Thanks for providing this footage. Didnt know how cool the fireflys look! This systems is such an upgrade even its a little last epoch inspired. But thats a good thing imo. I hope the can be turned purple with the riftmancerskin when the season releases. It would look so nice!
Once all the sub-skills and trees for all classes are coded in, items will be next. I've been very vocal about new items need to support the sub-skill trees instead of just being more stat sticks. Items should create new interactions. A big example of this is look at PoE's items; nearly all items have a line that creates an interaction. That's what will have players theorycrafting and making new build decisions. I think a huge missed opportunity is damage conversion i.e. fire->lightning or whatever. I've already spoken about this and it's something that will be visited once the main juice is finished. There's always gonna be a "best" for that class no matter what PAS does, but every class should have 20+ skill/aug variations other builds that are relatively just as capable. I agree with ya 100% and will push to make sure I test as much as I can.
i would love if the PAS devs would add hell 6-10 which increases density by 100% per level while also increasing hp damage and DR of mobs. some maps just feel underwhelming with mob spawns.
or alternatively when selecting zone on waypoint let players pay 100k gold to raise mob density by 100% up to 1000%. useful as a gold sink but also not forcing it on players who cannot handle it power wise but also computer wise
@@Spriggen1337 Gold idea is definitely cool. Wrote it down. I've also thrown the increased Hell difficulties around in my head a few times. Elias is the only front-end coder for PAS atm so until all the class sub-skills are finished and functioning properly, I won't be giving suggestions as his workload is already maxed.
GUYS THE COMETS THAT I'M DROPPING AT THE START OF THE VIDEO ARE PROCS FROM ST. HOUDINI; IT PROCS THE AUGMENT FORM LOGIN
Thanks for providing this footage. Didnt know how cool the fireflys look! This systems is such an upgrade even its a little last epoch inspired. But thats a good thing imo.
I hope the can be turned purple with the riftmancerskin when the season releases. It would look so nice!
dude holy shit im so hyped
This looks sick, hopefully create different types of playstyle even if there is a 'best' skill for the class.
Once all the sub-skills and trees for all classes are coded in, items will be next. I've been very vocal about new items need to support the sub-skill trees instead of just being more stat sticks. Items should create new interactions. A big example of this is look at PoE's items; nearly all items have a line that creates an interaction. That's what will have players theorycrafting and making new build decisions. I think a huge missed opportunity is damage conversion i.e. fire->lightning or whatever. I've already spoken about this and it's something that will be visited once the main juice is finished. There's always gonna be a "best" for that class no matter what PAS does, but every class should have 20+ skill/aug variations other builds that are relatively just as capable. I agree with ya 100% and will push to make sure I test as much as I can.
i would love if the PAS devs would add hell 6-10 which increases density by 100% per level while also increasing hp damage and DR of mobs. some maps just feel underwhelming with mob spawns.
or alternatively when selecting zone on waypoint let players pay 100k gold to raise mob density by 100% up to 1000%.
useful as a gold sink but also not forcing it on players who cannot handle it power wise but also computer wise
@@Spriggen1337 Gold idea is definitely cool. Wrote it down. I've also thrown the increased Hell difficulties around in my head a few times. Elias is the only front-end coder for PAS atm so until all the class sub-skills are finished and functioning properly, I won't be giving suggestions as his workload is already maxed.
carnt wait to see paladin and butcher
Paladin is being worked on right now ;)
Nice!
When is S5 gonna be starting ?
2-2.5 months. Possible open beta in the next month or so
If i augment the fireball and the aura too then the aura will be proc the augmented fireball?
@@Maramazu Tried that too. ;) As of right now, no it does not. The aura animation of fireballs is a fixed animation.
siiiiiick
Can you mais Amazon know?
Not available yet.