Need For Speed: The Killer Cycle And The Racing Genre

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  • Опубліковано 28 вер 2024
  • This video went through every production problem imaginable, but it's finally here. I'll certainly be doing more on racing, but up next will be from a genre a little more familiar. There are quite a few pops in the audio, sorry, I've come up with adjustments for that in the future. As for music cred:
    • 'Back To The 80's' | B...
    Yeah, synthwave was the only good option I had. Songs from NFS itself were either just wrong or had lyrics. And who doesn't like Synthwave?

КОМЕНТАРІ • 589

  • @BCProgramming
    @BCProgramming 7 років тому +194

    "But there's also the theme tunes to CSI:Miami and CSI:NY"
    When people call those tracks "CSI theme tunes" I think it's funny because it makes me imagine The Who playing at a concert in the 70's and saying "This is one of our current chart topping songs, and reached #2 in the U.S and #6 in the U.K, our dream is that it will decades from now, be used in a crime drama" for the songs that were eventually used in CSI.

    • @CGoody564
      @CGoody564 6 років тому +22

      Michael Burgwin "the loudest band in the world" to "that band that does the CSI song"

    • @Whitelight
      @Whitelight  6 років тому +46

      The Who?

    • @darthXreven
      @darthXreven 6 років тому +5

      The Who, better than The Guess Who.....LMAO oh gods :]

  • @gkresnawan
    @gkresnawan 7 років тому +199

    2012 Most Wanted is more accurately Criterion vision to combine the-never-come Burnout Paradise sequel, with NFS Most Wanted reboot. On other hand you can find on youtube how 2012 MW should be. It's not purposely to become like Hot Pursuit, it's want to make something like NFS payback. With story like old MW.
    It's not pure Criterion fault, that's because EA is too greedy

    • @googarlord5102
      @googarlord5102 6 років тому +18

      The game was originally designed to be a most wanted sequel but its release was pushed so they just pulled stuff out of other games to release the game earlier.

    • @trooperodst6880
      @trooperodst6880 6 років тому +8

      was a mess only reason to play that because mitsubishi lancer x damn love that car!

    • @isosk1229
      @isosk1229 6 років тому +1

      It's so obvious that it takes many things from BRT Paradise. That's why I want to try it 😂

    • @Speedychan
      @Speedychan 6 років тому +3

      the release wasn't pushed. it was changed from a sequel to mw to a modern look on it because the gameplay that it had sucked, the game was terrible before they changed it.

  • @RacingVideoGames
    @RacingVideoGames 6 років тому +183

    Excellent vid. Well worth watching. And good point about physics needing to match the map, Hot Pursuit 2010 nailed this. Love that game :)

    • @Whitelight
      @Whitelight  6 років тому +14

      Thanks!

    • @raykreiger4123
      @raykreiger4123 6 років тому +5

      but then of course, it cant beat need for speed hot pursuit 2 (2002)

    • @touchmymalice-
      @touchmymalice- 3 роки тому +1

      But can you beat 5:10

  • @zephyrglazkov3880
    @zephyrglazkov3880 6 років тому +50

    I thought this was a 20 min video, I just noticed I watched an almost hour long video. thats how good this video was, gg subbed

  • @HiBoa
    @HiBoa 6 років тому +388

    My only contradiction with the videos entirety is that you kept blaming criterion for the poor job of mw2, not ea. if you watch any of the beta build and removed features analysis videos of those who have datamined the coding of the game, you'll see that criterion was originally trying to make a game true to the original with their own flavour. Cooldown spots, a story, weapons, more cars, an extra area to the map which never made he game. It was even going to be call Most wanted 2 based on the original boxarts for the game.
    Basically, what I'm trying to say is, criterion tried to spend 2 years making a proper game, and EA made them walk the plank for a game they wanted.

    • @collinsgichuhi8255
      @collinsgichuhi8255 4 роки тому +26

      Yeah I saw some of the early content and builds
      and when MW 2012 came out, it was basically a Burnout Paradise Paradise City Map with different assets

    • @ryanrodriguez3319
      @ryanrodriguez3319 4 роки тому +7

      Yeah, I'm shocked at how many people like such an unfinished, rushed game.

    • @IPlayKindred
      @IPlayKindred 3 роки тому +3

      @@ryanrodriguez3319 because it's good.

    • @ryanrodriguez3319
      @ryanrodriguez3319 3 роки тому +3

      @@IPlayKindred Wrong.

    • @IPlayKindred
      @IPlayKindred 3 роки тому +3

      @@ryanrodriguez3319 agree to disagree.

  • @INSANE3DRAGON
    @INSANE3DRAGON 6 років тому +111

    "this game might have been made by tod howard, because everything just works,accept that's true so maybe not." 1:33
    oh damn, shots fired ^^

    • @DaDARKPass
      @DaDARKPass 6 років тому

      uhh, no customization, no performance upgrades, abilities don't fit with need for speed, progression has no story what-so ever and rubber banding is just infuriating

    • @argathin9674
      @argathin9674 6 років тому +7

      DaDARKPass It's a reboot of the Hot Pursuit games. These never had visual customization or performance customization

    • @captinsparklezremix
      @captinsparklezremix 4 роки тому +1

      @@DaDARKPass rubber banding makes it fun and tense noob

    • @DaDARKPass
      @DaDARKPass 4 роки тому +1

      @@captinsparklezremix No, it makes it feel even more cheap because even if I push a car to its limit and do amazingly, the ai can just fly past me at speeds higher than their cars top speeds.

    • @NeXMaX
      @NeXMaX 4 роки тому +1

      @@captinsparklezremix IF done correctly. Thing is, most racing games don't and it is just annoying a lot of the time.

  • @VulpesHilarianus
    @VulpesHilarianus 6 років тому +74

    As someone who's grown up playing racing games, way back in the SNES days with Top Gear 3000 and the like, Need For Speed died for me after Blackbox got shafted. I started with Porsche Unleashed and played each of them with dedication up to ProStreet. ProStreet was their chance to change the formula, to adapt with the times. To court Gran Turismo and Forza fans with the ability to become a near sim while still maintaining the ridiculous customization there since Underground. Instead EA pigeonholed the game to maintain the arcade-y aspect and forced Blackbox to scramble and finish up the troubled Undercover, which turned out to be a bomb. They looked at their own abuse of the studio and decided that it was Blackbox's fault and ripped the series away from them after nine years of being the core developers. When Criterion took over it became too much like Burnout and less like Need For Speed. The massive amount of customization with things like Autosculpt was gone, the overworld events were taken out for a long time, and the climbing and plateauing that had been there since Hot Pursuit II (the 2002 one) was dead. It meant you had no reason to go for new cars, no reason to do anything other than jump from race to race, and no feeling of having a resting point where you could continue later. The games bored you and wore you out. Need For Speed was supposed to rectify that, but Ghost Games sucks at game feel and they repeat too many of the problems while trying and failing miserably to emulate the Blackbox games. Mia, Roger, and Razor were by no means anything more than one dimensional characters. But they didn't get annoying and provided enough of a story to make you feel like you wanted to get your BMW M3 GTR back, even if by that point you had a hilariously dolled up Fiat Punto that could run circles around it. I can't even sit through video footage of the idiots in Need For Speed or Payback because I want to hurt them to shut them up. And compared to Underground II, Most Wanted, and Carbon, the much touted "customization" was like a joke they tried to pass off as a serious gift. Need For Speed's lack of parts meant you never really felt like messing with a car because it was a coin toss if you could do anything, and Payback made it a lottery that robbed you of any feeling of reward for unlocking something. Need For Speed as a series has been dead to me for ten years now, and it won't come back to life any time soon.

    • @PedrocamaroSS
      @PedrocamaroSS 6 років тому +11

      Underground and underground 2 are the games that made Need for Speed famous, there's no other title that brings that much custumization, that's what they try to replicate and failed! Horizon was close but lacked a lot of shit

    • @bboollll
      @bboollll 3 роки тому +3

      i started enjoying nfs with underground and stopped caring after i finished undercover. just about every bit between those i enjoy, well not pro street due to how it was to me a big step away from what made me enjoy the games. kinda like if fast n furious 5 was not about the regular crew but some random bob and his career as a nascar driver. it never sat well with me so i skip that one but i reguraly play through underground 1-2 carbon most wanted (black box ofc) and undercover.

  • @daishi3050
    @daishi3050 6 років тому +6

    As far as traffic in racing games goes, I think Burnout Revenge did it really well. You could shunt traffic cars like missiles if they weren't driving right at you. Hell, there was an entire game mode centered around wrecking traffic cars, and I loved it. Yeah, it was hilariously arcade and impossible but it was fun as all get out. And yes, I too uninstalled Paradise after I had been hit by the Griswalds station wagon for the 500th time during one of the late game burning routes.

  • @henrysewell1727
    @henrysewell1727 6 років тому +2

    This is amazing. A person who can express the flaws of NFS MW12 and explain them in a manner which is coherent and understandable. I really enjoyed the game and get irritated by blithering idiots saying its bad 'just cuz'. This has been a really refreshing video.

  • @AniGaAG
    @AniGaAG 2 роки тому +3

    "I couldn't play any racer without traffic"
    I mean - obviously unless it's a game centered around professional racing, like GRID or DiRT. Traffic would be plenty weird in those games. x)

  • @IvanSensei88
    @IvanSensei88 6 років тому +5

    I was pleasantly surprised with hot pursuit, especially with the racer's AI, being able to drift those corners so well.. at one point I felt like I was going up against actual humans. The only thing I disliked were those "game moment" cameras. They existed in Most Wanted as well, but you had the option to simply turn them off.. but not on HP for some reason.

    • @dbclass4075
      @dbclass4075 Місяць тому

      In multiplayer, the crash cam is an opportunity for police to park bust a crashed racer without resistance.

  • @marywilcox3102
    @marywilcox3102 6 років тому +2

    Good vid, Whitelight. My personal favorite Need for Speed game is High Stakes. My first racing game in general, and on PC. It had everything - Career Mode, Hot Pursuit, and just good ol Free Roam. I spent hours on all the tracks just driving around and listening to the soundtrack. It was like heaven for me. I miss that one, and wish it was remastered. But, knowing the racing game genre now, I wouldn't trust EA or any sort of publisher to make a remastered version of High Stakes.

  • @Ikcatcher
    @Ikcatcher 6 років тому +2

    I never thought I needed a NFS retrospective video until now, you just got yourself a new subscriber, I really hope you decide to talk about the older NFS games in the future

    • @Buick_GSX
      @Buick_GSX 6 років тому

      "Retrospective" when 8 years is a retrospective into a series over 20 years old, this is a very biased "retrospective" then.

  • @jaycehfilms8741
    @jaycehfilms8741 6 років тому +11

    interestingly i liked most wanted the most out of the three...

  • @KAlex1990
    @KAlex1990 4 роки тому +1

    I just want to say this... Keep doing what you doing. It's awesome! Great work man!

  • @swonardian342
    @swonardian342 6 років тому +1

    God damn, this video is a masterpiece - review. You have done an awesome job on properly addressing your points in order, you kept the general flow of topic and thought flawlessly, and even managed to snag in those few jokes here and there. This here is the best review, of anything, i have ever seen.

  • @AcidMayo27
    @AcidMayo27 6 років тому +1

    Wow. Your video went so in depth, I actually watched the entire thing. You explained everything so well, and the physics matching the map never struck me before. I loved Hot Pursuit 2010 and still do and I always wondered how the physics were so good in that game but then turned out to be shit in the others despite having the same physics. Well done, you earned yourself a sub! 🙌🙌🙌

  • @vinniecorleone62
    @vinniecorleone62 6 років тому +1

    A very well thought out profile on some of the modern "NFS" games, as a long time huge fan of the series who has & have played every console game in the series I greatly appreciated your take on a few of them. I personally love "NFS The Run" & am surprised you didn't address it & a few other contemporary installments in the series which would have been good to compare to those mentioned. I might have to do a in-depth rant on the better 7th & 8th gen "NFS" games as your profile here is intriguing & inspiring my friend.

  • @cars457gamingstuff5
    @cars457gamingstuff5 4 роки тому +3

    I played NFS 2010 when i was young and i loved it I'm kinda upset that no other game to me was able to beat it so you can i say i really enjoyed it so when you describe NFS Hot pursuit 2010 I'm like he just described what i love in that game when before i couldn't describe why i loved it also i wish they would add pursuit equipment on the newer games would make the cops more fun. So thanks for the video man i mean it.

  • @yol_n
    @yol_n Рік тому +2

    "Rivals feels like a demo"
    fun fact, it was one of the early titles when the new-gen had released (ps4 / xbox one), and most of the sales where due to that. So calling it a tech demo isn't far fetched.

  • @placeholder2924
    @placeholder2924 4 роки тому +1

    The video touches in quite a bit, but it also fails to note that Criterion didn't do Rivals. Rivals was Ghost's first shot at a Need for Speed title. The 2015 reboot was their second. They picked up the resources from Criterion, thus utilizing the physics engine, but from what I recall from news at the time, Rivals was not a Criterion game.

  • @tydendurler9574
    @tydendurler9574 3 роки тому +1

    Another great example of my "videogames have devolved somehow" case, this new Hot Pursuit.
    It's a game from 2010, but update it in 4k/60fps with modern visual candy and it would pass as a new game from todays time.
    Make it really shiny and it could even pass as a PS5 Release Title...a PS3 Game...from 2010...
    To me, it's beyond crazy how low consumer expectations of products they pay a lot of money for have become.

  • @ShikaRoddy
    @ShikaRoddy 5 років тому +5

    Carbon still my most favorite, second close being Underground 2 by FAR.

  • @moanguspickard249
    @moanguspickard249 6 років тому +26

    UG2 and MW2005 are the best 2 need for speeds.

    • @goufr3540
      @goufr3540 6 років тому +5

      So true there, put so many hours into those games back on my old PS2.

    • @scottthewaterwarrior
      @scottthewaterwarrior 3 роки тому

      I felt the progression in UG2 was pretty poor. Like you would earn new upgrades pretty quick, but the amount of money you got from winning races was so small. At around 50% completion I only really had one fully upgraded car even after doing a lot of optional races for extra cash.
      Need for Speed Hot Pursuit 2 on PS2 is still my favorite Need for Speed game. It was the classic cops vs. racers formula, but was more of a simcade racer when it came to physics.

  • @summushieremiasclarkson4700
    @summushieremiasclarkson4700 5 років тому +2

    "The stig's not part of a dead show cousin"
    NOOOOO the memories...

  • @MrTARIQSs
    @MrTARIQSs 6 років тому +10

    47:16 ayyyy that’s my event :D

    • @MrTARIQSs
      @MrTARIQSs 6 років тому +5

      I’ll provide some context
      They’ve decided to randomly pick some fans on twitter 4 months prior to release and i was lucky enough to be one of them
      The dev told me that it is a sign of appreciation for the fans
      That was very nice of them
      Sucks they couldn’t pull it off with the game though :(

  • @Phase023
    @Phase023 6 років тому +1

    8:25 I completely agree with all of NFS 2012's problems you pointed out. While I have had fun playing it, these issues are really annoying. I'm not much of a racing game enthusiast so I could stomach them to a degree if the crash cam didn't exist. My god its one of the most annoying "features" I've seen, and sometimes when it triggers I doesn't feel like im going that fast. Its insta-killing people in Halo CE by driving 2mph all over again.

  • @mrmaymanalt
    @mrmaymanalt 4 місяці тому

    If you want an example of a game with a great traffic system, NFS Most Wanted 2005 does it brilliantly. Hitting into traffic does slow you down and is something to be avoided, but there are no crash cutscenes and you can jump back into action without losing all of your speed. It feels like the perfect balance between easy and frustrating, just enough to have consequences but not enough to cost you the entire race

  • @joshuawaterhousify
    @joshuawaterhousify Рік тому +1

    I love that Burnout Paradise was the comparison for Most Wanted 2012; my friends and I call it Need for Speed: Burnout. That game alone caused me to say 'Fuck Need For Speed, and Fuck Criterion' from the day it I first played it (shortly after release, because I was sold on the idea of a remake of NFS:MW'08, which was awesome)

  • @dylandesrosiers8787
    @dylandesrosiers8787 3 роки тому +5

    2012’s “Most Wanted” is only wanted for identity theft.
    Yea, I know I’m not funny

  • @IlMemetor72
    @IlMemetor72 3 роки тому +3

    What i despised about Most Wanted II was: "Crashed"

    • @dbclass4075
      @dbclass4075 Місяць тому

      Which is why they removed the text from Rivals. Weirdly, not in Hot Pursuit Remastered.

  • @happywombat
    @happywombat 5 років тому +2

    I’m probably the only person on planet earth that enjoyed the 2015 campaign.

    • @noname-md6pw
      @noname-md6pw 3 роки тому

      Maybe idk. I personally didnt really care for that game.

  • @xillerrz7328
    @xillerrz7328 6 років тому +3

    NFS: Hot pursuit was my first xbox 360 game, beated it like 5 times, loved it sooo much!

    • @ZoomieDeer
      @ZoomieDeer 6 років тому +1

      Xillerrz
      I beat Carbon more times over. A few on the Gamecube (Maybe 2 or 3), a few on the Xbox 360 (At least 4).

    • @xillerrz7328
      @xillerrz7328 6 років тому

      Thats cool! Sad the new nfs sucks. ):

  • @jonyivre4541
    @jonyivre4541 10 місяців тому

    There is always action in Rivals and the feeling of speed is the best. Even after 10 years!

  • @gamepad3153
    @gamepad3153 6 років тому +1

    there is something about most wanted 2005 that I'm always drawn back to , the story , the characters . ones like Razor , Cross , and Mia .
    It almost feels like I'm right there , racing to get my ride back from razor who screwed me over , or Rog sending me texts and voice messages , giving me help and advice on taking out other blacklist racers . winning races in that game plus taking on the cops it feels like an adrenaline rush and a good one .
    Another thing is the mods , say if you don't like a car that's already in the game , swap it with something else like a classic 69 dodge charger r/t or a 56 Chevy belair or a 87 pontiac firebird transam . when I'm in the fictional city of rockport it feels alive and awesome to drive in . say you don't like the soundtrack , swap that out with your own songs to have the best of both worlds , a good racing game with classic songs of your own choice . the same can be said for Carbon great game and great cars .
    Same for Underground 2 and Underground . I highly doubt Payback will impress me , same with 2015 or even Rivals , I tolerated 2010's Hot pursuit and put up with it but I could have swapped out the soundtrack with something of my own same with the cars , no hot rods .

    • @wibs0n68
      @wibs0n68 4 роки тому

      Gamepad 31 now you can even add cars instead of the basic 15 cars

  • @CGoody564
    @CGoody564 6 років тому +19

    You see, when you say "hot pursuit", I think of NFS: Hot Pursuit 3 on PC; not this.

    • @Buick_GSX
      @Buick_GSX 6 років тому +6

      You mean NFS 3: Hot Pursuit? Hot Pursuit 3 is the 2010 reboot. NFS 3 is the original Hot Pursuit

    • @actual123adi9
      @actual123adi9 6 років тому +4

      I think of hot pursuit 2. Man, how i loved that yellow murcielago...

  • @GamingWF
    @GamingWF 6 років тому

    I have watched this video from start to finish and i liked every bit of it, very nice video.

  • @modimagic
    @modimagic 4 роки тому

    Very well made video! Thank you so much for making it and sharing. I really loved it.

  • @flashuser777
    @flashuser777 6 років тому +2

    You could always get a throwback and try the actual Hot Pursuit 2. It’s a lot more arcadey and the cars are light, rather than heavy.

    • @dbclass4075
      @dbclass4075 Місяць тому

      And on a specific console, contend with an unhinged helicopter...

  • @ermacjones4821
    @ermacjones4821 2 роки тому +1

    Man, in Rivals it would've been so cool if you showed up as a racer on the minimap, and could join races in UC cop cars, until you flipped your lights. It would've given the UC cop cars a really interesting purpose in the game.

    • @zacariascisneros6399
      @zacariascisneros6399 Рік тому +1

      Nope, because of the unbalance of the game, players wouldn't act like actual cops in that situation.
      They would be racers with a police car.

    • @animationcity8178
      @animationcity8178 Рік тому +1

      On paper it’s cool but only on paper

    • @dbclass4075
      @dbclass4075 Місяць тому

      They do have radar stealth. As in, completely invisible in the minimap until at tailgating distance or sirens activate.

  • @chinmayasinghrawat4622
    @chinmayasinghrawat4622 3 роки тому +1

    I loved how you explained game physics to such great depths. I have played both Hot Pursuit and Most Wanted, and though I never finished either of them, I subconsciously appreciated the learning curve and progression of Hot Pursuit. It made me feel comfortable, then took it up a notch, while increasing the reward. Sure, the physics changed, but not as much to call it an inconvenience. On the contrary, when I picked up Most Wanted, I felt as if I was the stupidest noob out there, unable to execute simple turns, and driving mechanics around that time, in general, were leaving their arcade like feel, which pulled me away from the game, instead of creating an immersive experience. One does ultimately manage to get a gold medal on those dreaded McLaren and Buggati level, but what for? The rewards feel so underwhelming and insignificant. Plus at times, the scalability of the game makes absolutely no sense at all. And my God the rubber banding is what made me give up on the game completely. I used to play it with my friend and both of us hated the game for its rubber banding.

  • @taleon2001
    @taleon2001 4 роки тому +1

    See the main problem isn’t how the game plays or does current game modes or ways the cars handle, the biggest problem with every racing game out rn is they are all the most boring games you can play rn, I could probably enjoy playing chess with more excitement, simply because no racing game, not a sim racer, not a “arcade” racer is fun to play, it’s always “grind to get money/ experience to get new car to grind, and then end up getting literally nothing at the end”. There is nothing a single racing game that isn’t burnout or midnight club is fun in any fashion. I could dream all I want to drive the newest Bugatti, pagani, or specially a very rare and specific version of a car, but if the second I unlock it, I can’t customize it, make it my own as the same way I would if i could own it in real life, and even after the idea that I can’t customize it, leaving the garage, have literally nothing to do but race from one point to the next, there is no single reason for me to play a racing game, nothing, no crazy fast sense of speed like burnout, no crazy soundtracks like burnout or midnight club, no crazy customization like mid night, no incredibly unique map that feels like as fun as a kid entering a juggle gym for the first time, I want to play a racing game that have a car that is so fast, looks so unique, and drives like how I have a hot wheels set, that I’m driving and crazy like it’s a fucking Michael bay flick. No racing games do that anymore, and especially never do it right.

  • @olusko7541
    @olusko7541 Рік тому +2

    19:10
    "there is no story in rivals"
    you gotta be shitting me, right?

  • @effexon
    @effexon 5 років тому

    yea, I played NFS 4 back way back. NFS was car gamer's "NHL" or "FIFA", with yearly updates. That kills series with time, since all time and effort and resources both publisher and studio, go to marketing every year or even twice a year and those conventions. No time for regular daily (development) work.

  • @warlock_r
    @warlock_r 3 роки тому +1

    I preferred Most Wanted to Hot Pursuit. The Hot Pursuit open road maps got stale after a few races. Once I adjusted to the city maps were fun and challenging. The ambush events were "total shit show". Sometimes you could fail an ambush for hours, but randomly get a gold in that same event by luck

  • @vitamc1213
    @vitamc1213 4 роки тому +4

    I know this is an old video, but I can't be the only one missing Hot Pursuit right now, can I?
    I want another game like Hot Pursuit, but Ghost won't make it and EA probably won't allow it :(

  • @dbclass4075
    @dbclass4075 Місяць тому

    28:31. There are differences in stats as well:
    • Patrol: Best acceleration. Patrol Aventador is like driving with Turbo permanently turned on.
    • Undercover: Best control and radar stealth, worst durability.
    • Enforcer: You said it: tank. But, does not accelerate as well as patrol, nor turn as well as undercover.

  • @DTFinn01
    @DTFinn01 6 років тому +1

    First of all, great video! Always nice to hear someones opinion when its based on facts and experience.
    And I can cleary see your points, BUT (that was pretty obvious ik) I have to defend both Most Wanted and 2015 from some critique.
    Personally I loved Most Wanted, maybe cos it was my first NFS (yeah im 17 leave me alone ^^) or because I loved searching those billboards (google translate says thats the right word, sounds wrong but whatever, those ad boards basically).
    Call me crazy, I found every single one.
    And since I basically always take my favorite car - good old gallardo - I never really saw a point in grinding speed points. I just spent 20 hours or so searching my boards. And it was quite fun. Idk for me it was pretty enjoyable. But I can understand that people who search for races would hate Most Wanted, cos I know from all the races I done, they were pretty bad, cos like you mentioned the cars are way to "slow" to do well in a city. But you dont have that problem in free roam.
    So yeah I liked it, but I can totally understand your points.
    Now to 2015.
    I only played it a month, cos I bought myself Origin Access (or whatever it gets called) for a month to try out some new games, without giving EA hunreds of €'s just to test shit.
    I have to say, I never had ANY kind of problems with the performance, no out of map, no crash, no desync. (playtime of 20 hours or so)
    And since I own a Xbox One controller I never even noticed the PC controls are just not logical in any way. Srsly Left right? xD
    Whatever besides the more than cringy cut scenes it is the best NFS for me.
    Still dont forget I only played Most Wanted, Rivals, 2015 & Payback (I regret the 60 bucks every day.)
    But again, I can totally see your points, and I totally hope that if a new NFS comes, it will be good if not better than the last entrys.
    Also its a shame that Forza is Xbox exclusive.
    (Oh PC specs cos I can 100% say that with my PC I never had any problems running a single one of these games:)
    I7 7700K (bit OC)
    GTX 1060 6GB (bit OC)
    8GB DDR4 Ram (2400MhZ)
    Gigabyte B250M-D3H (mainboard, sucks at OC, just didnt read careful enough when I bought it lol)

  • @chiron9536
    @chiron9536 6 років тому

    personally I loved most wanted 2012 the sharp city corners and flowing highways made the game better in my eyes.it made me have to think hard about where i should place my car..and because of the tight city corners it made racing online very exhilarating and thrilling for me and my friends.we all ended up racing closly and being hyper aware of the traffic and obsticals, trying our very best to out-do each other while our hearts where racing.the game looked nice and I didn't mind or care too much for the campaign but I still put many ours into the game..also just a side note, you mentioned avoiding traffic at high speeds was an issue but personally I didn't find that to be a problem and neither did the many people I played with we simply looked far ahead at the road, ,saw the car, tapped the brakes, and swerved.then again I was one of the top racers online...so maybe that has something to do with it

  • @drakvaclav826
    @drakvaclav826 6 років тому +1

    I really liked the physics in NFSMW'12. You really had to concentrate to win the races. (especially the Most Wanted ones)

    • @zacariascisneros6399
      @zacariascisneros6399 Рік тому +1

      I mean, the physics were really good once you get the hang of them.
      You feel like God

  • @nsawatchlistbait289
    @nsawatchlistbait289 2 роки тому +1

    Please make a list of your favorite songs from NFS Most Wanted 2012

  • @Mayolaise
    @Mayolaise 6 років тому +1

    Iloved nfs most wanted 2012. I don't get your problems. Were you using a keyboard or something?

  • @gladdy6412
    @gladdy6412 6 років тому

    W-S and Left-Right configuration is brilliant, it's a lot easier to play, especially with brake to drift handling model.

  • @nitish.anand99
    @nitish.anand99 4 роки тому +1

    I Love the Music of Need for Speed Most Wanted 2012, pretty much all of It.

  • @motor_craft
    @motor_craft 6 років тому +2

    Hello there, devil's advocate here!
    I really liked your vid, it has a lot of good commentary on modern Need for Speed games. But I can't agree with your critique of NfS MW 2012. I should state at beginning, that it's my favorite NfS game to date. It may be due to fact, it was one of my first Xbox 360 games (I was late to consoles tbh), but I think I should state that, cause for many people it may be sign of bias.
    First of all physics. I can't help but feel, that you are really dishonest here. It may be personal feel, but I played shitload of both HP 2010 and MW 2012 (both games maxxed out), and both of those games are fundamentaly different in handling feel. Cars in MW2012 are much more eager to turn normally, and if you manage to control your drift, you can move very fluently around the city. And the design of Fairhaven is honestly, the best one in whole franchise (there, I said it), with huge chunks of zones where you can move fluidly from place to place, from one jump to the other, like in one huge gymkhana video, and generally good street placement. The city makes sense both from perspective of city design, but also from perspective of racing map. And while, there is huge feel of HP 2010 in the physics, it's fixed enough, to be something, honestly much better, a perfect mix between this stiffness of HP, and ability to move in corners.
    It moves fluently into another topic - police, and the chase missions you describe as random. I can't really agree though, why there is still element of randomness, it doesnt play huge factor in the game itself. The map design, with a lot of hidden alleys should give the hint, that it's not about outrunning the cops, but rather, moving around your surroundings in the way to fool them. If you manage to do that - you can get yourself easy win. Combined with natural flow of the city movement, you can see the feel Criterion went on, with this game. Think about it like, Stunts mode from Burnout Paradise, with someone chasing you.
    That being said, I have to agree with you, about progression system. While, I managed to max the game out, and really enjoyed it, It was more about the challenges I was giving myself. And here lies the problem I think. I see MW 2012 as sort of Racing Sandbox, not just open world. You have all the toys in the middle of the field, but you have to find out the way, that will be best to use them.
    Also there was story in Rivals. It's more interesting when you play as cops though...
    That being said, I still loved your vid. Especially insight in the part about Rivals, I can't help but find it very helpful, since I'm working on racing game myself. Would love to see some more analysis of NfS franchise, before Criterion took over, that would be interesting sight into downfall, which was Black Box era...

    • @gulinotm
      @gulinotm 5 років тому

      Its because youre right and the last good need for speed was Most Wanted 2012, this guy says a lot of wierd shit

    • @wibs0n68
      @wibs0n68 4 роки тому

      Slowest Drummer nfsmw 2012 is good. but gets boring very quickly

    • @animationcity8178
      @animationcity8178 Рік тому

      Also Rivals is pretty good. Especially on ps4

  • @kosmokat111
    @kosmokat111 3 роки тому

    I'm honestly Impressed at how well Burnout Revenge's maps were designed, the physics in paradise and HP: 2012 are basically lifted right from it, but I feel revenge nailed it better than any game ever has.
    Fuck they managed to make suburban LA, downtown miami, Downtown Detroit, the middle of Hong Kong, Japanese highways, Mountain passes, Sweeping redwood mountain roads and fucking rome work FLAWLESSLY with the same fuckin' driving model

  • @van5395
    @van5395 3 роки тому

    I'm so happy u pronounced Gallardo the way its supposed to be pronounced. Most people who claim themselves as car guys don't even know how to pronounce the name of an iconic exotic

  • @worldforger6456
    @worldforger6456 3 роки тому +1

    Music taste is subjective

  • @VaunShiz
    @VaunShiz 6 років тому +1

    The glitches in 2015 is that PC Master race , only version 9f the hame with those glitches hahaha

  • @haaxxx9
    @haaxxx9 6 років тому +1

    A interesting video about the 3 Criterion NFS games.
    I only played Hot pursuit and Most wanted of Criterion versions of those games and yet liked MW a lot more, spend over 800 hours on MW (PS3 for most of it, PC, and Vita) and now slowing down on the game since I unlocked everything besides the DLC content. I can say that I only struggle with the races at the first 5 hours with the game due to the physics and the map handle. But as I go on I just got better with the races and know every inch of the city, races, physics and how they work.
    I do agree that the physics are much suited in wider spaces, there was a lot of blind corners in the game with traffic... Why is there so much traffic? I know it's a city but damn, it's not like the Forza Horizon series. Hot prusuit is the clear winner but Most wanted is where I like the most.
    As for Rivals, I never played it so I have no answers to it.
    And yes, I play many racing games. Have you ever herd of Daytona USA 1&2?

    • @Whitelight
      @Whitelight  6 років тому

      No, but I have the Cars video games so I basically know everything there is about racing.

    • @haaxxx9
      @haaxxx9 6 років тому

      Whitelight Even... Gran prix legends?

  • @TheAndrewlolz
    @TheAndrewlolz 4 роки тому +3

    Anybody here feels that satisfaction when you nail that 'Perfect Moment' in NFS 2015?

  • @johngilroy4474
    @johngilroy4474 6 років тому

    God got pursuit was my child. I fell in love with the cop career. I really miss games where you can play as police. I have no idea why but I played that so much just because of the Crown Victoria Interceptor and all I did was free drive and make my own scenario. I loved the fact you could switch the car off, change from Code 2 to Code 3 with the sirens, and turn the headlights on and off. I wasn't a fan of rivals because there was no police cars you actually saw driving around in irl expect for the charger.

  • @Argomundo
    @Argomundo 6 років тому +1

    Have you ever tried Split Second Velocity?

  • @Oscar97o
    @Oscar97o 6 років тому +1

    It looks like you don't know you can initiate drifts by simply braking, without using the handbrake. It makes drifting easier.

  • @husseinbasil4014
    @husseinbasil4014 3 роки тому

    I get so bored watching a 5 min video but somehow I finished watching your 50 min video😅

  • @pmmm712011
    @pmmm712011 7 років тому

    Great and detailed analysis, I played hot pursuit (after the original most wanted), and enjoyed it like you said.

  • @dw_drummer3828
    @dw_drummer3828 6 років тому +1

    Good video. But you NEEEED to play the old Hot Pursuit 2 on PS2. It's seriously still one of the best NFS games.
    It even runs pretty good on a PS2 emulator if you can't get the actual disk for ps2.

  • @arkaprabhabera4768
    @arkaprabhabera4768 4 роки тому

    I justwant to correct u on one place
    Burnout paradise's map is way bigger than NFS rivals and I really mean way bigger it can be still counted as one of the biggest open world maps till date otherwise nice video👌👍

  • @KaNoMikoProductions
    @KaNoMikoProductions 3 роки тому

    I tried Hot Pursuit for about an hour. Then I learned you couldn't turn off the cinematic cam, and I uninstalled that shit immediately.

  • @rodracer4567
    @rodracer4567 6 років тому +6

    I think your problems with Most Wanted 2012 are less of the physics and more on you. I've played it since launch and the physics are vastly different compared to Hot Pursuit. Also experience allows one to fine tune their driving style to match the physics and overcome initial difficulties. I'm able to drive through the entire map in a maxed out Hennessey Venom GT at full speed without much problems

    • @AdolfHitler-xp1nx
      @AdolfHitler-xp1nx 6 років тому +1

      NFS porsche unleashed has better physics than MW2012 LMAO :D

    • @brokeq50boi80
      @brokeq50boi80 6 років тому +4

      RodriguezRacer 456 no the problem is with the initial difficulty you shouldn't have to put in a decent amount of time to get used to an arcade racer they are usually pick up and play. I played 2012 for months and I still crashed on a regular, and it isn't that I just suck especially since I play forza and every other need for speed no problem. Need for speed has almost always had physics that match the map where as 2012 does not. Alright game if it had a different title but the fact that it has that title makes it a bad need for speed game

    • @rodracer4567
      @rodracer4567 6 років тому

      pls dead orbit Not a bad game but rather a poorly chosen title. Also that steep learning curve is a problem.

    • @kekman3923
      @kekman3923 6 років тому

      it tries to be burnout and nfs at the same time and fails horrible

  • @MrMacchiato97
    @MrMacchiato97 Рік тому

    "This video might sound negative but its not! :)"
    "Need for speed was never special"

  • @majoringram76
    @majoringram76 6 років тому +1

    Shift series is good

  • @yellowdude9425
    @yellowdude9425 3 роки тому +1

    Honestly, I loved Rivals, although I do respect your opinion

    • @PixelPigEntertainment
      @PixelPigEntertainment 3 роки тому +1

      Rivals as fun as it is was the biggest kick in the balls to fans of the hot pursuit series. It felt like the perfect evolution from 2010’s formula (imagine HP2 to the original), with expanding it to open world lobbies, dynamic events, (although limited) customization, but only had 6 months of dev time, and had resources spread across at least 7 consoles left us with a smaller map than the PS2 games, less cars (excluding the DLC) less polish, than pretty much any other game in the series.
      It just needed more time.

    • @yellowdude9425
      @yellowdude9425 3 роки тому +1

      @@PixelPigEntertainment the 6 month development time definitely explains it, and is it me, or was there a plan for a map expansion? cuz in the uncompleted road in the forest area, if you cross the solid barrier, you'll find out that the road was actually soild

    • @PixelPigEntertainment
      @PixelPigEntertainment 3 роки тому

      @@yellowdude9425 I’m assuming they were planning for an expansion but I don’t think they were considering the limits of the older hardware, as they wouldn’t been able to handle it, as they were already suffering from massive hiccups as they were

  • @code_renard
    @code_renard 6 років тому +1

    To be honest, the problem NFS has as a whole, is EA itself. Since Carbon came (And probably being the greatest example of this) all further games get horribly rushed, leading up to missing important characteristics which could've made disgusting videogames as Most Wanted 2012 a very special and unique experience. Returning to Carbon, the game was originally going to be a way more massive map. There were going to be more crews. Cop chases were going to evolve and not what happened in the end. Most Wanted 2012 was going to have Pursuit Tech, storyline and well... EA rushed them, and that's what we got.

  • @hyperx72
    @hyperx72 6 років тому

    Finally a need for speed most wanted review that actually criticizes the gameplay without just whining that it's "Too much like burnout" or because it wasn't the same as the original.

  • @Gordon972
    @Gordon972 6 років тому +2

    I don't find this video very excellent because it's vague whether if you've even heard of NFS III and NFS HP2, as well as I am a bit concerned how you miss out on the fact that both HP2010 and MW2012 are absolutely, nowhere to even go, online games first of all.

  • @NemoK
    @NemoK 4 роки тому

    I still often play the 2005 NFS Most Wanted game to this day. First on my OG PS2 then on the PC. It's just that damn good. I don't really bother with these new titles anymore :/

  • @humanbeing9079
    @humanbeing9079 6 років тому

    The racing genre doesn't just consist of Froza/NFS/GT. The SIM/simcade sub genre is a completely different world. $16 and you can enjoy rf2 for years, free of ripoff season passes, microtransactions, yearly releases.

    • @Whitelight
      @Whitelight  6 років тому

      GT and Forza are simcades. Well, forza's debatable tbh. But they're incredibly niche. I should have mentioned them regardless. I also would could extremely hardcore stuff like iracing and rfactor as games, more as simulations. But the lines is extremely blurry.

  • @aarishbaig
    @aarishbaig 4 роки тому

    Well. Heat was fucking amazing.

  • @Firenmage433
    @Firenmage433 6 років тому

    I wasn't going to comment because I was tired at 3am when I finally finished it, but I was watching a video about why Dead rising 4 sucked and I realized how important this video is for the NFS series.
    Hot Pursuit was a magical racing game for me. I can't even remember why I bought it, but when I opened it I had 0% expectation. Autolog scared me with its inclusion because I was afraid how much it would be incorporated into the gameplay, thankfully I didn't need to be worried. I couldn't stop playing the game once I gave it some of my time. It didn't evoke any of the enjoyment I had playing Burnout Dominator or Need For Speed Carbon, but transcended that fun. The cars were beautiful, and the physics with the drifting were slightly sensitive but amazing to master. I couldn't put down this game, so I stopped when I had to put down my Xbox360.
    Fast Forward a couple years ago, I bought NFS Most Wanted for my Wii U. I played and had fun for about 5-6 hours one night, but I returned it the next day. I was just doing the same thing over and over, and the events weren't fun. Cars handled pretty much the same but faster. I just tricked out a hatchback and gave it up. Great video, I will probably watch all of your content :D.

  • @neilknight2379
    @neilknight2379 6 років тому

    All the problems between HP2010 and NFS2015 is the result of one guy.
    His handle was Sinister and he was a community ambassador. The problem is that in spite of hundreds of fans giving input on what the future of the series should look like he threw all those comments in the trash and just told the EA team that the fans wanted more trucks. That's it. So as far as fan input goes EA had NONE through their official outlet. After the failure of Rivals EA cut the community ambassador situation out because their only remaining ambassador was clearly not helping.

  • @monstrs23
    @monstrs23 6 років тому

    MW2012 was supposed to be more like the original Most Wanted according to leaked builds from a year before the release. You can check them out on the Obscure Gamers channel.

  • @KaNoMikoProductions
    @KaNoMikoProductions 3 роки тому

    Now I want you to talk about the original Most Wanted. It's one of my favourite games of all times.

  • @anti-parasocial
    @anti-parasocial 2 роки тому +1

    Glad I'm not the only person who hated that fucking I Don't Care song

  • @jesusserrano8769
    @jesusserrano8769 6 років тому +1

    where is the run?

  • @firyxx
    @firyxx 6 років тому

    Completely agree on Most Wanted there. It's so fucking frustrating to play that game. The same case if you set your car to "GRIP" mode in NFS2015.

  • @JCglitchmaster
    @JCglitchmaster 6 років тому

    In response to the police chases in most wanted not working because it doesn't have the abilities from hot pursuit. It was done that way since the original most wanted didn't have those abilities and it worked in that game because the map was littered with pursuit breakers and had different heat levels each distinct from the last. It also had the most important mechanic 2012 mw is lacking and thats the speed breaker, each of these balanced out the randomness of the police chases aand knowing exactly where a police was by the indicator at the top and your minimap along with having set times on the backup at the bottom made these police chases the best to date of any game.
    I also want to refute the 'idea of a most wanted not making it past planning' would've worked if the developer had a single bit of knowledge as to what made underground, most wanted, carbon and undercover really good racing games and memorable need for speeds. What they should have done is made hot pursuit 2 or whatever as a completely different dev team while criterion attempted to make a need for speed even remotely similar to underground-undercover. However it's clear that nobody at criterion had any clue about any prior NFS title or what made most wanted arguably the best need for speed games and one of the best racing games to date. And having been playing it extremely recently I can confirm it still holds up to this date and far surpasses every modern racing game on the xbox one and 360.

  • @ChizeSOI
    @ChizeSOI 6 років тому +3

    Project cars, rfactor, rfactor2, assetto corsa, Live for Speed, Dirt Rally, GT Sport.
    I could list more but my point is clear. We are not in a shortage of racing games.

    • @Buick_GSX
      @Buick_GSX 6 років тому

      Automoblista, BeamNG (still in development but boy its been fun even since its 2013 tech demo), Ride 2 (motorcycle racing game that was awesome but everyone forgot about), iRacing, yada yada yada. Just because it aint mainstream doesnt mean it doesnt exist, uploader.

  • @andreidmny
    @andreidmny 6 років тому

    Great analysis, I would add that NFS 2015's streaming issues on PC can be fixed by running the game on an SSD. Still unacceptable and it's just proving the lack of development time.

  • @SuperOvidiuMihai
    @SuperOvidiuMihai 5 років тому

    I just remembered I never played any NFS, only Beetle Crazy cup, Grid, Burnout Paradise, Fuel and Insane

  • @SazLowify
    @SazLowify 6 років тому +9

    The bugs you've experienced in 2015 are because of your specs and especially hard-drive. The world isn't being streamed in fast enough on your machine, evident by the loading times you're experiencing. On an SSD I didn't have any issues although I've heard it's a common issue. I don't know if that should count against the game however.

    • @Whitelight
      @Whitelight  6 років тому +2

      Of course it should. It's an ok looking need for speed game, not a PC benchmark test.

    • @HarlesBently
      @HarlesBently 6 років тому +1

      Momizer id say its a huge issue. All this stuff should be showing up regardless of HDD or ssd. Shoulf be stored onto ram ahead of time ect.

    • @kekman3923
      @kekman3923 6 років тому

      the game "streams" fast enough on my old dual core pentium from 2009 lol

    • @Speedychan
      @Speedychan 6 років тому +1

      its not due to harddrive speed. its a bug in the preculler of the game. its also present in payback in the city areas. you fall onto the terrain below the city. (Frostbite terrain meshes don't unload.)

  • @unicorntomboy9736
    @unicorntomboy9736 6 років тому +1

    Need for speed died after 2010
    I played NFS Hot Pursuit and it was so fun and awesome

    • @Buick_GSX
      @Buick_GSX 6 років тому

      After 2007 actually, with 2008's Undercover being underwhelming, 2009's Shift being a failed sim-arcade, and 2010-2013 being reskinned Burnout games and cash grabs.

  • @gimitabiadon3398
    @gimitabiadon3398 6 років тому

    Good video, finally someone stands up and say nfs 2010 is a good game

  • @Drvm614
    @Drvm614 4 роки тому

    Thank god we've come such Long way from 2018.. we had a for run 2001 thorough 05 fell off now we're back in 2020 since pay back was released we are back in track thank god 🙏

  • @bigbrick2297
    @bigbrick2297 6 років тому +2

    Thanks Whitelight for the eye opener,NFS payback is crap and I just hope for something better than Forza 3 until today

    • @Whitelight
      @Whitelight  6 років тому

      Been playing FH3 over the past few days, and it's been verrry good.

  • @BigOnAnime94
    @BigOnAnime94 6 років тому

    With Most Wanted 2012, it's still rather interesting they allowed you to get nearly every car in the game from the start when in Burnout Paradise (which that game was very similar to, comparing the maps alone shows that) you had to play events to unlock better cars that you had to takedown in the open world. I'll admit, I still really like Most Wanted 2012, but in retrospect, it does have many problems.
    It's a shame the direction we're going in with Need for Speed these days, even Undercover did a decent job of things. I've been playing the series since Underground 1 and have played every game from Hot Pursuit 2 to Rivals with the exceptions of Nitro, Shift 1&2, and World as well as the Carbon: Own the City (a different version of Carbon exclusive to the DS and PSP) and Underground Rivals (PSP-exclusive). 2015 turned me off with the always-online DRM (I'm not paying for a future coaster), and Payback's loot boxes and microtransactions are just ugh. Though they are changing the progression on Payback, likely due to disappointing sales. I still need to get around to getting the first 5 NFS games that came before Hot Pursuit 2 and that's looking to be a better investment than what we're getting these days.

  • @Ultranist
    @Ultranist 6 років тому +3

    35:10 Seems like this game needs a SDD badly

    • @crowned.
      @crowned. 6 років тому +2

      not only ssd 39:43

    • @kekman3923
      @kekman3923 6 років тому +1

      lol CROWNED is here

  • @hemangchauhan2864
    @hemangchauhan2864 7 років тому

    I believe that your analysis on city racing makes a lot of comparisons with Hot Pursuit.
    As in, you definitely come of as own who much prefers clearly laid-out tracks over city's more labyrinthine approach.
    I have disagreements of course, but mainly with your view on *Burnout Paradise.*
    A big part of that game was to learn the open world map during exploration and starting races. And thrill of the race (or chase) came from outsmarting the rival enemies with that knowledge. Where the shortcuts are, quick decision making added a new dimension to racing.
    It seemed Criterion really wanted to remove that neon signs that close off racers in a single path, and let them be more experimental.

    • @Whitelight
      @Whitelight  7 років тому +1

      I think clearly laid out tracks have inherent advantages. But done well, a city has the potential to be better. I agree that burnout paradise WANTED you to learn it's routes, I just think that's irritating. Burnout is about going fast, going mental, crashing, smashing and boosting. I think the concept could work well, but Burnout was the wrong place to trail it. I found hugely unfun. But the worst sin BP commits is it basing it's progression system off competetive races, WITH TRAFFIC STILL ENABLED. Traffic is random. But you want races to be competetive? What am I playing? Frogger? God. The crash cam is still unmatched, but crashes happened so inconsistently that it was infuriating. Paradise was great, but it could have been perfect. I still think Revenge is the best burnout.

  • @notgaphafn4614
    @notgaphafn4614 Рік тому

    Btw to show you just how much of a joke this game is, I beat the most wanted list multiple times with the slowest possible cars statistically that i could acquire. Yes I beat the all the blacklist members using a ford f150 raptor.

  • @-LastStand-
    @-LastStand- 6 років тому

    And don't forget about the final gear ratios on some of the cars.
    Especially the subaru brz in nfs 2016. Hell, cars in payback have the same problem in 2016.