The idea of the navigadget existing in DST for finding Lunar/Moon Quay is all I want. I don't want to have to learn map gen quirks just to get an idea of where lunar might be, and then sail around until I stumble on moonquay
@@Beetlelover417 But message in a bottle requires you to sail a little, this would let you bee-line to what you want. Plus imagine rushing ruins day 1, finding the cardinal direction for Moon Quay, and then setting out for there and bringing back banana sprouts before first winter
I think she'd be ok as is. The howlizer thing I can understand but remember the howlizer does dps the same rate as melee attacks, and the pewmatic horn does at half rate as melee (just like Walter's slingshot) meaning instead of doing 45 dsp with cheap ammo, you are doing 22.5 dps, and with high ammo you are now finally doing 30 dps (instead of 60) wich is far from the 68 dps the Howlitzer, not to mention the loss of the planar dmg. And as someone who loves using the horn in Hamlet, you know that you burn through the ammo quite fast, and then you find yourself using scraps you find on the ground as cheap ammo, wich remember, half dps, so it's 34 dp2s or 17 dps and honestly I don't think that is so good imo. The risk vs reward of dodges and being unarmored is a defining trait of Wheeler that should be kept just like that. Navigadget is sometimes a bit niche but in DST the potential is a lot greater. I do think the nerf to her speed is good but there's something I disliked about it. It is a known strat to keep al items inside a backpack to benefit from the empty spaces in the inventory and I think that should remain in a potential DST port, but then I thought about the slight nerf to having a minimum speed below the 100% and how you think the inv spaces inside the backpack should count as Wheeler's inv. And I think you are right in that there should be a bigger downside but having two nerfs on top of eachother seems a little overkill for a game whose scope in power creep is going up every update. So I thought, what if we combine the two nerfs? The minimum speed Wheeler can have is below average, a minus 12% (instead of a minus 10% you suggested) and backpack inventory counts as Wheeler's inventory, BUT just having your pockets all full isn't enough to get below average, instead if you have NO BACKPACK but all inventory slots occupied, then your minimum speed is 1.05 (as in DS), but THEN for every slot occupied in a backpack you get slowed down by 1%. With a normal backpack this penalty is a maximum of -6%, with a piggyback is a -12% PLUS the usual 10% for a total of 72.05%. This makes Wheeler still benefit from using a Krampus sack to get rid of the 10% or use a beefalo to not get slowed. Still retaining the numbers in DS and nerfing the use of backpacks in favor of other armor slot items.
You could go a different route witht he inventory downside and instead of reducing inv slots it could reduce the max stack size. Thinking about the speed thing penalty oof it hurts but they could also do a cute little thing in making her get bonus speed from not wearing armor to encourage the dodge or dare play style. Just a thought tho 🤧
I yhink the biggest problem with wheeler is that (as you mention) her abilities are simmilar to other characters. Dodge is too similar to wortox teleport and walters slingshot seems to be a balanced version of pewmatic horn, so i dont really see a good reason to add her. The character that i think should be added is wilba. She could have acces to build hamlet shops and bring hamlet economy to dont starve.
Wheeler's armor losing durability while dodging is just a normal invincibility frame thing... Turn on c_godmode() and you'll see the same thing happen. Same for any other source of invincibility frames like jumping between SW's boats, or entering / exiting a Wormhole. (For a while, I tried to develop a meta for killing a boss in an "arena" that's just a grid of SW's boats. Time the jump between boats for invincibility frames. It was too difficult and niche to really take off.) Anyway, the same durability loss during invincibility frames happened in DST as well for the longest time... Apparently, Klei patched that out (based on this video), so it's unreasonable to assume Klei would bring it back to DST just for Wheeler. (I'm retired from DS/DST, so I'm not fully up to date.) Also, I don't think a speed less than 1x is a good idea for Wheeler. It'd make some things impossible to kite without the dodge / abusing the dodge's invincibility frames. It's the same reason that Wilbur is bad. (Honestly, probably best to rip out the speed boost and speed penalty altogether. Maybe add it back as an "Insight" thing?)
The one character I want brought to DST so much is Wilba. She is a character they could do so much with but they kinda wasted the potential of. Imagine Wilba being able to upgrade pig houses into town houses and making the pigs reside in them more improved, something between the classic pigs and Hamlet pigs. And then those pigs can set up basic shops around. I have this whole Wilba rework idea for dst that makes her kinda like Wurt but instead of combat her faction is based around resource gathering and trading.
The Pew-matic Horn could be nerfed by limiting what can be used as ammo along with reducing the damage, I think also instead of being unbreakable it should have durability but be craftable by Wheeler (and only Wheeler, also only she can use it) albeit it should probably be fairly expensive, like gears, gold and a mosquito sack (for the horn pump). As for more downsides for Wheeler, perhaps her dodge and faster movement drains her hunger? Her dodge reduces it by a flat amount each use and the faster Wheeler runs the faster her hunger drains, not to a ludicrous amount but still, also they could reduce her max hunger to be below average, making Wheeler more of a speedy glass canon that burns out quickly if you're not careful
I like the idea of limiting ammo, but adding hunger penalties will do nothing IMO, food is not something that's scarce in DST at all (ironic I know) so it would just add more micromanaging
Honestly I hope they add the remaining DLC DS characters after theyre done with the skill trees, it would be really nice to have everyone in one game without mods.
8:52 why not lol? wolfgang can deal twice as much damage the couple of minutes since he spawned, wigfrig can deal 50 damage with her spear and damage modifier, which is basically tentacle spike's unmodified damage, why Wheeler can't have a pretty strong weapon from the start? some characters scale into late-game monsters, like wormwood, wanda and Willow, some stay the same, like Wheeler. considering for the most players late game is literally the first spring, when you already have enough resourses to scale, and dst players have a tendency to kill both CC and FW by day 15.
Why does everyone want to nerf the pewmatic horn so bad It's attack animation is 2x slower than melee weapons and it deals less than 50 damage, so it's dps is very low
what if insted of just making her loose speed down to 90% of willson's based on amount of used slots we'll make her loose 0.01 or 0.001 speed for each item in her inventory so stack of twigs will make her speed less by 0.4 or 0.04 but if she got the second variant of decreasing speed then klei would've had to give evry item a weight (including items that you can craft) and then update that would've added wheeler would take forever to make since there are hundreds if not thousends of items without their other variations
My suggestion- NOT TO ADD Wheeler to the game. She duplicate other characters in cheap ways. But you right, we NEED her Navigadget. Maybe we can have some quest with her for navigaget? Just like quests with Hermit or Wagstaff. I like to see Wilba in the game.
She's my favorite character from the original game, i would have never gotten into hamlet without her and if webber didn't exist i would have probably mained her. If we where to talk about her balance and how it would work in dst i have alot of ideas and solutions First i would scrap walter's Next i would rework the way the horn works by making it deal less damage, enogh to kill birds with rocks but nerfing nightmare fuel to 50, I would also buff TheGun™ (howlitzer) to deal 75 total because you can do some funny math with that and warly. I would also rework the armor debuff to instead of having it take damage when you dodge your armor protects you for less damage and breaks faster but it could be left the way it is and still work, this would create a higher risk by punishing you harder for messing up rather than for succeeding. Next i would give wheeler her hot air balloon, now hear me out alot you might be getting flashbacks to the plane mod rn but listen. Current day dst is very different with how it handles exploration. Not only is the world much bigger but so are our means to explore. Boats, Woody's goose, wooby, beefalo bell, wortox teleport rework, Wanda's stupid overpowered clocks (still extremely fun to use) point is having a fast thing that gives you a better view of the map lets you stay out of danger and go over water would work in todays enviorent. Not just that but its a super good support for your team as while everyone is setting up another person on your team can have the entire map explored by day 10 not just that but woody cant carry the marble in his form and i dont see why wheeler could not do that for your team with her theoretical balloon. Really lean into her exploration, have the balloon use something like niter or rot or something like that as fuel and a super fuel could be gloomer goop. I would actually buff the navigadget, now this is pretty crazy idea and its super busted but so is wanda alright so stay with me now, instead of using a dupe of an item, it uses your scrap book, hear me out. Most of our survivors are positively overpowered after their skill trees willow probably being the worst offender. This would not only reward endgame player for their deep knowledge but also really lean into her explorer niche make her an entirely map centric character. Buff the cartography desk Now for some nerfs, Wheeler's lower inventory is kind of a meme and ill explain why, birds have 20 health and you can use feathers twigs and morsel as ammo, this single little oversight created the best krampus farmer in the franchise, by simply killing birds in your spare time while you explore in the early days you can easily net yourself the best backpack within the first season, i once got it by day 4 and i would reliably have it by mid winter and late autumn. I would raise her max krampus level by 50 because this was frankly ridiculous. I would also re introduce the blunderbuss (with slight buffs to accout for higher mob health in dst) because i feel it would level the playing Field for the other survivor but also give you an incentive for playing with Wheeler, making her horn more of a sidegrade than a direct upgrade And we will have to give her some skill tree dohikeys, introducing the findimagig (klei please hire me), I would like to re introduce conspicuois items from hamlet, the way i imagine this working is like a underground version of wag staff's glasses allowing wheeler to occasionally find more loot by inspecting like wagstaff's goggles or make it work kinda like woodlegs treasure hat. This wouldn't add to much but would help give more to her explorer identity. Finally lore, i could see her settling in very well with the other cast especially considering she's an og. I could see a funny rivalry with wanda since they are both gotta go fast characters. Imagine a loney tunes kinda short where they both start of normal but then start one uping each other retrieving more and more dangerous end game stuff and kinda sabotaging each other by the end until in they gotta fight toadstool or something and work together and when they come back to base after everything they find everyone froze to death on the first day of winter because it was a public server. I have alot of love for this character, i have alot of experience playing wheeler and i love even just talking about her because of how much of an anomaly she is and how different to everyone else she is Polarlotus if you somehow see this and are interested i would be happy to link up to help with your skilltree video if you go ahead with that because i think i can provide some unique insight and pretty obscure knoledge and trivia on this character.
I don't feel like backpacks need to count as filling her inventory, her needing to not wear armor to take advantage of her dodging mechanic is already a downside because it forces you to play to her strengths and otherwise she might as well not have the dodging mechanic at all, and nerfing her primary weapon is another downside that exemplifies this because it's no longer a viable earlygame weapon unless you go out of your way to farm Nightmare Fuel. If Wolfgang can move at 110% while in Normal form by spending 2 perk points with 15 filled inventory slots and a full backpack, I don't see why Wheeler couldn't move at 117% speed so long as she is restricted to only being able to put things into a backpack, especially if you are arguing for making half inventory reduce her to 100% speed which is 6 slots for her.
Klei you cowards, just give me my girls Wheeler and Walani in DST already! I miss my out of tune ukulele and "I am speed!" best girls. On an unrelated note, you talked about a lore reason for Wheeler ending up in Constant prime instead of Hamlet. Does Warly have a reason of how he got from Shipwrecked to the DST mainland? Because if he does I've completely missed it and now I'm curious.
@@Toadkillah he does not have “official” lore to how he managed to end up there, much like wormwood to my knowledge, but its assumed he just sailed to the mainland Perhaps that too deserves a video 🤔
unpopular opinions Personally I think she will be horrible to play in DST you can miss her dodge timing due to lag and due to how DST has inventory problem due to how much new item Klei added over time. playing her will feel worse and worse, especially because "her best" is already from the start, it can only go down hill later on they need to rework her to at least give her a character progression in the game (other than the gun ammo) ---------------- that aside, I would love to see her with DST skin, they make her ingame hair dirty :(
bro ım sick of people like you all of you get coocky when you guys kill a single raid boos on spiring talk to me when you kill every boss on dst and a ds in a year then you can roast people kiddo you dont know who ı am olso ı got 2000 hours on both game ı bett that you dont even have a 200 hours on dst 💀 olso ım not broke like you to play fake splatoon LOL
@@tiqosc1809 bro ım sick of this dst community fr you guys are only killing a raid boss on spring and getting coocky like crazy talk to me when you kill all of the bosses on first year on both games like ı bett that you dont even have a 200 hours on dst and you trying to roast me that ı have 2000 hours on both of the games plus ı dont play the easyer version of dont starve and ıts harder to master wheeler then any other charecter plus ı kill the every hamlet boss on day 10 so shut up and klei cant even make a good update or they add good boss to game so shut the hell up
@@tiqosc1809 bro ım sick of this dst community fr you guys are only killing a raid boss on spring and getting ego like crazy talk to me when you kill all of the bosses on first year on both games like ı bett that you dont even have a 200 hours on dst and you trying to roast me that ı have 2000 hours on both of the games plus ı dont play the easyer version of dont starve and ıts harder to master wheeler then any other charecter plus ı kill the every hamlet boss on day 10 so shut up and klei cant even make a good update or they add good boss to game so shut the hell up
In recent years klei have managed to balance most outrageous, op and unbalanced characters and make em fun to play There is no excuse to no add Wheeler now
The idea of the navigadget existing in DST for finding Lunar/Moon Quay is all I want. I don't want to have to learn map gen quirks just to get an idea of where lunar might be, and then sail around until I stumble on moonquay
@@shadybadger7896 exactly, even if wheeler is never added I hope they port the navigadget in some way
i mean for lunar message in bottle work
@@Beetlelover417 But message in a bottle requires you to sail a little, this would let you bee-line to what you want. Plus imagine rushing ruins day 1, finding the cardinal direction for Moon Quay, and then setting out for there and bringing back banana sprouts before first winter
i mean marroters do drop it
You can also use manure in the caves to find the village biome meat will also point you to the ancient guardian if it's night time
For Wheeler's neutral special she wields a gun
I think she'd be ok as is. The howlizer thing I can understand but remember the howlizer does dps the same rate as melee attacks, and the pewmatic horn does at half rate as melee (just like Walter's slingshot) meaning instead of doing 45 dsp with cheap ammo, you are doing 22.5 dps, and with high ammo you are now finally doing 30 dps (instead of 60) wich is far from the 68 dps the Howlitzer, not to mention the loss of the planar dmg. And as someone who loves using the horn in Hamlet, you know that you burn through the ammo quite fast, and then you find yourself using scraps you find on the ground as cheap ammo, wich remember, half dps, so it's 34 dp2s or 17 dps and honestly I don't think that is so good imo.
The risk vs reward of dodges and being unarmored is a defining trait of Wheeler that should be kept just like that. Navigadget is sometimes a bit niche but in DST the potential is a lot greater.
I do think the nerf to her speed is good but there's something I disliked about it. It is a known strat to keep al items inside a backpack to benefit from the empty spaces in the inventory and I think that should remain in a potential DST port, but then I thought about the slight nerf to having a minimum speed below the 100% and how you think the inv spaces inside the backpack should count as Wheeler's inv. And I think you are right in that there should be a bigger downside but having two nerfs on top of eachother seems a little overkill for a game whose scope in power creep is going up every update. So I thought, what if we combine the two nerfs?
The minimum speed Wheeler can have is below average, a minus 12% (instead of a minus 10% you suggested) and backpack inventory counts as Wheeler's inventory, BUT just having your pockets all full isn't enough to get below average, instead if you have NO BACKPACK but all inventory slots occupied, then your minimum speed is 1.05 (as in DS), but THEN for every slot occupied in a backpack you get slowed down by 1%. With a normal backpack this penalty is a maximum of -6%, with a piggyback is a -12% PLUS the usual 10% for a total of 72.05%. This makes Wheeler still benefit from using a Krampus sack to get rid of the 10% or use a beefalo to not get slowed. Still retaining the numbers in DS and nerfing the use of backpacks in favor of other armor slot items.
I don’t care she’s hot.
Real.
my man 🤝
Yes
My man 🤝
my man 🤝
Why would the Pew-Matic Horn be added to Terraria if it was a DON’T STARVE TOGETHER crossover? The Horn isn’t in DST?
Where did you read this? It was just a don't starve crossover in general
this video only fuels the fact that walter is so underpowered
A reminder that everytime a character gets on DST their amount of R34 skyrockets.
Why do you know this
oh no….
Especially female characters
local internet user discovers that pornography exists
Wendy and Abigail 🥵
imagine wheeler with a skill tree
right now, only in dreams
New skill: craft a shotgun.
Short answer.
No
yesnt
Negative
@@A_cult_leader we're so hungry please get off youtube and feed us leshy has passed out
yes
I would love to see wheeler in dst
You could also make it so she doesn’t spawn in with the horn and maybe lock it behind an endgame material
Hell no, it's not even that strong, it has less DPS than a spear
Hell no, it's not even that strong, it has less DPS than a spear
About the pewmatic horn, why not making it and mid/late game craft? Like wanda's alarming clock
You could go a different route witht he inventory downside and instead of reducing inv slots it could reduce the max stack size. Thinking about the speed thing penalty oof it hurts but they could also do a cute little thing in making her get bonus speed from not wearing armor to encourage the dodge or dare play style. Just a thought tho 🤧
Heres an ultra hard chalenge can 6 walters beat every boss? Thats it
Enter the Gungeon
I yhink the biggest problem with wheeler is that (as you mention) her abilities are simmilar to other characters. Dodge is too similar to wortox teleport and walters slingshot seems to be a balanced version of pewmatic horn, so i dont really see a good reason to add her. The character that i think should be added is wilba. She could have acces to build hamlet shops and bring hamlet economy to dont starve.
Wheeler's armor losing durability while dodging is just a normal invincibility frame thing... Turn on c_godmode() and you'll see the same thing happen. Same for any other source of invincibility frames like jumping between SW's boats, or entering / exiting a Wormhole. (For a while, I tried to develop a meta for killing a boss in an "arena" that's just a grid of SW's boats. Time the jump between boats for invincibility frames. It was too difficult and niche to really take off.)
Anyway, the same durability loss during invincibility frames happened in DST as well for the longest time... Apparently, Klei patched that out (based on this video), so it's unreasonable to assume Klei would bring it back to DST just for Wheeler. (I'm retired from DS/DST, so I'm not fully up to date.)
Also, I don't think a speed less than 1x is a good idea for Wheeler. It'd make some things impossible to kite without the dodge / abusing the dodge's invincibility frames. It's the same reason that Wilbur is bad. (Honestly, probably best to rip out the speed boost and speed penalty altogether. Maybe add it back as an "Insight" thing?)
pear
The one character I want brought to DST so much is Wilba. She is a character they could do so much with but they kinda wasted the potential of. Imagine Wilba being able to upgrade pig houses into town houses and making the pigs reside in them more improved, something between the classic pigs and Hamlet pigs. And then those pigs can set up basic shops around. I have this whole Wilba rework idea for dst that makes her kinda like Wurt but instead of combat her faction is based around resource gathering and trading.
The Pew-matic Horn could be nerfed by limiting what can be used as ammo along with reducing the damage, I think also instead of being unbreakable it should have durability but be craftable by Wheeler (and only Wheeler, also only she can use it) albeit it should probably be fairly expensive, like gears, gold and a mosquito sack (for the horn pump).
As for more downsides for Wheeler, perhaps her dodge and faster movement drains her hunger? Her dodge reduces it by a flat amount each use and the faster Wheeler runs the faster her hunger drains, not to a ludicrous amount but still, also they could reduce her max hunger to be below average, making Wheeler more of a speedy glass canon that burns out quickly if you're not careful
I like the idea of limiting ammo, but adding hunger penalties will do nothing IMO, food is not something that's scarce in DST at all (ironic I know) so it would just add more micromanaging
Honestly I hope they add the remaining DLC DS characters after theyre done with the skill trees, it would be really nice to have everyone in one game without mods.
8:52 why not lol? wolfgang can deal twice as much damage the couple of minutes since he spawned, wigfrig can deal 50 damage with her spear and damage modifier, which is basically tentacle spike's unmodified damage, why Wheeler can't have a pretty strong weapon from the start? some characters scale into late-game monsters, like wormwood, wanda and Willow, some stay the same, like Wheeler. considering for the most players late game is literally the first spring, when you already have enough resourses to scale, and dst players have a tendency to kill both CC and FW by day 15.
I wonder if adding the pow-matic to her skill tree would work. Like must beat Fuel weaver or CC to unlock the ability to craft it
Why does everyone want to nerf the pewmatic horn so bad
It's attack animation is 2x slower than melee weapons and it deals less than 50 damage, so it's dps is very low
im the #1 wheeler fan i really hope she gets added to dst
what if insted of just making her loose speed down to 90% of willson's based on amount of used slots we'll make her loose 0.01 or 0.001 speed for each item in her inventory so stack of twigs will make her speed less by 0.4 or 0.04 but if she got the second variant of decreasing speed then klei would've had to give evry item a weight (including items that you can craft) and then update that would've added wheeler would take forever to make since there are hundreds if not thousends of items without their other variations
My suggestion- NOT TO ADD Wheeler to the game. She duplicate other characters in cheap ways. But you right, we NEED her Navigadget. Maybe we can have some quest with her for navigaget? Just like quests with Hermit or Wagstaff. I like to see Wilba in the game.
If she was added and her horn did stay i would think they would put a durability on it like willows liter
Walter sux anyway without having Wheeler in the game
She's my favorite character from the original game, i would have never gotten into hamlet without her and if webber didn't exist i would have probably mained her.
If we where to talk about her balance and how it would work in dst i have alot of ideas and solutions
First i would scrap walter's
Next i would rework the way the horn works by making it deal less damage, enogh to kill birds with rocks but nerfing nightmare fuel to 50, I would also buff TheGun™ (howlitzer) to deal 75 total because you can do some funny math with that and warly.
I would also rework the armor debuff to instead of having it take damage when you dodge your armor protects you for less damage and breaks faster but it could be left the way it is and still work, this would create a higher risk by punishing you harder for messing up rather than for succeeding.
Next i would give wheeler her hot air balloon, now hear me out alot you might be getting flashbacks to the plane mod rn but listen.
Current day dst is very different with how it handles exploration.
Not only is the world much bigger but so are our means to explore.
Boats, Woody's goose, wooby, beefalo bell, wortox teleport rework, Wanda's stupid overpowered clocks (still extremely fun to use) point is having a fast thing that gives you a better view of the map lets you stay out of danger and go over water would work in todays enviorent. Not just that but its a super good support for your team as while everyone is setting up another person on your team can have the entire map explored by day 10 not just that but woody cant carry the marble in his form and i dont see why wheeler could not do that for your team with her theoretical balloon. Really lean into her exploration, have the balloon use something like niter or rot or something like that as fuel and a super fuel could be gloomer goop.
I would actually buff the navigadget, now this is pretty crazy idea and its super busted but so is wanda alright so stay with me now, instead of using a dupe of an item, it uses your scrap book, hear me out. Most of our survivors are positively overpowered after their skill trees willow probably being the worst offender. This would not only reward endgame player for their deep knowledge but also really lean into her explorer niche make her an entirely map centric character.
Buff the cartography desk
Now for some nerfs, Wheeler's lower inventory is kind of a meme and ill explain why, birds have 20 health and you can use feathers twigs and morsel as ammo, this single little oversight created the best krampus farmer in the franchise, by simply killing birds in your spare time while you explore in the early days you can easily net yourself the best backpack within the first season, i once got it by day 4 and i would reliably have it by mid winter and late autumn. I would raise her max krampus level by 50 because this was frankly ridiculous.
I would also re introduce the blunderbuss (with slight buffs to accout for higher mob health in dst) because i feel it would level the playing Field for the other survivor but also give you an incentive for playing with Wheeler, making her horn more of a sidegrade than a direct upgrade
And we will have to give her some skill tree dohikeys, introducing the findimagig (klei please hire me),
I would like to re introduce conspicuois items from hamlet, the way i imagine this working is like a underground version of wag staff's glasses allowing wheeler to occasionally find more loot by inspecting like wagstaff's goggles or make it work kinda like woodlegs treasure hat. This wouldn't add to much but would help give more to her explorer identity.
Finally lore, i could see her settling in very well with the other cast especially considering she's an og. I could see a funny rivalry with wanda since they are both gotta go fast characters. Imagine a loney tunes kinda short where they both start of normal but then start one uping each other retrieving more and more dangerous end game stuff and kinda sabotaging each other by the end until in they gotta fight toadstool or something and work together and when they come back to base after everything they find everyone froze to death on the first day of winter because it was a public server.
I have alot of love for this character, i have alot of experience playing wheeler and i love even just talking about her because of how much of an anomaly she is and how different to everyone else she is
Polarlotus if you somehow see this and are interested i would be happy to link up to help with your skilltree video if you go ahead with that because i think i can provide some unique insight and pretty obscure knoledge and trivia on this character.
finaly some one made this video
14th comment
edit: you can also buff the howlitizer to be more powerful then peumatic horn (still should get the dps nerf for non gems)
It's already more powerful than pewmatic horn, it has almost 2x dps
3:03 nah bro she's literally wanda without hp changes (also not considering the navigator).
or klei can add her abilities to Walter :) (I just want a Walter refresh)
Yes
You're overstating the value of pewmatic horn.
I don't feel like backpacks need to count as filling her inventory, her needing to not wear armor to take advantage of her dodging mechanic is already a downside because it forces you to play to her strengths and otherwise she might as well not have the dodging mechanic at all, and nerfing her primary weapon is another downside that exemplifies this because it's no longer a viable earlygame weapon unless you go out of your way to farm Nightmare Fuel. If Wolfgang can move at 110% while in Normal form by spending 2 perk points with 15 filled inventory slots and a full backpack, I don't see why Wheeler couldn't move at 117% speed so long as she is restricted to only being able to put things into a backpack, especially if you are arguing for making half inventory reduce her to 100% speed which is 6 slots for her.
Do the skill tree
Petition to replace Walter with Wheeler ⬇️⬇️⬇️
Att. The guy who haven't play Walter
Klei you cowards, just give me my girls Wheeler and Walani in DST already! I miss my out of tune ukulele and "I am speed!" best girls.
On an unrelated note, you talked about a lore reason for Wheeler ending up in Constant prime instead of Hamlet. Does Warly have a reason of how he got from Shipwrecked to the DST mainland? Because if he does I've completely missed it and now I'm curious.
@@Toadkillah he does not have “official” lore to how he managed to end up there, much like wormwood to my knowledge, but its assumed he just sailed to the mainland
Perhaps that too deserves a video 🤔
unpopular opinions
Personally I think she will be horrible to play in DST
you can miss her dodge timing due to lag and due to how DST has inventory problem due to how much new item Klei added over time.
playing her will feel worse and worse, especially because "her best" is already from the start, it can only go down hill later on
they need to rework her to at least give her a character progression in the game (other than the gun ammo)
----------------
that aside, I would love to see her with DST skin, they make her ingame hair dirty :(
woodie: uh sure
@@tiqosc1809 you say that as if Woodie wasn't so bad that they have to give him skill tree to save him from the grave
so ye, sure
She can go to DST. But without the Dodge. Which is fair
Why? The dodge is like Wigfrid's dash attack but worse in every way
@@How2live0Wigfrids dash attack shouldn't exist at all
@@panter8895 great argument, shut up
@@How2live0why would you say that? It's so broken, that it shouldn't be in a game
@@panter8895 We literally have Wolfgang
The second Wheeler will be added to dst I will get back to this game
same
you dont need a excuse to take a break from dst 😂
bro ım sick of people like you all of you get coocky when you guys kill a single raid boos on spiring talk to me when you kill every boss on dst and a ds in a year then you can roast people kiddo you dont know who ı am olso ı got 2000 hours on both game ı bett that you dont even have a 200 hours on dst 💀
olso ım not broke like you to play fake splatoon LOL
@@tiqosc1809 bro ım sick of this dst community fr you guys are only killing a raid boss on spring and getting coocky like crazy talk to me when you kill all of the bosses on first year on both games like ı bett that you dont even have a 200 hours on dst and you trying to roast me that ı have 2000 hours on both of the games plus ı dont play the easyer version of dont starve and ıts harder to master wheeler then any other charecter plus ı kill the every hamlet boss on day 10
so shut up and klei cant even make a good update or they add good boss to game so shut the hell up
@@tiqosc1809 bro ım sick of this dst community fr you guys are only killing a raid boss on spring and getting ego like crazy talk to me when you kill all of the bosses on first year on both games like ı bett that you dont even have a 200 hours on dst and you trying to roast me that ı have 2000 hours on both of the games plus ı dont play the easyer version of dont starve and ıts harder to master wheeler then any other charecter plus ı kill the every hamlet boss on day 10
so shut up and klei cant even make a good update or they add good boss to game so shut the hell up
In recent years klei have managed to balance most outrageous, op and unbalanced characters and make em fun to play
There is no excuse to no add Wheeler now
we have her already . and she is Wanda
Does she fits in the lore?
She just seems way too overpowered tbh
Isn't Wanda enough for you!? 😑
No. The answer is no. (sorry for spoiling the video)
Pear
Pear
get peared
Pear
pear
I think you nerfed her too much