Urbaniac! Building Generator -- New Blender add-on with geometry nodes!!
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- Опубліковано 8 вер 2024
- You can find more info about the add-on at: blendermarket....
- Made for Blender 3.3 and beyond -- Works on Cycles and EEVEE -- Superb details! -
Bought today! Already such a powerful tool. Can’t wait to see what comes in the future! :) happy customer.
Thanks so much! You can share your work with us on our Discord! channel discord.gg/hdaZMe8ZK7
53,000 FACES ON ONE BUILDING... 300 OR 400 FLOORS OF FULL OF INTERIOR MESH OBJECTS AND IT'S JUST LIKE 53,000 FACES.... IF YOU WANNA CREATE YOUR OWN MATRIX AWAKENING SCENES THESE BUILDINGS ARE EVEN NICER.... THIS IS HANDS DOWN THE BEST BUILDING GENERATOR EVER MADE FOR BLENDER BUY THIS AND SUPPORT THIS GUY SO HE'S HAPPIER AND WILL MAKE EVEN MORE GENIUS STUFF .....SO WE HAVE A FAST WORKFLOW AND WE CAN MAKE SOME MONEY...
Great Development. Instantly buyed - am excited about future models
Thanks for the support! We are currently working on the next update ;)!
This is pretty cool. Would be nice if you had a vertex group to determine the entry points into the buildings. I feel like sometimes I would want to have the door in a specific place.
In some of them you already
Have it! You can vhange from model A/B with the vertex groups. And model B on the 1st floor usually are the doors
I agree...I came to that point...I just used another side of the building and turned on the lights interior....still perfect tho...
this guy has such amazing style I just installed adobe acrobat so I can create my own documentation from it because I couldn't figure out how to be this high level... the best documentation I've ever seen
I can't even tell if those were real bricks or normal maps I'm kinda in a hurry so can't really delve into it now But will later!..... the colors are awesome!... yeah remember all those tutorials that you took to get you to make it best building generator for blender hands down Start taking those now for advertising 'cause out of millions of blender users everybody should have this
Thanks for this video. Buying it now. Will you be adding a futuristic building pack? Cities of Tomorrow would be SWEET!!! Same with streets and vehicles...flying cars, transporter pads, maglev trains, etc. How cool would THAT be?!!
Very nice for upcoming game developer's 👍
thanks.. but its not developed for game engines
@@patriciomassun but we can export this full city in single map model.
Wow this looks really promising, great work!
Thanks Mike! I´m glad you like it!
random lights on whole city... that's so awesome all at once with one slider... this is a first for blender and this is a real big deal!!!.....
Very nice addon.
Thanks! I´m glad you like it!
Amazing add-on! I wish I could have a 30 $ to buy it right now! Keep working sir, this is incredible work
Hi Kengrade! Maybe we can help you to reach 30$ to buy it! -- we have an affiliate program where you can earn money promoting our add-on. If you are interested let me know!
@@patriciomassun yes I am! I guess
@@kengrade great! - you will need a blendermarket account - send me the link linked to that account to: massunpatricion@gmail.com - I will add to you like an Affiliate and you will earn 10% of every sale that we made with your referrals. For more info visti: support.blendermarket.com/collection/147-affiliates
it's on sale now for 22.50$
dammmmmmmmm hey it's something crazy!! thank u!! ㅎㅎㅎㅎㅎㅎㅎ
Im glad you like it!
So cool how you made the the text on your add on button all caps because it really highlights how cool this is
raindrop that it so awesome
Very cool!
thanks!
you gotta really advertise this to unreal engine people....target market... Mention Matrix Awakens how these buildings are better.... maybe make a video.... maybe make a video where you involve unreal engine and show a comparison.....because before this there was no chance to make these matrix awakened buildings I tried to rip them with no luck
Nice work!
I PEERED IN ONE WINDOW AND THERE WAS A CHICK THAT'S SO AWESOME
Nice stuff! One question though, can all the settings be changed from the geometry nodes and shader editor easily enough or do I need to use the addon? I would prefer to add the buildings as assets in the Blender asset browser
Hi Adventuregrapher! You can add the buildings from the blender asset browser BUT you will lose some cool features like the control of VFX´s (lights, water, animated raindrops, snow, etc). (this parameters are controlled by the add-on it self)
can't wait to compare these buildings to unreal engine matrix city buildings... if you made them just as good or better that is so awesome If not feature request
idea for an update would be to make the snow match this.... so we can do real New York style snow scenes ua-cam.com/video/E__RvL41RF0/v-deo.html
.033 looks realistic in EVEE for up close stuff...
remember viewport render animation is your friend if you're new to blender then you could really crank out these city scenes And it looks just almost exactly like Evee Render
how did you extrude like that I set the scale like you did But when I extrude you know it just comes out whatever distance you extrude to So I so I couldn't get the blocks to be the same size...edit.... I see you enabled snap open OKAY I didn't notice that before that is a really awesome way to work with your buildings Makes it look so professional with the white color and everything
a lot of comments from me but people we should be throwing you a parade
beautiful UX
How long will your introductory deal be going on the $30 sale price
HOW DID YOU DO THIS THAT'S SO AWESOME YES IT APPEARS THAT THE INTERIOR IS COMPOSED OF REAL OBJECTS THAT IS THAT IS SO COOL BUT THE BUILDING'S ONLY 53,000 FACES
before i download the addon there is 3 options to purchase the addon
1. building generator
2. city assets pack
3. streets, roads and highways
now i wanna ask what is the difference? and do i have to buy all of them?
drive.google.com/file/d/1FNKogqVvhx8E3m_eeq46kVJD-sxEZib8/view here the list of assets of each add-on (one per column) -- And they can run separately
What is the correct process to remove(delete) urbaniac item not need ?
Hi mao! I response to your question on the market. But basically, just like any other element of your scene - just do not delete the basecube
There is no models folder only textures folder in the Ur BG v0.25 Library Asset Browser folder. But somehow the blend file has the building models. Also can not export as FBX because there is no mesh it says.
Please read the MANUAL for the BG -- And for support contact us via blendermarket or discord
@@patriciomassun I read it. First I installed the launcher than looked for the buildings there is no buildings model folder only textures folder in it. I dont have to stuck with blender so those buildings should be exported as fbx but when all modifiers are applied only mess we see.
@@designomomento already respond to you via blendermarket. check there
How do I apply this modifier the documentation on your add-on is wrong it opens up discord and one of the materials when I import the building just how you teach in the tutorial is wrong it's the big wide building that looks like a big hotel and I can't figure out a way to change the material and I can't apply the modifier,,,, also the files on your download page on blender market or confusing there's duplicates I'll be great if he just had oh one of each file and they were all the latest ,,, just is such an awesome out and I wanna see you make the best presentation possible and get up to 1400 sales good congratulations on the $20,000 worth of sales
You need to make the "instances real" and apply the modifier... BUT I highly recommend to NOT apply the the modifier.
about the multiple elements to download, its already fixed. For more support please contact me on discord. Cheers
@Patricio Massun Thank you so much for responding so quick. I just had an epiphany last night. I'm gonna use an URBANAIC!building for every outdoor scene I do is so awesome... Oh remember the documentation I clicked in your preferences and it was discord... I just want to see you be a successful ....your the first building generators that has real interiors
@Patricio Massun I just create in a professional environment...assets have to be ready to go or quickly fixable.... And remember the material in the big hotel like building is pink in blender.... And can I easily add materials with out making the instance real or applying the modifier?
@Patricio Massun I'd like to be able to edit the materials so I need to easily way to do that
AUTOMATIC FANS!!!..... you really got advertised this because there's millions of blender users who wouldn't want this....
what's the geometry like? can it be used for games?
we developt the add-on FOR BLENDER - Right of the box you cant use it for video games
Uh actually no models file even popped up. I followed the tutorial and the manual and the addon still isn't working.
Hi Bellas! Contact us via discord or blendermarket to receive support.
I kept getting OSE Error with the addon, any ideas?
Hi Cless contact to us via the market OR Discord: discord.gg/hdaZMe8ZK7
please make a tutorial on how you made the thumbnail I was looking up close and that's like better than Matrix Awakens, end a tutorial about making the buildings look unique maybe a lot of different ways that we can make realistic buildings unique
Blender python trackback error problem how can solve
contact to us via the market or discord
Can these models be exported to game engine together with their materials?
Hi Icresoft, no. They are not intendent to be used on real time engines.
@@patriciomassun Alright thanks.
Can this be used with Blender-OSM add on?
I use ArcGIS and have shapefiles of building footprints and street networks would like to know how use this on those files...
Is this optimized for Intel?
its optimized for achieve great QUALITY and realistic results. Runs better with optix (like everything on cycles)
@@patriciomassun I'm talking about the viewport