War on the Sea | USN Campaign | Ep.2 - Disaster strikes
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- Опубліковано 12 вер 2024
- Welcome all to a new series where we take command of the US navy in order to proceed with operation Watchtower to take control of various islands and push the imperial Japanese forces out of Guadalcanal.
ABOUT THIS GAME
1942: The world is at war
The Japanese Empire expands throughout the Pacific where Allied forces attempt to halt its spread. A desperate struggle for control of the Solomon Islands is now underway.
How will you protect your transports as they deliver troops and supplies in the South Pacific? Will you deploy precious aircraft carriers to provide air cover? Do you screen the area with submarines? Or attempt to lure the enemy navy into a decisive surface engagement?
Major Features:
Real time naval combat
Theatrical external-view game play
Play as Allied Forces or Imperial Japan
Over 50 classes of playable ships
Dynamic campaign
Tactical control of aircraft (not a flight simulator)
Fight fires, counter flood compartments and repair ships
Sink ships using realistic buoyancy physics
Historical missions based on actual naval engagements
Taff, you're doing a nice job creating some great, cinematic videos from this game. I'm really enjoying them! After several hundred hours playing this game, I've learned that there are several things that contradict common sense and real-world experience. Here are some suggestions:
*Submarine Attacks*
The first shot of torpedoes can usually achieve surprise. You'll know because the target ships don't change speed or direction. Subsequent shots from the same or other submarines will face steeply declining chances of success. For this reason, it is usually best to operate submarines as single units, not groups. Pick just one target, and focus on sinking that one, using enough torpedoes to overcome duds.
Watch your targeting! The ship shown on the control room screen is the target, not the one you have targeted on the map. Watch the shooting angle by hovering over the torpedo room icon. Shoot at the smallest angle you can. This matters as much as having a high solution. Avoid wide spreads, because those just weaken your attack.
In reality, the angle of impact of the torpedoes had a large effect on the dud rate. In this game, the dud rate is a simple percentage, and the angle of impact has no effect. Don't bother with idealized attacks from 90 degrees or 45 degrees. Instead, always shoot from ahead of the target ships to help overcome the slow speed of the American torpedoes. Get close --- minimally less than 4000 yards, preferably less than 3000 yards. Of course, that increases your risk of being detected!
Immediately after shooting, lower your periscope, dive, rig for silent, and turn away from any possible pursuit. However, *don't* slow down. It doesn't make any sense, but you are much more likely to escape if you head directly away from the pursuing ships at your best speed. Once you get deep, you can slow just enough to stop cavitating (use the underwater view to look for bubbles). Try to keep either your bow or stern pointed at the ships to minimize active sonar reflections.
If there is a layer, get well below it. If not, get down to at least 270 - 290 feet. If you are attacked with depth charges, go to max speed and make sharp turns. You must have speed to maneuver! Good luck, because once they drop on you, your chances are slim.
*Air Attacks*
In reality, bombing along the length of a ship was usually the way to go. In this game, that isn't the case. *All* air attacks work best when coming from the side at about 90 degrees. It isn't realistic, but it works. This is true for both dive bombing and torpedoes. You might try to drop torpedoes from somewhat ahead of the ships to help with the slow torpedo speed. Concentrate your attacks on fewer ships to insure heavier damage.
Level bombing in this game is mostly ineffective. You can control it manually to get better results, but that's not much fun. I only use the B-17 bombers, unarmed, in singles or pairs, as long-range scouts.
Skip bombing can be highly effective, but not with the B-17. If you want to do skip bombing, I recommend getting the TTE mod and using other planes, such as the B-25.
When attacking with planes, resist the temptation to change their speed. The game selects the best speed automatically, and changing it will reduce hits. When attacking with torpedo bombers, drop them to low altitude (500 feet or so) while still far away from the targets. If not, they will spiral down while in range of the AA guns, and the target ships will start evading.
After an attack, if an enemy ship is burning, try to keep a plane orbiting in the area to watch it. As long as the fire burns, the damage will spread, and a ship that didn't seem too heavily damaged at first may ultimately sink. After you leave the battle, heavily damaged ships will often be significantly repaired by the time you encounter them again.
*Ground Combat*
Make sure your troops in combat are properly supplied! You should have a minimum of one supply per troop. You will see much better results if you have twice as many supplies as troops. Troops not in combat can manage with much lower supply levels.
You don't need to wait to build an airfield on Guadalcanal until you have completely conquered it. As soon as you control the island (the icon turns blue), you can start building.
*Strategy*
You should decide your own strategy, because that is the essence of this game. But I will make two points:
First, while it is good to build up forward airfields, don't overlook the value of a level 3 port in a forward location, such as Rennell Island. With this, you can re-arm ships with ammunition and planes and get them back into the fight very quickly. Historically, this is nonsense (Rennell was completely unsuitable for a large base), but in this game, it is a good strategy.
Second, don't disregard the danger posed by destroyers and light cruisers acting as troop and supply carriers. The game will definitely use them to bring troops to conflict locations. Usually, if you spot a group of destroyers in the open ocean, you should let them go. The command points you would get aren't worth the resources you will expend. But, if you spot a group of these ships heading for a contested location, such as Guadalcanal, take them down.
Wow. Thanks!
I do enjoy this game, despite some of its eccentricities. Also enjoying the play-through so far.
A few tips you might find helpful: When attacking with aircraft, it is much more effective to concentrate your numbers. For instance, sending your full flight of 8 Avengers with your B-17s would have greatly increased the odds of hitting your target and also would have divided the enemy AA fire, which helps reduce your losses. You might also concentrate your strike on a single target to maximize your chances of sinking it. You can always send follow up strikes.
If you wait before leaving the tactical map, a fire may spread and sink the ship. If you leave too soon, the game determines that the fires were put out and repairs the ship to the greatest extent possible.
With ship to ship attacks, it is better to save your damaged ships than to fight to the death. If you get a damaged ship back to base, you not only will get it repaired, you will also get your command points back to replace it with another ship. You loose everything when you loose a ship. There is no shame in leaving a fight you don't have a distinct advantage in.
If you are within 10,000 yards of the Japanese fleet, assume they have launched torpedoes at you. Periodically adjust course and speed will help avoid them, and will also force their gunners to readjust their firing solutions on you, so win win.
Hope that helps. Looking forward to the next video!
Tip to do is manual drop bombs from b-17s and manual control torpedo planes as you saw the AI gives to much lead when attacking enemy ships with torps great video overall though I do enjoy them all
Heads up
When doing bombing runs head on the length wise of a ship. Have each individual plane target the ship instead of as a group. As they stay in formation and drop bombs wide. So 80% of them will guarantee miss. Individually you'll get more hits.
Group bombing is more effective if you hit low and fast from the side of the ship.
Low and fast single runs seem to work best.
Could also just alter the formation into the line ahead I think it is instead of a v or the wide formation
@@ducky8088 yup i sank the yamato with a flight of b17s in line ahead formation. pretty sure i hit her with like eight 2000 lb bombs haha she was toast XD
You need to wait while in battle to see if enemy ships sink. Leave the battle too soon and heavily damaged ships will repair on the strat map.
Was going to mention that, sometimes in high winds fire spreads and you can destroy magazines, etc.
Fire at will - Not your best option especially when target acquisition is between 0 and 47 % - wastes ammo - identify ships for better target acquisition - keep your ships in line - manual fire torpedoes especially when the DD can't find a target - check your Msg. Board during combat - there was a "Torpedoes in the Water" warning you missed - torpedo planes carrying bombs / unless you're going after a Yamato, are a waste - don't give up on torpedoes AND don't attack ships with individual torpedo planes, they perform best in groups - when bombing ships it is best to concentrate one 1 target and sink it than to damage 2 or 3 ships.
It's early in this war and we are still not at our very best 🤔. It's like in the movie 'Dr. Stangelove' when the character General Jack T. Ripper explains his high-risk tactics by saying, "I'm not saying we're not going to get our hair messed-up a little bit..."
Getting better good job
sometimes its helpful to wait after the strike of aircraft if you have hits and a fire/flooding going because it could escalate and sink the ship but ending the battle stops the damage ticking and as a general rule, if youre large ships use AP bombs because they deal tons fo damage but against small ships they don't arm so AP against large ship and HE against the little ships
Saturation with star shells at the opening of a night encounter will increase firing solutions.
With the torpedo bombers, one flight per capital ship, to account for duds and evasove manoeuvres.
Enjoying the content.
tip for you is to wait the battle out in the tactical map if you hit the enemy ships hard, the fire and flooding will only take effect if you stay in the fight, only exit the battle when they damage control is done.
As you can see mass bombing with the B17s is much more effective than single ship missions. Also if you focus on one ship at a time and take it out, that’s less AA fire the next mission has to face.
Wouldnt want to be a B17 crew in this theatre. Its basically certain death!
"there are more bombs in the water than airplanes in the air"
-Taff
The Japanese were masters of night fighting and surface launched torpedos
Taff , just a suggestion about bombing , when you are setting up for your run . Break your flight up into pairs , either line ahead (when approaching along the length of target) or line abreast/echelon ( left for targets traveling right to left) ( right for those traveling left to right) when approaching your target from the side .
When attacking a warship taskforce, using aircraft, with proven maneuverability and escourt screening, step on the tail first. It has fewer throttling and maneuvering options and the AAA screening should by a shade lighter.
Well, at least the Northampton isn't on fire anymore.
Great episode, I loved it.
The game with out the mods (like Tokyo express mod) is okay but it lacks ships that actually participated in the operation watch tower So if you think that the ships are a bit of an eh and you want to shake things up a little I recommend using the Tokyo express mod its actually good ,it’s a bit realistic it also adds search lights which is actually pretty sick and they added some ships like a British battleship warspite a Japanese float plane carrier and a American light carrier etc etc. if you are interested come check it out
I’ve watched many of ppl play with the mod (well not that many but) they seem to like the mod so try it who knows maybe you might like it as well
It's a pretty stellar mod, but it hasn't been updated in a while due to modder shifting around.
Different aircraft too like Beauforts and Beaufighters
Try skip bombing from low altitude.
I am really looking forward to this series. You have shown yourself to be a pretty good commander in other previous series so this will, no doubt, be very interesting as well.
Have you thought of using the torpedo attack with 2 squadrons, one attacking from 6 o'clock and the other from 2 o'clock and both at the same time? You would be able to increase your chances of getting hits and also greatly reduce the effects of the enemies evasive manoeuvres.
Is it possible to merge 2 squadrons??
B26 was in the pacifc you want the tokyo express mod. Zkip bombing works.
Ah! The Ol' McArthur vs Nimitz dilemna heh? How's about you try the one that wasn't used and see where that goes?
Remember to use your radar
level bombing in a torpedo planes lol
You do know the US subs have rear torpedo tubes, four of them.
Otto Kreshmer himself said that if they ever attack a war ship at night that they would make there get away on the surface and said never to dive
Why don't try Douglas SBD Dauntless, American torpedoes planes and torpedoes kinda of suck?
@Taff in Exile I’m not sure if you read my what felt like an essays worth of feedback on the first episode (I’d still highly recommend you read it if you haven’t cause it’s very helpful), but here’s something I noticed that you should be doing, instead of utilizing just land based aircraft for scouting purposes, you should have all your scouting planes that everything from light cruisers and up carry in a task group and send them out scouting in all different directions, or send them in the direction of an enemy group of ships because if you always have scout aircraft launching from your ships and on top of an enemy task group, then you can constantly pop in and out of Tac View (The view where you actually do the combat) to get after action reports to see the status of the enemy ships WHENEVER YOU WANT! Please don’t sleep on scout planes cause they can make all the difference!
Apparently casualties mean nothing to getting a job done
It's on 360p ??
I was about to comment on that
Thats what happened when you get here super fast. UA-cam doesn't load the full quality right away
@@TeeeRoyJenkins was thinking that
Not finished rendering the full 4k resolution yet chill.
it's all good now
U boats, since when did the Kriegsmarine operate in the South Pacific? Maybe you meant to say fleet boats
You should split up your submarines, allows you to cover more ground and if an attack fails, you lose just one instead of many subs, also make your bombers fly higher because then they will dive bomb, not level bomb
Hey does anyone know if Taff actually gets notified when we @ him?!
Just use the bombs screw the torpedoes, end on attacks
Watched and 👍 Liked
Go for dive bombing with Helldivers; with level bombing you will not go far in this game and waste your planes and bombs. Heavy armed ships: use AP, destroyers, merchants and carriers: HE. B17 unarmed for recon for better range, armed against harbors and airfields. I highly recommend to watch Wolfpack345 doing this.
o7
One thing is clear as an outcome of the experience gained - Avenger bombers must make their attack from either directly ahead or directly astern. Beam attacks have failed.
Well I've played played the TTE Mod 3 times (and won - don't we all) and it's been my experience that torpedo attacks from ahead or behind are doomed to fail. Don't put too much value of the torpedo attacks you have seen in this game so far.
@@vf-114jock2 if you actually read my post you'll notice that I said Avenger bombers. That'll be bombers then. With bombs. That's what it means.
Torpedos weren't mentioned.
@@vipertwenty249 I read it . The TBF Avenger Torpedo Bomber was a designed as torpedo plane. It was incorporated in VT Squadrons (Fixed Wing Torpedo) . It was later used as a radar plane. Yes it could carry bombs but you seem to suggest that they be used as bombers. Using Avengers for bombing forces them to level bomb. Every AA gun in a TF can shoot at them. They didn't have a great bombsite. In torpedo attacks the flew at low altitude and carried the Mark 13 Torpedo. The only ships that could fire at them would be those in a line of sight. These planes were too valuable to be shot up while level bombing at altitude. Just because TAFF used them as bombers doesn't mean that is how they should be used, 90* attack or Fore/Aft attack.. And TAFF's sub attacks doesn't means that is how subs should be used. You are right beam attacks will fail in level bombing, but perhaps you might have told him that using TBFs as bombers was not even close to a good idea.
@@vf-114jock2 I think you just did - but just in case - TAFF!! Don't use Avengers as level bombers! 🤣
@@vipertwenty249 Thanks for covering my 6 V22
if you need some tips watch wolfpack 345 video's on war on sea
These are kind of painful to watch.