Anime Easter Egg Hunt Adventures

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  • Опубліковано 17 січ 2025

КОМЕНТАРІ • 499

  • @PaulieDeMafia
    @PaulieDeMafia 11 років тому +15

    "And on the seventh day, the Lord's mic broke. And then the Lord rested until the store sent him a new one, since he had a 10 day warranty."
    -Old Testiment, Technical 4-04

  • @CaptHayfever
    @CaptHayfever 11 років тому +31

    You know how in most QTE games, the prompts are somewhat relevant to the action that the character is supposed to take? Like pressing left to dodge to the left or something? Apparently the team behind Strahl didn't know that.

    • @JanoyCresvaZero
      @JanoyCresvaZero 10 років тому +13

      To be fair, apparently there are no good 3DO emulators out there, and somehow the button prompts became wildly out of sync with the video. It's not really the developers' fault.

    • @dennismoore56
      @dennismoore56 10 років тому +4

      Mark Marchesini Is that also the reason the audio compression is so bad?

    • @JanoyCresvaZero
      @JanoyCresvaZero 10 років тому

      dennismoore56
      I suppose so.

  • @JoLiKMC
    @JoLiKMC 11 років тому +45

    To be fair, the crap that's going on in the video isn't actually the 3DO's fault. It's just that there is literally no good 3DO emulator out there. Seriously. Neither of the two I tried can even run _Super Street Fighter II Turbo_ decently, so what hope could there be for a game that uses sprite resizing between FMV clips? The incredibly desynced input notifications may also be because of that, but I don't know for sure.
    It might have been smarter to longplay the Saturn version, or even better, the Pioneer LaserActive version (via capture card?) called _Triad Stone_.

    • @BagOfMagicFood
      @BagOfMagicFood 10 років тому +16

      Yes, I'm pretty sure the input desynchs are due to the emulator too, all coming more slowly than they should and falling way behind the FMV, just as the intro story animations finish faster than they should and cut off the narrator. You can find a few longplays done on console where the inputs make sense and don't go all to the way to when Alex has passed all the danger. (The emulator I tried also makes the input notifications flicker, but this might not be possible to see on UA-cam due to its lower maximum framerate.)
      Triad Stone does have the more logical story from what I've seen. The downside is you don't get all those crazy endings Strahl has, but that aspect can't be conveyed in a single longplay anyway, unless you want to dedicate two-thirds of the video to an ending collection. And just how many people ever invested in a Mega-LD setup? It's just a shame the Saturn version doesn't seem to be available in English and leaves out some between-level animations.

  • @PaulieDeMafia
    @PaulieDeMafia 11 років тому +90

    I don't know how come nobody said it yet, so
    The Lord malfunctions in mysterious ways.

  • @Kuuenbu
    @Kuuenbu 10 років тому +49

    This game answers the eternal question:
    Can God make a CD-ROM so scratched even He cannot Disc Doctor it?

    • @BagOfMagicFood
      @BagOfMagicFood 9 років тому +1

      +rustybender Heh, the ISO I found of this seems to have audio skips or pops in the worst sea-based ending.

  • @Klarden
    @Klarden 11 років тому +39

    Raiden, I think we accidentally loaded ze wrong VR mission.

  • @TheBrianJ
    @TheBrianJ 9 років тому +14

    "Damn you, religious microphone!" might be the most wonderful sentence in human history.

  • @shellgame4612
    @shellgame4612 10 років тому +11

    An... Army of Me? OF COURSE! It's a video game inspired by Bjork, it all makes sense now!

  • @manicchild7827
    @manicchild7827 10 років тому +15

    Did anything make sense in the 80s?

  • @Firedawn73
    @Firedawn73 9 років тому +16

    13:55 yknow that fight could have been really pretty actually had it been better animated. and if it wasn't in this.

  • @Armando51roosters
    @Armando51roosters 9 років тому +15

    What if this game is about Alex metaphorically finding god and battling his depression and low self esteem? I just have the feeling that this is what it's about.

  • @SecondHandSka
    @SecondHandSka 11 років тому +3

    The stage you picked first chose your "path", air, land, or water. Which would affect the fun facts, then the order you played the other stages in made VERY minor changes to the ending cutscene.

  • @DemonicAkumi
    @DemonicAkumi 10 років тому +26

    If anyone ever wondered how Legend of Zelda and Sonic The Hedgehog would be if written by the Pope after drinking too much wine.

  • @eastull
    @eastull 10 років тому +12

    The yellow guys speak entirely in Wario noises

  • @sevenbegore
    @sevenbegore 10 років тому +21

    Super Pompadour Ascot Warrior II.

  • @Pizza_Skeleton
    @Pizza_Skeleton 11 років тому +2

    I'm picturing this game's creation being a series of brainstorming sessions and they used every single idea in the finished product.

  • @EthVortexShield
    @EthVortexShield 9 років тому +6

    My mind was reciting a mantra of "He's getting the crystals, he's getting the crystals" as I tried to fill in a reason for everything happening. Just trying to rationalize all the constant and different events. I think my mind was hiding my confusion, even now, as I rewatch this one again.

  • @MalamiteLtd
    @MalamiteLtd 10 років тому +13

    Anime Elvis Link ain't afraid of NO man.

  • @BlargGargle
    @BlargGargle 11 років тому +6

    "The invention of the motor vehicle has made the poeple's lives pleasant"

  • @NonCompliantF
    @NonCompliantF 11 років тому +10

    I think a video of the guy recording the "Link" sounds would be more interesting.

  • @LPetal86
    @LPetal86 11 років тому +4

    I really like this anime story of Santa Claus and his quest to collect the mystical Easter eggs for his good friend, the Easter Bunny. I'd name this game "Weihnachtsmann: Intergalactic Warrior of the Pompadour." (it's especially awesome that apparently that German name for Santa translates to "Holy-Night-Man".)

  • @VidavisPrime
    @VidavisPrime 11 років тому +7

    0:59 Most Epic Care Bear Stare EVAR!

  • @RagnarokiaNG
    @RagnarokiaNG 9 років тому +6

    Considering the gameplay of these types of games is so easy to make, you would think they could at least make the input commands fit the action the protagonist is doing.....you know, it isn't that hard.

  • @An7ithe0s
    @An7ithe0s 6 років тому +2

    I like the monster designs in these old fmv qte games.

  • @ragdoll433
    @ragdoll433 10 років тому +8

    Wow the more i watch The funnier these guys get

  • @cometkite
    @cometkite 10 років тому +19

    Do the button prompts have _anything_ to do with what's happening on-screen?

    • @Trisask09
      @Trisask09 10 років тому +6

      Having watched this a few times, I think the problem is the QTE inputs and the actual on-screen actions are *way* out of sync, so you end up reacting to QTE's that should have appeared earlier.

    • @thomasjenkins7506
      @thomasjenkins7506 10 років тому +3

      Trisask09
      i think it's the other way around. a few of the prompts come on screen long before the event ever happens, so it looks odd.

    • @XaneMyers
      @XaneMyers 10 років тому +2

      Thomas Jenkins In the Whiteasnake one, they're delayed, actually, and they slowly fall behind the action.

    • @thomasjenkins7506
      @thomasjenkins7506 10 років тому

      ***** if you are saying they come after the event, then how does the game know what cut scene to show? that doesn't make any sense.

    • @XaneMyers
      @XaneMyers 10 років тому

      Thomas Jenkins That's...a good point; Still, it's weird how the first thing the guy does, dodging, has its command slightly afterwards, and nothing happens before that, then the second event shows a long meter and he takes a while to do it.

  • @Danegermouse1992
    @Danegermouse1992 11 років тому +28

    pompadour warrior? so Space Dandy?

    • @8BITBASKIN
      @8BITBASKIN 10 років тому +10

      Kazuma Kuwabara could apply, as well.

  • @Bolshoi333
    @Bolshoi333 10 років тому +3

    I especially like how half the time the prompts don't match up to what happens on screen

  • @bloodrunsclear
    @bloodrunsclear 10 років тому +7

    I'm glad we could help the poeple :)

  • @Lime30373
    @Lime30373 9 років тому +6

    Why is it the crystals were different colors in the beginning, but then every time Strahl got one, they were the same cyan-ish color? Also, what happens if you miss the command to pick up the crystal? Does Strahl trip and die?

    • @MrOmegatronic
      @MrOmegatronic 9 років тому +7

      +HW W He realises the plot is stupid, and goes home.

    • @BagOfMagicFood
      @BagOfMagicFood 9 років тому +3

      +HW W This game replaces the original level endings with stock footage from the first level to pretend there are more stones, and that command was actually from an earlier event due to an emulation error.

  • @ItsFelbourne
    @ItsFelbourne 11 років тому +1

    If you re-watch the entire thing from the beginning and imagine it actually IS the Santa Claus origin story, this game actually seems pretty awesome

  • @slowbeef
    @slowbeef 11 років тому

    After we did this video, I learned the Mega CD version is longer, so maybe it makes more sense? Some graphics (Strahl/Eric looking over the desert) look new to the game too... maybe it was adapted from an anime?

  • @JSHADOWM
    @JSHADOWM 11 років тому +2

    LOL one of the VA credits is vegeta.

  • @ChiefMedicPururu
    @ChiefMedicPururu 11 років тому +8

    13:28 "Poeple"?
    I'm surprised no one noticed that typo...

  • @prinnyblackblade
    @prinnyblackblade 11 років тому +2

    "Are you alright....Lord?" made me laugh so hard I actually hurt myself.

  • @ectothermic
    @ectothermic 7 років тому +2

    What sort of taffy is that hair made of?

  • @Number9Robotic
    @Number9Robotic 10 років тому +2

    17:09 Anybody else notice the Photoshop transparency texture right next to Evil Strahl's right foot for a split second?
    Quality animation, everyone.

    • @JanoyCresvaZero
      @JanoyCresvaZero 10 років тому

      Did they even have photoshop when this was released?

    • @Pihutihutihutijay
      @Pihutihutihutijay 10 років тому

      ***** thanks for reminding me of that, now watching at 2.0 speed.

    • @Kuuenbu
      @Kuuenbu 10 років тому

      ***** The original game, _Triad Stone_ (which the LaserDisc footage was taken from), was released in 1985, though.

    • @BagOfMagicFood
      @BagOfMagicFood 9 років тому

      Kuuenbu I just learned the unfinished game Triad Stone was made from was called Chantze's Stone.

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    I don't think it would depend entirely on the order, though: You get a choice of 3 at the start, then you do the other 5 in any order and leave only the crystal-cave mirror-clone level for last, so I believe that would be three times five factorial or 360 permutations. The manual mentions you get 2 continues and 3 lives per continue, making 9 possibilities for lives lost; maybe two of them are equal, and it's 8 values for remaining lives times just the order chosen for the initial 3 levels.

  • @SecondHandSka
    @SecondHandSka 11 років тому +1

    Oh, I thought people might be interested to know that there are actually 3 endings to this game. Yes, seriously. This playthrough is the "Land path". There is also, the "water path" and "sky path". They each give different little fun facts. The path you get depends on which stage you pick first

  • @nickfarmer2452
    @nickfarmer2452 8 років тому

    16:50
    So, just how long was he going to lie unconscious face-down in the water there?

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    Okay, I found what was cut compared to Triad Stone: Mainly it's a few shots at the end of a few levels where Ash surveys the area before the regular victory animation, but at the end of the snake level, he gets swarmed by some little snakes, then attacked by the headless snake's body until he makes it explode. Then after the stone at the end of the level with the big green guy, Ash catches a ride on a giant dish out of a crumbling cave with an entrance shaped like a skull, which then... erodes?

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    Thanks for that. I like how three stones in one game turned into seven stones in another. You can just keep reinserting the stone-collecting scene to have as many macguffins as you want!
    I also like that Triad Stone began to give more of the enemies names and constant mad laughter. The squeaky laughter goes well with the bathroom dance.

  • @ectothermic
    @ectothermic 9 років тому +6

    Hmm... drugs.
    That's all I'm getting out of this.
    Possibly mushrooms?

    • @Valdetiosi
      @Valdetiosi 9 років тому +1

      Terumi Yūki Anime ruins everything.

    • @ectothermic
      @ectothermic 9 років тому +1

      Valdetiosi Even drugs? :(

    • @Valdetiosi
      @Valdetiosi 9 років тому +1

      Terumi Yūki
      Even drugs.

    • @ectothermic
      @ectothermic 9 років тому +1

      Valdetiosi Aww.. sadness.

  • @BlackburnBigdragon
    @BlackburnBigdragon 8 років тому +10

    So.. they just decided to animate a bunch of sequences. Then decided to say, "That's enough." when it came time to actually craft the story that connected them together. Not only that, the programmers obviously probably finished the programming of the game before the animation part was finished or did it without actually seeing the animation because the movements and timing of the movements they set don't match the animation at all in three quarters of the instances where the player has to act. It's nice when a company's penny pinching is so blatantly obvious.

    • @DarkButz
      @DarkButz 8 років тому +5

      I think they wanted to make an anime first, but ran out of budget or got it cut and they stitched it into this mess.
      I mean, hell. They got the animator that directed shows like Dunbine or Xabungle, VAs like Horikawa and Shiozawa and THAT'S what they wanted to make?

    • @Jokoko2828
      @Jokoko2828 8 років тому +1

      Waste of talent, yeah.

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    And would you believe that the Saturn version's "canvas" intro story is drawn in a different style than in this one?

  • @CasualVideoGamer
    @CasualVideoGamer 11 років тому

    On a scale of 1 to apple, how much wood could a woodchuck chuck if a woodchuck could chuck wood?

  • @redmercer
    @redmercer 11 років тому +1

    JOINT EFFORTS: these were the guys who were rolling them for the artists and programmers

  • @chaffXgrenade
    @chaffXgrenade 11 років тому

    22:33 Huh. I was expecting Motoi Sakuraba's name to show up there. The music here kinda reminds me of Valkyrie Profile or Star Ocean at times...

  • @cartmann94
    @cartmann94 11 років тому

    48 of them to be exact. It depends on the order in which you enter the levels.

  • @Gyrogia
    @Gyrogia 11 років тому

    That would explain why the "paradise" at the end was just some field, instead of the highly futuristic city that was apparently being built.

  • @Delvarian
    @Delvarian 11 років тому

    Yeah it was. Actraiser was released on 1990 (JAP) and 1991 (US), and Strahl was on 1993-1994 (JAP) and 1995 (US)..

  • @DarthBobCat
    @DarthBobCat 11 років тому

    Depends on if they added more scenes or more transitions.

  • @MariaIsabellaZNN
    @MariaIsabellaZNN 9 років тому +1

    A death reel of this game should prove highly amusing..

    • @BagOfMagicFood
      @BagOfMagicFood 9 років тому +5

      +Maria Isabella I've seen one! They reuse a lot of the same sequences, though.

    • @MegamanElric16
      @MegamanElric16 8 років тому

      +BagOfMagicFood Could you share the link to it if you reply? That would be cool.

    • @BagOfMagicFood
      @BagOfMagicFood 8 років тому +3

      MegamanElric16 Oh, huh, let me try to figure out what I was referring to back then...
      If it was the prototype disc, then the UA-cam video ID is rgPGA30YkPQ, and the deaths come after the levels, at 4:11, 6:45, 9:09, 11:12, 14:38, 17:22, and 20:34.

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    I checked out a longplay of Triad Stone, and while the in-game audio may be funnier, it didn't seem much longer; I think each game has just a few bits of animation the other lacks. Triad Stone names the hero Ash and has more of a "Steal back the Triforce from Gannon" kind of story, though it's not much easier to follow. Its opening scene is live footage of a camera pulling in on the resting place of the magic stone, and the setting is an island with the good sense to make blondie the final boss.

  • @Layteo
    @Layteo 10 років тому +2

    Surprised they didn't mention the typo "poeple" at 13:25.

  • @TeamDeltaMAXXX
    @TeamDeltaMAXXX 11 років тому

    This creppy pasta writter really put a lot of effort, doing this animation and all that

  • @fastbreak333
    @fastbreak333 11 років тому

    I like to see people like you actually try to ignore things you don't like for once.

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    Yeah, and the Saturn version's stage select was just a row of pictures, not the crystals whirling around God, so we wouldn't have gotten to laugh at the emulator choking on that audio if Retsupurae had gotten a longplay of that one instead.
    I'm guessing the arcade version was never really finished and the console ports had to make up whatever they felt would fit things together the best, hence the scenes that seem to begin or end mid-action.

  • @theyurireviewer
    @theyurireviewer 8 років тому +2

    Amuro vs char is really silly with regular swords instead of rapiers

    • @hedgehog3180
      @hedgehog3180 8 років тому

      Looks more like Judeu to me

    • @theyurireviewer
      @theyurireviewer 8 років тому

      hedgehog3180 we do not speak of double zeta
      I'd give you camille but not judah

    • @theyurireviewer
      @theyurireviewer 8 років тому

      Never judah

  • @King_Clark
    @King_Clark 11 років тому

    It surprises me that, given how powerful the 3DO was touted to be, that there are so many slowdown issues - in an FMV game, no less.

  • @VicViper
    @VicViper 11 років тому

    Triad Stone's soundtrack is different ? That's odd.
    I've heard of gameplay tweaks such as pressing for example left attack sometimes but this...
    Why would they do that ? Is it any better somehow ?

  • @cammypants15
    @cammypants15 11 років тому

    the people in the join efforts were just the people who supplied the pot to come up with ideas for this game.

  • @buffypython
    @buffypython 11 років тому

    I might be crazy, but doesn't the end credit music sound a little like "Rowsdower Saves Us" from MST3K?

  • @bahji9
    @bahji9 11 років тому

    Zeta Gundam has a different character designer from L. Gaim and Dunbine, and I can find credit for neither of them. I definitely see the Dunbine comparison, but I wonder if it was actually Kogawa or someone who may have worked with him.

  • @XaneMyers
    @XaneMyers 10 років тому

    6:35 That's an Imp from Doom. Add spikes and it'd look just like one.

    • @joegomes2725
      @joegomes2725 9 років тому +2

      or some horribly designed mancubus + some melee hexen cannon fodder enemy from the monster resource wad

  • @XaneMyers
    @XaneMyers 10 років тому

    Alsom, isv this where Sonic got his "TERIAAAAAAAAAA~!" inspiration from?

  • @Mr.Mosquito89
    @Mr.Mosquito89 10 років тому

    I'm so glad we managed give all those Poeple motor vehicles.
    Lantern ghosts have transportation needs, too.

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    You're not kidding! I just found a playthrough of the sky path on the "monstrusoft" account. I like how they kinda ran out of ideas for a while and went, "Uh... Bigger balloons? More windmills?"

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    Would there be any way to mix the Strahl soundtrack into Triad Stone?

  • @LPetal86
    @LPetal86 11 років тому

    Unfortunately, no dice for the German Easter Bunny's translation, but it seems that due to a misunderstanding the Swedish word/s for Easter Bunny, that now the Swedish have a tradition about the "Påskkarlen", which can mean "The Easter Wizard". So in Sweden, kids dress up as witches on Easter in honor of the Easter Wizard delivering eggs to kids.

  • @ilovewallacebuthategromit
    @ilovewallacebuthategromit 11 років тому

    The point of this adventure was less about the crystals and more about the hero just wanting to try out freerunning.

  • @MrThefall3
    @MrThefall3 11 років тому

    hey when are you guys going to retsupurae Heavy Rain?

  • @DelzaArmy
    @DelzaArmy 11 років тому

    did they take a japanese game and then through in some expository dialogue and badly drawn scenes at the beginning in a horrid attempt to make it make sense?

  • @beehivecity
    @beehivecity 11 років тому

    its like terranigma except you just press buttons while watching a bunch of unconnected anime scenes

  • @AstralAbstraction
    @AstralAbstraction 11 років тому

    There's no way the voice section was that long. It was just the narrator, God and a couple of grunts!

  • @graph180
    @graph180 11 років тому

    ?!
    There was a branching choice system involved?

  • @lich109
    @lich109 11 років тому

    One more thing, I actually like seeing Mike Dawson wander around and fail at things, misinterpret situations, not trying anything strenuous because he's a total pansy, and talking to people that hate him, it's fun in a very sad way, but mostly because he totally deserves everything that happens to him.
    This is opposed to the characters in heavy rain where I'm mostly indifferent to them whenever they're not being completely stupid.

  • @notyoursavior78
    @notyoursavior78 11 років тому

    This game makes Badlands seem like a well thought out comprehensible story.

  • @apa123APA
    @apa123APA 11 років тому

    Is the city-thing there to give us an idea of how long this guy took to find the orb-crystal-thingies?
    You'd think somewhere after the first thousand years god would've hired someone else.

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    Hey, if no one's seen all 48 endings, who's to say there isn't one where Alex is Santa Claus? Maybe it's like The Santa Clause, where the dying old man was the previous Santa, and putting on the suit slowly transforms Alex into the new Santa: His hair's halfway to being the stocking cap, and the heart protector thingy becomes the toy bag he can pull anything he wants out of. But first he has to help his friend the Easter Bunny collect eggs and also to defeat his nemesis Jack Frost in battle.

  • @EvanCWaters
    @EvanCWaters 11 років тому

    I think the idea here was to make the game more challenging by not having the button prompts correspond to anything on screen.

  • @dzzykzzy8683
    @dzzykzzy8683 8 років тому

    I really can't believe that Don and Cindy's Wacky Adventure had a more followable plot than this.

  • @MatteoTomatto
    @MatteoTomatto 11 років тому

    Actually, yes. After the 3DO system failed in the marketplace, the company behind it transitioned into a third-party developer (a la Sega post Dreamcast).

  • @jkazos
    @jkazos 11 років тому

    My brain auto-corrected that to "balloon-popping"...and then I had a disturbing thought that the auto-correction might be incorrect. Eep.

  • @DarthBobCat
    @DarthBobCat 11 років тому

    I'm legitimately curious: did someone have a grand vision that got cut down for the CD, or did they just make crap up?

  • @thapoint09
    @thapoint09 11 років тому

    Isn't Kenji Satoh the guy who did Ghost in the Shell? Man, he worked on a lot of crap before that.

  • @OneTrueRat
    @OneTrueRat 11 років тому

    This seems like dungeons lair except this looks like its a regular animie just with keypresses that doesnt do a thing

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    There's not much more to Triad Stone, but the exposition text it gives you between levels tries a little harder to explain some of the things you actually encounter during play.
    I hear it also has a more complex button prompt system that matches the action better... Basically the only area where Strahl was superior was the soundtrack, plus a branching storyline that could have been intriguing if it were part of some other game that had anything to do with it.

  • @usunoro
    @usunoro 11 років тому

    The sound issues stem from emulation, doesn't happen on an actual 3DO

  • @RobotBlueprint
    @RobotBlueprint 11 років тому

    4:08 "This is a really bad day."
    Now I wonder what a Tomb Raider game would be like if it were done in this style.

  • @calhello
    @calhello 11 років тому

    Joint Efforts should have had a listing for Slowbeef and Diabetus.

  • @JanoyCresvaZero
    @JanoyCresvaZero 11 років тому

    @ArmoredChocobo That is strangely perfectly fitting.

  • @GhostoftheRedComet
    @GhostoftheRedComet 11 років тому

    I'd like to think this is where 80's anime that was canceled during production goes to die.

  • @graph180
    @graph180 11 років тому

    I'm still shocked that in the pile of 'Dragon Lair'-esque games, that Time Gal still has a relatively coherent story by comparison.

  • @ByondRAGE
    @ByondRAGE 9 років тому

    I gotta say the best animated part was the mummy snake fight.
    If it didnt look like i was staring at a shitty tv with the colors it would've been pretty neat to watch.

  • @BagOfMagicFood
    @BagOfMagicFood 11 років тому

    Yeah, so maybe this additional story wasn't too original... But the animation was completed in 1985, and I can only wonder what the intended meaning of it was.

  • @LeafhopperV
    @LeafhopperV 11 років тому

    "This is somehow worse than Time Gal" I let out the most audible "What?!" I have ever done.

  • @MalamiteLtd
    @MalamiteLtd 11 років тому

    I'm beginning to notice that FMV game protagonists seem to go through more hell in 30 seconds than most other game protagonists do in 10 minutes.

  • @VoicesByZane
    @VoicesByZane 11 років тому

    Geeze, is THIS what the scouts go through when exploring the map?

  • @handsomebrick
    @handsomebrick 11 років тому

    To be fair, there's no explicit connection between the two things. Maybe he's just doing all that stuff to keep our world safe, so it can flourish, like in that game Eternal Darkness.