If you are doing this in R20, please make Sure you Select the Volume Builder in the Field List and Deactivate the Remapping in the Remapping Tab. Otherwise the effect will fail in R20.
Really brilliant setup. I never would have thought of using the Volume Builder with an instance to create a real-time falloff for deformers. Thank you as always!
Hey Noseman! I think I just found a quick and dirty way to do this without even having to bake them (real time viewport)! - it requires a displacer and a proximal shader, I'll let you figure out the rest ;)
Would you care to share a scene file, because those where the first things I tried when developing this technique. I'll be very surprised if it did, and will make a tutorial in your honour...
Thanks. I used a Mograph Selection to select a single Clone, and applied a Plain Effector only to that one. The Mograph setup has dynamics, and a Force to create mutual attraction. Then I Cached the animation, and then I applied the Packing effect.
I'd like to request a tutorial on procedural texturing in Redshift. No textures allowed. Only precise placement using Fields, Vertex Maps, Nodes, and possibly even hand painting with Vertex Color tag.
@@noseman I got your reply but I am not sure why you would get that message? Now back to creating photorealistic beer foam in Redshift finally possible despite being told all those years that it was impossible. How about "Gamechanger" as your new nickname?
because the SDF's values change depending on the size of the model, you may need to tweak the values of the range mapper. I did some tests and used -3% in the Max output for example.
Hi Mr Noseman . Can you please make a tutorial from start to end about braodcast design like the stuff on n3design.com , i really need it . by the way i have good experience on c4d but i don't know why i can't complete a project like that
If you are doing this in R20, please make Sure you Select the Volume Builder in the Field List and Deactivate the Remapping in the Remapping Tab. Otherwise the effect will fail in R20.
Wow! This is one of the best tutorials I have ever done. Congratulations and Thank You - Bill D
Excellent. Quite possibly one of the best C4D tutorials I have ever watched. Thank you Noseman🙂
Just modelled Caviar, thank you!
This is one of those rare genuinely useful tutorials, where I can already imagine a hundred other uses for the technique. Thank you so much ! :)
This is SUCH a great technique for an effect which I had tried to achieve for a long time. Thank you!
Bit pissed at the moment, but going to Watch this asap when sober, never will i ever miss a noseman post!!!
Cheers then!
ok, I'll have to watch this 4 times but yeah geeeenius
Where were you last year? I was modeling a Pomegranate and this method could save me so much time...
and like always, great tutorial.
Really brilliant setup. I never would have thought of using the Volume Builder with an instance to create a real-time falloff for deformers. Thank you as always!
weird epiphanies come at strange times...
Your tutorials are SO cool! I learn so many amazing techniques when I watch one. Thank you thank you.
True ingenuity.
very cool technique!
Thanks Aleksey!
I really enjoyed this one. Really a great idea to use volume this way. Thanks.
Brother... you enjoy all my tutorials. You are very welcome.
Dude, fantastic! Tnx for that, been looking for a technic to do just that 😊
That's awesome. I didn't know that kind of use it
Brillient Idea!! Appreciate you!
superb tutorial, you have a talent for teaching.
Thank you
Good stuff!
excellent!!!!!
awesome approach!
That’s clever! Great tutorial.
dude, are you a wizard?!!!!
is it not obvious? What else do I need to do?
Fantastic tutorial! Thanks a lot!
learned so much! thank you!!
really clever technic, thousand thanks !!
a million welcomes!
Hey Noseman! I think I just found a quick and dirty way to do this without even having to bake them (real time viewport)! - it requires a displacer and a proximal shader, I'll let you figure out the rest ;)
Would you care to share a scene file, because those where the first things I tried when developing this technique. I'll be very surprised if it did, and will make a tutorial in your honour...
Fab - thanks once again!
Ohh man thank you so much
Epic tutorial!
I'll give this one to the greeks. Well done, my friend. Very useful.
and many other things...
Thank you for your nice words!
@@noseman 😁😁😁
Great tutorial! Question - 33 seconds into the video, there is one sphere that is moving from right to left, how was done?
Thanks. I used a Mograph Selection to select a single Clone, and applied a Plain Effector only to that one. The Mograph setup has dynamics, and a Force to create mutual attraction. Then I Cached the animation, and then I applied the Packing effect.
Very nice.. thanks
you're very welcome!
brilliant . . .
I know...
I'd like to request a tutorial on procedural texturing in Redshift. No textures allowed. Only precise placement using Fields, Vertex Maps, Nodes, and possibly even hand painting with Vertex Color tag.
thanks for the compliments, but your email is not accepting my replies... post some beer foam images when you're done
@@noseman I got your reply but I am not sure why you would get that message? Now back to creating photorealistic beer foam in Redshift finally possible despite being told all those years that it was impossible. How about "Gamechanger" as your new nickname?
cool technique. when i tried it I couldn't get the range mapper to create the spaces.
because the SDF's values change depending on the size of the model, you may need to tweak the values of the range mapper. I did some tests and used -3% in the Max output for example.
if you're using R20, please read the first Pin comment...
Very cool technique! Does this still work when the spheres are randomly scaled as well?
yes
Genius
I am...
Hi Mr Noseman . Can you please make a tutorial from start to end about braodcast design like the stuff on n3design.com , i really need it .
by the way i have good experience on c4d but i don't know why i can't complete a project like that
I can't make tutorials on "Design" so save my life. On the other hand, if you want tutorials on techniques, then... maybe.
Well that was cool!💪 👍 need to kick my kids away from my pc, and start testing this. Thank you.🙏
how did that go?
How to do it in R19 version?
You can't. R19 doesn't have Volumes or Fields.
love this Tutorial. But the thumbnail is the opposite of a clickbait :-(
Thanks, and I fixed the thumbnail
knows man nose the way to persuade C4D to believe he (or she) is a Houdini baby.
Dad, is that you?
파우더
초능력자코스
군인훈련소
휴먼
시민훈련소
천수를다하고죽으면황제훈련소
새치기하면치매
i dont like it.