Wolfenstein 3D Console Ports | Punching Weight | SSFF

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  • Опубліковано 13 чер 2024
  • We've covered Doom, Quake, and Duke Nukem 3D ports, it's time for the grandfather of all First Person Shooters, Wolfenstein 3D!
    Games featured in this video
    • Wolfenstein 3D Super Nintendo
    • Wolfenstein 3D Jaguar
    • Wolfenstein 3D GameBoy Advance
    • Wolfenstein 3D 3DO
    • Wolfenstein 3D XBLA
    • and a few other Wolf 3D ports!
    Written and Narrated by Derek Alexander
    Edited by Alex Cater & Derek Alexander
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    Special thanks to Alex Cater for helping with the edit
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  • Ігри

КОМЕНТАРІ • 504

  • @keiyakins
    @keiyakins 6 років тому +326

    Wolf3d being poorly ported actually makes sense... the thing is, Doom and Quake were written to be very portable. I mean heck, Doom was developed for NeXT first. Wolf3d on the other hand is very, very tied to 16-bit x86 with DOS. It's a lot more work to port, despite being a simpler game.

    • @KuraIthys
      @KuraIthys 6 років тому +41

      You know, that actually makes a lot of sense of things...
      Then again, DOOM on the SNES was basically re-written from scratch, rather than being a port of the original code...
      Even with the SuperFX doing the heavy lifting, I'm sure an actual direct source port of the DOOM code would have tanked hard on a SNES. The version that was released is... Not great, but imagine what it would have been if they had tried to compile the original code... (is that even possible? I know C compilers for 65816 exist, though they're atrocious and not viable for use on a system like the SNES, but the SuperFX is a really quite obscure and strange thing...)

    • @Anomaly188
      @Anomaly188 6 років тому +30

      I think John Carmack once said Wolf 3D uses a very bizarre compression algorithm for its assets and he did that to ensure the whole game could fit on a single floppy disk. I also think I've seen a color coded diagram showing the end result of the compression. Think of a pre-scrambled rubix cube where in a small stack of blue sound assets you'd see a red enemy sprite, a green weapon sprite, and a yellow wall texture thrown in at random locations.

    • @JeffreyPiatt
      @JeffreyPiatt 5 років тому +11

      The music is another issue as the game used the .IDM music format for the Adlib sound card. The files stored the music in fm synth formatting. Doom's mus files were just Midi format music with a altered header and Quake used Redbook CD audio format.

    • @IDHLEB
      @IDHLEB 5 років тому +16

      BUT some russian guy near-perfectly ported Wolf3D to Sega freaking Genesis

    • @toxicavenger6172
      @toxicavenger6172 5 років тому +17

      The id software devs actually took 3 weeks off of making Doom to do the port for SNES. During that time they had to learn how to code for SNES since none of them knew how to. I imagine the fact they had zero experience making games for SNES is part of the reason it looks and plays the way it does.

  • @BoundaryBreak
    @BoundaryBreak 6 років тому +223

    2:58 "EEE-HEE!"

    • @jamie_1678
      @jamie_1678 6 років тому +1

      Shesez hey shesez love your work

    • @Astfgl
      @Astfgl 6 років тому +10

      I didn't realize Michael Jackson was in this game.

    • @mr.nicktheboy1030
      @mr.nicktheboy1030 6 років тому +2

      Does this mean that there’s gonna be a Wolfenstein 3D for SNES Boundary Break?

    • @kitcrucigera6516
      @kitcrucigera6516 6 років тому +2

      This is totally that dog/rat sound:
      ua-cam.com/video/3CpbKJUVRRQ/v-deo.html

    • @karuma6635
      @karuma6635 6 років тому +4

      like what is that?! that's like the sound of someone imitating a rusty hinge! BWEEHEE BWUHEE!

  • @Holy_Zen
    @Holy_Zen 6 років тому +33

    You didn't mention that despite having better graphics, the Jaguar and 3DO versions always had the enemies facing forward, which removes the element of surprise you could have in any game based on the PC version.

    • @VGamingJunkie
      @VGamingJunkie Рік тому +7

      I know I'm late, but that's because they were based on the Mac version, which also lacked that function.

  • @dosnostalgic
    @dosnostalgic 6 років тому +144

    SNES port *was* in fact developed by id Software themselves, in a rather short period of time too. It happened after the company that was originally contracted to do the port failed to deliver. id then put their development of Doom on hold, just to get Wolf 3D to the publisher (Imagineer) in time.

    • @NoizeAddict13
      @NoizeAddict13 6 років тому +11

      DOS Nostalgia wasn't it developed by John Carmack alone as well? ie he did the port himself. He did a few ports to the mobile by himself as well I believe

    • @elyntapalgo7019
      @elyntapalgo7019 4 роки тому +3

      Dam kid friendly only games

    • @elyntapalgo7019
      @elyntapalgo7019 4 роки тому +1

      Dam kid friendly only games

    • @michaelcassy9592
      @michaelcassy9592 2 роки тому +2

      @@elyntapalgo7019??

    • @mineboom7377
      @mineboom7377 Рік тому +1

      @@elyntapalgo7019 what

  • @DJZeeJay
    @DJZeeJay 6 років тому +124

    The SNES version was great for its time considering the hardware it was running on.

    • @GiordanDiodato
      @GiordanDiodato 6 років тому +30

      and the fact it didn't have a Super FX chip

    • @StarForceBelmont321
      @StarForceBelmont321 5 років тому +5

      I'm not called a bad game I just say it's more PC

    • @linkthehero8431
      @linkthehero8431 3 роки тому +1

      Too censored for my taste. I wanna kill Nazis, not generic bad guys.

    • @somethingsomething9008
      @somethingsomething9008 2 роки тому

      No

    • @CherryPixelBun
      @CherryPixelBun 2 роки тому +10

      @@linkthehero8431 tbh i always found the censorship complaints a bit too exaggerated. Only enemy altered sprites are the guard dogs and the textures are so low res in a low res game that i doubt you could actually see the swastikas or hitlers stache if they were present. Like Derrick said its still pretty obviously Nazis
      Heck the Japanese SNES version doesnt even have censored mission briefings and instead have episode title cards

  • @user-mx8nr3sp6n
    @user-mx8nr3sp6n 4 роки тому +3

    Wolfenstein 3D for the SNES was apparently developed in 3 weeks. It was stuck in production hell and the distribution company was wondering where it was. Id Software stopped production on a little game called Doom to focus on the port. 3 weeks later, they finished. What's even more amazing is that they had to learn how the SNES hardware operated. You can see John Romero talk about this in, "DOOM's Development: A Year In Madness." It's a great watch.

  • @storerestore
    @storerestore 6 років тому +4

    You should give the unofficial Sega Genesis port a try. It's got all the original levels and a very close rendition of the original soundtrack. Beats the heck out of any of the other 3D shooters on the platform!

  • @eupher2
    @eupher2 6 років тому +82

    Here's a fact about the 3DO ports of Wolfenstein and Doom, in case you didn't know. Rebecca Heineman did both ports. Known as Bill Heineman back then.

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +29

      The key difference being that Heineman was given ample time and resources to develop the port of Wolfenstein 3D. Where as with Doom, she was the victim of an publisher who didn't know shit for shinola.

    • @eupher2
      @eupher2 6 років тому +14

      That's true, Art Data. But for the 6 weeks she had to port Jaguar Doom to the 3DO. All the tweaks she had to do, it could have been worse then it was.

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +11

      Thats true. Makes me wonder how much better the 32X port could of been, had Sega not pestered Carmack to hurry up.

    • @eupher2
      @eupher2 6 років тому +10

      I only played the 32X port of Doom at a friends house one time in the 90's. But from what I remember is the music is crap, and half the levels are missing. Don't remember much besides that.

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +8

      Well, sacrifices were gonna have to be made either way, but Carmack would have been able to add in more levels and fix the sound driver, to work with the music, had Sega not been so demanding. That said, if I didn't have a PC in the 90s, I could have easily been placated by Doom on the 32X, because unlike the SNES port, it actually plays good.

  • @thegamingconnoisseur4151
    @thegamingconnoisseur4151 Рік тому +2

    Punching weight has always been my favorite series of yours

  • @joegoesretro
    @joegoesretro 6 років тому +109

    I personally love the GBA version of Wolf3D because it reminds me of my experience playing Wolf on my first PC back in the early/mid 90s. It was an off the shelf Packard Bell bought on clearance, which didn't quite pack the gear. So it played slow, couldn't play the music and had miserable resolution. Just like the GBA version.

    • @Danbotology
      @Danbotology 6 років тому +6

      Your sound card couldn't handle MIDI? Damn son.

    • @thisismyname5657
      @thisismyname5657 5 років тому +7

      @@Danbotology On old PC games like this the music was sort of tied to the engine/framerate if I'm not mistaken. Old PC games were finnicky and even if they didn't run at the intended framerate it would often cause the audio to be horrendous and/or unsynced.

    • @OsakaSan
      @OsakaSan Рік тому

      @@Danbotology 5 year old comment lol But most likely, if his PC couldn't run Wolf3D properly, most likely it didn't even have a Sound Card, not only they were completely optional back then but also really expensive, wich make them a no no for a budget PC put on clearance.
      Hell my PC could run even Doom really nicely and i had to use my mobo speaker for sound.

    • @chiefhydropolis
      @chiefhydropolis 9 місяців тому

      @@thisismyname5657 comically late comment but the music is not tied to framerate and adlib was a little expensive (wolf3d never had any midi support)

  • @Gojiro7
    @Gojiro7 3 роки тому +3

    Derick, the Wolfenstein port in the New Colosus is bananas!!! they reskinned all the major badguys into the main games good guys, you should really do a Punching Weight on "Parody Games within games" because that and the Ghost n Goblins game inside the switch version of Resident Evil Revelations 2 are just two examples of hilarious parody games within a bigger game

  • @eliptikstudios8996
    @eliptikstudios8996 5 років тому +9

    Wolf 3D on SNES is “Panic, someone is shooting from behind!” simulator. Scares the heck out of me sometimes. Almost like a horror game!

  • @Spat856
    @Spat856 6 років тому +4

    Fun fact you can circle strafe in the original DOS version. You just have to rebind the strafe buttons to the left and right movement keys in the options menu. Wolf3D has actually aged quite well with the change of the movement keys to WASD, not to mention mouse look support aswell.

  • @Hannya_chua
    @Hannya_chua 5 років тому +4

    5:14 Oohh dat transition, very clever lol

  • @ALAKA777
    @ALAKA777 6 років тому +2

    9:40 Platinumed the XBLA version *face palm*

  • @SomeOrangeCat
    @SomeOrangeCat 6 років тому +13

    If I'm not mistaken the SNES came before the Jaguar port, not the other way around. That said, I like it when comparison videos leave out homebrew ports. Its not fair to compare something that developer can spend an infinite amount of time on, to something where a developer is told "You have six months to make the game, oh and here are some changes that HAVE to be worked in!" So good on you for keeping it to just the official stuff.

  • @SomeOrangeCat
    @SomeOrangeCat 6 років тому +15

    Truth be told, my favorite port is the Jaguar one. It blends the PC soundtrack, with the "Second encounter" level set, which despite having fewer levels than the PC game, has you fighting bosses more often. You also get the nice mission briefing screens, before each "mission" begins, and a map function like in the SNES version. True, the light stealth element is gone, but overall, it feels like they tried to make it a more straight forward, action-y experience. And unlike all other versions of the game, including the PC original, the gameplay takes up the entire screen. No border or HUD block.
    Its just a shame that the only way to play the Jaguar version, is by either forking over a laughable amount for a Jaguar and a copy of the game, or through sort of janky emulation.

  • @Dosgamert
    @Dosgamert 4 роки тому +2

    I somehow have this game for the 3DO on 2 disks in a fat jewelcase. I even got Doom for the 3DO, but in a long, long, long cardboard sleeve.

  • @ImaginaryTerrie3
    @ImaginaryTerrie3 6 років тому +2

    Wolfenstein was my first FPS. I remember I accidentally discovered it's cheat code when I slammed my hand on the keyboard. Imagine my surprise when I magically got full health, all guns with ammo, and all the keys out of nowhere.

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +2

      Mine too, and when it came out, I suddenly didn't feel bad for not having a 16-bit console! XD

  • @GamingPalooza
    @GamingPalooza 6 років тому +1

    The Jaguar port is my favorite. I remember playing that at the electronic store "The Wiz" back in the 90s and couldn't believe how good it looked.

  • @goodmoaning587
    @goodmoaning587 Рік тому +1

    3:04 you impersonating these sounds is my new favourite sound for any wolf3d game!

  • @wikeymilin8215
    @wikeymilin8215 4 роки тому +5

    Imagine minding your own business trying to sleep, and then out of nowhere you here the boss say coming for you

  • @Leeki85
    @Leeki85 4 роки тому +3

    Wolfenstein 3D was designed specifically for PC architecture. PCs were from the beginning build around fast CPU and a lot of RAM. Consoles on the other hand had slow CPUs and very little RAM, but they had specialized hardware for doing fast 2D graphics (tiles and sprites).
    It was hard for PCs to make console like 2D graphics, because all they had was a simple frame bufffer for graphics. No hardware sprites or parallax layers. This actually meant that SNES ports like Lion King or MegaMan X required fast 486 CPU to run at full speed. Such CPU was good enough to play DOOM and other 3D games as well.
    Raycast engine in Wolfenstein 3D was such a good fit for PC, because it draw image in vertical lines. Special VGA mode (called Mode X) had to be used to have double (and triple) buffering in graphics memory. In this mode frame buffer was split between 4 different memory segments and image itself had to be drawn in vertical lines to avoid costly address switching for every pixel. Using VGA registers it was possible to write 4 single colored pixels with just 1 byte. Wolf3D engine used it to clear frame by drawing ceiling and floor.
    Same technique, but on different 16-color mode was used in Another World PC port, which run so well that publisher lowered a lot expected hardware requirements to just 10 MHz 286 CPU, while game was initially targeting 20+ MHz 386 CPUs.
    SNES didn't had a fast CPU and had no hardware acceleration for things raycast engine was using. ID Software contracted other developers to make SNES port, but they had to take over in the last weeks, because agreement with Nintendo would cost them a lot of money if they didn't deliver game on time. SNES CPU wasn't fast enough to use grid based raycast engine, but John Carmack had developed BSP method of dividing map into sectors for DOOM and it applied it to Wolf3D which increased FPS to somewhat playable territory.
    The reason why both Wolf3D and DOOM had music on SNES was because sound on SNES was done on separate hardware. Playing music had no performance impact.
    Later consoles like Atari Jaguar were designed in a time where 3D games started dominating in arcade and home computers got their first wave of big 3D games. Even though Atari Jaguar Sega Saturn weren't built specifically for 3D like PSX or N64, they had hardware that could be repurposed for that.
    Atari Jaguar was in theory more powerful than PSX, but it was so badly designed, that programmers couldn't push it limits. They were mostly fighting with instabilities. Console was notorious for crashing when executing code and to achieve anything groundbreaking required to use it's 5 CPUs simultaneously which was just insane. This lead to a situation where most games were simple 2D games that worked on good old Motorola 68K CPU, which doomed Jaguar. 64-bit console with 16-bit games. Decent DOOM port didn't helped.

  • @CazTheGamerGuy
    @CazTheGamerGuy 6 років тому +109

    Aww yeah, the infamous SNES port that lead to Super Noah's Ark 3D!
    Gotta love those Bible thumpers turning one of the famous FPS of all time into a game where Noah gets a ton of sheep to fall asleep.

    • @ravager48
      @ravager48 6 років тому +13

      Didn't the developers give out the source code to get back at Nintendo for heavily censoring their game?

    • @CazTheGamerGuy
      @CazTheGamerGuy 6 років тому +12

      Rumored but never confirmed, so far as I understand it.

    • @Cyberbrickmaster1986
      @Cyberbrickmaster1986 6 років тому +6

      The SNES version wasn't as good as the MS-DOS version and none of the originals are as good as the HD remaster on Steam. Just saying there are better versions of Super 3D Noah's Ark than the SNES version people are familiar with.

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +6

      SNA3D has an interesting history. It was originally going to appear on the NES, as a Hellraiser Tie-in. Wisdom Tree payed out $50,000 for the film license, but internal disagreements, caused them to abandon it and let the license lapse. And it became apparent that even with a co-processor laden cartridge, the NES was an ill fit for the game engine. I recently bought a copy of SNA3D for PC and Android, because Wisdom Tree is support development of the excellent ECWolf source port.

    • @Ponaru
      @Ponaru 5 років тому +9

      Funny thing is Wisdom Tree (Color Dreams) wasnt really a Christian "bible thumping" company. The religious themes were used simply as a money making scheme. Since they couldnt get their games officially licensed by Nintendo they first cracked the NES lockout chip. This allowed them to distribute their games illegally but I'd imagine they werent generating much revenue. They then changed their name to Wisdom Tree, inserted christian themes into some of its early games, and then began selling them directly to churches and christian groups. In fact the first time I encountered their NES games was when I was a student volunteer at our baptist church. We would get these catalogs from church supply distributors and sure enough there were Wisdom Tree games available for purchase. We bought them for our Sunday school classes. lol

  • @JohnSmith-qn3ob
    @JohnSmith-qn3ob 3 роки тому +2

    I always wondered why Wolf3d for SNES didn't use the DSP1 chip to help it out.
    The DSP could have given it some much needed processing power.
    It probably could have run pretty well with the DSP1
    I know the SuperFX would be better but SuperFX wasn't out yet.

  • @carlcouture1023
    @carlcouture1023 6 років тому +1

    Punching Weight is one of my joys in life.
    Yo Derek, Ultima ports? I know, it's more PC ports but seriously, people don't cover that one too much. And there are some REALLY ambitious efforts. Not just the console ports but some of the computer versions of Ultima IV, V and VI are punching WAAAAY above their weight.

    • @Infernape7890
      @Infernape7890 6 років тому

      The SNES port of Ultima VII also exists.

  • @ja18000
    @ja18000 3 роки тому +1

    can i just say this channel deserves a lot more views?
    like fr

  • @kaliek5281
    @kaliek5281 6 років тому +4

    The version in New Colossus is amazing. They literally translated the infamous "Mein Liben!" line so when you kill them they yell "MY LIFE!". AND THE ENTIRE GAME is there. IMO it's the best console version.

  • @DarthLego46
    @DarthLego46 6 років тому +9

    I really like the Punching Weight series! I watched the whole playlist last night, and I have always been interested in weird ports and versions of games. Since you asked for episode ideas, I would like an episode of reboots of classic franchises that were unfaithful to the originals. That definitely falls under the unnecessary qualifier. I'd like to know if any of them were any good, despite being different from the originals. There were a ton that came out last gen, like Prince of Persia Zero, Thief, XCOM Declassified, Syndicate, Nosgoth, etcetera. With that many games, some of them had to be fun, right?

  • @rorbot_SMF
    @rorbot_SMF 5 років тому +6

    I found the GBA version to be a very charming game, and I was happy to have Wolf3D on the go.

  • @fzysknr
    @fzysknr 5 років тому +12

    The collision detection on the XBLA version is also pretty bad.
    Personally, I'm glad that the GOTY edition of *Return to Castle Wolfenstein* includes the full original DOS version - and for me, not bundling a mandatory DOSBox installation with it is a great feature.

    • @DeafeningCha
      @DeafeningCha 2 роки тому +3

      Weird, I just tested it and collision works the same as the original MS-DOS version. Backwards and forwards lets you pick up items, and sideways skips over them.

  • @Dicker296
    @Dicker296 4 роки тому +5

    0:27 I see what you did there... ¡That's the part of the level of DOOM 1 where there was a swastika at the design of the room and then it was censored.!

  • @ExplosionsCentral
    @ExplosionsCentral 4 роки тому +10

    Does Wolfenstein 3d on SNES not use a Super FX chip? If so, that's incredibly impressive!

    • @TheGrowlerCatB2BGame
      @TheGrowlerCatB2BGame 2 роки тому +6

      It doesn't. DOOM did though. I feel him calling it a trash port is a bit unfair. It is playable and I actually beat it back in the day.

  • @BlazeHeartPanther
    @BlazeHeartPanther 5 років тому +4

    3:13 Doing it before Heavy made it cool.

  • @thebandanadee8265
    @thebandanadee8265 4 роки тому +7

    *COMIN' FOR YA!*

  • @Gojiro7
    @Gojiro7 6 років тому +3

    Happy to see a really good episode of Punchy Weight :3 im hoping the next time you do 90's FPS's you cover the odd ball Doom Wannabe's like Power Slave, Alien Trilogy, Disruptor, Starwars Darkforces, and PO'ed

  • @stuartwilson5441
    @stuartwilson5441 5 років тому +1

    The GBA music sounds like the DOS version if it supported pc speaker for music. It's gold

  • @vinson311
    @vinson311 5 років тому +4

    This is a pretty great channel. I've been watching some of these vids over the last few days after I found the channel and I've enjoyed them all!

  • @yusofplayed
    @yusofplayed 6 років тому +1

    So glad you've been making videos for so long and are still at it, you show so many interesting games even people who know a lot about games have never heard up or dug into it. Keep it up!

  • @FloppyFiona
    @FloppyFiona 6 років тому +2

    There are dogs in the SNES version. I found some on the first level.

  • @amylee9092
    @amylee9092 3 роки тому +1

    "When they keep coming for you!"
    -The Offspring

  • @tea-stomach-cycle6385
    @tea-stomach-cycle6385 4 роки тому +11

    The wolf3D port makes sense, as the gba hardware doesn't handle raycasting as well as 1-d rendering like doom or dn3d. Even with massive optimization, wolf3D was doomed.

  • @Michirin9801
    @Michirin9801 6 років тому +117

    What about the Homebrew Genesis version?

    • @akumajobelmont
      @akumajobelmont 6 років тому +11

      Agree. And the FM soundtrack is incredibly faithful too - it sounds nigh-on perfect.

    • @Clay3613
      @Clay3613 6 років тому

      It's done though...

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +16

      Its 1.) Not an official port. 2.) Not even finished. I don't think unofficial ports should count on comparisons. They weren't developed with the same restrictions that plagued developers back in the day. Plus there's all these coding and compression techniques that just didn't exists in the 1990s.

    • @Clay3613
      @Clay3613 6 років тому +3

      If ID or whoever was doing the coding for Genesis at time was given the proper time, I'm sure comparable port would've been produced.

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +4

      Doubtful, look at how Sega's meddling crippled Doom on the 32X.

  • @sspipes8739
    @sspipes8739 6 років тому +1

    I fucking love this channel... always pulling out totally random ideas that are a joy to watch!

  • @ChristopherFossMusic
    @ChristopherFossMusic 5 років тому +1

    7:05 It sounds like the drum channel wasn't assigned with an instrument. e.g. In the second example, the consistent "beeping" that's at the same pitch should probably be a hi-hat. I wonder if the track was properly ripped or of the developer simply never finished converting the soundtrack for the port.

  • @TheBreakingBenny
    @TheBreakingBenny 6 років тому +1

    2:34 The text still mentions Dresden.

  • @coffee3125
    @coffee3125 6 років тому +35

    For anyone on PC looking to revisit this game, you can't go wrong with the ECwolf source port.

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +2

      Yup. Someone even made a mod that lets you play the "Second Encounter" mapset with it. It even plays "Funk you!" for the first level, like on the SNES.

    • @Creeper_ofDoom
      @Creeper_ofDoom 4 роки тому

      You can use html5 wolfenstien 3D. Its pretty good for a browser.

  • @rjmario2234
    @rjmario2234 6 років тому +2

    you should cover the gba port of smashing drive which is in 3d

  • @SparkyMK3
    @SparkyMK3 3 роки тому +2

    Ive only played the Xbox 360 version on Xbox One. It plays fine for me--holds a solid 60 FPS the whole time--but I didnt realize the buggy collision detection of the items wasnt present in the DOS version. That said, I actually do like the half-tempo versions of the music better. The original music is so fast that its almost anxiety inducing in a game this tough!

  • @DoomBunnyKiller00
    @DoomBunnyKiller00 5 років тому +2

    Great comparison video! A tiny gripe of mine is that you didn't really say which games had an automap function in them, besides kind of mentioning it for the Jaguar version via talking about the controller/controls. I just think it's kind of important as Wolf is super easy to get lost in, especially for people who didn't grow up playing the game. I think the 3DO port has an automap as well? Anyways i agree that the 3DO looks like its the best official port from the 90's followed by the Jaguar version.

  • @trey9382
    @trey9382 2 роки тому +1

    I've watched loads of your videos, they're great and taught me many things about my own collection

  • @DoubleOhSeven68
    @DoubleOhSeven68 3 роки тому +2

    One of the more interesting ports of the game is the PlayStation 3 version you could download from the PS Store. It's pretty much the same as the XBLA version, slower music and all, but a notable difference is that when you pop in a copy of Raven Software's Wolfenstein from 2009 after beating beating Wolf 3D, you will start the game with more money to buy upgrades with, with a message appearing when you start the game saying something along the lines of "Due to your adventures in Wolfenstein 3D, you have been given a $1,000 bonus to buy upgrades with. Have fun!" Maybe the 360 version of Wolfenstein 2009 has the same deal, but I felt like getting that out there since the game is pretty much abandonware now.

  • @rebelrouzer5318
    @rebelrouzer5318 2 роки тому +2

    Very interesting the both the jaguar ports of DooM and Wolf3d were used as the blueprint for other ports.Was the jaguar that really good? Both of the ports look really good.

  • @linkthehero8431
    @linkthehero8431 2 роки тому +1

    Every time I hear a soldier in Wolfenstein 3D say "coming for you", it gets an Offspring song stuck in my head 😆

  • @TheGuyWhoIsSitting
    @TheGuyWhoIsSitting 6 років тому +1

    I expected to see you give an honorable mention to the GBC homebrew of Wolf 3D.

  • @DanielLopez-up6os
    @DanielLopez-up6os 3 роки тому +1

    Wolf3D was on of my first PC games, and I love it Since THen!

  • @UncreativeShadi
    @UncreativeShadi 5 років тому +4

    Hey Derek. Could one day look at the GBA port of Medal of Honor Underground? It looks hilarious.

  • @slade307
    @slade307 6 років тому +1

    ...and this is when I learned FPS and other similar games gave me motion sickness. I loved Wolfenstein 3D. I just couldn't play it for more than 15 minutes. Games where the camera hovers behind a character had the same effect - the old Harry Potter games for the GameCube or Ecco for the Dreamcast. Mario 64 too.
    I keep meaning to see if motion sickness pills help, but I keep forgetting to test it or work or something gets me sidetracked.
    No problem with Battlezone.

  • @gmlagarto12
    @gmlagarto12 6 років тому +10

    7:06 I laughed so hard XD

  • @WrestlingWithGaming
    @WrestlingWithGaming 6 років тому +3

    Dude, the 3DO version really is great. Oddly enough I prefer it to the DOS version.

  • @hteekay
    @hteekay 6 років тому +1

    Ah man, I recall that there were Wolfenstein RPG and DOOM 1 & 2 RPG for the java. Way back before smartphone becomes the norm.
    It was a blast playing through them and kinda wished they would be revived again.

  • @eljaminlatour6633
    @eljaminlatour6633 Місяць тому +1

    Also, the Xbox 360 port of Wolfenstein 3D has Pac-Man ghosts replaced with Hitler ghosts due to copyright issues.

  • @JeffreyPiatt
    @JeffreyPiatt 6 років тому +6

    The iOS port was PC perfect. And had the Spear of Destiny levels.

  • @DarkMProductions
    @DarkMProductions 6 років тому +23

    Here's an idea if you're interested, ambitious RPG's that didn't quite work out. I can give you three right now, Unlimited SaGa for the PS2, Time and Eternity for the PS3, and Shadow Madness for the PS1.

    • @ap3productions81
      @ap3productions81 6 років тому +1

      I know Derek already covered it, but Quest 64 is another one.

    • @GiordanDiodato
      @GiordanDiodato 6 років тому

      How about Koudelka on PS1?

    • @NateBoiBoi
      @NateBoiBoi 6 років тому

      Andrew P. Soberon Cross Edge on ps3

  • @guyonthedock
    @guyonthedock 4 роки тому +1

    I just picked this up for the Jaguar. I've beaten it on the 3DO multiple times. I'm only planning on playing the Jag one once. Definitely better on the 3DO. Kudos for pointing that out :)

  • @SFinerFACE
    @SFinerFACE 6 років тому +1

    I’d love to see some of those great gameboy advence shooters!! Awesome video, guys!!

  • @matorono1
    @matorono1 6 років тому +3

    Punching Weight for King's Quest V on the NES! It's a old school PC adventure game that was ported to the NES in its entirety

    • @LeoFan93
      @LeoFan93 6 років тому +3

      Don't forget the port of King's Quest I on the Master System

  • @SPac316
    @SPac316 6 років тому +5

    So I guess our best bet is to play the PC original. Baffles me that they can't make an honest port to other platforms. It's like they don't care.
    None the less, my first experience with Wolfenstein 3D was the SNES port so I was unaware of the cuts that were made and I liked it for what it was. But now a days, not even nostalgia will help it make it fun! lol

  • @vsolyomi
    @vsolyomi 6 років тому +2

    About weird and... ambitious, I guess - there was this obscure fantasy horror roguelike called Baroque developed by Sting. Where you have to die to reveal the story bits or some such. For some strange reason they published it everywhere they could - wiki states Saturn, Wii and all PS there were at the time.

  • @maltewiklund6925
    @maltewiklund6925 4 роки тому +1

    I play the jaguar version quite often tbh. Love it! :P

  • @preamstrikbiz0
    @preamstrikbiz0 6 років тому +1

    Jurassic park snes reference. Spot on! I was waiting for real!

  • @soulbrother5435
    @soulbrother5435 4 роки тому +1

    I like how smooth is Atari Jaguar version running with best graphics to date

  • @StarwindAmada1
    @StarwindAmada1 6 років тому +1

    Can’t wait to play TNC after work

  • @Lagamuffin
    @Lagamuffin 6 років тому +6

    seeing SSFF in my feed is always a good sight.

  • @linkthehero8431
    @linkthehero8431 2 роки тому

    Every time a Wolfenstein 3D SNES boss says "coming for you," it gets the Offspring song "Coming for You" stuck in my head, and I ain't complaining 🤣

  • @SecondOpinionGames1
    @SecondOpinionGames1 6 років тому

    Love the Jaguar version. I knew you would cover this that's why I did my video last week. You did a much better job but I show the first level of jaguar , snes, and gba.

  • @i_am_raph
    @i_am_raph 6 років тому +1

    I love how neutered Wolfenstein is on the SNES but The New Colossus is unaltered on the Switch.

  • @Matzu-Music
    @Matzu-Music 3 роки тому

    &:16 that weird cover is kinda lit ngl

  • @maxybecker6349
    @maxybecker6349 2 роки тому +1

    9:16 you forgot to mention the megadrive version which is one of the few versions faithful to the pc

  • @Sekretsu
    @Sekretsu 6 років тому +13

    There's a neat-o Homebrew port of Wolf3D on both the Genesis and 32X, with the Genesis version having the ACTUAL MUSIC. And for all it's worth it runs pretty well too. I'd say check those out if you can -It's even better if you have an Everdrive to play it on real hardware-

    • @RenegadeC
      @RenegadeC 6 років тому +1

      There's also a Wii homebrew port that's perfect.

  • @Ronny1031
    @Ronny1031 6 років тому

    If you’re not aware of it already, the Apple II GS port of wolfenstein 3d is a very interesting effort

  • @thelonelylion
    @thelonelylion 6 років тому +1

    3DO?! O.O Okay I didn't expect that at all XD

  • @queenbeedream
    @queenbeedream 6 років тому +37

    The ps3 version is pretty good 👍

    • @dragondisaster7926
      @dragondisaster7926 6 років тому +1

      dav b Where can I get it? I am searching it for days

    • @samgag94
      @samgag94 6 років тому +1

      You can buy it on the eshop

  • @AeromaticXD
    @AeromaticXD 6 років тому +5

    The iOS version of Wolfenstein 3D (not downloadable on iOS 11 - 32 bit) is one of the best versions of the game

    • @theroundone4943
      @theroundone4943 6 років тому

      Aeromatic no it’s not. It crashes all the time

    • @AeromaticXD
      @AeromaticXD 6 років тому

      bcauz Game Studio it’s still the full MS DOS version essentially

  • @valiantcorgi5162
    @valiantcorgi5162 2 роки тому

    The music in the beginning makes me think of people able to jitterbug dance to this.

  • @DerrickFiddle
    @DerrickFiddle 6 років тому +1

    “Yeah, that’s that fire.” Lol

  • @retrogamer7044
    @retrogamer7044 6 років тому +4

    In my opinion Wolfenstein 3D on the Gameboy advance is the best version I love it some time the music is irritating for Wolfenstein 3D and on the game boy advance there is no music but it is a bit slow on the Gameboy advance but all together Wolfenstein 3D is a fucking amazing game and doom is too but don't get me wrong but It would be better with music on the Gameboy advance but i still love it

  • @ClexYoshi
    @ClexYoshi 6 років тому +1

    I grew up with the 3DO version of Wolf 3D.

  • @zsomborudvari8974
    @zsomborudvari8974 6 років тому

    This game has a SEGA port too! All things are there, but the sounds in lower bitrate (quality) and musics are in SEGA style (but all recognizable). Only episode one is available for play and no cheat codes or something else.

  • @AxelDragani
    @AxelDragani 6 років тому +5

    You forgot the GBC, 32x and genesis ports, all homebrew 🤓

    • @SomeOrangeCat
      @SomeOrangeCat 6 років тому +7

      Exactly. They're homebrew. Hence why he skipped them.

  • @DeafeningCha
    @DeafeningCha 2 роки тому

    The music in the 360/PS3 ports is around 20% slower, I measured it in Audacity. The entire game seems to be that way as well.

    • @219SilverChoc
      @219SilverChoc 2 роки тому

      I assume that’s because it’s been slowed down from 70fps down to 60fps.

  • @MaxxSkywalker
    @MaxxSkywalker 6 років тому

    Was afraid you weren't doing Punching Weight anymore. Awesome show.

  • @KevinTheTimeGeek86
    @KevinTheTimeGeek86 6 років тому

    I may have to get myself a SSFF shirt. They look really good. :)

  • @lancel1552
    @lancel1552 6 років тому +2

    How much weight is being punched?

  • @chickenbites8877
    @chickenbites8877 7 місяців тому

    I remember trying desperately to get a copy of Pal SNES Wolfenstein as a teenager, couldn’t find it anywhere and I was so disappointed 😢

  • @toxicavenger6172
    @toxicavenger6172 5 років тому

    Wolfenstein 3D on SNES was literally ported in 3 weeks by the original id software devs. They actually paid a third party to do the port and it was taking them to long. The publisher was getting mad so they stopped work on Doom to do the port.

  • @sillyfella2009
    @sillyfella2009 3 роки тому

    The snes version is what I imagine texture mapped terrance and the green shits would look like
    Edit: what the fuck does this comment mean?

  • @AnyilDragon
    @AnyilDragon 4 роки тому

    The only version of Wolfenstein 3D I’ve ever played is the Atari Jaguar version. I’m getting a 3DO once the pandemic is over and hoping to get a copy of Wolfenstein 3D for it. Should I get a copy for 3DO or stay with the Jaguar version?

  • @UltimaKeyMaster
    @UltimaKeyMaster 6 років тому

    It doesn't surprise me that you find the GBA music hilarious, I remember your GBA FPS marathon where you gave a few chuckles at 007 Nightfire's compressed as fuck music for the first level. It was pretty hilarious.

  • @jpusar
    @jpusar 5 років тому

    I’m surprised you didn’t cover the Palm OS and Windows pocket pc ports for Doom and Wolfenstein. Talk about punching above your weight lol