i’m not going to lie, the ores and equipment and all that really killed the game for me. i think one of the biggest issues is that if you miss an equipment from an event, it’ll eventually sold later for 1500 gems. i think it’s really scummy to lock a core gameplay mechanic behind such a large gem wall.
It wouldn't be such a big deal if epic equipments weren't objectively better than common. Eventually, higher rarity equipment will completely outclass lower rarities making them useless, forcing you to indulge in the expensive high rarity equipment.
1500 is not much dude.Furthermore they are not compulsory to have. You can still 3 star bases without gauntlet and and probably will without other upcoming epic equipment. For people like they don't matter. Just farm and max out
It'll have to be the times if anything. Allowing people to war while heros are upgrading would effectively make the book of heros useless. And supercell isnt gonna throw away that money.
But now you don't have to level the hero to upgrade the skills. Skills take 0 time to upgrade. The only thing they have ever needed to do is make heros and outs avail while upgrading like troops
@@SoulTwinky you get enough through clan games, not to mention they aren’t an active ability for your heroes. They also usually relate to resources that you are very accessible (elixir, gold, de).
@@MrWolf-ln1gi but they're tied to either gems or limited time events. All in all, people are overreacting about the new system, even though the only difference is the fact that there's a new currency. The game is easier now than ever, and hero equipment only adds to the progression and fun of Clash of Clans
Is it just me or does the blacksmith not really change as you upgrade it, it looks like they didn't really put any thought into the design to make it match each Town Hall even slightly
Yeah it also holds ores and there’s no sign of any storage. Makes me think even more this was just another money grab inching us to pay to progress being the only way to catch up
@@Boblob27you see, we can steal resources from every buildings with a visual storage, but we cant steal ores, so logically the storage that hold ores is keep well hidden somewhere so that we cant steal it.
It doesnt really change according to Town Halls because it only has like 5 levels and unlocks at th8 so it would look out of date by the time u reach th14 or th15
For me a good way to fix this problem is that for all 5 heroes upgrade you get a good amount of ores so that you can *at least* upgrade 1, 2 equipment so that we still keep the old system of 5 heroes levels = 1 level of capacity
I like this, though I would instead, on every 5th level, give a token for a free upgrade. They just need to make a magical item for that, or make items like we have where it fills your storage. Things like this would be perfect to help us out with the upgrades, and could be mixed into hero upgrades, as you mentioned. Still though, they should really just make heros usable in war when upgrading, even if it's not everywhere, at least that would solve pretty much the entire issue.
i think they should compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily... yeah they can increase the hero prices and time and also the hero book price (1500 gems
My biggest issue with the ores is besides the limited ways to acquire them, during CWL they don't drop double the amount even though you only get 1 attack. Similarly, during star bonus events only the loot gets the multiplier and not the ores. Seems very short sighted.
In wars you get 2 attacks, after a prep day. Normal wars take around 2 days, so you get 2 amounts of ores for 2 days which is 1 ore amount per day. CWL is the same , 1 ore amount per day, as the next prep day happens during the current war.
Think about it like this though, reg war takes 2 days, 1 prep then war day. You get around 2k of the blue ores. Thats 1k per day, same as cwl becaue you war everyday. We are doing side wars in a different clan so now Im averaging 3k per day, thats with the daily bonus included.
A completely free to play player can max a piece of equipment in roughly a month, it really doesn't need to be faster than that. If upgrading equipment got any faster, then the progression would be ruined and everyone would lose motivation to play the game
@@randall517 harder for lower town halls though, unless I, a th10 want to push into high champion or titan I am only getting around 450 from star bonus. My clan does wars twice a week with me earning around 900 if I win both attacks and we only win the war about 50/50. I am making only around 4500 a week or 650 a day on average. The cost to max all of the gear that I use to level 12 for me is 31200 which means it will take almost seven weeks of constant warring and collecting star bonus everyday which also grinding for trophies to star in my league. If I was a bit more casual this could easily take months .
@@coolchocolatecake1718That’s not that slow tho. I just did some calculation and to upgrade four hero equipments from 1-12 with your income of ores, it will take 11 weeks. To upgrade the barbarian King from 1-40 will take 10 and a half week. It’s basically the same as before just split up, but you can choose what equipments you want to upgrade!
i also think its a good idea to maybe implement ores into the builder base star bonus so people will play it more. I have no reason to play it anymore because I already got the 6th builder. I only play it when im waiting for troops to train or just bored
i think they should compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily... yeah they can increase the hero prices and time and also the hero book price (1500 gems
@@martial-guy_235that won’t work, people have spent too much time and money getting those hero’s up 95 levels. Also it would only take like 18 books at th 16. Which would make you buy less books and supercell loses money.
Should be implemented everywhere tbh. Clan games for maxing out points, clan capital for getting 25K with 6 attacks, completing troop events, three starring base challenges and completing daily BB star bonus. As for clan games, they need to update that too. They should expand to other modes, including clan wars. As a legends player, doing clan games is so slow and BB just ain't it for me. Feels like too much of a grind. They should also let you claim a challenge during matchmaking search just in case you forget to do so when leaving the home village
It could be simply elixir or dark elixir. It would be way simpler. We really did not need or want any sort of new currency. Those gems are extremely annoying
Yeah so uneccesary we now have Reg gold Reg elixir Dark elixir Capital gold Builder gold Builder elixir League medals Raid medals Shiny ore Starry ore Glowy ore Not including the Sweet elixir Sour elixir
yeah i feel like they definitely should have kept it at 1 new ore, maybe 2 at most. 3 is way too much. and i agree just using elixer or DE would have been a lot better. that way the players who want to grind can just farm it, it isnt limited in this way to only star bonus/war
In all honesty i think they are great. People are now truly incentivised to A do wars and B be higher in Trophies as they are the only way to get the ores
That update was great. We just get too small amount of ores to upgrade equipment. We should get some from just attacking bases and it would be enought. Also putting ores in raid medals shop is important.
honestly the equipment should have still been tied to hero levels since there still is a reason to upgrade them and you still can mess around with different combinations
@@kingdomofgenevamapping Since you said that "equipment should have *bold*still*bold* been tied to hero levels" I assumed you meant that hero upgrades should be needed despite the need of ores to upgrade equipment. I think the way it is now is better than what you propose since now the most important part of upgrading heroes is under a currency that is faster obtainable and doesn't have any upgrade time.
There are a couple changes that I believe would help with this -Reward people with ores for upgrading heroes (Already upgraded heroes would automatically receive the ores) -Make the original equipment only upgradable by heroes levels (how it originally was) That would would make it more likely to upgrade heroes since almost every attack includes one of the original equipment for each hero -Similar to 2 but maybe make every piece be able to reach a certain level depending on hero levels -Not let the hero potion make your heroes max depending on your town hall, maybe instead of 5 levels increase it to 10 levels per hero Other side things that can be done -Make a Star potion for the home base - Be able to purchase ore with raid medals
@@user-xb7ir7uk8x The potion was barely changed to give max hero levels depending on your town hall level. It was just 5 levels before… so the better buff option would have been to increase 10 levels per hero which would still make the user have a need to upgrade heroes.
@@DarthLaker24 it would be only usefull for th14 and 15 since the have only 5-10 levels of hero and pets And you still need to upgrade the heroes lvl to push-farm
The current issue with ores is 2 fold. The first issue is the lack of which you can receive from cwl, clan wars, and attacks. If we look at best case scenario for a month. You're a th16, your in Legends League, you war every day including cwl. If you war every day for 30 days besides the 7 days for cwl then do regular wars on top of doing Legend league 3 star bonuses. You'd get on average if you win all wars. For LL you'd make 30,000 shiny and 1,620 glowy. Cwl will net you 7,532 shiny, 266 Glowy, and 35 stary. Regular wars is basically the same as cwl 2 attacks taking 2 days. Giving a total of 30,128 shiny, 1064 glowy, and 140 stary. For a grand total over a full month you'd get 67,660 Shiny, 2950 glowy, and 175 stary ore on average if we won every war. What does it cost to upgrade 1 equipment from 1 to 18. 27260 shiny ore, & 1920 glowy ore, or 36860 gems ($270) to max a single equipment from 1 to 18. What about epic equipment you might ask. 56060 shiny ore, 3720 glowy ore, and 480 stary ore; or 91460 gems ($660) You will never get enough stary ore to keep up with new epic equipment if it drops even every 3 months for new epic equipment. The bottleneck is the glowly ore really because you will have an abundance of shiny but never enough glowly or stary. In addition you need to be online every day for at the very least 6 months to upgrade the 6 "new" hero equipments not to mention the 8 "old" hero equipments that should already be at lv 15.
lvl 18 for the epic equipment is prettymuch good enough the part above it is really endgame and doesnt give u asmany stats but yeah after 18 the stary or amounts are kinda insane
@@BabyKnxckzcouldn’t agree more. People act like you have to, or even it’s wise, to upgrade every piece of equipment. Be selective and upgrade what gives you the best bang for your buck and you’ll be fine. For starters, absolutely do not waste ore on every single common equipment. Maybe pick one common equipment per hero and then save up for their epic. Problem mostly solved.
I think the best way to balance the hero upgrades is to make it reward ore upon completion and maybe like a certain milestones you get more of the rarer ores. Either that or they just have to flat out reduce the time and cost for each upgrade level cuz you don't get anything remotely worth the investment, or they need to make it so you can use the hero at the previous level during war attacks like how you can use the buildings that are upgrading for your war defenses. They have made it so that the hero potion boosts heroes to the town hall max instead of + 5 so they basically buffed rushing heroes since you can get enough hero potions through raid metals to cover three wars a week, and it's not like wars are the biggest way to get ores as the daily bonus gives you more per day but having the extra income from wars is necessary. I definitely think they were trying to boost the popularity of normal wars cuz I bet most clans just do cwl and nothing else so this makes it so that clans are always going to be spinning up wars which will improve the matchmaking but they didn't think about all the consequences it would have on the game economy. If they really wanted to buff the popularity of something they should have added the ores to the builder base considering the battle machine and battle copter will probably get equipment eventually as well, and with builder hall 11 coming out soon maybe they could add either three new collectors or just combine them somehow into like a multi resource collector
the war part isn't a huge issue as there are plenty of clans that don't care about basic wars and don't care whether or not ur heros are upgrading. only time it does if u want to participate is in clan war league. The only thing i don't really like about these new resources is that there are only 2 ways to acquire them for free. On top of that one of the ways heavily depends on winning clan wars and if u lose u get less than half u would of gotten by winning. A lot of time gating and a lot of relying on others to get this resource effectively
@@Trathien- honestly if u have atleast one hero with right equipment as i have done it plenty of times i’ve gotten 3 stars with the appropriate army its actually just more dependent on how active ur clan is in traditional war and if u can get 2 stars even it’s fine in traditional cw
@@Trathien- but yet again too reliant on others in order to get something for free especially that risky as relying on dozens of people to take their part is just a really cheap
@@_Unknownium_ As long as you have the warden in most cases, it is still possible to triple because he’s the most important hero. That said still a little cheap or supercell to do.
I think something to really consider though too is that we know CoC recently expanded their dev team, and as a result they'll likely place some focus on expanding the world and game by trying new things. They have the people that allows the time for experimentation. Maybe we're simply in an early phase of a concept that had initial release oversights and simply needs to be better fleshed out to help everyone's capability for smooth progression. That said, I agree with everything mentioned in this vid but I just wanted to voice that possibility.
He meant we have 1 of bare minimum 4... one of them is out, sure, but its only 1/4th of the amount we will get at the very least, and likely we will end up with more than one per hero
I love that you started to make videos longer than 8 mins, i don’t know if you read my comment a few vids ago but it may be a coincidence that I asked that you make them longer since they initially felt like cash grabs feeding off the popularity of the update
Yeah…you aren’t a smart kid are you…why tf would he make a cash grab 8 minute video. 10 is the literal least you can do for a cash grab. Educate yourself please.
I understand that the upgrading of heroes feels kinda underwhelming now but other than that it’s really good. I think this update is great and that people should be happy about change in such an old game, it’s just so hard for people to be happy now
I've been saying since I started playing a year ago, the heor upgrade time should max out at 1.5-2 days or just let you use the heros while they are upgrading but double their recovery time (same as upgrading barracks) basically not being able to use my archer queen at all since I've gotten her over 6 months ago is ridiculous.
For me updating heroes would be great if you got some huge bonus of ores every 5 levels maybe even reduce time or make them completely usable so their update would be like walls, instant with some small bonus for big price but after a while it would add up, i dont know why they didnt keep this mechanism of updating skill/equipment of heroes as you reach new +5 level, especially when lower townhalls dont have any bonus from previous levels of heros skills and even those who has they dont have much ores to update those new equipments to usable form for their townhall
People are complaining about the 1500 gems but gems in coc are way easier to get than many people realize. You will be able to get that amount in 3-4 months easy f2p just through regular game play
I think they should incorporate the upgrades of heros into the blacksmith as well which will allow us to use them even when upgrading. Also getting rid of book of heros is a better idea imo. Also we need more ores. They can just give us more ores from clan wars and star bonus to mitigate the problem of insufficient ores.
If you start upgrading the equipment at townhall 8 like usual, you'll find yourself maxing your equipment easily. It's just hard because it got added to th8, and people who are way higher now have to catch up multiple townhalls worth of equipment upgrades. It's like if they suddenly released a new hero in the future that you can get access to at th15, but then you start crying about it because you have like 40 levels of catching up because you're a th17. Why can't people just think before complaining? Even if you participate in 0 wars due to hero upgrades, you'll still have a fairly easy time leveling up your equipment, as long as you try to stay at higher leagues than usual for your townhall level.
The new mechanics aren’t the problem, if all the equipment were just unlocked and automatically scaled with hero level like the old system, no one would be complaining.
Because more heroes would not be upgradable by ores and would use normal de or elixir so you don't waste too much time farming to upgrade your weak heroes.
Actually it is a problem that can be easily solved. As BDLegend rightly said, with the heroes potions now raise them to the maximum of your TH, so you go to clan war all the time until you have a large amount to have all the common and epic ones at level 18. Once you have done that, start improving the heroes, because even if you have them low level, with a potion you can raise them to lvl 80-95 in case you are TH14-16, and with the medals of the capital you can buy potions for the 7 days of CWL, saving the whole month that you are raising the heroes.
ive beein doing heroless wars for most of the time it kinda sucks bcs you cant do qc stuff or other strats that require the heros wich is les funn but deff works for farming ores@@vanessaxoax7646
They should reduce the cost of hero upgrade (dark elixir) and have more ways to obtain ores such as raid weekend, normal attacks, or even special events
I leveled my base to TH14 and maxed all heros and troops completely f2p. Working on TH15 now. The game has gotten wayyy better every year for f2p. No army cost was a game changer, because before that, i never used any good armies especially dark elixir troops because I needed resources for upgrading. Raid shop was also great, and it's hard to tell cause all my equipment was given lvl 15, but the new system should be better for f2p because you can now increase the power of all heros partially without putting them down for upgrade. The key as always is, you have to play the game. Clan wars, CWL, raids, multiplayer attacks....
The thing is quite simple: F2P or average player cannot depend on heroes and power potions for ever because raid medals are more useful for builder and lab potions due to massive time and costs reduction(same for CWL medals except in few cases where buying hammers is a better choice) . Even if you use potions to have a max offence, your skill cannot be boosted by a potion so if you are not able to attack and score high destruction you are doing worse than stay at you current level without rushing. You need to have high level heroes otherwise high level defenses knock them down in seconds. So to short things up if you have pretty strong heroes you can do as much wars as possible to gain ores and max out few strategic equipments. (Eternal tome at 1st place) otherwise I think it's better to upgrade heroes and doing only CWL once a month to balance out between heroes level and equipment one and if you are used to buy gold pass or you buy it often it's even better due to books, bigger banks and even more reductions. Right now ores are a concept like in royale so totally pay to win also time wise is better to upgrade heroes at hight levels.
How are ores pay to win? You get them for free for actually playing the key aspects of the game (trophy pushing and clan wars). A single days star bonus in legends costs 1270 gems, thats like 10$. A single war win nets like 20$ of ores. If you want to skip an entire month of playing you actually are looking at paying 600$. Noone besides the big whales is gonna do this and even most content creators havent gemmed all their equipment.
Ores would be completely fine in my opinion if they reduced the time for upgrading heroes. No reason to keep the original upgrade times if they’re going to lock most of the stats away in something else
the only problem here is that the trophy economy is broken. When I pushed back to champion on my th9 most of the bases I found would give 3 trophies per 3 star. Especially townhalls at equal level or th10. Mostly I had to attack th11's which are ofc impossible to 3 star, and really hard to 1 star (for a th9). Hoping that I could find a base where 1-2 stars would give me 10-20 trophies (often just getting 5-7 trophies). Okay, all fine and dandy right? NO! When I got attacked I would lose 40-50 trophies, so I had to attack 5-10 attacks just to BREAK EVEN... And I have a lot more time to spend than most people. Let's not even talk about losing like 30+ trophies if I fail to get a star on a th11. Because of this, I only had time to push trophies during the halloween event, with broken troops, and I had to play during classes. This needs to be fixed, because attacking cassually. It's genuinely hard for a th9 to break out of gold/crystal... that's AWEFUL. And because of this, the ores I can get are sooo limmited unless I nolife the game to an unreal extent, and that's unacceptable for a mobile game.
Two simple solutions for these problems: Make heros available during attacks while upgrading (they can still be disabled for defense while upgrading) and make the ores available for purchase with raid medals as an easier way to obtain them for free to play players, as well as make them a part of the win attack bonus that players get for winning an attack.
I think everytime you upgrade your heroes you still level up the originak gears/abilities and only thoes so it allows you to have a reason to upgrade heroes and allows you to usee your ores on the new equipments for the heroes
I think it’s really stupid that upgrading my hero’s is basically pointless besides the hp boosts. The fact that no matter how much I upgrade my hero’s, it won’t ever matter to their abilities again. This update was a cool idea, but the game suffered because of it.
I think removing the inability to use heroes in attacks while they’re being upgraded and maybe reduce their costs by at least 25% but preferably over 50% would solve some of the big issues this update brought along. ATM I can basically only upgrade my heroes for 2 and a half outta the 4 weeks of every month (for CWL). If I do upgrade them then I earn even less ores from regular clan wars because we’re more likely to lose. I do like the idea of ores being obtained from builder base bonuses and I personally think even the raid capital should be included in this. You get a certain amount of ores based on how many attacks you do each weekend + the league your clan is in or the amount of damage your clan does. Or even just adding them to the raid medal shop. (I just want more people to do raid weekend 😭)
I agree with you, my friend, or should come from all game modes. That way it incentivizes you to play all game modes to speed up progression in the home village, because all game modes should tie back into the home village. In the builder base specifically does not do that very well anymore. And just to be clear I am a big fan of the builder base, but it feels separate from the rest of the game.
$ on top of that the hero potion gives anyone any hero from lvl 1 to max which is unfair to those of us who were grinding from the beginning to lvl up heroes
All of this is mitigated when Hero Potions are accounted for. They now max your heros for you townhall Level and you can ALWAYS get enough of them from raid weekends to participate in every war and CWL attack and have max Heros. So this update actually made progression much much friendlier, because hero levels now don't really matter, so you can always have them up and use them + still upgrade the equipment via the ores you get.
yeah currently hero levels are trash, they cost so much for little value and one thing people judge your progressions is hero levels so having them low restricts you from cwl. they need to change the cost and especially the time and currently it's very much very needed to make sure everyone will upgrade their heroes. if changes not made it's actually cheaper to buy hero potions in the shop for war
They will probably have to balance it by nerfing Hero Equipment Upgrading, aside from being limited by the level of the blacksmith to upgrade an equipment it also needs a requirement for specific level of heroes, example for a level 8 Eternal tome, Warden must be at level 40, something like that.
Maybe somewhere in the middle would make all players feel better? Retain the items and the heros being separate, no need to roll back their work. What they can do to pivot is tie the original items to the heros level, leaving those unable to be leveled with ores and every 5th hero level you get the next rank of their ability like it was before. This way you can still have the heros level matter being tied to two items that will keep up with them and if you want to swap then you only need to level half the amount of items.
Glad to see I'm m not the only one seeing this problem. I was wondering when people were gonna speak up about it. Especially with the starry ore. I play casually, so I'm always opted out of clan wars.
the beauty of coc was when you didnt play for like some years you could come back and just start grinding again and still eventually unlock every new thing….. but with the equipments now not anymore once miss the event and then the offer for gems you cant get it anymore🤮
There’s nothing wrong with the ores. I love that no one can just max them all out overnight. I think it will also have ppl think twice about rushing. Forces ppl to go into war more too. I remember being in clans where our like #1 would attack their #20. I think there will be less of that too, given that the amount of ores you get depends on the strength of the base. It’s the hero upgrade mess that needs to be fixed, ores are fine.
Super Cell has been making a lot of predatory bs pay to win decisions as of late. I really don't like the hero equipment and I like the way they implemented this feature even less. As someone who doesn't like clanwars that much I barely get any of these ores.
Getting put into wars and winning wars is not an issue with rushed bases,especially now days. You can pop a hero/power potion to get almost the full benefits of a maxed players offence while being matched against someone who’s just as rushed as you or simply a lower townhall. You are actually encouraged to rush in clash of clans now days. It’s a myth you will lose more wars,in fact if most of your clan strategic rushes they can go on crazy winning streaks due to being matched against less optimal rushed bases. 90%+ wars are won simply based on activity,especially in rushed clan wars.
the problem with clash of clans is that the more quality of life changes and things they add to make the game easier, the more people expect for coc developers to make it even easier than it already gets. the point of the game is to grind and wait patiently for upgrades, and even with the new equipment and pet that was added to make attacking far far easier, people still find something to complain about or ask to be made easier. dude, if ur leaving because of the th16 update, that's actually the worst time to have left 😂 ofc people are gonna see 1500 gems as p2w, but what do you expect? the point of events for epic gear is so that it feels rare and important for you to be active when the events occur. for new players, obviously itll take time to get the gems to afford gears, but u literally don't unlock equipment till th7, u have plenty of time to buy epics. just dislike how part of the community wants the game to be braindead easy. learn to have more patience and grind 😭
They should make it so ALL ores can get obtained from clan games as well,it’s only once a month for a week but the very first level of the blacksmith can already hold 10000 shiny ore so it shouldn’t be a problem to make a tier 5 reward like 3000 shiny ore,600-800 glowy ore, or 20-25 (maybe more) stary ore,it wouldn’t be huge but it would be a good first step to making it more achievable to free 2 play players along with encouraging higher participation with clan games since in my experience some clans still struggle with getting higher participation in them especially when we have the rewards up to 75000
Things that must be added to make ores ab it more accessible: 1) If there is a X2 or X4 star bonus event, give the multiplier to the ores as well not just the loot. 2) Add a new clan perk to give 20% more ores in wars. 3) Add ores to the free rewards in the season challenges
i think they should now compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily... yeah they can increase the hero prices and time and also the hero book price (1500 gems)
This would be a horrible solution, you have to consider the people that have put thousands of builder hours into upgrading their heroes. It would be all in vain.
this happens everytime a new th drops. The past th levels get time and cost reductions. But still i think it is a bit too drastic, maybe like compress into half like the current 90 to 45@@jee213_
the best way to fix this issue is lowering the upgrade times for heroes and allowing them to be used while upgrading (just like troops) and boost the ammount of ores you get
I feel like a good solution would be to just let you use the heros while upgrading. They've done this to several buildings already. The training barracks, the reserch lab, the spell factories, even the pet house and blacksmith can all be used while upgrading... so why not heros. Defenses are one thing, and theres probably a discussion if those should even be turned off while upgrading, but all the buildings in the game that don't turn off so far when upgading are offensive based buildings for your armies. Heros are part of that offense... so just let us use them
They should treat Hero upgrade like troop upgrade, or the revamped barrack and spell factory upgrade. 1. Either war would have a different system that would allow Heroes be always available, just like how war base has everything always available. I mean it was unfair to begin with, for the offence side. 2. Can use hero while in upgrade with a greater healing time, though I think the previous idea is much better.
The problem that always was is that heros are unusable for a week when you upgrade them. Ores just make this issue much worse. I have lvl 90 hero’s and I’m treating them as walls now and saving them for last as the gear is just more op
I don’t think that the amount of ores you get is too limited since I could already upgrade the new epic equipment to lvl 12 by just doing a few attacks every couple days, so changing that would just lead to everyone having every hero ability maxed out in like a month but I do agree, that hero upgrade have been made much worse
my problem is if an equipment gets nerfed or a better one is introduced, all your progress leveling the old equipment is gone. Your hard earned ores can be gone in a patch notice.
Make the OG equipment get upgraded w the heroes and it solves the issue! F2P players can just use default equipment and ores will be for all other equipment
They should cut the time and resources for upgrading heroes and put these resources and time somewhere else so they don't speed up ftp progress but still make hero upgrades better
1. Allow hero to be used while upgrading 2. Compress the time upgrade if hero is lower than townhall level.. So if you're TH 13 and still have lvl 15 BK(th8 lvl), you can just do 1 upgrade and skip a few level.. (1 upgrade for 5 lvl for example)
Too bad the entire premise of this video falls apart because of one simple fact. The new hero gear is exceptionally easy to get to a high level. and once you do easily get to that high level you can resume the former gameplay loop of upgrading heroes constantly except during certain events (like CWL), where you can now use heroes who would have had an otherwise similar hero level (because you resumed the normal loop of upgrading) but with INCREASED power as compared to the previous gameplay loop before the update because their hero gear is maxed out, making them very strong..
I m a casual rushed th 14 player in legend 4900 didnt sign up for the league , i get 2000 shiny ore every 2 days from bonus and around 1500 shiny ore from 1 war , Which gives me a total of 10500 shiny ores in 6 days ( 3 wars +6 bonus) as only doing 2 to 4 attacks daily thats it . With these many ores i can get any equipment about 5 levels , you can calculate glowy ores yourself as it requires about 50% more time to acquire for the level upgrades Tip: Day 1 Do only 4 stars in bonus Day 2: get 1200 raid medals Buy 3 hero potion and 3 power potion and 3 training potion. Every 2nd day do attack in war with max level heroes and troops and , the use the training potion to get your army fast and get 6 stars for 2 bonus(after your 2nd bonus has become active) with max level army as it will be boosted within that 1 hour., so a total of only 4 attacks on 2nd day with max level and only 2 attacks with 2 stars on the first day . This will give you an efficient use of the potions
I like my clan because theyre pretty chill about wars, you can join a regular war even with all heroes down, as long as you get both attacks in they dont care, in CWL though you must have your heroes up which has led to some mistakes in timing making me buy a hero book for 500 gems, but they let you grind ores without your heroes so its not so bad for me to upgrade heroes before cwl
The ores are so hard to get, especially starry ores. For some upgrades you need 100 starry ores which takes too long to get. I messaged supercell and all i got was "thanks for your feedback" reply.
The original abilities should keep upgrade by itself when hero got upgrade by 5 levels, and we need passive way to collect ores by adding ores mine like gems mine in night village at second phase (OTTO Hut), ah yes I forgot about this, make the ores able to buy using raid medals, we had enough for books and builder potion only can buy using gems
The hero equipment just makes it easier for new players, because you can be th 11 with level 9-12 abilities very fast and normally you would have had to level your warden, queen and king very high to have those abilities. Nowdays your heroes can be a little behind and you still can have strong abilities. And you can always switch clans for clanwars when your heroes are down, so you can stay in a good clan, still compete in clanwars and get your ores from daily bonus. It is literally easier and faster than ever and still people are complaining.
I really hate this system. I think the upgrades to equipment should work the same way. You upgrade the blacksmith to unlock different equipment but it still upgrades with the heroes
I guess Supercell's justification is that upgrading equipment does not have an upgrade time (thank god) but there being so much equipment and only a few ways to get ores without paying makes maxing out everything feel impossible without paying.
How is it impossible? Right now itll take a year or maybe a little more without even really trying or considering events. Thats no different to all the other aspects of the game which, guess what, also takes years.
Best way to solve this: reduce the hero levels by dividing the current max level by 5 BK & AQ: 95 / 5 = 19 GW: 60 / 5 = 12 RC: 45 / 5 = 9 What happens is that they keep their stats but instead of going through so many levels to get better health and DPS you reduce the amount of time and also get more hitpoints & dps at the same time when you upgrade.
I agree, i was excited with new abilities of the heroes but i really hated the addition of 3 new currencies. I have really continued upgrading my heroes because im around maxing them in th14, and i thought that upgrading the heroes would also improve the abilities. I havent really payed that much of attention to the new abilities, but between them and unlocking the epic equipment only by a specific period or event is really shitty. I have a feeling those abilities are gonna be OP and the full idea of equipment should be variety on strategies, but it seem they are trying to make it more pay to win. I love the idea of variety but make it accesible. We dont need to duplicate the currencies just for them.
The game is pay to progress, not pay 2 win. Also i dont get your complaint about the new currency. Its free to get by playing key aspects of the game (wars and leagues) and actually its gem pricing is awful. Noone in their right mind is going to spend 50$ on a single level of equipment.
I have a lot of problems with the ore system but what annoys me the most is the fact that I made sure to keep my hero’s maxed for every town hall I’ve upgraded to before going on and then the abilities come out and it basically made my hero’s rushed because all my abilities are low level and the ones they upgraded for me aren’t even maxed like my hero’s are. Now I’m playing for 3 days and playing wars every other day just to get one upgrade on one ability for one hero. Why did I play for years and keep everything maxed just for them to do this? If I want to switch to another attack style then I have to use low level abilities because the game made me a rushed player. And legends league is even worse now because everyone wants the higher bonus but no one wants to be limited to only 8 attacks per day so if you are trying to drop out of legends league you just can’t. I’ve been above 5k but not signed up for legends league for 2 days and no one is attacking my base and the people that do are just dropping and give me a defense. This was not a problem until ores came out.
Just divide hero levels by 5. Since upgrading heroes by 1 level means nothing now, just cram the stat upgrades from 5 levels into 1, and make the upgrades actually mean something, while also making the upgrade times justifiable.
Before finishing the video, supercell needs to either make the star bonus more frequent, or give a smaller ammount of ores for every attack, more for a win, less for a loss
Another problem with them is I feel they’re OP and will get nerfed after people have spent a good amount of money/time on upgrading them. Same thing with all pay to win updates.
I don’t see how this is bad. We are harshly judging a brand new mechanic they added. I’m sure it has its issues but supercell usually makes a change or two to fix issues new features have. The addition of new equipment makes the game so much more rich and diverse, giving you so many new way of approaching attacks. So many new strategies, and less reliance on upgrading the hero’s (ore upgrades take no time). Now I can be in war (sometimes I can attack and sit a hero out) and still “upgrade” hero’s between attacks or league war rounds. Most people are casual players (can afford to sit a hero or two out) and can just upgrade heros anyways. But the combination of book of books, book of everything and hammer of heros makes the hero issue even less prevalent.
The real problem is what if we grind an equipment and max it out but sypercell nerf it so much that it becomes practically useless... 😢 That really bothers me.
I regret placeing the blacksmith since you cat upgrade your normal hero abilities by just leveling them up which is painful since you have Togo through gaining ores and participation in war and events and other unnecessary garbage that ruins the core gameplay for a game that’s 11 years old.
they should definitely lower the cost for hammer of heros to half, its extremely over priced and even though it eliminated the cost of dark elixir, nowadays its not even hard to farm it, dark elixir isnt as valiable as it seems
I’ve said that this is going along the route of clash royale since the update first came out. It’s really early on but if you think about clash royale and how you can play free to play and push only to hit a wall where you can’t use meta decks because you’ve used all your gold and cards on your main deck. The constant releasing of new cards make it harder and harder to keep up as free to play until you just end up buying an offer or two just to use a new card that is over powered at the time. The biggest problem is that you can’t use all strategies available to you until you upgrade everything high enough. Until now clash of clans has been good with this because hero’s only need like 5 to 10 levels per town hall once you’ve maxed them but now you have to wait weeks to make one ability for one hero good enough to be better than the one you were using as your main ability. And what happens when they release new abilities like they already have in the first week of this being a thing. Now you are again grinding from zero to use something that can give you an advantage against certain bases and are limited in how fast you can actually get resources to make those upgrades.
Maxing out a single common item takes less than a month. Also unlike cards in CR, you dont actually need to max them out, because epics will be plenty good even at lvl 18 and getting a common to 17 actually takes even less time (25days even if you dont war at all).
i’m not going to lie, the ores and equipment and all that really killed the game for me. i think one of the biggest issues is that if you miss an equipment from an event, it’ll eventually sold later for 1500 gems. i think it’s really scummy to lock a core gameplay mechanic behind such a large gem wall.
1500 gems is not really lot
It wouldn't be such a big deal if epic equipments weren't objectively better than common. Eventually, higher rarity equipment will completely outclass lower rarities making them useless, forcing you to indulge in the expensive high rarity equipment.
1500 is not much dude.Furthermore they are not compulsory to have. You can still 3 star bases without gauntlet and and probably will without other upcoming epic equipment. For people like they don't matter. Just farm and max out
@@pbxpikachu2470you're missing the fact it's only a matter of time until equipment better than epic will come
@@pbxpikachu2470also, you can 3 star most bases with barch, but you definitely arent skilled enough to do that
They either need to let you use heros while upgrading or massively reduce upgrade times. Not really because of these issues but literally just QOL
It'll have to be the times if anything. Allowing people to war while heros are upgrading would effectively make the book of heros useless. And supercell isnt gonna throw away that money.
@@randall517 I disagree. Books of building are still really nice even though upgrading defenses doesn’t change war
@@dylanc5773he's saying about the book of HEROES, not the books in general.
Books of heroes would lose a ton of value though. @@dylanc5773
@@dylanc5773wdym upgrading defenses doesn’t change war?
The problem isn't really with the ores and equipment, there was already a problem with upgrading heros, hero's equipment just made that a bit worse
Locking extremely powerful equipment behind a time limited event and then a pay wall isn’t a good path too
@MrWolf-ln1gi what about magic items? They've been in the game for years and work the exact same way.
But now you don't have to level the hero to upgrade the skills. Skills take 0 time to upgrade. The only thing they have ever needed to do is make heros and outs avail while upgrading like troops
@@SoulTwinky you get enough through clan games, not to mention they aren’t an active ability for your heroes. They also usually relate to resources that you are very accessible (elixir, gold, de).
@@MrWolf-ln1gi but they're tied to either gems or limited time events. All in all, people are overreacting about the new system, even though the only difference is the fact that there's a new currency. The game is easier now than ever, and hero equipment only adds to the progression and fun of Clash of Clans
Is it just me or does the blacksmith not really change as you upgrade it, it looks like they didn't really put any thought into the design to make it match each Town Hall even slightly
Yeah it also holds ores and there’s no sign of any storage. Makes me think even more this was just another money grab inching us to pay to progress being the only way to catch up
@@Boblob27you see, we can steal resources from every buildings with a visual storage, but we cant steal ores, so logically the storage that hold ores is keep well hidden somewhere so that we cant steal it.
@@vinhpham3066 I like that thought
It doesnt really change according to Town Halls because it only has like 5 levels and unlocks at th8 so it would look out of date by the time u reach th14 or th15
@@herbnfizz4113 I think it has 9 levels so it goes up to 16 with 1 upgrade at 8, I looked at it on the wiki and the design makes more sense
For me a good way to fix this problem is that for all 5 heroes upgrade you get a good amount of ores so that you can *at least* upgrade 1, 2 equipment so that we still keep the old system of 5 heroes levels = 1 level of capacity
I like this, though I would instead, on every 5th level, give a token for a free upgrade. They just need to make a magical item for that, or make items like we have where it fills your storage.
Things like this would be perfect to help us out with the upgrades, and could be mixed into hero upgrades, as you mentioned.
Still though, they should really just make heros usable in war when upgrading, even if it's not everywhere, at least that would solve pretty much the entire issue.
Something I would like to see is when hero’s are being upgraded they can’t be used on defense but they can be used on attack while being upgraded
i think they should compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily...
yeah they can increase the hero prices and time and also the hero book price (1500 gems
it's used to be like that, they changed in a few years back
@@martial-guy_235 That seems to be the best case scenario. Make every level a meaningful stat boost since abilities are no longer linked to them.
It would be a nonsense.
It's better that they are unavailable. Make sense.
Guys, coc have pause and play for boost potions. Maybe they can implement it on upgrading too.
My biggest issue with the ores is besides the limited ways to acquire them, during CWL they don't drop double the amount even though you only get 1 attack. Similarly, during star bonus events only the loot gets the multiplier and not the ores. Seems very short sighted.
In wars you get 2 attacks, after a prep day. Normal wars take around 2 days, so you get 2 amounts of ores for 2 days which is 1 ore amount per day. CWL is the same , 1 ore amount per day, as the next prep day happens during the current war.
Think about it like this though, reg war takes 2 days, 1 prep then war day. You get around 2k of the blue ores. Thats 1k per day, same as cwl becaue you war everyday. We are doing side wars in a different clan so now Im averaging 3k per day, thats with the daily bonus included.
A completely free to play player can max a piece of equipment in roughly a month, it really doesn't need to be faster than that. If upgrading equipment got any faster, then the progression would be ruined and everyone would lose motivation to play the game
@@randall517 harder for lower town halls though, unless I, a th10 want to push into high champion or titan I am only getting around 450 from star bonus. My clan does wars twice a week with me earning around 900 if I win both attacks and we only win the war about 50/50. I am making only around 4500 a week or 650 a day on average.
The cost to max all of the gear that I use to level 12 for me is 31200 which means it will take almost seven weeks of constant warring and collecting star bonus everyday which also grinding for trophies to star in my league. If I was a bit more casual this could easily take months .
@@coolchocolatecake1718That’s not that slow tho. I just did some calculation and to upgrade four hero equipments from 1-12 with your income of ores, it will take 11 weeks. To upgrade the barbarian King from 1-40 will take 10 and a half week. It’s basically the same as before just split up, but you can choose what equipments you want to upgrade!
i also think its a good idea to maybe implement ores into the builder base star bonus so people will play it more. I have no reason to play it anymore because I already got the 6th builder. I only play it when im waiting for troops to train or just bored
i think they should compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily...
yeah they can increase the hero prices and time and also the hero book price (1500 gems
@@martial-guy_235They should reduce hero levels to 80
@@martial-guy_235that won’t work, people have spent too much time and money getting those hero’s up 95 levels. Also it would only take like 18 books at th 16. Which would make you buy less books and supercell loses money.
@@ChillstoneBlakeBlast ew imagine it just for that I play it because builder base>>> home village 💩
Should be implemented everywhere tbh. Clan games for maxing out points, clan capital for getting 25K with 6 attacks, completing troop events, three starring base challenges and completing daily BB star bonus. As for clan games, they need to update that too. They should expand to other modes, including clan wars. As a legends player, doing clan games is so slow and BB just ain't it for me. Feels like too much of a grind. They should also let you claim a challenge during matchmaking search just in case you forget to do so when leaving the home village
It could be simply elixir or dark elixir. It would be way simpler.
We really did not need or want any sort of new currency.
Those gems are extremely annoying
Yeah so uneccesary we now have
Reg gold
Reg elixir
Dark elixir
Capital gold
Builder gold
Builder elixir
League medals
Raid medals
Shiny ore
Starry ore
Glowy ore
Not including the
Sweet elixir
Sour elixir
yeah i feel like they definitely should have kept it at 1 new ore, maybe 2 at most. 3 is way too much. and i agree just using elixer or DE would have been a lot better. that way the players who want to grind can just farm it, it isnt limited in this way to only star bonus/war
In all honesty i think they are great. People are now truly incentivised to A do wars and B be higher in Trophies as they are the only way to get the ores
@@osky529then why include the one time event resources?
@@TheYolo20 agree. but this game just casual for me (and i believe so for 90 % of active user rn). Do wars every day just too much
That update was great. We just get too small amount of ores to upgrade equipment. We should get some from just attacking bases and it would be enought. Also putting ores in raid medals shop is important.
honestly the equipment should have still been tied to hero levels since there still is a reason to upgrade them and you still can mess around with different combinations
Fr.
That would hinder progression massively, you wouldn't just need to have the require dark elixir but also the ores to be able have better abilities.
@@Galacsiaif equipment was tied to hero levels, what would be the point of ores?
@@kingdomofgenevamapping Since you said that "equipment should have *bold*still*bold* been tied to hero levels" I assumed you meant that hero upgrades should be needed despite the need of ores to upgrade equipment.
I think the way it is now is better than what you propose since now the most important part of upgrading heroes is under a currency that is faster obtainable and doesn't have any upgrade time.
@@GalacsiaFaster?
There are a couple changes that I believe would help with this
-Reward people with ores for upgrading heroes
(Already upgraded heroes would automatically receive the ores)
-Make the original equipment only upgradable by heroes levels (how it originally was)
That would would make it more likely to upgrade heroes since almost every attack includes one of the original equipment for each hero
-Similar to 2 but maybe make every piece be able to reach a certain level depending on hero levels
-Not let the hero potion make your heroes max depending on your town hall, maybe instead of 5 levels increase it to 10 levels per hero
Other side things that can be done
-Make a Star potion for the home base
- Be able to purchase ore with raid medals
i like all of your ideas
Those are really good ideas
Nerfing the hero potion would destroy every rushed base
@@user-xb7ir7uk8x The potion was barely changed to give max hero levels depending on your town hall level. It was just 5 levels before… so the better buff option would have been to increase 10 levels per hero which would still make the user have a need to upgrade heroes.
@@DarthLaker24 it would be only usefull for th14 and 15 since the have only 5-10 levels of hero and pets
And you still need to upgrade the heroes lvl to push-farm
The current issue with ores is 2 fold.
The first issue is the lack of which you can receive from cwl, clan wars, and attacks. If we look at best case scenario for a month. You're a th16, your in Legends League, you war every day including cwl.
If you war every day for 30 days besides the 7 days for cwl then do regular wars on top of doing Legend league 3 star bonuses. You'd get on average if you win all wars.
For LL you'd make 30,000 shiny and 1,620 glowy.
Cwl will net you 7,532 shiny, 266 Glowy, and 35 stary.
Regular wars is basically the same as cwl 2 attacks taking 2 days. Giving a total of 30,128 shiny, 1064 glowy, and 140 stary.
For a grand total over a full month you'd get 67,660 Shiny, 2950 glowy, and 175 stary ore on average if we won every war.
What does it cost to upgrade 1 equipment from 1 to 18.
27260 shiny ore, & 1920 glowy ore, or 36860 gems ($270) to max a single equipment from 1 to 18.
What about epic equipment you might ask.
56060 shiny ore, 3720 glowy ore, and 480 stary ore; or 91460 gems ($660)
You will never get enough stary ore to keep up with new epic equipment if it drops even every 3 months for new epic equipment. The bottleneck is the glowly ore really because you will have an abundance of shiny but never enough glowly or stary.
In addition you need to be online every day for at the very least 6 months to upgrade the 6 "new" hero equipments not to mention the 8 "old" hero equipments that should already be at lv 15.
lvl 18 for the epic equipment is prettymuch good enough the part above it is really endgame and doesnt give u asmany stats but yeah after 18 the stary or amounts are kinda insane
@@BabyKnxckzcouldn’t agree more. People act like you have to, or even it’s wise, to upgrade every piece of equipment. Be selective and upgrade what gives you the best bang for your buck and you’ll be fine. For starters, absolutely do not waste ore on every single common equipment. Maybe pick one common equipment per hero and then save up for their epic. Problem mostly solved.
I think the best way to balance the hero upgrades is to make it reward ore upon completion and maybe like a certain milestones you get more of the rarer ores. Either that or they just have to flat out reduce the time and cost for each upgrade level cuz you don't get anything remotely worth the investment, or they need to make it so you can use the hero at the previous level during war attacks like how you can use the buildings that are upgrading for your war defenses. They have made it so that the hero potion boosts heroes to the town hall max instead of + 5 so they basically buffed rushing heroes since you can get enough hero potions through raid metals to cover three wars a week, and it's not like wars are the biggest way to get ores as the daily bonus gives you more per day but having the extra income from wars is necessary. I definitely think they were trying to boost the popularity of normal wars cuz I bet most clans just do cwl and nothing else so this makes it so that clans are always going to be spinning up wars which will improve the matchmaking but they didn't think about all the consequences it would have on the game economy. If they really wanted to buff the popularity of something they should have added the ores to the builder base considering the battle machine and battle copter will probably get equipment eventually as well, and with builder hall 11 coming out soon maybe they could add either three new collectors or just combine them somehow into like a multi resource collector
the war part isn't a huge issue as there are plenty of clans that don't care about basic wars and don't care whether or not ur heros are upgrading. only time it does if u want to participate is in clan war league. The only thing i don't really like about these new resources is that there are only 2 ways to acquire them for free. On top of that one of the ways heavily depends on winning clan wars and if u lose u get less than half u would of gotten by winning. A lot of time gating and a lot of relying on others to get this resource effectively
without heros you dont win most wars meaning everyone gets 1/3 the ores
@@Trathien- honestly if u have atleast one hero with right equipment as i have done it plenty of times i’ve gotten 3 stars with the appropriate army its actually just more dependent on how active ur clan is in traditional war and if u can get 2 stars even it’s fine in traditional cw
@@Trathien- but yet again too reliant on others in order to get something for free especially that risky as relying on dozens of people to take their part is just a really cheap
@@_Unknownium_ As long as you have the warden in most cases, it is still possible to triple because he’s the most important hero. That said still a little cheap or supercell to do.
I think something to really consider though too is that we know CoC recently expanded their dev team, and as a result they'll likely place some focus on expanding the world and game by trying new things. They have the people that allows the time for experimentation. Maybe we're simply in an early phase of a concept that had initial release oversights and simply needs to be better fleshed out to help everyone's capability for smooth progression.
That said, I agree with everything mentioned in this vid but I just wanted to voice that possibility.
“Epic equipment isn’t out”
We do have one out, the giant gauntlet.
He meant we have 1 of bare minimum 4... one of them is out, sure, but its only 1/4th of the amount we will get at the very least, and likely we will end up with more than one per hero
they should make it so you can use your heros in war even if they are upgrading and leave everything else as it was before
I personally really like the new ‘Hero’ update. Yes it could be tweaked a little but…I still think it’s good for the game.
I love that you started to make videos longer than 8 mins, i don’t know if you read my comment a few vids ago but it may be a coincidence that I asked that you make them longer since they initially felt like cash grabs feeding off the popularity of the update
Yeah…you aren’t a smart kid are you…why tf would he make a cash grab 8 minute video. 10 is the literal least you can do for a cash grab. Educate yourself please.
but his videos are cash grabs! Almost every video is talking bad things about Supercell's game.
I understand that the upgrading of heroes feels kinda underwhelming now but other than that it’s really good. I think this update is great and that people should be happy about change in such an old game, it’s just so hard for people to be happy now
Wasnt it introduced the same time TH16 was? So its not a separate upgrade but one big.
I've been saying since I started playing a year ago, the heor upgrade time should max out at 1.5-2 days or just let you use the heros while they are upgrading but double their recovery time (same as upgrading barracks) basically not being able to use my archer queen at all since I've gotten her over 6 months ago is ridiculous.
For me updating heroes would be great if you got some huge bonus of ores every 5 levels maybe even reduce time or make them completely usable so their update would be like walls, instant with some small bonus for big price but after a while it would add up, i dont know why they didnt keep this mechanism of updating skill/equipment of heroes as you reach new +5 level, especially when lower townhalls dont have any bonus from previous levels of heros skills and even those who has they dont have much ores to update those new equipments to usable form for their townhall
People are complaining about the 1500 gems but gems in coc are way easier to get than many people realize. You will be able to get that amount in 3-4 months easy f2p just through regular game play
I think they should incorporate the upgrades of heros into the blacksmith as well which will allow us to use them even when upgrading. Also getting rid of book of heros is a better idea imo. Also we need more ores. They can just give us more ores from clan wars and star bonus to mitigate the problem of insufficient ores.
If you start upgrading the equipment at townhall 8 like usual, you'll find yourself maxing your equipment easily. It's just hard because it got added to th8, and people who are way higher now have to catch up multiple townhalls worth of equipment upgrades. It's like if they suddenly released a new hero in the future that you can get access to at th15, but then you start crying about it because you have like 40 levels of catching up because you're a th17. Why can't people just think before complaining? Even if you participate in 0 wars due to hero upgrades, you'll still have a fairly easy time leveling up your equipment, as long as you try to stay at higher leagues than usual for your townhall level.
It's pretty funny how everyone asked for new heroes, but when they made heroes more interesting, everyone complained
fr
The new mechanics aren’t the problem, if all the equipment were just unlocked and automatically scaled with hero level like the old system, no one would be complaining.
Because more heroes would not be upgradable by ores and would use normal de or elixir so you don't waste too much time farming to upgrade your weak heroes.
"stop complaining. You wanted something new. So what if it was badly done"
Actually it is a problem that can be easily solved. As BDLegend rightly said, with the heroes potions now raise them to the maximum of your TH, so you go to clan war all the time until you have a large amount to have all the common and epic ones at level 18. Once you have done that, start improving the heroes, because even if you have them low level, with a potion you can raise them to lvl 80-95 in case you are TH14-16, and with the medals of the capital you can buy potions for the 7 days of CWL, saving the whole month that you are raising the heroes.
just do heroless wars. Unless you are the top3 players of your clan or everyone is TH16 it literally does not matter in CW.
ive beein doing heroless wars for most of the time it kinda sucks bcs you cant do qc stuff or other strats that require the heros wich is les funn but deff works for farming ores@@vanessaxoax7646
They should reduce the cost of hero upgrade (dark elixir) and have more ways to obtain ores such as raid weekend, normal attacks, or even special events
I leveled my base to TH14 and maxed all heros and troops completely f2p. Working on TH15 now. The game has gotten wayyy better every year for f2p. No army cost was a game changer, because before that, i never used any good armies especially dark elixir troops because I needed resources for upgrading. Raid shop was also great, and it's hard to tell cause all my equipment was given lvl 15, but the new system should be better for f2p because you can now increase the power of all heros partially without putting them down for upgrade. The key as always is, you have to play the game. Clan wars, CWL, raids, multiplayer attacks....
The thing is quite simple:
F2P or average player cannot depend on heroes and power potions for ever because raid medals are more useful for builder and lab potions due to massive time and costs reduction(same for CWL medals except in few cases where buying hammers is a better choice) . Even if you use potions to have a max offence, your skill cannot be boosted by a potion so if you are not able to attack and score high destruction you are doing worse than stay at you current level without rushing.
You need to have high level heroes otherwise high level defenses knock them down in seconds. So to short things up if you have pretty strong heroes you can do as much wars as possible to gain ores and max out few strategic equipments. (Eternal tome at 1st place) otherwise I think it's better to upgrade heroes and doing only CWL once a month to balance out between heroes level and equipment one and if you are used to buy gold pass or you buy it often it's even better due to books, bigger banks and even more reductions.
Right now ores are a concept like in royale so totally pay to win also time wise is better to upgrade heroes at hight levels.
How are ores pay to win? You get them for free for actually playing the key aspects of the game (trophy pushing and clan wars). A single days star bonus in legends costs 1270 gems, thats like 10$. A single war win nets like 20$ of ores. If you want to skip an entire month of playing you actually are looking at paying 600$. Noone besides the big whales is gonna do this and even most content creators havent gemmed all their equipment.
Ores would be completely fine in my opinion if they reduced the time for upgrading heroes. No reason to keep the original upgrade times if they’re going to lock most of the stats away in something else
the reason is money
the only problem here is that the trophy economy is broken. When I pushed back to champion on my th9 most of the bases I found would give 3 trophies per 3 star. Especially townhalls at equal level or th10. Mostly I had to attack th11's which are ofc impossible to 3 star, and really hard to 1 star (for a th9). Hoping that I could find a base where 1-2 stars would give me 10-20 trophies (often just getting 5-7 trophies).
Okay, all fine and dandy right? NO! When I got attacked I would lose 40-50 trophies, so I had to attack 5-10 attacks just to BREAK EVEN... And I have a lot more time to spend than most people. Let's not even talk about losing like 30+ trophies if I fail to get a star on a th11. Because of this, I only had time to push trophies during the halloween event, with broken troops, and I had to play during classes.
This needs to be fixed, because attacking cassually. It's genuinely hard for a th9 to break out of gold/crystal... that's AWEFUL. And because of this, the ores I can get are sooo limmited unless I nolife the game to an unreal extent, and that's unacceptable for a mobile game.
Two simple solutions for these problems: Make heros available during attacks while upgrading (they can still be disabled for defense while upgrading) and make the ores available for purchase with raid medals as an easier way to obtain them for free to play players, as well as make them a part of the win attack bonus that players get for winning an attack.
I think everytime you upgrade your heroes you still level up the originak gears/abilities and only thoes so it allows you to have a reason to upgrade heroes and allows you to usee your ores on the new equipments for the heroes
I too am my fan of John Mulaney. I once lived like a goddamn ninja turtle.
I think it’s really stupid that upgrading my hero’s is basically pointless besides the hp boosts. The fact that no matter how much I upgrade my hero’s, it won’t ever matter to their abilities again. This update was a cool idea, but the game suffered because of it.
I think removing the inability to use heroes in attacks while they’re being upgraded and maybe reduce their costs by at least 25% but preferably over 50% would solve some of the big issues this update brought along.
ATM I can basically only upgrade my heroes for 2 and a half outta the 4 weeks of every month (for CWL). If I do upgrade them then I earn even less ores from regular clan wars because we’re more likely to lose.
I do like the idea of ores being obtained from builder base bonuses and I personally think even the raid capital should be included in this. You get a certain amount of ores based on how many attacks you do each weekend + the league your clan is in or the amount of damage your clan does. Or even just adding them to the raid medal shop. (I just want more people to do raid weekend 😭)
I agree with you, my friend, or should come from all game modes. That way it incentivizes you to play all game modes to speed up progression in the home village, because all game modes should tie back into the home village. In the builder base specifically does not do that very well anymore. And just to be clear I am a big fan of the builder base, but it feels separate from the rest of the game.
$ on top of that the hero potion gives anyone any hero from lvl 1 to max which is unfair to those of us who were grinding from the beginning to lvl up heroes
"Epic equipement isn't out yet"
Giant gauntlet : *Am I a joke to you ?*
All of this is mitigated when Hero Potions are accounted for. They now max your heros for you townhall Level and you can ALWAYS get enough of them from raid weekends to participate in every war and CWL attack and have max Heros.
So this update actually made progression much much friendlier, because hero levels now don't really matter, so you can always have them up and use them + still upgrade the equipment via the ores you get.
It kinda ruins the point of upgrading your heroes at that point, though.
yeah currently hero levels are trash, they cost so much for little value and one thing people judge your progressions is hero levels so having them low restricts you from cwl. they need to change the cost and especially the time and currently it's very much very needed to make sure everyone will upgrade their heroes. if changes not made it's actually cheaper to buy hero potions in the shop for war
They will probably have to balance it by nerfing Hero Equipment Upgrading, aside from being limited by the level of the blacksmith to upgrade an equipment it also needs a requirement for specific level of heroes, example for a level 8 Eternal tome, Warden must be at level 40, something like that.
Maybe bump that number up a little because if you had a level 40 warden before the update, then you were automatically given a level 11 eternal tome
@@SoulTwinky either way its the only solution I can think off to balance this mess.
@@koshiredemption I think it would be good to tie equipment levels with hero levels to give more incentive to upgrade you're heros
Maybe somewhere in the middle would make all players feel better?
Retain the items and the heros being separate, no need to roll back their work. What they can do to pivot is tie the original items to the heros level, leaving those unable to be leveled with ores and every 5th hero level you get the next rank of their ability like it was before. This way you can still have the heros level matter being tied to two items that will keep up with them and if you want to swap then you only need to level half the amount of items.
LOVE the new update.
That said, the suggestion of some ore included with each new hero level would assist casual players.
Glad to see I'm m not the only one seeing this problem. I was wondering when people were gonna speak up about it. Especially with the starry ore. I play casually, so I'm always opted out of clan wars.
the beauty of coc was when you didnt play for like some years you could come back and just start grinding again and still eventually unlock every new thing…..
but with the equipments now not anymore once miss the event and then the offer for gems you cant get it anymore🤮
There’s nothing wrong with the ores. I love that no one can just max them all out overnight. I think it will also have ppl think twice about rushing. Forces ppl to go into war more too.
I remember being in clans where our like #1 would attack their #20. I think there will be less of that too, given that the amount of ores you get depends on the strength of the base.
It’s the hero upgrade mess that needs to be fixed, ores are fine.
Well said
100% agree with you great update and people just like to complain
Ores make rushing more op ur higher townhall u and higher league = get more ores
Super Cell has been making a lot of predatory bs pay to win decisions as of late. I really don't like the hero equipment and I like the way they implemented this feature even less. As someone who doesn't like clanwars that much I barely get any of these ores.
Getting put into wars and winning wars is not an issue with rushed bases,especially now days. You can pop a hero/power potion to get almost the full benefits of a maxed players offence while being matched against someone who’s just as rushed as you or simply a lower townhall. You are actually encouraged to rush in clash of clans now days. It’s a myth you will lose more wars,in fact if most of your clan strategic rushes they can go on crazy winning streaks due to being matched against less optimal rushed bases. 90%+ wars are won simply based on activity,especially in rushed clan wars.
the problem with clash of clans is that the more quality of life changes and things they add to make the game easier, the more people expect for coc developers to make it even easier than it already gets. the point of the game is to grind and wait patiently for upgrades, and even with the new equipment and pet that was added to make attacking far far easier, people still find something to complain about or ask to be made easier. dude, if ur leaving because of the th16 update, that's actually the worst time to have left 😂 ofc people are gonna see 1500 gems as p2w, but what do you expect? the point of events for epic gear is so that it feels rare and important for you to be active when the events occur. for new players, obviously itll take time to get the gems to afford gears, but u literally don't unlock equipment till th7, u have plenty of time to buy epics. just dislike how part of the community wants the game to be braindead easy. learn to have more patience and grind 😭
Ores farming in boulder base? Greatest clash of clans idea I've ever heard since the latest update!
They should make it so ALL ores can get obtained from clan games as well,it’s only once a month for a week but the very first level of the blacksmith can already hold 10000 shiny ore so it shouldn’t be a problem to make a tier 5 reward like 3000 shiny ore,600-800 glowy ore, or 20-25 (maybe more) stary ore,it wouldn’t be huge but it would be a good first step to making it more achievable to free 2 play players along with encouraging higher participation with clan games since in my experience some clans still struggle with getting higher participation in them especially when we have the rewards up to 75000
Things that must be added to make ores ab it more accessible:
1) If there is a X2 or X4 star bonus event, give the multiplier to the ores as well not just the loot.
2) Add a new clan perk to give 20% more ores in wars.
3) Add ores to the free rewards in the season challenges
Imagine whining because it takes maybe a year to max everything right now.
only thing i would add is that u get some ores with every hero upgrade not many but some that upgrading ur hero is "buffed"
i think they should now compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily...
yeah they can increase the hero prices and time and also the hero book price (1500 gems)
This would be a horrible solution, you have to consider the people that have put thousands of builder hours into upgrading their heroes. It would be all in vain.
this happens everytime a new th drops. The past th levels get time and cost reductions. But still i think it is a bit too drastic, maybe like compress into half like the current 90 to 45@@jee213_
the best way to fix this issue is lowering the upgrade times for heroes and allowing them to be used while upgrading (just like troops) and boost the ammount of ores you get
I really like the new equipment system but they really need to do something about the ores, it feels like they put no thought into it
I feel like a good solution would be to just let you use the heros while upgrading. They've done this to several buildings already. The training barracks, the reserch lab, the spell factories, even the pet house and blacksmith can all be used while upgrading... so why not heros. Defenses are one thing, and theres probably a discussion if those should even be turned off while upgrading, but all the buildings in the game that don't turn off so far when upgading are offensive based buildings for your armies. Heros are part of that offense... so just let us use them
They should treat Hero upgrade like troop upgrade, or the revamped barrack and spell factory upgrade.
1. Either war would have a different system that would allow Heroes be always available, just like how war base has everything always available. I mean it was unfair to begin with, for the offence side.
2. Can use hero while in upgrade with a greater healing time, though I think the previous idea is much better.
The problem that always was is that heros are unusable for a week when you upgrade them. Ores just make this issue much worse. I have lvl 90 hero’s and I’m treating them as walls now and saving them for last as the gear is just more op
Despise this system was the dumbest thing they could've done.
I don’t think that the amount of ores you get is too limited since I could already upgrade the new epic equipment to lvl 12 by just doing a few attacks every couple days, so changing that would just lead to everyone having every hero ability maxed out in like a month but I do agree, that hero upgrade have been made much worse
my problem is if an equipment gets nerfed or a better one is introduced, all your progress leveling the old equipment is gone. Your hard earned ores can be gone in a patch notice.
Right now the balance is pretty good though. Also maxing out a single equipment doesnt that long, unless its an epic.
This is absolutely true. Upgrading heroes for days just for +3 damage is ridiculous. So dishesrtening
As a solo player who just wants to max for fun, watching them continually add content that can only be majorly farmed through clans is depressing
Make the OG equipment get upgraded w the heroes and it solves the issue! F2P players can just use default equipment and ores will be for all other equipment
They should cut the time and resources for upgrading heroes and put these resources and time somewhere else so they don't speed up ftp progress but still make hero upgrades better
The hero equipment should not be upgradable, it should get better along with the hero upgrades.
1. Allow hero to be used while upgrading
2. Compress the time upgrade if hero is lower than townhall level.. So if you're TH 13 and still have lvl 15 BK(th8 lvl), you can just do 1 upgrade and skip a few level.. (1 upgrade for 5 lvl for example)
I love that you switched the clash a rama content with content that you are talking about
Builder base is just a time kill.
What they need time do is fix Legends. Being in it is a nightmare if you're upgrading, it's a trap.
Too bad the entire premise of this video falls apart because of one simple fact.
The new hero gear is exceptionally easy to get to a high level.
and once you do easily get to that high level you can resume the former gameplay loop of upgrading heroes constantly except during certain events (like CWL), where you can now use heroes who would have had an otherwise similar hero level (because you resumed the normal loop of upgrading) but with INCREASED power as compared to the previous gameplay loop before the update because their hero gear is maxed out, making them very strong..
I m a casual rushed th 14 player in legend 4900 didnt sign up for the league , i get 2000 shiny ore every 2 days from bonus and around 1500 shiny ore from 1 war ,
Which gives me a total of
10500 shiny ores in 6 days ( 3 wars +6 bonus) as only doing 2 to 4 attacks daily thats it . With these many ores i can get any equipment about 5 levels , you can calculate glowy ores yourself as it requires about 50% more time to acquire for the level upgrades
Tip:
Day 1
Do only 4 stars in bonus
Day 2:
get 1200 raid medals
Buy 3 hero potion and 3 power potion and 3 training potion.
Every 2nd day do attack in war with max level heroes and troops and , the use the training potion to get your army fast and get 6 stars for 2 bonus(after your 2nd bonus has become active) with max level army as it will be boosted within that 1 hour., so a total of only 4 attacks on 2nd day with max level and only 2 attacks with 2 stars on the first day . This will give you an efficient use of the potions
I like my clan because theyre pretty chill about wars, you can join a regular war even with all heroes down, as long as you get both attacks in they dont care, in CWL though you must have your heroes up which has led to some mistakes in timing making me buy a hero book for 500 gems, but they let you grind ores without your heroes so its not so bad for me to upgrade heroes before cwl
I just spend 1k gems bc in the midle of the cwl my leader thought that he should put me in 💀
@@hoppel9177 jeez, my clan has co-leaders that check for heroes and activity before putting people into wars
The ores are so hard to get, especially starry ores. For some upgrades you need 100 starry ores which takes too long to get. I messaged supercell and all i got was "thanks for your feedback" reply.
It is time for supercell to finally listen to the community and let us use heroes in wars while upgrading them
The original abilities should keep upgrade by itself when hero got upgrade by 5 levels, and we need passive way to collect ores by adding ores mine like gems mine in night village at second phase (OTTO Hut), ah yes I forgot about this, make the ores able to buy using raid medals, we had enough for books and builder potion only can buy using gems
They make this game so complex for new and casual gamers that people started to quite this game.
The hero equipment just makes it easier for new players, because you can be th 11 with level 9-12 abilities very fast and normally you would have had to level your warden, queen and king very high to have those abilities. Nowdays your heroes can be a little behind and you still can have strong abilities. And you can always switch clans for clanwars when your heroes are down, so you can stay in a good clan, still compete in clanwars and get your ores from daily bonus. It is literally easier and faster than ever and still people are complaining.
I really hate this system. I think the upgrades to equipment should work the same way. You upgrade the blacksmith to unlock different equipment but it still upgrades with the heroes
I don't mind the upgrading time for heroes, but I think they should make the heroes available to use even when they are still upgraded.
I guess Supercell's justification is that upgrading equipment does not have an upgrade time (thank god) but there being so much equipment and only a few ways to get ores without paying makes maxing out everything feel impossible without paying.
How is it impossible? Right now itll take a year or maybe a little more without even really trying or considering events. Thats no different to all the other aspects of the game which, guess what, also takes years.
once again great topic to cover! keep up the great work!
Best way to solve this: reduce the hero levels by dividing the current max level by 5
BK & AQ: 95 / 5 = 19
GW: 60 / 5 = 12
RC: 45 / 5 = 9
What happens is that they keep their stats but instead of going through so many levels to get better health and DPS you reduce the amount of time and also get more hitpoints & dps at the same time when you upgrade.
I agree, i was excited with new abilities of the heroes but i really hated the addition of 3 new currencies. I have really continued upgrading my heroes because im around maxing them in th14, and i thought that upgrading the heroes would also improve the abilities. I havent really payed that much of attention to the new abilities, but between them and unlocking the epic equipment only by a specific period or event is really shitty. I have a feeling those abilities are gonna be OP and the full idea of equipment should be variety on strategies, but it seem they are trying to make it more pay to win. I love the idea of variety but make it accesible. We dont need to duplicate the currencies just for them.
The game is pay to progress, not pay 2 win. Also i dont get your complaint about the new currency. Its free to get by playing key aspects of the game (wars and leagues) and actually its gem pricing is awful. Noone in their right mind is going to spend 50$ on a single level of equipment.
Hero upgrades are still absolutely worth it, because it’s beneficial on both offense and defense
Probably your best video, but the delivery is rough, and even the comments section has more insight.
I have a lot of problems with the ore system but what annoys me the most is the fact that I made sure to keep my hero’s maxed for every town hall I’ve upgraded to before going on and then the abilities come out and it basically made my hero’s rushed because all my abilities are low level and the ones they upgraded for me aren’t even maxed like my hero’s are. Now I’m playing for 3 days and playing wars every other day just to get one upgrade on one ability for one hero. Why did I play for years and keep everything maxed just for them to do this? If I want to switch to another attack style then I have to use low level abilities because the game made me a rushed player. And legends league is even worse now because everyone wants the higher bonus but no one wants to be limited to only 8 attacks per day so if you are trying to drop out of legends league you just can’t. I’ve been above 5k but not signed up for legends league for 2 days and no one is attacking my base and the people that do are just dropping and give me a defense. This was not a problem until ores came out.
Yeah ive been maxed TH15 and now they added a new town hall, its such a scam.
whats the point of these ores? why couldnt they just add elixir / gold prices to it
Just divide hero levels by 5. Since upgrading heroes by 1 level means nothing now, just cram the stat upgrades from 5 levels into 1, and make the upgrades actually mean something, while also making the upgrade times justifiable.
Before finishing the video, supercell needs to either make the star bonus more frequent, or give a smaller ammount of ores for every attack, more for a win, less for a loss
Another problem with them is I feel they’re OP and will get nerfed after people have spent a good amount of money/time on upgrading them. Same thing with all pay to win updates.
I don’t see how this is bad. We are harshly judging a brand new mechanic they added. I’m sure it has its issues but supercell usually makes a change or two to fix issues new features have.
The addition of new equipment makes the game so much more rich and diverse, giving you so many new way of approaching attacks. So many new strategies, and less reliance on upgrading the hero’s (ore upgrades take no time).
Now I can be in war (sometimes I can attack and sit a hero out) and still “upgrade” hero’s between attacks or league war rounds. Most people are casual players (can afford to sit a hero or two out) and can just upgrade heros anyways. But the combination of book of books, book of everything and hammer of heros makes the hero issue even less prevalent.
The real problem is what if we grind an equipment and max it out but sypercell nerf it so much that it becomes practically useless... 😢 That really bothers me.
This man representing many players, i hope Supercell hear this 🥲
I just want my green bars back, helps motivation and to see if upgrading a piece of equipment is worth it.
I just hope supercell listens to the community as it seems we’re all in Greece about all of this.
I regret placeing the blacksmith since you cat upgrade your normal hero abilities by just leveling them up which is painful since you have Togo through gaining ores and participation in war and events and other unnecessary garbage that ruins the core gameplay for a game that’s 11 years old.
they should definitely lower the cost for hammer of heros to half, its extremely over priced and even though it eliminated the cost of dark elixir, nowadays its not even hard to farm it, dark elixir isnt as valiable as it seems
let us buy ores with raid medals, decent solution for the short term
I’ve said that this is going along the route of clash royale since the update first came out. It’s really early on but if you think about clash royale and how you can play free to play and push only to hit a wall where you can’t use meta decks because you’ve used all your gold and cards on your main deck. The constant releasing of new cards make it harder and harder to keep up as free to play until you just end up buying an offer or two just to use a new card that is over powered at the time. The biggest problem is that you can’t use all strategies available to you until you upgrade everything high enough. Until now clash of clans has been good with this because hero’s only need like 5 to 10 levels per town hall once you’ve maxed them but now you have to wait weeks to make one ability for one hero good enough to be better than the one you were using as your main ability. And what happens when they release new abilities like they already have in the first week of this being a thing. Now you are again grinding from zero to use something that can give you an advantage against certain bases and are limited in how fast you can actually get resources to make those upgrades.
Maxing out a single common item takes less than a month. Also unlike cards in CR, you dont actually need to max them out, because epics will be plenty good even at lvl 18 and getting a common to 17 actually takes even less time (25days even if you dont war at all).