@@NgarKua Settle cities so that between them is fog of war. (FOW) It's best to have such thing not on the border of another empire. You can leave FOW on some coastlines and they will always spawn barb-camps, throughout the game. I've been using that for Gilgamesh for years, to farm them and keep the Sumerian bonus( Epic Quest) to the late game.
@@NgarKua Snow is just usually less inhabited, because it's hard do have good city there without certain bonuses, like russia. And from that non-habitation(FOW) comes the barbarian hordes. But you can generate them everywhere. I've usually leave them a little coast pieces and later when discovered, try to maintain the 2/3 tile islands with barbarian camps.
Ah, that's nothing... with the early quad-scaling issues on Marathon I've had districts take ~400 turns in a fairly new city (6 production IIRC). I don't know what the backstory of that particular bug was but I imagine they were scaling the cost increase of districts based on the number of *points* invested in science and culture rather than the number of technologies/civics. Resulting in 9 times the normal build times, rather than 3 times. That bug they did eventually fix though.
"We're just gonna make warriors forever, and use the gold from camps to fix our problems. That's the plan, we don't have to do anything else!" Julius Caesar confirmed most accurate historical leader - this is basically the Roman Republic/early Empire in a nutshell!
Out of all the 4 new leaders, Abe Lincoln is my favorite. that ability to have all diplomatic policies as wildcards is awesome. Julius Caesar is great over all. Really love the Abe Lincoln episodes coming out recently.
@@imwivstuipid So you make sure to pillage all plantations before conquering a city, and don't rebuild them until you are good on loyalty. Though to be fair, the most interesting part of Lincoln's ability is that you get units that don't cost resources to maintain, that is huge!
I myself have been enjoying crazy encampment-camping profit playing a Marathon Caesar game lately. I play Marathon exclusively because I like long games, what it means for the dynamic of fighting wars and moving units from place to place, and feels a lot more like the long epochs of history. Also I found AI scouts can actually somehow clear encampments even while you have a unit STANDING on it, as if the turn resolver thinks they should be able to move on to the tile, clear and step off in one fluid action
I use Epic with modded-in Marathon costs for techs, civics and great people so the game still takes long, but producing things doesn't feel as much of a chore
@13:18 - “All of my Galleys are purchased, which means they don’t provide combat strength.” What does that mean? Toward like, city defense value? Been playing for over a year and didn’t know there were differences between purchased and produced units.
I think he means combat strength pertaining to how other nations view your military strength. So if you had one scout and a massive army you had purchased from barbarian camps, your “combat strength” is just that of a scout…thereby making you a weak target for the AI.
The highest combat strength unit you have dictates how strong your cities are on the defense. Basically, for city base defense its the strongest melee unit -10. However this does not work if you purchase a unit from a barb game. Units purchased from barb camps don't improve city defenses unless they are garrisoned in the cities.
@@PotatoMcWhiskey Had no idea this was a thing. Thanks for explaining. Only highest base combat strength interaction I knew about was the Vampire unit. Didn’t realize cities work more or less the same way. Appreciate the explanation. 👍
Nothing pisses me off more than when AI clears a barbarian camp I am actually sitting on top of. I’ve seen them do it if the unit has sufficient movement to pass through the tile. VERY annoying.
Even though this was a Rome build this is basically how Sparta treated the healots. Hold em down, kill a few every once in a while, take their wealth etc.
OH MY GOD! Why didn't I think about changing the game speed too?! My first thought when I realized what the wording ACTUALLY said(and it DOES work, as he shows) was to try it in Barbarian Clan mode was to farm the Barb Camps,
Pompey Magnus was an ally of Julius Caesar, so it makes sense that their trade route bonuses fit together so well. However he later became an enemy of Caesar, leading to Caesar’s civil war (49-45BC) where Caesar transformed the Roman republic into the empire.
@@fdsfnicht6533 We have texts from the period referencing how it would've been pronounced, so we have a pretty exact idea. Also, it's just fun to imagine Caesar saying something that sounds so dumb lol
At like.... 22:04 and a few other points, there's a mountainous patch in the desert, surrounded by lots of gold and culture yields; what on earth is that!?!
I would suggest a drinking game where you drink whenever potato says tempo, but halfway in he’s already said it so much I think you’d probably get severe alcohol poisoning
Its been a while since u did a marathon game. Nice change of pace even if you recently just came back to civ. Love your civ content always love to see more
Money income that counts a fixed amount of turn needs to scale in the opposite direction. 3 times the chances to get income, 1/3 of the income per chance.
If you want a little/lot more challenge, play this with zombies enabled. All the barb killing will spawn a LOT of them, and it means there is no repetitiveness in your choices. At a certain point you really need to time your healing, hiring of units, raiding, fortifying and killing ever stronger zombies (don't forget to science your way to unit upgrades, you'll need them!). If you also turn on Heroes mode, and you get the Twins, you can even "convert" zombies to do your dirty work for you.
Note from future me: turns out it is NOT advisable to turn zombies to your ranks, unless you have a very devilish plan with them. The zombie "ability" to spawn a new zombie if a zombie kills a unit (any unit, so also other zombies!) persists, even if the killer is in your ranks. This put me in a vicious cycle of killing zombies with my own zombies, only to have a fresh strong barbarian zombies rise the next turn! There are several ways to mitigate this zompocalypse: 1. Use converted zombies to attack other players cities. 2. Use converted zombies to attack other players units in their land, kill a lot, and leave them with zombie-infested lands. 3. Use converted zombies to lower health of enemies, and kill them with regular units. All 3 plans require excellent unit management, so this is not for the fainthearted!
Potatoe I know you are in love with the idea of the fidget spinner with commercial hubs and campuses but would using two baths and a industrial zone have any merit in place of those three commercial hubs? Then you do the double harbors on your capital and 2nd city and you can place a commercial hub across the river from the industrial zone which would be a mega industrial zone with adjacency from gov plaza, strategic, and 2 baths (+6 or +7 if commercial hub adds 1 more) and it would be pretty centralized giving power to multiple cities along with taking adv of your unique district which is half price compared to a typical aqueduct and with extra amenities and housing. You would still have the same adj for campuses and you would still get the same number of traders.
I did not have the game knowledge where if you build the Flying Dutchman in the ocean before your ships can enter ocean tiles, the Flying Dutchman will not spawn. Knowing what I do now, I will reload an earlier save before I started building the Flying Dutchman, and be sure to build it on the coast.
I do apologize ahead of time for the stupid question, but how do I get the access to the Pangea+ map? I've downloaded the Better Balance Starts mod, but I don't know what the other mod is.
My first game was like this. O had 3 barb camps by my capitol On marathon speed just kept using the gold to buy Legions to control more camps and bought all the city tiles, settlers, and builders to grow my empire at break neck speed!
Hey, at 13:17 potato said: "all my galleys are purchased which means they don't provide combat strength" can someone explain to me what that means, is there a debuff to bought units?
I played Julius Caesar with Barbarian clans mode the day it came out, and I don't think raiding worked to get the gold, only clearing. Maybe that was a stealth update or I was looking at it wrong.
Barbarian camps get cleared, even if a unit only walks across the field. only a player needs the extra turn because of the clans mode you can have a unit on the camp to defend, and AI can just walk across the field and steal it below your own unit (and yes it happen to me to many times....)
Man, my friend and I are playing a game as both Romes, I've played JC already so he's playing him in this game and I'm Trajan, and I'm watching him build holy sites, and the Oracle, instead of units and encampments, and I'm just dying inside, like please, go fight something, get experience, get gold, kill cities. He's far less experienced, and I know he wants to have a buffer against AI in all ways, but man is it hard watching him not use the leader's ability to its fullest potential.
Traders/military engineers build bridges oer rivers. And for crossing ocean/lake you can build the golden gate bridge, though it's sadly a bit late in the game.
You've been saying "tempo" a lot in your recent videos, Potato. Have you been listening to anything with related to music theory? 🤔 Love this content, marathon games are absolutely mad.
The AI movement cheats a lot recently like what happened with moving onto the barb camp and clearing it on the same turn. I'll get archers stepping onto woods+grassland hills and shooting on the same turn w/no great general, land/naval units attacking onto defensive tiles that cost 2 movement when they only have 1 left, etc. all the time, especially barbs and city states for some reason. I wonder what causes it, I doubt it's intentional programming but there should be no reason it happens.
Hi mister Potato, I'm wondering why your UI looks very big on my screen? I play at 2160x1440 (2k or 1440p) and it looks a lot smaller to me. Am I doing something wrong or am I just tripping??
You’re not doing anything wrong, there’s a mod for larger scaling UI. Potato man has a video on all the mods he uses from earlier this year with that one linked.
In other news, Potato has just discovered the word "tempo" and is entranced by it.
You know he’s a good UA-camr when his intro never gets old
Mfw he calls me spuddy 🥰🥰
Heyyyyy
His intro is like one second long how could anyone get sick of it.
@@wesleychen4408 the thing is most people have
100 years from now, those intros will still sound buttery smooth
Marathon explains a lot, on normal speed and diety there are barely any barbs left for you to gain gold from.
You can set up your towns to create barb farm...
@@tarksurmani6335 How do I do that? Please teach me.
@@NgarKua Settle cities so that between them is fog of war. (FOW) It's best to have such thing not on the border of another empire. You can leave FOW on some coastlines and they will always spawn barb-camps, throughout the game. I've been using that for Gilgamesh for years, to farm them and keep the Sumerian bonus( Epic Quest) to the late game.
@@tarksurmani6335 Thanks will give it a try. I think FOW tile being on snow tile helps more, right? I've seen camps spawn mostly on snow.
@@NgarKua Snow is just usually less inhabited, because it's hard do have good city there without certain bonuses, like russia. And from that non-habitation(FOW) comes the barbarian hordes. But you can generate them everywhere. I've usually leave them a little coast pieces and later when discovered, try to maintain the 2/3 tile islands with barbarian camps.
seeing his warrior take 24 turns at the beginning is absolutely bonkers
Ah, that's nothing... with the early quad-scaling issues on Marathon I've had districts take ~400 turns in a fairly new city (6 production IIRC).
I don't know what the backstory of that particular bug was but I imagine they were scaling the cost increase of districts based on the number of *points* invested in science and culture rather than the number of technologies/civics. Resulting in 9 times the normal build times, rather than 3 times.
That bug they did eventually fix though.
"We're just gonna make warriors forever, and use the gold from camps to fix our problems. That's the plan, we don't have to do anything else!" Julius Caesar confirmed most accurate historical leader - this is basically the Roman Republic/early Empire in a nutshell!
😂😂😂😂😂
I love that the further we get into Civ VI’s life, the less Firaxis seems to care about balance; it’s absolutely bonkers sometimes! 😂
Out of all the 4 new leaders, Abe Lincoln is my favorite. that ability to have all diplomatic policies as wildcards is awesome. Julius Caesar is great over all. Really love the Abe Lincoln episodes coming out recently.
The Wildcard policy slot conversion is found in all of America's leaders, by the way
@@mathhews95 yes i know.... just along with the loyalty he has to offer. Domination victories become very viable
@@B.Maguire unless the enemy cities have plantations, then it's even harder
@@imwivstuipid you can always delete them
@@imwivstuipid So you make sure to pillage all plantations before conquering a city, and don't rebuild them until you are good on loyalty.
Though to be fair, the most interesting part of Lincoln's ability is that you get units that don't cost resources to maintain, that is huge!
I myself have been enjoying crazy encampment-camping profit playing a Marathon Caesar game lately. I play Marathon exclusively because I like long games, what it means for the dynamic of fighting wars and moving units from place to place, and feels a lot more like the long epochs of history.
Also I found AI scouts can actually somehow clear encampments even while you have a unit STANDING on it, as if the turn resolver thinks they should be able to move on to the tile, clear and step off in one fluid action
I use Epic with modded-in Marathon costs for techs, civics and great people so the game still takes long, but producing things doesn't feel as much of a chore
I use the Unrestricted Leaders mod to play as Julius Ceasar + Sumeria. You really get to profit on the barb camps then.
So gold reward scales with game length but raid cooldown doesn't ...as Spiff would say "sounds perfectly balanced" 😂
@13:18 - “All of my Galleys are purchased, which means they don’t provide combat strength.” What does that mean? Toward like, city defense value? Been playing for over a year and didn’t know there were differences between purchased and produced units.
I think he means combat strength pertaining to how other nations view your military strength.
So if you had one scout and a massive army you had purchased from barbarian camps, your “combat strength” is just that of a scout…thereby making you a weak target for the AI.
Regardless- gotta test my theory. Will be playing a game tonight to test it. Lol
The highest combat strength unit you have dictates how strong your cities are on the defense.
Basically, for city base defense its the strongest melee unit -10. However this does not work if you purchase a unit from a barb game. Units purchased from barb camps don't improve city defenses unless they are garrisoned in the cities.
@@PotatoMcWhiskey Thanks for clarification. :)
@@PotatoMcWhiskey Had no idea this was a thing. Thanks for explaining. Only highest base combat strength interaction I knew about was the Vampire unit. Didn’t realize cities work more or less the same way. Appreciate the explanation. 👍
I actually play on the two longer game speeds so this is very helpful for me. Keep it up 🥔
Hope your sanity holds out with the marathon speed and great video. I had no idea he was so broken!
You can blame The Spiffing Britt.
What sanity? We're talking about Potato McWhiskey here
Super excited for this series! The Marathon speed game will be fun to watch too, I’ve never played one before and it will be fun to see how it goes!
Nothing pisses me off more than when AI clears a barbarian camp I am actually sitting on top of. I’ve seen them do it if the unit has sufficient movement to pass through the tile.
VERY annoying.
WHAT?! That's bull poopsies!!!
@@JacksonOwex Thankfully it’s pretty rare, but it’s sure annoying when it happens. 🥴
Omg I can totally relate!
Even though this was a Rome build this is basically how Sparta treated the healots. Hold em down, kill a few every once in a while, take their wealth etc.
This is such a Spiffing Brit style strategy. I'm just waiting for Potato to assert that this game is "perfectly balanced."
OH MY GOD! Why didn't I think about changing the game speed too?! My first thought when I realized what the wording ACTUALLY said(and it DOES work, as he shows) was to try it in Barbarian Clan mode was to farm the Barb Camps,
I've learned so much by watching you 10/10 videos (:
Pompey Magnus was an ally of Julius Caesar, so it makes sense that their trade route bonuses fit together so well.
However he later became an enemy of Caesar, leading to Caesar’s civil war (49-45BC) where Caesar transformed the Roman republic into the empire.
Been waiting for this for some time, great job as always
Marathon is my favorite. It gives you time to actually enjoy each age.
I personally love marathon everything takes longer but you get to make more tile moves it really makes dom more immersive
This gold per turn graph gonna look wild at the end
3barb op is ~120 per turn.
tried the same on mediteranean map, only difficult part is how little barb camps there is,
Now Caesar can break Civ 6 like how he broke the Roman Republic
Caesar demanding the pirates increase his ransom reflected in-game.
Fun fact: Veni, Vidi, Vici would’ve been pronounced with soft Vs and hard Cs, making the whole thing sound like “Weni, Widi, Wiki”
Fun fact: In modern latin. We have no idea how they would've pronounced it.
@@fdsfnicht6533 We have texts from the period referencing how it would've been pronounced, so we have a pretty exact idea. Also, it's just fun to imagine Caesar saying something that sounds so dumb lol
"nearly" is doing a lot of leg work in the title
At like.... 22:04 and a few other points, there's a mountainous patch in the desert, surrounded by lots of gold and culture yields; what on earth is that!?!
I would suggest a drinking game where you drink whenever potato says tempo, but halfway in he’s already said it so much I think you’d probably get severe alcohol poisoning
a little bit of save scumming never hurt anyone
Its been a while since u did a marathon game. Nice change of pace even if you recently just came back to civ. Love your civ content always love to see more
"THere's something metal about drudge" I have one thing to say to that: "DELI STYLE, JUGGA JIGGA WUGGA!"
Can we get a link to the better balanced start mod? There seem to be a bunch under that name and I'd like the one you recommend!
I wanted to ask the exact same!
I'm really happy to see you promote bbs to the single player base
20:56 Well that's just the crazy thing you can use with germany. POWER HANSAAA
Spread the word, “Put It On Switch”
“That phase is Chess when you guys can’t kill each other and you just keep moving your king around,” you mean a luffberry.
Which is not the same here. A luffberry is essentially a negative sum stalemate when neither can gain advantage yet continuing wastes energy.
8:52 It's not the Settlement that I want, but it's the Settlement that I need. - PotatoMcWhiskey
Hey PotatoMcWhiskey!
What mods are you using or suggesting?
Thanks :)
Julius Caesar got me line infantry on medieval era
Thats why marathon is my favorite. I love the early game the most so marathons just more pf it
Money income that counts a fixed amount of turn needs to scale in the opposite direction. 3 times the chances to get income, 1/3 of the income per chance.
I swear at 9:51, I heard him say “Another bidet, another pillage”, and honestly - good.
If you want a little/lot more challenge, play this with zombies enabled. All the barb killing will spawn a LOT of them, and it means there is no repetitiveness in your choices. At a certain point you really need to time your healing, hiring of units, raiding, fortifying and killing ever stronger zombies (don't forget to science your way to unit upgrades, you'll need them!). If you also turn on Heroes mode, and you get the Twins, you can even "convert" zombies to do your dirty work for you.
Note from future me: turns out it is NOT advisable to turn zombies to your ranks, unless you have a very devilish plan with them. The zombie "ability" to spawn a new zombie if a zombie kills a unit (any unit, so also other zombies!) persists, even if the killer is in your ranks. This put me in a vicious cycle of killing zombies with my own zombies, only to have a fresh strong barbarian zombies rise the next turn! There are several ways to mitigate this zompocalypse:
1. Use converted zombies to attack other players cities.
2. Use converted zombies to attack other players units in their land, kill a lot, and leave them with zombie-infested lands.
3. Use converted zombies to lower health of enemies, and kill them with regular units.
All 3 plans require excellent unit management, so this is not for the fainthearted!
Do you have a mod list available anywhere?
Dang I thought I knew how to play Civ then I watched this video. Mind blowing revelations
honestly, watching Potato reload a turn just made my beginner's ass feel so much better 😅
Imagine farming those camps with vampires.
Ah, the barbarian money printing exploit. Sweet.
"It's called pillaging, we do a little pillaging."
Potatoe I know you are in love with the idea of the fidget spinner with commercial hubs and campuses but would using two baths and a industrial zone have any merit in place of those three commercial hubs? Then you do the double harbors on your capital and 2nd city and you can place a commercial hub across the river from the industrial zone which would be a mega industrial zone with adjacency from gov plaza, strategic, and 2 baths (+6 or +7 if commercial hub adds 1 more) and it would be pretty centralized giving power to multiple cities along with taking adv of your unique district which is half price compared to a typical aqueduct and with extra amenities and housing. You would still have the same adj for campuses and you would still get the same number of traders.
Reminds me of good ole Songhai in Civ 5! A fun alternative way to play the game now and then
I did not have the game knowledge where if you build the Flying Dutchman in the ocean before your ships can enter ocean tiles, the Flying Dutchman will not spawn. Knowing what I do now, I will reload an earlier save before I started building the Flying Dutchman, and be sure to build it on the coast.
In todays episode potato teaches us about tempo.
Nothing like a good marathon match every once in a while. There are lots of civs with early game units/perks that are hard to enjoy on normal speed.
What did Potato mean around 13:15 that his gallys where purchased so they dont get combat strength?
Hey Potato I have an idea for a CIV-Game you should try: Start In the very last era and do a modern warfare domination game.
hahahaha
Subscribed liked and thank you for the best lesson in civ6 gaming !
now would you exqueez me , will play some Ceazaer in civ6 😛
how come marathon length multiplies the gold you get by 3? Shouldn't it divide it by 3? This doesn't make sense to me.
7:14 Wouldn't Lady of the Reeds and Marshes been a better pick?
Sinbad with Heroes mode seems amazing here for extra farming on those Barb galleys.
Wait. At the 1:00 mark, you got 120g from the village. Is the leader perk applying to villages too?
Marathon speed. So x3 that of standard speed.
Which Better Balance Start mod is it you're using?
I do apologize ahead of time for the stupid question, but how do I get the access to the Pangea+ map? I've downloaded the Better Balance Starts mod, but I don't know what the other mod is.
BBS is all I use for maps
@@PotatoMcWhiskey Thanks Potato, I see some different maps on my list now, but it still doesn't look like yours. No worries.
My first game was like this. O had 3 barb camps by my capitol
On marathon speed just kept using the gold to buy Legions to control more camps and bought all the city tiles, settlers, and builders to grow my empire at break neck speed!
I can confirm that this does work still with new Julius - 1 camp gives u 1050 Gold every 10 turns, insane income
990 gold on diety - still OP as fuck
I had to check if the video was running at 1,5x speed. Gosh, he talks fast.
Where can I find all the mods you use?
Hey, at 13:17 potato said: "all my galleys are purchased which means they don't provide combat strength" can someone explain to me what that means, is there a debuff to bought units?
lol... i rly checked if i speed up the vid... 1st time ever i had to slow down a video lol
If you wanna divide the turn count by "tree," I think it's fair to divide the gold count by "tree" too. (Love ya, Potato!)
Do you have a steam workshop link to the mods you use?
I played Julius Caesar with Barbarian clans mode the day it came out, and I don't think raiding worked to get the gold, only clearing. Maybe that was a stealth update or I was looking at it wrong.
This would be stronger on highlands. Basically the least amount of water so land units can encircle early.
Thanks for this!
When the barbarians are meeting karma.
Barbarian camps get cleared, even if a unit only walks across the field. only a player needs the extra turn because of the clans mode
you can have a unit on the camp to defend,
and AI can just walk across the field and steal it below your own unit
(and yes it happen to me to many times....)
Man, my friend and I are playing a game as both Romes, I've played JC already so he's playing him in this game and I'm Trajan, and I'm watching him build holy sites, and the Oracle, instead of units and encampments, and I'm just dying inside, like please, go fight something, get experience, get gold, kill cities. He's far less experienced, and I know he wants to have a buffer against AI in all ways, but man is it hard watching him not use the leader's ability to its fullest potential.
I WAS WAIIIITIING FOR THIS !!!!! I love Ceasar, so much gold and im gonna say thats way more than Mansa Musa.
almost infinite gold with caesar, infinite units with abe lincoln... cool new leaders XD
you know what would be a cool tile upgrade, bridges, to either get over rivers getter or to link up two land masses that are like 1 tile away
Traders/military engineers build bridges oer rivers. And for crossing ocean/lake you can build the golden gate bridge, though it's sadly a bit late in the game.
say, is there an updated listed of mods potato is using? feel like it has been a while and seems he also has the good life info when playing.
The only person with an gpt potential to match Portugal
A pretty cool map here for a change. Most maps suck!
Germany in 1938: 16:50
What does "tempo" mean in regards to civ?
I see Roman Empire, I click.
Haha this is such a genius strategy! I almost feel bad for the barbs.
"its like printing my own money"
Gotta try this strategy. Loving Caesar so far
You've been saying "tempo" a lot in your recent videos, Potato. Have you been listening to anything with related to music theory? 🤔
Love this content, marathon games are absolutely mad.
Now do this again with the insane buffs Caesar just received
A little hint of The Churn at marathon turn 137 there.
Was “Pangea plus” a brain fart? The only reference to such a map I can find is for civ v?
Better Balanced Starts
I’m currently playing the Gorgo version. This one should be fun too
The AI movement cheats a lot recently like what happened with moving onto the barb camp and clearing it on the same turn. I'll get archers stepping onto woods+grassland hills and shooting on the same turn w/no great general, land/naval units attacking onto defensive tiles that cost 2 movement when they only have 1 left, etc. all the time, especially barbs and city states for some reason. I wonder what causes it, I doubt it's intentional programming but there should be no reason it happens.
Hi mister Potato,
I'm wondering why your UI looks very big on my screen? I play at 2160x1440 (2k or 1440p) and it looks a lot smaller to me. Am I doing something wrong or am I just tripping??
You’re not doing anything wrong, there’s a mod for larger scaling UI. Potato man has a video on all the mods he uses from earlier this year with that one linked.
@@joemarais7683 nice, thank you!!
Did I miss an expansion? When is Trajan not Rome's leader and when can you do anything other than destroying a barb camp?
What are the UI mods you use, Popato?