You are correct - right there on pg76! I remember reading that before, but was thinking I read it on a forum as a suggestion or house rule on a forum. Thanks for pointing it out!👍
Love the 5 Parsecs content! You are a great world builder and story teller. And your character names are first rate! I struggle with coming up with good ones
Thanks, your words mean a lot! For names I always start with a a first letter that no one else on the team starts with, then pick how many syllables to use, and just start mashing other consonants together, then choose some vowels to fill in the gaps. I find I gravitate toward the letters R, T, and K - so I try not to overuse those and I chose a different ending sound or letter for each name. I find creating fantasy names easier than sci-fi…however there is more leeway when you have aliens involved because any sound could potentially work.
This is a fascinating way of determining names. Totally devoid of nonsense. As en engineer, this appeals to me (I imagine you are as well) because it gives me a framework to be creative. Thank you!
My team seemed to scale pretty quick - started out with minimal stat boosts and a bunch of pistols - they're quite the force now! An adjustment will likely happen at some point during my next Block of videos.
Good battle. I enjoyed the set up, that was pretty cool. 3x3 is typical, but I feel your 4x2 gave it some real flavour. Something I need to start considering in my setups. For the first blood bonus, I'm not entirely sure what the rules say, but I might have been inclined to grant it if someone runs away or is knocked out due to stun markers. Its like a finishing blow to a beaten up enemy. Danik's letter could be from an old contact, someone he's known on a previous job who was like a mentor to him. Nomads and drifters sometimes group up for protection, perhaps one of these is reaching out to Danik for some sort of help. Bug Hunt/Freelancer's Handbook does have some tables for Expanded Connections which could also prompt some ideas for future cases (I think I recall you saying you had an idea for the letter in the video?). Either way, looking forward to that unfolding. Stay cool, and enjoy the shore leave!
the 4'x2' was fun to try - especially with the enemy Marksman (for what it's worth it turns out my board was actually 40"x20" - I forgot LEGO baseplates are 10 inch squares, not 1 foot squares). I felt almost like I cheated a few games back when there was an enemy sniper that I gunned down the first round. I usually play on 30"x30" and with almost all my guys having weapons with a 24" range, everything is in range really quickly. So it was nice to give the enemy figure a chance. With the "Casualty" definition, I'm probably going to equate "Knocked Out" as being the same for XP going forward, as they work the same way mechanically for enemies, and I'm sure the crewmate that caused the first enemy to die or run-off would gain equal amounts of high-fives and praises back at the ship. The Rules-Lawyer in me has trouble not analyzing the wording.😂 Thanks for the suggestion about Danik's letter! I haven't checked out Bug Hunt yet...but I need to.👍
I did used to be finicky with board sizes when I was a wee lad starting out, specifically with a certain futuristic grimdark game and how insistent some players of that could be with board sizes. These days I'm way more 'Yeah, that looks good' type. I play in 15mm, so I can use the sides of cardboard boxes and centimeters and it works out fine. As long as it feels good to play, either/or for table size works. Bug Hunt is a fun compendium, lots of cool stuff and new scenarios in it you might really enjoy. It's all the info from the smaller expansions plus exclusive Bug Hunt rules, so unless you wanted it all the smaller ones are good for easier entry into 5P expansion play. I would love to see your crew play a Salvage Mission in Lego built derelict corridors and tight spaces. Especially after that junk yard mission you did. That terrain setup was beautiful.
Crew in sick Bay/repair shop doesn't count when counting upkeep.
You are correct - right there on pg76! I remember reading that before, but was thinking I read it on a forum as a suggestion or house rule on a forum. Thanks for pointing it out!👍
My girl Beldara, laying down the hailstorm! ❤ Brrrrrt!
@@DjigitDaniel she’s always finding herself standing fearless, taking and receiving fire on the battlefield. 💪
Love the 5 Parsecs content! You are a great world builder and story teller. And your character names are first rate! I struggle with coming up with good ones
Thanks, your words mean a lot! For names I always start with a a first letter that no one else on the team starts with, then pick how many syllables to use, and just start mashing other consonants together, then choose some vowels to fill in the gaps. I find I gravitate toward the letters R, T, and K - so I try not to overuse those and I chose a different ending sound or letter for each name. I find creating fantasy names easier than sci-fi…however there is more leeway when you have aliens involved because any sound could potentially work.
This is a fascinating way of determining names. Totally devoid of nonsense. As en engineer, this appeals to me (I imagine you are as well) because it gives me a framework to be creative. Thank you!
I also found my crew had an easy time against the enemies, and adjusted the difficulty level :)
My team seemed to scale pretty quick - started out with minimal stat boosts and a bunch of pistols - they're quite the force now! An adjustment will likely happen at some point during my next Block of videos.
Good battle. I enjoyed the set up, that was pretty cool. 3x3 is typical, but I feel your 4x2 gave it some real flavour. Something I need to start considering in my setups. For the first blood bonus, I'm not entirely sure what the rules say, but I might have been inclined to grant it if someone runs away or is knocked out due to stun markers. Its like a finishing blow to a beaten up enemy.
Danik's letter could be from an old contact, someone he's known on a previous job who was like a mentor to him. Nomads and drifters sometimes group up for protection, perhaps one of these is reaching out to Danik for some sort of help. Bug Hunt/Freelancer's Handbook does have some tables for Expanded Connections which could also prompt some ideas for future cases (I think I recall you saying you had an idea for the letter in the video?). Either way, looking forward to that unfolding. Stay cool, and enjoy the shore leave!
the 4'x2' was fun to try - especially with the enemy Marksman (for what it's worth it turns out my board was actually 40"x20" - I forgot LEGO baseplates are 10 inch squares, not 1 foot squares). I felt almost like I cheated a few games back when there was an enemy sniper that I gunned down the first round. I usually play on 30"x30" and with almost all my guys having weapons with a 24" range, everything is in range really quickly. So it was nice to give the enemy figure a chance.
With the "Casualty" definition, I'm probably going to equate "Knocked Out" as being the same for XP going forward, as they work the same way mechanically for enemies, and I'm sure the crewmate that caused the first enemy to die or run-off would gain equal amounts of high-fives and praises back at the ship. The Rules-Lawyer in me has trouble not analyzing the wording.😂
Thanks for the suggestion about Danik's letter! I haven't checked out Bug Hunt yet...but I need to.👍
I did used to be finicky with board sizes when I was a wee lad starting out, specifically with a certain futuristic grimdark game and how insistent some players of that could be with board sizes. These days I'm way more 'Yeah, that looks good' type. I play in 15mm, so I can use the sides of cardboard boxes and centimeters and it works out fine. As long as it feels good to play, either/or for table size works.
Bug Hunt is a fun compendium, lots of cool stuff and new scenarios in it you might really enjoy. It's all the info from the smaller expansions plus exclusive Bug Hunt rules, so unless you wanted it all the smaller ones are good for easier entry into 5P expansion play.
I would love to see your crew play a Salvage Mission in Lego built derelict corridors and tight spaces. Especially after that junk yard mission you did. That terrain setup was beautiful.
Great session!
Thanks man!
Looking forward to next sessions!
@@BrutorzBill thanks! It’s in the works right now, just getting delayed a bit with summer activities. Soon though!
@@bricksblocksgaming8017 Glad to hear it, you have inspired me to work on suitable lego minifigs for Sci Fi gaming.
Nice
Thanks!
Now lets see not if they can beat the last mission... But defeat the debt on their ship.
😂The true nemesis of any crew!
Heyo
Hi!