Creating Anime Style in Blender 3D

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  • Опубліковано 6 лип 2024
  • Using Blender 3.1 I'll go through my techniques to make a render in an anime style.
    Timestamps:
    Intro 0:00-00:31
    Cell/Toon Shader 0:32-05:09
    Outline 5:10-6:15
    Shading the rest of the model 6:16-10:14
    Vertex Painting 10:15-13:20
    Inner Lines 13:21-15:53
    Finishing Up 15:53-17:17
    Patreon: / robbietilton
    Twitter: / robbietilton
    Instagram: / robbie.tilton
    Discord: / discord
    #blender #3d #anime #stylization #stylize #manga
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КОМЕНТАРІ • 77

  • @weebcraftreforged6274
    @weebcraftreforged6274 Рік тому +27

    i am from the future, here to warn you that your video is gonna make people's art career improve.

  • @nosleepr9871
    @nosleepr9871 2 роки тому +2

    dude... by far the best guide I've seen on this, thanks so much!

  • @studiophantomanimation
    @studiophantomanimation 2 роки тому +7

    This is brilliant. Will definitely use it in our next animation 🙂

  • @vivekkds287
    @vivekkds287 2 роки тому

    Simply explained and great result

  • @unaninated
    @unaninated Рік тому +1

    Omg this is such a great process, Definately going to be referring to this video alot

  • @ConceptReece
    @ConceptReece 2 роки тому +2

    This is UNREAL

  • @tedchambers4093
    @tedchambers4093 4 місяці тому

    very clever, thank you for sharing!

  • @_TetKaneda
    @_TetKaneda 11 місяців тому

    Great contribution. Great tutorial. Thank you so much. Greetings

  • @snwboi4evr
    @snwboi4evr 2 роки тому

    Amazing bro, best I've seen

  • @DillsArtThing
    @DillsArtThing Рік тому +2

    Before I continue this I'm really hoping for the shader itself to handle the outline since I've had a lot of issues with inverted hull. It just never looks right when I use it.
    Okay so I checked and it combines inverted hull with fresnel which is cool.

  • @user-py6el2vp8w
    @user-py6el2vp8w 9 місяців тому

    Great sir . My whole problem is solved.
    Thanku very much .

  • @Ancera
    @Ancera Рік тому

    Awesome thank you!

  • @teodormeller5191
    @teodormeller5191 Рік тому

    brilliant!!!!!

  • @cameronvanhook7388
    @cameronvanhook7388 Рік тому +3

    Great vid, thanks for sharing this method! Also, just so know, the 's' in Fresnel is silent.

  • @cesarcc2
    @cesarcc2 Рік тому +3

    Best anime style tutorial I found so far! Keep the good work

  • @tarsis_the_visualist
    @tarsis_the_visualist Рік тому

    Great Video

  • @mo7sin711
    @mo7sin711 Рік тому +1

    can you do a tutorial on how to shade the world/environment in anime style? my scene lighting is messed up because the world doesnt look like anime
    Thanks

  • @albiceleste101
    @albiceleste101 Рік тому

    Really awesome, is it possible to paint on top of this?
    For example blushing, red lips, etc

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      yeah - for that i'd paint on a texture and add an ImageTexture node in the shader to mix it in

  • @trendingvibes555
    @trendingvibes555 6 місяців тому +1

    Why do I feel that your outlines looks like demon slayer characters outlines 😦

  • @daysmiscellaneous9569
    @daysmiscellaneous9569 2 роки тому +1

    Great!
    I hope I can create something like that.
    But before that, I have to create a character, and it seems very troublesome.
    How long did it take for you to create the character?

    • @RobbieTilton
      @RobbieTilton  2 роки тому

      most my characters take 6-8hours... In general the pro's usually take 1-7 days. I think if I put in a bit more time I can start to get better results.... i'm also on the journey to get better. you can do it too!

  • @mb0133
    @mb0133 Рік тому +1

    this was a legit tut! I had a question, my model just had painted on eye brows and lip color, would vertex paint work or editing the mesh to add eyebrows ?

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      you can use vertex paint if you have enough verts. in general if you want to paint i'd suggest uv unwrapping and doing a texture paint. you can then use a mix color node to mix it into the base shader after the color ramp

    • @mb0133
      @mb0133 Рік тому

      @@RobbieTilton I'll give that a shot and get back, still awesome tut, i was practicing on a model avatar from ready player me

  • @ukmonk
    @ukmonk Рік тому

    this is awesome thank you! Is this always light dependent though? Can the look be 'baked'? or not possible?

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      the lighting here is dynamic. if you want it baked you can bake it into a texture map or even paint ur shadows manually into a texture map

    • @ukmonk
      @ukmonk Рік тому +1

      @@RobbieTilton ahh ok. Makes sense. Thanks for replying.

  • @WisdomTooth1987
    @WisdomTooth1987 15 днів тому

    how do you add textures when you use color ramps?

  • @kaigorodaki
    @kaigorodaki Рік тому

    Thanks a bunch 🙏 i was looking for exactly this! Wanted to ask, what do you think of ai taking over 3D? Will there still be jobs available?

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      3d for rendering 2d images will be dead momentarily. We still have some time left to thrive off animations, 3d game assets, sculptures, toys, film, etc. Whether AI takes over those in a few years is TBD, but current tech hasn't broke through those barriers yet.

    • @kaigorodaki
      @kaigorodaki Рік тому

      @@RobbieTilton thanks, have you found the solution yet on what to do of ai takes over all the ai free list you mentioned?

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      @@kaigorodaki yes. in process of going physical with some of my work making things in meat space with accompanying 3d world.

  • @BarbarosTheBarbarian
    @BarbarosTheBarbarian Рік тому

    Thanks for this tutorial.
    I've applied this to my character and it looks really cool in the viewport.
    However when I render it, the parts where this shader is applied looks black. I'm not sure what went wrong. Any suggestions?

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      it sounds like your renderer is set to Cycles. Please turn it to Evee and it should work just as you're seeing in the viewport.

    • @BarbarosTheBarbarian
      @BarbarosTheBarbarian Рік тому

      @@RobbieTilton I was rendering in evee. But after seeing the problem I tried it in cycles too, which gave same problem. I made sure that rendering is enabled for all objects. Still the same problem.
      Maybe i messed up while arranging the shader nodes. I guess I should try this tutorial again on another one of my models.

    • @RobbieTilton
      @RobbieTilton  Рік тому

      @@BarbarosTheBarbarian join my discord and share the .blend file in the 'help' channel if you want me to take a look. It sounds like a cycles vs evee issue. the only other thing i could say is to make sure 'back face culling' is turned on for your outline material (the one that is being used by solidify)

  • @WoozieFace
    @WoozieFace Рік тому

    is there a reason you duplicate your colorramp and feed it into a factor to get your color instead of just putting the colors directly into the colorramp?

    • @RobbieTilton
      @RobbieTilton  Рік тому

      i find editing rgb values on each notch in the color ramp to be annoying and sometimes i move the coloramp position by mistake. that's why i do it this way. also easier to copy paste a color if i need to in the future without an extra click on the colorramp notch

  • @BuddMcAwesome
    @BuddMcAwesome Рік тому

    Can the deeper shadow be responsive to a different light source? Because usually those deeper shadows are a result of a different light source at a different angle from the main one

    • @RobbieTilton
      @RobbieTilton  Рік тому

      yes - this works with any lighting. you can always tweak the color ramp if you want a darker shadow in a darker area.

    • @lurkdash
      @lurkdash Рік тому

      You can also wack a gamma node before the ramps for another way to shunt the light around overall

  • @kramphesjoareted3556
    @kramphesjoareted3556 9 місяців тому

    im a beginner, can i ask what is that brown thing before the material output?

    • @RobbieTilton
      @RobbieTilton  9 місяців тому +1

      if you have 'node wrangler' turned on and cntrl+shift left click it quickly puts it in a viewer node which is basically the same as output. just a shortcut.

  • @JC-ov8ko
    @JC-ov8ko Рік тому

    All I want to know is CAN it be animated in that shading style? I subscribed 👍🏽

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      yeah! for sure. just make sure to attach ur meshes to a rig and you can animate it

  • @vaibhavshinde5520
    @vaibhavshinde5520 Рік тому +1

    If you use such anime style shading on any character...rig it and then animate it does it gain those shading properties for each frame...or do we need to do this for each and every frame... Question might be stupid...apology in advance...newbie to blender

    • @RobbieTilton
      @RobbieTilton  Рік тому

      yes- everything will work even when rigged (lines can stick to character based on ur weight painting)

  • @byriopex1779
    @byriopex1779 Рік тому

    how can I get vertex color in Shader Editor Blender 3.1

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      'attribute' node. and then type 'Col' into it or whatever your vertex paint attribute name is

  • @horizon6765
    @horizon6765 10 місяців тому

    0:32-5:09 ¿How can i add texture to cell shader?

    • @RobbieTilton
      @RobbieTilton  10 місяців тому

      ad image texture node and then mix it with the color ramp

  • @kdom4953
    @kdom4953 Рік тому

    How can I import geometry node in blender to unity 😭 ?

    • @RobbieTilton
      @RobbieTilton  Рік тому

      this is how ua-cam.com/video/sdl-jpZ0NR0/v-deo.html&ab_channel=RobbieTilton

  • @alexflorence5306
    @alexflorence5306 Рік тому

    @3:11 - All might is that you?

  • @YASHPARMAR-kf5hn
    @YASHPARMAR-kf5hn Рік тому

    HOW DO WE DO IT WITH IMAGE TEXTURE??

    • @RobbieTilton
      @RobbieTilton  Рік тому

      add image texture node and mix node to connect texture and color ramp

  • @lenkasailerova8615
    @lenkasailerova8615 Рік тому

    How did you get this Viewer node?

    • @RobbieTilton
      @RobbieTilton  Рік тому

      can you give me a timestamp. idk which 'viewer node' you're referring to

    • @lenkasailerova8615
      @lenkasailerova8615 Рік тому

      @@RobbieTilton ah sure! 2:38 right above the material output

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      ​@@lenkasailerova8615 thank you! just checked. I use 'node wrangler' add-on. This allows me to hold cntrl+shift and left click to automatically view different areas of a shader in the output. In blender 3.1 this shortcut would auto-create a viewer node to plug it into to view as an output. It's basically the same as 'material output'. If you're in blender 3.3 or above - this 'viewer' node no longer exists and just automatically goes to the material output. It doesn't change the result at all, but just a weird node that happened to exist in older blender versions.

  • @user-wf8rt9ro7o
    @user-wf8rt9ro7o Рік тому

    I don't have mixRGD

    • @RobbieTilton
      @RobbieTilton  Рік тому

      they switched it to just a 'mix' node. then switch it to 'color' inside that node

  • @user-wf8rt9ro7o
    @user-wf8rt9ro7o Рік тому

    1:43 на какие горячие клавиши нажал??

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      Cntrl+Shift+click. (you might need node wrangler addon turned on)

    • @user-wf8rt9ro7o
      @user-wf8rt9ro7o Рік тому

      @@RobbieTilton спасибо ❤

  • @leonstevansx
    @leonstevansx Рік тому

    Toby flander

  • @JosukeHigashikataReal
    @JosukeHigashikataReal 10 місяців тому

    OMG THX SO MUCH also yes this works with milf bodies

  • @dhruvinoza3447
    @dhruvinoza3447 Рік тому

    Bro, in the render, the shadows that we made aren't coming. Only the skin tone can be seen

    • @RobbieTilton
      @RobbieTilton  Рік тому

      make sure you're rendering using evee, not cycles

    • @dhruvinoza3447
      @dhruvinoza3447 Рік тому

      It is in Eevee

    • @RobbieTilton
      @RobbieTilton  Рік тому

      @@dhruvinoza3447 it should all work then. try copying ur entire scene into a new project and see if that fixes it. maybe a shadow setting is wrong in your current project file and bringing to new file will solve it.

    • @dhruvinoza3447
      @dhruvinoza3447 Рік тому +1

      @Robbie Tilton I understood why it wasn't working. The shadows were not visible because there was too much light. As I took the light further away or decreased it power, I could see the shadows. Now I understand that these shadows also work like real ones amazing

    • @RobbieTilton
      @RobbieTilton  Рік тому

      @@dhruvinoza3447 glad u figured it out. thx for sharing