My absolute favorite part of this game is the fact that you are given an intro that states the girl will never be seen again, implying something horrible occurred in this house. The actual ending of the game shows you just flat out leaving, implying that whatever made the girl disappear was wholly unrelated to the house, and by extension, everything shown in this game. 10/10 story writing right there, holy shit.
So if you played through the game without mistakes: -Get a new house -Walk around for a while -Go to sleep -Mildly distressing dream -Wake up -Leave THE HORROR
Is it me or is watching the skulls at the top actually more interesting. I mean, that's where I end up looking all the time, instead of paying attention to the video. How can you make something so dull, that simple colors moving provide more stimuli for the brain?
The funny thing I find is if you play the game perfectly... YEAH the skulls are more interesting... since absolutely nothing happens. It is one of those horror games where the fault is that if you do everything perfectly you are never sure if anything scary actually happened.
Oh fuck yes, an FMV game released in 2013, truly the bleeding edge 7:38 I mean, it's pretty obvious that's why she was cast for the part in the first place, it sure wasn't her ability to sell the awkward neck-jerking "what's behind me" look or the constant yawning
That's something that he shares with that guy Chip and Ironicus riffed on. BlondGuyGamer was his name. It was a review of the terrible Evil Dead PS2 game.
I like how doing good in this horror game rewards you with absolutely no horror. Of course, great! I hate having scary horror games! It's like watching a thriller movie without a suspenseful plot!
I love how all of the deaths are just one step above the Jpegs of your average flash game. unfortunately you'll never see any of them unless you literally have no hands.
20:30 You're traveling through another dimension, a dimension with little sight nor sound, and even less mind. A journey into an achingly boring haunted house whose boundaries are that of your own patience. Your next stop: the Tedium Zone.
Francesca Mamo, who can also be seen in the outstanding 'Bloody Death', also by Claudio Battiato. Incidentally, the first chapter of this earlier game is entitled 'The Quite River Slaughter', so you know from the offset that you are getting quality entertainment.
Has anyone actually been to the website they advertise in the credits? Its freaking hilarious xD They are still making games and they look... well... I wont ruin it for you xD
It's like someone made a student film and was so impressed with it that they wanted to show it off to everyone so added the bare minimum to make it a game so they could sell it on xbox live.
Not only is he a character from Darkseed, he's also apparently a professor at Stanford for programming and wrote the first C++ book I read (the beginning of the book says something along the lines of "blah blah Mike Dawson, with years of game programming experience in such titles as Dark Seed")
The game is actually about Francesca's horrible battle with depression after she realizes her acting career is going nowhere. That's why she's tired all the time, sleeps throughout the day and only walks around at night, and seems wholly apathetic about everything around her. The ghosts she's seeing are actually her mind descending into psychosis.
10:38 It's such obvious low hanging fruit but I still burst out laughing 15:08 So seeing as how the house had nothing to do with her disappearance, she just got knifed on the street afterwards or something? 19:17 Frank Langella's Skeletor?
This game is actually an accurate representation of an almost-but-not-quite-recreational dose of Diphenhydramine: - Excessive sleepiness/unrest (yawning) - Vague fear/paranoia (all leading to nothing) - Confusion/lack of motor skills (gameplay) - Lack of any positive emotions whatsoever - Realization afterwards that you wasted your time
"The girl was never seen again..." ...because she got a better gig with a different company who gave her roles in real video games made by real professionals, probably.
So in college, I directed a short film that I never actually handed in. I thought I got rid of it, but then years later, I saw something called 'Hell's House' on Xbox Indie Games that looked exactly like what I'd filmed. The only difference was that all the hyper-realistic blood and haunted plushies were missing from it, replaced with some shitty button pressing 'game'.
YAAAAAAAAWWWWWWWNNNNNN, I'm really tired you guys, have I made that clear yet? Better stretch my arms a few more times just to make sure you all get it. Now to move through a house really slowly and act nervous for no reason while trying to make nothing happening seem scary.
Brilliant! In most games you press buttons to move, jump and attack, but in this you press buttons to do nothing! It's like an anti-game! Now video games can truly be called art.
I don't know how you two did it- I was literally sleeping through the playthrough of the game. It's THAT boring. Kudos to you two for somehow staying wide awake.
I think having a nightmare where NOTHING happens could be scary, but only if it went on for hours. Just you sitting around doing nothing and being aware of it for several hours. It would be torture.
My absolute favorite part of this game is the fact that you are given an intro that states the girl will never be seen again, implying something horrible occurred in this house. The actual ending of the game shows you just flat out leaving, implying that whatever made the girl disappear was wholly unrelated to the house, and by extension, everything shown in this game.
10/10 story writing right there, holy shit.
She just changed her name and had cosmetic surgery so people wouldn't know she was in this.
But it turned out she was a skeleton the whole time and ripped her flesh off the moment she left the house.
Pretty much, imagine playing a game where you dont change anything. You have no impact on the games plot, and nothing happens while you’re playing it.
@@ShadeKirby500 that's basically sonic 06. the game even erases itself from cannon upon completion.
So if you played through the game without mistakes:
-Get a new house
-Walk around for a while
-Go to sleep
-Mildly distressing dream
-Wake up
-Leave
THE HORROR
And now, the new contender for the Wilhelm Scream...
The Hellhouse Scream
10:20 And she steps through the mirror and finds herself in the Dark World. It's Michaela Dawson
OC DO NOT STEAL
MSF soldier Alligator Where would I steal it from? It's all mine...
AlkalineBatterien Woosh
*Michelle Dawson
>intro claims the girl never gets out of the house
>she gets out of the house
Directed by M. Night Shyamalan.
My favorite type of rhythm game.
Silent.
And somewhat mountainy
What is it with horror games and aimlessly wandering around a kind of nice house
most horror writers get their inspiration from visiting open houses
@@moondancekid1
So that's why they suck.
The button presses aren't for the protagonist; they're for the evil spirits who are busting out some pretty fresh moves in the nether.
So when does PaRappa show up to rap opposite some ghosts or something?
Parappa The Rapper 2 during "Fresh Buns"
Nionivek ...oh, right...
...erm, opposite some DIFFERENT ghosts.
Is it me or is watching the skulls at the top actually more interesting. I mean, that's where I end up looking all the time, instead of paying attention to the video. How can you make something so dull, that simple colors moving provide more stimuli for the brain?
The funny thing I find is if you play the game perfectly... YEAH the skulls are more interesting... since absolutely nothing happens.
It is one of those horror games where the fault is that if you do everything perfectly you are never sure if anything scary actually happened.
laskann /)
Princess Rainbow Dash NO. This video has no ponies and has nothing to do with ponies. So, I will not indulge this!!!
laskann You have strong self-discipline xD I know I wouldnt be able to resist a brohoof :p
+Princess Rainbow Dash (\
So the biggest challenge in this game is trying to stay awake?
Okay, you mean to tell me they couldn't even scrounge up more than one scream sound effect when the girl gets scared?
Also, it's a shame that the earthquake failure had pretty nice effects... It's the highest quality thing in an otherwise boring and shitty game.
20:18
she legit smiles for a sec before screaming
because she knows sweet death is upon her
+JesterUK2 Even she thought Bootleg skeletor was funny.
Oh fuck yes, an FMV game released in 2013, truly the bleeding edge
7:38 I mean, it's pretty obvious that's why she was cast for the part in the first place, it sure wasn't her ability to sell the awkward neck-jerking "what's behind me" look or the constant yawning
Still better than the game where you keep a cat from eating your cereal forever
I read this comment at 4 AM >_>
No Luca No!
Stu Pickles that game is kind of awesome tho lol
this is the fifth most terrifying haunted house ive seen in a retsupurae
I think the audio of the skulls dissolving was recorded while the director had a looooooot of groceries at the supermarket.
"Thanks, Uncle Stupid!" made me laugh entirely too much
Arrival in a New Hell House.
What a great concept. If you do well in this game, absolutely nothing happens!
One day Slowbeef you'll manage to say Necronomicon instead of Necromonicon. One day.
That's something that he shares with that guy Chip and Ironicus riffed on. BlondGuyGamer was his name. It was a review of the terrible Evil Dead PS2 game.
Nice literary reference there, slowbeef ("Divine Comedy")! Usually `Betus is the Tom Servo busting those out. :)
The death scenes are pretty much ghosts playing pranks on Francesca
Would have preferred a haunted trampoline
I'm surprised they didn't make the joke: "Now we're in Hell's Kitchen"
I really admire that doll's craftsmanship!
I like how doing good in this horror game rewards you with absolutely no horror.
Of course, great! I hate having scary horror games! It's like watching a thriller movie without a suspenseful plot!
"Hmm, Hell House? This looks interesting-- AUUGHHHH!" *halloween mask*
It still looks like it has higher production quality than most Saturn and 3DO FMV games.
One night at Parappa The Rapper's
BE SURE TO CHECK PARAPPA'S COVE
IF YOU DON'T YOU WON'T GET A TURTLE DOVE
+Chewable Arsenic Candies Or One Night at Horrible Video Game.
At least the girl going to sleep is a good representation of this game. It would definitely put me to sleep.
Lmao That scream gets me every time!
Why does the death sting sound like the fatality sting from Mortal Kombat?
You're scream at the creeping boredom of...Hell's House!
I love how her first reaction after screaming at a haunted ghost woman is to read a book.
I get it, she gets scared at the "Lost" death because she's not an alternate Elizabeth.
I love how all of the deaths are just one step above the Jpegs of your average flash game. unfortunately you'll never see any of them unless you literally have no hands.
Assuming this was made with an ironic, nostalgic mindset regarding old FMV games, it was actually kind of hilarious.
I pray it wasn't serious, because if it is, the developer's title of, "master of horror," might be the saddest thing I've ever heard.
This is bad no matter what.
This game makes Phantasmagoria look like Dead Space.
_Hell's House_ Makes _Dead Space_ Look Like _Hell's House_.
Mr. Parker would agree with Diabetus @ 17:20 . AHHH
Looks like the remake to Doom House didn't turn out so well
20:30
You're traveling through another dimension, a dimension with little sight nor sound, and even less mind. A journey into an achingly boring haunted house whose boundaries are that of your own patience. Your next stop: the Tedium Zone.
This is the worst remake of the 1932 film starring Bette Davis and Pat O'Brien I have ever seen.
I can't tell you how fucking appropriate the developer's title of "BM Games" is.
Is this some sort of Doom House?
Yawn Simulator 2013
18:45 "There's a Grandmother in My Hell House" would be an awesome name for a spoof of paranormal activity and it's ilk.
15:10 And then she wandered into traffic... *THE END*
Francesca Mamo, who can also be seen in the outstanding 'Bloody Death', also by Claudio Battiato. Incidentally, the first chapter of this earlier game is entitled 'The Quite River Slaughter', so you know from the offset that you are getting quality entertainment.
Why didn't they just make this a movie? Who thought turning this into a prolonged quick time event was a good idea?
I'm just imagining the Elite Beat Agents dancing offscreen as she walks through the house.
Has anyone actually been to the website they advertise in the credits? Its freaking hilarious xD They are still making games and they look... well... I wont ruin it for you xD
I like how she visits the twilight zone intro at the last death scene
A Doom House?
So they made this because.... Night Trap was such a good idea and great success the first time?
Night Trap! This is going to be an awesome time!
Except compared to this Night Trap actually has gameplay
If you miss every single skull button, Jason jumps out of the Closet at the end and starts dancing.
They might as well have added a point system and combo multiplier to this newgrounds guitar hero clone.
How does this manage to be worse than Phantasmagoria? At least that series was just hillarious in its own weird way, even if the games were..yeah.
And it actually was more of a fucking game than this piece of shit.
WHAT CHA READIN?
It's like someone made a student film and was so impressed with it that they wanted to show it off to everyone so added the bare minimum to make it a game so they could sell it on xbox live.
Not only is he a character from Darkseed, he's also apparently a professor at Stanford for programming and wrote the first C++ book I read (the beginning of the book says something along the lines of "blah blah Mike Dawson, with years of game programming experience in such titles as Dark Seed")
i like how in that mirror 'death' you can still see her unaffected reflection in the mirror border
I think the guy who made this has a fetish for tired girls, hence all the scenes of her yawning, or sleeping, or looking bored
The game is actually about Francesca's horrible battle with depression after she realizes her acting career is going nowhere. That's why she's tired all the time, sleeps throughout the day and only walks around at night, and seems wholly apathetic about everything around her. The ghosts she's seeing are actually her mind descending into psychosis.
This game looks exactly like a UA-cam horror film (aka a bunch of nothing), so it's like seeing them Retsupurae that which is great.
"HEY WATCHA READIN?!"
10:38 It's such obvious low hanging fruit but I still burst out laughing
15:08 So seeing as how the house had nothing to do with her disappearance, she just got knifed on the street afterwards or something?
19:17 Frank Langella's Skeletor?
nothingmania IIDX
This game is actually an accurate representation of an almost-but-not-quite-recreational dose of Diphenhydramine:
- Excessive sleepiness/unrest (yawning)
- Vague fear/paranoia (all leading to nothing)
- Confusion/lack of motor skills (gameplay)
- Lack of any positive emotions whatsoever
- Realization afterwards that you wasted your time
That portrait reminded me of Arise.
Glad that brought me back to planet earth.
When you and your friends go to the scary "haunted house" outside of the neighborhood :
"The girl was never seen again..."
...because she got a better gig with a different company who gave her roles in real video games made by real professionals, probably.
Or she just made more money picking up the weekend shift at her local dive lol
Sometimes I worry about the state of video games. But how can one feel anything other than joy when gems like this exist?
If you mess up the button prompts on the glass of water scene, she chokes on the water and dies.
Alternate title: Skull Skull Revolution
Are You Afraid Of The XBox FMV Sequences?
This game is so exciting that halfway through the player's objective is literally to be asleep.
Every time I hear the beeps from getting the prompts right I think to myself "The game is backing up!"
So in college, I directed a short film that I never actually handed in. I thought I got rid of it, but then years later, I saw something called 'Hell's House' on Xbox Indie Games that looked exactly like what I'd filmed. The only difference was that all the hyper-realistic blood and haunted plushies were missing from it, replaced with some shitty button pressing 'game'.
I like how her nightgown is actually LESS revealing than her normal clothes.
Man, the quality of these Phantasmagoria sequels has really gone down the drain.
YAAAAAAAAWWWWWWWNNNNNN, I'm really tired you guys, have I made that clear yet? Better stretch my arms a few more times just to make sure you all get it. Now to move through a house really slowly and act nervous for no reason while trying to make nothing happening seem scary.
In this game, a woman with narcolepsy inherits a non-haunted house, walks around it a bit, takes a couple naps, and leaves.
Since when did Guitar hero become so scary?
I'm inclined to say the actual Guitar Hero line of games is scarier, for several reasons.
I guess "Hell Holmes Inspection" had some copyright issues attached to it.
Brilliant! In most games you press buttons to move, jump and attack, but in this you press buttons to do nothing! It's like an anti-game! Now video games can truly be called art.
Just out of curiosity I searched to see what Hellish difficulty looks like. The only difference is that the buttons scroll faster.
Not so much a HELL house. More just a Noisy House. Slightly Annoying House.
Has anyone else noticed that they couldn't even get the "actress" to scream? It's a stock scream from Freesounds.
I don't know how you two did it- I was literally sleeping through the playthrough of the game. It's THAT boring. Kudos to you two for somehow staying wide awake.
I read every one of your comments in Klink's voice. It's great.
She must use the same real estate agent as Mike Dawson.
I think having a nightmare where NOTHING happens could be scary, but only if it went on for hours. Just you sitting around doing nothing and being aware of it for several hours. It would be torture.
youd expect these kind of games to have jumpscare bad endings, like the skulls POPPING OUT at you. Instead they just kind of slowly reveal themselves.
wait did they just use the dungeon ambient track from skyrim in some of these scenes
Is this the equivalent of a dance game where hitting the right notes makes your character just stand there?
That stock scream makes me cackle every fucking time.
Giula's contribution really made this game work. 10/10.
A DOOM HOUSE?
20:18
She's legit laughing