I didn't know you had a youtube channel. Saw your name in the monogame forum with the best explanations for what was asked. I'm happy to know that you also do youtube videos :)
Hey, got a question. Is there a way to get the coordinates of a tile? I'm trying to implement tiles to be traversable and nontraversable but am not able to figure out where the individual tiles are located. From the github example you made "TileProcessorExample" - I'm looking for something like this var middleTiles = _tilemap.GetLayer("middle"); foreach(Tile tile in middleTiles) { tile.Position } Something like that. Is there a way to get the position of a tile some how? Or maybe some other calculation? Idk.
I am currently learning a bit monogame (i used unity before) and got started with the aseprite support (which is pretty cool). Do i understand right that in theory i don't need tiled or something - i can just draw my level / tilemap in Aseprite and let it render ? This is a pretty cool idea if this is true.
Sorry for late response l, but yes you could use the Tilemap feature in Aseprite. However it's feature parity is very minimal compared to something love Tiled or LDtk. So you could do it, but until feature parity is higher in Aseprite, I wouldn't recommend it
Also wanted to say, thanks for all the hard work on this!
I didn't know you had a youtube channel. Saw your name in the monogame forum with the best explanations for what was asked. I'm happy to know that you also do youtube videos :)
I've only recently started doing content for MonoGame on UA-cam. So you haven't missed much 😅
Yo this is nice, I just recently used tiledcs + made some of my own logic for maps :)
Hey, got a question. Is there a way to get the coordinates of a tile? I'm trying to implement tiles to be traversable and nontraversable but am not able to figure out where the individual tiles are located.
From the github example you made "TileProcessorExample" - I'm looking for something like this
var middleTiles = _tilemap.GetLayer("middle");
foreach(Tile tile in middleTiles)
{
tile.Position
}
Something like that. Is there a way to get the position of a tile some how? Or maybe some other calculation? Idk.
I am currently learning a bit monogame (i used unity before) and got started with the aseprite support (which is pretty cool).
Do i understand right that in theory i don't need tiled or something - i can just draw my level / tilemap in Aseprite and let it render ? This is a pretty cool idea if this is true.
Sorry for late response l, but yes you could use the Tilemap feature in Aseprite. However it's feature parity is very minimal compared to something love Tiled or LDtk.
So you could do it, but until feature parity is higher in Aseprite, I wouldn't recommend it
@@aristurtledev Ah good to know :) Thank you for the response :)