank you. Glad you found it useful.
one of Mozarts bests music. thanks it was very helpful...
This is awesome! Thanks so much :3
Thank you for commenting. I appreciate the support. Hope you enjoy my channel. I'll be adding new videos soon.
Good technique.
pretty usefull, thanks
thanks so much for this! I can't believe i've been modelling for nearly 3 years and i didn't know how to model a screw! lol
3 years is alrite, i've been modelling since 2004, i always did it from helix but by way more complicated way :)
I like this way very much, Thank You!!!
Thank you for commenting. Sorry for the late reply,.
save my life! thank you
thx for the music! and the tut of course.
Thank you very much for the support.
thanks! great technique
Thank you, Jesse.
Pro, thank you!
Very helpfull, thanks
Thank you!
Thanks John, I like your tutorials, they are very informative. Especially the narrated ones.
BTW, the screw you made is a left-hand thread, not a right-hand one that is commonly used. But doesn't matter, I learned anyway. :)
Thank you for commenting. I hadn't noticed the reversed thread order in this tutorial until you pointed it out. Excellent observation! I may revisit this tutorial in the near future, and create a narrated version.
I have subscribed, mate. Looking forward to the next one! Cheers!
Hey, I did it, not that tough, thanks a lot. Music not that bad, either. thanks again.
+Alan Foos Yeah, I did it once, but thereafter I cannot loop the edges or use the border select. The selection runs past the interior loop and I'm stuck...
I wish I knew how you’re doing this, what version are you using? My version does not have that modifier panel? No extrude button….
Can you please make a video to show how to make a nut that fits in the screw please! :D
wovv great
hah, in Cinema 4D I use similar method, Your system is somewhat simpler, thanks :)
Good tut. Thanks for your effort! Thanks to God too that you can switch the audio off on youtube :D
+Ben Mateffy Haha. Thank you. Sorry for the annoying music. I have plans to recreate these older tutorials, complete with narration audio, in the near future.
+John Malcolm yeah, Mozart is def an annoying composer. He'll never last. wtf?
+John Malcolm dude i've seen tuts with like death metal and such. keep with the classics over that cookie monster sounding crap any day.
Really learnt quite a bit from this. P.S. What's the name of the soundtrack?
I added the soundtrack from the UA-cam royalty free audio library. I should have added the name in the description at the time, but I forgot. I'll go back and research which one I used here and add it to the description.
Ok, I see others having the same problem When you close off inner area by bridging the end polys, that should work, and it seems it did for me the 1st time. Ever since, even after flipping the normals, is that the inner poly cannot be selected and a loop or border selection starts ok but then routes downward when it meets the bridged poly, then back the other way. To see what I mean, here's a link. Tell us what we're doing wrong. bit.ly/1ZG2ktv
+Alan Foos Now I'll answer my own question, which has been driving me nuts for a couple of days. I was trying to bridging the end polygons, which does not work properly. You must bridge the first two inner EDGES. Then, use the border selection as the video says, and it works fine, but first deselect the outer two edges, then bridge the rest of the EDGES. Then switch to polygon mode and with the inner polys selected, use the bevel tool (with local normals) to get the threads. Maybe this will help someone else from making my mistake.
+Alan Foos Now what I'm struggling with is a way to get it to render with the shiny, silverish surface that we see with bolts and nuts. Any ideas?
i cant seem to deselect the two edges how you do at 1:57 when you select the border then deselect those two edges. ive tried a couple things but im not very knowledgeable about this program. do you have any idea of what could be going wrong?
Karol Bacuilima When you first add the extrude modifier to the spline, and create the poly faces, make sure they weren't created with flipped normals. This could prevent you from selecting some edges normally. If your faces are inverted, simply select all, then click "flip" from the Graphite ribbon to flip the face nomals the right way. Let me know if this helped. If not, then there may be another issue. Can you take a screencap and post somewhere to show me where you are stuck?
dude you have nice version of max
Sorry for the late reply. Thanks!
You lost me at 17secs in. I don't seem to have the menu items you are using, i.e.: the "edit poly, shell, extrude, symmetry, relax etc.." How do I enable that?
***** Those are actually all in the modifiers dropdown list. The buttons in my UI were simply customized that way. Each one of those can be found in the modifier list drop down.
it is an easy way to model a screw, good tutorial
Thank you. Sorry it took so long for me to reply.
2:02 How to deselect the edge?
alt click
That is complicated, what I usualy do is I take a cylender, with lets say 32 height segements. I then select all the vertics but the top and bottom ones. I apply a FFD2 to the selected vertics, then in the front view, I move up the left 2 handles of the FFD to create a slope. I use the grid to match easyly the left side and right side height. Then I split the cylender in 2, delete one half, miror on 2 axis the remaining cylender. I then extract/bevel/... done. Beside the vertics for the FFD and the loop selection at the end, there is no selection operation, quads are maintained, no flipping, ...
Not sure I'm following your technique. You should post a video as an example of what you mean. I've seen other techniques done by skewing a plane on one side, then using bend to create an offset cylinder, then welding the mid-points, which gives you just about exactly the same topology as extruding a spiral, in a few less steps. However, I don't feel you have quite as much control over rotations, and the end result to get the top and bottom can be trickier than this technique.
John Malcolm I'm sorry, I've read my comment and I didn't mean to sound that cocky lol. I should have started with "this is a nice tut, but I may have a little less complicated". I tryed my method and saw it took me as much time as the length of your video so I thought okay, this may not be that less complicated. I sent you a private message with the video John, if you're interested. Keep the good job !