i only can speak about MD but i would like that bans there. tbh pure snake eyes is a bad deck thats just abuse generic extradeck bossmonster like baron apo ect and im not afraid to say that im sick and tire that my opponent in MD win coinflip, watching then a 15 min interactiv summon video so they end up on 6+ negates and no matter what my hand is beside maybe DRNM gets fully negated. that tbh is in my eyes no fun for both players because basicly coinflip determinates who win who loss specially in a bo1 format like MD. i think the problem roots way deeper ie tears w the bans in MD we only have 2 fusers from them 1 fuser is on 1 the other on 2. so u basicly have a 3:35 chance to even mill 1 if u not hard draw it. with that odds so bad plus both millers banned is in my eyes the archetype close to not playable/needs the help of generic stuff (i play a mini kash plus mini punk engine to get on zombieking to mill 5) and there is where in my eyes roots the problem that archetypes arnt playable nowadays without generic stuff. this should be changed. ban all generic stuff but simultan buff the in archetypes card/ give them new support. MD suffered a lot for pure snake eyes because so much got banned/limited to make sure snake eyes is tear0 deck but in my eyes thats a illusion because the good stuff is limited. my suggession for snake eye nerfs is(after playing it a long time now myself: ban -linkuribo (every link1 generic need to be banned tbh) - princess to 1 - flameberge - ash - diabell to 2 - wanted - bonfire keep baron and borrel free other way is the way they seemingly going banning generic stuff and give a shit about the colleteral damage
Thanks for sharing m8 - MD Bo1 format really is special and inherently different from TCG - in Masterduell in my mind - all* decks need to be like Tear for example - if both players can play on both turns its less boring* and less coinflip dependent - sure you could go the konami way - and try to buff going 2. and nerf going 1. which has some merit - but its just futile. Now the biggest/most common Omnis were banned to nerf going 1. (I get to SE) and boardbreakers will be insane - but that is also not really fun gameing now is it? For Pure SE these hits are hard, as you said in MD - where there is no Fire King - that would be a good direct hit - but in the TCG? Sure there are all kinds of SE decks that still made these omnis - but tbh. are the omnis what makes SE super strong? And does SE need the omnis to be good/best? No. And now, these are generic endbosses - there are, as you said all kinds of generic cards - that are NEEDED for many many decks to even function. Looking at tear we have 9 main monsters left + 2 ishizus... in MD the spells and traps are also hit. We cant put together a 40 card list without supporting components... Or lets look at Synchro decks now - not every Type has some in archetype boss monsters that can perform in the modern game... This just feels akin to other bans in the past - like Halq - sure OP as fk - and the best deck broke the game with him - for rouge decks he was everything tho. And sure the best* option would be to do it your way - to ban all generic cards and give every deck their own unique strong cards - but thats just not realistic AND honestly not great. Generic cards are key for the yugioh product - if you open packs and all the cards are just usable in archetype - then if you dont care for said archetype you wont buy the product - thats already a big issue with Sets like the legendary duelist serie - so to get people to buy them - they put in generic powerful cards. Like a droplet here or a Baronne there... For that and personally for creativity we need generic cards - altho your idea is the right direction - decks should not look to turbo out generic boss monsters, but rather have them as options -> endboards should be filled by unique monsters and complemented by generic ones. Still with all this "dreaming" out of the way - this banlist is just not it... the best SE version gets away nearly unscrathed and rouge decks in shambles while we trade trap floodgates for monster ones. Your sugestions are valid, but I think thats a bit much no? Hitting SE a bit, but id prefere if instead of trying to make them "unplayable" we make unplayable decks playable again, by giving them stuff back - so in this case sure some semi or even limits are kay but not so much - instead bring back Kit to make tear better - unbann circular, look at spright + frog cards... sure people might complain about old decks coming back - but for the majority of players I think that approach is positive. Instead of forbidding them to play - allow them to play with the cards they own.
@@linkingxyugioh "For Pure SE these hits are hard, as you said in MD - where there is no Fire King - that would be a good direct hit - but in the TCG? Sure there are all kinds of SE decks that still made these omnis - but tbh. are the omnis what makes SE super strong? And does SE need the omnis to be good/best? No" idk about the SE decks in TCG but atm im MD what makes SE so strong is that u have ca 15-18 1card start combos to get full board and have space for alot handtraps. i dont see the ressource gaining of SE as a big problem but the ressource gaining plus 6+ interruptions i see as a problem. my evil twins deck has aswell 15+ start combos but u basicly only ending up on 1 interruption what makes the deck fair. if fireking SE get unscrathed away then the SE cards in my eyes arnt the problem then its more on the fireking stuff, but idk i dont have checked much up on fireking "Generic cards are key for the yugioh product - if you open packs and all the cards are just usable in archetype - then if you dont care for said archetype you wont buy the product - thats already a big issue with Sets like the legendary duelist serie - so to get people to buy them - they put in generic powerful cards. Like a droplet here or a Baronne there... " i didnt meant all generic cards. cards like droplet, ttt, ash, imperm, evenly, spoly ect are pretty good balanced and should stay but endboard generic stuff isnt ok in my eyes. what brings me x archetype over y archetype if both archetypes end on the same board? thats what i meant w banning generic stuff "Your sugestions are valid, but I think thats a bit much no? Hitting SE a bit, but id prefere if instead of trying to make them "unplayable" we make unplayable decks playable again, by giving them stuff back - so in this case sure some semi or even limits are kay but not so much - instead bring back Kit to make tear better - unbann circular, look at spright + frog cards... sure people might complain about old decks coming back - but for the majority of players I think that approach is positive. Instead of forbidding them to play - allow them to play with the cards they own." im agree with bringing old decks back but thats certainly not the way they want to handle ygo. they IMO dont care about balancing they only care about selling stuff. so basicly a deck releases is completly overpowered (so every1 gets it) (they make sure its overpowered with bannlist) then next good deck will be released and first one get nerfed to a unplayable state to make sure new deck performs well. thats the ideologie behind konami so why we dont cut the cheese and going all in on the bans they will do it anyway. and my hits are well thought. 2x flameberge ie open so much possiblitys to cut them down a 1 to flameberge is needed, ash, dia, wanted, bonfire all been 1 card starters for full board so to hit them is nessasary specially dia engine because they dont require a normal summon and 1 dia 2 wanted is fair because even if u draw dia u can discard wanted as cost and it isnt a fully useless card in hand plus u can recover ur dia w ether her own effect or w the other wanted i think decks needed to be hit mainly on engine i agree w that on konami but where i dont agree is by destroying a engine like they do it in MD w lot of decks ie tears
yeah, thats what this list is about - kinda; Sure very strong, generic boss monsters - that make going 1. very strong have been hit. Sounds good, till one realizes many weaker / older decks need these cards - and without omnis board breakers will feel even more game warping... I throw in another meme - A soul for a soul...
i only can speak about MD but i would like that bans there. tbh pure snake eyes is a bad deck thats just abuse generic extradeck bossmonster like baron apo ect and im not afraid to say that im sick and tire that my opponent in MD win coinflip, watching then a 15 min interactiv summon video so they end up on 6+ negates and no matter what my hand is beside maybe DRNM gets fully negated. that tbh is in my eyes no fun for both players because basicly coinflip determinates who win who loss specially in a bo1 format like MD.
i think the problem roots way deeper ie tears w the bans in MD we only have 2 fusers from them 1 fuser is on 1 the other on 2. so u basicly have a 3:35 chance to even mill 1 if u not hard draw it. with that odds so bad plus both millers banned is in my eyes the archetype close to not playable/needs the help of generic stuff (i play a mini kash plus mini punk engine to get on zombieking to mill 5) and there is where in my eyes roots the problem that archetypes arnt playable nowadays without generic stuff. this should be changed. ban all generic stuff but simultan buff the in archetypes card/ give them new support. MD suffered a lot for pure snake eyes because so much got banned/limited to make sure snake eyes is tear0 deck but in my eyes thats a illusion because the good stuff is limited.
my suggession for snake eye nerfs is(after playing it a long time now myself:
ban
-linkuribo (every link1 generic need to be banned tbh)
- princess
to 1
- flameberge
- ash
- diabell
to 2
- wanted
- bonfire
keep baron and borrel free
other way is the way they seemingly going banning generic stuff and give a shit about the colleteral damage
Thanks for sharing m8 - MD Bo1 format really is special and inherently different from TCG - in Masterduell in my mind - all* decks need to be like Tear for example - if both players can play on both turns its less boring* and less coinflip dependent - sure you could go the konami way - and try to buff going 2. and nerf going 1. which has some merit - but its just futile.
Now the biggest/most common Omnis were banned to nerf going 1. (I get to SE) and boardbreakers will be insane - but that is also not really fun gameing now is it?
For Pure SE these hits are hard, as you said in MD - where there is no Fire King - that would be a good direct hit - but in the TCG? Sure there are all kinds of SE decks that still made these omnis - but tbh. are the omnis what makes SE super strong? And does SE need the omnis to be good/best? No.
And now, these are generic endbosses - there are, as you said all kinds of generic cards - that are NEEDED for many many decks to even function. Looking at tear we have 9 main monsters left + 2 ishizus... in MD the spells and traps are also hit. We cant put together a 40 card list without supporting components...
Or lets look at Synchro decks now - not every Type has some in archetype boss monsters that can perform in the modern game...
This just feels akin to other bans in the past - like Halq - sure OP as fk - and the best deck broke the game with him - for rouge decks he was everything tho.
And sure the best* option would be to do it your way - to ban all generic cards and give every deck their own unique strong cards - but thats just not realistic AND honestly not great.
Generic cards are key for the yugioh product - if you open packs and all the cards are just usable in archetype - then if you dont care for said archetype you wont buy the product - thats already a big issue with Sets like the legendary duelist serie - so to get people to buy them - they put in generic powerful cards. Like a droplet here or a Baronne there...
For that and personally for creativity we need generic cards - altho your idea is the right direction - decks should not look to turbo out generic boss monsters, but rather have them as options -> endboards should be filled by unique monsters and complemented by generic ones.
Still with all this "dreaming" out of the way - this banlist is just not it... the best SE version gets away nearly unscrathed and rouge decks in shambles while we trade trap floodgates for monster ones.
Your sugestions are valid, but I think thats a bit much no? Hitting SE a bit, but id prefere if instead of trying to make them "unplayable" we make unplayable decks playable again, by giving them stuff back - so in this case sure some semi or even limits are kay but not so much - instead bring back Kit to make tear better - unbann circular, look at spright + frog cards...
sure people might complain about old decks coming back - but for the majority of players I think that approach is positive.
Instead of forbidding them to play - allow them to play with the cards they own.
@@linkingxyugioh
"For Pure SE these hits are hard, as you said in MD - where there is no Fire King - that would be a good direct hit - but in the TCG? Sure there are all kinds of SE decks that still made these omnis - but tbh. are the omnis what makes SE super strong? And does SE need the omnis to be good/best? No"
idk about the SE decks in TCG but atm im MD what makes SE so strong is that u have ca 15-18 1card start combos to get full board and have space for alot handtraps. i dont see the ressource gaining of SE as a big problem but the ressource gaining plus 6+ interruptions i see as a problem. my evil twins deck has aswell 15+ start combos but u basicly only ending up on 1 interruption what makes the deck fair. if fireking SE get unscrathed away then the SE cards in my eyes arnt the problem then its more on the fireking stuff, but idk i dont have checked much up on fireking
"Generic cards are key for the yugioh product - if you open packs and all the cards are just usable in archetype - then if you dont care for said archetype you wont buy the product - thats already a big issue with Sets like the legendary duelist serie - so to get people to buy them - they put in generic powerful cards. Like a droplet here or a Baronne there... "
i didnt meant all generic cards. cards like droplet, ttt, ash, imperm, evenly, spoly ect are pretty good balanced and should stay but endboard generic stuff isnt ok in my eyes.
what brings me x archetype over y archetype if both archetypes end on the same board? thats what i meant w banning generic stuff
"Your sugestions are valid, but I think thats a bit much no? Hitting SE a bit, but id prefere if instead of trying to make them "unplayable" we make unplayable decks playable again, by giving them stuff back - so in this case sure some semi or even limits are kay but not so much - instead bring back Kit to make tear better - unbann circular, look at spright + frog cards...
sure people might complain about old decks coming back - but for the majority of players I think that approach is positive.
Instead of forbidding them to play - allow them to play with the cards they own."
im agree with bringing old decks back but thats certainly not the way they want to handle ygo. they IMO dont care about balancing they only care about selling stuff. so basicly a deck releases is completly overpowered (so every1 gets it) (they make sure its overpowered with bannlist) then next good deck will be released and first one get nerfed to a unplayable state to make sure new deck performs well. thats the ideologie behind konami so why we dont cut the cheese and going all in on the bans they will do it anyway.
and my hits are well thought. 2x flameberge ie open so much possiblitys to cut them down a 1 to flameberge is needed, ash, dia, wanted, bonfire all been 1 card starters for full board so to hit them is nessasary specially dia engine because they dont require a normal summon and 1 dia 2 wanted is fair because even if u draw dia u can discard wanted as cost and it isnt a fully useless card in hand plus u can recover ur dia w ether her own effect or w the other wanted
i think decks needed to be hit mainly on engine i agree w that on konami but where i dont agree is by destroying a engine like they do it in MD w lot of decks ie tears
I am a speeddroid main. Terrarop is now 3 But Baron is now bann.I won but what are the cost
I mean terrortop
yeah, thats what this list is about - kinda;
Sure very strong, generic boss monsters - that make going 1. very strong have been hit.
Sounds good, till one realizes many weaker / older decks need these cards - and without omnis board breakers will feel even more game warping... I throw in another meme - A soul for a soul...