Metawatch - Warhammer 40,000 Balance Dataslate | June 2024

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  • Опубліковано 29 чер 2024
  • The team behind the latest Warhammer 40,000 Balance Dataslate talk through the latest changes and how they should shake up the competitive scene.
    Read more about the updates for the Adeptus Mechanicus, Dark Angels, Chaos Daemons, and more: ow.ly/nSA150SmbEY
    Find the Core Rules Updates and Rules Commentary here: t.co/6fDVow1sDE
    Chapters
    00:00:00 Warhammer 40,000 Studio team introduction
    00:00:31 Core rules errata and commentary
    00:09:20 Balance Dataslate
    00:15:00 Adeptus Mechanicus
    00:20:32 Chaos Space Marines
    00:22:27 Space Marines
    00:26:33 Thousand Sons
    00:35:15 Dark Angels
    00:38:54 Orks
    00:44:27 Adeptus Custodes
    00:47:15 Tyranids
    00:53:03 FAQs and ongoing updates
    01:01:53 Points changes
    01:03:57 Next steps
    Follow for more Warhammer, more often:
    - Twitter: / warhammer
    - Facebook: / warhammerofficial
    - Instagram: / warhammerofficial
    - Warhammer Community: www.warhammer-community.com/
  • Ігри

КОМЕНТАРІ • 211

  • @officialwarhammer
    @officialwarhammer  9 днів тому +50

    We've now updated the video description with timestamps by section. We hope this is helpful!

    • @kich8672
      @kich8672 9 днів тому

      Just a heads up, the new change to the Stratagems rule to reduce the cost by 1 has made the T'au enhancement Puretide Engram Neurochip non-functional. Now that you cannot use the same stratagem in the same phase if the rule does not specify which stratagem it works with, the enhancement fundamentally does not do anything anymore as all it did was let you use a stratagem again at full cost.

    • @forrestray9926
      @forrestray9926 8 днів тому

      Thank you

    • @captaincoolbreeze9429
      @captaincoolbreeze9429 16 годин тому

      @@kich8672 Not only that enhancement but Uriel Ventris and both Aeldari autarchs have the same ability that needs to be addressed. It seems to be a serious oversight given how the Skitarii Marshal had the same ability changed to its previous wargear ability. Also, is the Kurov's Aquila enhancement from the Imperial Guard index worded as the new Lord of Deceit ability since it has the same ability as those the Lord of Deceit ability replaced?

  • @MODeffects
    @MODeffects 9 днів тому +109

    Can you put timestamps in these videos in the future please?

  • @elpokitolama
    @elpokitolama 9 днів тому +116

    The admech community is exploding from the positivity of the changes
    Thank you so much for these changes

  • @mastermonkey95
    @mastermonkey95 9 днів тому +69

    Please, more like this, brake down why y'all did what you did in a long format, bringing logic to the reason 10/10. Thank y'all

  • @valkryie-5129
    @valkryie-5129 9 днів тому +169

    I have been a rather vocal and, at times, vitriolic, about my criticism of how AdMech has been treated this edition, and I would just like to say. Thank you GW for actually listening to us and making changes that will make us actually fun to play, I hope to see more changes like this going into the future 💞

    • @matraser3201
      @matraser3201 9 днів тому +6

      Just opened the video to check admech and i'm thankfull to see this type of comment

    • @masterofthelag8414
      @masterofthelag8414 9 днів тому +5

      As someone who bought their first Admech models a couple weeks back hoping for exactly what's just happened, really looking forward to actually running them after all this!

    • @Djorin
      @Djorin 9 днів тому +2

      I'm still searching for the changes written in the article though:
      "Other changes in the faction errata are to the Skitarii Marshal which enables them to rally their brethren, the Onager Dunecrawler to scuttle over terrain features, and units embarked in the Skorpius Dunerider to use the hatches on top as a Firing Deck."

    • @iExploder
      @iExploder 9 днів тому +1

      @@Djorin You have to check all the documents, not just the errata. Including FAQ, munitorum, etc. or just use the app.

    • @valkryie-5129
      @valkryie-5129 8 днів тому

      @@Djorin check every document that was uploaded on the same day is an easy way to remember it without remembering it, they upload a handful at once for different kinds of changes.

  • @drussarn
    @drussarn 9 днів тому +49

    Nids synapse looks better with the melee upgrade, still not anything super but nice to plan around

    • @Olivenotto
      @Olivenotto 9 днів тому +2

      Imagen we get ap instead of strange it wood solve all tyranid problems

    • @banishedpest115
      @banishedpest115 9 днів тому +3

      Well no, ap means nothing when we wound everything on a 5. We need a bit of both.

    • @TimeMaster0
      @TimeMaster0 9 днів тому

      @@banishedpest115 True but I still think an ap would help with more units than additional strength just because we can usually put out a high volume of attacks to kind of make up for a lack of strength in most situations.

  • @VooVPL
    @VooVPL 9 днів тому +7

    The change to Born Soldiers feels very bad. It's stronger overall, so I appreciate the attempt to fix it, but I don't like how it needlessly punishes a huge part of the army:
    - a whole bunch of units are neither Regiment nor Squadron, so they get nothing at all. Sentinels somehow get both keywords and both bonuses.
    - there are dedicated regiment units/weapons for anti-tank, and there are dedicated squadron units/weapons for anti-infantry. Those effectively don't get to use their detachment rule anymore.

  • @erih2934
    @erih2934 9 днів тому +21

    Good that changes are here. But we desperately need a new pdf with the complete rules. Go and teach a new player the rules with a rule book + codex + cards and each of them having several online documents with potential changes…. come on. Its a nightmare.
    Solution for the problem:
    Use numbered paragraphs instead of page numbers. Its how laws are written for a reason. Format changes, additions and subtractions are easier to manage without breaking the referencing to page numbers. Each update should also come with a change log for those who just want a quick overview instead of going through a whole rule book. No reason to reinvent the wheel, just copy a tested and proven system.

    • @evilchili4787
      @evilchili4787 4 дні тому

      If only! I resfuse to get into the tabletop version because of the mess of rules.

  • @RoyalPurple.Paints
    @RoyalPurple.Paints 9 днів тому +10

    Still confused about why The Silent King doesn't have the Triarch keyword. 😅

  • @tyhar7493
    @tyhar7493 9 днів тому +9

    Keep nerfing Ironstorm but made no effort to sort out First company detatchment?

    • @Night.haunter
      @Night.haunter 8 днів тому

      We should be able to use the wound reroll on 3 rounds, like all other detachments with similar rules allow

  • @necronoverlord2000
    @necronoverlord2000 9 днів тому +24

    Still no fix for necrons internal balance. I want to play obeisance and annihilation Detachments. They need some internal fixes to make them work.

    • @pbnjgoodness
      @pbnjgoodness 8 днів тому +1

      Ditto, but also I wanna give some praise to GW for keeping internal balance among individual units quite tight in our codex. A far cry from 9th edition.

  • @Pastbanks
    @Pastbanks 9 днів тому +14

    So all Baneblade variants, the Valkyrie and most forgeworld model for guard just lost the detachment ability. Why not give them corresponding Squadron or Regiment keywords then?

  • @OctavianGaius
    @OctavianGaius 9 днів тому +18

    So now Tau have an enhancement that has no text. Puretide Engram Neurochip is now 25 pts for literally no ability.

  • @MrHoneuma
    @MrHoneuma 9 днів тому +5

    Death Guard took a gigantic nerf on the Mortarion, Lord of Virulence, and Plagueburst Crawler combo with no compensation. You've entirely defeated the point of the Lord of Virulence since now the +1 to hit on blast does nothing with Indirect always failing to hit on 1-3, so they only hit on 4+, which was already the case without the LoV. And Mortarion's aura no longer assists with the -1 to hit either, so now the only real reason to take him has been gutted, and he's even more overcosted as the weakest primarch, who just lost one of his 2 niche reasons to be played. You now have to get LoS to get the same effect, which will be impossible on a lot of boards.

    • @byrongotcha
      @byrongotcha 5 днів тому

      Also boilblight is useless as well

  • @SneakyBeeBuzzBuzz
    @SneakyBeeBuzzBuzz 8 днів тому +2

    Do you guys know that Imperial Guard super heavies and Tank Commanders don't have Squadron?
    Also Punishers and Hell hounds not being lethal against infantry is a tragedy

  • @357Dejavu
    @357Dejavu 9 днів тому +7

    Does the scout sentinel ability still overcome the negatives of indirect fire?

  • @aarondavid8319
    @aarondavid8319 9 днів тому +3

    These are all coming from a Tyranid player, but I wish they would make the primarch change to some other leaders, like the hive tyrant or swarm lord.
    Love the change for the free strategems! Comes off fair and reasonable.
    I wish the swarm lord could still move twice like magnus 😅
    Plus one strength to synapse is huge! Not only does it promote running more synapse figures, but it really makes a lot of those breakpoints feel better.

  • @user-cj4dy1wi5p
    @user-cj4dy1wi5p 9 днів тому +9

    49:12 There's something I don't understand about the Tyranid part. It is said that Norn has improved from s10 to s11 within the synapse, but Norn's original S is 9. What are they talking about? Did I missed something?
    It is said that Norn's Extra Attack is also good because the S within the synapse is 10, and the S of Norn's Extra Attack is 7.

    • @captaincoolbreeze9429
      @captaincoolbreeze9429 16 годин тому

      They may be discuss the impact on the Norn Assimilator in melee since it is s9 with s12 extra attacks so that would be s10 and s13, respectively, since it will always be within synapse.

  • @JB-kr5rk
    @JB-kr5rk 8 днів тому +1

    As a relative newcomer to the Tyranids and 40K tabletop as a whole, I can honestly say that it’s been tough to stay with the army for a while but these changes really make a massive difference and GW has my thanks.

  • @Volius2
    @Volius2 9 днів тому +4

    I was hoping that the STOMPA would be playable after the update.. it should cost 500-600 points. Opponent models in this points area eliminate Stompe in one Turn.. Make STOMPA fun to play!

  • @sebastiantrost6409
    @sebastiantrost6409 6 днів тому +1

    @ the GW rules team: do you consider adding a points cost to detachments? This could reign in strong ones, without increasing the cost of units, thereby leaving other detachments free to use them.

  • @ElStinkador
    @ElStinkador 5 днів тому +2

    This update is immense! Great job to the whole team, I'm really looking forward to getting a feel for the new rules. But what about the Deathwatch? They haven't been doing particularly well for a really long time! Are they in your scope at all?

  • @BurnByMoonlight
    @BurnByMoonlight 9 днів тому +3

    Re: Doombolt now respecting Lone Op. will similar abilities, such as Typhus’ Eater Plague, have the same done to them eventually? Feels weird that one got the change while another didn’t.

  • @skinster1
    @skinster1 9 днів тому +12

    Liking the change to Chaos Daemons

  • @blake923
    @blake923 9 днів тому +2

    This feels so sincere. I love they are trying to genuinely make the game more enjoyable. I sat out 8th and 9th Edition because it just didn't feel right, but I'm back!

  • @nraketh
    @nraketh 9 днів тому +1

    Really appreciate the in depth discussion of the decision making and intentions. It’s nice that they’re putting the effort into communicating with the community.

  • @terminatoruk4921
    @terminatoruk4921 8 днів тому

    Superb job guys - really feels like a huge step change for the game holistically. Since getting back into 40k in 8th edition, I think the level of attention to detail and willingness to make sweeping changes to both core rules and faction rules has reached an all-time high here - very well done!!!
    I absolutely love the level of openness and interaction with the community combined with this long-format video getting into the specifics and thinking behind the changes - something I think we can all agree we'd love to see way more of in the future!
    One piece of feedback I would give, however, is I think we're at the crossroads now of where do we go from here to keep the rules creep / changes from impacting the experience of new players and existing printed media? It's a lot to keep abreast of now and unfortunately straying somewhat from the 'simplified, not simple' core concept of 10th edition.
    The obvious answer is always a "fully digital ruleset" which I think you are getting right with the Warhammer 40k app but as an old-school gamer, I do still like the physical codex and datacards....but how can these be kept up-to-date?
    To provide some examples:
    1) Core rules / codex / card re-prints with the option of some kind of discount for players to 'trade-in' their obsolete rules for a discount on a new book / deck?
    2) Would you create and sell a physical media 'patch' kits - like a rule or weapon profile printed on stickers which you can stick on top of your existing material?
    3) Could you create a page 'print-at-home' datacards / rules for the modified rules available to download on the warhammer community site that are pre-formatted to the correct size / colour / font so we can print them out and update our media ourselves as neatly as possible?

  • @Mechabrine
    @Mechabrine 9 днів тому +6

    can't believe they got rid of canoptek sentinel and stalker

    • @LordCrate-du8zm
      @LordCrate-du8zm 9 днів тому

      wdym they're still there.

    • @Mechabrine
      @Mechabrine 4 дні тому

      @@LordCrate-du8zm they are in legends now, not tournament legal

  • @mathiasjacobsen2383
    @mathiasjacobsen2383 7 днів тому +1

    I picked up this hobby in march and played 4 games. 3 of them with my tyranid army, of which i have painted roughly 3700points and i like the mentioned changes, especially for my norn.
    Now, my Ultramarine army, 1800point painted and 6000+ total, i feel like i lack any stable way to put power armor on the board. It seems to get blown away fast by haxxor stuff. -To be frank, it does not feel very lore friendly that i have to play them like Tau, to survive for round 4, when i movement wise struggle so hard to get on objectives.
    I have bought a few infiltrators to atleast score some primaries, but with the action change(assault keyword on guns), i am really struggling moving enough and leaving me the ability to score secondary's.
    Calgar with eradicators/biologis or bladeguards/leuitenant are certainly a great unit combo for giving me a little space, but suffice to say.... Sternguards or even heavy intercessors just seem to melt from a proper deepstrike setup.
    I like the transport cap change, that does leave me some options, but.... With how weak power armor feels to me, they seem a little overcosted vs my genestealer pack in the tyranid army... or a bunch of Zoanthropes IE.

  • @MikeScarbro
    @MikeScarbro 9 днів тому +1

    Huge kudos to the team for this FAQ and Dataslate! I love the direction the team is going in terms of clarifying and redefining rules. Having the intention spelled out in useful examples, especially when supplemented with diagrams, is A+ for helping players understand these changes. More of this, please!

  • @MrChiefchili
    @MrChiefchili 9 днів тому +2

    I'm glad Deathwatch finally got something. Could you give the Indomitor Kill Team the power first WS buff that regular aggressors got almost a year ago?

  • @NateJones10
    @NateJones10 9 днів тому +17

    Logically and tactically the grenade change doesn't make sense. I would think when you are falling back or advancing is the opportune time to throw a grenade, isn't it?

    • @TheOneStooge
      @TheOneStooge 8 днів тому +1

      It’s a balance change to game mechanics, not a fluff change.

    • @Night.haunter
      @Night.haunter 8 днів тому

      It makes total sense. It wasn't meant like that, like they explained

  • @cheezybirb7810
    @cheezybirb7810 9 днів тому +3

    I feel like they focuse fired in the Firestorm detachment. My poor Redeemer 😂

    • @ThicknSwift
      @ThicknSwift 9 днів тому

      Tell me about it, captain in gravis armor giving free immolation protocols to an aggressor squad was so good.

  • @Randobar
    @Randobar 9 днів тому +4

    This looks good, but hurts the cult a lot

  • @crucible_of_words
    @crucible_of_words 9 днів тому +2

    Just a heads up, but you forgot to fix the Serberys Sulfurhounds special weapon in Ad Mech. It currently doesn't work with the breath weapon and needs the Pistol Keyword to fix that.

  • @ironcraft1837
    @ironcraft1837 9 днів тому +2

    Thank you for making some of the big knights cheaper

    • @chaosclg
      @chaosclg 9 днів тому

      still just not worth the cost, 14 wardogs will always be better

  • @lucasbadgery266
    @lucasbadgery266 8 днів тому +1

    So are emissaries supposed to be s10 base on normal attacks and s9 on the extra? Because they certainly aren't rn

  • @Emann-yc7cv
    @Emann-yc7cv 9 днів тому +2

    Why does the ability still say that it costs 0 cp in the application? That's going to be a headache for some TOs.
    Also, the application is wrong and says I cannot take Bastion Plate Enhancement on a Terminator Chaos Lord.

  • @PandamanPete
    @PandamanPete 9 днів тому +5

    Daemons eating good

  • @williambellamy1024
    @williambellamy1024 9 днів тому +11

    That was pretty fast on the Ork nerfs, but not a single buff to be seen for under used units. When will we see all those stompa that were in the last army box on the tabletop?

    • @Olivenotto
      @Olivenotto 9 днів тому +2

      But the nobs need a nerv badly that is realy an ok neve

  • @ShipolasFPS
    @ShipolasFPS 9 днів тому +4

    These changes to my beloved Tyranids make me quite happy. Crusher Stampede still seems a bit weak compared to other detachments, but I'm really happy to see some proper positive buffs and keyword changes.

    • @banishedpest115
      @banishedpest115 9 днів тому

      Crusher stampede buffs make absolutely no difference. Hopefully the other buffs help, but it will still be an unplayable detatchment.

  • @stuartlittledrowning4965
    @stuartlittledrowning4965 9 днів тому

    As an admech player who wrote an 8 paragraph email about my opinions on index Admech to your customer support. I like the new changes alot, thanks for listening to our binharric screeching into the noosphere. I am A-ok with frequent updates and i hope you do it for more factions that need it.

  • @Unknown-qj9sm
    @Unknown-qj9sm 9 днів тому

    Great discussion and I really appreciate the walking through of the thought process for making the changes you did. Great stuff.

  • @williambellamy1024
    @williambellamy1024 9 днів тому +1

    As someone who has agonized over how to move his battle wagon, the pivot tax sounds promising

  • @shawnhall9013
    @shawnhall9013 9 днів тому +1

    The Omnissiah has blessed the faithful. Thank you

  • @WHTactics
    @WHTactics 9 днів тому +1

    Best update to the game since 10th's Launch
    I'm sure there'll be some issues yet to discover in the upcoming season, but it all looks positive and exciting!

  • @NBeaver-bx4yl
    @NBeaver-bx4yl 7 днів тому

    For the dark angels buffs, THANKS YOU ! I am soo happy with these changes

  • @ForbiddenRazor
    @ForbiddenRazor 9 днів тому

    Great analysis guys! I appreciate the thought you put into the rules updates and community feedback 🎉

  • @CT-34789
    @CT-34789 7 днів тому +1

    So with how extremely squishy kroot are you took away the one thing that gave them a fighting chance??? Why would you remove their ability to reinforce throughout the game? They have no staying power once key units get wiped

  • @CT-34789
    @CT-34789 7 днів тому

    18”? That’s massive especially for thunder wolves, that’s not ok. They will get in that range in no time with the right detachment. If you do that to lone ops they will get wiped off the board so fast

  • @justinfultz6567
    @justinfultz6567 8 днів тому

    With a lot of the core rule changes, the kroot detachment took a massive hit while already being a middling detachment power wise. Would of liked to see some compensation in some sort of aspect, especially with it being a highly expensive army to collect. The value is just not there although I would love to play them. Just hard to justify the investment while a kroot force looks to become weaker than pre buffed admech.

  • @loxbudd3487
    @loxbudd3487 9 днів тому +1

    Honestly i expected little out of the admech changes but the turn tabled i actually excited to play admech again something that hasn't happened in months

  • @dr.feelgoodmalusphillips2475
    @dr.feelgoodmalusphillips2475 9 днів тому

    This has been a massive positive. Truly, thanks so much for all the time and effort on this.

  • @peeledapples4176
    @peeledapples4176 9 днів тому

    Sooo much good stuff in here, the buff to AdMech, Dark Angels being more playable, the pivot mechanic... Great job, lads.

  • @LinkiePup
    @LinkiePup 9 днів тому

    I am very happy with the Indirect Fire update!!!! Thank you!!! My Necron Warriors aren’t doomed turn 1 from Manticores!!

  • @nejih1323
    @nejih1323 9 днів тому +22

    The stratagems and overall nerfs for the space marines even with their poor performance overall makes playing Vanilla marines almost impossible. My salamanders are punished for no reason :(

    • @rellikskuppin7417
      @rellikskuppin7417 9 днів тому

      True dat.

    • @linkmaxwell
      @linkmaxwell 9 днів тому +4

      I feel you. Marines went into this just needing some minor buffs to reflect current army strengths and now get a handful of nerfs...
      Feels like Sisters are just the superior flamethrower army vs Salamanders...

    • @benjaminnavarro4393
      @benjaminnavarro4393 9 днів тому

      Yup!!!

  • @Vibester0206
    @Vibester0206 9 днів тому +1

    didnt see the hirodules in the tyranid points list does this mean that they are going to legends ?

  • @Brnolan22
    @Brnolan22 9 днів тому

    I love this full commentary on rules. It would be nice if you covered all the rules changes and why they were made. But one thing that really needs to change is we need full digital rules that can be changed on all the datasheets/rules pages as changes are made. I don't want to look at a data sheet and then have to look through a sea of red for the changes that were made to understand that datasheet.

  • @coreychaves5455
    @coreychaves5455 8 днів тому +2

    this indirect fire nerf was kind of lame. astra did not need to get worse.

  • @chrisj9628
    @chrisj9628 9 днів тому

    Really loving these updates, looks like a great dataslate overall. Good work guys!

  • @Mat_O.
    @Mat_O. 6 днів тому

    46:48 @officialwarhammer the stratagems RAW still affect only character models, to the contrary what you’ve said in the video!

  • @MOFS
    @MOFS 8 днів тому

    No interactivity with DC dreadnoughts, just keeps swimming, needs to be legend'ed

  • @patrickmcvittie4971
    @patrickmcvittie4971 8 днів тому

    Thank you for helping Tyranids! My favorite army was so bad. Now I just want you guys to actually sell the Maliceptor model. It has been out of stock since December 😭. Why don’t you want my money?

  • @FireWarrior2013
    @FireWarrior2013 9 днів тому +2

    Out of curiosity, how does the new Indirect Fire interact with Desolation Marines? Do they still get to hit on 3's (Castellan) and 2's (Vengor)?

    • @chaosclg
      @chaosclg 9 днів тому

      nope as stated anything that is 1,2 or 3 is an auto fail

  • @overtheedge3297
    @overtheedge3297 9 днів тому

    Praise the Omnissiah! Great admech changes. Love the long-form explanation of the intent and thought process behind decisions for Metawatch in general, feels good.

  • @92Audun
    @92Audun 9 днів тому

    I'm liking the changes to Champions of Russ, actually starting the game with a detatchment rule should help put it on par with the competitors. I don't know what to do about Thunderwolves and Stormlance though, but I'm glad the Thunderwolves weren't hit too hard. I reckon Thunderwolves are only overly strong with Stormlance, and Stormlance is only overly strong with Thunderwolves. Which makes it a difficult problem to solve without cuting off divergent access to vanilla detatchments.

  • @joonaspeltomaa2623
    @joonaspeltomaa2623 9 днів тому +5

    Faction internal balance could be better. Personal suggestions: Necrons - some keywords for Obeisance Phalanx. Tau - splitfire makes some bigger models unusable.

  • @jordankey778
    @jordankey778 9 днів тому +5

    Please give standard space marines a buff if you’re not a specialist chapter. Its so sad every time there’s nerfs to the whole army because of an army I don’t use 😢

    • @Bushwookie_18
      @Bushwookie_18 9 днів тому

      What was nerfed for space marines because of one of the chapters? I don’t see anything.

  • @nicklauswest9274
    @nicklauswest9274 9 днів тому +1

    So with Ad mech going through such a change, will their combat patrol rules be updated as well?

  • @sheepys551
    @sheepys551 9 днів тому +1

    Liking the rules changes this time around

  • @CohenWiggins85
    @CohenWiggins85 9 днів тому +1

    Custodes are so back!

  • @PainandPastries
    @PainandPastries 9 днів тому +7

    Warhammer TV trying to trick me into thinking it's Friday the 21st

  • @davidhannon866
    @davidhannon866 9 днів тому +7

    Great job on the admech changes guys!

  • @guillaumebenoit3550
    @guillaumebenoit3550 8 днів тому

    Super with the change for tyranids!!
    Please, if they are overtune, could you buff everybody else. The change to nids are fun and flavorful, for the majority of the edition they were boring to play, now we have options.
    Thank you again!

  • @leos8813
    @leos8813 7 днів тому

    I think these are mostly good, but I fear the pivot rules will lead to many walkers and vehicles drifting across the battlefield to prevent loss of movement. It's going to look really silly.

  • @cfsm984
    @cfsm984 9 днів тому

    Very good talk about the changes! Keep up the good work!

  • @jayl2897
    @jayl2897 9 днів тому

    The commentary related to the Auric champions detachment and the actual data slate rules does not seem to match up around 46:00. The commentary suggests that the character units gain the character keyword and that they will be able to interact with the stratagems. Is that correct ?

  • @Believer1980
    @Believer1980 9 днів тому +2

    Hey, now I could be wrong, would not be the first time, will not be the last time, I'm also half blind.
    But I could not find the changes to tank shock, Grenades or any of the core rule changes, apart from the stratagem changes, in the Balance dataslate, it's in the article but not the pdf it's self. Have I just missed a separate PDF download.
    Edit: Never mind, found it in the downloads 🙃. For the sake of really, really, _REALLY_ stupid people like me, please have all links to downloads talked about in the article in the article. 😅🤣

  • @slowking2088
    @slowking2088 8 днів тому

    Im loving these changes. They all made sense in my mind apart from the Thousand sons as they never seemed that bad but I will say good job to Gamesworkshop

  • @briancrothers2163
    @briancrothers2163 9 днів тому +1

    Amazing changes. Well done GW!!

  • @braden459
    @braden459 9 днів тому

    love all of the game-wide adjustments, especially the pivot and stratagem changes, bravo GW 😎

  • @user-cz2ud7tf3m
    @user-cz2ud7tf3m 2 дні тому +1

    Metawatch without statistics? Why?

  • @SteveVDuelist
    @SteveVDuelist 9 днів тому +1

    This a great video to explain the change , more please, also if you can breakdown to sector , so specific army change are searchable

  • @johnsmith-wu9jh
    @johnsmith-wu9jh 4 дні тому +1

    The digital books were better it auto updated and I didn’t have to worry about extra pages

  • @Cannonhead
    @Cannonhead 9 днів тому

    "Other changes in the faction errata are to the Skitarii Marshal which enables them to rally their brethren, the Onager Dunecrawler to scuttle over terrain features, and units embarked in the Skorpius Dunerider to use the hatches on top as a Firing Deck."
    I'm not seeing these changes in the dataslate. Am I just legally (or illegally) blind, or are they found somewhere else?

  • @CULLROY
    @CULLROY 9 днів тому

    as a Knights player, loved the old Tank Shock...totally get it was OP though 👍

  • @guillaumebenoit3550
    @guillaumebenoit3550 9 днів тому

    thank you for all those changes! we are so glad that the meta is shifting! It's great that you listen to the community!

  • @thehiddenheretic
    @thehiddenheretic 9 днів тому

    So to be clear, an indirect heavy shot can or cannot hit on 3 when it doesn't move. 1-3 unmodified is what I read, but would a 3 and heavy not modify it? By unmodified, do they actually mean a "natural roll" because I feel like if so that is the better way to write it.

    • @CT-34789
      @CT-34789 7 днів тому

      Indirect must hit on 4+, regardless of any buff

  • @AncientIrishCelt
    @AncientIrishCelt 9 днів тому +14

    Nerfing Guard reinforcements.
    Welp

    • @jacket2848
      @jacket2848 9 днів тому +2

      Nerfing guard all over, for no reason. They're so far from dominant these last 3 months :/

  • @DaveMcMuffin
    @DaveMcMuffin 9 днів тому

    Some nice changes for nids, let's see how we do without oc0 scoring

  • @ZendegiLeonard
    @ZendegiLeonard 9 днів тому +8

    I wish there was a show like this about narrative style play. Focusing purely on competitive turns so many people away from the game. Don't want to end up like Warmachine did.

  • @fullfrontal2860
    @fullfrontal2860 9 днів тому

    While I am very happy about the update to the first legion, I am wondering if the Necrons will get a rework so other units like warriors will see more play? Necrons have hit a bit of ditch with the same detachments and units being played on repeat.

  • @danielbishop6743
    @danielbishop6743 9 днів тому

    What bases are Carnifexes supposed to be on? Some come with round, some come with oval.

  • @byrongotcha
    @byrongotcha 5 днів тому

    The Death Guard Deathshroud terminators can't take a leader attached to their 6 man unit in a Land Raider. Of course space marines get that change and DG doesn't

  • @FeraligatrWarrior
    @FeraligatrWarrior 9 днів тому

    As a TSons player, kinda wish you did up the points, has been very annoying from 9th where I used to have a 2000pts army but they've gone down to the point where I have to bring in Kairos from my AoS army just to meet the linw

  • @VulkanLivesAgain
    @VulkanLivesAgain 8 днів тому

    Puretide Engram Chip!

  • @whitewolf44a
    @whitewolf44a 9 днів тому +10

    Guard got hit hard by that indirect nerf

    • @Connor-wt4er
      @Connor-wt4er 9 днів тому +4

      Not to hard. We actually got a detachment rule that's usable for the whole army instead of just arty. Indirect fire is still usable but definitely less impactful.

  • @TiredEyes88
    @TiredEyes88 9 днів тому

    Love these state of the game updates but to echo a complaint I've heard, please add time stamps onto the videos. I know a lot of guys who need to know everything but as a casual player I would love to hear the general rules changes and then jump right to my army. Thank you!

  • @Wonsoky
    @Wonsoky 9 днів тому

    that hit to the cosmic precession wasn't necessary

  • @artimusgray9576
    @artimusgray9576 8 днів тому

    On CSM: Ok, ability nerf is good, but, why the point increases on havocs and legionaries?

    • @lohikaarmeherra-1753
      @lohikaarmeherra-1753 7 днів тому

      Havocs being miles better than devastators should cost more…