Ripjaw Declares the Night of Ogres | Age of Wonders 4 Ways of War

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 13

  • @flaresn8010
    @flaresn8010 2 дні тому +1

    Man you really just play all of my favorite games on this channel! Thanks for all the long vods for at work!

    • @BabelBuilder
      @BabelBuilder  День тому

      You obviously just have good taste in games.

  • @Dakkalazy
    @Dakkalazy День тому +1

    Couple tips from my own experience.
    Never spend imperium on population. That's a trap option that shouldn't be in the game. It's useless and does absolutely nothing for you. Just let it grow normally. Imperium should be spend only on cities, empire skills and heroes. Never spend imperium to boost allegiance of Free Cities - just conquer them instead.
    Age of Wonders 4 is actually very easy if you approach it with the Dominions mindset. Strong early expansion is king. Except in Age of Wonders expansion just means grabbing as many battles as you can as early as possible to get all the treasure pickups. You can get a ton of early gold, mana and production from the treasure piles guarded by random monsters. So it's vitally important to fight as many battles as you can every turn to build up your own resources and deny them to your enemies.
    The most important empire perk to pick is the one that gives you cheaper/quicker outposts. Outposts are super important, build them everywhere. They give you healing whenever you're inside them, and they let you grab important resource nodes and captured wonders.
    Just like in Dominions you want to get a second 'fort' - second city - as early as possible. A lot of people advocate having 3 cities up and running by turn 15. But at least 2 I would say is essential. Towards the end game you might have as many as 5 or 6 fully developed cities plus hopefully a bunch of vassals.
    I always try to optimize for autoresolve because I like to be able to finish a game of age of wonders in a day or two. This means building for simple things. Melee units, plus some support units, and melee heroes. Stacking enchantments and minor transformations that make your cultural units beefier.
    Archers and mages used to be king in the early days of AoW4 and everyone stacked archers as an answer to all problems. But there have been so many nerfs to ranged units that nowadays I think they're just gimped and not worth their cost except for units from tier 3 onwards. 90% of the time a stack of melee units with supports mixed in will work better.
    Having multiple hero leaders fighting on multiple fronts is essential. Teleporters are vital. The improved logistics skill that gives you Fast Embark is super vital.
    Knowledge lets you get ahead of you opponents. Draft lets you produce more units. Imperium allows you to get more cities which all generate knowledge and units.
    And finally: never spend imperium on population, or boosting city allegiance, just in case you forgot.

    • @BabelBuilder
      @BabelBuilder  22 години тому

      The biggest thing I had to learn is that early game economy comes from fighting not your cities.

  • @jb9515
    @jb9515 7 днів тому +1

    I havnt had the time to watch this..just caught pieces..how do you feel about the huge nerf to the hero system? I'm trying to not to play until they revert and dont understand how this change made it through beta without 100 people complaining about class inflexibility and being locked into a weapon set.

    • @BabelBuilder
      @BabelBuilder  7 днів тому +1

      At least for my initial thoughts, I like the system. Before everything was just kind of muddy, like taking all the summons on every character. I might change my mind with more play though.
      I do really like the ambitions and government system though!

    • @patricksheehan43
      @patricksheehan43 5 днів тому +2

      How is it a nerf? Let alone a huge one. Yes classes are restricted to certain weapon loadouts, and one could argue the less choices are a nerf, but that only works if there were actually more choices before. I think before the patch we had an illusion of choice, when now our choices are actually important. Before yeah you could take melee stuff with your skill points and put a bow on your character, but that obviously wouldn’t do anything and therefore is a bad choice despite being a choice.
      They basically took everything you would be getting with those weapons anyways and then put it on a skill tree so you can’t just get literally everything by max level, you actually have to choose a build for each character. This creates roles for your characters where they do different things instead of each one doing the exact same thing with the same one or two weapons every time.

    • @KieranPearson-dm1id
      @KieranPearson-dm1id 4 дні тому

      Lmao nobody is complaining? It's a huge upgrade 😂 are you dense or something?

  • @slice9996
    @slice9996 8 днів тому

    It's a good watch. Saw the first 2/3 live and finished today. I wonder how it's playing without the expansion. Not sure I want to pay $15 for it. I'm a cheap B*******

    • @BabelBuilder
      @BabelBuilder  8 днів тому

      I think they are doing a free weekend this weekend, on steam, so you can check it out.

    • @slice9996
      @slice9996 8 днів тому

      @@BabelBuilder Get back to work

    • @slice9996
      @slice9996 8 днів тому

      @@BabelBuilder Get back to work - slacker 🤪

    • @BabelBuilder
      @BabelBuilder  8 днів тому

      "Back to the data mines with ye!" - The Origin of the Builder