@longryuga964 i know Lighter and Changyu is much closer than Noctis, thats what i have initially thought on Lighters banner, but again......its a REQUEST, people asked for Lighter and Noctis, so ill make one if i can
btw the synergy system here is event exclusive to Ceberrus. Its surprisingly very well made for a mechanic thats only exclusive to a single event and this system is likely the frame work for concerto in WuWa Actual PGR combat doesnt really have significant synergy system beyond QTE, which does take some skill to ultilized but its probably still much smaller than whatever ZZZ mechanic is supposed to be here
Oh righttt i forgot to add that its exclusive to Cerberrus thanks man, I find ZZZ "chain atk" and Cerberus "synergy energy" similar when i catch up with the event before it ends, lol I'm pretty sure you get what the video means...... hopefully
I think I get now why I don't feel thrill or nervousness in ZZZ. It's because of their Frequent SLOW-MO's and rigid battle movements (characters/enemies) Yes, we have characters like Miyabi but when it's already a team fight these Cinematic dodges and clunky movements of Mobs as well as characters makes it feel like a slow fight. PGR is so fast (as fast as WuWa) that it makes me nervous, the characters' attacks are also so fast and smooth that I really have to pay attention in my skills and Bsk Atks. BTW, I think you did that Cerberus mechanic dirty a bit cus from my gameplay you can switch FASTER making it feel faster. Waiting a bit makes it feel slow like the same cinematic thing in ZZZ, it's not bad but people might misunderstand 😢
yeah.....i may have did Cerberus synergy energy dirty, there may not much ZZZ players who play PGR considering the popularity and target audiences, so i purposely timed the switching late for others to see, (they may see even though its fast either heh) But then again some might see it first hand
As a ZZZ player PGRs combat looks goofy, dumb like wtf is happening, cheap and low quality. No offense but theirs a reason why PGR isn't doing numbers like ZZZ. Most people aren't even gonna give it a chance. Aether gazer better than PGR
Huh, as someone who's played both games, I kinda feel the opposite. PGR's matrix dodges feel much longer than ZZZ's perfect dodges, and the camera movement in ZZZ makes it feel a lot more hectic. I do agree the mobs are more simplistic in ZZZ though. Though I'm still pretty early in both games, I think ZZZ combat just feels easier in general, hence that feeling. Both are really fun though, I just stopped playing PGR in the meantime because it felt like too much commitment to go through the campaign, and missing Lamia's banner made me lose motivation :(
ZZZ is fun, and the reason why i play it is because it's a non-Kuro game that resembles PGR but more simpler. I just wish that the hit feedback for the enemies especially the elite ones would be more dynamic instead of a mere flinch, because at times i feel like i'm literally hitting a moving statue due to the enemies just standing there and walking around while we are doing this crazy rotation and then they just proceed to do their next attack. But other than that I really am having fun playing the game, just need to get used to the gimmicky switch parry mechanic. I'm hyped for Black Beacon tho and looking forward for comparisons in this channel too😢
If you want actual difficulty in ZZZ you need to play withering garden where parry and dodge ques are turned off and you need to do everything manually and bosses also react very very fast
Might be Noctis and Lighter for the next comparison video.............
Now i know you are not a pgr player, Lighter playstyle hardly relatable to Noctis. It should be Lighter and Changyu
@longryuga964 i know Lighter and Changyu is much closer than Noctis, thats what i have initially thought on Lighters banner, but again......its a REQUEST, people asked for Lighter and Noctis, so ill make one if i can
I hope PGR adds that mechanic to every canon squads even just for events.
btw the synergy system here is event exclusive to Ceberrus. Its surprisingly very well made for a mechanic thats only exclusive to a single event and this system is likely the frame work for concerto in WuWa
Actual PGR combat doesnt really have significant synergy system beyond QTE, which does take some skill to ultilized but its probably still much smaller than whatever ZZZ mechanic is supposed to be here
Oh righttt i forgot to add that its exclusive to Cerberrus thanks man,
I find ZZZ "chain atk" and Cerberus "synergy energy" similar when i catch up with the event before it ends, lol
I'm pretty sure you get what the video means...... hopefully
They’re always bullying my boy Noctis. Freedom for Noctis!
I think I get now why I don't feel thrill or nervousness in ZZZ. It's because of their Frequent SLOW-MO's and rigid battle movements (characters/enemies) Yes, we have characters like Miyabi but when it's already a team fight these Cinematic dodges and clunky movements of Mobs as well as characters makes it feel like a slow fight.
PGR is so fast (as fast as WuWa) that it makes me nervous, the characters' attacks are also so fast and smooth that I really have to pay attention in my skills and Bsk Atks. BTW, I think you did that Cerberus mechanic dirty a bit cus from my gameplay you can switch FASTER making it feel faster. Waiting a bit makes it feel slow like the same cinematic thing in ZZZ, it's not bad but people might misunderstand 😢
yeah.....i may have did Cerberus synergy energy dirty, there may not much ZZZ players who play PGR considering the popularity and target audiences, so i purposely timed the switching late for others to see, (they may see even though its fast either heh)
But then again some might see it first hand
As a ZZZ player PGRs combat looks goofy, dumb like wtf is happening, cheap and low quality. No offense but theirs a reason why PGR isn't doing numbers like ZZZ. Most people aren't even gonna give it a chance. Aether gazer better than PGR
@@al8704 bros a pgr hater. I agree with u tho. Epilepsy simulator. But that’s the reason why we love the game. Have u tried it?
Huh, as someone who's played both games, I kinda feel the opposite. PGR's matrix dodges feel much longer than ZZZ's perfect dodges, and the camera movement in ZZZ makes it feel a lot more hectic. I do agree the mobs are more simplistic in ZZZ though. Though I'm still pretty early in both games, I think ZZZ combat just feels easier in general, hence that feeling.
Both are really fun though, I just stopped playing PGR in the meantime because it felt like too much commitment to go through the campaign, and missing Lamia's banner made me lose motivation :(
@@deltaranged oh sry to hear that u missed lamia banner(i missed it too) Yeah id say zzz is more fast paced and pgr is more complex
ZZZ is fun, and the reason why i play it is because it's a non-Kuro game that resembles PGR but more simpler. I just wish that the hit feedback for the enemies especially the elite ones would be more dynamic instead of a mere flinch, because at times i feel like i'm literally hitting a moving statue due to the enemies just standing there and walking around while we are doing this crazy rotation and then they just proceed to do their next attack. But other than that I really am having fun playing the game, just need to get used to the gimmicky switch parry mechanic.
I'm hyped for Black Beacon tho and looking forward for comparisons in this channel too😢
If you want actual difficulty in ZZZ you need to play withering garden where parry and dodge ques are turned off and you need to do everything manually and bosses also react very very fast
@Lord_Arbiter i already knew that tho, but thanks, and yes i always pick the no visual cue debuffs whenever i do my weekly Hollow Zero
Guess it's time Lighter vs Noctis ,Yata or changyu