Happy new year folks!!! I feel bad for Miyabi NGL, And yes this is a request, do note that Miyabi and Alpha CA was out before this, do check it Blanc wanabe yeeeeew
Now I can really say that ZZZ focuses more on being CINEMATIC while PGR focuses more on FIGHTS. ZZZ have really cinematic views for their atks like their ULTS pan out and so on however, in actual gameplay fights, it's kinda under whelming like it isn't satisfying killing and dodging the enemy specifically killing the enemy like there's no anxious feeling. Unlike in PGR, actual gameplay fights are so brutal and pressuring not to mention Unique that sometimes literally there are bosses like in today's lineup that made me sweat a bit and ZZZ never made me feel that at all. By that, I mean their ENEMIES are the problem; their attack patterns are so predictable its hilarious while in PGR just even blinking sometimes makes you already miss the boss attack (this literally happened to me today)
ZZZ feel like child play to me compare to PGR but if dev are welcome to make me suprise for their next update About PGR I feel completely fine as they now combat feel so frustrating but I able to clear it
Let's be honest its not even that Cinematic, CW Odachi form + her Ult is much more flashier and cinematic than what Miyabi got, most latest char. in PGR all have good combat design and very cinematic, its only the very early construct and early Gen1 aren't that much cinematic. For Miyabi if you're a person have never played PGR,DmC or any action heavy games, ZZZ would felt like its the best thing ever + the dopamine hit of flashy attacks making as if you're OP etc, and for people have played PGR,DmC etc, ZZZ is a very basic game, adding with enemies that has little moveset etc making things more basic (idk about the latest enemy as i don't play ZZZ now dropped it early). While PGR despite the latest char. being flashy,cinematic etc making as if they're so OP, the enemies are also pretty much same level as you (depends what you're tackling), making the fight tense so you can't just roflstomp the enemy easily 1-2 hit can already make your char. have low health,spam dodges you're basically dead and the bosses has so many moveset (depending on the difficulty) and 2nd phase.
Imo it kinda depends since from my short escapade in ZZZ the "cinema" is "given" to you more easily, where in PGR most of the stylish and cinematic stuff you need to literally spend hours doing and trying to get camera work stuff for the cool shots. Like the PGR stylish people make some of the coolest gameplay cinematic things, but it's more impressive to me in how they need to spend so much dedication choreographing it. Also guess it depends on what you even mean by cinematic too.
Honestly, from what I saw, Miyabi mainly uses Iai techniques and rapid slashes, resulting in simple animations with flashy effects as the cool factor or "the Vergil effect". This encourages players to spam moves for vfx satisfaction rather than appreciate her movement, as she often holds a sheathed katana and rarely draws it for attacks. In contrast, Vergil, the source material for this fighting style, uses his sword and sheath to attack. This gives more movement and dynamics to the character's animation. CW follows this, she distinguishes herself from being mainly a Vergil-like character by having two unique attack styles. Miyabi is great for everyone who wants to play a cool character with less input. CW is great for anyone who wants to perform those cool and flashy attacks by themselves.
I can tell you either don't play much PGR or don't play much DMC lol. CW's optimal combo is braindead spam ult and same input over and over. Not defending ZZZ, just saying this since I've seen too many people ride PGR like it's the best combat masterpiece ever when in reality it has devolved into an ult spam watch animation for more than half the fight fest. Yes, this is a bait comment, but I stand by my disagreement.
@@TarentiniMG Then I guess you can say Im nitpicking where you said "perform those cool and flashy attacks my themselves" because in reality her gameplay when played optimally just can't be praised in such a way, but maybe "CW is great for anyone who wants to feel like a badass tech infused swordmaster who fcking crashes motocycles into her enemies, one who has very explosive and flashy animations with also little input, but requires an indepth undetstanding of her kit." Which is very long winded, but I think you get what I mean.
@@lol-iy7wv I agree with your point about meta and competition in PGR. It sucks because it takes away all those variations of combat animation and focuses on the timer and achieving higher scores. It cannot be changed since it has been like this for too long. This is why I'm only talking about animation without the entire gameplay loop in competitive mode, like Warzone or PPC. Even Norman punishes players. Only those who enjoy combat can appreciate the attack animations during the boss fight.
@TarentiniMG yeah at some point I asked myself if what I was getting out of the game was worth the Warzone and PPC grind, and for me, it wasn't, while for other people it can definitely be worth it. If PGR had ZZZ's animation, story telling, and whatever high budget thing they do, Id probably still be playing PGR over ZZZ.
0:44 you missed the precise basic attack for Kodachi. You can do it when she sharpens her blade on the odachi's sheathe, let go of basic attack and wait for it to shine, you can then press the basic attack to do swordwaves just like in odachi stance.
The real issue is that in PGR, for CW you would input *, whereas in ZZZ for MIyabi you just press basic sometimes, press e, hold basic, and ult sometimes. Her flashy animations are super high quality and look amazing, but it almost feels like your not the one making things happen because of how much happens when you press a single button. * (swap in) -> 3 Ping OR Dodge/Spam Basic -> hold dodge -> release dodge and press ult to animation cancel -> hold basic for core passive -> variable combination of 3 pings, followups, and sword waves -> hold dodge -> release dodge and hold basic for core passive -> ult
Alpha really emphasize skill so so much better, meanwhile Miyabi i'd say is an very easy dopamine, with little input she give pretty huge feedback(satisfying animation and damage), but the bad side is Miyabi quickly makes her boring to play, left click simulator is not a joke.
And she is one of the most brainded gameplay loop of the game, this tells you enough about PGR character kits, most of them are even more intricate than CW in gameplay loop and input.
Cannot be compared, but you did the right thing to choose Alpha CA in the first comparison, that's the closest competition I'd say it's a draw, both Alpha CA and Miyabi good at some parts, for example CA has way, way, way more animation detail than Miyabi, and Miyabi has more visual effects but less choreography. This comparison between Alpha CW and Miyabi is overkill 😅 It literally took 8 minutes, just to showcase 60% of all Alpha CW moveset 🤯 it'd probably took 15 minutes or less just to showcase every animation she has.
Even for their newest game is hard to top CW moveset and general swag, you don't even need to know her lore to see she's something else. Well, i might be biased af since i don't like zzz combat but oh well, it might boil down to personal preference as well so...
People are talking about CW's braindead rotation, but that's a given for any Gacha Game, if we compare Solo CW and Solo Miyabi's Rotation then they'd be equal since both Miyabi and Alpha is just "Build Stacks, Use Powerful Move" or for more in-depth Alpha's would be "Swap In, 3 Ping Blue, 1st Ultimate, 6 Pings, Full Aura Resolute Blow, Unquenchable Flare, End With Ultimate, Rinse and Repeat." For Miyabi "Gain Stacks from Shatter/Disorder/EX Special, Hold Basic at Full Stacks, End with Ult Again if Available if not then it's also just Rinse and Repeat." Besides, even with a braindead rotation, it's still flashy and eyecandy from all the effects that are going on, and then top it off with the Sound Effects, you'll never get tired of it, personally i never got tired of CW, been using her ever since she came out, even used her for Off-Element Stages when i didn't have other Characters available, used her for every single content in the game, and if i do want to be flashy, cool, badass, then i can just hop on 12K Simulated Trial and No-Hit a Boss.
If we talked about rotation I mean it's pretty fair. I haven't find a single rotation in pgr, let alone cw, that's better than repeating the same rotation order 100 times, damage wise. Zzz uses identical mechanics to wuwa where your rotation order can change really fast at any possible moment.
Honestly forgot how much CW animation actually has since at high level play with meta comp she ends up cancelling alot of it You usually see Blue orb, Red Orb, Core passive 1, Core passive 2, Ult 1/2 and the sword wave spam
yeah sadly need to done her combo twice under 15s, how the swap not delayed. i personally not swap cw, cuz feral and vera sadly cant cover the dmg loss for me but i more like cancel it cuz she felt more dynamic and "motivated" that way.
That is literally PGR's combat flaw. Have a trillion skillls, use like half of them and cancel the other half to watch animation for most of the fight. I can tell most people in this comment section hasn't played PGR with the actual modern meta teams and are just saying things based on flashy solo Alpha showcases.
@@lol-iy7wv tbf, you dont really feel the flaw until you reach DEEP into end game. Even if you've been playing for a decent while id imagine alot of people here only have like 3-4 gen 2 S rank unit. If you dont have S21 with proper investment, Solo CW is typically what you'll be playing anyways If you dont have her sig especially, orb isnt as spammable and they'll have to rely on skill alot more compared us
@@DCminh-pe9wf hard agree on the deeper you get into the game, the less it feels like how it was early on. Any hint of fear is almost lost except for the occasional event. The future units will just keep getting more and more flashy too. Look at the new Lucia frame, holy moly she's fckin cool, but goddam she has like 3 ult animations and different fighting forms or something, which is just a complete 180 to it's original gameplay.
@@lol-iy7wvshe has three combos based on each orb. Her first ult make her go into her burning form, new animation. Second ult give you the slash flurry and you can fly around. Third ult drops a nuke
This is exactly what didn't catch me about Zenless Zone Zero, and it's what I don't understand about all those who have it as an ode to gameplay. It's a game that looks nice but is extremely simplified and compressed. For a person coming from Genshin, they will find it a playable marvel, but for someone like me who has been playing PGR for so long, it's a game that I find quite bland.
@@muhammadhanry7907I think it's a casual issue. PGR is a game that treats casual and first-time players too badly. ZZZ, on the other hand, is more friendly to these people. But to say that its combat is incredible, shows that a lot of it only comes from Genshin. Even Honkai Impact 3rd has more complex combat.
its an overkill sir the other one has less complexity to it care to try another one for it CW is kinda way high for that fox or dog what ever het race is kinda looks like a nerfted azurlane ship with no riggings attached 😂
Alpha with motion movement and skill. Miyabi, unga bunga special effect. One thing intrigued me to play zzz until i see gameplay couple of days and it just gone.
I can tell most people in this comment section hasn't played PGR with the actual modern meta teams and are just saying things based on flashy solo Alpha showcases.
You are right I saw abuch of them just talking about gladness and all of that I played pgr before and alpha solos most of zzz by herself with out trying
@@Otherface You missed the point of my comment, it seems. The point is that while her skills are cool and flashy and seem to use a lot of skill, in reality it uses less than half of it's kit while spamming ult and canceling abilities. It takes a lot of knowledge, but you can't compare it to games like DMC. So now you might ask "This video isn't abou-" Well, my comment isn't about the video either; it's about other comments in this comment section.
Dem i really love alpha sworld its long i believe its called odachi i dont know the small one just lets say dagger while miyabi using kanata Saying just, both of them are cool But i am into alpha, love her sword!
Its literally left click simulator game vs full skill based game miyabi focuses on effect while alpha has fx and movement not to mention all the combo's you can make with all those ping mechanics qte blocks and parries but hey zzz is still a fun game just not the tv thing i hate that mechanic
i hope some day i saw swordsman like Crimson Alpha in WuWa with similar juicy animation and not mage style like flying dragon phoenix or camellia spinning whip.
Honestly i have no issues with the both being presented as they are in each respective game...i mean if u take out PGR...miyabi clears most other vergil expys or just iaiijutsu users in general with the exception being raiden mei from honkai impact specifically HoT and HoO but even then mei only looks cool and does cool things but the rest of combat in the game doesnt feel as good as ZZZ in any capacity. And so miyabi still feels great to play...she looks cool...but, she doesn't necessarily feel like ur cool. Cause she is the one doing everything for u...paired with the fact she is pissbroken u barely get a chance to see her in a proper challenge but that's easily fixable if u just run er solo or in hollow zero. Ultimately, there won't be another gacha on the market that will ever be able to present a kit like alpha except for PGR itself unless if they adapt a system like the orb system. Which they won't ever do cause the majority of players don't WANT to (not can't) put in a lil effort to actually feel cool and would rather look at cool easy to access things. And in that vein...miyabi needed to exist the way she did...cause she's still good to play and fun especially with all the extra badass augments u get in the new hollow zero but...alpha will always have more substance cause her system enables her to do so much more. And I'm seeing most people here agree which means miyabi Ultimately is a success cause she doesn't replace alpha yet a lot of people still like her and enjoy her ALONGSIDE alpha's existence. Which is great. Edit: Random note but u forgot the motorbike charge for alpha...i know it's technically not a base kit thing but she was designed with it in mind and it's also very accessible not to mention no one would skip her CUB if we're honest so i think it should be counted imo. Also myabi's defensive assist and it's follow up need to be a part of the gameplay as well...even if it needs a teammate that's just how the combat system is and its integral to most characters so it should be included. Plus she has her own parry on BA 4,5 that isn't shown in the kit breakdown.
After playing miyabi and bought dmc5 because I wanted to experience the og Vergil gameplay, I’d say both combat devs are hardcore dmc fans, I even saw a lot of referenced moves in genshin while playing the game. I played both zzz and dmc5 on my ps5, the only downside on pgr is it doesn’t have a console release.
cw moveset fucusing more on power and pressure. mayabi moveset focusing on speed and precision. both feel fun to me. maybe i got a chance to zzz. i only hope, how other character to can made intererst on me like in pgr
Miyabi and lucia cw comparison doesn't sit right with me for some reason i feel like it would have been even better if it was crimson abyss instead since they both use the same sword and have the same moves kinda
i actually did a comparison between miyabi and CA before this, and yes this is way overkill even making CA eat dust, thats why i did CA and miyabi first but people requested so why not make it?
I still dont understand why WuWa didnt adapt more of PGR fighting style insted going for same boring Genshin style like all gatchas for some reson... . Atleast they added some of inovations in Wuwa but still, it could be much much more action pact and intersting like that. I play non of this game anymore, yet just wanted to say PGR combat was for me so much fun!. Btw ZZZ combat is fine not gonna comply here, its also fun.
you won't IF wuwa adapt more fast pace like PGR did it will cause more lag since it also render map around, and wuwa focused more to openworld. PGR is combat focused thats why kuro has invented their brutal combat totally in it.
@@arekm6570that’s the thing tho, Kuro is trying to gain more money by getting more people. That’s why the combat isn’t the same as pgr because of the casual audience. They can always add more combat mechanics in the future.
not good on thier first global AAA gacha, it's a turn off to casual who can't play that well, even today when the gameplay is simplified there's a lot of ppl complaining the game is hard especially the events lol, imagine if it's a PGR level of craziness 💀
@@exiletheblank Ohh ok. Intresting. I regret that I took a break from pgr cuz they had the collab. Always the good stuff happens when I take a break 😭.
Miyabi wins for me hands-down. Alpha CW has spectacular effects, but the footwork and momentum is zero. She's just floating around on invisible wires making action poses. At least when Miyabi is visible I can appreciate her effort and followthrough!
lol pgr is hella closer to vergil, he already had 2 kids in pgr. the first child has almost the same ult with some basic moves while the younger one was revised and improved but still has the elements from DMC.
I think u guys misunderstood me. That's why I only said "effects" and I said nothing about the actual moveset nor the overall vibe of the characters. Yeah I agree with those things you all said. But I guess should probably elaborate more on the 'effects': 9:25 majority of Miyabi's effects slashes come closer to Vergil's "Judgment Cut End" which the effects are more like up high- spreads out around the character and also thin, and longer delays at staying in the air. While with Cw, she mostly have effects directly horizontal and does not spread around the character without the orientation of her sword's movement , it's also thicker and less air slash delays (besides her hold dodge attacks of course). But yeah, tbh I think CW already surpasses his dad in terms of everything. Welp, that's about it. Now u guys can disagree or agree about the (effects)
Ok bro you are doing zzz a huge disservice and I don't even play zzz, Im a pgr player. Like the twin boss is one of the most cinematic boss and you chose that joke of boss(not sure if it is even a boss), it's just not fair man. Surely there's a better looking boss than whatever that was. However other then that, very good vid👍
CW's optimal combo is braindead spam ult and same input over and over. Not defending ZZZ, just saying this since I've seen too many people ride PGR like it's the best combat masterpiece ever when in reality it has devolved into an ult spam watch animation for more than half the fight fest.
It really depends on your playstyle in pgr, if you like spamming ults then go if you don't then don't. And from what I understood from your comment is that pgr isn't the best gacha combat masterpiece, are you implying that there's something better? Could you please tell me I would like to knwo
@UTTP_NGOLAN Okay, first of all, saying that it's up to your play style is like saying you can go an off-meta build in league of legends. Sure you can, but why would you do that in a competitive setting which PGR is? The only time you would be right is in events or when playing for fun, but in the end you have to sweat in Warzone and PPC anyways. Secondly, I'm saying that there's NO combat masterpiece in gacha games. If PGR had ZZZ's budget and kept it's original integrity with it's orb system, sure, but it has far deviated from that. Like if you tried HI3 it actually doesn't feel too different from modern PGR lol. Closest thing to old PGR is probably Aether Gazer, but it still gets outclassed by PGR's systems. Right now the best contender would probably be Wuwa, but in the end it's all up to preference. If you want to call it a masterpiece, go ahead, I just don't agree with you.
@@lol-iy7wv yeah that makes sense, it's probably cuz I'm a casual player and I'm not that competitive in ppc and warzone, though I can still get decent scores without meta teams And yeah I agree that pgr isn't perfect, it's flawed af especially with the typos and bugs but personally it's one of the best hack n slash gacha game I've played And sorry if my English doesn't make sense
@@UTTP_NGOLAN no worries bro, your English is perfectly fine. And yea, PGR is definitely one of, if not the best hack and slash we have in the current Gacha market, at least when it comes to combat alone.
Happy new year folks!!!
I feel bad for Miyabi NGL,
And yes this is a request, do note that
Miyabi and Alpha CA was out before this, do check it
Blanc wanabe yeeeeew
When vs Lucia oathflame?
Happy new year!
And to think we're getting a DMC collab for PGR... This is gonna be insane
Now I can really say that ZZZ focuses more on being CINEMATIC while PGR focuses more on FIGHTS. ZZZ have really cinematic views for their atks like their ULTS pan out and so on however, in actual gameplay fights, it's kinda under whelming like it isn't satisfying killing and dodging the enemy specifically killing the enemy like there's no anxious feeling. Unlike in PGR, actual gameplay fights are so brutal and pressuring not to mention Unique that sometimes literally there are bosses like in today's lineup that made me sweat a bit and ZZZ never made me feel that at all. By that, I mean their ENEMIES are the problem; their attack patterns are so predictable its hilarious while in PGR just even blinking sometimes makes you already miss the boss attack (this literally happened to me today)
ZZZ feel like child play to me compare to PGR but if dev are welcome to make me suprise for their next update
About PGR I feel completely fine as they now combat feel so frustrating but I able to clear it
oh man pgr norman abbysal single thunder take out like 98% of my hp, i had meltdown tryna clear it
@@al4vv82That is perfect difficulty
Let's be honest its not even that Cinematic, CW Odachi form + her Ult is much more flashier and cinematic than what Miyabi got, most latest char. in PGR all have good combat design and very cinematic, its only the very early construct and early Gen1 aren't that much cinematic.
For Miyabi if you're a person have never played PGR,DmC or any action heavy games, ZZZ would felt like its the best thing ever + the dopamine hit of flashy attacks making as if you're OP etc, and for people have played PGR,DmC etc, ZZZ is a very basic game, adding with enemies that has little moveset etc making things more basic (idk about the latest enemy as i don't play ZZZ now dropped it early).
While PGR despite the latest char. being flashy,cinematic etc making as if they're so OP, the enemies are also pretty much same level as you (depends what you're tackling), making the fight tense so you can't just roflstomp the enemy easily 1-2 hit can already make your char. have low health,spam dodges you're basically dead and the bosses has so many moveset (depending on the difficulty) and 2nd phase.
Imo it kinda depends since from my short escapade in ZZZ the "cinema" is "given" to you more easily, where in PGR most of the stylish and cinematic stuff you need to literally spend hours doing and trying to get camera work stuff for the cool shots. Like the PGR stylish people make some of the coolest gameplay cinematic things, but it's more impressive to me in how they need to spend so much dedication choreographing it. Also guess it depends on what you even mean by cinematic too.
Oh yeah you missed CW’s leap skill
And her cub move , ehh that’ll be overkill anyway
Why does bro want 3 km deep hole just to bury a coffin😂
probably cuz it's not out in global
Well the title was Basic Comparison.
Bro don't just try murder people like that, come on...
Honestly, from what I saw, Miyabi mainly uses Iai techniques and rapid slashes, resulting in simple animations with flashy effects as the cool factor or "the Vergil effect". This encourages players to spam moves for vfx satisfaction rather than appreciate her movement, as she often holds a sheathed katana and rarely draws it for attacks.
In contrast, Vergil, the source material for this fighting style, uses his sword and sheath to attack. This gives more movement and dynamics to the character's animation. CW follows this, she distinguishes herself from being mainly a Vergil-like character by having two unique attack styles.
Miyabi is great for everyone who wants to play a cool character with less input.
CW is great for anyone who wants to perform those cool and flashy attacks by themselves.
I can tell you either don't play much PGR or don't play much DMC lol. CW's optimal combo is braindead spam ult and same input over and over. Not defending ZZZ, just saying this since I've seen too many people ride PGR like it's the best combat masterpiece ever when in reality it has devolved into an ult spam watch animation for more than half the fight fest.
Yes, this is a bait comment, but I stand by my disagreement.
@@lol-iy7wv I play PGR and DMC 1-5 and I'm only talking about the animation not the gameplay loop.
@@TarentiniMG Then I guess you can say Im nitpicking where you said "perform those cool and flashy attacks my themselves" because in reality her gameplay when played optimally just can't be praised in such a way, but maybe "CW is great for anyone who wants to feel like a badass tech infused swordmaster who fcking crashes motocycles into her enemies, one who has very explosive and flashy animations with also little input, but requires an indepth undetstanding of her kit." Which is very long winded, but I think you get what I mean.
@@lol-iy7wv I agree with your point about meta and competition in PGR. It sucks because it takes away all those variations of combat animation and focuses on the timer and achieving higher scores. It cannot be changed since it has been like this for too long. This is why I'm only talking about animation without the entire gameplay loop in competitive mode, like Warzone or PPC. Even Norman punishes players. Only those who enjoy combat can appreciate the attack animations during the boss fight.
@TarentiniMG yeah at some point I asked myself if what I was getting out of the game was worth the Warzone and PPC grind, and for me, it wasn't, while for other people it can definitely be worth it. If PGR had ZZZ's animation, story telling, and whatever high budget thing they do, Id probably still be playing PGR over ZZZ.
0:44 you missed the precise basic attack for Kodachi.
You can do it when she sharpens her blade on the odachi's sheathe, let go of basic attack and wait for it to shine, you can then press the basic attack to do swordwaves just like in odachi stance.
Yeah i realized it after i uploaded it, i got lazy to fix it ehehe,
The real issue is that in PGR, for CW you would input *, whereas in ZZZ for MIyabi you just press basic sometimes, press e, hold basic, and ult sometimes. Her flashy animations are super high quality and look amazing, but it almost feels like your not the one making things happen because of how much happens when you press a single button.
* (swap in) -> 3 Ping OR Dodge/Spam Basic -> hold dodge -> release dodge and press ult to animation cancel -> hold basic for core passive -> variable combination of 3 pings, followups, and sword waves -> hold dodge -> release dodge and hold basic for core passive -> ult
Mind you, Alpha released years ago in the CN server.
2 years
Happy New year
Actually if you check Beta for ZZZ, Miyabi was there 2 years ago to, just in Beta
Her clone (Lucia), get her 3rd frame.
Can't wait for alpha 3rd frame!
Then I'll say welcome back our true MC
Miyabi: I have prosthetic arm
Alpha: Lol, that's it? MY WHOLE BODY IS PROSTHETIC
and CW milk is Liquid
Miyabi's arm is not prosthetic
Miyabi’s arm is armor.
Alpha's left arm is literally Nero's Arm
"the source is I made it the fuck up!"
Alpha really emphasize skill so so much better,
meanwhile Miyabi i'd say is an very easy dopamine, with little input she give pretty huge feedback(satisfying animation and damage), but the bad side is Miyabi quickly makes her boring to play, left click simulator is not a joke.
And she is one of the most brainded gameplay loop of the game, this tells you enough about PGR character kits, most of them are even more intricate than CW in gameplay loop and input.
lol i clicked on this just to watch alpha
Cannot be compared, but you did the right thing to choose Alpha CA in the first comparison, that's the closest competition
I'd say it's a draw, both Alpha CA and Miyabi good at some parts, for example CA has way, way, way more animation detail than Miyabi, and Miyabi has more visual effects but less choreography. This comparison between Alpha CW and Miyabi is overkill 😅
It literally took 8 minutes, just to showcase 60% of all Alpha CW moveset 🤯 it'd probably took 15 minutes or less just to showcase every animation she has.
Damn seeing those twins remind me of my suffering back then
Cw burst still better than Miyabi burst.Cw pose at 7:46 is a masterpiece to me
Even for their newest game is hard to top CW moveset and general swag, you don't even need to know her lore to see she's something else. Well, i might be biased af since i don't like zzz combat but oh well, it might boil down to personal preference as well so...
People are talking about CW's braindead rotation, but that's a given for any Gacha Game, if we compare Solo CW and Solo Miyabi's Rotation then they'd be equal since both Miyabi and Alpha is just "Build Stacks, Use Powerful Move" or for more in-depth Alpha's would be "Swap In, 3 Ping Blue, 1st Ultimate, 6 Pings, Full Aura Resolute Blow, Unquenchable Flare, End With Ultimate, Rinse and Repeat." For Miyabi "Gain Stacks from Shatter/Disorder/EX Special, Hold Basic at Full Stacks, End with Ult Again if Available if not then it's also just Rinse and Repeat." Besides, even with a braindead rotation, it's still flashy and eyecandy from all the effects that are going on, and then top it off with the Sound Effects, you'll never get tired of it, personally i never got tired of CW, been using her ever since she came out, even used her for Off-Element Stages when i didn't have other Characters available, used her for every single content in the game, and if i do want to be flashy, cool, badass, then i can just hop on 12K Simulated Trial and No-Hit a Boss.
If we talked about rotation I mean it's pretty fair. I haven't find a single rotation in pgr, let alone cw, that's better than repeating the same rotation order 100 times, damage wise. Zzz uses identical mechanics to wuwa where your rotation order can change really fast at any possible moment.
1:30 i love that shit soo much.
Atomic Bomb VS Coughing Baby.
Lol
dont make crimson so dirty
bro I'm rolling
Hahahahahaha
Honestly forgot how much CW animation actually has since at high level play with meta comp she ends up cancelling alot of it
You usually see Blue orb, Red Orb, Core passive 1, Core passive 2, Ult 1/2 and the sword wave spam
yeah sadly need to done her combo twice under 15s, how the swap not delayed.
i personally not swap cw, cuz feral and vera sadly cant cover the dmg loss for me
but i more like cancel it cuz she felt more dynamic and "motivated" that way.
That is literally PGR's combat flaw. Have a trillion skillls, use like half of them and cancel the other half to watch animation for most of the fight. I can tell most people in this comment section hasn't played PGR with the actual modern meta teams and are just saying things based on flashy solo Alpha showcases.
@@lol-iy7wv tbf, you dont really feel the flaw until you reach DEEP into end game.
Even if you've been playing for a decent while id imagine alot of people here only have like 3-4 gen 2 S rank unit. If you dont have S21 with proper investment, Solo CW is typically what you'll be playing anyways
If you dont have her sig especially, orb isnt as spammable and they'll have to rely on skill alot more compared us
@@DCminh-pe9wf hard agree on the deeper you get into the game, the less it feels like how it was early on. Any hint of fear is almost lost except for the occasional event. The future units will just keep getting more and more flashy too. Look at the new Lucia frame, holy moly she's fckin cool, but goddam she has like 3 ult animations and different fighting forms or something, which is just a complete 180 to it's original gameplay.
@@lol-iy7wvshe has three combos based on each orb. Her first ult make her go into her burning form, new animation. Second ult give you the slash flurry and you can fly around. Third ult drops a nuke
This is exactly what didn't catch me about Zenless Zone Zero, and it's what I don't understand about all those who have it as an ode to gameplay. It's a game that looks nice but is extremely simplified and compressed. For a person coming from Genshin, they will find it a playable marvel, but for someone like me who has been playing PGR for so long, it's a game that I find quite bland.
Thats the thing though, they simply dont know any better.
They think ZZZ is peak at Combat Gameplay...
Why do you have to play ZZZ when you already play PGR...
@@muhammadhanry7907I still remember that one time a person said ZZZ combat > Sekiro
@@muhammadhanry7907I think it's a casual issue. PGR is a game that treats casual and first-time players too badly. ZZZ, on the other hand, is more friendly to these people. But to say that its combat is incredible, shows that a lot of it only comes from Genshin. Even Honkai Impact 3rd has more complex combat.
This fr
Hydrogen Bomb vs Coughing baby is crazy
even though i enjoy both i prefer PGR. ZZZ its just all burst and no combo
Like I was expected, this is overkill
Alpha leap skill + cub skill.
Please don't do it!
Already overkill though!
It's feel too overkill I think 😅
Thats why i didnt choose crimson weave in the first place, lmao, miyabi and abyss is just a plum at this point
Now I'll wait for Noctis and Lighter
It may take a while, i dont have lighter or any stock video of him, unless zzz have a way to access past characters like pgr celica class
That's a quite job to do right? I appreciate it 😄
Not much to be honest, the only thing is that i dont have much time spare, so i just make one when i have free time
This is straight up overkill man 💀
its an overkill sir the other one has less complexity to it care to try another one for it CW is kinda way high for that fox or dog what ever het race is kinda looks like a nerfted azurlane ship with no riggings attached 😂
LMAOOO
😂😂
Love both these characters they are so fun to play
So Miyabi is what happened if you make a swordsman character that too much focused around Alpha CA blade waves huh
Alpha with motion movement and skill. Miyabi, unga bunga special effect. One thing intrigued me to play zzz until i see gameplay couple of days and it just gone.
Bro is flexing
That Alpha and Miyabi, was Greatest Vergil of All time. Gacha Games was Getting Cooked🔥🔥🔥
I can tell most people in this comment section hasn't played PGR with the actual modern meta teams and are just saying things based on flashy solo Alpha showcases.
You are right I saw abuch of them just talking about gladness and all of that I played pgr before and alpha solos most of zzz by herself with out trying
Why you would be right, that's kinda the point of the video: comparing them by how great their moves are. Not meta.
@@Otherface thank you bro
@@Otherface You missed the point of my comment, it seems. The point is that while her skills are cool and flashy and seem to use a lot of skill, in reality it uses less than half of it's kit while spamming ult and canceling abilities. It takes a lot of knowledge, but you can't compare it to games like DMC.
So now you might ask "This video isn't abou-" Well, my comment isn't about the video either; it's about other comments in this comment section.
@@lol-iy7wvUsing Swordwaves and Resolute Blow is already flashy ngl
14:15 haha, well, at least you understand that. And why didn't you show the cub attack? It's pretty unique, even within PGR.
Wouldn't be fair for bangboos no?
Dem i really love alpha sworld its long i believe its called odachi i dont know the small one just lets say dagger while miyabi using kanata
Saying just, both of them are cool
But i am into alpha, love her sword!
Its literally left click simulator game vs full skill based game miyabi focuses on effect while alpha has fx and movement not to mention all the combo's you can make with all those ping mechanics qte blocks and parries but hey zzz is still a fun game just not the tv thing i hate that mechanic
At combat it's simply not comparable at all pgr takes it by far
Estaba más parejo con Crimson Abyss, aquí ya no.
y eso que no mostro la habilidad del cub en la que alpha se monta en la moto, o la leap skill xd
i hope some day i saw swordsman like Crimson Alpha in WuWa with similar juicy animation and not mage style like flying dragon phoenix or camellia spinning whip.
This is unfair
Poor miyabi 😭
Honestly i have no issues with the both being presented as they are in each respective game...i mean if u take out PGR...miyabi clears most other vergil expys or just iaiijutsu users in general with the exception being raiden mei from honkai impact specifically HoT and HoO but even then mei only looks cool and does cool things but the rest of combat in the game doesnt feel as good as ZZZ in any capacity.
And so miyabi still feels great to play...she looks cool...but, she doesn't necessarily feel like ur cool. Cause she is the one doing everything for u...paired with the fact she is pissbroken u barely get a chance to see her in a proper challenge but that's easily fixable if u just run er solo or in hollow zero.
Ultimately, there won't be another gacha on the market that will ever be able to present a kit like alpha except for PGR itself unless if they adapt a system like the orb system. Which they won't ever do cause the majority of players don't WANT to (not can't) put in a lil effort to actually feel cool and would rather look at cool easy to access things.
And in that vein...miyabi needed to exist the way she did...cause she's still good to play and fun especially with all the extra badass augments u get in the new hollow zero but...alpha will always have more substance cause her system enables her to do so much more.
And I'm seeing most people here agree which means miyabi Ultimately is a success cause she doesn't replace alpha yet a lot of people still like her and enjoy her ALONGSIDE alpha's existence. Which is great.
Edit: Random note but u forgot the motorbike charge for alpha...i know it's technically not a base kit thing but she was designed with it in mind and it's also very accessible not to mention no one would skip her CUB if we're honest so i think it should be counted imo.
Also myabi's defensive assist and it's follow up need to be a part of the gameplay as well...even if it needs a teammate that's just how the combat system is and its integral to most characters so it should be included. Plus she has her own parry on BA 4,5 that isn't shown in the kit breakdown.
Alpha Crimson wave vs PGR Enemy Fight, Balanced Epic Style Combat.
Miyabi Vs ZZZ Enemy Fight, Cheat Style Combat.
Close your eyes, hear alpha sfx
After playing miyabi and bought dmc5 because I wanted to experience the og Vergil gameplay, I’d say both combat devs are hardcore dmc fans, I even saw a lot of referenced moves in genshin while playing the game. I played both zzz and dmc5 on my ps5, the only downside on pgr is it doesn’t have a console release.
Its not a really fair comparison. The other one is for mobile game vs the other is for pc/console game. Obviously ZZZ would easily look better 😩
cw moveset fucusing more on power and pressure.
mayabi moveset focusing on speed and precision.
both feel fun to me.
maybe i got a chance to zzz.
i only hope, how other character to can made intererst on me like in pgr
Alpha is a swordsman, Miyabi is a wizard.
Why is the CW music sounded like Ultrakill's 7-2 music?
Miyabi and lucia cw comparison doesn't sit right with me for some reason i feel like it would have been even better if it was crimson abyss instead since they both use the same sword and have the same moves kinda
he did it first, this video is just for request cause even he knows it's not fair
i actually did a comparison between miyabi and CA before this, and yes this is way overkill even making CA eat dust, thats why i did CA and miyabi first
but people requested so why not make it?
@@tuenguyen7138 how is it not fair
@@Eseree how is ca eating dust ?
@@alilohb5881 i meant CW overpowers CA and Miyabi
I still dont understand why WuWa didnt adapt more of PGR fighting style insted going for same boring Genshin style like all gatchas for some reson... . Atleast they added some of inovations in Wuwa but still, it could be much much more action pact and intersting like that. I play non of this game anymore, yet just wanted to say PGR combat was for me so much fun!. Btw ZZZ combat is fine not gonna comply here, its also fun.
you won't IF wuwa adapt more fast pace like PGR did it will cause more lag since it also render map around, and wuwa focused more to openworld.
PGR is combat focused thats why kuro has invented their brutal combat totally in it.
@@kulonstep69 I see your point, still i refuse to belive it is not possible with modern PCs. Mobile could be problem though.
Falacy has some mechanics like the trailblazer boss
@@arekm6570that’s the thing tho, Kuro is trying to gain more money by getting more people. That’s why the combat isn’t the same as pgr because of the casual audience. They can always add more combat mechanics in the future.
not good on thier first global AAA gacha, it's a turn off to casual who can't play that well, even today when the gameplay is simplified there's a lot of ppl complaining the game is hard especially the events lol, imagine if it's a PGR level of craziness 💀
I genuinely can mash more buttons on miyabi then alpha
ここのコメント欄のzzzアンチ酷いな笑、俺はどっちも好きだけどどこの国にも酷いアンチはいるもんだな
Aether Gazer would also be a good comparison.
Might return to Aether Gazer for this....lolol, but it was already left out and barely has any characters
Basic gameplay
-PGR: @&$:vsgdvsjavv;*-@h7vvubbdj
-ZZZ: 💤
Alpha is just better
Yang request siapa dah anj
ZZZ? More like left click simulator 🥱
This isn’t right. You should compare crimson abyss vs miyabi. Bcoz they've the most similar gameplay.
the guy already posted that comparison video 10+ days ago
Miyabi is much closer to Vergil in this comparison. I don’t think CW was influenced by vergils moveset.
You'd be almost right since she's primarily inspired by Black Rock Shooter, and the other half is Vergil (like of course it is)
Most of her Vergil moveset is in CA. CW is more Black Rock Shooter but the Vergil-like personality is present in both
@@exiletheblank Ohh ok. Intresting. I regret that I took a break from pgr cuz they had the collab. Always the good stuff happens when I take a break 😭.
@@DCminh-pe9wf Yeah the CA comparison was much better.
@@WhoamI-ll7rk hope you get to experience this dmc 5 x collab
Miyabi is good but cw has too many move, i think it's fair to compare with ca because ca don't have many move like miyabi
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i think you should watch ca's move again
I think even Buzenbo S from Aether Gazer is better than Miyabi
Absolutely Motivated!!!
Miyabi wins for me hands-down.
Alpha CW has spectacular effects, but the footwork and momentum is zero. She's just floating around on invisible wires making action poses.
At least when Miyabi is visible I can appreciate her effort and followthrough!
ZZZ is trash character lol
Miyabi's is still pretty cool, and as a matter of fact, she has much closer looking effects to Vergil. So i don't feel too bad with comparison 🔥⚔️
PGR is getting a DMC5 collab, so id say its closer.
lol pgr is hella closer to vergil, he already had 2 kids in pgr. the first child has almost the same ult with some basic moves while the younger one was revised and improved but still has the elements from DMC.
CW takes inspiration from Black Rock Shooter and then Vergil, if anything CA would come closer to Vergil's moveset
you know what i think about miyabi when she was on planning phase?
dev = just put air slashes every single time.
its too much tbh....
I think u guys misunderstood me. That's why I only said "effects" and I said nothing about the actual moveset nor the overall vibe of the characters. Yeah I agree with those things you all said. But I guess should probably elaborate more on the 'effects': 9:25 majority of Miyabi's effects slashes come closer to Vergil's "Judgment Cut End" which the effects are more like up high- spreads out around the character and also thin, and longer delays at staying in the air. While with Cw, she mostly have effects directly horizontal and does not spread around the character without the orientation of her sword's movement , it's also thicker and less air slash delays (besides her hold dodge attacks of course). But yeah, tbh I think CW already surpasses his dad in terms of everything. Welp, that's about it. Now u guys can disagree or agree about the (effects)
Ok bro you are doing zzz a huge disservice and I don't even play zzz, Im a pgr player. Like the twin boss is one of the most cinematic boss and you chose that joke of boss(not sure if it is even a boss), it's just not fair man. Surely there's a better looking boss than whatever that was. However other then that, very good vid👍
i played zzz and sadly the boss arnt active compared to PGR
12:27 I really like the walk
CW's optimal combo is braindead spam ult and same input over and over. Not defending ZZZ, just saying this since I've seen too many people ride PGR like it's the best combat masterpiece ever when in reality it has devolved into an ult spam watch animation for more than half the fight fest.
It really depends on your playstyle in pgr, if you like spamming ults then go if you don't then don't.
And from what I understood from your comment is that pgr isn't the best gacha combat masterpiece, are you implying that there's something better? Could you please tell me I would like to knwo
@UTTP_NGOLAN Okay, first of all, saying that it's up to your play style is like saying you can go an off-meta build in league of legends. Sure you can, but why would you do that in a competitive setting which PGR is? The only time you would be right is in events or when playing for fun, but in the end you have to sweat in Warzone and PPC anyways.
Secondly, I'm saying that there's NO combat masterpiece in gacha games. If PGR had ZZZ's budget and kept it's original integrity with it's orb system, sure, but it has far deviated from that. Like if you tried HI3 it actually doesn't feel too different from modern PGR lol. Closest thing to old PGR is probably Aether Gazer, but it still gets outclassed by PGR's systems. Right now the best contender would probably be Wuwa, but in the end it's all up to preference. If you want to call it a masterpiece, go ahead, I just don't agree with you.
@@lol-iy7wv yeah that makes sense, it's probably cuz I'm a casual player and I'm not that competitive in ppc and warzone, though I can still get decent scores without meta teams
And yeah I agree that pgr isn't perfect, it's flawed af especially with the typos and bugs but personally it's one of the best hack n slash gacha game I've played
And sorry if my English doesn't make sense
@@UTTP_NGOLAN no worries bro, your English is perfectly fine. And yea, PGR is definitely one of, if not the best hack and slash we have in the current Gacha market, at least when it comes to combat alone.
basically hydrogen bomb vs coughing baby
Ez comparison
Alpha cw easy win
Bruh😭