This New Building Changes Everything | Retold Ranked 1v1

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  • Опубліковано 14 жов 2024
  • So the Villager center is basically a weaker, less efficient version of a normal town center but I can build it anywhere... You already know I'm gonna be abusing this.
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КОМЕНТАРІ • 87

  • @ΑλέξηςΒαλσαμής
    @ΑλέξηςΒαλσαμής 2 місяці тому +42

    at 5:59 your villagers making the houses got stuck and he never showed up as being idle because he was tasked to build the houses, meaning you were playing the rest of the game with one less villlager. I think that is something they should try and fix as it also frequently happens on your wood and gold ( not on this particular game but you get what I mean). Great game though!

    • @ariansanzo6393
      @ariansanzo6393 2 місяці тому

      They already know that.

    • @dynastes4938
      @dynastes4938 2 місяці тому

      @@ariansanzo6393 A good first step then ^_^

  • @amauryribeiro1860
    @amauryribeiro1860 2 місяці тому +2

    I loved this idea of ​​putting a visual bar that indicates how much resource there is still in a gold mine/tree/hunt.

  • @dangallagher6176
    @dangallagher6176 2 місяці тому +30

    I love the idea of villager centres, it gives another strategical dimension which makes games mote exciting. Buuut the more dimensions there are, the harder it is to balance lmao

  • @giammarcocasu
    @giammarcocasu 2 місяці тому +8

    Unfortunately I didn't have the opportunity to play many games during the closed beta to be able to appreciate the use of the Village Centers. In fact, I only discovered its existence after the beta was over. But at first glance it seems to me that their use will be very niche.
    Personally, I would see them better contributing to the maximum population limit: for example, instead of having 16 as the limit of buildable houses, I would lower the limit to 12 and give 10 population to the Village Centers, but limiting their construction to a maximum of one per era, and outside from the line of sight of Town Centers. This would avoid the uncontrolled spam of houses and villagers in the first part of the game, and the Village Centers would be strategically much more interesting in the second part of the game since they would be the only way to have space for 40+ of population.

  • @amauryribeiro1860
    @amauryribeiro1860 2 місяці тому +2

    Hi Boit ty for the video, my noob question here: Isn't this excess food bad? 3:19 Doesn't it mean that you could have directed more villagers from food gathering to build the temple earlier and reach 400 food only when you were ready to advance, aging faster?

    • @stuartmacaulay5761
      @stuartmacaulay5761 2 місяці тому +2

      It's true, the build won't be optimal yet 👍 but advancing too fast will also run the risk of not being able to produce from all tcs. Faster up time means less vills to gather food and gold whilst advancing!

  • @ForourLord95
    @ForourLord95 2 місяці тому +3

    It didn't seem like this guy knew what he was doing. I feel like if he just expanded to 2 tc's or early heroic or mythic push he may have had some success. But time will tell. Perhaps they'll limit the amount you can build or only in team games? I think it def is a good idea for team games in case you get pushed into your teams base you can at least build more workers and try to eco back into the game. At least they don't seem to attack enemies.

  • @WhiteVampire888
    @WhiteVampire888 2 місяці тому +2

    I feel like the only counter is to go for town centers if the enemy goes for villager centers. Still you have more walking distance and get raided more easily and not very civ can/wants to go 3 TC classic. Maybe 1 Villager Center per Age? Then it would be not as broken i guess...

  • @MrTelron
    @MrTelron 2 місяці тому

    Is there a limit on how many villager centers you can build and are they giving pop space?

  • @doppelganger485
    @doppelganger485 2 місяці тому +2

    Now that market can be built in second age, i'd try to outscale with a trade strat if you ask me, in aoe4 when somebody turtles too much, 2 or 3 TCs, you can build a market or 2 in the corner and trade with neutral, i guess you can do the same with your own in retold.

    • @298AOM
      @298AOM 2 місяці тому +2

      I remember that caravans can't be produced in the Classical Age.

    • @ilovesalad2702
      @ilovesalad2702 2 місяці тому

      Caravans can't be produced until Heroic. You can just trade goods in classic (with high taxes, you have no techs)

  • @298AOM
    @298AOM 2 місяці тому +2

    The turtling Egyptians are breaking the game!

  • @stuartmacaulay5761
    @stuartmacaulay5761 2 місяці тому +1

    I would love to do this as Thor, base sit with dwarves mine and frost into a max 13 min rag 😅

  • @srtapicero2211
    @srtapicero2211 2 місяці тому +2

    Hello Bolt. Do you think that AoMr should increase villager training time? (so, in this way we would encourage raids and would difficult the boom)
    This is the training time of a villager in a different AoE games.
    -AoE1: 20 seconds
    -AoE2: 25 seconds.
    -AoE3: 25 seconds
    -AoE4: 20 seconds
    -AoM: 14 seconds

    • @BoitTV
      @BoitTV  2 місяці тому +8

      I like AoM is faster paced than the other aoe games. Also retold vills are 15 seconds ;)

    • @srtapicero2211
      @srtapicero2211 2 місяці тому +1

      @@BoitTV I know but, I don´t know if the boom is too quick. 20 seconds per villager would be fine and the game would still be fast.

    • @idirbouchdoug1567
      @idirbouchdoug1567 2 місяці тому

      ​@@srtapicero2211 the slower the villager the more dragged out games get.
      you would need a lot longer to age up .

    • @srtapicero2211
      @srtapicero2211 2 місяці тому +1

      @@idirbouchdoug1567 That is not necessarily a bad thing. I think 20 seconds is quite fast. But it is also true that if villagers are created too quickly, it discourages raiding

    • @dodang_9147
      @dodang_9147 2 місяці тому +2

      14 seconds is pretty balanced if 1 town center exists. it is when you get 2 town centers, 3 town centers where 14 second really shows how far you get a lead on your opponent. the reason why this works this way is it is designed to encourage player to expand and take risky settlement plays. in other words play offensively. this default settlement does opposite, it discourages offence and encourages defensive expanding. In practice, you can have many town center that all expand in a line towards enemy's base. It would also be cool if these town center provide extra population in wonder age. Just have a giant egypt, greek, norse city that is half the map size. It's neat for custom game offline mode but could create balance issues in PVP.

  • @IamMirezNL
    @IamMirezNL 2 місяці тому +2

    I kinda like the idea that town centers should be available in the Heroic age again.If you want to boom in classical you can do so with village centers.

    • @rick13953
      @rick13953 2 місяці тому

      That just makes villager centers even more busted cause you can't counter it with getting town centers. Going aggro or going heroic is already buffed with the cheaper copper upgrades, buffed myth techs and buffed heavy upgrades.

  • @alexchristie2897
    @alexchristie2897 2 місяці тому +9

    big daddy boit 😍

  • @100toeface
    @100toeface 2 місяці тому

    Do age 2 myth units become more powerful when you reach age 3 or 4 or do they stay the same?

    • @zonetropper
      @zonetropper Місяць тому

      They do. They grow in scale slightly and get some smudge of an hp improvement.

  • @Crosmando
    @Crosmando 2 місяці тому

    Are the Atlanteans coming to beta or only at release?

  • @sr71silver
    @sr71silver 2 місяці тому +2

    I wouldn't say they're inherently busted. Both players have access to them so neither player should automatically have an advantage. I do think they should go the AoE2 route and make them an age 3 building rather than age 2. Trying to turtle and boom should come with downsides and giving up access to increased early vil production was one of those downsides.

    • @Chauntecleer
      @Chauntecleer 2 місяці тому +6

      I think Boit’s contention is that different cultures benefit unequally from having them, so Egyptians are able to stay in their base and boom, while the Norse may need to move out and be aggressive even with villager centers as an option, so they seem more valuable to Egyptian players than Norse players, for example

    • @guybrush20X6
      @guybrush20X6 2 місяці тому +1

      @@Chauntecleer I think in the current Beta, they cost 100 more resources for Egyptians, Norse ones have less HP, Altanteans can build them from age 1 and the Greeks are the average one.
      Though on Paper Atlanteans have it best, I'm not sure they have the most use for them given that their citizens don't need drop off points and manors can be garisonned. Maybe having double civillian production early could be busted...?

    • @sr71silver
      @sr71silver 2 місяці тому

      @@Chauntecleer While that's true it should be pointed out that the different civs should be, well, different. So while I do agree they need additional balance passes they are not inherently busted.

    • @dodang_9147
      @dodang_9147 2 місяці тому +2

      @@sr71silver i think early village production is busted. they should add a penalty for recruiting villages in non-town center by 100% for classic age, 80% for heroic age, 50% for mythic age, removed in wonder/god power age. They're suppose to be for maps where town center are hard to get. Like divided water maps. Right now they're as viable as regular expanding which doesn't make much sense.

    • @sr71silver
      @sr71silver 2 місяці тому

      @@dodang_9147 as I said in my original post I think the building itself should be removed from Classical and only be available in Heroic and later. However that's a balancing adjustment. It's not the same thing as saying that being able to make villagers from something other than a tc is inherently broken.

  • @edgarpascualnacher3511
    @edgarpascualnacher3511 2 місяці тому +4

    hahaha i love how you totally knew that this was gonna be busted, and decide to try it right away to confirm it. I'm honestly worried about these villager centers. Have you thought of a way to nerf it somehow?

    • @Haluc7N
      @Haluc7N 2 місяці тому +2

      In theory shouldnt you be able to outscale it? And just go and build 2 regular TC for yourself? This way you will have more vils because TCs build them faster and you can technically outmacro Set. In theory at least?

    • @BoitTV
      @BoitTV  2 місяці тому +5

      Two options to counter this, go for a gold starve on second gold mine or get your own settlements is my best guess!

    • @Illuminati0101
      @Illuminati0101 2 місяці тому +1

      everyone will use them and it will balance itself out just like aoe2

    • @edgarpascualnacher3511
      @edgarpascualnacher3511 2 місяці тому

      @@BoitTV riiiight, so by implementing this villager center they're fundamentally changing how this game "needs to be played". I understand. And honestly, now that I think about it, it'll make the game more... Fun? Chaotic (in a good way)? You had a good army "early on" bc of your boosted economy. Civs have more manpower now at an earlier stage of the game.

    • @zonetropper
      @zonetropper Місяць тому

      @@edgarpascualnacher3511 They are changing it alright; by moving it towards aoe2, there is nothing fun or chaotic sitting in your starting tc and spamming villager centers to boom your eco. It's like people who watch aoe2 games and losing their mind that some hole was discovered in the walling buildings and waiting for the opponent to mess up and throw their raiders in front of the tc to die, effectively resetting the advantage to no-advantage.

  • @KawaMood
    @KawaMood 2 місяці тому +5

    I don't really get why they added that building. Seems broken to play a boom strat' having all your villagers production behind your defense. TC forced you to expose yourself to threats at different places to progress, it was an important aspect of the game. They really should limit how much you can build, maybe to a single one even.

    • @Chauntecleer
      @Chauntecleer 2 місяці тому

      I know in the original game, the plan was to have freely-placable town centers that could be upgraded in later ages, so maybe this is their attempt to implement that old abandoned idea and see how it works. Probably they’ll have to put in a lot of work to balance it

    • @johnarbiter
      @johnarbiter 2 місяці тому

      VCs produce vills slower and don’t give extra pop. There are pros and cons.

    • @johnarbiter
      @johnarbiter 2 місяці тому

      VCs also have less health than a normal tc. Can easily get destroyed by early aggression.

    • @zonetropper
      @zonetropper Місяць тому

      @@Chauntecleer The plan in the original game; mind pointing out to a source where it explicitly says Ensemble were planning to have a buildable town center? No concept and drafts please because they were moving from aoe2 to 3d and aom by that point so most aoe2 ideas can be claimed to be "plans".
      I disagree with this addition greatly as the person has mentioned in the original comment, you can now play the game like an aoe2 player with booming and never leaving out for map control than the occasional hunts and goldmines and doing farming early.

  • @AltayHunter
    @AltayHunter 2 місяці тому

    8:50 It looks like speed-walking isn't a thing anymore in the new engine. As silly as it was, I think I'm going to miss it.

    • @ilovesalad2702
      @ilovesalad2702 2 місяці тому +1

      Maybe they'll implement it manually or not. I don't think so, but it was a funny and useful "mechanic" (more like an exploit but nevermind xD)

    • @zonetropper
      @zonetropper Місяць тому

      It's still there, perhaps the priest and axeman have comparable speed so it doesn't show here. It's much obvious when you have cavalry in your selection when they change direction.

  • @SoloWaggin
    @SoloWaggin 2 місяці тому

    I'm still sad I missed beta.

  • @youjuhwan9697
    @youjuhwan9697 2 місяці тому

    Love to see play egyption!!!

  • @willnash7907
    @willnash7907 2 місяці тому +1

    Wait, how did they cast Pestilence if they went Athena? Huh??

    • @dicraftio
      @dicraftio 2 місяці тому +5

      The red "pestilence" is a buff from the soldier statue if I remember correctly

    • @thenecromancer3189
      @thenecromancer3189 2 місяці тому +3

      that's the buff from set's priests empowering a monument

    • @willnash7907
      @willnash7907 2 місяці тому

      @@dicraftio Ah, ok. Thought it was a pestilence sfx recolour. Cheers.

  • @AndrijaJovanovicakica
    @AndrijaJovanovicakica 2 місяці тому

    Can't wait to 1v1 you and get dissected post game! Here's to you Boit and Retold for even more entertaining and successful matches and castings!

  • @Rollo2395
    @Rollo2395 2 місяці тому

    is the beta still playable??

    • @Texan989
      @Texan989 2 місяці тому

      He pre recorded these during the beta weekend

    • @Rollo2395
      @Rollo2395 2 місяці тому

      @@Texan989 yeah that's what I thought. Thank you for your response.

    • @KOSOVOisSERBIA222
      @KOSOVOisSERBIA222 2 місяці тому +2

      @@Texan989 there is pirate version alreday you can download

  • @RenegadeFury
    @RenegadeFury 2 місяці тому +4

    I don't like these changes at first glance. I also don't like the increased population limit. Higher population + no military autoquieing is just making the game less tactical. It makes you get tunnel vision and ignore the map.

  • @aliceindotaland9026
    @aliceindotaland9026 2 місяці тому

    Annubites need to be faster

  • @DrMedicsGameSurgery
    @DrMedicsGameSurgery 2 місяці тому +4

    i liek the gameplay but the watermark is very distracting

    • @justlivingmylife-6463
      @justlivingmylife-6463 2 місяці тому +3

      it will disappear once the game is released, its just there currently because retold is in beta
      and as far as I know boit cant do anything about it

    • @DrMedicsGameSurgery
      @DrMedicsGameSurgery 2 місяці тому +6

      @@justlivingmylife-6463 the irony of the developers using a watermark so people cant use images of the game properly elsewhere, meanwhile using other peoples work to generate ai god portraits images is not lost on me there. thats the one issue i genuionely hope they fix before the game comes out because otherwise the game is spectacular so far.

    • @Bennerboi
      @Bennerboi 2 місяці тому +7

      @@DrMedicsGameSurgery I do not think that is why the watermark is there. I would assume it is there to make sure that anyone watching knows that it is the beta, hence anything that looks out of place, runs poorly, etc. can be attributed to it not being the complete game.

    • @DrMedicsGameSurgery
      @DrMedicsGameSurgery 2 місяці тому +2

      @@Bennerboi thats fine then but coudlnt it be just in a corner and not bouncing around like that? i know its a nitpick but idk i just find it very distracting

    • @Tristanimator_
      @Tristanimator_ 2 місяці тому +4

      @@DrMedicsGameSurgery if it is in the corner then people can crop it out, and make it seem like it is not the beta

  • @EdolasMystogan
    @EdolasMystogan Місяць тому +1

    Am i the only one who dislikes the idea of these Village Centers..

  • @SP-cp3qu
    @SP-cp3qu 2 місяці тому

    b1

  • @kolossoshussle9584
    @kolossoshussle9584 2 місяці тому +3

    I think, I quit the game before it started. Villager centers are a good idea, but just when you have completely no town center. Then you should can build one. I hate them. I leave Retold before it started, if they implement the centers like in the beta.

    • @doppelganger485
      @doppelganger485 2 місяці тому +3

      Cya

    • @youtubehasbigcringe
      @youtubehasbigcringe 2 місяці тому +2

      This guy

    • @johnarbiter
      @johnarbiter 2 місяці тому

      VCs are awesome. More strategies. VCs produce vills slower, don’t give pop and have less hp than a normal tc. However you can build them wherever so you can build a safe one on top of hunt or in the back of your base. Pros and cons!

    • @alexandersnider734
      @alexandersnider734 2 місяці тому

      ok bye bye

    • @Leotophe
      @Leotophe 2 місяці тому +1

      So much drama haha. Didn't see a single one in 20 ranked games. 😂