This is exactly what i was looking for, realtime terrain deformation, buddy youre an absolute legend, looking forward to playing around with this plugin!
terrain modifications storage seems easy. Store in a file for height map changes gX, gY, inside find [x,y,d] where d is the change at that position. height map +/- d. This is pretty cool! Can you talk about how to generate things dynamically? How to search for 'sites' based on some parameters for height, proximity to height variations, distance from other 'sites', and so on. think of buildings or wildlife spawners or special terrain features
Dude by now I already know you use Manjaro, but how do you usually make music for your games? Will you make a tutorial for it in the future? It's quite complicated for me to find valid software on Arch and EndeavourOS to make game music
Yeah, should be. You simply generate whatever terrain noise you want into textures, probably similarly to the methods used in this video. You could even write some simulations that run over multiple frames to generate terrain (to try to simulate erosion, for example) using methods similar to the video.
For now no, But I am thinking about that for future! you know Grass use Multimesh, and with multimesh you can send some custom information! I am thinking to add the option to pass the color of terrain or some random number! base what you choose to need!
I'm trying to learn from watching UA-cam vids. What should I watch to be able to learn how to understand what is on the screen? I guess I mean I need to learn to code... Should I get a book off Amazon? Thank you
If you are at beginner level, you mainly need to learn the game engine logic, and gdscript! there are a bunch of tutorial online, also Godot has a very good documentation, So I don't think you will need to buy a book! by the way in my channel I usually make more advance tutorial, so I suggest to watch other video from other channels!
I think you can do it watch this video: ua-cam.com/video/SKx2drtQa1c/v-deo.html currently there are some bugs but I am working on that! by the way you should write your own water shader!
Such brilliant!
thanks
This is exactly what i was looking for, realtime terrain deformation, buddy youre an absolute legend, looking forward to playing around with this plugin!
Happy you like it!
Such great stuff. I feel like trying out some experiments with the terrain sometime soon, see if I can make a simple butfun game with the use of this.
thanks
I think you're a god darned genius. Works flawlessly!
❤
❤
terrain modifications storage seems easy. Store in a file for height map changes gX, gY, inside find [x,y,d] where d is the change at that position. height map +/- d.
This is pretty cool! Can you talk about how to generate things dynamically? How to search for 'sites' based on some parameters for height, proximity to height variations, distance from other 'sites', and so on. think of buildings or wildlife spawners or special terrain features
you can grab some information from terrain such as height and normal! but if you mean something specific explain better maybe I can help you
❤ add spline road ♥️
I really think about that!
Dude by now I already know you use Manjaro, but how do you usually make music for your games? Will you make a tutorial for it in the future? It's quite complicated for me to find valid software on Arch and EndeavourOS to make game music
Heyy, i was wondering whether this is heightmap or voxel based terrain?
This is heightmap base
Is it possible to generate a terrain from code?
Yeah, should be. You simply generate whatever terrain noise you want into textures, probably similarly to the methods used in this video. You could even write some simulations that run over multiple frames to generate terrain (to try to simulate erosion, for example) using methods similar to the video.
is there a way to let the foliage pick up the ground texture color, to do things like blend grass with the environment better.
For now no, But I am thinking about that for future! you know Grass use Multimesh, and with multimesh you can send some custom information! I am thinking to add the option to pass the color of terrain or some random number! base what you choose to need!
@@mohsenzare2511 cool, that would be great.
I'm trying to learn from watching UA-cam vids. What should I watch to be able to learn how to understand what is on the screen?
I guess I mean I need to learn to code...
Should I get a book off Amazon?
Thank you
If you are at beginner level, you mainly need to learn the game engine logic, and gdscript! there are a bunch of tutorial online, also Godot has a very good documentation, So I don't think you will need to buy a book! by the way in my channel I usually make more advance tutorial, so I suggest to watch other video from other channels!
سلام، آقا محسن، یک سوال غیر مرتبط داشتم، شما میتونی بهم کمک کنی برای ساخت "حرکت دوربین برای صفحه های تاچ" ؟ یه چیزی "شبیه ویورر وب سایت اسکچ فاب".
سلام یعنی مدل سه بعدی با تاچ تکون بخوره خیلی آسون هست کاری نداره
توی دیسکورد بهم پیام بده راهنماییت می کنم
discord.gg/Gr8cHCr3Q9
@@mohsenzare2511 مرسی، توی دیسکورد پست گذاشتم
Is it infinite?
Please add some way to make lakes
I think you can do it watch this video: ua-cam.com/video/SKx2drtQa1c/v-deo.html
currently there are some bugs but I am working on that! by the way you should write your own water shader!
can I access mterrain vertex Y position in the next pass shader?
I meant rivers