Terrain and Grass Editing in-game with MTerrain plugin Godot Engine

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  • Опубліковано 16 жов 2024

КОМЕНТАРІ • 30

  • @NoctorOnwood
    @NoctorOnwood 6 місяців тому +3

    Such brilliant!

  • @LaurentSparksMusic
    @LaurentSparksMusic 2 місяці тому +2

    This is exactly what i was looking for, realtime terrain deformation, buddy youre an absolute legend, looking forward to playing around with this plugin!

  • @AdriansNetlis
    @AdriansNetlis 6 місяців тому +3

    Such great stuff. I feel like trying out some experiments with the terrain sometime soon, see if I can make a simple butfun game with the use of this.

  • @valotharion
    @valotharion 3 місяці тому

    I think you're a god darned genius. Works flawlessly!

  • @TheNei
    @TheNei 6 місяців тому +3

  • @moodoesgamestuff
    @moodoesgamestuff 6 місяців тому +3

    terrain modifications storage seems easy. Store in a file for height map changes gX, gY, inside find [x,y,d] where d is the change at that position. height map +/- d.
    This is pretty cool! Can you talk about how to generate things dynamically? How to search for 'sites' based on some parameters for height, proximity to height variations, distance from other 'sites', and so on. think of buildings or wildlife spawners or special terrain features

    • @mohsenzare2511
      @mohsenzare2511  6 місяців тому

      you can grab some information from terrain such as height and normal! but if you mean something specific explain better maybe I can help you

  • @shxbhfhb8549
    @shxbhfhb8549 6 місяців тому +4

    ❤ add spline road ♥️

  • @MinimumADHD
    @MinimumADHD 6 місяців тому

    Dude by now I already know you use Manjaro, but how do you usually make music for your games? Will you make a tutorial for it in the future? It's quite complicated for me to find valid software on Arch and EndeavourOS to make game music

  • @SaiponathGames
    @SaiponathGames 5 місяців тому +2

    Heyy, i was wondering whether this is heightmap or voxel based terrain?

  • @F1ory
    @F1ory 6 місяців тому +2

    Is it possible to generate a terrain from code?

    • @AdriansNetlis
      @AdriansNetlis 6 місяців тому +4

      Yeah, should be. You simply generate whatever terrain noise you want into textures, probably similarly to the methods used in this video. You could even write some simulations that run over multiple frames to generate terrain (to try to simulate erosion, for example) using methods similar to the video.

  • @chimingito
    @chimingito 6 місяців тому +1

    is there a way to let the foliage pick up the ground texture color, to do things like blend grass with the environment better.

    • @mohsenzare2511
      @mohsenzare2511  6 місяців тому

      For now no, But I am thinking about that for future! you know Grass use Multimesh, and with multimesh you can send some custom information! I am thinking to add the option to pass the color of terrain or some random number! base what you choose to need!

    • @chimingito
      @chimingito 6 місяців тому +1

      @@mohsenzare2511 cool, that would be great.

  • @2danandrews
    @2danandrews 5 місяців тому +1

    I'm trying to learn from watching UA-cam vids. What should I watch to be able to learn how to understand what is on the screen?
    I guess I mean I need to learn to code...
    Should I get a book off Amazon?
    Thank you

    • @mohsenzare2511
      @mohsenzare2511  5 місяців тому

      If you are at beginner level, you mainly need to learn the game engine logic, and gdscript! there are a bunch of tutorial online, also Godot has a very good documentation, So I don't think you will need to buy a book! by the way in my channel I usually make more advance tutorial, so I suggest to watch other video from other channels!

  • @PHDtt
    @PHDtt 6 місяців тому +1

    سلام، آقا محسن، یک سوال غیر مرتبط داشتم، شما میتونی بهم کمک کنی برای ساخت "حرکت دوربین برای صفحه های تاچ" ؟ یه چیزی "شبیه ویورر وب سایت اسکچ فاب".

    • @mohsenzare2511
      @mohsenzare2511  6 місяців тому +1

      سلام یعنی مدل سه بعدی با تاچ تکون بخوره خیلی آسون هست کاری نداره
      توی دیسکورد بهم پیام بده راهنماییت می کنم
      discord.gg/Gr8cHCr3Q9

    • @PHDtt
      @PHDtt 6 місяців тому

      @@mohsenzare2511 مرسی، توی دیسکورد پست گذاشتم

  • @NeonfireStudio
    @NeonfireStudio 4 місяці тому

    Is it infinite?

  • @Siromakha
    @Siromakha 6 місяців тому +1

    Please add some way to make lakes

    • @mohsenzare2511
      @mohsenzare2511  6 місяців тому

      I think you can do it watch this video: ua-cam.com/video/SKx2drtQa1c/v-deo.html
      currently there are some bugs but I am working on that! by the way you should write your own water shader!

    • @Siromakha
      @Siromakha 6 місяців тому

      can I access mterrain vertex Y position in the next pass shader?
      I meant rivers