Tears of the Kingdom’s “GREAT PLATEAU” - The Legend of Zelda

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  • Опубліковано 15 січ 2023
  • Angry Dutchman explains why the Great Plateau is the best thing ever.
    Special Thanks to:
    Trollsquad57
    You!
    Thumbnail Screenshot:
    / trollsquad57
    #zelda #breathofthewild2 #tearsofthekingdom
  • Ігри

КОМЕНТАРІ • 737

  • @MonsterMaze
    @MonsterMaze  Рік тому +896

    Happy Tears of the Kingdom Year everyone!

    • @waldilks
      @waldilks Рік тому +70

      Is that a zonai swirl?

    • @LimeGuy.
      @LimeGuy. Рік тому +20

      I'm so excited for when it gets released.

    • @MonsterMaze
      @MonsterMaze  Рік тому +63

      @@waldilks N.. no... why would you think that?

    • @DeeVect
      @DeeVect Рік тому +34

      You jinxed it, totk 2024 confirmed

    • @Vallenciano
      @Vallenciano Рік тому +9

      @@DeeVect noooo 😭😭😭😭

  • @TransformersBoss
    @TransformersBoss Рік тому +1272

    Don’t forget: the Great Plateau also had a Stone Talus. It wasn’t anywhere near the Shrines, but it was there, so you could see that this game may throw big enemies at you with little warning as you explore. In particular, it’s interesting that the Talus isn’t in a big, round, open space that screams “this is a boss arena”

    • @alienorkano8539
      @alienorkano8539 Рік тому +198

      I still remember the shock I felt when the Talus rose to fight me !

    • @MonsterMaze
      @MonsterMaze  Рік тому +210

      Indeed, the Talus was an amazing (and a bit scary) surprise

    • @harleymyers2682
      @harleymyers2682 Рік тому +9

      WAIT WHAT??? Where????

    • @NuiYabuko
      @NuiYabuko Рік тому +14

      @@harleymyers2682 I think it's close to the forest?

    • @metaknight1087
      @metaknight1087 Рік тому +52

      r we just not gonna talk about the lynel that spawns in the great plateau in master mode

  • @bee2685
    @bee2685 Рік тому +1768

    I always thought the sense of loss associated with leaving the plateau behind was on purpose. It kind of reflects what Link is feeling when he learns about his past and the mission that lies before him.

    • @niniforpresident
      @niniforpresident Рік тому +59

      @Rather Not nah

    • @robertjoseph2764
      @robertjoseph2764 Рік тому +5

      @Rather Not thank you! I love Zelda theories but it seems like some people really act like this is a real lol

    • @AnAmericanMusician
      @AnAmericanMusician Рік тому +8

      @Rather Not No. These UA-camrs talking about random theories like how the tears of the kingdom represent the inner conflict of Zelda rather than a simple collectable are overthinking it.

    • @MarshallTheArtist
      @MarshallTheArtist Рік тому +42

      @@AnAmericanMusician They’re not overthinking either. The title always represents something more than an item. There’s a ton of symbolism in Zelda games and it tends to be intentional.

    • @sethaquauis
      @sethaquauis Рік тому +1

      @Rather Not this is literally a zelda theory channel, that's the point of theories. Go be an ass somewhere else

  • @HoennMaster
    @HoennMaster Рік тому +754

    Prior to BOTW being released, 95% of the footage we saw of the game was from the Great Plateau. I was so excited to see what else was out there past the plateau that I rushed through it and got on my way to the rest of the world. My second play through I spent more time on the plateau and explored it more thoroughly and discovered just how much I missed and how much it had to offer.

    • @TheCabal13
      @TheCabal13 Рік тому +4

      I did it very similarly.

    • @jasonnewbery
      @jasonnewbery Рік тому +27

      I did almost the exact same thing. To the point rhat i didnt even find the warm doublet , the stone talus, or the spot that shows u can use trees as a bridge. I legit missed so much cool shit accidentally because i wanted to get thru it

    • @Snowmanly7
      @Snowmanly7 Рік тому +9

      On that note, I wonder if most of what we’ve seen of TotK is the starting area… Definitely not 95% of what we have been shown appears so, but perhaps still a majority.

    • @Sqk.
      @Sqk. Рік тому +3

      @@jasonnewberyI made a ton of stamina elixirs to climb over to that area you were supposed to get to via the tree lmao, so I never learnt that but managed to not learn anything and be a dumbass at the same time

    • @zenath3125
      @zenath3125 Рік тому +1

      @@Snowmanly7 I kinda of don’t want a trailer anymore

  • @bubblemage
    @bubblemage Рік тому +417

    That's exactly how I felt with the great plateau. I could play the first one or two hours so many times without getting bored of it, just because that zone feels so good to explore! I don't know what it is, and in some way, I like that area being an "enclosed zone" where you first need to get the paraglider to exit it, even tho the rest of the game is open world. It feels very nice!

    • @MonsterMaze
      @MonsterMaze  Рік тому +56

      It sure does! Another appeal of the plateau for me is that you can see the rest of Hyrule all around you, so you constantly wonder what might lay on the horizon and where you want to go when you are finally set free ^^
      The idea that the plateau is already so incredible and vast, yet your adventure barely even started!

    • @michaellane5381
      @michaellane5381 Рік тому +23

      I'd argue there is a simple explanation for that: activity density.
      The plateau has the best density of activity in the game, hunting, enemies, shrines... The rest of the game is amazing, but doesn't come close until locations like Korok forest, the dark area, or the castle... But all of those have difficulties that make them not as balanced or "fun"(relative chill vibe of the rest of the game) as the plateau, especially evident when roaming the Hinox mountains in the SE, portions of the desert and highlands, many spots lack shrines, enemies, or resources, the plateau has just the right balance of everything appropriate for your level of resources.

    • @bubblemage
      @bubblemage Рік тому +10

      @@michaellane5381 yeah maybe that works too. i just loved the feeling of "survival" that zone had compared to the rest of the game, and yeah many other areas are so open and so empty at the same time... i hope tears of kingdom has more stuff going on, specially if they implement a caves system and more npcs around

    • @michaellane5381
      @michaellane5381 Рік тому +2

      @@bubblemage agreed, tbh in BotW my only real complaints with map design are the caves in the SE have such great caves for fortification or random huntable creatures and the NW has such an epic cave system with only a single shrine(there are like 4 unique ones that I think all have shrines, the hot spring, the underground pseudo-ruin, the great skeleton for the sidequest next to a shrine, and the giant "snowshrooms" with a shrine but nothing to do in those areas except for the last one however all of that is generic huntables and enemies without compounds.

    • @panampace
      @panampace Рік тому

      I actually wished the game had portioned of its landscape with key items more. While the open exploration is neat, I still like the classic “key item -> new areas” Zelda formula. Was expecting a hookshot or other mobility items later in the game like the paraglider.

  • @Brianna58321
    @Brianna58321 Рік тому +89

    12:34 despite having seen this moment dozens of times, i still can’t get over that weightless feeling and awe the scene instills. hands down one of the most effective ‘opening’ scenes in a game.

  • @andrewg.3281
    @andrewg.3281 Рік тому +123

    I'm also excited to go back to the great plateau in TotK. Seeing it not as a tutorial, but as a later section in the game sounds awesome. Maybe the temple of time is being rebuilt, or the plateau is in even more disarray. Maybe there's a big monster infesting the plateau and the plateau becomes a dungeon of sorts. Maybe it's just an empty place meant for you to recollect on the past of the previous game like in RDR2. Whatever it is, it sounds exciting.

  • @ssj2matt
    @ssj2matt Рік тому +187

    I honestly think it will be the Great plateau again, but it'll be floating and broken up at different levels, and have access to caves etc this time, so you can get used to the "up and down" expansion of exploration the game introduces. It'll probably be the reason it was raised so much in the first place.

    • @MonsterMaze
      @MonsterMaze  Рік тому +36

      I hope it floats upwards. I'd love to see some changes to Hyrule's existing geography

    • @Sproutmakesdragons
      @Sproutmakesdragons Рік тому

      @@MonsterMaze I hope it will be very pretty terrain and free world

    • @calebheinis965
      @calebheinis965 Рік тому +1

      The Great Plateau floating up into the air would be amazing, and could seemingly lend some evidence to the theory I think I first saw from NintendoBlackCrisis that the great plataeu and Lost Woods at one point in time swapped places.

    • @samuelstephens6904
      @samuelstephens6904 Рік тому +1

      You can see the Great Plateau and the Temple of Time in the most recent teaser though, right where they always were. And with the exception of Hyrule Castle, the floating islands don’t appear to be chunks of Hyrule ripped from
      the surface.

    • @lomiification
      @lomiification Рік тому

      I expect it's going to be hateno village, with link half retired. It'll be more story oriented than exploration oriented

  • @thegreatwaffless2971
    @thegreatwaffless2971 Рік тому +6

    Coming back to rewatch this before TotK, and while you were mentioning the similarities between the four shrines and the divine beasts, I remembered that the old man's hint to go to the Temple of Time is to make an X between the shrines and find the intersection. If you do the same thing with the locations of the Divine Beasts, the center falls right where Hyrule Castle is located. Genius.

    • @netweed09
      @netweed09 7 місяців тому

      9:20 ''Hours have passed ,,,,, collecting carrots.''
      Oh, don't forget a few Birds eggs. 🥚

  • @HyruleGamer
    @HyruleGamer Рік тому +146

    I really hope that the Great Plateau is brought back in some way. Not necessarily as an opening again. More what was left behind. I said in my most recent video that I feel it's the BEST opening to a video game EVER! But feels like for the rest of the game it leaves behind a lot that had potential to work with. Mainly the Temple of Time, perhaps it'll be expanded in TOTK or brought up into the sky! But I'm not too confident there xD. I'd love it though!
    The opening of TOTK is so intriguing because it could be literally anywhere. The caves, the sky and maybe even in Hyrule itself. All with different likelihoods of course but all possible! For me, I think we will be starting our actual gameplay in the Sky, probably waking up too! Everything else around that, I have no clue 😅
    I really enjoyed this video, great work Don! (P.S - the greatest flaw being it is too good, is an amazing quote!)

    • @MonsterMaze
      @MonsterMaze  Рік тому +22

      Oh for sure! I was too busy on my own edit to watch yours, but now that I'm done I will give it a good watch!

    • @WinkDaMan07
      @WinkDaMan07 Рік тому +2

      @@MonsterMaze I hope there's a mission where we have to do something to restore the Temple of Time!!!!

    • @jasonzervos
      @jasonzervos Рік тому +5

      Something I really want is to restore the main entrance to the Plateau. The stairs that are now blocked by rocks and water.
      Plateau entrance, Tample of Time, Akkala Citadel and Hyrule Castl are the places that I would pretty much appreciate to see them restored. Of course there are many more like Lanayru Promenade, but those are my top 4

    • @jordanleveritt7028
      @jordanleveritt7028 Рік тому

      I dont think we go to the sky yntil after the castle rises

    • @CZsWorld
      @CZsWorld Рік тому +2

      I feel like the ending of Tears of the Kingdom could be set on the Great Plateau. Bringing the entire duology full circle.

  • @Diamond_Aura
    @Diamond_Aura Рік тому +48

    You talking about the Plateau “peaking early” makes sense to me, and I figured out a big reason why (at least to me) that is: always having the Paraglider. One of the coolest things in the opening area was not only figuring out how to solve puzzles or climb to certain tall places, but ALSO how punishing it was if you messed up. Some may disagree with me on this, but I think that giving you permanent, constant access to the Glider after the Plateau is a major reason why the sense of exploration became a little too linear and simple after that; instead they either had to make things just way taller to combat stamina, or make rain and no ways to combat it. You can always save yourself from fall damage; you can always cross large portions of land or water; you can even learn to wind Bomb and perpetually keep yourself airborne as long as you have the right food prepped. And even using the very detailed mechanics of horses feels largely decentivized because the player can likely get somewhere faster just by climbing, then gliding straight towards their destination instead.
    This is why I’m currently doing a run where I’m arbitrarily limiting my glider uses. Link is only allowed 1 time where he can activate it since the last time he was in a “safe area”, like a tower, shrine, town, pre-spawned campfire, fairy fountain, etc. although still having the glider is basically necessary for certain things, being restricted on how often you can use it and then being “grounded” until you return to a safe place changes a lot about the exploration. Climbing the Twin Peaks, for example, forced me along different routes than I would usually go because I couldn’t just go from one side to the other as easily. Using horses was incentivized a lot more. Climbing DOWN things, which you never think about worrying about outside the Plateau in the normal game, becomes a completely new challenge and puzzle in itself. I know it’s basically possible to do a full run without the glider at all, but even just by severely limiting it (for example, I’m going to try doing Eventide with no glider) makes the game a lot more interesting. Hunting the dragons is significantly harder too, for example, because you might ordinarily glide to them, shoot, and then glide again, but under these restrictions it is far different.
    But that’s why, regardless of how Tears of the Kingdom does things, I am so happy the engine of the first game is returning for this one. One of the great things about BotW is not just it’s game design, but ability to impose even oddly specific restrictions on yourself and most things still being possible.

    • @MatthiasW97
      @MatthiasW97 Рік тому +5

      Very interesting challenge you got there. Wish it was part of a Hard Mode or something similar. I tend to cheat here and there if i make up my own rules and a part gets too tedious.

    • @theoaremevano3227
      @theoaremevano3227 Рік тому +6

      Agreed on that point. I often felt as I skimmed the clifftops that 'huh they really look like they planned this area to be entered from the ground, following that road right into an obvious lynel.... welp...' and continued on my way because there really wasn't any good reason not to take advantage of the traversal options. Unfortunately with my life feeling more and more restrictive in terms of time to sit around and mess with games, I kind of need a game to work its best magic without the need for self-imposed restrictions, so I hope TotK can address that. :)

    • @Diamond_Aura
      @Diamond_Aura Рік тому

      @@theoaremevano3227 tbh that just sounds like you’d like more of a linear but nice game like TP or SS. Not to say TotK won’t be enjoyable! But you talking about things like the path that leads to the Lynel, feeling almost like a missed encounter opportunity when you can just go around it; I feel like TotK will be EVEN MORE open than the original. Perhaps certain islands can only be reached by doing things in a set order? But at the very least, I imagine exploring the majority of normal Hyrule will be similar mechanically to the first game, simply because it’s the same open map and engine; and thus it may not necessarily be able to “fix” that problem and give more scripted encounters. That said, I still think they’ll improve on the open world formula: it just will still be pretty open world and not very linear

    • @theoaremevano3227
      @theoaremevano3227 Рік тому +5

      @@Diamond_Aura : I do love both of those games, almost as much as Majora's Mask. :D I think that the best 'solution' for TotK would be to adjust the balance between rewards to make it objectively more beneficial to go after enemies, and also involve combat trials more in the dungeons.
      The main reason I skipped, say, the lynel at the foot of Mt. Lanayru was because I'd already killed both the one near Zora's Domain and a more powerful one in the badlands. With the novelty of such an encounter gone, only the tangible reward mattered, and I wasn't after anything it would have given me, and no reason to smash weapons on a weaker one.

    • @MrStimpson38
      @MrStimpson38 Рік тому

      One thing you gain out of the negative you brought up is when you replay the game, there will be even more areas to explore than if you were to hoof it on the ground everywhere your first playthrough.
      What a wonderful sandbox. When two players can play and enjoy the game in such different ways is a testimony to how well the game was designed.

  • @WideMouth
    @WideMouth Рік тому +17

    I always thought it would be cool if TotK caries over your items from BotW for the opening, but you lose everything after encountering Ganondorf. I guess if you never played BotW, it would give you a default set of items. After being disarmed, Link would be dropped into a tutorial area where he learns to use the green arm.

    • @MonsterMaze
      @MonsterMaze  Рік тому +10

      Aaah the Castlevania symphony of the night approach. Start out like a god and then get smacked all the way back to level one again after the first few minutes. I like that idea. Not sure if they would be able account for the stuff you colelcted on your BotW save, but if it's possible... why not. I definitely want my house back! I paid good money... and... woodbundles for that place ^^

  • @boosiewoosie9215
    @boosiewoosie9215 Рік тому +18

    I loved the great plateau tutorial area. The anticipation of the whole world just waiting out in the distance.

  • @Patralgan
    @Patralgan Рік тому +82

    Ah the Great Plateau. It was so well done that you could spend hours and hours in there and once you've "beaten" it (did the shrines etc.) and explored it fully, it'll leave you satisfied and the game could almost end there, but no. It rewards you with a far larger map and game to explore. I love this game and I can't wait for totk

  • @calebelkins217
    @calebelkins217 Рік тому +5

    I remember playing for the first time and thinking that the great plateau was the map and still being amazed. Then you get the glider and the whole world opens up and I was even more amazed

  • @ziiiiiiii754
    @ziiiiiiii754 Рік тому +17

    Ngl it would be insane to see if the paraglider is a mid-game item you get. The mecha-loftwing could be a more early game item that lets you get to the bottom from the sky, and is also not as controlled as the paraglider (so a straight line once deployed).
    You could still go anywhere, but without the paraglider, would require you to be a lot more map oriented for a little.

  • @beeeeeeees
    @beeeeeeees Рік тому +6

    im watching this video much later than it was uploaded but i just want to say its so impressive how spot on you were about the introduction to tears of the kingdom

  • @CaptBurgerson
    @CaptBurgerson Рік тому +54

    Still my favourite tutorial in the series, can’t wait to see what TOTK does with its opening, and how it will bring us back into the world while soft-resetting Link. Great video as usual 🫡

    • @MonsterMaze
      @MonsterMaze  Рік тому +6

      Thanks bud! Time to catch up on videos by my co-creators ^^

  • @adithya260
    @adithya260 Рік тому +59

    A really interesting idea i never gave any thought to. BotW had the best tutorial in any game hands down mainly because you couldn't even tell it was a tutorial. Really interested to see how TotK handles it.

    • @dragonbornexpress5650
      @dragonbornexpress5650 Рік тому +3

      Exactly; General consensus says that the best tutorials are usually the ones that don't even feel much like tutorials. DOOM 2016 comes to mind for me with it's opening level as it disguises teaching the player the mechanics of the game through just how fun and seamless the level is when compared to the rest of the game.

    • @ghost245353
      @ghost245353 Рік тому +1

      I am worried. I feel like people are going to complain no matter what

  • @JustDoIt_739
    @JustDoIt_739 Рік тому +14

    Can’t wait to see how ToTK will tackle the beginning area.

  • @ProdTyraz
    @ProdTyraz Рік тому +10

    That prediction for the intro segment of the game is so solid that I’d kind of be surprised if Nintendo didn’t go that route

  • @jesusernestomartinezolmos4918
    @jesusernestomartinezolmos4918 Рік тому +26

    Hope they can find a good balance in creating a training area that is great in both your first playthrough and the rest of them. I remember the first time I played Ocarina of Time and being at the Kokiri forest and the Great Deku Tree for the first time, it was really magical, but in my next playthroughs, Navi was annoying because I knew what I had to do next, and there was no way to avoid her...

    • @MonsterMaze
      @MonsterMaze  Рік тому +11

      Indeed. Second playthroughs have been a bit of an issue with Zelda games sometimes, since Nintendo refused to let you skip things or implement a chapter select of sorts.

    • @NuiYabuko
      @NuiYabuko Рік тому

      @@MonsterMaze Why would Zelda have a chapter select?

    • @MrStimpson38
      @MrStimpson38 Рік тому +1

      HEY! LISTEN!

  • @Squall045
    @Squall045 Рік тому +3

    I love the opening music choice. Eryhria Sea is such a wonderful sountrack and also fits the theme of exploration.

  • @7F0X7
    @7F0X7 Рік тому +2

    The peak moment for me was riding my horse around the track of the old ruins of lon-lon ranch in the rain for the first time and hearing Epona's song subtly works its way into the musical score. It was at that moment hearing that song riding around that track made me realize it was lon-lon ranch, and as it dawned on me, I felt like a 10 year old kid again playing OOT for the first time again.
    The other peak was meeting the in-game personification of Robin Williams for the first time that nintendo intentionally put in to honor his memory :(

  • @Stonerpandas
    @Stonerpandas Рік тому +6

    Seeing how link starts by opening a door in the sky I think it might start off like sky loft did

  • @theoaremevano3227
    @theoaremevano3227 Рік тому +4

    I do love the idea of starting out high above Hyrule after Ganondorf reawakens, able to look down and wonder what he hell is going on down on the surface. I always got a good feeling from Link returning to the Temple of Time after drawing the Master Sword and standing there in the darkened room with Navi wondering "but have seven years really passed?"
    I do agree on the game as a whole not ramping up much from the starting area. The problem was really just that most of the individual features and challenges out in the world were still a bit limited in size, theme and scope, only broken up by how many of them there were to find. I think when you escape the starting area of the sequel, you'll probably descend either to the Great Plateau, to see how things have changed and maybe find people gathering and building there, or into a very hostile situation to show how much more dangerous it is on the surface now.

  • @markusdied5569
    @markusdied5569 Рік тому +1

    LORD ALMIGHTY is that intro satisfying!!! ugh the design, look, the feel of the animation and sync with the sound. love it every time

  • @stevendierkes6028
    @stevendierkes6028 Рік тому +3

    Great video. I love the time and thought you put in to them. Great job Don!!

  • @TheCayDawg
    @TheCayDawg Рік тому +1

    starting the video with Erythia Sea's music instantly put the image of having music like it in Tears of the Kingdom. Elite!

  • @andyp696969
    @andyp696969 Рік тому

    Just came across your channel and this video was great. Very much looking forward to TOTK. Thanks 👍🏼

  • @SevoraLF
    @SevoraLF Рік тому +4

    Great choice with Erythia sea theme! My favorite track from that game.

    • @MonsterMaze
      @MonsterMaze  Рік тому +4

      One of my favorite OST's at the moment! Now let's hope for some proper sea exploration in TotK ^^

  • @ScramblerUSA
    @ScramblerUSA Рік тому +3

    Great plateau is a Great tutorial! I spent many hours exploring it and loved every minute of it. On my second playthrough I was done in under an hour (I'm not a speedrunner) :)
    I also absolutely loved how they built the story line. Link wakes up somewhere with all his memory lost, so now it's a huge quest to figure out what happened and what to do, and you have to experience all this exactly as your character does, which makes for such a full immersion in a gameplay: you literally know exactly as much as Link does at any point in time. Neat!

  • @JustAWildSkullKid
    @JustAWildSkullKid Рік тому +4

    I think that what BOTW gets right, especially in the tutorial, is the fact that it's so similar to real life.
    All the games I had played before that were either innocent, like Animal Crossing, or had some "gamey-mechanics" to them: you can kill an enemy one and only one way, you can't burn a torch until the game says so, the trees are there just for aesthetics.
    BOTW is different. A lot of things work just like in real life, and the game doesn't stop you from learning it the hard way either. And you learn about all of this through the first few hours, which is why I believe that this is the part where the game shines.

  • @COOP_89
    @COOP_89 Рік тому +7

    Recently caved and bought Elden Ring since I figured it would carry me a bit towards the release of TOTK. Oh man... there is so much in ER that could be utilized in TOTK. I especially felt the legacy dungeons were some great examples of nonlinear dungeon design that I would love to see Zeldafied in TOTK. Exploring Stormveil gave me the same feeling as BOTW's Hyrule Castle. Would make an awesome video imo going over what TOTK could learn from ER.

  • @blacklynx2526
    @blacklynx2526 Рік тому +1

    Really cool video. I hope the new tutorial is going to be as good as the Great plateau with some new stuff sprinkled in here and there.

  • @lRedBaronl
    @lRedBaronl Рік тому +2

    My most memorable moment in breath of the wild was also in the great plateau when I was exploring and scavenging for gear for the first time. I wasn’t sure what the game had to offer so in my head I made the old cabin house where the old man was my first “base” thinking that this was going to be my main home for a good chunk of the game. I remember when I found my first outfit, old sword and my first bow. It felt immensely rewarding. The plateau was very interesting to explore like nothing I had played before. It was a unique magical experience that lives rent free in my head. I just hope that Tears of The Kingdom is even better or at the very least lives up to Breath of the wild.

  • @zeldabotwlove
    @zeldabotwlove Рік тому +1

    Love your videos bro bro, thanks for the content while we wait 🙏

  • @Mote.
    @Mote. Рік тому

    Impressive editing. The video always matches with the topic and references.

  • @Nocc2991
    @Nocc2991 Рік тому +8

    BOTW changed things for me. I no longer want a game to hold my hand I wanna see and learn as I go. That's definitely part of the experience.

  • @Scatterbrained_and_Lost
    @Scatterbrained_and_Lost Рік тому +1

    I like that every few videos you update the graphic of your name at the start of the video, and the fact that it almost always includes some geometric flair makes my strange brain happy. Oh, and the video is excellent as always.

  • @donavanboykin9489
    @donavanboykin9489 Рік тому +2

    The Great Plateau is what made me believe that I was going to turn into a Zelda fan. Breath of The Wild's complete journey turned me into one. I've gone back and played so many of the older Zelda games now and I've been completely in love with the series. So grateful for experiences like this😩

  • @SparksOpus
    @SparksOpus Рік тому +1

    Your Videos are always made with such high Quality, it’s honestly inspiring. Love the Videos :)

  • @agrippa.the.cosmonaut-wiz
    @agrippa.the.cosmonaut-wiz Рік тому +3

    Awesome to see a new video today. I'm desperately craving new Zelda content, but aside from this channel I can't find anything of quality!

    • @MonsterMaze
      @MonsterMaze  Рік тому +1

      May I recommend Zeltik?
      Oh and as for more "obscure" channels. QuestWithAaron would be right up your alley. CaptBurgerson has made some amazing Dungeon analysis videos lately.
      Oh and the guy who made that beautiful documentary about Ocarina of Time's subtext has uploaded a brand new video on his second channel about Majora's Mask. It's called: "LINE BY LINE (Majora's Mask True Story)"

  • @jadedisaster
    @jadedisaster Рік тому

    what a stellar video!!! it really helps me appreciate the great plateau so much more!!!

  • @onewingedmoogle
    @onewingedmoogle Рік тому +3

    My prediction is that we'll be stuck in the sky a bit longer than the Great Plateau segment in BotW. Because the longer returning to the surface is held off, the grander it will feel when you're finally allowed to go there.

    • @MrStimpson38
      @MrStimpson38 Рік тому

      That's one thing I feel the Final Fantasy 7 remake did completely wrong. In the original, when you finally make it out of Midgar and see the world open up before you, it was the first time since OoT's Hyrule Field that I felt a sense of awe and wonder. Since FF7R is being released via chapters, that awestruck moment will never happen. Even when the next part is released, the buildup is crushed by that transition being spread out between two games. It's sad.

  • @Alex-Geru
    @Alex-Geru Рік тому

    16:54 I also feel like that! I always missed this part where you had to fight with improvised weapons and 3 hearts and got to explore things for the first time. I can't even explain it better than that, it felt so good.

  • @doodledot_
    @doodledot_ Рік тому

    Nice video! Also, great editing!

  • @TriforceTrends
    @TriforceTrends Рік тому

    Yo! Great video MM! I’ve been brainstorming great plateau segments recently too and am really excited to see what they do with it in the end!

  • @zakkerymathiason9495
    @zakkerymathiason9495 Рік тому

    This is awesome man you’re definitely onto something with this one

  • @olive5548
    @olive5548 Рік тому +2

    This has me so nostalgic for the first time I played botw omg. and I agree a lot of the magical feeling of the game was really set up and attributed to how it felt to explore the great plateau and the game mechanics for the first time. Truly the best tutorial ever.

  • @shanesimons8987
    @shanesimons8987 Рік тому

    Fantastic video MM. I can remember getting the goose bumps coming out of the chamber onto that plateau:
    Got them today, remembering as you talked through it. The plateau is exactly how I’ve always wanted Zelda to be…
    I’m pumped for TOTK, I think Nintendo have more magic up their sleeve. I think the sky island entry is going to be magnificent like the sky islands in Avatar (Pandora)
    I think they are really holding back on the epic scale of the sky islands… I think it will blow us away with awe of scope and scale…

  • @lellymapommscymbillnos336
    @lellymapommscymbillnos336 Рік тому

    I love that you used the Erythia Sea theme from XC3 👌

  • @camjk007
    @camjk007 Рік тому +1

    The best thing they could do is have Zelda giving Link battle tips while he fights ganondorf in the first section, then he gets knocked out and whatever. If she gives him battle tips, it'll give old players a chance to show what they know from the first game and new players a chance to learn key mechanics in a fun way. When he gets knocked out and sent to the sky area, it could go the same way it did with the great plateau.

  • @adrianrennie5153
    @adrianrennie5153 Рік тому

    Excellent video you made man keep it up!!. 😉❤

  • @Vladimir_Putin1952
    @Vladimir_Putin1952 Рік тому +3

    That is EXACTLY how I felt about the plateau when I first played. I get so much nostalgia thinking about it and I wish more than anything I could relive that before I knew how to windbomb and BLSS and all that crap. Thanks for the nostalgia. :)))

  • @fangsabre
    @fangsabre Рік тому

    My brother and I are lifelong Zelda fans, we got the switch day one specifically to play BotW. I remember in the build up to the game he absolutely devoured videos of people playing the demo. So much so that he noticed that while the weather as a whole changed, there was a certain part of the map that was always covered in clouds. He pointed it out to me and said "I wanna go there first".
    And then he did as soon as he got off the plateau. Went all the way up the path to the gerudo highlands first thing to do, died of cold, went the other way and beat the Vah Naboris and the thunder blight Ganon first, before even visiting Impa. All because some clouds caught his eye. And I love that the game allows such wildly diverse first experiences with it

  • @7milesdavis
    @7milesdavis Рік тому

    I think you’re opening predictions are spot on man. That makes a lot of sense. I can’t wait to find out.

  • @swigglyforce5215
    @swigglyforce5215 Рік тому +1

    I think the underground will be the first cutscene of the game and the game will fully start when he wakes up on a sky island with the new hand, and the sky island he wakes up on will be the great plateau of totk. I think whats gonna happen is, after ganondorf wakes up and zelda falls, the green hand is gonna maybe carry link over to a floating island, cause the castle rising might have pierced the cloud barrier that hylia made in skyward sword, and then the hand will fully merge with link as he wakes up (as seen in 0:42 in the second trailer) And hes gonna put his clothes back on and then open a big door that shows off the sky islands in a little cutscene (as seen in 0:42 in the 3rd trailer). In the tutorial i think the hand might be like out of power or something so link will have to find some things to power up the hand, which will then make the hand be able to create a new paraglider or something, and it could make the hand be able to help link get from island to island.

  • @Aqueous92
    @Aqueous92 Рік тому +1

    I´ve felt the same way about the Great Plateau: It is an ingenous tutorial. As an example: the game casually guides you to the Old Man's axe to the road down the hill. With the first Bokoblin between some trees. If you grabbed the axe and take some misses swinging it, you will accidentally cut down a three: teaching you almost accidentaly about that mechanic

  • @historykaos
    @historykaos Рік тому

    Why am I liking the way of your talking about my favorite game series? Half way through and I’m still invested in your clarification of Zelda game play…bravo sir bravo

  • @ginganinja420_3
    @ginganinja420_3 Рік тому +3

    Using Melnath’s shoulder night theme from Xenoblade 3 literally gave me chills while watching this 😂

    • @MonsterMaze
      @MonsterMaze  Рік тому +3

      Such a wonderful OST! It's a crime that XC3 didn't win the best Soundtrack at the Game Awards...

    • @ginganinja420_3
      @ginganinja420_3 Рік тому

      @@MonsterMaze yeah unfortunate, but I was happy enough with the nomination.
      In any case, ur song choices are immaculate 👌

  • @p1ssypenguin
    @p1ssypenguin Рік тому

    Loved how big the kingdom was in BOTW, stepping out of the Shrine of Resurrection and the camera panning out was a big change for me as BOTW was only my second LoZ game I've completed. Fell in love with the world and the Plateau was fantastic as a opener. Cant wait for TOTK, been counting down the days!

  • @cantolope3322
    @cantolope3322 Рік тому

    LETS GOOO NEW MAZE VID!!!!!

  • @meleoron4652
    @meleoron4652 Рік тому

    When I saw the thumbnail I though 'omg a new totk trailer!', then 'aw it's just a monster maze video' and then 'yay, it's a monster maze video!'

  • @novustalks7525
    @novustalks7525 Рік тому +1

    I fully expect the area with the giant doors to be our new "plateau" and the game properly begins when we jump into the clouds below

  • @Jaxdaily1
    @Jaxdaily1 Рік тому

    Love the thumbnail design ❤

  • @RhythmGrizz
    @RhythmGrizz Рік тому

    Great video
    I'm so unbearably excited for May

  • @sniperlyfe9803
    @sniperlyfe9803 Рік тому +2

    babe wake up new monster maze video

  • @desmondschneider5397
    @desmondschneider5397 Рік тому +1

    If you hack the glider and do a random shrine or 4, he’ll still appear when you go back to a plateau shrine! Oh, also if you complete 4 before the 1 cutscene, you see the 4 old man fuse with the 1 old man, just before disappearing and leaving behind 1 old man, and placing 4 shrines old man at the temple. It’s funny to see them clip through one another, lol

  • @disgustedluigi
    @disgustedluigi Рік тому +2

    It’s always a good day when Monster Maze uploads.

  • @Zvoosh25
    @Zvoosh25 Рік тому +2

    Bro, I JUST remembered that TotK is coming in less than 4 months, this game needs to be marketed more.

    • @MonsterMaze
      @MonsterMaze  Рік тому +1

      Soon, soon! The next Direct is right around the corner

    • @Zvoosh25
      @Zvoosh25 Рік тому

      @@MonsterMaze I really hope so lol, I need to see more of this game

    • @dragonbornexpress5650
      @dragonbornexpress5650 Рік тому

      @@MonsterMaze. It most likely is seeing as Nintendo loves to do directs around February.

  • @Mas0o0n
    @Mas0o0n Рік тому +3

    I see Monster Maze, I click

  • @eyald.8252
    @eyald.8252 Рік тому +3

    I thought it was evident we would start right after link gets attacked and absorbs the hand - it a neat way to explain why link is back to 3 hearts and one stamina wheel

    • @MonsterMaze
      @MonsterMaze  Рік тому +1

      Indeed, that initial hit from Ganondorf's Malice will surely be the "reset" for Link

    • @dragonbornexpress5650
      @dragonbornexpress5650 Рік тому

      @@MonsterMaze. Oh, almost certainly.

  • @Kanan08pl
    @Kanan08pl Рік тому +1

    There is a huge island in the title reveal trailer on 1:03 barely seen in the sky, is is some kind of Town like Skyloft or maybe "Great Plateau" for this game? Nobody talked about that location before

  • @TheXeroLink
    @TheXeroLink Рік тому

    Here in the first hour!
    Excited for Tears! Can’t wait.

  • @AngelofGrace96
    @AngelofGrace96 Рік тому

    Woah, I never realised the plateau was a mirror for the divine beasts quest! It's so cool you picked that up!

    • @MonsterMaze
      @MonsterMaze  Рік тому

      It's awesome right? There's a great video by IGN where they analyse the many design choices and subtle guidelines of the plateau. Not sure what the title of the video is but, I guess you can look up "IGN Great Plateau". They didn't mention the Divine Beast part, but they do cover a lot of things I didn't know about it.

  • @Teaj383
    @Teaj383 Рік тому

    "seeing a dragon for the first time" That moment when I spotted Farosh from the plateau, so that was also there XD

  • @derekfebo7370
    @derekfebo7370 Рік тому +1

    Nice vid; well done as always. I particularly liked the combination of an awesome Zelda theory accompanied by Xenoblade Chronicles 3 music. BotW and the XC franchise are some of my favorite games of all time, and Xenoblade in particular (as compared to BotW specifically, not Zelda as a whole) has some of the greatest video game music I've ever heard. Can't wait for TotK as well as the new XC3 hero and story later this year. 😎

  • @xxApecrimefaNxx
    @xxApecrimefaNxx Рік тому

    man these predictions and thoughts have me excited for this game like nothing else. can't wait to experience those initial few hours of gameplay, they're magical

  • @julianjuez
    @julianjuez Рік тому

    The song at the end of the video is from Age of Calamity, isn't it? Talking about AoC.... I remember your AMAZING videos about AoC before it came out. The game itslef turned out to be completely different than what your videos guessed, but I still love them. I have watched them a lot of times, all of them. Something tells me that your guesses here will be.... well, how should I put it? 100% wrong? hahaha LOL I hope the game itself is so unique that it surprises all of us lovers of The Legend of Zelda. As always, thanks a million for creating a super-enjoyable video. Keep up the great work, MM!

  • @TheBreadPirate
    @TheBreadPirate Рік тому

    Dude, I can't believe you got me excited about a tutorial! 😂

  • @Mosh241
    @Mosh241 Рік тому

    i feel like the cliff scene may just be the free falling scene looking at the other islands and hyrule from above

  • @saundrastewart
    @saundrastewart Рік тому

    It would be cool if the underground scene from the trailers was underneath the Great Plateau, and then Link first ascends to the sky island tutorial from there. Kind of linking the old tutorial area to the new one. And/or maybe the Temple of Time plays into how Link first learns how to enter the sky islands for the first time. Either way, amazing video!

  • @kayt_was_taken
    @kayt_was_taken Рік тому

    Something I think could turn out really cool is if the tutorial begins on a sky island, when you jump off, in the few minutes it takes to reach the surface the credits could roll. I've always though it's really cool when a game incorporates its credits into the normal gameplay.

  • @ryleeporter1266
    @ryleeporter1266 Рік тому +1

    “Burglary and vandalism… oh and saving the world of course.” 😂😂😂

  • @linkispink382
    @linkispink382 Рік тому

    great video bro 🙌🏻

  • @waldilks
    @waldilks Рік тому +11

    My patience is waining, I can’t wait! This is fuelling me with patience. Thank you monster maze.

    • @shanperera3400
      @shanperera3400 Рік тому +2

      Dont lie to yourself. We both we’re not sleeping till totk comes out lol

    • @aratherbritishdinosaur
      @aratherbritishdinosaur Рік тому +1

      My patience is waning is this entertaining

  • @Celestia282
    @Celestia282 Рік тому +1

    I don't think that BotW peaked with the Great Plateau. Yes, it's amazing and one of the best tutorial areas in the game, but for me, I spent so much time on it that when I was finally allowed off, there was this excitement at growing past it, like the training wheels were off. I saw how big the Plateau was when exploring it, and then looking at its minuscule size compared to the rest of the map, I was completely overwhelmed. But every time I explored something new, every time I felt "done" with an area, it brought a sense of accomplishment. Immediately after completing the Plateau, I was nearly incapacitated by the choice paralysis, unsure of what to do, but as I slowly dominated more and more of the map, I truly felt like the master of the world, the Hero of the Wild. That was way more exhilarating than an intellectual acknowledgement of the perfection of the tutorial.

  • @bryze9594
    @bryze9594 Рік тому

    Thanks Don, this video make me can't wait for May 😅

    • @MonsterMaze
      @MonsterMaze  Рік тому +1

      It'll be May before you know it! And we will likely have plenty of news to cover until then. Here's to a february Direct!

    • @bryze9594
      @bryze9594 Рік тому

      @@MonsterMaze yep, let's hope for zelda direct this time, can't lose to xenoblade who got their own direct 😅

  • @TheRealMrX
    @TheRealMrX Рік тому

    The "Erythia Sea" bgm caught me off guard, but was a totally beautiful addition. Wonderful choice.

  • @jaredconstantine3375
    @jaredconstantine3375 Рік тому

    Great video!

  • @tutorialtotcell
    @tutorialtotcell Рік тому

    I really love your video, and the fact that you used Xenoblade OST makes it even better

  • @ethanlensing9217
    @ethanlensing9217 Рік тому

    bro got it spot on with the starting area lol

  • @KryyssTV
    @KryyssTV Рік тому

    Fun fact on TTP, in an interview with some of the design team said that its opening section was much shorter but a few months before launch Miyamoto told them to extend the length because he felt players would need longer to get used to the motion controls. So they rushed to add extra content at last minute which is why there's unfinished rooms and events still in the launch build for the village.

  • @Kirima-13
    @Kirima-13 Рік тому

    Crazy how I was just watching one of your videos on ToK

  • @HeadRedShot
    @HeadRedShot Рік тому

    i think the tutorial will be a group of islands. it wont be isolated from the rest of the islands in the sky like how the great plateu was disconnected from the world but you wont be able to jump down or go to the surrounding islands. you will unlock abilities for sky traversal and some kind of way to reach the surface but i dont want it to be the paraglider again

  • @Gyashonav
    @Gyashonav Рік тому

    I believe that the totirial* will be the island that you shown, it's hard to get off of, it's big, in one shot you can see snow, it has its version of the temple of time, there's rails he can shield serf down, and if you slow down the footage of Link jumping down you can see it's above Faron. Another thing to note is in the new trailer there's a sene* of him falling near the Nicluda* region, about were he would have landed if he jumped from that island.

  • @skullkid7989
    @skullkid7989 Рік тому +2

    Hey don glad to see a new video from you

    • @MonsterMaze
      @MonsterMaze  Рік тому

      First of the year, but more on the way very soon!

  • @Zeldahol
    @Zeldahol Рік тому

    I have to agree. Never thought of it really... but my first playthrough I almost didn't want to leave the plateau. I didn't explore it all yet.
    Good video. See ya Monster Maze!!

  • @Splitboltxful
    @Splitboltxful Рік тому

    what a wonderful video! i also see you shout out kingk, good youtube taste ;)