I actually liked the desynced lifespan, was able to train a rookie digimon with my Mega digimon via battles, which boosted him to mega-stats in only 1-2 days of it's life. Making it way easier to get the cooler ultimates and megas!
Finally a solid review for this game from someone you can tell knows what he's talking about both in positive and negative aspects of the game. I feel even though the game tried to go the way to be more casual and accessible for newer players it's still far away from being casual. All these reviews from people who obviously didn't play any of the other vpet games before and still can't get into the game are proof enough. I mean sure the game is far from being perfect so I don't expect perfect ratings for it but most of the reviews for this game make me shake my head because the person testing it clearly didn't know how to play it which just shows again all these tutorials in the beginning completely missed their point. So I think for these vpet games the developers should just concentrate more on the core players because the formula of it just isn't cut out for casual players to begin with. If they'd try to make it even more casual that would completely destroy the charm of it. There are still the Digimon Story games with the easily accessible turn-based battle system and relatively easy to understand training and evolution mechanics in comparison so that's still something more casual for these people. I just hope the relatively low ratings for this game doesn't convince the developers to not make or localize these vpet games anymore because they're still my most favorite Digimon games. I still hope for a localization of Decode as long as the lifecycle of the 3DS is still ongoing
That is a big concern. Digimon World certainly isn't perfect in its current state, but how much can they change it before they alienate the core fan base? I certainly don't know how to fix the tedium without destroying what it is, so I hope they've got something under their belts. Something big and throbbing.
x3SayuriChan There are some ways to simplify and make those games better. Lower the numbers needed to make some stats just helps som much... It would bem good too, if you at least had a chance to save some stats to your dead digimon to help him digivolve faster, after all it wouldn't remove the sensation of taking care of a living being, but will only state that it is a living being that reincarnates more than a fatty farts.
On easy mode the stats required for evolutions are already quite low and easy to reach. Of course not necessarily in the first generation but the Digimon already get better stats with each reincarnation so it becomes even easier to reach the requirements
It is actually generally more beneficial to battle other Digimon for stats over just training. At least until you hit a certain stage. To make the most of there life cycle you want to battle Digimon that are just strong enough to net you solid stats across the board per battle. And since time doesn't move in battle it's was more worth it. So if I do one battle and get 24 points in most stats and no time is gone. If I train at the gym I get 60 or so in one stat and a hour passes. So if you line up a bunch of Digimon (like say Psychemon and Seadramon) you will make much better use of your life cycle. Of course you wouldn't know this though. Because the game, despite all the tutorials you dislike, barely explains anything. For someone that never played the original Digimon World this was a massive learning experience and I had to consult a lot of guides just to figure out what I was doing wrong. I am not finished with the game yet. I am what I assume to be the final battle for Chapter 2 and I'm just waiting for my second Digimon to turn Mega again so we can take another shot at him. Last time we got him down to half health. I think I could have won with more healing items, but this time he's screwed because I've actually been training properly.
Hey Casp, getting age difference is the best because you can grind with battles if you have a mega and rookie. Go battle some wargrowlmon at Ex-Machina with a decent mega and a newborn and you'll get around +30 (att,def,etc.) and +300 (hp,mp) per battle. And battles don't even effect time like training so basically you can get a max stat rookie lol...idk the game is broken.
OH GOD. THAT MAKES SO MUCH SENSE. That never even occurred to me. I never tried that, because I assumed that if my Rookie died, then I'd forfeit the gains. In the end, I just made a fuck-load of money and kept buying the meals which gave heaps of stats, but getting that many bits took a ridiculous amount of time.
I have to say, one of best things in this game is it's soundtrack. I love all of the nostalgic DW1 remixes and i think new tracks were also really great.
I was also 10. I remember it clearly. my first digimon was an agumon, who turned into a meramon, who turned into an andromon. I also cried when it died :D was also enchanted by the soundtrack. especially file city (night). I remember going through my collection of in-game digimon cards while the track was playing and just being lost in imagination.
3:12 "It's also said that humans struggle to make choices not based on what they could gain, but what they could _potentially_ lose." *Loss aversion.* Thanks for mentioning that, Casp. It makes sense.
I've read and watched a bunch of shit on marketing psychology and principals (At a very basic level, of course, I ain't no smartie pants), but I can never bloody recall the term for it. Cheers, matey.
Also, naming your partners "Smegmamon" and "Guntmon" in a _review copy._ I guess the best part would be that this _didn't_ defy the P.R. department's expectations.
I think they knew exactly what they were getting. The PR rep I spoke to commented on my Dark Souls 3 video (as it was a Namco Bandai rep). Surely at this point, any PR the Digimon series can get is good PR.
Having your digimon's life span not synced is actually a really good thing. Its how I got them to 9999 in stats and 99999 in hp/mp, by having the mega "power level" the other in its baby-champ phase. Also training in the gym is not that good for stat boosting, fighting strong enemies is better for power leveling purposes, not to mention you fill out the skill tree much faster that way too. The gym is faster for going through generations faster but battles take up no in game time and if you fight the right enemy you get +26 in stats and +260 in hp/mp each fight. Meaning that by the time you have a champ you can have 20k hp/mp and 4k in str/sta etc.
A few other people have been saying the same thing, and I honestly never thought that was an avenue. They also told me that you need the battle enhancement skill tree, which gives you higher stat gain from battle. I didn't invest in that until pretty much end-game, so that's my bad.
Casp O'saurus yea you gain a a shit of stats if you combined farm, training, camp cooking, and them dying at different times. In the beginning you can get 100 points each times for the regular stats and 1000 for hp/mp. If you use a guide it made shorter by knowing which stats you need for certain digimon by when.
What about when your mega is now old from training your rookie dies now you have to train another rookie to mega stats? How do u deal with this problem jw
Great review. Personally, I was way more into the recruiting than the main story, so by the time I did pick it back up, I always had enough prosperity to progress. I feel like the main story was intentionally simple just as a vehicle for all the little quirky side-quests and stories, as well as some reasonably identifiable characters. It certainly could have ended stronger though. It just kind of stopped and trailed off post-game. Because of the larger amount of Digimon in the game, some recruitment did feel a bit rushed, and a lot of jobs in the city had to be fragmented since there were only so many roles each could fill. It might have been nice to see more stuff like Penguinmon's curling mini-game. It also might have been nice for some more obscure Digimon to get the spot-light, instead of always seeing the same faces (especially the Royal Knights). And I kinda feel like the recolours should have been left as enemies instead of being viable tree options, though I suppose it was just to pad out the evolution paths for less work on animation. I haven't played Re-digitize, so I don't know if they addressed a similar problem in that, but I think the reason they didn't bother with training animations in this game was due to the vast size differences in the Digimon, as getting them all to work with the equipment would have been too awkward. I think the areas had to be a lot wider to accommodate this too, so there weren't a lot of tight environments like The GreyLord's Mansion, Factorial City or Misty Trees. I also wonder if using a few more fixed camera angles for certain areas would have been a good idea, since it does give the environments more mystery, as well as letting the developers compose different shots for mood (like the long shots in Gear Savana and Ancient Dino Reigion). Though that certainly would have made running away from fights more difficult. Again, haven't played Redigitize, but I think starting with more battle commands and tying them to Tamer upgrades was much better than tying them to Brains. That's not the type of thing I want reset every cycle, and it doesn't affect the evolution paths you want to follow. I still feel like the Digimon had enough agency of their own, and it made it more engaging the way you have to pay attention and pick your moments when giving commands, cheers, and support items to your Digimon. Outside of the slightly wooden performances of Jijimon, the initial Partners, and the somewhat shrill over-enthusiastic sound-bytes of the main characters, I thought the Dub was pretty good. It was awesome hearing Mari Devon back as Toamon. It's difficult to find a full cast list for some reason. I dunno if this was a slightly under the table job.
Solid review, only a couple details I think were missed: 4:10 While it can definitely be annoying to unintentionally get desynched lifespans (especially early in the game), it can also be a blessing in disguise. Intentionally desynching your partners lifespans by 2~3 days is actually the most optimal way to train them given how stat growth works in this game. While you generally do want to follow the traditional Digimon World pattern of gym grind > evolution > explore > death > rebirth > repeat early on in the game (probably for your first, and maybe for your second generation), it's actually not a great way to spend time once you have access to at least a decently strong Ultimate and a few areas opened up. At that point, you get stronger much faster by intentionally desynching your lifespans, killing off one mon and running around soloing enemies with the other. This works because stat gains after battle are determined by two things: obviously the difference in stats between you and enemies is one of them. But on top of that, there's a multiplier for difference in evolution levels between you and enemies. So a Rookie that survives a fight with a Champion or an Ultimate gets huge bonuses, even if their partner is also an Ultimate. And if that Ultimate partner can kill OHKO Champion enemies or 2~3HKO Ultimates with a couple attacks + a special move...well, you can see where this is going. Exploiting this gives stat gains for the newly-born 'mon so absurdly fast that once you start doing it - and you can start pretty early - your gym becomes completely unnecessary for the rest of the playthrough. It ends up creating some problems that the series hasn't quite had before. On one hand it can be pretty nice, since it really takes a lot of grinding out of the game and leaves you more time to explore. On the other, it also tends to make most of the game extremely easy: even on harder difficulties you can end up with Rookie digimon that are stronger than AI-controlled Ultimates, which makes most of the game's challenge disappear. I'm not entirely sure what the best way to address it would be, but it's definitely something they need to look at if they decide to make a Digimon World: Next Order 2.
I completely broke the difficulty curve once I figured it out. I had been relentlessly gathering mats for training hall and spent talents to optimize training, rebirth and digivolution. it was so satisfying to watch the slow but steady progress as I built my town, recruited digimon and stacked up on the best training food, which was also made completely obsolete by the restaurant. All the progress and optimization I made, actually, was made obsolete by the fact that the most effective way to raise your digimon was endless mindless grinding instead of planning. Getting 9999 in all stats is not an accomplishment, it just takes a lot of time.
It's nice that the game gives a 15 minute tutorial, but 90% of the reviews just say that they dont understand how the battle system works. Level 5 bruh moment
8:40 Actually, battling digimon in the wild is WAY more efficient than hitting the gym. You can have your rookies reach 7000+ stats in a day or two (gaining up to +26/260 for each battle), while at the gym it'll take you almost an entire lifecycle to reach such levels.
the whole "being able to directly control your digimon is a reward for a smart tamer" thing is addressed by the game's premise, sorta. your player is already an experienced "tamer" and has mega level partners at the start of the game during the tutorial. plus, they tell the player how to give them commands "just give us commands like usual" says wargreymon.
Nice to see the fan service from the developers and also all the work you put in to help spread the word and information of the older and newer games. I'm a year late, but I just wanted to pay my respects. Great stuff on the digimon world series of videos.
Thanks for the comment! Given my time, I'd do some things differently, but that's life, hey. Even though I'm not a fan of most the games, it's still a series I never see talked about.
I know it's been over a year since the review, but it turns out the Normal mode is really a Hard mode. The Easy mode is the Vita's original Normal setting, while the PS4 remaster's Normal halves all the training gains. And only that, with no other differences, not even in AI or enemy stats or anything. Some people thought the game was too easy originally I guess, but they went around the wrong way of doing it. So if you really hate the grind, there's pretty much no reason not to go Easy modo.
I love this game!!!! Its difficult when you first start out so those first hours may put alot of people off but once you recruit enough digimon the game just opens up immensely. And I'm an idiot so I kinda needed the extra help understanding battles to get a full grasp on them. Also the gym is a horrible way to train because you waste 1 hour of the day to get meh stats. When you can find the right wild digimon to train against you could get strong enough to be fighting ultimate level digimon with just rookies.
I've only ever played the first digimon world game for the ps1, but I did get my enjoyment out of it. I'm interested in jumping into the digimon world series again but it'll be a long time before I can give this game a try but I'm happy to hear that the positives outweigh the negatives with regards to this game.
It's such an odd choice that they only released for PS4. We should've seen a PC port, make it more accessible for everyone. And don't worry, lad. It'll be waiting for you when you get around to it :^)
And yet you never commit to us by joining me in the South of France like we planned. I guess I can still keep you around, but only for the sick Digimon reviews.
Actually battles and desyncing lifespans is good, if digimon are in diferent stages, the weaker one evolves faster to reach the stronger one stage, and also it is easier to grind by battling, use your mega to evolve your rookie faster and get better stats, this is faster and grant better stats than using the gym
Tutorials in games get very tiring in general, but two of them? This game couldn't be that difficult to need that much info fed to you. Having two digi-eggs sounds awesome as someone who grew up on the original Digimon World games, though.
The problem with these tutorials is that they explain a lot but not the things you'd actually want to know. There still is a lot of stuff unexplained after that and that's ok since the original game didn't have any tutorials at all and you had to figure everything out for yourself but the tutorials just completely missed their point when you still have a lot of questions over the most basic things afterwards and you have to figure things out for yourself again anyway. There are a lot of baby Digimon in town who explain a lot of stuff through a lot of boring text boxes but even after that there were a lot of things I feel should have been given clarification. For example such basic things like what each stat or evolution requirement means. Sure I don't need to be told what TP or MP means but I had to look up on the internet what the wisdom stat actually affects since there is no difference between physical and magic attacks in this game and it also isn't the equivalent to IQ from from the previous games because you don't unlock commands that way anymore. Turns out it affects how much MP your Digimon needs for casting an attack but I didn't find this explanation anywhere in the game itself even though it's such a basic thing you should know about before you train your stats. Also even though I did know what the Key Points meant for the evolution requirements because they were also mentioned in the evolution lists on the internet for Re: Digitize but that also wasn't explained in the game at all even though knowing you don't have to hit all the evolution requirements for an evolution but just as many as it needs key points is such a relief in training. What's the point of making the evolution requirements visible in the game if such things that aren't self-explanatory aren't explained. I had to explain that bit to a lot of people already and I think that's also a crucial thing the player should know about since training for certain evolutions is such a significant part of the game. So if the developers already decide to include tedious tutorials for easier access they should at least make sure that the most basic things are covered or else newer players just get turned off and more confused from all these tutorials if they feel none the wiser after them
The dying of age part of the game made me turn away from it when it came out, but the way you described it made it sound like a combination of the V-pets and majoras mask (which i've both gotten a big interest for lately)
"Maybe it shows that the formula ind Digimon World needed more smaller fixes than a major overhaul" Which is exactly why it pisses me off that they dropped the formula after one game just to come bock to it 13 years later. This is by far your best review so far. And believe it or not Vita Version was the "casualization" you said you want the devs to avoid. The Normal Difficulty basically required you do have a Digimon with 1000 stats in everything and coul've been beaten in 6 hours. The Hard difficulty (which was patched in with the day 1 patch) is the Easy Difficulty we have now. Normal from Vita has been completely dropped. You also only needed 40 Prosperity points instead of 100. And I didn't like that game at all. However with the return of the director who worked on Re:Digitize Decode and Cyber Sleuth this PS4 version got revamped and polished so much that it fixed almost everything I hated about the Vita version. I had a blast playing which I didn't expect after playing the Vita Version 1 year ago.
Yeah I think the charm of all the vpet games is when your hard work and long training finally pays off and you get strong Digimon who can finally beat some stronger enemies you didn't stand a chance against before. When I finally got my first mega in the second generation after my Digimon didn't make it in the first generation it was way more satisfying then getting the first mega in Cyber Sleuth because it felt like I actually had to put a lot more work into it and I loved it. But even then I got horribly beaten by Agumon and Gabumon Black in Cape Mod xD But when I finally beat them a generation later it was yet again such a satisfying feeling. And that's basically how the whole game went for me always getting better and with each generation being able to beat more stronger enemies. Sure there is a lot of grinding each time but I really don't mind that as long as it pays off. If the game was so easy to beat on the Vita version as you say that would completely destroy that pay off feeling.
God, the Vita version just sounds... Terrible. I wish I had played that prior, because it seems like they realised a lot of the things I brought up, and took smaller steps to fix them with the PS4 version. Kinda makes half of my video redundant. Oh no.
Yeah it was really boring. Evo stat requirements were low for all digimon while on the PS4 the popular ones are meant to be late game exclusive. After 2 Generations I basically didn't need to ever visit the gym ever again because my stats were high enough. You can still get that casual feeling with the DLC Digi eggs of talking Agu/gabumon though as they always evolve the "correct" path and have no evo-requirements. The Evolution dojo required you reqruiting the regular Leomon, not Grap Leomon, so getting that quest done was tedious and boring as well and the evo dojo is super important once your stat inheritance is maxed out. Since the game was balanced around 1000~ stats, not 4000~ like it is in the PS4 version, raising stats via fighting meant that the 36 stats from battle meant much more. The tent had 10 uses on the base level (not on max level) There were Digimon in the extra devimon dungeons that set your Digimon's lifespan to 99 days and you had to feed them dozens devi chips if you wanted them to die. All the random Digimon that aren't recruitable but still non hostile, like these Alraumon in Rosemon Castle, were gone so the world felt super dead and empty. The Digimon roster was smaller by 14 Digimon. They all got patched in eventually but on launch you were looking at 217 digimon and considering around 50 of them were recolors that isn't saying much especially since people already disliked the 240~249 Roster of Cyber sleuth and that one had almost no recolors. It also didn't help that the game looked like dogshit on the vita since it can't run the unity engine properly but you showcased that yourself in the video.
Holy shit, I had no idea it was that bad. They've really gone above and beyond with the PS4 version then, it's barely even the same game by the sounds of it. It'd be neat if the significantly lower stats were in the PS4 version for the Easy difficulty, but everything else felt the same. You're not even wrong about recolours. Whenever I'd get a black Birdramon, Purple Kyuubimon, or Orange WarGrowlmon (WHICH ISN'T EVEN THAT DIFFERENT TO HIS BASE COLOUR) I was utterly disappointed.
actually im prefer they stick with 999 stat and 9999 hp it feel so tedious saw big number with 9999k stat and 99999hp it's annoying...it doesn't feel contribute any those shit other then time wasting.... and i think is one of component that contribute less free time to explore the world....
I fell in love with digimon world 1 and love the theme never really gotten around beating it. Only due to short life span of digimon. But the fact was it was a clever way to show how raising and having a partner really mean something. The only grip i had about it was the akward camera angle and i see that its present even in here. Id would prefer if the partner lifespan wasnt there but rather use a care favor system and a run away so that... you are treated to have real fun and kept the favorite digimon...Also the one that got to me was how boring the story got or how long for things to take effect. To note here i actually thought I was gonna play an origin story and journey the world before the anime show started. but the world was a bit small in comparison to the player. like godzilla vs small areas. But a remaster of it would be nice
Great review, i'm still doing my playthrough and enjoyin it greatly, and when it comes to your point in the video, I agree, I never thought i'd miss the small details from DW such as them using the bathroom or the game actually showing them train.
After RE:Digitize, I had a feeling they'd start removing even more shit. Hopefully that was just a result of a rushed/heavily-constrained Vita version, because the two are quite different apparently. Here's hoping they fix that shit next time.
It's a tough call. The original excels in freedom, exploration, and mystery, while RE:Digitize sacrifices some of that for a less bloated, more well-rounded experience. Next Order reclaimed some of the freedom and mystery, but changed a lot of the core of the game. If I had to give an official rank, nostalgia aside, I'd say Next Order > Digimon World 1 > RE:Digitize, but they're all worth playing.
11:08 I feel like figuring things out for yourself was more tolerable at the time of the first game's release, but if it were the case now I could see the line in the video being "each Digimon is unceremoniously dumped into your town with no explanation of what they do or where they are, meaning you could have vital new training or travel methods and never know about them unless you spend a significant portion of an in game day dragging your partners all over town to find out where the new shop is or where the fast travel is, things that should be introduced to the player and not left hidden" y'know?
I had so much fun with this game, but that's mostly because I'm a big digimon fan and I loved the original so much. This game is kind of what I've been waiting for, for years. That said, the grind. THE GRIND. I beat the main story after like 80+ hours, and I'm still not even close to beating Diaboromon. The fact that whenever a digimon dies you have to start all over again at the same time hope that they're stronger each time is pretty tedious.
Yeah, there's definitely a lot of tedious elements to Next Order, but generally the highs are worth it. There are points where you need to take little breaks from it though.
I actually managed to beat the game in less than 50 hours in Hard Mode, yes that includes Diaboromon. Though that probably speaks more on how much I invested in this game not how good I am at it :p.
I guess haha, it took me quite some time to like find digimons I liked or even understood how the "they get stronger everytime they die" system worked. Back as a kid I played Digimon World 1 for probably 100s of hours without ever finishing it because I just didn't understand how to get ultimates besides from Monzeamon. I went back to that game in 2016 and beat it in probably 20 hours or so haha.
Good review I pretty much share all sentiments. The difficulty curve at the start of the game is bananas if someone is new to the idea of grinding, heck, even if you're veteran. Once you're over it, it gets much easier to repeat, but man that first Machindramon battle was a bitch. I was also really really irked by the last of animations the digimon had, and the sliding around they do in battle just is like, okay, but it doesn't really feel as dynamic as it should. Probably a combination of being a Vita game and a huge roster of digimon, but it just seems like the more they add, the more generic things get. Honestly, I wouldn't want like a Marvel vs Capcom style digimon game, but I would like to see the battles treated with a similar pace. Break away from the humdrum of consistent combat to something with some ebb and flow. If they want to have an ultimate revival of the mysticism and charm of the first World, then they need to take the IP more seriously just overall. All this "friendship is power" baby stuff needs to shift towards some darker themes. And I think part of that problem lies in that death is never really taken seriously, which is a struggle because reincarnation is kind of the digital part of digimon. A side note about the Life Spans: It's actually beneficial to have a slight gap, about a day or so (it sounded like you had like 3 or so, that'd be a problem lol). This is because battling is waaaay more effective than training when the stats of the opponent are a certain degree higher than your partner. You can actually do a few battle with a mega and rookie, and have the rookie stats jump 1000-2000+ in a day depending on how strong the mega is and what you're willing to fight. Of course you have to grind for like 3 or 4 generations to get to that point, but after that, training goes pretty much to the wayside. I think I'm on gen 8 and I've been walking around for 80% of their life. Also, I miss the training animations :c
I have no idea where the "Friendship is power" shit came from. Seemed like it started around Digimon World DS, and never died. You've got this rad premise where these digital creatures fight and die and do other cool shit, but then you trivialise any sort of potential impact the game has by being all One Piece with it. I AIN'T ABOUT THAT. Also, heaps of people have been telling me about the battles, and it's honestly surprising. Come end-game, I'd just rest on a small mountain of bits, then rock up to MagnaAngemon/Seraphimon's restaurant (I don't remember which one) and drop hundreds of thousands of bits on meals. Because that shit takes 0 time. Bits are tough to come across though.
I mostly agree with this review! I would point out, however, that battling against wild digimon is a useful alternative to training after act 1. The key is that you have to face off against and defeat digimon with higher stars than your own. If a digimon has higher health than yours, once you defeat them you'll receive the max health points bonus. Since battles take place over 1 minute of the game rather than 1 hour like training does, you could train a digimon through battling to meet their digivolve requirements ijn a much shorter time, which gives you much more time to run around with your digimon outside of grinding. That being said, training does the same job late game once you have the seraohimon and a ton of money.
I've had a few other people say that, and I can definitely see it working. I didn't even try it, because anyone with higher stats than one of my Digimon would likely one-shot it, and I didn't think you got stats if you died or something. If I ever played it again, I'd definitely do that though, because incessant training sucked, and battles have more benefits than just stats and bits.
Casp the difficulty curve on training through battling is steep. You have to time the defend skill perfectly and you have to know which digimon will give you the stat or stats you want. Don't worry Casp, i got one-shotted plenty of times before I really figured out how to train. Haha.
Oh, you. Some people have pointed out that I was wrong regarding the life desyncing, and that it actually makes the game incredibly easy. Other than that, I'll take the compliment. Cheers!
lol. this review is better than everything else on yt. you know the previous DW1 game in depth & are making intelligent comparisons throughout the video. no review is perfect but this is absurdly close. cheers!
I do think that's an advantage I have over a lot of people. I've suffered through almost the entire Digimon series, which gives me a better point of comparison. TAKE THAT, OTHER UA-camRS. Definitely worth grabbing a bunch of varied opinions for shit I could've missed though!
Hi Casp(Idon'tknowifyourememberme). This is a great review. It's nice to see you're still making stuff. I didn't play the original DW so it's interesting to see how the mechanics differ. I'm a scrub who switched to easy difficulty after reaching the first machinedramon fight in the desert, but I do want to try and beat it on normal difficulty after watching this. With training, I found that if you have 1 mega and a rookie, it's better to just grind seadramon or blackagumon on the MOD Cape ships. You get stats more quickly and I find that my Digimon tend to live longer. Maybe it only feels that way because using the training machine eats up an hour each time.
Your name rings a bell, but don't be too fussed about it, I just have a horrible memory. Absolutely garbage. Yeah, a couple people have mentioned training like that removes a lot of the tedium, and I wish I knew it. While my mons weren't unsynced for too much of the game, I would've loved a better method to bump them. Also, Normal isn't that much of an accomplishment. If you're looking to replay it, definitely give normal a try, but don't just do normal for the sake of it. There're better games to blow time on!
Well, I've spent way too much time on Digimon Masters over the years (killme), so putting a lot of time into this game isn't so bad. Also thinking back, I think I used a different name back when I talked to you haha. Neon, I'm pretty sure. My username was...so bad. Anyway, keep up the great work man!
I personally loved the remix of the digimon card battle "Unleash" battle track brought back so much happy childhood memories after I realized what I was listening to which wasn't imedetly apparent but once I did I was like OMG THIS IS AWESOME
it doesn't play that often and to be honest I only noticed it after redoing the patamon fight at the very begining after like the 5th or so time, it pretty much only plays when you're battling recrutable digimon like patamon and nunemon but not every single one, so if you get the chance replay the first part of the game (I know it's hard to slog through the tutorial with omegamon) at least up to the part where you fight patamon outside of town and just listen closely, or try to find it in the in-game soundtrack, or the digital one if you pre-ordered the game if I find the exact title I'll reply with it but it's not called "unleash remix" or anything like that but that IS what it is P.S. Apparently on UA-cam it's labeled as "boss battle" or "boss theme" even though you literally never hear that song against any ingame story bosses and not all recruitable digimon are exactly boss level of difficulty lol but you can find it on youtube that way if you don't want to boot up the game again, I also know for a 90% fact that it's not called that within the in-game or digital pre-order soundtracks but hey there is that 10% chance I'm miss remembering P.S.S. for clarification I still enjoy the original track version better then this new version however it is pretty sweet to rehear it again and not have it just lounge in the anals of obscurity, Digimon Card Battle definetly one of the best Digimon games out there
So I really liked that review as it sums up my own thoughts as well, nicely done. There is only one thing I have a little issue with. The gym does not provide you with the best stats. Fights do. You can can +26 on each stat and even more on HP AND MP with one fight, while time is even stopped so you don't waste one entire hour in the gym to only get a little more and only for ONE stat. While I tested it myself with one gen only trained in the gym I could barely reach the 3k mark in each stat and with fighting only to train them the results were easily doubled.
Great videos on the digimon game series! Love your content and your commentary, they're pretty entertaining to watch/listen to while I'm doing work. Thank you and I'll look forward for more of your content!
I love hearing the night time theme of this new version and the old. The old version reminds me of the long nights of grinding just to evolve my monster.
I wasn't too thrilled with this one when I tried it before, but I might've been approaching it the wrong way. I'm willing to give it another go, though.
Great review. I personally enjoyed the fuck out of it, especially because I loved the first one. The soundtrack was amazing and I loved that they turned Mameo into a husbando. The only thing that bothered me at endgame was the trophy that requires you to have 200+ Digimon on the field guide. At that point, ~20 days is way too long a wait, considering that on the best-case scenario, you get to register 14 new Digimon. I ended up resorting to killing them with Devil Chips and spam evolution items as soon as they turned into Rookies. Also, the online is completely optional, automated, and you get to fight a generic team of Imperialdramon PM, Imperialdramon FM and Gallantmon CM 3 times a day. It kinda sucks that (as far as I've tested) even if you register a full 9999 stats Digimon, it still gets wrecked by Imperialdramon PM, unless you have one yourself.
So two years ago i played through the whole game because of your review and i went from hating it to loving it. This game requires you to do so much homework because the game fails to really teach you stuff but fuck man did it feel great. I beat ths game on my 3rd generation of mons by abusing cross fusing into imperialdramon paladin mode and by making very selective choices in missions. It really felt like everything came together. Its not for everyone but im glad i stuck through it
Wait, did you comment saying you couldn't get into it? I swear I remember that, which is amazing because my memory is dog shit. I'm glad you stuck it out and found something to love! Sometimes games just need a couple goes around to truly appreciate.
@@Caspicum i think. Ik its not the first time i talked about this video game but im not 100% sure if i commented on your vid considering i beat the game about 2 years ago. Im the type of guy that always finishes a game i start even if i dont like it just incase i end up loving it in the end. It rarely ends that way but next order hit different
Digimon! Look to the past As we head for the future To reclaim the Digital world With faith in ourselves And trust in each other We'll live by the lessons we've learned As we work towards one solution Through a spirit evolution I am the one! Huuh! I am the one! Digimon! Forever united as one Digimon! Together the battles are won Digimon! Through us let your spirit evolve If we're all for one world There's a world for us all If we're all for one world There's a world for us all Digimon!
For the next World installment, I think it'd be prudent to focus their resources on improving the recruitment quests/scenarios. These titles are made on a particular budget, and it's pretty apparent that placing their efforts on providing a cutscene-laden and more conventionally presented storyline took time and money away from delivering a more fleshed out world. I'd rather they just go back to the adventure being the focus, and that world-building and plot build ups come from the interactions you make with all the recruits. It's just more involving for a video game.
Absolutely. The story need be no more complex than "Yeah, the Digimon fucked off, go get 'em, soldier." Next Order was really just fan service with no real pay-off or justification. Imagine if they took that effort, and made Digimon recruitment not shit? MAN THAT'D BE GOOD.
That whole leaf vs carnivore Digimon scenario sticks out like a sore thumb as the one of the few sections where there's something more going on than the standard fetch/kill X quests. Only problem was that it ended on a wet fart. I recall the veggie side stating that they were being influenced by Myotismon or something, but I don't remember any confrontation of some sort for when you reach him a bit later, just unrelated nonsense.
Digimon World is one of my favorite games of all time. Next Order however lacks charm, and dealing with a 2nd Digimon is a pain and you feel less attached to it because there are two now.
I kinda feeI Iike the tedium has become a part of DW games, it sort of defines them... And I don't mean that in a bad way, it definetIy has its moments when aII the grind pays off. Great review Casp. you shouId give DW Championship a try, it may Iook Iike a game you'd downIoad on ur phone, but it's actuaIIy a pretty soIid entry.
I think that'll actually be the last entry in my run-through of the Digimon RPG series! I've only got Data Squad, Dusk/Dawn, and then Championship and that's every English Digimon RPG done.
I bought this game and looked up a guide but I kept getting the same evolutions no matter how I followed it trying to get a rookie that I wanted (the purple Patamon) and it was so infuriating because I kept trying to get Gatomon. So I just put the game down and didn't touch it again.
Life desync is a boon if you train your digimon through battle you can have the mega attack the powerful digimon while the rookie defends and the rookie will get a huge boost to stats that could never be achieved through bog standard training.
really loved this review, i like that you are really critical since you want these games to be great! been waiting for a SMT review maybe one soon because of Persona 5
Fighting wild digimon actually gives more stats than training if you know what digimon to train against. If you do, then you could be gaining up to 26 points in EVERY stat (not just a single one), and that's only in one battle. And unlike with training, a single battle doesn't last an hour of in game time, so you can get even more battles in within that hour. Granted, you want to do the majority of your grinding like this as a rookie. Doesn't work as well when your digimon rank up.
I really like the idea of digimon world. The player gets to interact with digimon more closely than in the story games and there is more emphasis on strengthening companionship, which was so strongly emphasized in the anime. It’s definitely something that I am looking forward to seeing flushed out... I feel like digimon world games could be more casual-friendly by replacing the grind mechanic with a way to use "time" as a currency. I've never played a digimon world game and a lot of the reason comes from the fact that I’ve little interest in dedicating so much monotonous effort into a single video game. I had an idea that might fix this. Instead of having the player sacrifice his/her time to play a game, why not give them the ability to “buy” time? If a player is punished for using a lot of time or has enough resources to afford the passing of time, they could spend their gaming sessions exploring more of the game and using those rewards to return to the gym and fast forward through digimon training to power them up. This puts emphasis on “training leads to gaining” like as it appears in the original games but it also reduces the amount of grinding. Players wouldn’t have to stare at a repeated animation over and over again. An example of using time as a currency could be in the form of rationing food over several days. If a player has enough food to last one week, then the digimon could spend food, skip head and train during that week, and become stronger. Another example of adding value to time is a way of punishing the player. The world could keep track of events or goals that players may miss out on if they skip ahead and try to train too much. Now I know a lot of fans of the original game might be upset to hear this idea because being able to do these tedious tasks with their digimon is what drives that intimate closeness. It’s a simulation of actually growing a digimon as comparable to a real-life pet. Honestly, this mechanic doesn’t have to ruin that for the original fans, the fast-forward option should be just that - an option for those who want it. In relation to “intimate closeness,” I grow too attached to my digimon to humor the idea of them passing. I feel like there should be an option to disable that part of the game, so it’s not necessary to allocate resources to preserve any single digimon for eternity or even have to worry about losing a digimon in the first place. Now remember, these can be just an options.
Man your content is pretty sweet and after binge-watching all your digimang content, I honestly can't wait for the Dawn/Dusk review, which speaking of, in case you didn't know, is like 1 story told from a different perspective with a few differences here and there (mainly the digimon you can encounter) but I will say it is still a worth while rpg. Just, when you do review it, please degenerate more, like get to your mega form, and go back to intraining, or maybe just do so back and forth during that early stage in the game in which you lack the exp needed to like evolve to champ etc. It'll save you a lot of time, trust me~
Is it more necessary than Digimon World DS? Because I played that casually, and never really had an issue. Also, my Digimon World Dusk/Dawn review will probably contain both games, and the differences throughout. yay for 2 huge RPGs right?
Nah it's not really necessary, however in the very beginning just doing it from say, rookie to intraining to rookie, and back a few times helps. I mean, it's not like fights will take longer because soon you'll have an in-training digimon be as strong as a champion, or more, and battles are frequent enough that if you fight all (which is sometimes faster than running) you'll be fine. Either way, unless you want to 100% the game, you don't need to do it. If you do, however, then it's recommended you do a few times as there's these things called tamer rank tests which get pretty tough. Not to spoil anything the content, but it's essentially a test you can take to increase the amount of scan data you get
Honestly, I don't mind that this game sounds more handholding. One of my problems with Digimon games is the lack of information they give you when you play. I understand some people like to figure things out independently, but Digimon games can be so frustrating to figure out. I like the idea of being told how things work. I'm also not a fan of the V-Pet training, and I think Cybersleuth is the right way to go, but maybe I'll give this one a try.
oh man, i'm re-writing a digimon world 1 video rn and jerking off how little it holds your hand. really goes to show that different people value different things hey
I know you'll prolly never see this comment since I'm posting 3 years later, but hey maybe this can help someone playing the game now. Unlike in the previous titles, you're not intended to sit in the gym all day. That's probably why you felt you had to rush to explore each life. Battles got a huge buff this time around, since they pause the in game time, thus allowing you to use less of your digimons life span to get good stats. Not only that, but if you know what digimon to fight, you can effectively train all stats equally, making your digimon broken power houses with no real weaknesses. You basically just fight digimon as long as they give you max stat gain after each battle (24 I believe? It can be upgraded tho), and once they don't, you fight something harder. Really takes a lot of the grind out of the game (altho it's definitely still there), and allows you to steam roll most fights until you reach the endgame and post endgame content. EDIT: I posted before reading the comments and now realize a bunch of other people already said the same thing, but leaving my comment cuz it could still help someone. I'll add another tip: Seadramon are your best friends and one of the most efficient training spots. Don't worry about grinding them before you're ready, cuz stat gains are capped anyways, but they're one of the digimon you can farm the longest before the stat gain you receive from them starts dropping.
I see everything! You're definitely right, a lot of people have said the same thing and it makes sense, even if it doesn't pay out bigger up-front gains, it doesn't sap your time, so it works better. Plus the bits and the abilities you learn. Battles in the OG were more for survival or if you accidentally walked into a Goburimon, but yeah I definitely fucked that up. I appreciate people keeping watch for slip ups!
I love long tedious grinds I just hope I don't have to wait another 17 years for another USA released vpet digimon rpg instead of more turn based digimon rpgs.
this game is great and a nice sequel to DW1 the only that irk me was the soft lock that you could encounter in the game. I hope in the next world game we get mini games to play with our partners not just fishing and arena.
I picked this game up today, following your review - as a huge fan of Digimon World 1 and 2. Got to say I really don't like it, a couple issues I had you didn't cover and they were breaking for me. 1) Enemy level. I grinded in the gym to get a couple champions. Headed out to the field - following my digimail and got my team KO'd twice by a level 3 Palmon. Thats when it occured to me - the levels don't mean anything and you have no idea of how strong you need to be to take something on. 2) Digivolution. I frequently got messages saying I've discovered Digivolution values for next stages but couldn't find any information on what stats I needed, care criteria or even age. So I just randomly hit stats guessing what I needed? 3) stats? What do they do?! Obviously HP and MP are obvious. But Str, spd, Wit e.t.c have no description what they do. I'm just looking forward to Digimon Survive at this point! Hope you are too!
That's a shame to hear! I thought it was pretty solid. Certainly no World 1, but far better than RE:Digitize. The difficulty is a bit much, when my mate and I streamed it, I had him play on Easy to minimize the grind, but I was a fan of the normal mode because it reminded me of the OG Digimon World. When an enemy digimon rocked up, you had to be sure you could take it, and confident in your own stats. Like, remember walking in to Drill Tunnel, or into the area where time slows down? Both of those prompt a difficult battle which can easily destroy you. I love that feeling of never knowing what's about to happen, it's what made the OG game so special. I'm pretty sure stats are explained in the gym, but I'd also say they're fairly self-explanatory. Speed is for attack frequency, wisdom is for commands, strength for damage, defense/stamina for damage reduction. I think it's exactly the same as the original game, but I could be wrong about that. As for Digivolution, that's something that I adore, but I definitely get your issue with it, especially if you're going after particular mons. I love just doing my thing and seeing what comes from that, instead of specifically grinding up X Strength and Y Stamina for a definitive Digivolution. There might be a way to check digivolution trees in-game, but it's been a long time, I couldn't say, sorry. Oh well, I just hope you didn't pay too much for it! Here's hoping Survive is a better product!
I legitimately can't stand the gameplay in the Digimon World series and always burn out in these games, but I love exploring the Digital World. I wish they'd make a Cybersleuth-styled game set in the Digital World.
I hate that feeling I have with the Digimon franchise, because it's like they ever evolve enough or change properly, most of times is the same old problems and it never changes.
I'm stuck at the Machinedramon part in the desert, I'd love to get to mega form and progress but no matter how many reincarnations I go through, I've never been able to reach that stage. Maybe it's because this is my first Digimon game ever (which if you're saying this is the best the franchise has to offer, means this'll be my only) but watching this review let me know that I need to spam the crap out of the training hall apparently.
I think I said it's the best modern Digimon game. I liked RE:Digitize and Digimon World 1 a lot more than Next Order, but Next Order ain't bad at all. It's certainly not for everyone. Apparently if you intentionally unsync your life spans, you can grind against stronger Digimon and effectively power-level your weaker one, but since you're so early in the game, I'd say that would be pretty useless. Just keep trying your best and you're sure to achieve.
actually Casp big fan. However the best way to get stats is fighting. :) Got Next order on release, My only major gripes are the walls for Normal and Hard mode players. That first machinedramon is ridiculous.
I did a full playthrough of this and all i can say is while I enjoyed this, it was definitely grindy and has it's own problems. Like they padded it with the grind.
Like the virtual pet, but if there’s a screen update and more complex raising system and transfers between console and etc systems, man that would be awesome, better tamagotchi devices with memory cards for storage for digital monsters , memory sd card should be hidden in the Monster device, and a better little screen with more more detail, I would like to see my monsters on their beautiful color and shape, there should be an option for turning them 8 bit or more bit for nostalgia reasons. Lol
It's definitely happening. I'm going to finish the RPG series at this point. If I recall correctly, I only have 3 titles to go, and then maybe a super duper secret video for Digital Card Battle, but keep your mouth shut.
Wait, what the hell? I never saw my town change at all, which is partly why I got tired of the game. I didn't like this game because I never saw the town change, and my town barely got more populated. I am sure I played a good 10 hours or more before I gave up. It just didn't come close to the original in charm and fun. It was also really hard to find anywhere to go because going from one area to the next massively jumped the power level of enemies.
Wow I had no clue you could get Veemon's hobo shack in the initial format the town is shown in. By the time I got the builder it was already that zoomed out city with paved streets. 150+ hrs in and still stuck on Chapter 4, and this is the same file I've had since launch day. I pick the game back up at least once every year and grind for about a month. ONE DAY I'll beat the damn game lol
Had to drop this one, the life cycle de-sync happened to me around the time I had to fight that Machinedramon in the desert. Game would've been great with a single partner.
Plenty of people have told me that de-synced life spans makes it easier to power-level, as you can grind your in-training/rookies against stronger random enemies for super-fast stat increases.
Casp interesting, but it's also an issue of it driving me crazy to have them out of sync in general. I might actually come back to next order, but I don't know when.
They made another game very similar to DW1 in 2011, but it never released outside Japan. I've got a review for it up on my channel somewhere, it's called RE:Digitize. It came out for PSP, and then a few years later for 3DS. There's a fan translation for the PSP version :^)
Sadly have to agree with the main-story. It wasn't horrible, but damn it says a lot, when i enjoy a substory about a war between meat-eaters and vegans more than the actual plot. XD Was btw, my very first digimon world game and I actually enjoy it quiet a lot
Another Great review ! Have you played Digimon Unlimited ? Is a recreation of the original tamagochi digimon but it has almost any digimon in existence, and the evolving tree is enormuos. It has also got an online mode where you can fight online or fuse your monster online. The thing is that you can also battle offline. You can use your camera to scan barcodes o Qr codes and every single one contains a digimon that you can fight. Is dificult to start playing, becouse you need to look up evolution conditions and penalties, but it is an infinite digimon game if you try to get the digimon you want. Try it out if you have some time. Again, thank you for the review, has really interesting. Sorry for the bad English, I am Spanish
No comment on the DEATH Exe Evolution? Mostly because of how surprising it is but the cutscene, heartbeat and again, j-pop in THAT moment just feels so anime like
I just skimmed my script, and found this: "EXE Fusion works by combining two of your Digimon into a stronger monster and playing somewicked J-Pop. It takes the stats of both partners, and combines them, while giving you a shiny new shell to command. You might be thinking “Hey, this sounds over-powered.” Well, you’d be right, but it’s limited to one use per day. It can be triggered in other ways, but it’s a very low chance if both of your partners are killed. It’s a nice safety net, and it’s significantly easier to focus on the single Digimon, as opposed to two of them frantically running around a small circle." Not a great summary, but unless I cut it, that should still be in the vibeo.
Megas don't need to poop, truly the pinnacle of evolution
Next stop: breathing.
I guess that means Kim Jong-Il was when our species peaked, then.
Grandfather_Paradox he doesn't shit because he IS a piece of shit.
Casp breeding *
Arkadimon breath?
I actually liked the desynced lifespan, was able to train a rookie digimon with my Mega digimon via battles, which boosted him to mega-stats in only 1-2 days of it's life. Making it way easier to get the cooler ultimates and megas!
Finally a solid review for this game from someone you can tell knows what he's talking about both in positive and negative aspects of the game. I feel even though the game tried to go the way to be more casual and accessible for newer players it's still far away from being casual. All these reviews from people who obviously didn't play any of the other vpet games before and still can't get into the game are proof enough. I mean sure the game is far from being perfect so I don't expect perfect ratings for it but most of the reviews for this game make me shake my head because the person testing it clearly didn't know how to play it which just shows again all these tutorials in the beginning completely missed their point. So I think for these vpet games the developers should just concentrate more on the core players because the formula of it just isn't cut out for casual players to begin with. If they'd try to make it even more casual that would completely destroy the charm of it. There are still the Digimon Story games with the easily accessible turn-based battle system and relatively easy to understand training and evolution mechanics in comparison so that's still something more casual for these people. I just hope the relatively low ratings for this game doesn't convince the developers to not make or localize these vpet games anymore because they're still my most favorite Digimon games. I still hope for a localization of Decode as long as the lifecycle of the 3DS is still ongoing
is reason why i love his review on digimon...
That is a big concern. Digimon World certainly isn't perfect in its current state, but how much can they change it before they alienate the core fan base? I certainly don't know how to fix the tedium without destroying what it is, so I hope they've got something under their belts. Something big and throbbing.
x3SayuriChan There are some ways to simplify and make those games better. Lower the numbers needed to make some stats just helps som much... It would bem good too, if you at least had a chance to save some stats to your dead digimon to help him digivolve faster, after all it wouldn't remove the sensation of taking care of a living being, but will only state that it is a living being that reincarnates more than a fatty farts.
On easy mode the stats required for evolutions are already quite low and easy to reach. Of course not necessarily in the first generation but the Digimon already get better stats with each reincarnation so it becomes even easier to reach the requirements
x3SayuriChan Oh, I didn't know that.
I'm one of the three people who appreciate you for not spoiling the ending for a game about Digimon... so cheers. :D
I knew you were out there somewhere!
Same here!
It is actually generally more beneficial to battle other Digimon for stats over just training. At least until you hit a certain stage. To make the most of there life cycle you want to battle Digimon that are just strong enough to net you solid stats across the board per battle. And since time doesn't move in battle it's was more worth it. So if I do one battle and get 24 points in most stats and no time is gone. If I train at the gym I get 60 or so in one stat and a hour passes. So if you line up a bunch of Digimon (like say Psychemon and Seadramon) you will make much better use of your life cycle.
Of course you wouldn't know this though. Because the game, despite all the tutorials you dislike, barely explains anything. For someone that never played the original Digimon World this was a massive learning experience and I had to consult a lot of guides just to figure out what I was doing wrong.
I am not finished with the game yet. I am what I assume to be the final battle for Chapter 2 and I'm just waiting for my second Digimon to turn Mega again so we can take another shot at him. Last time we got him down to half health. I think I could have won with more healing items, but this time he's screwed because I've actually been training properly.
Hey Casp, getting age difference is the best because you can grind with battles if you have a mega and rookie. Go battle some wargrowlmon at Ex-Machina with a decent mega and a newborn and you'll get around +30 (att,def,etc.) and +300 (hp,mp) per battle. And battles don't even effect time like training so basically you can get a max stat rookie lol...idk the game is broken.
OH GOD. THAT MAKES SO MUCH SENSE. That never even occurred to me. I never tried that, because I assumed that if my Rookie died, then I'd forfeit the gains. In the end, I just made a fuck-load of money and kept buying the meals which gave heaps of stats, but getting that many bits took a ridiculous amount of time.
I have to say, one of best things in this game is it's soundtrack. I love all of the nostalgic DW1 remixes and i think new tracks were also really great.
When I first heard the File City music, I almost died. 11/10 play from Bamco.
I was also 10. I remember it clearly. my first digimon was an agumon, who turned into a meramon, who turned into an andromon. I also cried when it died :D was also enchanted by the soundtrack. especially file city (night).
I remember going through my collection of in-game digimon cards while the track was playing and just being lost in imagination.
3:12 "It's also said that humans struggle to make choices not based on what they could gain, but what they could _potentially_ lose."
*Loss aversion.* Thanks for mentioning that, Casp. It makes sense.
I've read and watched a bunch of shit on marketing psychology and principals (At a very basic level, of course, I ain't no smartie pants), but I can never bloody recall the term for it. Cheers, matey.
Also, naming your partners "Smegmamon" and "Guntmon" in a _review copy._ I guess the best part would be that this _didn't_ defy the P.R. department's expectations.
I think they knew exactly what they were getting. The PR rep I spoke to commented on my Dark Souls 3 video (as it was a Namco Bandai rep). Surely at this point, any PR the Digimon series can get is good PR.
indeed 5Head
Having your digimon's life span not synced is actually a really good thing. Its how I got them to 9999 in stats and 99999 in hp/mp, by having the mega "power level" the other in its baby-champ phase. Also training in the gym is not that good for stat boosting, fighting strong enemies is better for power leveling purposes, not to mention you fill out the skill tree much faster that way too. The gym is faster for going through generations faster but battles take up no in game time and if you fight the right enemy you get +26 in stats and +260 in hp/mp each fight. Meaning that by the time you have a champ you can have 20k hp/mp and 4k in str/sta etc.
A few other people have been saying the same thing, and I honestly never thought that was an avenue. They also told me that you need the battle enhancement skill tree, which gives you higher stat gain from battle. I didn't invest in that until pretty much end-game, so that's my bad.
Casp O'saurus yea you gain a a shit of stats if you combined farm, training, camp cooking, and them dying at different times. In the beginning you can get 100 points each times for the regular stats and 1000 for hp/mp. If you use a guide it made shorter by knowing which stats you need for certain digimon by when.
Damn only if I knew that when I was playing it
What about when your mega is now old from training your rookie dies now you have to train another rookie to mega stats? How do u deal with this problem jw
Great review.
Personally, I was way more into the recruiting than the main story, so by the time I did pick it back up, I always had enough prosperity to progress. I feel like the main story was intentionally simple just as a vehicle for all the little quirky side-quests and stories, as well as some reasonably identifiable characters. It certainly could have ended stronger though. It just kind of stopped and trailed off post-game.
Because of the larger amount of Digimon in the game, some recruitment did feel a bit rushed, and a lot of jobs in the city had to be fragmented since there were only so many roles each could fill. It might have been nice to see more stuff like Penguinmon's curling mini-game. It also might have been nice for some more obscure Digimon to get the spot-light, instead of always seeing the same faces (especially the Royal Knights). And I kinda feel like the recolours should have been left as enemies instead of being viable tree options, though I suppose it was just to pad out the evolution paths for less work on animation.
I haven't played Re-digitize, so I don't know if they addressed a similar problem in that, but I think the reason they didn't bother with training animations in this game was due to the vast size differences in the Digimon, as getting them all to work with the equipment would have been too awkward.
I think the areas had to be a lot wider to accommodate this too, so there weren't a lot of tight environments like The GreyLord's Mansion, Factorial City or Misty Trees. I also wonder if using a few more fixed camera angles for certain areas would have been a good idea, since it does give the environments more mystery, as well as letting the developers compose different shots for mood (like the long shots in Gear Savana and Ancient Dino Reigion). Though that certainly would have made running away from fights more difficult.
Again, haven't played Redigitize, but I think starting with more battle commands and tying them to Tamer upgrades was much better than tying them to Brains. That's not the type of thing I want reset every cycle, and it doesn't affect the evolution paths you want to follow. I still feel like the Digimon had enough agency of their own, and it made it more engaging the way you have to pay attention and pick your moments when giving commands, cheers, and support items to your Digimon.
Outside of the slightly wooden performances of Jijimon, the initial Partners, and the somewhat shrill over-enthusiastic sound-bytes of the main characters, I thought the Dub was pretty good. It was awesome hearing Mari Devon back as Toamon. It's difficult to find a full cast list for some reason. I dunno if this was a slightly under the table job.
Solid review, only a couple details I think were missed:
4:10 While it can definitely be annoying to unintentionally get desynched lifespans (especially early in the game), it can also be a blessing in disguise. Intentionally desynching your partners lifespans by 2~3 days is actually the most optimal way to train them given how stat growth works in this game.
While you generally do want to follow the traditional Digimon World pattern of gym grind > evolution > explore > death > rebirth > repeat early on in the game (probably for your first, and maybe for your second generation), it's actually not a great way to spend time once you have access to at least a decently strong Ultimate and a few areas opened up. At that point, you get stronger much faster by intentionally desynching your lifespans, killing off one mon and running around soloing enemies with the other.
This works because stat gains after battle are determined by two things: obviously the difference in stats between you and enemies is one of them. But on top of that, there's a multiplier for difference in evolution levels between you and enemies. So a Rookie that survives a fight with a Champion or an Ultimate gets huge bonuses, even if their partner is also an Ultimate. And if that Ultimate partner can kill OHKO Champion enemies or 2~3HKO Ultimates with a couple attacks + a special move...well, you can see where this is going.
Exploiting this gives stat gains for the newly-born 'mon so absurdly fast that once you start doing it - and you can start pretty early - your gym becomes completely unnecessary for the rest of the playthrough.
It ends up creating some problems that the series hasn't quite had before. On one hand it can be pretty nice, since it really takes a lot of grinding out of the game and leaves you more time to explore. On the other, it also tends to make most of the game extremely easy: even on harder difficulties you can end up with Rookie digimon that are stronger than AI-controlled Ultimates, which makes most of the game's challenge disappear.
I'm not entirely sure what the best way to address it would be, but it's definitely something they need to look at if they decide to make a Digimon World: Next Order 2.
I completely broke the difficulty curve once I figured it out. I had been relentlessly gathering mats for training hall and spent talents to optimize training, rebirth and digivolution. it was so satisfying to watch the slow but steady progress as I built my town, recruited digimon and stacked up on the best training food, which was also made completely obsolete by the restaurant.
All the progress and optimization I made, actually, was made obsolete by the fact that the most effective way to raise your digimon was endless mindless grinding instead of planning. Getting 9999 in all stats is not an accomplishment, it just takes a lot of time.
It's nice that the game gives a 15 minute tutorial, but 90% of the reviews just say that they dont understand how the battle system works. Level 5 bruh moment
Do people like that exist? IS THAT EVEN POSSIBURU?
@@Caspicum yeah ikr
I'm starting to think game reviewers are dumber than DSP.
Level 5 is pretty strong ngl
8:40 Actually, battling digimon in the wild is WAY more efficient than hitting the gym. You can have your rookies reach 7000+ stats in a day or two (gaining up to +26/260 for each battle), while at the gym it'll take you almost an entire lifecycle to reach such levels.
I've had a few others tell me the same thing. I ended up just spamming Magnamon meals and rushing end-game.
I WANT THIS ON STEAM RIGHT NOW, GODAMMIT!
Me too, my dude. Me too.
Majority steam player will give horrible review for this game..i don't want next order to suffer anymore
What are you even saying, my dude? Even shitty games get positive reviews on Steam.
the whole "being able to directly control your digimon is a reward for a smart tamer" thing is addressed by the game's premise, sorta. your player is already an experienced "tamer" and has mega level partners at the start of the game during the tutorial. plus, they tell the player how to give them commands "just give us commands like usual" says wargreymon.
Nice to see the fan service from the developers and also all the work you put in to help spread the word and information of the older and newer games. I'm a year late, but I just wanted to pay my respects. Great stuff on the digimon world series of videos.
Thanks for the comment! Given my time, I'd do some things differently, but that's life, hey. Even though I'm not a fan of most the games, it's still a series I never see talked about.
I know it's been over a year since the review, but it turns out the Normal mode is really a Hard mode. The Easy mode is the Vita's original Normal setting, while the PS4 remaster's Normal halves all the training gains. And only that, with no other differences, not even in AI or enemy stats or anything. Some people thought the game was too easy originally I guess, but they went around the wrong way of doing it. So if you really hate the grind, there's pretty much no reason not to go Easy modo.
I love this game!!!! Its difficult when you first start out so those first hours may put alot of people off but once you recruit enough digimon the game just opens up immensely. And I'm an idiot so I kinda needed the extra help understanding battles to get a full grasp on them. Also the gym is a horrible way to train because you waste 1 hour of the day to get meh stats. When you can find the right wild digimon to train against you could get strong enough to be fighting ultimate level digimon with just rookies.
I've only ever played the first digimon world game for the ps1, but I did get my enjoyment out of it. I'm interested in jumping into the digimon world series again but it'll be a long time before I can give this game a try but I'm happy to hear that the positives outweigh the negatives with regards to this game.
It's such an odd choice that they only released for PS4. We should've seen a PC port, make it more accessible for everyone.
And don't worry, lad. It'll be waiting for you when you get around to it :^)
TheCompletionist id just skip right to this one if i was you the other digimon world games are nothing like the first one
Really didn't help this game being Sony only. This would have been great on Switch.
Wish granted for the switch
Nice one good sir. Well put together and as entertaining as always. I enjoyed this!
Appreciate you, babe.
And yet you never commit to us by joining me in the South of France like we planned. I guess I can still keep you around, but only for the sick Digimon reviews.
Actually battles and desyncing lifespans is good, if digimon are in diferent stages, the weaker one evolves faster to reach the stronger one stage, and also it is easier to grind by battling, use your mega to evolve your rookie faster and get better stats, this is faster and grant better stats than using the gym
Tutorials in games get very tiring in general, but two of them? This game couldn't be that difficult to need that much info fed to you. Having two digi-eggs sounds awesome as someone who grew up on the original Digimon World games, though.
The problem with these tutorials is that they explain a lot but not the things you'd actually want to know. There still is a lot of stuff unexplained after that and that's ok since the original game didn't have any tutorials at all and you had to figure everything out for yourself but the tutorials just completely missed their point when you still have a lot of questions over the most basic things afterwards and you have to figure things out for yourself again anyway. There are a lot of baby Digimon in town who explain a lot of stuff through a lot of boring text boxes but even after that there were a lot of things I feel should have been given clarification. For example such basic things like what each stat or evolution requirement means. Sure I don't need to be told what TP or MP means but I had to look up on the internet what the wisdom stat actually affects since there is no difference between physical and magic attacks in this game and it also isn't the equivalent to IQ from from the previous games because you don't unlock commands that way anymore. Turns out it affects how much MP your Digimon needs for casting an attack but I didn't find this explanation anywhere in the game itself even though it's such a basic thing you should know about before you train your stats. Also even though I did know what the Key Points meant for the evolution requirements because they were also mentioned in the evolution lists on the internet for Re: Digitize but that also wasn't explained in the game at all even though knowing you don't have to hit all the evolution requirements for an evolution but just as many as it needs key points is such a relief in training. What's the point of making the evolution requirements visible in the game if such things that aren't self-explanatory aren't explained. I had to explain that bit to a lot of people already and I think that's also a crucial thing the player should know about since training for certain evolutions is such a significant part of the game. So if the developers already decide to include tedious tutorials for easier access they should at least make sure that the most basic things are covered or else newer players just get turned off and more confused from all these tutorials if they feel none the wiser after them
I thought this game was so hard till I figured out how to play properly. it really is a good game once you find your groove
The dying of age part of the game made me turn away from it when it came out, but the way you described it made it sound like a combination of the V-pets and majoras mask (which i've both gotten a big interest for lately)
It kinda is like Majora's Mask, which is weird, because I'm not a fan of Majora's Mask at all!
Dying of age is basically DW1 formula
"Maybe it shows that the formula ind Digimon World needed more smaller fixes than a major overhaul"
Which is exactly why it pisses me off that they dropped the formula after one game just to come bock to it 13 years later.
This is by far your best review so far.
And believe it or not Vita Version was the "casualization" you said you want the devs to avoid. The Normal Difficulty basically required you do have a Digimon with 1000 stats in everything and coul've been beaten in 6 hours. The Hard difficulty (which was patched in with the day 1 patch) is the Easy Difficulty we have now. Normal from Vita has been completely dropped. You also only needed 40 Prosperity points instead of 100. And I didn't like that game at all. However with the return of the director who worked on Re:Digitize Decode and Cyber Sleuth this PS4 version got revamped and polished so much that it fixed almost everything I hated about the Vita version. I had a blast playing which I didn't expect after playing the Vita Version 1 year ago.
Yeah I think the charm of all the vpet games is when your hard work and long training finally pays off and you get strong Digimon who can finally beat some stronger enemies you didn't stand a chance against before. When I finally got my first mega in the second generation after my Digimon didn't make it in the first generation it was way more satisfying then getting the first mega in Cyber Sleuth because it felt like I actually had to put a lot more work into it and I loved it. But even then I got horribly beaten by Agumon and Gabumon Black in Cape Mod xD But when I finally beat them a generation later it was yet again such a satisfying feeling. And that's basically how the whole game went for me always getting better and with each generation being able to beat more stronger enemies. Sure there is a lot of grinding each time but I really don't mind that as long as it pays off. If the game was so easy to beat on the Vita version as you say that would completely destroy that pay off feeling.
God, the Vita version just sounds... Terrible. I wish I had played that prior, because it seems like they realised a lot of the things I brought up, and took smaller steps to fix them with the PS4 version.
Kinda makes half of my video redundant. Oh no.
Yeah it was really boring. Evo stat requirements were low for all digimon while on the PS4 the popular ones are meant to be late game exclusive. After 2 Generations I basically didn't need to ever visit the gym ever again because my stats were high enough. You can still get that casual feeling with the DLC Digi eggs of talking Agu/gabumon though as they always evolve the "correct" path and have no evo-requirements.
The Evolution dojo required you reqruiting the regular Leomon, not Grap Leomon, so getting that quest done was tedious and boring as well and the evo dojo is super important once your stat inheritance is maxed out.
Since the game was balanced around 1000~ stats, not 4000~ like it is in the PS4 version, raising stats via fighting meant that the 36 stats from battle meant much more.
The tent had 10 uses on the base level (not on max level)
There were Digimon in the extra devimon dungeons that set your Digimon's lifespan to 99 days and you had to feed them dozens devi chips if you wanted them to die.
All the random Digimon that aren't recruitable but still non hostile, like these Alraumon in Rosemon Castle, were gone so the world felt super dead and empty.
The Digimon roster was smaller by 14 Digimon. They all got patched in eventually but on launch you were looking at 217 digimon and considering around 50 of them were recolors that isn't saying much especially since people already disliked the 240~249 Roster of Cyber sleuth and that one had almost no recolors.
It also didn't help that the game looked like dogshit on the vita since it can't run the unity engine properly but you showcased that yourself in the video.
Holy shit, I had no idea it was that bad. They've really gone above and beyond with the PS4 version then, it's barely even the same game by the sounds of it. It'd be neat if the significantly lower stats were in the PS4 version for the Easy difficulty, but everything else felt the same.
You're not even wrong about recolours. Whenever I'd get a black Birdramon, Purple Kyuubimon, or Orange WarGrowlmon (WHICH ISN'T EVEN THAT DIFFERENT TO HIS BASE COLOUR) I was utterly disappointed.
actually im prefer they stick with 999 stat and 9999 hp it feel so tedious saw big number with 9999k stat and 99999hp it's annoying...it doesn't feel contribute any those shit other then time wasting.... and i think is one of component that contribute less free time to explore the world....
This seems like a game that I have been waiting for in a long time. Nostalgic, yet modernized
I fell in love with digimon world 1 and love the theme never really gotten around beating it. Only due to short life span of digimon. But the fact was it was a clever way to show how raising and having a partner really mean something. The only grip i had about it was the akward camera angle and i see that its present even in here. Id would prefer if the partner lifespan wasnt there but rather use a care favor system and a run away so that... you are treated to have real fun and kept the favorite digimon...Also the one that got to me was how boring the story got or how long for things to take effect. To note here i actually thought I was gonna play an origin story and journey the world before the anime show started. but the world was a bit small in comparison to the player. like godzilla vs small areas. But a remaster of it would be nice
Great review, i'm still doing my playthrough and enjoyin it greatly, and when it comes to your point in the video, I agree, I never thought i'd miss the small details from DW such as them using the bathroom or the game actually showing them train.
After RE:Digitize, I had a feeling they'd start removing even more shit. Hopefully that was just a result of a rushed/heavily-constrained Vita version, because the two are quite different apparently. Here's hoping they fix that shit next time.
So in the end, do you prefer Digimon World 1, Re:Digi, or Next Order?
It's a tough call. The original excels in freedom, exploration, and mystery, while RE:Digitize sacrifices some of that for a less bloated, more well-rounded experience. Next Order reclaimed some of the freedom and mystery, but changed a lot of the core of the game.
If I had to give an official rank, nostalgia aside, I'd say Next Order > Digimon World 1 > RE:Digitize, but they're all worth playing.
11:08 I feel like figuring things out for yourself was more tolerable at the time of the first game's release, but if it were the case now I could see the line in the video being "each Digimon is unceremoniously dumped into your town with no explanation of what they do or where they are, meaning you could have vital new training or travel methods and never know about them unless you spend a significant portion of an in game day dragging your partners all over town to find out where the new shop is or where the fast travel is, things that should be introduced to the player and not left hidden" y'know?
I had so much fun with this game, but that's mostly because I'm a big digimon fan and I loved the original so much. This game is kind of what I've been waiting for, for years.
That said, the grind. THE GRIND. I beat the main story after like 80+ hours, and I'm still not even close to beating Diaboromon.
The fact that whenever a digimon dies you have to start all over again at the same time hope that they're stronger each time is pretty tedious.
Yeah, there's definitely a lot of tedious elements to Next Order, but generally the highs are worth it. There are points where you need to take little breaks from it though.
I actually managed to beat the game in less than 50 hours in Hard Mode, yes that includes Diaboromon. Though that probably speaks more on how much I invested in this game not how good I am at it :p.
I guess haha, it took me quite some time to like find digimons I liked or even understood how the "they get stronger everytime they die" system worked.
Back as a kid I played Digimon World 1 for probably 100s of hours without ever finishing it because I just didn't understand how to get ultimates besides from Monzeamon. I went back to that game in 2016 and beat it in probably 20 hours or so haha.
Yeah, it's amazing how easy a game becomes once you become an adult as compared to when you were a kid.
14:43 "for the 4 people who care about storyline in a digimon game" as digimon survive just came out with like 60 hours of story 😂
Good review I pretty much share all sentiments. The difficulty curve at the start of the game is bananas if someone is new to the idea of grinding, heck, even if you're veteran. Once you're over it, it gets much easier to repeat, but man that first Machindramon battle was a bitch.
I was also really really irked by the last of animations the digimon had, and the sliding around they do in battle just is like, okay, but it doesn't really feel as dynamic as it should. Probably a combination of being a Vita game and a huge roster of digimon, but it just seems like the more they add, the more generic things get. Honestly, I wouldn't want like a Marvel vs Capcom style digimon game, but I would like to see the battles treated with a similar pace. Break away from the humdrum of consistent combat to something with some ebb and flow.
If they want to have an ultimate revival of the mysticism and charm of the first World, then they need to take the IP more seriously just overall. All this "friendship is power" baby stuff needs to shift towards some darker themes. And I think part of that problem lies in that death is never really taken seriously, which is a struggle because reincarnation is kind of the digital part of digimon.
A side note about the Life Spans: It's actually beneficial to have a slight gap, about a day or so (it sounded like you had like 3 or so, that'd be a problem lol). This is because battling is waaaay more effective than training when the stats of the opponent are a certain degree higher than your partner. You can actually do a few battle with a mega and rookie, and have the rookie stats jump 1000-2000+ in a day depending on how strong the mega is and what you're willing to fight. Of course you have to grind for like 3 or 4 generations to get to that point, but after that, training goes pretty much to the wayside. I think I'm on gen 8 and I've been walking around for 80% of their life.
Also, I miss the training animations :c
I have no idea where the "Friendship is power" shit came from. Seemed like it started around Digimon World DS, and never died. You've got this rad premise where these digital creatures fight and die and do other cool shit, but then you trivialise any sort of potential impact the game has by being all One Piece with it.
I AIN'T ABOUT THAT.
Also, heaps of people have been telling me about the battles, and it's honestly surprising. Come end-game, I'd just rest on a small mountain of bits, then rock up to MagnaAngemon/Seraphimon's restaurant (I don't remember which one) and drop hundreds of thousands of bits on meals. Because that shit takes 0 time.
Bits are tough to come across though.
I'm watching your Digimon games reviews,great job! This one looks good.
Is that banana suit boy the first game's protagonist? He's just identical!
You know it, baby!
The Ice Sanctuary remix/remake is pretty nice too, was one of my favourite areas and soundtracks in the original DW1.
YEAH! I don't think Digimon has ever had a bad soundtrack, even when they're remakes.
I mostly agree with this review! I would point out, however, that battling against wild digimon is a useful alternative to training after act 1. The key is that you have to face off against and defeat digimon with higher stars than your own. If a digimon has higher health than yours, once you defeat them you'll receive the max health points bonus. Since battles take place over 1 minute of the game rather than 1 hour like training does, you could train a digimon through battling to meet their digivolve requirements ijn a much shorter time, which gives you much more time to run around with your digimon outside of grinding.
That being said, training does the same job late game once you have the seraohimon and a ton of money.
I've had a few other people say that, and I can definitely see it working. I didn't even try it, because anyone with higher stats than one of my Digimon would likely one-shot it, and I didn't think you got stats if you died or something. If I ever played it again, I'd definitely do that though, because incessant training sucked, and battles have more benefits than just stats and bits.
Casp the difficulty curve on training through battling is steep. You have to time the defend skill perfectly and you have to know which digimon will give you the stat or stats you want. Don't worry Casp, i got one-shotted plenty of times before I really figured out how to train. Haha.
best review of the game. this guy knows what he's saying. awesome job
Oh, you. Some people have pointed out that I was wrong regarding the life desyncing, and that it actually makes the game incredibly easy. Other than that, I'll take the compliment. Cheers!
lol. this review is better than everything else on yt. you know the previous DW1 game in depth & are making intelligent comparisons throughout the video. no review is perfect but this is absurdly close. cheers!
I do think that's an advantage I have over a lot of people. I've suffered through almost the entire Digimon series, which gives me a better point of comparison. TAKE THAT, OTHER UA-camRS.
Definitely worth grabbing a bunch of varied opinions for shit I could've missed though!
Hi Casp(Idon'tknowifyourememberme). This is a great review. It's nice to see you're still making stuff. I didn't play the original DW so it's interesting to see how the mechanics differ.
I'm a scrub who switched to easy difficulty after reaching the first machinedramon fight in the desert, but I do want to try and beat it on normal difficulty after watching this. With training, I found that if you have 1 mega and a rookie, it's better to just grind seadramon or blackagumon on the MOD Cape ships. You get stats more quickly and I find that my Digimon tend to live longer. Maybe it only feels that way because using the training machine eats up an hour each time.
Your name rings a bell, but don't be too fussed about it, I just have a horrible memory. Absolutely garbage.
Yeah, a couple people have mentioned training like that removes a lot of the tedium, and I wish I knew it. While my mons weren't unsynced for too much of the game, I would've loved a better method to bump them. Also, Normal isn't that much of an accomplishment. If you're looking to replay it, definitely give normal a try, but don't just do normal for the sake of it. There're better games to blow time on!
Well, I've spent way too much time on Digimon Masters over the years (killme), so putting a lot of time into this game isn't so bad.
Also thinking back, I think I used a different name back when I talked to you haha. Neon, I'm pretty sure. My username was...so bad.
Anyway, keep up the great work man!
wow Bamco gave you a reach around, congratulations
I personally loved the remix of the digimon card battle "Unleash" battle track brought back so much happy childhood memories after I realized what I was listening to which wasn't imedetly apparent but once I did I was like OMG THIS IS AWESOME
Wait, I didn't know that was a thing. I love Digital Card Battle. HOW COULD I HAVE MISSED THAT!?
it doesn't play that often and to be honest I only noticed it after redoing the patamon fight at the very begining after like the 5th or so time, it pretty much only plays when you're battling recrutable digimon like patamon and nunemon but not every single one, so if you get the chance replay the first part of the game (I know it's hard to slog through the tutorial with omegamon) at least up to the part where you fight patamon outside of town and just listen closely, or try to find it in the in-game soundtrack, or the digital one if you pre-ordered the game if I find the exact title I'll reply with it but it's not called "unleash remix" or anything like that but that IS what it is
P.S. Apparently on UA-cam it's labeled as "boss battle" or "boss theme" even though you literally never hear that song against any ingame story bosses and not all recruitable digimon are exactly boss level of difficulty lol but you can find it on youtube that way if you don't want to boot up the game again, I also know for a 90% fact that it's not called that within the in-game or digital pre-order soundtracks but hey there is that 10% chance I'm miss remembering
P.S.S. for clarification I still enjoy the original track version better then this new version however it is pretty sweet to rehear it again and not have it just lounge in the anals of obscurity, Digimon Card Battle definetly one of the best Digimon games out there
I remember when I found the giant Numemon for the first time, it almost game a heart attack.
So I really liked that review as it sums up my own thoughts as well, nicely done. There is only one thing I have a little issue with. The gym does not provide you with the best stats. Fights do. You can can +26 on each stat and even more on HP AND MP with one fight, while time is even stopped so you don't waste one entire hour in the gym to only get a little more and only for ONE stat. While I tested it myself with one gen only trained in the gym I could barely reach the 3k mark in each stat and with fighting only to train them the results were easily doubled.
Can't wait to play it. My brother has a ps4 so I have to wait for him to get it and play it first.
I genuinely wanted a PC release, hey. I'd buy that shit so fast.
Awesome review! Now... Dawn/Dusk! I just know what you will complain and what you will talk good! ^^
It'll happen!
Great videos on the digimon game series! Love your content and your commentary, they're pretty entertaining to watch/listen to while I'm doing work. Thank you and I'll look forward for more of your content!
Thanks for the comment! Always nice to see that my videos are making people's work days slightly more tolerable.
Casp most definitely. 👍
I love hearing the night time theme of this new version and the old. The old version reminds me of the long nights of grinding just to evolve my monster.
It's easily one of the best, most underappreciated tracks in vidya.
I wasn't too thrilled with this one when I tried it before, but I might've been approaching it the wrong way. I'm willing to give it another go, though.
It's not for everyone, but anything is worth a shot twice, just to make sure it's not to your taste.
Dude, loved your videos and reviews. Looking forward to Digimon Digital Card Battle. Keep it up ^^ Cheers from Brazil
Man, Digital Card Battle will happen. I will end the RPG series on it!
Appreciate the comment!
Great review.
I personally enjoyed the fuck out of it, especially because I loved the first one. The soundtrack was amazing and I loved that they turned Mameo into a husbando.
The only thing that bothered me at endgame was the trophy that requires you to have 200+ Digimon on the field guide. At that point, ~20 days is way too long a wait, considering that on the best-case scenario, you get to register 14 new Digimon. I ended up resorting to killing them with Devil Chips and spam evolution items as soon as they turned into Rookies.
Also, the online is completely optional, automated, and you get to fight a generic team of Imperialdramon PM, Imperialdramon FM and Gallantmon CM 3 times a day. It kinda sucks that (as far as I've tested) even if you register a full 9999 stats Digimon, it still gets wrecked by Imperialdramon PM, unless you have one yourself.
Yeah, fuck that online system. The first few weeks were great, but after that it was baaaaaaad.
So two years ago i played through the whole game because of your review and i went from hating it to loving it. This game requires you to do so much homework because the game fails to really teach you stuff but fuck man did it feel great. I beat ths game on my 3rd generation of mons by abusing cross fusing into imperialdramon paladin mode and by making very selective choices in missions. It really felt like everything came together. Its not for everyone but im glad i stuck through it
Wait, did you comment saying you couldn't get into it? I swear I remember that, which is amazing because my memory is dog shit. I'm glad you stuck it out and found something to love! Sometimes games just need a couple goes around to truly appreciate.
@@Caspicum i think. Ik its not the first time i talked about this video game but im not 100% sure if i commented on your vid considering i beat the game about 2 years ago. Im the type of guy that always finishes a game i start even if i dont like it just incase i end up loving it in the end. It rarely ends that way but next order hit different
Digimon!
Look to the past
As we head for the future
To reclaim the Digital world
With faith in ourselves
And trust in each other
We'll live by the lessons we've learned
As we work towards one solution
Through a spirit evolution
I am the one!
Huuh!
I am the one!
Digimon!
Forever united as one
Digimon!
Together the battles are won
Digimon!
Through us let your spirit evolve
If we're all for one world
There's a world for us all
If we're all for one world
There's a world for us all
Digimon!
This is a low quality tweet.
Talk to me when the end of your video is synced up properly.
old
nigs
Digimon World next order was fun. I really liked it. You gain better stats faster fighting certain digimon than in the training gym
The day Casp sold out....
is not this one - excellent vid!
Listen here. Boy.
want a round of yiff or two?
For the next World installment, I think it'd be prudent to focus their resources on improving the recruitment quests/scenarios. These titles are made on a particular budget, and it's pretty apparent that placing their efforts on providing a cutscene-laden and more conventionally presented storyline took time and money away from delivering a more fleshed out world. I'd rather they just go back to the adventure being the focus, and that world-building and plot build ups come from the interactions you make with all the recruits. It's just more involving for a video game.
Absolutely. The story need be no more complex than "Yeah, the Digimon fucked off, go get 'em, soldier." Next Order was really just fan service with no real pay-off or justification. Imagine if they took that effort, and made Digimon recruitment not shit? MAN THAT'D BE GOOD.
That whole leaf vs carnivore Digimon scenario sticks out like a sore thumb as the one of the few sections where there's something more going on than the standard fetch/kill X quests. Only problem was that it ended on a wet fart. I recall the veggie side stating that they were being influenced by Myotismon or something, but I don't remember any confrontation of some sort for when you reach him a bit later, just unrelated nonsense.
Digimon World is one of my favorite games of all time. Next Order however lacks charm, and dealing with a 2nd Digimon is a pain and you feel less attached to it because there are two now.
I kinda feeI Iike the tedium has become a part of DW games, it sort of defines them... And I don't mean that in a bad way, it definetIy has its moments when aII the grind pays off. Great review Casp. you shouId give DW Championship a try, it may Iook Iike a game you'd downIoad on ur phone, but it's actuaIIy a pretty soIid entry.
I think that'll actually be the last entry in my run-through of the Digimon RPG series! I've only got Data Squad, Dusk/Dawn, and then Championship and that's every English Digimon RPG done.
I bought this game and looked up a guide but I kept getting the same evolutions no matter how I followed it trying to get a rookie that I wanted (the purple Patamon) and it was so infuriating because I kept trying to get Gatomon.
So I just put the game down and didn't touch it again.
Sorry to hear that. I like the ostensibly random elements of digivolution, but trying to get specific mons can be an absolute chore, for sure.
Yea I miss the ps1 of the gym and you are right on the food eating sounds etc I miss them
Life desync is a boon if you train your digimon through battle you can have the mega attack the powerful digimon while the rookie defends and the rookie will get a huge boost to stats that could never be achieved through bog standard training.
really loved this review, i like that you are really critical since you want these games to be great! been waiting for a SMT review maybe one soon because of Persona 5
I did just grab Nocturne and Digital Devil Saga from PSN...
Casp O'saurus well i hope those games suit your tastes...
Fighting wild digimon actually gives more stats than training if you know what digimon to train against. If you do, then you could be gaining up to 26 points in EVERY stat (not just a single one), and that's only in one battle. And unlike with training, a single battle doesn't last an hour of in game time, so you can get even more battles in within that hour.
Granted, you want to do the majority of your grinding like this as a rookie. Doesn't work as well when your digimon rank up.
Casp: there's too many tutorials, it's as if the developers didn't think you could find this out yourself
The ENTIRE rest of the game:
love your videos on digimon keep up the dream, keep up the art, keep up the entertainment.
If it weren't for the people watching consistently, I would've stopped after the first game, so thanks for watching!
I really like the idea of digimon world. The player gets to interact with digimon more closely than in the story games and there is more emphasis on strengthening companionship, which was so strongly emphasized in the anime. It’s definitely something that I am looking forward to seeing flushed out...
I feel like digimon world games could be more casual-friendly by replacing the grind mechanic with a way to use "time" as a currency. I've never played a digimon world game and a lot of the reason comes from the fact that I’ve little interest in dedicating so much monotonous effort into a single video game. I had an idea that might fix this. Instead of having the player sacrifice his/her time to play a game, why not give them the ability to “buy” time? If a player is punished for using a lot of time or has enough resources to afford the passing of time, they could spend their gaming sessions exploring more of the game and using those rewards to return to the gym and fast forward through digimon training to power them up. This puts emphasis on “training leads to gaining” like as it appears in the original games but it also reduces the amount of grinding. Players wouldn’t have to stare at a repeated animation over and over again.
An example of using time as a currency could be in the form of rationing food over several days. If a player has enough food to last one week, then the digimon could spend food, skip head and train during that week, and become stronger.
Another example of adding value to time is a way of punishing the player. The world could keep track of events or goals that players may miss out on if they skip ahead and try to train too much.
Now I know a lot of fans of the original game might be upset to hear this idea because being able to do these tedious tasks with their digimon is what drives that intimate closeness. It’s a simulation of actually growing a digimon as comparable to a real-life pet. Honestly, this mechanic doesn’t have to ruin that for the original fans, the fast-forward option should be just that - an option for those who want it.
In relation to “intimate closeness,” I grow too attached to my digimon to humor the idea of them passing. I feel like there should be an option to disable that part of the game, so it’s not necessary to allocate resources to preserve any single digimon for eternity or even have to worry about losing a digimon in the first place. Now remember, these can be just an options.
Man your content is pretty sweet and after binge-watching all your digimang content, I honestly can't wait for the Dawn/Dusk review, which speaking of, in case you didn't know, is like 1 story told from a different perspective with a few differences here and there (mainly the digimon you can encounter) but I will say it is still a worth while rpg. Just, when you do review it, please degenerate more, like get to your mega form, and go back to intraining, or maybe just do so back and forth during that early stage in the game in which you lack the exp needed to like evolve to champ etc. It'll save you a lot of time, trust me~
Is it more necessary than Digimon World DS? Because I played that casually, and never really had an issue. Also, my Digimon World Dusk/Dawn review will probably contain both games, and the differences throughout. yay for 2 huge RPGs right?
Nah it's not really necessary, however in the very beginning just doing it from say, rookie to intraining to rookie, and back a few times helps. I mean, it's not like fights will take longer because soon you'll have an in-training digimon be as strong as a champion, or more, and battles are frequent enough that if you fight all (which is sometimes faster than running) you'll be fine. Either way, unless you want to 100% the game, you don't need to do it. If you do, however, then it's recommended you do a few times as there's these things called tamer rank tests which get pretty tough. Not to spoil anything the content, but it's essentially a test you can take to increase the amount of scan data you get
I just got this game based on this review can't wait to get into it
I hope you enjoy it! Let me know what you think when you get it!
Honestly, I don't mind that this game sounds more handholding. One of my problems with Digimon games is the lack of information they give you when you play. I understand some people like to figure things out independently, but Digimon games can be so frustrating to figure out. I like the idea of being told how things work.
I'm also not a fan of the V-Pet training, and I think Cybersleuth is the right way to go, but maybe I'll give this one a try.
oh man, i'm re-writing a digimon world 1 video rn and jerking off how little it holds your hand. really goes to show that different people value different things hey
I know you'll prolly never see this comment since I'm posting 3 years later, but hey maybe this can help someone playing the game now. Unlike in the previous titles, you're not intended to sit in the gym all day. That's probably why you felt you had to rush to explore each life. Battles got a huge buff this time around, since they pause the in game time, thus allowing you to use less of your digimons life span to get good stats. Not only that, but if you know what digimon to fight, you can effectively train all stats equally, making your digimon broken power houses with no real weaknesses. You basically just fight digimon as long as they give you max stat gain after each battle (24 I believe? It can be upgraded tho), and once they don't, you fight something harder. Really takes a lot of the grind out of the game (altho it's definitely still there), and allows you to steam roll most fights until you reach the endgame and post endgame content.
EDIT: I posted before reading the comments and now realize a bunch of other people already said the same thing, but leaving my comment cuz it could still help someone. I'll add another tip: Seadramon are your best friends and one of the most efficient training spots. Don't worry about grinding them before you're ready, cuz stat gains are capped anyways, but they're one of the digimon you can farm the longest before the stat gain you receive from them starts dropping.
I see everything!
You're definitely right, a lot of people have said the same thing and it makes sense, even if it doesn't pay out bigger up-front gains, it doesn't sap your time, so it works better. Plus the bits and the abilities you learn. Battles in the OG were more for survival or if you accidentally walked into a Goburimon, but yeah I definitely fucked that up. I appreciate people keeping watch for slip ups!
I love long tedious grinds
I just hope I don't have to wait another 17 years for another USA released vpet digimon rpg instead of more turn based digimon rpgs.
I can tell you're a Disgaea friend if that's your stance on long, tedious grinds.
You right though, not giving us RE:Digitize was basically torture.
10:50 is that the main protag of the 1st digimon game !? gee good times. I remember crying when my numemon died the 1st time. I was 10 back then lol
Mate. I'll never be as sad as I was when my first Digimon vpet died.
fuckin rip chuggy
Digi-man showing Digital Manners. Digiman is the champ
shift into digitole chumpyunz
this game is great and a nice sequel to DW1 the only that irk me was the soft lock that you could encounter in the game.
I hope in the next world game we get mini games to play with our partners not just fishing and arena.
That'd be nice, like a full pet experience.
I picked this game up today, following your review - as a huge fan of Digimon World 1 and 2.
Got to say I really don't like it, a couple issues I had you didn't cover and they were breaking for me.
1) Enemy level. I grinded in the gym to get a couple champions. Headed out to the field - following my digimail and got my team KO'd twice by a level 3 Palmon. Thats when it occured to me - the levels don't mean anything and you have no idea of how strong you need to be to take something on.
2) Digivolution. I frequently got messages saying I've discovered Digivolution values for next stages but couldn't find any information on what stats I needed, care criteria or even age. So I just randomly hit stats guessing what I needed?
3) stats? What do they do?! Obviously HP and MP are obvious. But Str, spd, Wit e.t.c have no description what they do.
I'm just looking forward to Digimon Survive at this point! Hope you are too!
That's a shame to hear! I thought it was pretty solid. Certainly no World 1, but far better than RE:Digitize.
The difficulty is a bit much, when my mate and I streamed it, I had him play on Easy to minimize the grind, but I was a fan of the normal mode because it reminded me of the OG Digimon World. When an enemy digimon rocked up, you had to be sure you could take it, and confident in your own stats. Like, remember walking in to Drill Tunnel, or into the area where time slows down? Both of those prompt a difficult battle which can easily destroy you.
I love that feeling of never knowing what's about to happen, it's what made the OG game so special.
I'm pretty sure stats are explained in the gym, but I'd also say they're fairly self-explanatory. Speed is for attack frequency, wisdom is for commands, strength for damage, defense/stamina for damage reduction.
I think it's exactly the same as the original game, but I could be wrong about that.
As for Digivolution, that's something that I adore, but I definitely get your issue with it, especially if you're going after particular mons. I love just doing my thing and seeing what comes from that, instead of specifically grinding up X Strength and Y Stamina for a definitive Digivolution.
There might be a way to check digivolution trees in-game, but it's been a long time, I couldn't say, sorry.
Oh well, I just hope you didn't pay too much for it! Here's hoping Survive is a better product!
I legitimately can't stand the gameplay in the Digimon World series and always burn out in these games, but I love exploring the Digital World. I wish they'd make a Cybersleuth-styled game set in the Digital World.
Now we need a rebuilt DW2 game, that pumps the quality the same way next order does to DW
I hate that feeling I have with the Digimon franchise, because it's like they ever evolve enough or change properly, most of times is the same old problems and it never changes.
I’m extremely late to the party but I bought this game right after watching your review lol
How are you finding it so far!? Was my video accurate!!!!!!?????
I'm stuck at the Machinedramon part in the desert, I'd love to get to mega form and progress but no matter how many reincarnations I go through, I've never been able to reach that stage. Maybe it's because this is my first Digimon game ever (which if you're saying this is the best the franchise has to offer, means this'll be my only) but watching this review let me know that I need to spam the crap out of the training hall apparently.
I think I said it's the best modern Digimon game. I liked RE:Digitize and Digimon World 1 a lot more than Next Order, but Next Order ain't bad at all. It's certainly not for everyone.
Apparently if you intentionally unsync your life spans, you can grind against stronger Digimon and effectively power-level your weaker one, but since you're so early in the game, I'd say that would be pretty useless. Just keep trying your best and you're sure to achieve.
ua-cam.com/video/h_ATT7D2qI8/v-deo.html, Best way to grind, especially since you can keep both of them at the same age and just train once in awhile.
actually Casp big fan. However the best way to get stats is fighting. :) Got Next order on release, My only major gripes are the walls for Normal and Hard mode players. That first machinedramon is ridiculous.
great and informative video. Love it.
I did a full playthrough of this and all i can say is while I enjoyed this, it was definitely grindy and has it's own problems. Like they padded it with the grind.
Like the virtual pet, but if there’s a screen update and more complex raising system and transfers between console and etc systems, man that would be awesome, better tamagotchi devices with memory cards for storage for digital monsters , memory sd card should be hidden in the Monster device, and a better little screen with more more detail, I would like to see my monsters on their beautiful color and shape, there should be an option for turning them 8 bit or more bit for nostalgia reasons. Lol
If I ever get a PS4 I'll get this along with Cyber Sluth
You better yiff it up with Dawn/Dusk next cuz those games were my childhood jams
It's definitely happening. I'm going to finish the RPG series at this point. If I recall correctly, I only have 3 titles to go, and then maybe a super duper secret video for Digital Card Battle, but keep your mouth shut.
thank you dady for another great teview
it's yuge it's so yuge and I made it it's great
Wait, what the hell? I never saw my town change at all, which is partly why I got tired of the game. I didn't like this game because I never saw the town change, and my town barely got more populated. I am sure I played a good 10 hours or more before I gave up. It just didn't come close to the original in charm and fun. It was also really hard to find anywhere to go because going from one area to the next massively jumped the power level of enemies.
I've been waiting for this.
I've been waiting for you all my life.
Wow I had no clue you could get Veemon's hobo shack in the initial format the town is shown in. By the time I got the builder it was already that zoomed out city with paved streets. 150+ hrs in and still stuck on Chapter 4, and this is the same file I've had since launch day. I pick the game back up at least once every year and grind for about a month. ONE DAY I'll beat the damn game lol
Good luck, my friend. You'll need it!
Had to drop this one, the life cycle de-sync happened to me around the time I had to fight that Machinedramon in the desert. Game would've been great with a single partner.
Plenty of people have told me that de-synced life spans makes it easier to power-level, as you can grind your in-training/rookies against stronger random enemies for super-fast stat increases.
Casp interesting, but it's also an issue of it driving me crazy to have them out of sync in general. I might actually come back to next order, but I don't know when.
Started this at a friends house, was really surprised BandaiNamco knew the original DW was such a cult classic.
They made another game very similar to DW1 in 2011, but it never released outside Japan. I've got a review for it up on my channel somewhere, it's called RE:Digitize. It came out for PSP, and then a few years later for 3DS.
There's a fan translation for the PSP version :^)
Whuuuuu
WHY would they localize this, but not a 3DS game!?!?!? 3DS owners are nerdy af they'd eat that shit up! Yeah i have one@!
I honestly don't know. It makes sense why they wouldn't localize a PSP game, too much piracy, but a 3DS game? Come on.
Knowing that the digimon can actually die naturally makes me want to go hug my Pokemon plush , wait....I don't have a plush .
I hit that death fusion on the final boss. I defeated it, but let's just say the song looped 4 times.
KingSukamon... Man. What a nostalgia.
Sadly have to agree with the main-story. It wasn't horrible, but damn it says a lot, when i enjoy a substory about a war between meat-eaters and vegans more than the actual plot. XD
Was btw, my very first digimon world game and I actually enjoy it quiet a lot
If you enjoyed this, RE:Digitize would be right up your alley.
cyber sleuth sequel just announced !
I saw that! That'll be an interesting spectacle.
Another Great review !
Have you played Digimon Unlimited ? Is a recreation of the original tamagochi digimon but it has almost any digimon in existence, and the evolving tree is enormuos. It has also got an online mode where you can fight online or fuse your monster online.
The thing is that you can also battle offline. You can use your camera to scan barcodes o Qr codes and every single one contains a digimon that you can fight. Is dificult to start playing, becouse you need to look up evolution conditions and penalties, but it is an infinite digimon game if you try to get the digimon you want.
Try it out if you have some time. Again, thank you for the review, has really interesting.
Sorry for the bad English, I am Spanish
Holy shit, that sounds amazing. Thanks for letting me know! I'll definitely check that out!
Casp O'saurus I am really glad ! Hope to see you in the servers some time soon !
No comment on the DEATH Exe Evolution? Mostly because of how surprising it is but the cutscene, heartbeat and again, j-pop in THAT moment just feels so anime like
I thought I did briefly mention it.
Only regular EXE evolution, not the death one
I just skimmed my script, and found this:
"EXE Fusion works by combining two of your Digimon into a stronger monster and playing somewicked J-Pop. It takes the stats of both partners, and combines them, while
giving you a shiny new shell to command. You might be thinking “Hey, this
sounds over-powered.” Well, you’d be right, but it’s limited to one use per
day. It can be triggered in other ways, but it’s a very low chance if both of
your partners are killed. It’s a nice safety net, and it’s significantly easier
to focus on the single Digimon, as opposed to two of them frantically running
around a small circle."
Not a great summary, but unless I cut it, that should still be in the vibeo.
How the hell did I miss that sentence. My bad
All good, bruv!