Lazy Bones (Blender Addon) - Rigging Test 5 - Rigging a tree - Real Time

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 2

  • @mixchief
    @mixchief 6 місяців тому

    Might another approach be to first separate the branshes and the trunk into 2 objects, then simulating them separately. And afterwards re-join the two bone groups into one?
    EDIT: Sorry, didn't see the other video where you took that approach. Curious still, if it would be more effective in this case?

    • @BlueNile3d
      @BlueNile3d  6 місяців тому +1

      Totally dude! I only did it this way because I didn't know how the simulation would turn out while I was recording.