Donkey Kong 64 Hideout Helm: 11 Minute Timer (No glitches)

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  • Опубліковано 6 лип 2024
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    Donkey Kong 64 Hideout Helm completed with only one blueprint.
    I always wanted to see how fast I could do Hideout Helm without failing and without using any glitches.
    11 minutes is possible but takes near perfection to pull off.
    Without using out of bounds glitches, it is impossible to turn off the Blast-o-Matic within the base ten minutes. The furthest you can reach is Diddy's minigames.
    Enjoy.
    Timestamps:
    0:00 - K Rool Cutscene
    0:37 - Snide Cutscene
    1:04 - Hideout Helm
    4:02 - Donkey Kong Minigames
    5:44 - Chunky Kong Minigames
    7:03 - Tiny Kong Minigames
    8:36 - Lanky Kong Minigames
    10:21 - Diddy Kong Minigames
    12:34 - Trying to complete Hideout Helm with only ten minutes
    #DK64 #DonkeyKong64 #HideoutHelm
    Donkey Kong 64 hideout helm one blueprint
  • Ігри

КОМЕНТАРІ • 17

  • @nikhilmurthy7096
    @nikhilmurthy7096 Рік тому +10

    K. Rool's background evil laughing kicks in at the following checkpoints:
    * 10 minutes before Game Over (2:04)
    * 5 minutes before Game Over (7:03)
    * 3 minutes before Game Over (9:03)
    * 2 minutes before Game Over (10:02)
    * 1 minute before Game Over (11:02)
    * 30 seconds before Game Over (11:32)
    * 10 seconds before Game Over (11:52)
    Feel free to reply with any additional "evil laugh checkpoints" assuming the timer maxes out at 50 minutes (a.k.a. ALL 40 Blueprints are delivered to Snide).

  • @cookiescream8628
    @cookiescream8628 2 роки тому +20

    This is impressive as hell dude, I knew you needed at least one of the pieces to the blueprints to avoid the machine going off, but damn! That was some intense speed and action. Felt straight outta the movies!

  • @jordonlyn4615
    @jordonlyn4615 Рік тому +13

    This is why I found all the blueprints

    • @ErikCarlson-en4vz
      @ErikCarlson-en4vz Рік тому +5

      Yes, even with over 30 minutes it can still be challenging if you don't know what you're doing.

  • @hummingblerd6157
    @hummingblerd6157 Рік тому +8

    Damn dude, this brought back my nostalgia like nothing else has! Your run was epic to watch, and with only 1 blueprint too! Impressive run my dude!

  • @juanpablouriascruz1411
    @juanpablouriascruz1411 Рік тому +5

    Hello BC2009.
    I am watching this video 11 months after you uploaded it and there were 11 comments when I wrote this. It would be nice if this comment had exactly 11 likes.

  • @saraharnold2757
    @saraharnold2757 Рік тому +3

    I would be a nervous wreck if this happens when i played in 99

  • @douglasschultz9808
    @douglasschultz9808 2 місяці тому

    Well played

  • @derriethelm1524
    @derriethelm1524 Рік тому +5

    Is this possible on original hardware too? I could never do it in less than 11 minutes. Really impressive run

    • @CountBleck2009
      @CountBleck2009  Рік тому +8

      It's possible, but takes a ton of luck too. The minigame that makes or breaks you is Chunky's where you have to find the kremling in the crate. If you have to break all 4 crates to get the kremling, your chances are slim. All the others are skill and homing ammo is a must as well to get rid of the mecha zingers with Lanky as well.

  • @superpikminbros
    @superpikminbros 2 роки тому +12

    Awesome! Was this played on N64 or on Wii U virtual console?

  • @ChromiusMixin
    @ChromiusMixin 8 місяців тому +2

    I know it's been a little while since this was uploaded, but is there any chance of in-bounds 10 minutes being possible, TAS or otherwise?

    • @CountBleck2009
      @CountBleck2009  8 місяців тому +3

      Out of bounds glitches are needed to make it in the 10 minute mark. I've never seen a TAS speedrun but it doesn't mean there isn't one out there.

    • @ChromiusMixin
      @ChromiusMixin 6 місяців тому

      @@CountBleck2009Forgot to respond, but If I had to take a guess on how to make in-bounds 10min possible:
      Orange lag clipping perhaps? Specifically through the minigame room doors to skip using instruments, since the instrument and door opening cutscenes combined seems to take a total of about 10 seconds each time. Clipping through the doors instead and cleaning up a few minor mistakes such as the jump into the tag barrel as Diddy Kong after flying through the rings might make it happen while still remaining in bounds? Though this also seems to be the Wii U port which is just about a locked 30 FPS at all times.

  • @saraharnold2757
    @saraharnold2757 9 місяців тому +1

    ive got all the blueprints 50 minuets for me