Minecraft 1.18 prepping a snapshot & explaining how stuff works

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  • Опубліковано 5 чер 2024
  • Before each snapshot I like to do some playtesting in survival, just to check that things look OK. Several people have suggested I record such a session, so I figure why not? Here's a playtest session from the morning before releasing experimental snapshot 6. I also explain a bit about how the new terrain generation works, including the new stuff on the F3 overlay.
    So if you like the idea of watching a dev wander around in minecraft for an hour and rambling about terrain generation and design stuff, and trying not to die in the process, then this might be for you :)
    You can download the experimental snapshot here:
    www.minecraft.net/en-us/artic...
    0:00 Intro
    2:56 Continentalness
    10:22 Erosion
    11:07 Temperature & Humidity
    13:38 Erosion and Mountain Placement (Tibet)
    17:58 Peaks & Valleys, Weirdness
    20:24 Peaks & Valleys and Saddle Valley generation
    22:38 5D noise + unpredictability
    26:15 Challenges of microbiomes, no minimum biome size
    32:14 Weirdness, Intervals and the selection of biomes
    34:36 Floating blocks
    35:29 Erosion values and cliff formation
    39:58 nearWater: Aquifers and coastlines
    42:07 Water caves, dry caves, barriers
    43:22 MC quirks and the "door trick"
    44:47 Carvers and dead ends
    47:32 2D vs 3D noise maps
    48:44 New vs Old MC generation (tradition)
    49:22 Continentalness, Erosion, coastlines, and Swamp placement
    51:11 Factor: Shattered Savannahs and Extreme Hills
    56:09 Old 1.17 3D variation (mostly forests)
    56:53 The challenge of fixing rivers vs land traversal
    57:55 nearWater: Aquifers and rivers
    59:22 The necessity to code Aquifers
    1:00:35 Aquifers interacting with rivers, realism vs gameplay
    1:02:05 Trouble with coding Badlands, esp. without minimum biome size tech.
    1:03:54 Choice of "let them be crazy" with respect to crazy big cave entrances
    1:04:51 Deserts and Badlands, Intervals + microbiome "Oases"
    1:10:02 1.17 vs 1.18 Badlands

КОМЕНТАРІ • 823

  • @mospusthespider1246
    @mospusthespider1246 2 роки тому +913

    Over an hour of a developer playing and talking? AWESOME!!!

    • @zennayo1
      @zennayo1 2 роки тому +8

      Yeah

    • @MilkIsTheOne
      @MilkIsTheOne 2 роки тому +15

      It's like Devlog

    •  2 роки тому +3

      If you want 475 hours of that, go to Slicedlime's channel: ua-cam.com/users/slicedlimevideos
      And there are also 1432 hours of stream archives here: ua-cam.com/users/LimeUncutvideos
      (both together over 11 weeks of play time)

    • @cybershooter3080
      @cybershooter3080 2 роки тому +1

      ikr this is EXACTLY WHAT I WANT TO SEE!!!

  • @CosmicCrowMC
    @CosmicCrowMC 2 роки тому +1021

    I loved every minute of this. It's like watching Bob Ross play Minecraft: You know exactly what you're talking about, you have a calming voice, and you provide some very valuable insight.

    • @FulgrimDragon
      @FulgrimDragon 2 роки тому +25

      Henrik is the literal definition of minecraft Bob Ross and I lvoe it

    • @sasadokic4852
      @sasadokic4852 2 роки тому +3

      @@FulgrimDragon yes!

    • @morreg5728
      @morreg5728 2 роки тому +4

      Bob ross playing minecraft is such a precise description really great video

    • @Acceleronics
      @Acceleronics 2 роки тому +3

      Agree completely, and will add that Henrik gets distracted and then ambushed the way I do. It's good to see gameplay that isn't *always* at the ultra expert level.

    • @CJ-io1mx
      @CJ-io1mx 2 роки тому

      yeah henrik draws terrain with brush of codes

  • @mouplayerbr
    @mouplayerbr 2 роки тому +217

    30:48
    Henrik: That's a cool way to die!
    Henrik: *Almost dies*
    Henrik: That's not a cool way to die :/

    • @nickolasleal
      @nickolasleal 2 роки тому +22

      "That's a dumb way to die"

    • @Niknokinater
      @Niknokinater 2 роки тому +9

      *Henrik: Almost dies [by simply falling off the mountain instead of being yeeted off by a goat]
      There- I fixed it for you ^^

    • @BoxableSocks
      @BoxableSocks Рік тому +1

      @@Niknokinater Henrik now on half a heart deciding to not eat right away.

  • @Sicarine
    @Sicarine 2 роки тому +425

    I was instructed to call you sentimental.
    0:00 Intro
    2:56 Continentalness
    10:22 Erosion
    11:07 Temperature & Humidity
    13:38 Erosion and Mountain Placement (Tibet)
    17:58 Peaks & Valleys, Weirdness
    20:24 Peaks & Valleys and Saddle Valley generation
    22:38 5D noise + unpredictability
    26:15 Challenges of microbiomes, no minimum biome size
    32:14 Weirdness, Intervals and the selection of biomes
    34:36 Floating blocks
    35:29 Erosion values and cliff formation
    39:58 nearWater: Aquifers and coastlines
    42:07 Water caves, dry caves, barriers
    43:22 MC quirks and the "door trick"
    44:47 Carvers and dead ends
    47:32 2D vs 3D noise maps
    48:44 New vs Old MC generation (tradition)
    49:22 Continentalness, Erosion, coastlines, and Swamp placement
    51:11 Factor: Shattered Savannahs and Extreme Hills
    56:09 Old 1.17 3D variation (mostly forests)
    56:53 The challenge of fixing rivers vs land traversal
    57:55 nearWater: Aquifers and rivers
    59:22 The necessity to code Aquifers
    1:00:35 Aquifers interacting with rivers, realism vs gameplay
    1:02:05 Trouble with coding Badlands, esp. without minimum biome size tech.
    1:03:54 Choice of "let them be crazy" with respect to crazy big cave entrances
    1:04:51 Deserts and Badlands, Intervals + microbiome "Oases"
    1:10:02 1.17 vs 1.18 Badlands

    • @henrikkniberg
      @henrikkniberg  2 роки тому +171

      Wow you indexed the whole thing, cool :)

    • @theishiopian68
      @theishiopian68 2 роки тому +15

      Can we refer to any silly quirks as "door tricks" from now on? Its a funny name

    • @Sicarine
      @Sicarine 2 роки тому +23

      Originally I was just making a joke comment on the phrase "call me sentimental", and then I realized it might be useful to make notes for future tinkering with custom dimension datapacks

    • @TrillionDeTurtle
      @TrillionDeTurtle 2 роки тому +28

      @@henrikkniberg can you add these timestamps to the description so it auto adds timeline

    • @x.0_o.x
      @x.0_o.x 2 роки тому +7

      @@henrikkniberg Hello sir I am a big fan of you, the development of minecraft updates really satisfies me and I wanted to say thank you for the work you devs have done for the game :)))

  • @LexTheCat
    @LexTheCat 2 роки тому +106

    45:55
    I love how he just casually increased the amount of magma because he doesn't like the doors

    • @ZentaBon
      @ZentaBon 2 роки тому +8

      The best part of playtesting is making it more functionally fun.

    • @titanssunbreaker4932
      @titanssunbreaker4932 2 роки тому +16

      I hope the doors get waterlogged in 1.18.

    • @KM-bx6to
      @KM-bx6to 2 роки тому +19

      @@titanssunbreaker4932 Same. I hope they can find a good alternative too though. Water breathing potions are mid-endgame, and given how long it takes to collect scutes, turtle shells are arguably worse. I liked that turtle shells were a clever counter to diving equipment, but as far as cave exploration goes, they should get buffed and made easier to find

    • @iller3
      @iller3 2 роки тому +8

      The doors (and wooden Gates also) could just become water-logged by default if they made the turtle hatching process not take multiple days due to randomness. When I first read about turtle helmets I said to myself _"What??...did they MEAN for that to be a Late-Game challenge?"_

    • @KM-bx6to
      @KM-bx6to 2 роки тому +5

      @@iller3 Yeah. Right now it's a full hour of standing and waiting in a loaded chunk to get them to hatch. It's supposed to have some realism, but they really should just have them hatch on the first night after they're laid

  • @flirora
    @flirora 2 роки тому +458

    1. Have you considered making the foliage and water colors depend on the underlying temperature and humidity noises instead of the biome colors?
    2. Could the gradient of the noise values be helpful with dealing with microbiomes?

    • @-externalbuilder9132
      @-externalbuilder9132 2 роки тому +8

      OH YES!

    • @RMCEEDY
      @RMCEEDY 2 роки тому +100

      Yes - making grass, foliage and water colours vary smoothly with temperature and humidity rather than just being hard-coded per biome would greatly improve biome transitions and would add scope to make other parts of biome generation, for example foliage density, also vary inside a biome. This would really help to further diversify world generation.

    • @ZentaBon
      @ZentaBon 2 роки тому +9

      Oh that would take me a long while to get used to, but I wouldn't mind.

    • @json490
      @json490 2 роки тому +14

      That would completely remove the control over custom biome color features they’ve given us for custom worldgen. As is by default biome colors are controlled by temperature and humidity (downfall) unless specified by a custom color or modifier.

    • @Arcopole
      @Arcopole 2 роки тому +23

      @@json490 An easy solution would be to have a parameter to choose between foliage color depending on noise, strictly on biomes or a weighted combination of both.

  • @LastWanderer
    @LastWanderer 2 роки тому +297

    This is such an insightful look into how and why Minecraft terrain generation changed. This was such a good seed for this playtest, and I definitely do have to agree that the new 1.18 badlands are much more interesting and unique now. The one thing I am curious about is how new surface biomes will be added in the future, considering the temperature and humidity chart of normal surface biomes looked pretty full with only a little wiggle room. Also, it really puts into perspective how many excessive height variants of biomes were removed when terrain and biome generation was decoupled.

    • @PotatoPatatoVonSpudsworth
      @PotatoPatatoVonSpudsworth 2 роки тому +33

      Folks have been discussing more rare biomes, similar to Mushroom Islands. While the general biomes are mostly accounted for, there are a great deal of strange places on earth... petrified forests, geyser flats, salt pillars, pink lakes, volcanic plains, grand canyons... in the Philippines, you can find these huge, circular hills of naked limestone, rising from the jungle. And of course, that isn't even taking into account the possibility of fantastical biomes.
      Time will tell, I suppose!

    • @ZeteticPhilosopher
      @ZeteticPhilosopher 2 роки тому +2

      @@PotatoPatatoVonSpudsworth Karst! Karst-those limestone pillars you mentioned-is actually one of the more common landscapes in the world. It can be found in Madagascar (Tsingy), Southeast Asia, Mexico, and lots of other places. It would be an extra good fit for this update too, since the soft limestone often forms caves.

    • @recep2939
      @recep2939 2 роки тому

      Oh boy oh boy. Before the new biomes i wonder how they would shape new biomes to the new system accordingly, that's the "Wild" one.

    • @connordarvall8482
      @connordarvall8482 2 роки тому +1

      They could get more granular with the weirdness factor, seeing as weirdness is already used to decide the chances of an alternate biome occuring.

    • @LastWanderer
      @LastWanderer 2 роки тому

      @@connordarvall8482 That could have the downside of causing more microbiomes though.

  • @houseofmeza
    @houseofmeza 2 роки тому +164

    As a developer, I greatly appreciate some cool insight into solutions, dev stories and lessons learned. This unstructured format is highly entertaining to me! Keep 'em coming.
    I'd be very interested to see some of the actual terrain generation stages under the hood and how it all comes together. The image from before flattening was very interesting

  • @TrigamDev
    @TrigamDev 2 роки тому +70

    Please PLEASE do more of these! Probably one of the best ways to lose an hour of my day, and as a programmer, it is super interesting to here about the behind the scenes of how Minecraft works

  • @henryash413
    @henryash413 2 роки тому +35

    Developers leave floating trees too?! This is unacceptable!
    Seriously interesting stuff though, I love learning more in depth festures and thoughts of people on the inside of Mojang.

  • @un_realekztermin80r
    @un_realekztermin80r 2 роки тому +93

    Hi henrik! Thank you so much for all the hard work you and your team has made to bring us the best update Caves&Cliffs could be. I was wondering, in this particular clip 29:39, that if a skeleton tries to spawn on a snowy mountain biome (grove, snowy slopes, lofty peaks, and snow-capped peaks), it would spawn as a stray instead. That way, it would be more consistent with other snowy biomes. Anyways, have a nice day!

    • @jonathansauceda589
      @jonathansauceda589 2 роки тому +3

      That might come up in the final few snapshots
      Sounds like something they'd do

  • @tryashtar
    @tryashtar 2 роки тому +76

    It's such a pleasure to hear your insights and explanations, Henrik! Your passion and care for this game and update is so inspiring, and refreshing to watch. Thanks so much to you and the team for your work; we players really are lucky to have such thoughtful devs making the game!!

  • @matthiasverlinden
    @matthiasverlinden 2 роки тому +7

    29:40 I'm only here for that kind of "tech" explanation, so keep doing it!

  • @TrillionDeTurtle
    @TrillionDeTurtle 2 роки тому +39

    yess this is the content mr henrik should make
    1 hour of him play testing snapshots

  • @renderXR
    @renderXR 2 роки тому +29

    As a mapmaker and someone who has played the game for 10 years, I really enjoy these developer commentary-type videos. I would love to see more. The interesting thing is that the generation has been very predictable for so many years. With the 5-d noise, there are so many more possibilities, which make it less predictable. I think if you, as a developer, can get surprised by what is generating, the variation will not be predictable for players either.
    Would you still remove the floating blocks if you had the tech so that cool terrain wouldn't be lost? I honestly like the crazy weird terrain, but maybe I am biased from pre-beta 1.8 terrain that was a lot more shattered. Especially the bigger rare floating landmasses have a kind of wonder to them. It is not very realistic, but I don't think Minecraft would be as interesting by just mimicking real life. The floating landmasses feel less predictable, which makes exploration better.
    For the same reason, I like how bigger caves bleed into the terrain. It is almost like another complexity layer is added on top of the 5d noises. Some really nice cenotes can generate where you look down a vertical cave and you can see a pool of water, but you can't easily see the edges of the pool as the entrance from above is bigger than the pool of water. Just so much cool stuff is possible with caves carving into the terrain. (and then having a chance of a mineshaft generating in it in badlands biomes!) I wouldn't mind if abandoned mineshafts or strongholds could occur a bit higher up and add to the terrain in some way. (although strongholds aren't really designed to look good above ground I believe) Like the idea of a mineshaft generating on the side of a mountain cliff. This does sound hard/time-consuming to implement in a way that isn't jarring for people who like the clean mountains, so I understand it is most likely not possible with the time constraints of the update.
    I do find the idea of adding a carver-like generation that is more like structures an interesting idea. Basically to vary up the underground even more, kinda what strongholds and mineshafts are already doing as well, even though they are uncommon.
    37:40 I have indeed already done this with the experimental world settings in 1.16. I can't wait to generate cool things when 1.18 is finally released.
    1:08:45 I think it is cool as it has some variation that isn't jarring. Minecraft is a game that you can play for many years, so the more varied generation, the better for long-term play. For the same reason, I would agree with the choice made described at 1:10:02. I used to get bored of badland biomes as their magick wore off after a few updates. I think the badlands are one of the most interesting biomes as there isn't grass on the floor and there are giant rocky Bryce-Canyon-like spikes protruding everywhere. Especially if they generate against a jungle or cliffs it could create some very unique terrain.
    This is such an interesting and educational video. You explained a lot of the F3 details and noises really well. The explanations of design philosophy were also were clear! I would be down to see another video if there is more material to talk about in the future!

  • @nevets5
    @nevets5 2 роки тому +49

    Interesting, the new f3 debug info seems like it could help you find biomes.

    • @jayglenn837
      @jayglenn837 2 роки тому +1

      I think it's dev-only sadly. You'd have to mod the F3 screen to get it yourself.

    • @-teo-000
      @-teo-000 2 роки тому +18

      @@jayglenn837 Nope, you can actually see those parameters on the F3 screen on the exp snapshots

    • @jayglenn837
      @jayglenn837 2 роки тому +3

      @@-teo-000 Sweet, i hope they keep it in.

    • @smokedeuch4039
      @smokedeuch4039 2 роки тому +8

      I do hope at some point in the future they make it more official though,Like placing a glass block on top of a map will give you a topography map of the mapped out area.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 2 роки тому +28

    17:55
    Have you considered adding fog to the game as weather? Imagine standing on those mountains and seeing a sea of clouds beneath you, with other peaks protruding like islands.

    • @fracazer
      @fracazer 2 роки тому +1

      This could be a great idea although quite annoying in certain situation

    • @Fastwalker27
      @Fastwalker27 2 роки тому

      34:36 i think the desired effect is already done with clouds

    • @MilkIsTheOne
      @MilkIsTheOne 2 роки тому

      @@Fastwalker27
      It has been raised more.

  • @MerpIsMe
    @MerpIsMe 2 роки тому +12

    i really love how you bluntly refer to ugly terrain as "stupid terrain" lol

  • @greymatter4096
    @greymatter4096 2 роки тому +45

    This is my first time watching a long Minecraft “let’s play” in years and I long the insight on the game’s development! Seeing how you and the team solve the problems and add new things is so fun for me. And I am exiting to see what the whole team has worked on for Minecraft Live 2021.

  • @Big_Computer
    @Big_Computer 2 роки тому +51

    This is very very interesting. Would absolutely not mind more of those long playthrough with you explaining stuff videos. (If you have time to do so :) )

  • @JL2579
    @JL2579 2 роки тому +86

    Listening to you talking about how to Deal with microbiomes, i am trying to come up with a not too Ressource intensive algortihm how to remove them: for example, when you have the surface biome map after the previous calculations, you could detemine the most common biome for each chunk. Then for each chunk check whether there is at least 2 of the 8 neighbouring chunks with the same most common biome. If not, then it's likely very isolated and you can start a recursive check that from a block in the center chunk turns all neighboring positions which are the microbiome into what's the most common of the 8 most common biomes of the neighborhood. The algorithm should of course have a recursion limit of like 1024 or so. And there is a maximum of one call per chunk. I know that there are 3d biomes now, but since there can only be one surface biome at a time the arrays should all be 2D and the calculations rather fast.
    It's a bit like the game of life

    • @upalse
      @upalse 2 роки тому +3

      This is more or less how carvers and prefab placements already work, because there's no other way to do it. And it's an immense resource hog already. Forget large radius like that (1024=16 radius). For most things, you can get by with just 2-4, but only as long the noise trigger for recursive chunk generation is rare enough.

    • @JL2579
      @JL2579 2 роки тому +3

      @@upalse I am talking about individual blocks, not chunks. So 1024 is 4 chunks at most

  • @xicad1533
    @xicad1533 2 роки тому +18

    tbh this encouraged me to make a custom dimension with multi noise, it looks fun to set up the different parameters and how different biomes are placed

  • @docdapper
    @docdapper 2 роки тому +51

    This is awesome! Thank you for sharing this with us!
    Edit: Just hit the half hour mark. I very much enjoy hearing about the technical pieces of terrain generation! Learning about the 5D noise system was very cool, would love some more insight about this stuff!!

  • @Big_Computer
    @Big_Computer 2 роки тому +21

    About the temperature and humidity biome placements; where would the mushrooms island fit? More so, what would be the conditions for a mushroom island to generate?

    • @KSiquot
      @KSiquot 2 роки тому +1

      That's a great question

    • @dar2vas
      @dar2vas 2 роки тому

      Possibly a mix of continentalness and weirdness? But that doesn't explain how/why they're just islands. Hm.

    • @henrikkniberg
      @henrikkniberg  2 роки тому +20

      We placed them at minimum continentalness. So way out in the middle of the ocean. And then we configured terrain shaping so that islands form there.

  • @dandymcgee
    @dandymcgee 2 роки тому +25

    I loooooooooooooove this. You are amazing Henrik. Thanks for sharing some incredible insights into your daily work and thoughts. So valuable for the community and fun to watch.

  • @alexandrae____
    @alexandrae____ 2 роки тому +7

    Watch this video of an actual developer talking about how he is building the terrain in minecraft is like seing Slartibartfast talking about how he and the Magratheans builds the planets in the Hitchhiker's Guide to the Galaxy, lol loved it

    • @henrikkniberg
      @henrikkniberg  2 роки тому +4

      Ah yes, my cousin Slarti. How I miss him.

  • @timmethyh
    @timmethyh 2 роки тому +8

    What if there was a small chance that the saddle valley and fjord could be combined, so for example on 56:56 there could be forming sort of an natural bridge or natural tunnel, also making it:
    a) good for land transportation
    b) good for water transportation
    c) cool terrain generation

  • @faegirdariusson2151
    @faegirdariusson2151 2 роки тому +2

    I think that good solution for balancing rivers is to introduce fords... both land and water passege would be possible through those.

  • @agabe_8989
    @agabe_8989 2 роки тому +11

    Well.. here's my overdose of minecraft update. Imma get a popcorn just a sec.

    • @SirMrMilo
      @SirMrMilo 2 роки тому +3

      Damn, i should have gotten oreos

    • @MilkIsTheOne
      @MilkIsTheOne 2 роки тому +1

      @@SirMrMilo
      But where milk

  • @miketheant1107
    @miketheant1107 2 роки тому +61

    [edit: I was thinking about being abble to breathe inside doors, I am sorry for the misscomunication, a lot of people already made me aware of this]
    45:30 I don't really think people care that much about these querky features like floating blocks and non waterlogable doors (as in they don't want it to be removed)... I feel similar about things like those floating sand patches in deserts. These kinds of things are part of the games identity, and the community want's it to continue arround.
    Also, really nice to see how things work and what's in you guys minds, and it's way better coming out of the developer's mouth.

    • @JEGELSKERNORGE1
      @JEGELSKERNORGE1 2 роки тому +6

      Doors are waterlogged in bedrock edition and I died to it once

    • @elijahsmall5873
      @elijahsmall5873 2 роки тому +5

      Floating blocks are a bug that need to be fixed. Plus they look weird. And Bedrock has waterloggable doors and if Mojang wants to make the 2 more similar, Java has to be able to waterlog them too.

    • @codex4046
      @codex4046 2 роки тому +11

      I would love for doors to be waterloggable

    • @dfelipeg
      @dfelipeg 2 роки тому +11

      Waterlogable doors would be awesome for building

    • @MilkIsTheOne
      @MilkIsTheOne 2 роки тому

      @@JEGELSKERNORGE1
      Find magma

  • @Chavamix700
    @Chavamix700 2 роки тому +11

    I really enjoyed this kinda dev commentary walkthrough explaining how terrain generation works, i hope you consider doing more videos like this and explain some more things like how cave biomes get placed. Interested because apparently there isn't really a "height" parameter to generate them underground or maybe it's hidden, although i don't think so because all biomes are able to generate above each other. So i wonder if it might be possible to make a "floating islands" biome in the sky above other surface biomes using these parameters (maybe lowering factor a lot?), i'd love to see that.

  • @SuperMouse...
    @SuperMouse... 2 роки тому +2

    I thought this was a short video. Then I looked at the video time. This is practically a podcast and I love it.

  • @sunilalwani1
    @sunilalwani1 2 роки тому +2

    Please make a lets play series in 1.18. I really enjoyed you playing survival like this..

  • @papalovegood7323
    @papalovegood7323 2 роки тому +1

    Those giant rivers are like lakes, which is very nice. They are also pretty nice for drowned farms, so I like them

  • @juliebeans7323
    @juliebeans7323 2 роки тому +5

    I loved this talk thru-explanation!
    I'm loving the terrain generation, and that there are now factors we can see that might help us plot a course through the landscape.
    That last river was amazing, odd, but amazing.
    I found myself wanting to tap the spacebar to help you climb those mountains too.
    Please share more of this kind of thing.

  • @Guydude777
    @Guydude777 2 роки тому +2

    I really appreciate this sort of run-down of how the new terrain works, and the F3 knowledge will definitely come in handy. Thanks for explaining it.
    I actually like the large rivers a lot. As for the border jungle weirdness, it's honestly fine. Doesn't look spectacular or anything, but it's also a nice change in scenery. And a little wood goes a long way if you spawn in a desert.

  • @avocadospud8665
    @avocadospud8665 2 роки тому +10

    30 minutes in so far, this is great. I'd love to see more of these.

  • @Minhyasai
    @Minhyasai 2 роки тому +11

    Def a very cool and insightful video, Henrik! I’d love to see more of these, it’d be cool if you did one for like the Deep Dark once it’s been released.

  • @bobisnotaperson
    @bobisnotaperson 2 роки тому +17

    16:14 In some playthroughs I have deliberately avoided this using ladders (and, well, ladder like blocks from mods, mainly Farmer's Delight's Rope) and it definitely defaces the terrain less. Maybe ladders could be a little cheaper or more accessible to encourage others to do the same?

    • @PotatoPatatoVonSpudsworth
      @PotatoPatatoVonSpudsworth 2 роки тому

      I always thought they should add a reusable piton and rope for that function.

    • @humourlessjester3584
      @humourlessjester3584 2 роки тому +2

      I find water buckets a lot faster and easier to use in this case, they're reusable too. Might need a bit of practice tho, but once you get the hang of it, climbing steep terrain isn't all that bad. They ruin a bit of grass and flowers underneath but they have the added benefit of taking out powdered snow and giving you a safety cushion in case you mess up and fall.

    • @MattyKosta
      @MattyKosta 2 роки тому +2

      Scaffoldings are the way. Once you find bamboo, you can basically make a lot of them

  • @walls171
    @walls171 2 роки тому +6

    Really love this video and hearing a bit of the dev comentary of things as you encounter things or play with things.
    I would say about the door trick in water is that I think the role of having early access water diving is also filled by the magma block so idk.

  • @symchromek7621
    @symchromek7621 2 роки тому +4

    I actually find these videos very entertaining and educative at the same time. I have been learning how to code and how minecraft code works, and the tech videos are rather helpful.

  • @finalninjazero5140
    @finalninjazero5140 2 роки тому +11

    This was super enjoyable and informative! Really appreciated listening to all the explanations along with the footage of the new terrain generation. A very nice pairing :)

  • @theotherbird8381
    @theotherbird8381 2 роки тому +1

    Nice wholesome pixelriff vibes. :)

  • @hl2mukkel
    @hl2mukkel 2 роки тому

    Love the tech talk and love the format! :)

  • @LindaJuffermans
    @LindaJuffermans 2 роки тому +6

    This type of content is very much appreciated! I love the new terrain generation and understanding just a bit more about how it works is such added value! Please keep making more of these!

  •  2 роки тому +1

    It's so nice to see a game developer interacting with players. That's just one of the many reasons Minecraft has the best gaming community EVER

  • @manu_faktur
    @manu_faktur 2 роки тому

    Thanks for sharing this with us, Henrik! Absolutely fascinating insight, I would love to see stuff like that more often. :)

  • @LimyChitou
    @LimyChitou 2 роки тому

    This is brilliant! I would absolutely love to see more of these!

  • @karimkobeissi7200
    @karimkobeissi7200 2 роки тому

    I really enjoyed watching this , hope to see more of this playtesting

  • @chkuemmi
    @chkuemmi 2 роки тому

    This was super interesting. I hope you'll do more of these videos!

  • @GearsawStudios
    @GearsawStudios 2 роки тому +1

    Oh my! This is quite a bit of knowledge and cool stuff! Great vid.

  • @krazybubbler
    @krazybubbler 2 роки тому

    I love all technical details, thanks and keep it up!

  • @hollz1843
    @hollz1843 2 роки тому

    Thank you for the upload! I am really enjoying the technical play thru aspect. It's awesome to come from a game dev. Thank you!

  • @orbic521
    @orbic521 2 роки тому

    What an awesome video- I watched it all the way through! Thank you Henrik, I super love these! It was relaxing and interesting hearing your point of view from the development side of things.

  • @KlavaKoshka
    @KlavaKoshka 2 роки тому

    Loved this video so much!!! Thank you so much for making it and sharing so many details with us!!! This is SO COOL!!!!

  • @brianturner5995
    @brianturner5995 2 роки тому

    Love these types of video Henrik...keep them coming!

  • @twixx1
    @twixx1 2 роки тому +2

    This was a great video. Hoping to see more of them!!

  • @LachlanKearney
    @LachlanKearney 2 роки тому

    This was so insightful to watch. Please make more of these!

  • @silverash3684
    @silverash3684 2 роки тому

    Thank you for this, and all the work you + the Minecraft team do!

  • @IrbisTheCat
    @IrbisTheCat 2 роки тому +1

    I have a proposition to make underground rivers. If terrain is too high to make river, make river underground. This would add new type of cave, and fullfill needs for river world traversers and land traversers. Also I think that would look really interesting to have parts of river underground that connect to overworld river on both sides.

  • @Guermas
    @Guermas 2 роки тому

    Thank you for sharing, I loved to see you exploring while explaining technical side and it would be cool to have more!

  • @exode7414
    @exode7414 2 роки тому +2

    Those lush caves were awesome and cool I liked them.

  • @austinitsua
    @austinitsua 2 роки тому

    This is so kewl. I love behind the scenes stuff regarding game development.

  • @HarrisonGray
    @HarrisonGray 2 роки тому

    I enjoyed every minute of this play through. It’s so interesting to see how the minecraft world generates and you explained it perfectly and clearly which made it more interesting to learn about. Please do more of these kinds of videos, it was even just so relaxing to watch. I loved it! :D

  • @n1ck3f
    @n1ck3f 2 роки тому +2

    I would love to see a new world generation the End Dimension, my ideas are:
    That islands float in different heights, some islands float on lower altitudes and some float on higher altitudes!

  • @jimmgirdler3183
    @jimmgirdler3183 2 роки тому

    I loved the techy stuff. Really loved you playing it in survival. I hope for more.of these!

  • @ihaveadilemma
    @ihaveadilemma 2 роки тому +1

    very interesting and insightful! devlogs like this are not something i would expect to see from such a big game, but they are very welcome! thank you so much for sharing, i would love to see more!

  • @fbn7766
    @fbn7766 2 роки тому

    Loved every bit of the video!! Thank you for taking the time to explain things and do these stuffs!!!
    Very excited about the 1.18 update

  • @itzangel0735
    @itzangel0735 2 роки тому +3

    This video is AMAZING, you're really good on doing commented playthrough.

  • @louisgarbour2737
    @louisgarbour2737 2 роки тому

    This is incredible!
    I knew you guys put in a lot of work for the new terrain, but this is truly going above and beyond! Thank you so much for the inside look!

  • @andrewcox5387
    @andrewcox5387 2 роки тому +1

    It's so interesting to hear about the world generation - thanks for sharing this!

  • @torrent6181
    @torrent6181 2 роки тому +7

    My new favorite Minecraft let’s player! I could listen to you talk about the technical details of the game for hours. That’s what I’m personally most interested in. Though it’s also fun to see how you play the game!

  • @Goomba456
    @Goomba456 2 роки тому +3

    This was a fun watch, I hope we could get another episode of this in the future! If that does happen, I am curious about the version in the F3 menu.

  • @mashiro9346
    @mashiro9346 2 роки тому +1

    Excellent video ! Thanks Mr Henrik

  • @wibblesletsplay9488
    @wibblesletsplay9488 2 роки тому

    This is great. I hope you do more videos like this. Amazing being able to watch a Minecraft dev explore their game and explain things. Thank you!

  • @krazykat9362
    @krazykat9362 2 роки тому +1

    This was so fantastic, I absolutely love this style of video. Thank you so much, I really hope this becomes a recurring series!

  • @sleepyhead4047
    @sleepyhead4047 2 роки тому

    I really loved and appreciate this video I hope more of these are made eventually because it gives a much more intimate and in detail look at what's been done in a way that twitter cant convey. i especially love that you did it in survival that way you could properly look at the details of land with us and really explore. keep up the great work this made my day

  • @MrTBunting
    @MrTBunting 2 роки тому

    I love these kinds of videos, and I would definitely enjoy more of them! I find them very interesting (plus your voice is nice)

  • @RATE.LIMITED
    @RATE.LIMITED 2 роки тому +2

    I really enjoyed this video! Please, make more!!

  • @vanderan
    @vanderan 2 роки тому +1

    Fantastic watch! Taught me quite a bit about the update!

  • @dylon185
    @dylon185 2 роки тому

    This is such a cool job! (honestly just a nice thing to be able to watch also) thanks for sharing

  • @erhorlings
    @erhorlings 2 роки тому

    Thank you so much for this, this tour was amazing! I really do enjoy the technical explanations, so please feel free to do more of this in the future. The idea of setting up little camps is brilliant; it makes it feel like an adventure, a person exploring and surviving the wilderness.

  • @boredhuman6512
    @boredhuman6512 2 роки тому +3

    Honestly I would adore more videos like this if you have time of course. I didn't even concider how cave generation impacts rivers and other overworld generation its really interesting to see just how much work goes into this even while not obvious

  • @humourlessjester3584
    @humourlessjester3584 2 роки тому +6

    I've just started playing the experimental snapshots and man the whole world is wild now. You guys are doing such a great job!
    Btw I honestly liked the quirk with the badlands in the later half of the video.

  • @jakescott1234
    @jakescott1234 2 роки тому

    I watched the heck out of this. The tone was really nice, the same feeling as when I first started watching minecraft videos in early beta. Keep em coming!

  • @megaultra_x9407
    @megaultra_x9407 2 роки тому +7

    I've gone through this entire video and I've enjoyed it a god damn whole lot :)
    It's so interesting seeing how the generation works, how cool it can get and also hearing some fun facts.
    Definitely would like to have these coming whenever you want to show some new stuff!

  • @TaurneGD
    @TaurneGD 2 роки тому +1

    i absolutely loved this, and i seriously crave to watch more. please continue making these

  • @Ednoria
    @Ednoria 2 роки тому

    This was fabulous, thank you for making this. Very informative and I love hearing you talk about the development process.

  • @LexTheCat
    @LexTheCat 2 роки тому +6

    I love these kinds of videos! I love hearing an actual voice behind the game, I love learning about the game, and I also think you're a great talker! I wasn't feeling bored or annoyed a single moment!

  • @CreativelyJake
    @CreativelyJake 2 роки тому +55

    "hate to mess up the terrain like this"
    "oh i dont wanna kill peaceful stuff too much. oh but i do want leather"
    i think ive said both of those things myself
    edit: aww the poor rabbit i heard take fall damage, i already see them jump off cliffs in current generation, i cant imagine how much they'll end up dying in 1.18!
    poor rabbits being hunted by the world itself

    • @TehJimlad
      @TehJimlad 2 роки тому +4

      The world wants you to have bundles

    • @CreativelyJake
      @CreativelyJake 2 роки тому +1

      @@TehJimlad lmaooo but the poor bunniesss
      the awkward development stage animal, you kill it for potions… they only really adopted the peaceful method for animal stuff right after the rabbit

    • @narnonarno5529
      @narnonarno5529 2 роки тому +1

      The pain of every Minecraft player

    • @amirhosseinmaghsoodi388
      @amirhosseinmaghsoodi388 2 роки тому

      Sacrifices have to be made

  • @Asbey
    @Asbey 2 роки тому +1

    Very informative and fun to watch. More of this type of content, please!

  • @ManosSef
    @ManosSef 2 роки тому +1

    I love how Henrik's version ID is "MOJANGSTAAAAAA"

  • @theviper1999uk
    @theviper1999uk 2 роки тому

    This is fantastic! You are a great let's player as well as developer! I would love to see more things like this if possible :)

  • @Mr_Hilarious0
    @Mr_Hilarious0 2 роки тому

    Ive enjoyed reading your Tweets and found your Yt Channel now. I was surprised but ive watched the whole Video. I have nearly no Idea how the Development works but its really interesting and entertaining to watch you play the Game ^^

  • @ronward2693
    @ronward2693 2 роки тому

    I am so glad I took a chance and watched this video. Thank you for making it and taking the time to explain what is going on with generation.

  • @AAshrem
    @AAshrem 2 роки тому

    Very nice video, i like explanation of behind the scene stuff so i can better understand what i see in the world. Looking for more!

  • @xlinnaeus
    @xlinnaeus 2 роки тому

    This takes me back to those old lets plays. I love this video so much! Please make a series!

  • @tizmemc
    @tizmemc 2 роки тому

    I really enjoy your vids and your explanations!

  • @thebradzone3922
    @thebradzone3922 2 роки тому

    very informational, i loved it!!! i find it super fascinating to have all this technical info and developer jargon decoded for me as a player, or at least elaborated on :)

  • @elijahsmall5873
    @elijahsmall5873 2 роки тому

    This is a nice informational video. Thanks Henrik :)