Turbulent - Flow maps in Blender - Dev Diary 1

Поділитися
Вставка
  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 35

  • @plush1312
    @plush1312 Рік тому +6

    I'm absolutely in love with this

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +2

      Thank you! It will be available soon and there'll be a tutorial on the method soon after that.

  • @bbkorp
    @bbkorp Рік тому +2

    Insane! Send us a notification when it's available;)!!

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +2

      Guess what! It's finally available! Get it from my Gumroad store:
      nodesandnoodles.gumroad.com/l/turbulent

  • @CarlosX3D
    @CarlosX3D 2 місяці тому

    very impressive 🙂

  • @Mranshumansinghr
    @Mranshumansinghr Рік тому +2

    Your Tutorials are amazing. Very well explained. I can not wait for Flow Maps explanation. Can there also be Foam Maps Generated based on interaction with other objects?? Specially where the stream gets very narrow. Thank you.

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +1

      Thank you, and thanks for watching my videos.
      The Turbulent node is ready to be released but it's difficult to set up the scene correctly so I'm writing an add-on to help the user, and this is taking a lot of time.
      The node does feature foam and bubbles and the user can decide where it appears, even by painting onto their geometry to create their own map.

  • @pzez2781
    @pzez2781 Рік тому +4

    So good!! Will there gonna be any sort of breakdown or tutorial in the future?

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +3

      Thank you! There will be tutorial videos for the nodes and I'll also be doing a video on the flow map method.

    • @pzez2781
      @pzez2781 Рік тому +1

      @@nodesandnoodles ohhh that's awesome!!!

  • @Breed_Official
    @Breed_Official Рік тому +3

    Nice, by the way can it be used to make waterfalls and if not would you be open to exploring that in the future?

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +2

      Thank you. It can be used to make the water of a waterfall, have a look at 3:32 , but the main effects of a waterfall are the splashes, mist, and foam created by the high velocity impact of water and surface and a single shader can't really do that on its own.

    • @Breed_Official
      @Breed_Official Рік тому +2

      @@nodesandnoodles Thats Great! By the way do you have a release date?

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +1

      @@Breed_Official I hope to release it over the next few days. Very excited!

  • @ArthurBaum
    @ArthurBaum Рік тому +1

    Excited for the release. One noob question though: Since it's a Blender shader it's probably not easily translatable to Unreal Engine, right? Or is it possible to bake the animation into an alembic?

    • @nodesandnoodles
      @nodesandnoodles  Рік тому

      Thanks Arthur, so am I!
      You could certainly port the nodes themselves to Unreal as they're essentially just math nodes so nothing exclusive to Blender, but if your aim is to bake out the results of the nodes for import to other engines, Alembic could be an option, or you could bake the results to textures and use a spritesheet approach.

  • @benveasey7474
    @benveasey7474 Рік тому +1

    Is it possible to paint animated foam onto the water surface? For example, the waterfall section would need a lot more foam to be realistic. Thanks

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +2

      I am currently working on the foam. It's what is holding me back from releasing the shader for sale.
      I have a few methods for creating the foam and I have to pick the setup which will work best for most people.
      Making shaders can be difficult, but making shaders that _everyone_ can use easily is a whole other level of difficulty.

  • @quentinarrault3585
    @quentinarrault3585 Рік тому +1

    Does it follow the UVs ? In case one would want to make a curved path ?

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +1

      Sure! There are a few ways to create the flow. You can use; a UV map, a painted or generated flow map, or simple input values for straight directional flow which can then be perturbed by the turbulence map, i.e. a soft normal map of the ground. This latter method is the one I used for most of these demos.

  • @coconapapika
    @coconapapika Рік тому +2

    Will this eventually become an update for Rain.Water, or will it be a whole seperate thing?

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +1

      Both! It'll be included in the next Rain Water update and it'll be its own thing.

    • @coconapapika
      @coconapapika Рік тому +3

      @@nodesandnoodles Ah that's cool! just bought your Rain.Water addon earlier today, keep up the good work!

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +1

      Awesome! Thank you! I hope Rain.Water is looking good and I can't wait to release the next version. It's got lots of new toys!

    • @bbkorp
      @bbkorp Рік тому

      We can't wait more ! For this water 🫣🌊

  • @background-2-m3h
    @background-2-m3h Рік тому +1

    When you are gonna release this? this week?

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +1

      Yes. It should be released this weekend.

    • @background-2-m3h
      @background-2-m3h Рік тому +1

      @@nodesandnoodles Thank you.

    • @background-2-m3h
      @background-2-m3h Рік тому +1

      @@nodesandnoodles is it already released?

    • @nodesandnoodles
      @nodesandnoodles  Рік тому +1

      @@background-2-m3h a little later today hopefully. Approval shouldn't take long.

    • @natebaum3138
      @natebaum3138 Рік тому +2

      @@nodesandnoodlesany updates on this? Excited to try it out.