Bro this is ridicules now, man please go watch róbert sépehr. He is an independent anthropologist. He will show you what all this nonsense is about. Its a distraction champaign, thats what it is.
I know your tiny smooth brain might not be able to comprehend this but there is this thing called '''DIVIDE ET IMPERA'' - DEVIDE AND RULE OR ''DIVIDE UT REGNES'' - DIVIDE AND YOU SHALL REIGN ETC. James Madison wrote to Thomas Jefferson on 24. October 1787. in the Federalist Papers, "DIVIDE ET IMPERA, the reprobated axiom of tyranny is under certain qualifications, the only policy, by which a republic can be administered on just principles." This is literally a timeless principle used by every single ruler ever in the History of Humanity to great success.
@@andrejjelcic3675 incidentally, when you're trying to convince somebody of a different perspective or idea, immediately calling them "tiny smooth brains" is probably not going to help your case, even in the rare cases where you do make a sensible point
As the 10.1 final patch cinematic rolls, aliens invade Azeroth and we discover Elune is actually Ellen Ripley in a mech suit and she just takes care of it.
If that's true can we finally get the tinkerer class. It only makes since that I stand beside Ellen Ripley in my own mech suit and fight the aliens beside her :P
Leaving them as a ancient force that just does without any arch or motivation would make them better villains because there is no negotiating, no understanding, no pleading, just raw destruction. making them close to the tyranids without flat out copying them would make them a terrifying villain for the people of azeroth.
hard agree. it would definitely be a better change from the whole overarching villain plots they have now, instead of trying to give someone like the jailer a super secret reason plan, the devourers have no plan. they just eat and eat and eat and then the developers dont even need to think about the 6D chess match the supposed big bad has going on with the universe
Someone made a joke about the movie Alien in another comment, and I think it can serve as a great example of this point. The Xenomorph wasn't some 5D chess master manipulating the crew to constant make idiotic decisions (Prometheus doesn't count). The Xenomorph was just a big scary monster hiding around every corner. This allowed the CREW to be the focus of the writing. Wow could do the same. Focus on the main characters and how they deal with an existential threat... You know, with character development and emotion. Not just "It's Dreadlords all the way down"
It always feels like you've put far more thought into the "why" of things than those who develop the story. Nothing as genuinely motivated as this will ever end up in the game, they make a pathetic attempt to motivate us.
Remember WoW fans, there's always a bigger bad that actually pulled the strings of the last big bad that was actually behind the medium bad that you stupidly thought had created the universe.
Well when you beat a big bad. The next expansion's big bad has to be stronger than the last big bad or else needing to get stronger and get better equipment makes 0 sense. Always felt like WoW should have did expansions in a generational sense. So that your character going into the next expansion was your previous character's child. You start fresh in the new adventure with some of their parent's handmedowns.
At this point, the big bads should just have a conference and just figure out how they can save the universe together since apparently that's "their motives" all along.
@@JellyJonesey Are you kidding? WoW lore has rarely if ever shown regard for power progression. You can swap out the Warglaives of Azzinoth for the throw-away quest rewards of the next expansion. You can down the guy who snapped Malorne's neck in WoD only to stand no chance against a random ass sea giant in Legion. With the addition of level scaling, you can gain forty five levels fighting murlocs in Westfall before you start to actually surpass them in power. Nobody wants to hear excuses as to why we can't step things back a bit and have some more down to earth stories.
@@JellyJonesey This is the problem when every character is the "hero" or "champion". We defeat the most powerful being, and the story is over. Every character is basically faction leader levels of strength if not more. We should've never have been able to face Rag, or C'thun, without major help from outside sources. The greatest meme about this is that every expac we're back to killing bandits or doing fetch quests.
Man, what made Warcraft so great was the orc vs humans lore and dark simple yet mysterious feeling when it came to outer world stuff. Now we have aliens, giant gods invading in spaceships etc. It's too much, it's like watching lord of the rings and a spaceship arrives during the battle of helms deep. Can't they just go back to their roots?
A lot of fantasy products do include these type of content, we can also check that on anime, ex: Naruto... started as a ninja world with some fantasy abilites, and now they're fighting aliens. But it makes more sense that Warcraft lore contains gods, universal beings and aliens since we've been introduced to them since the start with Cenarius a demigod, Sargeras a cosmic titan... the Burning Legion. The problem itself it's not that type of content, the only problem is how you tell the story.
@@hidralyskxtremoSC Absolutely. Cosmic themes are not the problem, but Blizzard did a particularly bad job in the past of portraying them, with many loose ends and also relevant information hidden in external media. The story isn't entirely told in the game anymore, which makes it look like a disjointed mess and also gives those themes a bad reputation.
And then you find out that whatever that new threat turns out to be, it's actually just trying to consolidate forces to fight the REAL threat. And then that REAL threat turns out to actually being a good guy, trying to consolidate forces to fight the REAL threat. And then that REAL threat turns out to actually... Blizzard have completely lost all semblance of decent storytelling.
Wrong. This can be good. Look at Dragonball. The actual telling of the story just needs to be good. There's nothing really wrong with the basic ideas of WoWs story.
I'm confused and I feel like if I asked someone at Blizz to explain the story to me because I'm not getting it, they couldn't? or Won't and would say it's a good story and it makes sense.
I love how Mike is just continuously trying to keep the flame of WoW alive while presenting honest and serious lore videos And then has said lore utterly mocked in the comments by ex-WoW players that have been burned one to many times and have 0 plans to ever come back lol
I always thought the Devourers would be expanded on. Like, these things are powerful enough to break the reality of the Shadowlands and consume things. I was surprised we didn't find out more about them tbh
Because in order to do that, they'd have to ask their writers to stop huffing glue and finish outlining how any of this crap is gonna tie into the next expansion *before* writing this current expansion. They can't think more than one step ahead of the story without falling flat on their faces.
the real big bad is the devourer queen AKA the cosmic no-eyed snake that will eat the cosmos AKA the mega voidlord AKA angry snake thing AKA (very hard to pronounce name)
But what corrupted the Devourers? From the A Means to an End chapter "Once... they had purpose. Made for balance. But now... shifted, altered. Disharmonious. They rend the pattern. It cannot continue. Elimination is the only recourse."
@@dubachatron4094 that could help the story a little and actually connect it to something that already existed, instead of imagining new weird big cosmic bad.
It's not about them being corrupted, as Belluar alludes to, anima kept them in check but now that shadowlands has become disjointed(and the cosmic balance to) they've been released.
It's funny that the "Jailer" of Shadowlands only lasted a whole expansion while Sargeras (OG jailer who sent demons to space jail (Mardum)) was a more terrifying and persistent presence. Up until we saw him trying to bone Azeroth.
@@persevyr2803 That's what I mean though. Warcraft started out with these mythical beings that were woven into the background of the story and were persistent throughout much of it. And now we get these fast-grab throw-aways that literally don't matter at all. N'Zoth was something that was hinted at for a long time and when it finally reveals itself, there's literally no epic struggle there. Just a patch where we're trying not to fly too close to those sky worms, trying to figure out the rotation for the vendors with their corrupted gear, and then boom. Weak cinematic where the entire Black Empire just crumbles into dust in the space of an expansion patch. But at least we knew about N'Zoth. Zovaal just shows up out of nowhere, the current writers (instead of being proper stewards of something that they didn't create) are hell-bent on making their own mark on the Warcraft universe and take ownership of it in the worst ways possible like with what we saw of JJ Abrams's interpretation of Star Trek and Star Wars. None of these writers make anything relevant or build up the lore. They just create tragedies that weaken the Warcraft franchise.
@@RokkitGrrl yep, its like I always tell people. Learn from the mistakes that ALL of the devs and writers involved with world of warcraft from the very beginning, up until now, and make a better future for fantasy games. I am an aspiring artist and game designer my self, so I might make a video about all these things in the future. Like, a break down analysis maybe? 😄 🙏
@@persevyr2803 Final Fantasy XIV benefitted from a healthy dose of humility and stepping back to recreate themselves. I'm just waiting for Blizzard to do the same but I don't think it's going to happen. Blizzard's art team is breaking their backs as always, supporting a dying game. I'd like to hear your thoughts about WoW's success owes so much to their art department.
@@RokkitGrrl sweet, in due time. I have been watching an anthropologist named robert sepehr, he talks about occult symbology and its relationship with mythology and history. I plan to use that knowledge to make video games better. It seems mythology and history play an influential role in fantasy game development. 🙏
Soooo... devourers got stronger because of anima drought that was caused by Zovaal in an attempt to unite the existence under him to fight the devourers...
The devourer's are just a copy of the eldrazi from Magic the gathering. From the space between planes of existence. Devourer existence and mutate the planes denizens. The eldrazi act like the multiverse recycling system. Break down planes and repurpose them to make new planes.
This is all starting to feel like the "Towelie" episode of South Park where the boys are all just trying to play their Gamesphere and the FBI and the aliens all trying to get them interested in what's "really going on"
I can see how you'd make connections to the Tyranids and the Zerg, but I feel like an even better comparison is the Eldrazi from Magic the Gathering. They exist between the planes of existence and feed on the various worlds inhabitants
WoW's lore/story is so random and abstract, I'm just perpetually confused. I've been a fan of warcraft since WC2, and for years I loved the lore - but ever since MoP it's felt like Blizz just creates a totally random "fun" idea for an expansion (i.e. "lol pandas" or "*takes hit* what if there was, like, another ICC in the sky man") and then retcons all of their lore to fit some new narrative. It feels like there is simply no roadmap whatsoever, and half of the characters story arcs are just forgotten or relegated to some really obscure side quest. And the characters we fell in love with are used as bait to engage us in some crackpot new story (looking at you Arthas).
They never really had a roadmap for the story. They were able to change the Wotlk story cause the community like a character. It seems that has never changed. Also MoP and even early WoD were fine story wise. Legion was pretty cool too. It was less random than you assume.
The thing is though that Pandaren have always existed in the Warcraft lore since The Frozen Throne expansion for WC3. Sure it was one of the secrets which required you to do a certain something in a prior mission to have Chen Stormstout's assistance, but they were in there from before WoW. So the idea for MoP was preexisting and simply needed expanding upon. Ultimately, Pandaria fit within the greater fabric of Warcraft lore very easily, with their own local issues that made the faction conflict worse and some old god issues that show up in pretty much every expansion except TBC at that point.
WoW fans: "We want to go back to Azeroth. No more cosmic stuff." Blizzard: "And then giant space aliens appeared and threatened to unmake the whole universe... Again"
WoW lore nowadays feels like a TV show you used to love. It was good up to a point but then they stretched it soooo thin you quit watching. Quoting Akama with a little twist: "I prefer to remember WoW as it used to be, not the abomination it has become"
Or Uther: I recall clearly the gleam of pride in his eye as he stood before, eager to defeat the enemies of the light eager to defend his people..no matter the cost. it is this memory of Arthas that i choose to keep in my heart...
In my BC guild we a rogue who never really learned that dead dps = zero dps so at least three times a night he’d die almost immediately. At least for him, “Who will be next to taste my blades” should have been part of the encounter’s opening script
Final raid of Warcraft is Activision Blizzard. The bosses include Bobby Kotik, the board of directors, and Danuser. You enter the extra unused side of Oribos only to find a curtain. You go just beyond to find a tear in the fabric of reality leading to Activision Blizzard headquarters.
You know what? I'm tired of the story it's all too big. I want to be involved in the "world" of warcraft. Not the universe. The world. I want to be part of the world. Not fighting gods. I want to deal with the peoples of world's problems in a quest.
So what would you have them do? What kind of story and how would you return to the “simple times everyone wants ti be in and not this cosmos stuff.”? Dont think Im offensive or something along those lines I just think it is impossible or very hard for the developers to return to the simple plots of past, playbase changed, game development changed and the story is just too big to “just go back to our small planet and to fetch quest with horendous drop rate”
@@TurinMB the playerbase didnt really change though, they just ignore it. the average player doesnt want to grind the 0.1 percentile of Mythic raids, doesnt care for censored portraits or what latifa is doing with her new shiny diversity chair. neither does he want to engage yogg saron level threats every questline. just some good old fantasy escapism would suffice
In the MSQ, the last quest chain before you get flying has an interesting snippet. The Oracle mentions the Devourer's purpose was Balance but that they've gotten out of control and must be taken care of.
Yea. my guess is that they are the garbage disposal clean up crews. They gobble up failed afterlives, experiments, obsolete stuff, etc. But now they are off the reservation. They clearly are not supposed to be in ZM. They are like rogue langoliers from Steven King's novel.
In the beginning of Shadowlands I thought the devourers were related to the Void, since I think the devourers are too redundant and similar to the forces of the Void in their Zerg-like nature to consume everything. But they might just be... nothing but cool mobs, really, as is typical of Blizzard these days.
Bell Bell. I was thinking how Ian said. "pay attention to the colours" Look at the azerite BEAM in the raid. it's Yellow (Light) there is purple in there (Void) and the main is Blue (Devourers color) Maybe there is a lot to dig into there for you :)
I feel like Blizz is going down the Marvel’s Eternals story (The Deviants) and will have a lot in common with who’s behind the creation of Azeroth, the cosmos and whichever godly being created all of it may see it as a mistake/ gone rogue and has created an army (The Devourers) to take out Azeroth and all of creation. Perhaps because these initial beings (Azeroth) were sentient and began going against what the real creator envisioned.
I really like seeing what was coming from them evolving, makes me kind of want to see them devour other creatures and lands from around Azeroth and seeing how they change and the new abilities they’d get. Can be really exciting stuff here with a lot of possibility that they could use
Without the arbiter, all souls are thrown into the maw, which made us believe that was the original intention, before they began to be sorted. However, what happened to the souls before the kyrians started carrying them? Or were they implemented at the same time? Were the arbiter implemented at the same time?
The truth. Yes the truth… he learned it and that’s what drove him to madness… the truth that it was all just a video game and that nothing they do was truly their own will. That they were at the mercy of dumb developers who could retcon them into flowerpots and robots at a moments notice. He wanted to save everyone by doing his best to kill the game.
Every villain in the game was just mind-controlled by the developers... and the developers were actually being controlled by the ultimate big bad of them all... As they say... we're living in Bobby's world...
so true all this chosen one bullcrap story is honestly repulsing and uninteresting to me, even more when these massive cosmic beings start becoming clear instead of remaining as these vague vast forces that is difficult to imagine
so "alien race devouring cosmos" is literally copy and pasted from "alien race devouring planets in the cosmos" from a movie 20 years ago. Blizzard keeps managing to outdo itself in terms of originality
Man it's really hard for me to say this because I love your work and this channel was the one who made me love Wow lore during legion. But I'm really not interested in this storyline. They killed it for me, the last cinematic was just too much.
I agree, but this is what the man does for a living lol. Many of us ex players still enjoy Bellular and watch his takes, his ideas are so much more thought out than the devs.
_< sees the mutating Devourers >_ Hey I saw that movie in theaters recently! It was called *"The Eternals".* Like seriously. In The Eternals, the god-like cosmic beings make two sets of creatures, The Eternals and the Deviants. The Deviants are like the Devourers, they mutate by absorbing characteristics of what they eat, and they gradually become smarter. In Shadowlands, the leaders of the zones are already called "Eternals". What Blizzard did there is fairly obvious in my book.
Probably talking about the Murloc King becoming stronger as we fight foes he sent. Edit: I wont be surprised if the Devours are the enemy in 10.0. It could be that the void has sent them to attack us which could build up to the void expansion.
The thing that's scary about the devourers IMO is if you know anything about quantum mechanics. It states that 'information cannot be created nor destroyed' only changed. The devourers seem to consume information, in essence destroying it. That's horrifying if that is what they actually do.
Even though blizzard has been disappointing, I still LOVE these videos. Please keep them coming. Did Bellular do any speculation on the lore behind the secret Nilganhimaht hand mount and the book that you find about the giants? That was so interesting.
Honestly i wish i had the faith you have in Blizzard's story telling because what i have seen so far in the last few expansions is they just throw a whole lot of stuff at the wall to see how people react and then try to "connect" it all again. IT would be cool if the devourers had been planned all along, but i think its more the results of them realizing that during 9.0, the reception to the shadowlands story was abysmal. So they went and looked at what they had then that they could salvage and the devourers seemed like a good candidate or random stuff they threw in. The lines from Legion are far more likely to be something Blizzard thought would sound cool and could lead to speculation, rather than really having things thought out. Based on the storyline in the last two expansions, it is hard for me to believe they can actually design a buildup like that.
It could be a cool villain if it is build-up well. Like the Burning Legion, it was cool having them as an looming threat over our heads, getting increasinly closer. The could do that with the Devourers.
Going off of 17:31 If life is the most precious for Azeroth, it could be because mortals, once dead, provide the anima needed to keep the Shadowlands "afloat" the endless sea of devourers. And the Jailer drawing the anima from these realms debilitated the Shadowlands enough for the devourers escape the endless sea
The reason why the idea of this new enemy doesn't work is that anything intended to be 'outside' of the existing order (or the enemies of all creation) overlaps completely with the Void. Either you completely defang the Old Gods/ Void Lords and make them toothless or these new enemies need to represents something other than a palette swapped Void. I have serious doubts about this 'new threat' working at all because it's almost impossible to imagine any threat that doesn't fit into the six pre-established WOW forces. The Void is supposed to represent the beings that exist outside of the established Order, (after all, as Star Augur Etraueus put it, they are "Avatars of non-existence... knowing nothing but hunger. These are the beings who will devour the future you so futilely fight to protect!"). That's why the concept of something that threatens both Light, Void, Life, Death, Order, and Fel doesn't make any sense. And there's no reason to 'redeem' the Void just to introduce a new foe that doesn't look terribly interesting. Why take Lovecraftian monsters and make them NOT the outsiders by introducing something that comes from 'even further outside?' I admit the notion of the devourers evolving after devouring foes is interesting but I think the concept will play out quickly and why not just integrate that idea into new Void monsters. The idea of creating some new threat that's a menace to 'everything' looks good in a blurb but it doesn't work when the 'everything' as you've defined it already includes Lovecraftian abominations that defy human understanding. Even if there were monsters that terrified the denizens of the Void, humanity wouldn't file them under a different category because they're all equally inscrutable and alien to us. Frankly, I think this is going to be a really dumb idea that blows up in Blizzard's face. It's the kind of meaningless one-up-man-ship that I would expect from an 80s saturday morning cartoon rather than a multi-million dollar media empire.
You say that, but before all we knew was the void lords consumed and couldn't manifest in our reality. Devourers only consume and couldn't manifest in shadowlands until it was in a weakened state. So what's the difference? They are the exact same premise with a new coat of paint. People just complain to make their voices heard without looking at things pragmatically.
Personally just not satisfied with how they've decided to "close the chapter" on The Scourge or Legion to feel all that excited about anything else they come out with... I'm cool with new threats or other things coming up but with how they have left us all hanging in regards to villans or gray characters in the lore we felt attatched to and concluded them in such a distasteful way, I dunno man I want them to fix what they've ruined before moving on into whatever dumb ideas they have..
Seems like they are kinda just stepping on the toes of Old God lore and the role of the void. Like there should be nothing about beings of chaos and nightmare that fits neatly in a cosmology chart, but since Blizzard decided to do that they are now creating another force that is what Void was actually meant to be.
Big question I have here is: if Maldraxxus was created to help keep the devourers out of the Shadowlands/Zerith Mortis, than why did the Primus and the rest of the Pantheon not know what Zovaal was talking about during his little trial?
The best handwave I could come up with to explain that is that the devourers are seen largely as pests. It gives Maldraxxus something to do, but is otherwise not an issue at that point in time. Zovaal also was being pretty vague, as likely the others would just blow off the devourer issue and be blinded by bias and not take the fully potential of the threat seriously. Its kinda like how in Goblin Slayer goblins are not seen as that big of an issue, despite their freakish ability to constantly evolve to improve themselves and developing of technologies through mimicry and observation. Where a goblin can grow and develop into a continental threat that can knock down entire nations just from evolving the ability to perform long term planning and leadership skills so that it can unify and direct multiple ever growing nests, where every farm, village, and town they take allows them to massively expand their numbers very quickly. Goblins who develop magic skills can even wind up instinctively knowing how to resurrect Demon Lords. But because Goblins starting out are only as strong as the average child, live in caves on the edge of humanity where the ones they bother the most are poor farms and villages Nobles and Kings do not treat them as a serious threat and just a pest you occasionally have to deal with using hired adventurers. Said adventurers tend to be newbies, because goblins do not have much in the way of treasure and their tactics make them a pain to deal with that most will not see as worth the cost. Furthermore since the ones putting up the quest are poor themselves the quest reward is generally not seen as worth it except for newbies who have incredibly few options for income.
These creatures are literally just aliens at this point, lol. Not even some sort of fantasy-sci-fi hybrid like the Draenei. But Independence Day aliens.
It's The High Council. Hogger, The Murloc King, Nzoth'er the Older God, The Lich-er King, The Jailed Jailing Jailer, The Void-Light-Life-Death-Fel-Arcane Lord-er Lords. They've all gathered together to Serve Azeroth, the Specialest, Most Incredible, Magicalest Super Soul to ever Exist, and Daughter of Danuser.
WoW is like a TV show that's been running for 20 years, but its impossible to go back and binge the backlog to catch up on current events. Instead, you just have to try and stay tuned in and hope you don't miss anything. Imagine we had stuff like the Doomsayers talked about in an actual bit of story that everybody could consume, FFXIV style. Then these WoW Lore videos wouldn't be absolutely necessary to understand whats going on. Imagine you're a new player playing through BFA, then you get right into Shadowlands. Because you weren't there to play the prepatch, you would never know what happened to him.
The Devourers remind me of the Void Lords. The Void Lords, which state to devour everything. The Devourers are just a stupid creation. Should have just made the Void Lords as the main threat or just a threat from each areas.
I don't know why they just dumped the whole Void Lord thing. Give these guys a differen color and you can even use them as Void troops. 20 years if buildup for a Void story and they just thought "Nah" when it came to writing a conclusion.
@@Mediados I don't think the Void Lords are completly off the table. There will be another expansion after the next expansion. Looks like we get Dragon Lore in the next expansion plus whatever plottwist for later in that expansion and then we might get Light Lore with Alliance drama in the expansion after that. Light lore could easily set up an expansion with the Void Lords as the next villain or we might even have to team up with Void to defeat some light villains.
The space between was an interesting concept to me that I was hoping they’d play with during the expansion back when I still played back in 9.0. It would be neat to see that and the devourers explored more, but I don’t know if I actually trust the writing team to do anything good with it.
I really enjoyed your take on this, great video! My initial thought was that the Devourers were an aspect of Decay in terms of the cosmology chart but remembering the 7th, unseen force, I feel like it's something more inevitable and literal; Entropy. The Devourers are spoken of in Shadowlands as "a sign of the end times" so what sort of fundamental force would be powerful enough to pose a threat to Death itself? It would have to be an inevitable concept; Entropy, the inevitable end of all things. Given WoW's ties to Lovecraftian mythology I think of the quote "That is not dead which can eternal lie, / And with strange aeons even death may die". I feel like the Devourers absolutely took inspiration from the Tyranids, but Nurgle as well. Entropy is not simply just an ending, it's a cycle. Growth, decay, rebirth, repeating infinitely. It makes sense that the forces of Life and Death would be linked on a cosmic level, but the quotes from the game such as "Death is only the beginning" makes me believe that Death and the realms of the Shadowlands were created to stave off Entropy in an attempt to deny its inevitable growth. Devourers grow the more they consume so without the Shadowlands and the various realms to hold souls in, where do souls go when they die? Not the Maw; even the Maw was a structure made to house the worst possible souls, tortured as they are. I like to think of The Maw as the threshold, last ditch effort to deny Entropy. The Maw is a realm in which souls are tortured, exhausted, and eventually destroyed entirely so in my mind it serves as a sort of Scorched Earth policy to avoid feeding the Devourers, and by extension Entropy itself. Your video made me think quite a bit on the future; I hope we learn more about The Devourers in time.
The Devourers are not menacing in any way for me, I don't see them as a villain but more as a nuisance. I like the Zerg because it is seem as a world ending threat, but the Devourerers seem to have little hype, if we could see what their devastation will bring they would be seen more as a real threat.
I wouldn't be shocked if this turned out to be correct, but the Devourers look a little too much like the Rikti from City of Heroes for me to think of them as new or cool-looking, even in the context of an MMO. Also, wouldn't this mean that the Jailer was almost single-handedly responsible for this new, darker enemy gaining access to the Shadowlands and Zerith Mortis? If his entire purpose was to prevent them from infiltrating this reality, why did he go to so much trouble to put in motion a plan that basically opened up the door?
I just hope the next expansion kills all fast gameplay. Make grey items great again. I hope there will be more class identity. Plus, i hope we get any race to play as any faction… This will be a upper for me. Playing human as horde would be so cool. We always fight against a higher power together. Just make an big alliance between horde and allaince and make one faction. Maybe introduce another faction to make things great again.
@@jerseymatt848 i feel you truly… i am true horde but it came to a point where the game made us allies which tbh i do not like. I love to kille alliance players
@@jerseymatt848 lol hahaha i get you so baddd:):) i play an alliance toon just to pass time in tbc… i love SW music and goldshire etc. but i always go back to my undead warrior. The plains of barrens etc for the horde mand for the horde always
What’s wrong with just bringing it back to the basics? Like why not have an expac where the Scarlet Crusade has reformed and started a massive push to conquer Azeroth in religious zealous?
If there was one thing I’d like to survive the SL lore, it is the Devourers and a chance to see a bigger boss controlling them like armies; someone actually fleshed out as oppose to Zovaal.
If the original state of everything was nothing, the act of creation is unnatural. Is it possible that the Devourers are the oppositional force of creation itself rather than what the plane of existence actually represent? In that case, devourers are the unmakers of all creation, which would put them in the spot of the one opposing the other six.
Sorta tired of this whole, “To stop the evil from destroying our universe, I must destroy the universe before they do!!!” of Sargaeras and the Jailer. Coz ya, nothing stops an arsonist like burning down your own house.
Maybe thats what Zovaal meant by a cosmos divided can not stand which is to come, in that the Devourers are unlike any threat before because they endlessly feed, warp and mutate into whatever force they feed upon. It would stand to reason if feeding on 1st one energy or lifeforce would turn them back into a primordial state. If they were to feed on light or void or both would for sure make them a huge threat and there are also more intelligent Devourer masters possibly that absorb energy for a purpose. This threat could actually unravel all existence at the very fabric or time and space.
They remind me of the things from The Langoliers that consumes the past and were a threat when a plane flew into a space/time rift and were in a paused reality.
Exactly. When we inevitably beat this greater threat, the villain is just going to say, "There's an even greater threat than me out there!!" Uninspired creative.
Did they ever explain why the Jailer could go to ZM but his brothers/sisters like the Primus couldn't? There's also the prototypes for those ppl in the raid too so how are they different really than the eternals and are okay to be in the zone?
I mean are you surprised? Sargeras wasn't really bad he was just doing a bad thing for the bigger threat! The Jailer isn't really bad he was just doing a bad thing for the greater threat! And the next villain who will be titan+++ probably the void Lords well they're just doing bad stuff because there's an even bigger threat beyond them!!!!!!! SUCH GOOD WRITING!!!! Oh my God...ok put down the cyanide tablet
i just wish blizz would say shadowlands was fan-fiction, we ended up being cast into a false reality after “defeating nzoth” and we just wake up and the story goes somewhere reasonable and actually interesting and not whatever this shit we got during 9.0-9.2
The Eternals Ones look like the Eternals from the movie, and azeroth looks like the Planet that was being takeing care of by the ternals on that movie. So, the devaours look like those creatures that evolved and died by anjelina jolie character at the end
Start your free trial at squarespace.com/bellulargaming and use code BELLULARGAMING to get 10% off your first purchase. Sponsored by Squarespace.
Bro this is ridicules now, man please go watch róbert sépehr. He is an independent anthropologist. He will show you what all this nonsense is about. Its a distraction champaign, thats what it is.
My comment getting blacklist from youtube. 😐
@@johann296 they don't want bellular to know the truth, they black listings us everytime we link róbéřt śêpêhr's videos
@@persevyr2803 this is so irritating, why don't they want the gaming community to learn from róbéřt śépéhr, this is cowardice on youtube's behalf.
@@johann296 ikr, glad to see another truth seeker. 🙏
The devourer uber boss: "A cosmos un-devoured does not have a chance against what to come".
Blizz: "there is an 8th force "
Lmao
Love it.
.. and a 9th force...and a 10th force...
Nah it will be a multi-verse divided something something
I rarely laugh at or thumbs up comments but gj
Jailer: "a cosmos divided cannot survive what is to come"
Also jailer: sends out nathrezeim to destabilize cosmos
Yeah, but with the intention of ultimately uniting the cosmos under himself.
@@Masasume1 Rewriting the cosmos is not the same as uniting it.
@@Masasume1 just like palpatine devided the galaxy in republic and trade federation just to later take over
I know your tiny smooth brain might not be able to comprehend this but there is this thing called '''DIVIDE ET IMPERA'' - DEVIDE AND RULE OR ''DIVIDE UT REGNES'' - DIVIDE AND YOU SHALL REIGN ETC. James Madison wrote to Thomas Jefferson on 24. October 1787. in the Federalist Papers, "DIVIDE ET IMPERA, the reprobated axiom of tyranny is under certain qualifications, the only policy, by which a republic can be administered on just principles." This is literally a timeless principle used by every single ruler ever in the History of Humanity to great success.
@@andrejjelcic3675 incidentally, when you're trying to convince somebody of a different perspective or idea, immediately calling them "tiny smooth brains" is probably not going to help your case, even in the rare cases where you do make a sensible point
World of Warcraft is entering world of StarCraft
Yea I remember back in the day there were some things that supported maybe they are in the same universe
@@TheOriginalCameron didn't that manly start do to WC easter eggs in SC?
Orcs in SPAAAACEEEE
I'm down, fuxk all the shit they've butchered with the old lore I'm over it.
Tbc? Wod? Legion?
As the 10.1 final patch cinematic rolls, aliens invade Azeroth and we discover Elune is actually Ellen Ripley in a mech suit and she just takes care of it.
Based
If that's true can we finally get the tinkerer class.
It only makes since that I stand beside Ellen Ripley in my own mech suit and fight the aliens beside her :P
I’d approve.
Probably better than any idea Ian hascostusagoodgame could come up with
Looking at shadowlands you can expect that 10.1 final cinematic will be the final cinematic of the whole expansion at the same time.
Leaving them as a ancient force that just does without any arch or motivation would make them better villains because there is no negotiating, no understanding, no pleading, just raw destruction. making them close to the tyranids without flat out copying them would make them a terrifying villain for the people of azeroth.
hard agree. it would definitely be a better change from the whole overarching villain plots they have now, instead of trying to give someone like the jailer a super secret reason plan, the devourers have no plan. they just eat and eat and eat and then the developers dont even need to think about the 6D chess match the supposed big bad has going on with the universe
So, in other words, they're Putins.
So what we need is basically Reapers but without ME3 ending...not gonna lie that would be cool.
Someone made a joke about the movie Alien in another comment, and I think it can serve as a great example of this point. The Xenomorph wasn't some 5D chess master manipulating the crew to constant make idiotic decisions (Prometheus doesn't count). The Xenomorph was just a big scary monster hiding around every corner. This allowed the CREW to be the focus of the writing. Wow could do the same. Focus on the main characters and how they deal with an existential threat... You know, with character development and emotion. Not just "It's Dreadlords all the way down"
And what if the objective is simply purging them from Azeroth. If we couldn't defeat them for good,so all we can do is get them off our planet.
It always feels like you've put far more thought into the "why" of things than those who develop the story. Nothing as genuinely motivated as this will ever end up in the game, they make a pathetic attempt to motivate us.
It's why I keep up with the channel despite having not even finished the release patch of Shadowlands.
Bro, its political propaganda, these big entertainment companies trying to stupify us. Please watch robert sepehr hes an independent anthropologist.
@@persevyr2803 no u
@@jaymzOG no u
@@ByteRoster eh, what?
Remember WoW fans, there's always a bigger bad that actually pulled the strings of the last big bad that was actually behind the medium bad that you stupidly thought had created the universe.
That is the Lore in a nutshell, and add some bath salts.
Well when you beat a big bad. The next expansion's big bad has to be stronger than the last big bad or else needing to get stronger and get better equipment makes 0 sense. Always felt like WoW should have did expansions in a generational sense. So that your character going into the next expansion was your previous character's child. You start fresh in the new adventure with some of their parent's handmedowns.
At this point, the big bads should just have a conference and just figure out how they can save the universe together since apparently that's "their motives" all along.
@@JellyJonesey Are you kidding? WoW lore has rarely if ever shown regard for power progression. You can swap out the Warglaives of Azzinoth for the throw-away quest rewards of the next expansion. You can down the guy who snapped Malorne's neck in WoD only to stand no chance against a random ass sea giant in Legion. With the addition of level scaling, you can gain forty five levels fighting murlocs in Westfall before you start to actually surpass them in power. Nobody wants to hear excuses as to why we can't step things back a bit and have some more down to earth stories.
@@JellyJonesey This is the problem when every character is the "hero" or "champion". We defeat the most powerful being, and the story is over. Every character is basically faction leader levels of strength if not more. We should've never have been able to face Rag, or C'thun, without major help from outside sources. The greatest meme about this is that every expac we're back to killing bandits or doing fetch quests.
We finally confront the 'brain' of the Devourers and as it falls it telepathically communicates with us " Fool, without us you will never stop..."
SERVE THE HIVE
…what is to coooooome…
Man, what made Warcraft so great was the orc vs humans lore and dark simple yet mysterious feeling when it came to outer world stuff. Now we have aliens, giant gods invading in spaceships etc. It's too much, it's like watching lord of the rings and a spaceship arrives during the battle of helms deep. Can't they just go back to their roots?
IMO it's too late, nice thought though.
Microsoft reboot here we go pls
We've had giant space ships with giant alien gods making musical robot noises since TBC.
A lot of fantasy products do include these type of content, we can also check that on anime, ex: Naruto... started as a ninja world with some fantasy abilites, and now they're fighting aliens. But it makes more sense that Warcraft lore contains gods, universal beings and aliens since we've been introduced to them since the start with Cenarius a demigod, Sargeras a cosmic titan... the Burning Legion. The problem itself it's not that type of content, the only problem is how you tell the story.
@@hidralyskxtremoSC Absolutely. Cosmic themes are not the problem, but Blizzard did a particularly bad job in the past of portraying them, with many loose ends and also relevant information hidden in external media. The story isn't entirely told in the game anymore, which makes it look like a disjointed mess and also gives those themes a bad reputation.
And then you find out that whatever that new threat turns out to be, it's actually just trying to consolidate forces to fight the REAL threat. And then that REAL threat turns out to actually being a good guy, trying to consolidate forces to fight the REAL threat. And then that REAL threat turns out to actually...
Blizzard have completely lost all semblance of decent storytelling.
Haha true that
What about the REAL threat?
The real threat were friends we meet all along the way.
And then the real threat will be revealed to be the traveling salesman that wanders Elwynn Forest. It was him the whole time.
Wrong. This can be good. Look at Dragonball. The actual telling of the story just needs to be good. There's nothing really wrong with the basic ideas of WoWs story.
I'm confused and I feel like if I asked someone at Blizz to explain the story to me because I'm not getting it, they couldn't? or Won't and would say it's a good story and it makes sense.
They'd just blankly stare at you and say it's in the works.
They don't have a bloody clue what's going on. Just pulling bs out of their asses
I love how Mike is just continuously trying to keep the flame of WoW alive while presenting honest and serious lore videos
And then has said lore utterly mocked in the comments by ex-WoW players that have been burned one to many times and have 0 plans to ever come back lol
I always thought the Devourers would be expanded on. Like, these things are powerful enough to break the reality of the Shadowlands and consume things. I was surprised we didn't find out more about them tbh
The Eternals kind of forgot about the Devourers and Euron's forces...
Because in order to do that, they'd have to ask their writers to stop huffing glue and finish outlining how any of this crap is gonna tie into the next expansion *before* writing this current expansion. They can't think more than one step ahead of the story without falling flat on their faces.
the real big bad is the devourer queen AKA the cosmic no-eyed snake that will eat the cosmos AKA the mega voidlord AKA angry snake thing AKA (very hard to pronounce name)
@@selore4865 pog
But what corrupted the Devourers? From the A Means to an End chapter
"Once... they had purpose. Made for balance. But now... shifted, altered. Disharmonious. They rend the pattern. It cannot continue. Elimination is the only recourse."
Good question. The oracle knows something we don't.
Maybe the void lords?
@@dubachatron4094 that could help the story a little and actually connect it to something that already existed, instead of imagining new weird big cosmic bad.
It's not about them being corrupted, as Belluar alludes to, anima kept them in check but now that shadowlands has become disjointed(and the cosmic balance to) they've been released.
@@dubachatron4094 Maybe they’re failed creations in between the light and void, with no purpose. Just pure chaos.
It's funny that the "Jailer" of Shadowlands only lasted a whole expansion while Sargeras (OG jailer who sent demons to space jail (Mardum)) was a more terrifying and persistent presence. Up until we saw him trying to bone Azeroth.
I feel like, it isn't the jailer. Its the writers doing the damage. Well, it would seem it always been that way, even back in classic wow.
@@persevyr2803 That's what I mean though. Warcraft started out with these mythical beings that were woven into the background of the story and were persistent throughout much of it.
And now we get these fast-grab throw-aways that literally don't matter at all. N'Zoth was something that was hinted at for a long time and when it finally reveals itself, there's literally no epic struggle there. Just a patch where we're trying not to fly too close to those sky worms, trying to figure out the rotation for the vendors with their corrupted gear, and then boom. Weak cinematic where the entire Black Empire just crumbles into dust in the space of an expansion patch.
But at least we knew about N'Zoth. Zovaal just shows up out of nowhere, the current writers (instead of being proper stewards of something that they didn't create) are hell-bent on making their own mark on the Warcraft universe and take ownership of it in the worst ways possible like with what we saw of JJ Abrams's interpretation of Star Trek and Star Wars. None of these writers make anything relevant or build up the lore. They just create tragedies that weaken the Warcraft franchise.
@@RokkitGrrl yep, its like I always tell people. Learn from the mistakes that ALL of the devs and writers involved with world of warcraft from the very beginning, up until now, and make a better future for fantasy games.
I am an aspiring artist and game designer my self, so I might make a video about all these things in the future. Like, a break down analysis maybe? 😄 🙏
@@persevyr2803 Final Fantasy XIV benefitted from a healthy dose of humility and stepping back to recreate themselves. I'm just waiting for Blizzard to do the same but I don't think it's going to happen.
Blizzard's art team is breaking their backs as always, supporting a dying game. I'd like to hear your thoughts about WoW's success owes so much to their art department.
@@RokkitGrrl sweet, in due time. I have been watching an anthropologist named robert sepehr, he talks about occult symbology and its relationship with mythology and history. I plan to use that knowledge to make video games better. It seems mythology and history play an influential role in fantasy game development. 🙏
The Devourers are probably just another plot point Blizz didn't wrap up, like the Drust.
I loved Drustvar it gave me such a spooky feeling
Or you know
The sword
@@DrHakennase loved it too for the fall theme and feel, my favorite season
@@jamestomlin5525Yah, that too.
Soooo... devourers got stronger because of anima drought that was caused by Zovaal in an attempt to unite the existence under him to fight the devourers...
The true threat to all of Warcraft is Blizzard.
Blizzard IS DEAD ITS NOW ACTIVISION
No it’s true threat is the threat all story’s and games have to deal with. Bad writing
I really hope that they would drop this plot line and treat everything after Legion as some sort of fever dream
*everything after tides of vengeance*
Bellular: "wtf was the jailer talking about" Me: "sorry man, I just dont care anymore"
The devourer's are just a copy of the eldrazi from Magic the gathering. From the space between planes of existence. Devourer existence and mutate the planes denizens. The eldrazi act like the multiverse recycling system. Break down planes and repurpose them to make new planes.
Or new games.
I’m honestly so tired of everyone being controlled by something higher, why can’t anyone just be a villain of their own convictions
princess from elwynn forest
Well, you’re in luck! We now have an evil void elf lady that is going to do just that! 😮
He’s talking about Ion.
This is all starting to feel like the "Towelie" episode of South Park where the boys are all just trying to play their Gamesphere and the FBI and the aliens all trying to get them interested in what's "really going on"
So Warcraft is slowly turning into StarCraft?
I can see how you'd make connections to the Tyranids and the Zerg, but I feel like an even better comparison is the Eldrazi from Magic the Gathering. They exist between the planes of existence and feed on the various worlds inhabitants
I agree. Picking up on some potential Reaper vibes from Mass Effect as well. They are probably drawing inspiration from many sources.
did a CTRL+F to find this; totally agree - big Eldrazi vibes.
It is the same comparison since all these factions do the same thing. Just arguing semantics
The new automa-devourers are really cool, remind me of the models of hybrids between zergs and protoss
WoW's lore/story is so random and abstract, I'm just perpetually confused. I've been a fan of warcraft since WC2, and for years I loved the lore - but ever since MoP it's felt like Blizz just creates a totally random "fun" idea for an expansion (i.e. "lol pandas" or "*takes hit* what if there was, like, another ICC in the sky man") and then retcons all of their lore to fit some new narrative. It feels like there is simply no roadmap whatsoever, and half of the characters story arcs are just forgotten or relegated to some really obscure side quest. And the characters we fell in love with are used as bait to engage us in some crackpot new story (looking at you Arthas).
They never really had a roadmap for the story. They were able to change the Wotlk story cause the community like a character. It seems that has never changed.
Also MoP and even early WoD were fine story wise. Legion was pretty cool too. It was less random than you assume.
Arthas made a terrible Paladin because we can clearly see him as a wisp (night elf) racial
The thing is though that Pandaren have always existed in the Warcraft lore since The Frozen Throne expansion for WC3. Sure it was one of the secrets which required you to do a certain something in a prior mission to have Chen Stormstout's assistance, but they were in there from before WoW. So the idea for MoP was preexisting and simply needed expanding upon. Ultimately, Pandaria fit within the greater fabric of Warcraft lore very easily, with their own local issues that made the faction conflict worse and some old god issues that show up in pretty much every expansion except TBC at that point.
WoW fans: "We want to go back to Azeroth. No more cosmic stuff."
Blizzard: "And then giant space aliens appeared and threatened to unmake the whole universe... Again"
You got your quotes backwards in timeline, which changes it greatly. Have a nice day.
WoW lore nowadays feels like a TV show you used to love. It was good up to a point but then they stretched it soooo thin you quit watching.
Quoting Akama with a little twist: "I prefer to remember WoW as it used to be, not the abomination it has become"
Feels like GoT, Legion was season 7, BfA and SL season 8.
“Boldly said, but I remain unconvinced.”
Didn’t Legion retcon what we did in Black Temple?
Or Uther: I recall clearly the gleam of pride in his eye as he stood before, eager to defeat the enemies of the light eager to defend his people..no matter the cost.
it is this memory of Arthas that i choose to keep in my heart...
In my BC guild we a rogue who never really learned that dead dps = zero dps so at least three times a night he’d die almost immediately. At least for him, “Who will be next to taste my blades” should have been part of the encounter’s opening script
Final raid of Warcraft is Activision Blizzard. The bosses include Bobby Kotik, the board of directors, and Danuser. You enter the extra unused side of Oribos only to find a curtain. You go just beyond to find a tear in the fabric of reality leading to Activision Blizzard headquarters.
You missed the secret final boss, Bill Gates.
Nah, this wasn’t funny
You know what? I'm tired of the story it's all too big. I want to be involved in the "world" of warcraft. Not the universe. The world. I want to be part of the world. Not fighting gods. I want to deal with the peoples of world's problems in a quest.
So what would you have them do? What kind of story and how would you return to the “simple times everyone wants ti be in and not this cosmos stuff.”?
Dont think Im offensive or something along those lines I just think it is impossible or very hard for the developers to return to the simple plots of past, playbase changed, game development changed and the story is just too big to “just go back to our small planet and to fetch quest with horendous drop rate”
@@TurinMB the playerbase didnt really change though, they just ignore it.
the average player doesnt want to grind the 0.1 percentile of Mythic raids, doesnt care for censored portraits or what latifa is doing with her new shiny diversity chair. neither does he want to engage yogg saron level threats every questline.
just some good old fantasy escapism would suffice
@@TurinMB jaina put us in a spell to rescue anduin from his nightmares. Sometime after wrath. So then the time travel stuff makes sense.
@@betelgeux6010 Blizz should take notes from FFXIV, when 6.1 comes out
In the MSQ, the last quest chain before you get flying has an interesting snippet. The Oracle mentions the Devourer's purpose was Balance but that they've gotten out of control and must be taken care of.
Yea. my guess is that they are the garbage disposal clean up crews. They gobble up failed afterlives, experiments, obsolete stuff, etc. But now they are off the reservation. They clearly are not supposed to be in ZM. They are like rogue langoliers from Steven King's novel.
In the beginning of Shadowlands I thought the devourers were related to the Void, since I think the devourers are too redundant and similar to the forces of the Void in their Zerg-like nature to consume everything. But they might just be... nothing but cool mobs, really, as is typical of Blizzard these days.
Bell Bell. I was thinking how Ian said. "pay attention to the colours" Look at the azerite BEAM in the raid. it's Yellow (Light) there is purple in there (Void) and the main is Blue (Devourers color) Maybe there is a lot to dig into there for you :)
The Devours might have more lore and depht than the Jailer at this point
I feel like Blizz is going down the Marvel’s Eternals story (The Deviants) and will have a lot in common with who’s behind the creation of Azeroth, the cosmos and whichever godly being created all of it may see it as a mistake/ gone rogue and has created an army (The Devourers) to take out Azeroth and all of creation. Perhaps because these initial beings (Azeroth) were sentient and began going against what the real creator envisioned.
Glad I'm not the only one who thought that. Sadly this will be garbage just like Eternals.
Shit I just posted about this too. It's pretty much just the Eternals storyline without the LGBT aspect.. thank god
JESUS CHRIST FINALLY SOMEONE WHO THINK THE SAME!
I really like seeing what was coming from them evolving, makes me kind of want to see them devour other creatures and lands from around Azeroth and seeing how they change and the new abilities they’d get. Can be really exciting stuff here with a lot of possibility that they could use
It just occurred to me, we are going to have to wake up Zovaal, and maybe even free Sargeras!
Without the arbiter, all souls are thrown into the maw, which made us believe that was the original intention, before they began to be sorted.
However, what happened to the souls before the kyrians started carrying them? Or were they implemented at the same time?
Were the arbiter implemented at the same time?
the whole afterlives part is a shitshow. they should go back to azeroth and stop trying to write things the writers themselves dont comprehend
The truth. Yes the truth… he learned it and that’s what drove him to madness… the truth that it was all just a video game and that nothing they do was truly their own will. That they were at the mercy of dumb developers who could retcon them into flowerpots and robots at a moments notice. He wanted to save everyone by doing his best to kill the game.
Every villain in the game was just mind-controlled by the developers... and the developers were actually being controlled by the ultimate big bad of them all...
As they say... we're living in Bobby's world...
So he achieved CHIM?
i just wanna go back to being a nameless adventurer in a sandbox world with a vague story
so true all this chosen one bullcrap story is honestly repulsing and uninteresting to me, even more when these massive cosmic beings start becoming clear instead of remaining as these vague vast forces that is difficult to imagine
This does make me wonder, why the jailer never tried domination on the Devourers as well?
I feel like the fact that they absorb anima makes them immune to magic.
@@Mediados So warrior's would find them the perfect friend?
Jailer: "I'm not saying it was aliens... But it was aliens."
Dear WOW Devs please keep the story simple, for your sake; Theres no need to make convoluted story if it goes no where even in the long term.
in terms of aesthetic, they're literally the aliens from independence day.i just cant unsee that
so "alien race devouring cosmos" is literally copy and pasted from "alien race devouring planets in the cosmos" from a movie 20 years ago. Blizzard keeps managing to outdo itself in terms of originality
Blizzard: New expansion!
The expansion's baddies: ViOd LoRdS tHoUgH
Me: Sigh.
This is like trying to read deep into the plot of a children's book. You're inventing more than they've actually written.
Man it's really hard for me to say this because I love your work and this channel was the one who made me love Wow lore during legion. But I'm really not interested in this storyline.
They killed it for me, the last cinematic was just too much.
I agree, but this is what the man does for a living lol. Many of us ex players still enjoy Bellular and watch his takes, his ideas are so much more thought out than the devs.
@@KM-fm9ms yhea that's why it makes me sad, and I hope they manage to salvage it for the next xpack
The Devourers sound like the Replicators from Stargate SG1... all this talk about Hive Mind and Hive Leaders. Coincidence? I THINK NOT!!!
Remember when we just had to kill the guy commanding the zombie army? Or a big dragon? Those were good times
_< sees the mutating Devourers >_
Hey I saw that movie in theaters recently! It was called *"The Eternals".*
Like seriously. In The Eternals, the god-like cosmic beings make two sets of creatures, The Eternals and the Deviants. The Deviants are like the Devourers, they mutate by absorbing characteristics of what they eat, and they gradually become smarter.
In Shadowlands, the leaders of the zones are already called "Eternals". What Blizzard did there is fairly obvious in my book.
This stuff is made far long before the show lol
Probably talking about the Murloc King becoming stronger as we fight foes he sent.
Edit: I wont be surprised if the Devours are the enemy in 10.0. It could be that the void has sent them to attack us which could build up to the void expansion.
It wouldn't be void because the Jailer was trying to unite the cosmos against them, void is part of the cosmos.
The thing that's scary about the devourers IMO is if you know anything about quantum mechanics. It states that 'information cannot be created nor destroyed' only changed. The devourers seem to consume information, in essence destroying it. That's horrifying if that is what they actually do.
So they’re like black holes I guess? Since black holes are supposedly what can destroy information.
Even though blizzard has been disappointing, I still LOVE these videos. Please keep them coming. Did Bellular do any speculation on the lore behind the secret Nilganhimaht hand mount and the book that you find about the giants? That was so interesting.
Honestly i wish i had the faith you have in Blizzard's story telling because what i have seen so far in the last few expansions is they just throw a whole lot of stuff at the wall to see how people react and then try to "connect" it all again. IT would be cool if the devourers had been planned all along, but i think its more the results of them realizing that during 9.0, the reception to the shadowlands story was abysmal. So they went and looked at what they had then that they could salvage and the devourers seemed like a good candidate or random stuff they threw in.
The lines from Legion are far more likely to be something Blizzard thought would sound cool and could lead to speculation, rather than really having things thought out. Based on the storyline in the last two expansions, it is hard for me to believe they can actually design a buildup like that.
It could be a cool villain if it is build-up well. Like the Burning Legion, it was cool having them as an looming threat over our heads, getting increasinly closer. The could do that with the Devourers.
Going off of 17:31
If life is the most precious for Azeroth, it could be because mortals, once dead, provide the anima needed to keep the Shadowlands "afloat" the endless sea of devourers. And the Jailer drawing the anima from these realms debilitated the Shadowlands enough for the devourers escape the endless sea
The reason why the idea of this new enemy doesn't work is that anything intended to be 'outside' of the existing order (or the enemies of all creation) overlaps completely with the Void. Either you completely defang the Old Gods/ Void Lords and make them toothless or these new enemies need to represents something other than a palette swapped Void. I have serious doubts about this 'new threat' working at all because it's almost impossible to imagine any threat that doesn't fit into the six pre-established WOW forces.
The Void is supposed to represent the beings that exist outside of the established Order, (after all, as Star Augur Etraueus put it, they are "Avatars of non-existence... knowing nothing but hunger. These are the beings who will devour the future you so futilely fight to protect!").
That's why the concept of something that threatens both Light, Void, Life, Death, Order, and Fel doesn't make any sense. And there's no reason to 'redeem' the Void just to introduce a new foe that doesn't look terribly interesting. Why take Lovecraftian monsters and make them NOT the outsiders by introducing something that comes from 'even further outside?'
I admit the notion of the devourers evolving after devouring foes is interesting but I think the concept will play out quickly and why not just integrate that idea into new Void monsters.
The idea of creating some new threat that's a menace to 'everything' looks good in a blurb but it doesn't work when the 'everything' as you've defined it already includes Lovecraftian abominations that defy human understanding. Even if there were monsters that terrified the denizens of the Void, humanity wouldn't file them under a different category because they're all equally inscrutable and alien to us.
Frankly, I think this is going to be a really dumb idea that blows up in Blizzard's face. It's the kind of meaningless one-up-man-ship that I would expect from an 80s saturday morning cartoon rather than a multi-million dollar media empire.
THIS RIGHT HERE… is why I initially subscribed to this channel. Wonderful video. Your lore speculation is really thought provoking stuff.
I miss the time when we just expected the void lords to be the ultimate big bad and not all...this
You say that, but before all we knew was the void lords consumed and couldn't manifest in our reality. Devourers only consume and couldn't manifest in shadowlands until it was in a weakened state. So what's the difference? They are the exact same premise with a new coat of paint. People just complain to make their voices heard without looking at things pragmatically.
"Are Blizzard trying to tell us something?" - Probably not, sadly
Personally just not satisfied with how they've decided to "close the chapter" on The Scourge or Legion to feel all that excited about anything else they come out with... I'm cool with new threats or other things coming up but with how they have left us all hanging in regards to villans or gray characters in the lore we felt attatched to and concluded them in such a distasteful way, I dunno man I want them to fix what they've ruined before moving on into whatever dumb ideas they have..
Seems like they are kinda just stepping on the toes of Old God lore and the role of the void. Like there should be nothing about beings of chaos and nightmare that fits neatly in a cosmology chart, but since Blizzard decided to do that they are now creating another force that is what Void was actually meant to be.
I swear if it comes down to Gray aliens being in control of the entire story.... I wouldn’t be surprised.
Need Asgardians from stargate
"Grey aliens". Oh, you mean the Nathrezim? Yeah, fucking Blizzard basically turned the Dreadlords into just that.
@@Nethrezar Didn't you see the WC3 reforged cinematic where Arthas stabs Mal'Ganis in the dick, and then he gets abducted by aliens?
Big question I have here is: if Maldraxxus was created to help keep the devourers out of the Shadowlands/Zerith Mortis, than why did the Primus and the rest of the Pantheon not know what Zovaal was talking about during his little trial?
The best handwave I could come up with to explain that is that the devourers are seen largely as pests. It gives Maldraxxus something to do, but is otherwise not an issue at that point in time. Zovaal also was being pretty vague, as likely the others would just blow off the devourer issue and be blinded by bias and not take the fully potential of the threat seriously.
Its kinda like how in Goblin Slayer goblins are not seen as that big of an issue, despite their freakish ability to constantly evolve to improve themselves and developing of technologies through mimicry and observation. Where a goblin can grow and develop into a continental threat that can knock down entire nations just from evolving the ability to perform long term planning and leadership skills so that it can unify and direct multiple ever growing nests, where every farm, village, and town they take allows them to massively expand their numbers very quickly. Goblins who develop magic skills can even wind up instinctively knowing how to resurrect Demon Lords.
But because Goblins starting out are only as strong as the average child, live in caves on the edge of humanity where the ones they bother the most are poor farms and villages Nobles and Kings do not treat them as a serious threat and just a pest you occasionally have to deal with using hired adventurers. Said adventurers tend to be newbies, because goblins do not have much in the way of treasure and their tactics make them a pain to deal with that most will not see as worth the cost. Furthermore since the ones putting up the quest are poor themselves the quest reward is generally not seen as worth it except for newbies who have incredibly few options for income.
I really hope they do something cool with the devourers later on, if they don't then their presence here will be really weird.
Aliens?... Doesn't feel like Warcraft anymore.
These creatures are literally just aliens at this point, lol. Not even some sort of fantasy-sci-fi hybrid like the Draenei. But Independence Day aliens.
Ummm you new to wow? Orcs are literally aliens
Blizzard: we need some enemies in the new zone and raid, call the art team
Bellular: lets pretend the lore team isn't ran by the janitors
It's The High Council.
Hogger, The Murloc King, Nzoth'er the Older God, The Lich-er King, The Jailed Jailing Jailer, The Void-Light-Life-Death-Fel-Arcane Lord-er Lords.
They've all gathered together to Serve Azeroth, the Specialest, Most Incredible, Magicalest Super Soul to ever Exist, and Daughter of Danuser.
That actually made me laugh.
This
WoW is like a TV show that's been running for 20 years, but its impossible to go back and binge the backlog to catch up on current events. Instead, you just have to try and stay tuned in and hope you don't miss anything. Imagine we had stuff like the Doomsayers talked about in an actual bit of story that everybody could consume, FFXIV style. Then these WoW Lore videos wouldn't be absolutely necessary to understand whats going on.
Imagine you're a new player playing through BFA, then you get right into Shadowlands. Because you weren't there to play the prepatch, you would never know what happened to him.
The Devourers remind me of the Void Lords. The Void Lords, which state to devour everything. The Devourers are just a stupid creation. Should have just made the Void Lords as the main threat or just a threat from each areas.
I don't know why they just dumped the whole Void Lord thing. Give these guys a differen color and you can even use them as Void troops. 20 years if buildup for a Void story and they just thought "Nah" when it came to writing a conclusion.
But they want "new toys" to play with... 😂
Big agree. Just make the void out of control instead of a new Devourer threat.
Yeah, dunno. I thought the whole devourer business was supposed to be the void... They've really lost the plot.
@@Mediados I don't think the Void Lords are completly off the table. There will be another expansion after the next expansion. Looks like we get Dragon Lore in the next expansion plus whatever plottwist for later in that expansion and then we might get Light Lore with Alliance drama in the expansion after that. Light lore could easily set up an expansion with the Void Lords as the next villain or we might even have to team up with Void to defeat some light villains.
The 7th force = The Nothing
New character introduced, Atreyu. Players will need to type 'Moonchild' in general chat to kill the last boss.
What The Jailer should have said was, "Buy the Deluxe Edition for $120 dollars and get a unique pet and dragon mount."
The 7th force-entropy. Devourer of everything, even death.
The space between was an interesting concept to me that I was hoping they’d play with during the expansion back when I still played back in 9.0. It would be neat to see that and the devourers explored more, but I don’t know if I actually trust the writing team to do anything good with it.
I really enjoyed your take on this, great video!
My initial thought was that the Devourers were an aspect of Decay in terms of the cosmology chart but remembering the 7th, unseen force, I feel like it's something more inevitable and literal; Entropy. The Devourers are spoken of in Shadowlands as "a sign of the end times" so what sort of fundamental force would be powerful enough to pose a threat to Death itself? It would have to be an inevitable concept; Entropy, the inevitable end of all things. Given WoW's ties to Lovecraftian mythology I think of the quote "That is not dead which can eternal lie, / And with strange aeons even death may die".
I feel like the Devourers absolutely took inspiration from the Tyranids, but Nurgle as well. Entropy is not simply just an ending, it's a cycle. Growth, decay, rebirth, repeating infinitely. It makes sense that the forces of Life and Death would be linked on a cosmic level, but the quotes from the game such as "Death is only the beginning" makes me believe that Death and the realms of the Shadowlands were created to stave off Entropy in an attempt to deny its inevitable growth. Devourers grow the more they consume so without the Shadowlands and the various realms to hold souls in, where do souls go when they die? Not the Maw; even the Maw was a structure made to house the worst possible souls, tortured as they are. I like to think of The Maw as the threshold, last ditch effort to deny Entropy. The Maw is a realm in which souls are tortured, exhausted, and eventually destroyed entirely so in my mind it serves as a sort of Scorched Earth policy to avoid feeding the Devourers, and by extension Entropy itself.
Your video made me think quite a bit on the future; I hope we learn more about The Devourers in time.
The Devourers are not menacing in any way for me, I don't see them as a villain but more as a nuisance. I like the Zerg because it is seem as a world ending threat, but the Devourerers seem to have little hype, if we could see what their devastation will bring they would be seen more as a real threat.
I wouldn't be shocked if this turned out to be correct, but the Devourers look a little too much like the Rikti from City of Heroes for me to think of them as new or cool-looking, even in the context of an MMO.
Also, wouldn't this mean that the Jailer was almost single-handedly responsible for this new, darker enemy gaining access to the Shadowlands and Zerith Mortis? If his entire purpose was to prevent them from infiltrating this reality, why did he go to so much trouble to put in motion a plan that basically opened up the door?
I just hope the next expansion kills all fast gameplay. Make grey items great again. I hope there will be more class identity. Plus, i hope we get any race to play as any faction… This will be a upper for me. Playing human as horde would be so cool. We always fight against a higher power together. Just make an big alliance between horde and allaince and make one faction. Maybe introduce another faction to make things great again.
Then there will be reality
@@jerseymatt848 i feel you truly… i am true horde but it came to a point where the game made us allies which tbh i do not like. I love to kille alliance players
@@jerseymatt848 lol hahaha i get you so baddd:):) i play an alliance toon just to pass time in tbc… i love SW music and goldshire etc. but i always go back to my undead warrior. The plains of barrens etc for the horde mand for the horde always
What’s wrong with just bringing it back to the basics? Like why not have an expac where the Scarlet Crusade has reformed and started a massive push to conquer Azeroth in religious zealous?
If there was one thing I’d like to survive the SL lore, it is the Devourers and a chance to see a bigger boss controlling them like armies; someone actually fleshed out as oppose to Zovaal.
And then a bigger boss controlling that bigger boss...
Blizzard is building up new plot to retcon in 15-ish years.
cant wait to see what they were fighting to protect everyone from
Obviously it's gonna turn out to be a misunderstood hero who was fighting to protect us from someone even worse.
If the original state of everything was nothing, the act of creation is unnatural. Is it possible that the Devourers are the oppositional force of creation itself rather than what the plane of existence actually represent? In that case, devourers are the unmakers of all creation, which would put them in the spot of the one opposing the other six.
Sorta tired of this whole, “To stop the evil from destroying our universe, I must destroy the universe before they do!!!” of Sargaeras and the Jailer.
Coz ya, nothing stops an arsonist like burning down your own house.
To be fair. Sargeras was trying to RULE it, and the Jailer was trying to REMAKE it. They just had to destroy us to do that.
That's a pretty Chad move right there ngl
Yeet yourself before someone else yeets you
🤣
What the fck is this? Even aliens invade Azeroth? This is how deep Blizzard become..
Maybe thats what Zovaal meant by a cosmos divided can not stand which is to come, in that the Devourers are unlike any threat before because they endlessly feed, warp and mutate into whatever force they feed upon. It would stand to reason if feeding on 1st one energy or lifeforce would turn them back into a primordial state. If they were to feed on light or void or both would for sure make them a huge threat and there are also more intelligent Devourer masters possibly that absorb energy for a purpose. This threat could actually unravel all existence at the very fabric or time and space.
This sounds like Marvel Eternals.
The biggest threat every villain in the lore alludes to is the actual writers.
The devourers were just a b plot they failed to tackle, much like everything else in this expansion
They remind me of the things from The Langoliers that consumes the past and were a threat when a plane flew into a space/time rift and were in a paused reality.
.... that's a fumb comparison
Who cares at this point what the threat is.
Exactly. When we inevitably beat this greater threat, the villain is just going to say, "There's an even greater threat than me out there!!" Uninspired creative.
Did they ever explain why the Jailer could go to ZM but his brothers/sisters like the Primus couldn't? There's also the prototypes for those ppl in the raid too so how are they different really than the eternals and are okay to be in the zone?
I mean are you surprised? Sargeras wasn't really bad he was just doing a bad thing for the bigger threat! The Jailer isn't really bad he was just doing a bad thing for the greater threat! And the next villain who will be titan+++ probably the void Lords well they're just doing bad stuff because there's an even bigger threat beyond them!!!!!!!
SUCH GOOD WRITING!!!! Oh my God...ok put down the cyanide tablet
"Built over a ocean of death magic"
Jailer: "Death comes for the soul of your world."
Reaching?
Probably.
i just wish blizz would say shadowlands was fan-fiction, we ended up being cast into a false reality after “defeating nzoth” and we just wake up and the story goes somewhere reasonable and actually interesting and not whatever this shit we got during 9.0-9.2
Horrible lore
The Eternals Ones look like the Eternals from the movie, and azeroth looks like the Planet that was being takeing care of by the ternals on that movie. So, the devaours look like those creatures that evolved and died by anjelina jolie character at the end