Creating Anime Style in Blender 3D
Вставка
- Опубліковано 6 лип 2024
- Using Blender 3.1 I'll go through my techniques to make a render in an anime style.
Timestamps:
Intro 0:00-00:31
Cell/Toon Shader 0:32-05:09
Outline 5:10-6:15
Shading the rest of the model 6:16-10:14
Vertex Painting 10:15-13:20
Inner Lines 13:21-15:53
Finishing Up 15:53-17:17
Patreon: / robbietilton
Twitter: / robbietilton
Instagram: / robbie.tilton
Discord: / discord
#blender #3d #anime #stylization #stylize #manga - Розваги
i am from the future, here to warn you that your video is gonna make people's art career improve.
dude... by far the best guide I've seen on this, thanks so much!
This is brilliant. Will definitely use it in our next animation 🙂
Simply explained and great result
Omg this is such a great process, Definately going to be referring to this video alot
This is UNREAL
very clever, thank you for sharing!
Great contribution. Great tutorial. Thank you so much. Greetings
Amazing bro, best I've seen
Before I continue this I'm really hoping for the shader itself to handle the outline since I've had a lot of issues with inverted hull. It just never looks right when I use it.
Okay so I checked and it combines inverted hull with fresnel which is cool.
Great sir . My whole problem is solved.
Thanku very much .
Awesome thank you!
brilliant!!!!!
Great vid, thanks for sharing this method! Also, just so know, the 's' in Fresnel is silent.
Best anime style tutorial I found so far! Keep the good work
thanks!
Great Video
thx boss
can you do a tutorial on how to shade the world/environment in anime style? my scene lighting is messed up because the world doesnt look like anime
Thanks
Really awesome, is it possible to paint on top of this?
For example blushing, red lips, etc
yeah - for that i'd paint on a texture and add an ImageTexture node in the shader to mix it in
Why do I feel that your outlines looks like demon slayer characters outlines 😦
Great!
I hope I can create something like that.
But before that, I have to create a character, and it seems very troublesome.
How long did it take for you to create the character?
most my characters take 6-8hours... In general the pro's usually take 1-7 days. I think if I put in a bit more time I can start to get better results.... i'm also on the journey to get better. you can do it too!
this was a legit tut! I had a question, my model just had painted on eye brows and lip color, would vertex paint work or editing the mesh to add eyebrows ?
you can use vertex paint if you have enough verts. in general if you want to paint i'd suggest uv unwrapping and doing a texture paint. you can then use a mix color node to mix it into the base shader after the color ramp
@@RobbieTilton I'll give that a shot and get back, still awesome tut, i was practicing on a model avatar from ready player me
this is awesome thank you! Is this always light dependent though? Can the look be 'baked'? or not possible?
the lighting here is dynamic. if you want it baked you can bake it into a texture map or even paint ur shadows manually into a texture map
@@RobbieTilton ahh ok. Makes sense. Thanks for replying.
how do you add textures when you use color ramps?
Thanks a bunch 🙏 i was looking for exactly this! Wanted to ask, what do you think of ai taking over 3D? Will there still be jobs available?
3d for rendering 2d images will be dead momentarily. We still have some time left to thrive off animations, 3d game assets, sculptures, toys, film, etc. Whether AI takes over those in a few years is TBD, but current tech hasn't broke through those barriers yet.
@@RobbieTilton thanks, have you found the solution yet on what to do of ai takes over all the ai free list you mentioned?
@@kaigorodaki yes. in process of going physical with some of my work making things in meat space with accompanying 3d world.
Thanks for this tutorial.
I've applied this to my character and it looks really cool in the viewport.
However when I render it, the parts where this shader is applied looks black. I'm not sure what went wrong. Any suggestions?
it sounds like your renderer is set to Cycles. Please turn it to Evee and it should work just as you're seeing in the viewport.
@@RobbieTilton I was rendering in evee. But after seeing the problem I tried it in cycles too, which gave same problem. I made sure that rendering is enabled for all objects. Still the same problem.
Maybe i messed up while arranging the shader nodes. I guess I should try this tutorial again on another one of my models.
@@BarbarosTheBarbarian join my discord and share the .blend file in the 'help' channel if you want me to take a look. It sounds like a cycles vs evee issue. the only other thing i could say is to make sure 'back face culling' is turned on for your outline material (the one that is being used by solidify)
is there a reason you duplicate your colorramp and feed it into a factor to get your color instead of just putting the colors directly into the colorramp?
i find editing rgb values on each notch in the color ramp to be annoying and sometimes i move the coloramp position by mistake. that's why i do it this way. also easier to copy paste a color if i need to in the future without an extra click on the colorramp notch
Can the deeper shadow be responsive to a different light source? Because usually those deeper shadows are a result of a different light source at a different angle from the main one
yes - this works with any lighting. you can always tweak the color ramp if you want a darker shadow in a darker area.
You can also wack a gamma node before the ramps for another way to shunt the light around overall
im a beginner, can i ask what is that brown thing before the material output?
if you have 'node wrangler' turned on and cntrl+shift left click it quickly puts it in a viewer node which is basically the same as output. just a shortcut.
All I want to know is CAN it be animated in that shading style? I subscribed 👍🏽
yeah! for sure. just make sure to attach ur meshes to a rig and you can animate it
If you use such anime style shading on any character...rig it and then animate it does it gain those shading properties for each frame...or do we need to do this for each and every frame... Question might be stupid...apology in advance...newbie to blender
yes- everything will work even when rigged (lines can stick to character based on ur weight painting)
how can I get vertex color in Shader Editor Blender 3.1
'attribute' node. and then type 'Col' into it or whatever your vertex paint attribute name is
0:32-5:09 ¿How can i add texture to cell shader?
ad image texture node and then mix it with the color ramp
How can I import geometry node in blender to unity 😭 ?
this is how ua-cam.com/video/sdl-jpZ0NR0/v-deo.html&ab_channel=RobbieTilton
@3:11 - All might is that you?
HOW DO WE DO IT WITH IMAGE TEXTURE??
add image texture node and mix node to connect texture and color ramp
How did you get this Viewer node?
can you give me a timestamp. idk which 'viewer node' you're referring to
@@RobbieTilton ah sure! 2:38 right above the material output
@@lenkasailerova8615 thank you! just checked. I use 'node wrangler' add-on. This allows me to hold cntrl+shift and left click to automatically view different areas of a shader in the output. In blender 3.1 this shortcut would auto-create a viewer node to plug it into to view as an output. It's basically the same as 'material output'. If you're in blender 3.3 or above - this 'viewer' node no longer exists and just automatically goes to the material output. It doesn't change the result at all, but just a weird node that happened to exist in older blender versions.
I don't have mixRGD
they switched it to just a 'mix' node. then switch it to 'color' inside that node
1:43 на какие горячие клавиши нажал??
Cntrl+Shift+click. (you might need node wrangler addon turned on)
@@RobbieTilton спасибо ❤
Toby flander
OMG THX SO MUCH also yes this works with milf bodies
Bro, in the render, the shadows that we made aren't coming. Only the skin tone can be seen
make sure you're rendering using evee, not cycles
It is in Eevee
@@dhruvinoza3447 it should all work then. try copying ur entire scene into a new project and see if that fixes it. maybe a shadow setting is wrong in your current project file and bringing to new file will solve it.
@Robbie Tilton I understood why it wasn't working. The shadows were not visible because there was too much light. As I took the light further away or decreased it power, I could see the shadows. Now I understand that these shadows also work like real ones amazing
@@dhruvinoza3447 glad u figured it out. thx for sharing