Sonic Frontiers: Rooftop Trip Gameplay (New Stage)

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 80

  • @Terminal_Apotos
    @Terminal_Apotos День тому +91

    So cool, I think it could do with a lot more chunks of terrain being placed around.

  • @hydraails
    @hydraails 22 години тому +37

    song: Corvette OST - Pressure

  • @supercyclone8342
    @supercyclone8342 День тому +34

    30 seconds in and I can't express how insanely cool this is! The rail gameplay isn't just quickstepping and I somehow never considered wall running in cyberspace. If modders can get the Shadow Gens mid-act stage switching to work, then my original vision for what I wanted from cyberspace will be fully realized!

  • @kingkazma3246
    @kingkazma3246 День тому +141

    That's what I thought Frontiers was gonna be like, seeing cyberspace images from past zones... but nope, Green Hill, Sky Sanctuary and Random City.

    • @sonicgamin104
      @sonicgamin104 День тому +30

      Don't forget chemical plant

    • @scrubscrub4492
      @scrubscrub4492 День тому +29

      To be fair that city design is incredible

    • @kaobunn
      @kaobunn День тому +16

      it's called eternal highway smh

    • @ryannathaniel9296
      @ryannathaniel9296 23 години тому +13

      ​@@kaobunnThe fact that one needs to read the manual or play mods to know the name of the stage, tells everything about Cyberspace's presentation

    • @gregoryroadman82
      @gregoryroadman82 23 години тому +4

      be glad we even got a sonic game

  • @ThatREDDYBoi
    @ThatREDDYBoi День тому +15

    It looks a lot like the Distortion Space of Radical Highway in Sonic X Shadow Generations

  • @Axlly7
    @Axlly7 День тому +18

    I just think Rooftop Run is so cool

  • @kaobunn
    @kaobunn День тому +16

    FUCK that's so cool!! i love the camera angles, especially when he's running up the clocktower

  • @game_throweryt8452
    @game_throweryt8452 День тому +20

    If black room used rooftop run as his domain instead of radical highway:

  • @CrazyKob3617
    @CrazyKob3617 День тому +12

    The Gaint Loop de loop Moment!!!!! ( 1:11 ) ( 4:23 )

  • @Sneeakie
    @Sneeakie День тому +3

    I love how the camera is used in places but somettimes it seems hard to tell where Sonic is.

  • @eeennyyy
    @eeennyyy День тому +8

    I think the person who made this likes wall running

  • @SendoDX
    @SendoDX 8 годин тому +2

    I see that the loop broke for you too LMAO

  • @venture591
    @venture591 7 годин тому +1

    Please made more original levels like this
    Frontiers has so much potential, even if already had shadow generations

  • @MetalSonic420
    @MetalSonic420 День тому +5

    A crazy new stage.

  • @VerendumGames
    @VerendumGames 15 годин тому +1

    Wow! I’ve never seen a fanmade level that had obstacles during loops

  • @willbrgamer5137
    @willbrgamer5137 День тому +5

    That looks SO COOL

  • @LarvalGhoul
    @LarvalGhoul 17 годин тому +1

    Jesus, I don't have the depth perception to even touch this!

  • @PvpgameplayBG
    @PvpgameplayBG 2 години тому

    The stage looks amazing, the camera angles, the camera transitions and the wall runs...
    This should have been in Sonic Frontiers.

  • @hydrodynamo6558
    @hydrodynamo6558 23 години тому +4

    Looks cool but seems way too linear. While alternative paths exist, they don't seem to reward quick reaction times, especially not in crucial areas.

  • @sebastiantorres7299
    @sebastiantorres7299 День тому +1

    Nice Video

  • @zekromfan1
    @zekromfan1 20 годин тому +4

    A part of me feels like Shadow Generations’s stage aesthetics are an apology for fucking up Cyberspace’s aesthetics. I mean they got it right for some stages, it’s supposed to be trippy and nostalgic, kind of like Splatoon 2: Octo Expansion and how it does it’s stage aesthetics.
    I mean Update 3 was also an attempt to show off what they were really trying to convey in the base game, but Shadow Generations, and specifically Radical Highway seem like an attempt to give us what we expected from Cyberspace.

  • @t.k.o.7923
    @t.k.o.7923 День тому +4

    Seeing the house background assets in both the ground and sky reminds me of Radical Highway from Shadow Generations, especially the versions in the Doom Zones.
    That said, I know this is a fan project, but I still think there could have been a bit more effort in the nearby stage assets.

  • @oh5079
    @oh5079 9 годин тому

    This is so fire

  • @lilsoonerfaninmo
    @lilsoonerfaninmo 8 годин тому

    There's no reason not to do something like this for Frontiers
    I still think there's merit to how they went with it, certainly more than what the Internet at large will give it, but it's hard to deny this is better

  • @clydu91
    @clydu91 18 годин тому

    this is actually good

  • @Peter-Man08
    @Peter-Man08 23 години тому

    It might just be me, but it sounds like the singer keeps saying "snake bite".

  • @lightxvin
    @lightxvin День тому +2

    Lowkey it kinda reminds me of the backrooms

    • @legoboy7107
      @legoboy7107 22 години тому

      I was thinking the same thing.

  • @KDZen
    @KDZen 23 години тому +1

    Is that a record for biggest loop in a fan level? Functional or otherwise lol

  • @guillaumelemele
    @guillaumelemele 3 години тому

    wow

  • @Houndlock643
    @Houndlock643 День тому +1

    Cyberspace Expectation: Generations 1.5 (essentially this)
    What we got for Cyberspace:
    Green Hills, Chemical Plant, Sky Sanctuary, and Random Aah City

  • @TheHammerGuy94
    @TheHammerGuy94 14 годин тому

    WALL RUNNING!!!
    IN A CYBERSPACE LEVEL!!!

  • @genyakozlov1316
    @genyakozlov1316 День тому +6

    Gaint Loop de loop reminds me too much of Blitz Sonic and also reminds me why I hate momentum.

  • @Sydney_Angelyt
    @Sydney_Angelyt 10 годин тому

    actual level design is... kinda pathetic but they've nailed the spectacle. I'm interested in seeing this person improve because they have some good ideas in this.

  • @1dayago843
    @1dayago843 14 годин тому

    Looks cool but too much rail grinding

  • @Sonic-q6i
    @Sonic-q6i День тому +2

    What's the name of the music playing

    • @SonicAndre2
      @SonicAndre2 День тому +1

      The song is originally from a Corvette racing game that came out back in 2003, for the car line’s 50th anniversary. It mainly serves as the game’s intro theme. The name of the song is “Pressure”. ua-cam.com/video/iOXKhLligUU/v-deo.htmlsi=tNDEruWrj-BpPtwy

  • @abduljunaid4220
    @abduljunaid4220 День тому +4

    Whatever song you linked is wrong. Can you link the right one? It’s so good

    • @SonicAndre2
      @SonicAndre2 День тому +2

      Here’s the correct link to the song: ua-cam.com/video/iOXKhLligUU/v-deo.htmlsi=tNDEruWrj-BpPtwy

  • @364wii
    @364wii День тому

    Roof top run!?
    There's barely houses and floors!

  • @abicrystalwing1543
    @abicrystalwing1543 День тому +2

    This what frontiers should’ve been . Not reusing green hill, chemical plant, sky sanctuary, and eternal highway

  • @kuraimegami6709
    @kuraimegami6709 22 години тому

    Gives me Scarlet Nexus vibes ngl

  • @megapulsar9244
    @megapulsar9244 День тому +4

    1:14 / 4:26 This is why the boost games on the older engine are better.

    • @Honestlynothingelse
      @Honestlynothingelse День тому +1

      Literally.

    • @kaobunn
      @kaobunn День тому

      nah, it's moreso that massive loops that you have to climb up like that are tedious

    • @megapulsar9244
      @megapulsar9244 23 години тому

      @@kaobunn You know full well that Unleashed and Generations (didn't play Colors so I don't really know about that one, but I'm gonna assume it's more or less like Unleashed/Generations) would've literally had you clear this very loop in like a couple seconds with the way they handle loop moments, which is by both having superior speed with the boost to begin with, and making the running become fully automatic during those passages, instead of giving you the tedious freedom (more like a chore imo really) of trying to run straight enough in a loop where you're seeing your tiny character from the far bottom of the loop with a moving camera. I mean hell, even the pre-boost era games since the Adventure series did it way better back in their time.
      So come on now, how come this Frontiers mod fumbles it so awkwardly? I mean I'm not a modder or game dev or anything, but I really don't see how this would be so complicated to pull off for a Sonic game if modders and fan devs can do roughly as good, and sometimes even better than Sega/Sonic Team temselves.

    • @yoshister
      @yoshister 23 години тому

      @@megapulsar9244 They could have either had the loop be smaller or the speed off the boosters be faster, but the point is to be able to weave to the dash panels, so you can't have the sequence be too quick or it'd be difficult to react
      You're blaming the engine for a design choice, which is pretty ludicrous

    • @megapulsar9244
      @megapulsar9244 22 години тому

      @@yoshister before going any further, I have just one genuine question, like I said I'm not a dev or a modder so I'd like to know what I'm talking about a little, so perhaps you can enlighten me : are automatic loop/running sequences in Sonic games dependant on the engine itself that is used for the development of the game or on some other function in the overall programming ?

  • @aldoulises563
    @aldoulises563 День тому

    Estos si son niveles de Sonic frontiers con mods y ver los niveles icónicas de estos juegos jeje 😊 buen video 👍!!

  • @That1One-Guy
    @That1One-Guy День тому +1

    I don’t want to sound mean but that looks very basic

  • @marcxworld5708
    @marcxworld5708 22 години тому

    Mid lol

  • @DragonBallUltra2024
    @DragonBallUltra2024 День тому +1

    Let me just go agead and say i love modders. Also did anyone see that mod in the works that shows the islands floating with the end sitti g on a thrown