I’m afraid that with this nerf and paywalling Silk Weavers, this game is running out of time faster… if they don’t change their behavior. When I say “running out of time” it means one day, the Sun will be set on the Empires. They need to reconsider this and future changes to delay the inevitable.
Fraud, this is plain and simple fraud. They offered to sell something for money, they offered a contract and if the player accepted the contract by paying money then they can not walk away or reduce what they offered retroactively.
I understand the sentiment, but there is %100 something in the TOS that every player agrees to, especially prior to purchasing that specifically states they can change whatever they want, at any time.
They should've at least given an FP pack that made up the difference in the FPs. They know the exact number of FPs they're taking from each player. Just taking it and saying "too bad" is shockingly dumb. Remember this is all digital. They're not losing anything by giving players what they said they'd give. Deciding the players should suck it up is really awful.
I already have a bunch of them lined up on my road and I don't feel like rearranging my city right now. I don't know about anyone else but I have had no problems with the gongs keeping me from getting into my city, I really don't know what they are talking about.
I don't really feel like it's malicious either. Considering next event, people will probably think twice before spending money, I can't see Inno benefiting from this, i.e. no real motive
Inno have continually reeled players in to spend money with these event buildings only to make them worse down the line! This is essentially fraud! We all deserve refunds!!!
I have 15+ ascended gongs and 15+ ascended bells sitting in inventory. Haven't built any yet as I think (?) both give (or gave?) QI boosts. Being rubbish at QI (I'm trying to improve), i don't want to waste time limited QI boost buildings until I'm doing better in QI. I'm NOT a fan of all these time limited buildings. Who wants to keep an eye on all these 10-day small buildings (including 4×2 buildings from Historical Event) and then possibly reconstruct city again, and again? I'd rather have slightly less powerful buildings or fewer max powered buildings that don't degrade.
At least the Lilac Gardens from the Historical event you can just put down and then ignore if they run out. They produce 8 FPs on 8 tiles. They are a great building, even after running out.
They don't care and I think the employees are probably in there office laughing at us as we speak like some guy said its a scam with bug fixes as an excuse like you said its happened before :/
I have 30 of the level 2 buildings, and all of the level two Druid trees are better then them. It’s extremely dishonorable of INNO, and It really ticked me off to see these once great buildings be just terrible now. INNO needs to stop doing this, as it will just bring the game down faster.
I can't see Inno Games ever compensating players. Now we've got GE + GBG + QI the event building bonuses are now watered down and shared by all 3 modules. The last few main event buildings have been useless (at least for me). I don't play QI so don't need anything with QI bonuses on it. I can do GE in my sleep, and don't need any GE bonuses. Due to paranoia over player exploits no one is going to get money back or diamonds. Its so much easier to just apologise disingenuously and play either the "rebalancing" or "technical issues" card or both. Apart from Tourney Grounds and Forgotten Temple, I don't put down time-limited buildings. What I *am* interested in is what changes to Great Buildings are going to be made, and when we can expect the next Age. Titan is getting boring now.
Answer 2 : Le problème de connexion venait du fait que le Gong supérieur ne nécessite pas de route alors que les niveaux précédents en ont besoin, là où les autres bâtiments limités ne nécessitent jamais de route. Pour des raisons inconnues les développeurs n'ont pas pu corriger ce bug. Le principal étant de rendre l'accès au jeu pour les joueurs concernés, il a été décidé que ces bâtiments ne nécessiteraient plus de connexion routière du tout, mais comme il s'agit d'un avantage évident, les bâtiments ont été ré-équilibrés en conséquence. Il n'est pas prévu qu'il y ait de compensation suite à ce bug, en tout cas pour le moment. Enfin, les équipes qui gèrent le développement et celles qui s'occupent des tricheurs sont des équipes totalement distinctes, l'activité d'une de ces deux équipe n'influe pas l'activité de l'autre. Cordialement,
just wondering why they didnt say it dies but can be put in storsge and then replaced as a building that nedds a road or after decay to limbo building magician fairy dust can be applied by movubg building to 'rdcycming plant' then it gets placed as new building. those forcotten temples that give hapöiness make me feel a hit of low each time i have to delete one and my petsonal internal happiness is not boosted... so game is equivalent of throwing sometjing into la dfill inszead of recycling it.
Are there good statistics about the current state of the game in terms of playerbase? I feel like it’s declining hard but don’t have facts. But I also feel like more people are paying around me. Seems like inno has less cows but knows how to milk them more
Unfortunately I only have one data point for active player counts, and that's from January. I'm hoping I can get a new count soon so we can see trends, but it's not guaranteed.
Compared to 6-8 years ago the game and playerbase has changed a lot. What used to be a game about progressing through the ages and managing limited resources (!!) has now become a click fest and minmaxing game. At some point stat inflation will become outrageous and fewer and fewer people will be willing to spend.
We all agreed to the TOS which specifically and in excruciating detail states that they can change/alter anything, for any reason at any time. Don't like it? Don't agree to the TOS
i was playing emporea realms ,,when i started there were about 25 to 30000 players in every realm now there are only 1500 this is what is going to happen to foe too ...too many different buildings that force you to change your town many times ...buildings that only the really strong guilds can have from battle fields and mostly thiw almost obligatory 25 dollars per every event will kill this game
While I agree that something need to be done, and I'm very "annoyed" by the change in the regular building, this was done BEFORE the event reached live. In fact this video was published 4 days ago while the event started today. The other example in the video of past similar error is more of the same. The nerf was done in beta while the event was running (and announced not in game: forum/discord). It was not done in live, but if you missed the announced changes you might have found out only in live, maybe after buying the pass, about the nerf. This is bad. I'm sure someone in Inno know how they can maintain good will with the players even if legally they have no obligation to do anything because of a nerf. The nerf was not needed at all. The issue is with a building changing from no road needed to need road once it expires. The solution is changing the expired building to not need a road. And to compensate for the stronger building nerf it. But to avoid the whole issue they could have added a required road to the ascendant version with no nerf to the regular one. This imho is why some player think there is more than just the bug to this nerf. They also nerfed the ascendant version which is done because "all the following building will required road connections" which is incorrect for the ascendant that didn't require a road connection even before. Fast unit are too powerful vs light and so this building give a much more valuable unit from the next era. If adding "road required" could have been problematic/buggy for player with the ascendant version in their city just store it for them (which would reset the 10 days) or delete and add one to inventory. Support can do that. Going forward Inno should change the following characteristics between ascendant and expired building: - population given / cost - road required/no road required The first because the checks on population (selling, building) is working on the assumption that the only way to change population is by building, selling or deleting a building. The second because it interfere with the production process. If you building expires and it suddenly need a road then the production should halt and any bonus from the building should not be applied anymore. This is problematic for player to handle and a good way to have bugs (like the login one, but also others).
Uh, no. The event currently running is the Care event. The buildings that were rebalanced were the summer event buildings (and one of the Care event's, yes, but the issue is with the summer ones). Similarly, the history event nerf happened a few days into the event on live servers.
First of all they screwed up their "whales" but I guess people who spend a few hundred dollars per months on mobile game will continue doing so no matter what.
I heard about this but hadn’t looked at its impact on me. A really poor approach to a bug, but I’m glad you don’t believe inno is plotting to make us all furious. They’ll fix this but who knows how or when. If someone was sufficiently outraged, there is probably a legal path they could take against them, fraud, for instance. Let’s hope it doesn’t get that far.
I though was a bug I just sent a message to inno to report a big bug, but it's not ??? I played all the event on those gongs for now delete them not even worth putting a storage on it. Hope they are going to exchange them or I will quit the game 13 years and now this happen every events . Half of the buildings are going down after announcement... pfff and now a month later after event ? to much for me. And I had to get 3 ketebo to be able to motivate my all city so I did the event for nothing than loose FP's If I knew I would take the bells or other bat... and I have them today again !!! in second prize draw so hope the mini game dont start today lol 36 gong already and if mini game tomorrow who knows...
Well to me it seems you would design something as prototype, test it (which is, what i thpught beta, was) then make adjustnents befire rechecking (maybe they need a gamma, world) then when happy launch it on the live servers, so my hunch is that someone within their team maybe sabotauging so they are rkpe for takeover bid or they are gling to lose players (to another game) When i first started playing it seemed mathematical and skilful, also as if thougt had gone into how to work reward ventres in our brains (make it addictive) less so now. Change is always difficult to navigate and prtsonally i think ghe paid event passes will be the demise of the game if it does co down the pan. if you are ftp player your options are becoming more limited. the recent jpgrades in the settlements show a lack of aggention to detail and a lack of understanding of human biology. if they wanted to change vikings paths to paid then their sjould be a dialogue box before it disappears now (there isnt) the 5 10 20 hr iterations could have been a new featurr to distonguish polynesia, rather than messing up things that were already working. my guess is development team leaders, managers, or even just one person has changed. The original game of 2 years ago I was impressed with.
This is only for the ascended gongs, not the level 2 gongs right? I currently have over 30 level 2 gongs and those little suckers are causing some of the buildings in my city to go unaided (I’m an IA world with a full guild, and friends list who aids everyday). I also have 3 joyful nutcrackers.
@@sebastianmartinsson8243 Rewards are worse than the Upgraded Druid trees. Takes two tiles with a road and produces 4*0,33 FPS. Thats 1,32 on 2 Tiles or 0,66. The next era fast unit is a nice touch. But right now, compared to the other stuff I could put there, they are just awful. Druid Trees all have 1 FP per tile. Even the other one tile event building produces 2 per tile. Which is three times more. I am seriously considering getting rid of all 20 gongs I have currently built.
Same, I have thirty of them with plans to build more, and they are just a joke at this point. Even the troops it produces are minimal, as the IA fast units are pretty bad. (I’m in colonial)
I’m afraid that with this nerf and paywalling Silk Weavers, this game is running out of time faster… if they don’t change their behavior.
When I say “running out of time” it means one day, the Sun will be set on the Empires.
They need to reconsider this and future changes to delay the inevitable.
Fraud, this is plain and simple fraud. They offered to sell something for money, they offered a contract and if the player accepted the contract by paying money then they can not walk away or reduce what they offered retroactively.
Eh, there’s probably something in the terms of service that stop it from legally being considered fraudulent activity
I understand the sentiment, but there is %100 something in the TOS that every player agrees to, especially prior to purchasing that specifically states they can change whatever they want, at any time.
Didn't even realise until you placed this vid Uber. Thanks for letting us know.
This is like buying an xBox, setting it up and going to the grocery store and when you get back it is a Sega Genesis.
This is so upsetting. I paid for the Gold Pass for the History Event and the Summer Event!
They should've at least given an FP pack that made up the difference in the FPs. They know the exact number of FPs they're taking from each player. Just taking it and saying "too bad" is shockingly dumb. Remember this is all digital. They're not losing anything by giving players what they said they'd give. Deciding the players should suck it up is really awful.
FP, who cares about FP? Give us back our diamonds
I already have a bunch of them lined up on my road and I don't feel like rearranging my city right now. I don't know about anyone else but I have had no problems with the gongs keeping me from getting into my city, I really don't know what they are talking about.
If you have ascended Golden dragon gongs they go back to Golden dragon gongs after 10 days and then you can't get in to your city.
@@JohnWick-mt9koi could
Didnt have that bug either on console... 🤷
Same i too didnt had such an issue
I don't really feel like it's malicious either. Considering next event, people will probably think twice before spending money, I can't see Inno benefiting from this, i.e. no real motive
Inno have continually reeled players in to spend money with these event buildings only to make them worse down the line! This is essentially fraud! We all deserve refunds!!!
No, people who excessively spend money on mobile games deserve no better.
@@DmytroBogdan Aww look at you! Poor guy
@@QuestionEverything2023 just grow up
I have 15+ ascended gongs and 15+ ascended bells sitting in inventory. Haven't built any yet as I think (?) both give (or gave?) QI boosts. Being rubbish at QI (I'm trying to improve), i don't want to waste time limited QI boost buildings until I'm doing better in QI.
I'm NOT a fan of all these time limited buildings. Who wants to keep an eye on all these 10-day small buildings (including 4×2 buildings from Historical Event) and then possibly reconstruct city again, and again? I'd rather have slightly less powerful buildings or fewer max powered buildings that don't degrade.
At least the Lilac Gardens from the Historical event you can just put down and then ignore if they run out. They produce 8 FPs on 8 tiles. They are a great building, even after running out.
They don't care and I think the employees are probably in there office laughing at us as we speak like some guy said its a scam with bug fixes as an excuse like you said its happened before :/
I have 30 of the level 2 buildings, and all of the level two Druid trees are better then them. It’s extremely dishonorable of INNO, and It really ticked me off to see these once great buildings be just terrible now. INNO needs to stop doing this, as it will just bring the game down faster.
I am a active 3 year player and NEVER pay any cash on this game. This is unacceptable by Inno
I can't see Inno Games ever compensating players. Now we've got GE + GBG + QI the event building bonuses are now watered down and shared by all 3 modules. The last few main event buildings have been useless (at least for me). I don't play QI so don't need anything with QI bonuses on it. I can do GE in my sleep, and don't need any GE bonuses. Due to paranoia over player exploits no one is going to get money back or diamonds. Its so much easier to just apologise disingenuously and play either the "rebalancing" or "technical issues" card or both. Apart from Tourney Grounds and Forgotten Temple, I don't put down time-limited buildings. What I *am* interested in is what changes to Great Buildings are going to be made, and when we can expect the next Age. Titan is getting boring now.
I feel the same about GE boosts. I get that some people may need them, especially the blue boosts, but they are completely wasted on me.
the change the gongs totally screwed up my stair case layout
Ultimate scams using bugs as excuse
Answer 2 : Le problème de connexion venait du fait que le Gong supérieur ne nécessite pas de route alors que les niveaux précédents en ont besoin, là où les autres bâtiments limités ne nécessitent jamais de route. Pour des raisons inconnues les développeurs n'ont pas pu corriger ce bug.
Le principal étant de rendre l'accès au jeu pour les joueurs concernés, il a été décidé que ces bâtiments ne nécessiteraient plus de connexion routière du tout, mais comme il s'agit d'un avantage évident, les bâtiments ont été ré-équilibrés en conséquence.
Il n'est pas prévu qu'il y ait de compensation suite à ce bug, en tout cas pour le moment.
Enfin, les équipes qui gèrent le développement et celles qui s'occupent des tricheurs sont des équipes totalement distinctes, l'activité d'une de ces deux équipe n'influe pas l'activité de l'autre.
Cordialement,
just wondering why they didnt say it dies but can be put in storsge and then replaced as a building that nedds a road or after decay to limbo building magician fairy dust can be applied by movubg building to 'rdcycming plant' then it gets placed as new building. those forcotten temples that give hapöiness make me feel a hit of low each time i have to delete one and my petsonal internal happiness is not boosted... so game is equivalent of throwing sometjing into la dfill inszead of recycling it.
realmente, mais uma situação preocupante para ficar atento no jogo...vai ficando difícil
I don't use the garbage limited time buildings.
Are there good statistics about the current state of the game in terms of playerbase? I feel like it’s declining hard but don’t have facts. But I also feel like more people are paying around me. Seems like inno has less cows but knows how to milk them more
Unfortunately I only have one data point for active player counts, and that's from January. I'm hoping I can get a new count soon so we can see trends, but it's not guaranteed.
Compared to 6-8 years ago the game and playerbase has changed a lot. What used to be a game about progressing through the ages and managing limited resources (!!) has now become a click fest and minmaxing game.
At some point stat inflation will become outrageous and fewer and fewer people will be willing to spend.
This is literally the textbook definition of a scam and they didn’t even try to hide it lmao
We all agreed to the TOS which specifically and in excruciating detail states that they can change/alter anything, for any reason at any time. Don't like it? Don't agree to the TOS
i was playing emporea realms ,,when i started there were about 25 to 30000 players in every realm now there are only 1500 this is what is going to happen to foe too ...too many different buildings that force you to change your town many times ...buildings that only the really strong guilds can have from battle fields and mostly thiw almost obligatory 25 dollars per every event will kill this game
aren't those temporary? I don't care for temporary buildings, it's a shity concept just to get more money. They won't get any from me.
they're still great at level 2 (inactive)
While I agree that something need to be done, and I'm very "annoyed" by the change in the regular building, this was done BEFORE the event reached live. In fact this video was published 4 days ago while the event started today. The other example in the video of past similar error is more of the same. The nerf was done in beta while the event was running (and announced not in game: forum/discord). It was not done in live, but if you missed the announced changes you might have found out only in live, maybe after buying the pass, about the nerf.
This is bad.
I'm sure someone in Inno know how they can maintain good will with the players even if legally they have no obligation to do anything because of a nerf.
The nerf was not needed at all.
The issue is with a building changing from no road needed to need road once it expires. The solution is changing the expired building to not need a road. And to compensate for the stronger building nerf it.
But to avoid the whole issue they could have added a required road to the ascendant version with no nerf to the regular one. This imho is why some player think there is more than just the bug to this nerf. They also nerfed the ascendant version which is done because "all the following building will required road connections" which is incorrect for the ascendant that didn't require a road connection even before. Fast unit are too powerful vs light and so this building give a much more valuable unit from the next era.
If adding "road required" could have been problematic/buggy for player with the ascendant version in their city just store it for them (which would reset the 10 days) or delete and add one to inventory. Support can do that.
Going forward Inno should change the following characteristics between ascendant and expired building:
- population given / cost
- road required/no road required
The first because the checks on population (selling, building) is working on the assumption that the only way to change population is by building, selling or deleting a building.
The second because it interfere with the production process. If you building expires and it suddenly need a road then the production should halt and any bonus from the building should not be applied anymore. This is problematic for player to handle and a good way to have bugs (like the login one, but also others).
Uh, no. The event currently running is the Care event. The buildings that were rebalanced were the summer event buildings (and one of the Care event's, yes, but the issue is with the summer ones). Similarly, the history event nerf happened a few days into the event on live servers.
@@UBERnerd14 you are correct and I'm wrong.
Still nerfing the ascendant version is suspect.
Hey :) will There be a Tutorial for the next Event ?😎🤘🏻
Uhh. You can’t change a building AFTER someone pays for it. Now I don’t want to spend any more cash on this game….
First of all they screwed up their "whales" but I guess people who spend a few hundred dollars per months on mobile game will continue doing so no matter what.
RESUMÉ Now it doesn't need road connection so they lowered all the values of the gong
Yes this is a fraud and they did not let us know about it as far as I can tell. Just another reason to stop playing.
I heard about this but hadn’t looked at its impact on me. A really poor approach to a bug, but I’m glad you don’t believe inno is plotting to make us all furious. They’ll fix this but who knows how or when. If someone was sufficiently outraged, there is probably a legal path they could take against them, fraud, for instance. Let’s hope it doesn’t get that far.
bait n switch
Good video
I though was a bug I just sent a message to inno to report a big bug, but it's not ??? I played all the event on those gongs for now delete them not even worth putting a storage on it. Hope they are going to exchange them or I will quit the game 13 years and now this happen every events . Half of the buildings are going down after announcement... pfff and now a month later after event ? to much for me. And I had to get 3 ketebo to be able to motivate my all city so I did the event for nothing than loose FP's If I knew I would take the bells or other bat... and I have them today again !!! in second prize draw so hope the mini game dont start today lol 36 gong already and if mini game tomorrow who knows...
You mean to tell me people were planning on using these after the 10 days were up? Come on now
Well to me it seems you would design something as prototype, test it (which is, what i thpught beta, was) then make adjustnents befire rechecking (maybe they need a gamma, world) then when happy launch it on the live servers, so my hunch is that someone within their team maybe sabotauging so they are rkpe for takeover bid or they are gling to lose players (to another game) When i first started playing it seemed mathematical and skilful, also as if thougt had gone into how to work reward ventres in our brains (make it addictive) less so now. Change is always difficult to navigate and prtsonally i think ghe paid event passes will be the demise of the game if it does co down the pan. if you are ftp player your options are becoming more limited. the recent jpgrades in the settlements show a lack of aggention to detail and a lack of understanding of human biology. if they wanted to change vikings paths to paid then their sjould be a dialogue box before it disappears now (there isnt)
the 5 10 20 hr iterations could have been a new featurr to distonguish polynesia, rather than messing up things that were already working. my guess is development team leaders, managers, or even just one person has changed. The original game of 2 years ago I was impressed with.
This is only for the ascended gongs, not the level 2 gongs right? I currently have over 30 level 2 gongs and those little suckers are causing some of the buildings in my city to go unaided (I’m an IA world with a full guild, and friends list who aids everyday). I also have 3 joyful nutcrackers.
No they changed level 2 drastically too. It is now not even a good building anymore. Absolute Joke
@@sebastianmartinsson8243 Rewards are worse than the Upgraded Druid trees. Takes two tiles with a road and produces 4*0,33 FPS. Thats 1,32 on 2 Tiles or 0,66.
The next era fast unit is a nice touch. But right now, compared to the other stuff I could put there, they are just awful. Druid Trees all have 1 FP per tile.
Even the other one tile event building produces 2 per tile. Which is three times more. I am seriously considering getting rid of all 20 gongs I have currently built.
Same, I have thirty of them with plans to build more, and they are just a joke at this point. Even the troops it produces are minimal, as the IA fast units are pretty bad. (I’m in colonial)
Make a video on the upcoming event pls
Bait and switch
report them