WW2 zombie AI is the best in the series. I love how you can really manoeuvre around them without getting hit multiple times and if you fire them with your gun they get stunned for a moment allowing you to slip by without taking a possible fatal hit. Zombies seriously needs to innovate in ways like this in regards to how the player engages with the zombies themselves without having to make 8 different special zombies to supplement the gameplay.
The thing I dislike the most about the zombies community is this weird obsession with having remakes / remasters. Why do people get so excited to have a map they've played 1000 times again rather than a brand new experience? Will never understand that.
Well in the case of something like BO3, it was about experiencing those old maps on a much better engine. Plus it's nice to have a bunch of maps all on one game. Kinda like how people care about backwards compatibility. But I do think the main season should contain all original maps
Whenever it's a fresh take on a map it's great, for example Classified is a completely unique take on Five. However most of the time they just end up worse than the original, why would I play Ascension on Bo3 when it's already in Bo1
Honestly I'd rather have a reimagining of maps similar to how Die Maschine handled it. There's a lot of maps that have a really interesting premise that are kind of hindered because of their size/design. It would give a sense familiarity but also improve upon them.
Remasters? Sure. Remakes? No. I want fresh takes on old ideas and if it comes in the form of BO4 Aether or Die Maschine, I see literally no reason why not.
Grief was such a missed opportunity for Cold War because the game having 2 prominent factions going toe to toe was there. Outbreak could've had Grief as mode where 4 players are on Requiem, and 4 players on Omega Group competing to complete objectives with some PvP elements thrown in to add some tension with the experience. It makes me so mad everytime I think about it
My hot take is that the the BO3 Easter Eggs kinda don’t really make sense (in my opinion) and are overrated. DE: We’re there to get Dempsey’s soul. He lands in the map before the boss fight and before we blow up the moon. Like why are the boss fight and moon thing necessary if Dempsey is laying right there already. Maybe there’s story things I’m not remembering that explain the boss fight and blowing up the moon but doing those things shouldn’t be necessary to press a button on the pod. ZNS: All these steps around the map just to fix an elevator? Like I’m doing these random steps just for a few cogs to fix an elevator? I understand it leads to the boss fight and gives you a great camping spot but this hidden quest just helps you become a repairman, without really diving into Takeo’s story at all (the cutscene does that). GK: Again, all these random quests just to please AI Sophia to give us a battery. Sophia’s inclusion was such a cool surprise and she just makes you do random things to just get a battery. Again, yes it starts the boss fight and such, but all these difficult steps and the payoff is a battery? Not every map’s Easter egg is perfect or spectacular. But in Mob for example, although it’s short and easy, you get more lore in the steps and has a very unique ending (fighting each other). Origins has these grand steps where you’re fighting to get freedom. I just wish that the BO3 Easter eggs delved into each character’s story a bit more DURING the steps, rather than just the cutscene. Like instead of “here’s random steps to unlock a small part to repair something” we learn about each character’s journey and get some meaningful payoff for learning about the characters before killing their alternate selves. Like GK and ZNS’ steps have nothing to do with who Nikolai and Takeo actually are. There’s just a big disconnect for me.
Der einsendrache’s cutscenes were horrible and had the worst story the intro was weird and i wanted to see ultimis dempsey do badass shit like ultimis nikolai did but he died while sleeping wow
Well to be fair, a big part of the storyline and lore for Der Eisendrache was about Dr Groph from Griffin Station on the Moon noticing the actions of Primis and threatening to destroy them for disrupting his plans, so Primis ended up having to resurrect that Keeper and teleport it to the Moon so that it could kill all of Groph's allies and disable his tech on the station, only for it to become corrupted by the MPD and thus lead into the boss fight. Then blowing up the Moon was ensuring that Groph was dead and couldn't come after Primis anymore. But I do 100% agree that those ee's in general just felt like so much tedious busywork without any real diving into or fleshing out of the characters that they were supposed to revolve around. It felt like such missed opportunities where we could have been shown more about these characters aside from what's gleaned from the throwaway jokes and other dialogue they spout off randomly during games. With the steps themselves, at least with other maps like the ones you mentioned and I'd add Call of the Dead, Shangri-la, and the Victis maps in bo2, there was more grounded purpose behind what you were doing and why. Each step directly and logistically led to the outcome of the ee without much of irrelevancy added to it for padding. I do wish that more maps had more sensible and purposeful structures like that for their ee steps.
41:41 I hate when people complain about the Cold War hud because you can turn off different parts of your choice. Don’t like damage numbers? Turn them off. Don’t like the map? Turn it off. They told us about that before they even released the game
You are wrong though. You can't turn off the mini-map in Cold War, like at all. That is not a choice in the settings. You can turn off the damage numbers, that's true. But that doesn't fix the HUD at all. There's still the annoying medal pop-ups (that can't be turned off), and the WORST part of the HUD which is the +100 zombie elimination pop-ups (that can't be turned off) Even if you could turn all of this off, first impressions are important, and most of it should be off by default, but as I said, you can't turn most of it off.
@@Xpertfusionwhy the fuck it matters like why would that be an option? You play core you have the map that’s what hardcore is for. They adding a lot unnecessary system like this, theater mode like why do we need this useless system in it when they could add something actually useful
Outbreak was fun and a good change of pace! But the only reason why it worked was because they had round based maps alongside it. Cold war in general was really good, but the Zombies community is a living cancer, so if its not EXACTLY what they want its considered trash.
YOOO THATS EPIC I GOT IN. 4:16 Anyways, So I actually Agree with most of what you said. I have recently played Cold war again and I have forgotten how that it was actually pretty simple. i also agree that they shouldnt take away from actual DLC maps. Your idea for SoE sounds like the actual perfect situation for most people, and especially me lol.
Fr, and they should have kept it separate and not even started the dark aether story. It’s such an uninteresting jumble of campaign characters which as of now generates exactly zero hype for us who love the zombie story
Take 1: Zombies needs to look and feel more like it did back in the BO1 days. Zombies is supposed to be like a post-apocalyptic world, rundown, dark and spooky. These new graphics choices have gone away from what zombies was originally created to be. Take 2: They need to return to the roots of early zombies games, and re-innovate from that point. Explanation: The game Innovation seems to have been very sporadic for a long time. When they first innovated zombies, it was adding simple cool things to the game like perks, storyline, and slowly easter eggs or other cool things you can find in the map over time. Now they are creating entirely new game modes in an effort to make something completely new, almost like a rebrand. At least in the COD industry, that has been a failed way of innovating. Innovation is good. It's what makes buyers want to buy something new, and gets us excited for what is next. Let me be clear that it is not innovation that I am against, but the direction that innovation has gone. Imagine Activision is in a forest paving a path for hikers. Activision needs to hike back where they came from and pave a new trail...one that offshoots from the path they laid up to 2010. What are your thoughts?
well call of duty is made for kids nowadays, clearly the target audience of cod has shifted. the old cods felt like they were aiming for a young adult or teen player base, so the game could be more mature, and harder as well. back then kids did play the game ofc I was one of them lol, but that WAS the appeal to me, that I was playing a "grown up" game. the newer cods feel embarrassing to play as a adult, like IW onward feel like kiddy games more or less, and the side game modes make all these accommodations for less skilled players that make it shitty.
@@fiinenight Sounds like you're pointing out the reason for the shift. It's not as sporadic as I thought it was, but they intended to go the direction they went. Sad day. They could make a game every four years or so that goes back to their roots, in order to cover our age range also.
My hot take: Cold War is the best option to get new players into zombies 1.Since most cods are still full price, if you wanna get the full zombies experience for other games, you’ll be paying around $100 or more to have the games and all the dlcs but since cold wars dlc is free, all you have to do is pay for the base game and then you’ll have all the zombies maps for free 2. It’s not that hard to survive/play the game. Since in any other game before you’d only have 5 hits at most and the zombies were a lot harder to deal with, it’s very easy for a new comer to die over and over and most likely rage quit and give up on the game. But since the mechanics are so easy in CW, they’re less likely to die and rage quit and get more invested into it. Theres a lot of people who have gotten their first round 100 or completed they’re first Easter egg in CW because it’s a lot easier than any other game 3.The Storyline isn’t that hard to understand and get into. Sure it’s not as in depth as the games before it, but trying to have someone understand things like multiversal shenanigans, multiple timelines, alternate versions of characters, alternate dimensions, broken cycles, etc. would make a new players head explode. It might not be that complicated for us to understand since we’d been following it as is was going on but new players are basically getting 10 years of storyline all at once and don’t have as much time to process and understand what everything means. But cold wars story is very straight forward and not hard to understand 4. Maps are a lot easier to understand. As great as maps like shadows of evil or origins are. Someone who has never played those maps will have no idea where to even start or what to do to actually be able to play the maps. But since the Cold War maps basically hold your hand through the entire setup, it’s a lot easier to get of grasp of how map progression/setup works Once someone is invested enough into Cold War, then you can use that as a jumping point to go to other games and give new players a better storyline and maps if they love it enough. If they don’t like Cold War then they probably won’t like any of the other games. Sure we all love the WaW- Bo3 and want everyone else to but trying to get a new player into them is a lot to ask
25:14 I am pretty sure he ment revolutionized. Which is true. You just get 4 perks, your arsenal and pack a punch. Easter egg along the way. That is constant in every round base mode. It changed over CW. Here perks are upgradable, right idea executed poorly. Covenant system, which gives it a rouge-like feel which i like.
As a game developer, I believe there are many aspects to what made the original zombies experience legendary. Constraints: as a game dev, we learn the importance of constraints to the player to improve the horror factor and immersion. Consider the player's speed in MWZ and recent zombie games and compare it to the OG zombies games. There is 0 reprocussion in the newer games because you can run as fast as Sonic. There are also less abilities and game breaking power ups within the OG zombies experience Aesthetic: I'll be using Modern Warfare Zombies and Cold War zombies as an example as they are the most recent controversial titles to zombies(Vanguard was collectively agreed to be bad) MWZ and CW feels inviting and colourful with many vibrant colours, compare that to the unsettling feel of Kino Der Toten or Ascension. HUD: The HUD in recent games such as MWZ and CW are very active and change every few seconds. This instinctively breaks the player's immersion since it makes your eyes follow the HUD instead of the gameplay What else would you add in this list?
Thanks for the feature again 🙏 I really like being part of this great series 👍 And it’s nice being between absolute legends like CJSanta and Skeptix! If you’re reading this check out their channels!
My hot take : I love the aether story, but I liked when the technology was based off the Vrilya. The ambiguous nature of it all added to the horror element of the game mode. The apothicons were cool but it sorta made zombies goofy in some ways, and explaining the inner workings of the supernatural elements takes away from the mystery.
Yeah, I did like that just for fun, but it's in no way useful considering it's just a random perk each time. You could take like 30+ tries before you get what you actually wanted from it.
Bo3 definitely has the least interesting guns in the treyarch series. They feel the most off in the chronicles maps to the point that i just get the weapons that are closest to the originals from the box
I miss when waw and bo1 guns felt powerful i miss when i bought lets say m14 and i shot it to this zombie and his liver was exploded i miss when you throw a grenade and you could see the red mists of their corpses i miss when you shoot at a zombie and see his arm hets blown off you cant see this after bo1 even helldivers 2 knew what they were doing and brought stuff like that to their games like when you did a great damage to a bug the bug would puke its blood trying to get to you i used to play zombies for blood and gore but then it changed into marvel multiverse and now soulless
I miss when guns were Literally powerful. You would pick up an LMG with 600 bullets and doesn't crap out until past the 30s. Now you get guns that stop being useful in the 20s unless you Pack-a-Punch.
@@frankkennedy6388 lmao go get the RPK or HK21 with no pap round 30 in bo1 and we'll see if it's powerful.. It was always like that except maybe in WaW but honestly appart for the flamethower who was OP i don't remember if it wasn't the same and maybe like you said the 30s but it was in 1 game and never like that afterward.
my issue with cold war is that although it did fix some of the bo4 issues, those issues could have also been fixed by going back to the bo3 system which is would have been way better than cold war
Having never played Vanguard but watched lots of videos on people commenting on it, I am considering getting it primarily for the Zombies (mostly for the relevance to the Dark Aether storyline that I think I'm hearing, but I could be wrong and maybe its just its own separate thing like Exo Zombies or IW Zombies). But yes, the campaign and multiplayer are so laughable that all the jokes just wrote themselves. I'd personally never touch the multiplayer, and then just get the campaign achievements before never touching it again.
@joshuacapron8358 honestly the only thing good about vanguard was the multiplayer purely because multiplayer is impossible to mess up. Zombies is mediocre garbage.
I want Gauntlet to return it was so good and fun. It was an exciting challenge still the best game mode of all time by a mile. I don't know why they removed it. It had so much on the 9,Blood and Voyage Gauntlet. Even the dlcs were quite fun.
Bo4 and IW have some of the best atmosphere and gameplay comparatively to the series. As a player that started on WAW way back when, the new changes and systems were so much fun to experience for the first time since I feel just going for high rounds is boring. There’s just infinite things to learn and do within these games which make them so replayable. Especially bo4 :) I wish there was more to the chaos story
For me. I don't get how people can rank maps like Natch and other older maps higher then maps that can later just on the bases of them being the first. Sure they did start the whole thing but for people that played later, going back to them would just feel like a downgrade but having to like it just because it was the first feels silly to me.
Unpopular opinion here, I heard you talk about how you were uninterested with zombie chronicles and how you wouldn't be excited to see a zombie chronicles 2. I disagree. I understand what you're saying and I get it, why would you want remastered maps if you already have them. But here's my argument, because Playstation 4 & 5 users don't get the older games but Xbox users do. Plus, alot of those games are starting to die out slightly in public matches. (Talking about consoles). If Playstation just put the older games on the store that'll be sweet, but personally I'm very excited for zombie chronicles 2 just so I could relive the nostalgic feeling. I also know what a lot of people are gonna say "bro just buy a ps3" but why would I buy a ps3 just to play a game I can't play with any of my friend who play on ps4/5 plus why would I spend so much money on an older console just to play a few games? I'd rather just spend less for zombie chronicles 2 relive the nostalgia and not have to deal with the expensive problem. That's just Mt opinion. You don't have to agree. It's just my thought process.
22:12 the fact things like this are discussed is an example of what’s wrong with the mode. So much complicated nonsense, they need to go back to barebones mechanics, make it about survival again!
You were spitting facts with the modes man grief wouldn’t be hard at all to implement and gun game would be so sick , I don’t know anyone who played cranked more then a couple times it’s just anxiety inducer the mode
Make Easter egg steps more theatrical with multiple outcomes players can get, make them harder with a better reward that carries to multiplayer like a skin or gun you can only unlock through the easter egg
one of the biggest reasons zombies feels different is the game engine, the movement combined with the style of playhas changed the overall feel of zombies
I feel like if you’re grabbing jug first on cw you are just playing it wrong. Like sometimes there are certain situations you’re in to take into account like do I want faster health regen, do I wanna do more damage, do I want randomized AATs for more chances to instakill zombies, do I want more movement speed with no fall damage. Every game is situational and sometimes you have to think about those other perks that have more benefits than just extra hp. Even on forsaken you can get a perkaholic just for buying tombstone
30:14 ok I agree with u but I agree with him too if and only if they make a cod zombies game with multiple game systems and have all the maps ever there ? Even maybe with aw iw ww2 etc…
Hot take- Cold War loudouts but make it act like war zone where you get your gun *after* power this brings use to wall weapons and the box before power is on and that the loadout could be like 10k and this would fine if we get a mix of on hit points kill points with Cold War. Perkaholic is a way to use up excess points and makes downing more punishing where it makes recovery interesting and with the point system you can have weak guns but be able to grind points to set up again.
Completely agree outbreak should be completely separate, ideally it’d be a live service kinda thing in war zone exclusively (maybe behind a pay barrier or something)
Man, I've been playing since WaW but I've gotta say I love Outbreak. I hate MWZ but I love Outbreak. If we got a map designed around the mode rather than recycled Warzone maps then it would be the primo experience. Really, they can make a large open map for outbreak, and section it off for separate survival maps. If there's enough dev time/space they could even develop the main Round Based maps separately from the Outbreak/cut up survival maps from it and that could be the main vehicle for story.
It’s the most common take but bo3 had the smoothest movement and we need it back I just play the old cods not the new ones because the movement and gunplay is trash now so we need that back. Aw zombies wasn’t that bad the last map on the underwater facility was cool and had some unique parts like the parkour step or going outside in the water with the mech suit
My unpopular opinion is super sprinters are great, for any decent player training a horde of super sprinters(cw ones) is no different than regular sprinters, if anything it is easier as they spawn and group up quicker
Black ops 4 legit did have an option to play casually or hardcore they had 4 choices you could choose to play it just gave u more health and not too hard which is better because if an Easter egg is only available on hardcore I would wanna do it on the casual difficulty just so I could not stress and what not
We have been asking for blops 2 maps to be remastered since 2012. Don't say "remasters isn't what the community needs right now" it's what we needed in blops 4.
12:05 EXACTLY 26:33 Exo Zombies could have been good. They just didn't make a good core foundation. Every map gave you more tools to survive that foundation instead of fixing the mode itself. It's a shame because Exo Survival felt like MW3 Survival again. They just ruined it with mandatory objectives and enemies that don't flinch, and one shot you.
I agree with the guy who doesn’t like the bo3 guns but for me it’s because they’re all the same pretty much, they all do about one round worth of damage per bullet. With bo2 and especially bo1 there was a huge difference between good guns and bad ones but honestly even the worst weapon in bo3 is still good in zombies
31:00 I disagree 100%. People have been rage quitting since at least BO1. Half the time host migration breaks even if they quit from the pause menu so it would disconnect you anyway. Any way to prevent someone else’s inability to cope with their own mistakes from taking away my equipment is welcomed whole heartedly
Saying people rage quit in other CODs anyways isn't really a counter point because it would still mean people are more likely to do it in BO3. But as I said in the video, I don't really think that was the only problem. The idea of having unlimited mega gobblegums kind of defeats the purpose of the system.
13:13 is probably my favorite hot take in this video btw! I think Classic + Modern zombies styles of maps would be excellent for both old and new fans while offering so much replay value for those that like both
I think BO4 has a really good perk system. Sooooo many different ways to play. It makes you embrace strengths that suit your play style. Each player could have a superpower! BO4 was ahead of its time.
Well, I like the idea of maps being divided into districts like Shadows of evil I’d want them to be in private games only otherwise it would divide a very limited number of players especially at the end of the games life cycle
Tbh I think if you combined Cold War mechanics and vanguard it’d be great. Like, take covenants to replace the permanent weapon class upgrades. Keep the rarity and pack a punch tiers separate like Cold War. Remove the perk permanent upgrades in favor of upgrading them in game but have the specific tiers be identical to their crystal upgrades. And keep making every perk upgrade boost the price of the next perk purchase. Only lose one tier per perk
@@Xpertfusion rarity is definitely something that could be worked out and shifted in different ways. Like maybe a good way to do it is lean more into it being how many attachments will be on it, with all being in box including gray Gray rarity: no attachments, Green, 2, blue 3, purple 4, orange 5. Then have a higher rarity that uses your “loadout” version of it similar to the bo3 or bo4 weapon kit/armory systems. Each could still have increased chance from the box or wall as the match goes on so that eventually you can get your preferred version but not guaranteed until later on, but it only affects damage if the attachments actually cause the change. With this in mind, launchers or anything else that doesn’t get attachments would be a bit difficult, but maybe have some sort of minor benefit like 1-5% increase to blast radius at each rarity level or something like that
what we need is a zombies collection game. With all maps from all games in 1 game. The closest thing we have is BO3 with customs. Soon we'll have five / die rise / tranzit / buried and a redone mob of the dead in bo3 from the custom map makers. As well as IX and die maschine. I hate the division of... (wanna play this map? load up this game. wanna play that map? load up this game) I Have maps that I enjoy and don't enjoy in every game. So the fact that the community is making zombie chronicles 2 with the remaining maps from BO1 and BO2 into BO3 that were not in ZC1. Makes me so happy, instead of having soon 8 treyarch zombies experiences in 2025 plus exo / IW / WAW2 / vanguard and MWZ.... We need at least a treyarch zombies collection game. BO3 is that for now for the most part. making WAW, BO1 and BO2 kinda pointless for zombies, at least for me. Say you prefer the guns and the 2 hit down from the games before BO3... use a weapon pack mod and a mod for the 2 hit down. Other than that the mechanics of BO3 are simply better. The movement and the sticky zombies are gone. Plus no more of the nah nah you didn't knife cause you weren't 1 inch closer. I thank the custom mappers for not only the awesome custom maps like void expanse, The Damned of the Moor, EUROPA, Leviathan and many more. I thank the custom mappers for cutting down my list of cod zombies games I need to load up from 6 to now 3. But Bo3 can only be our zombies collection game for so long. some bo4 and cold war maps might not be able to be remade in BO3
A lot of people's "objective opinions" (doesn't make sense ik) is blinded by nostalgia WAY TOO MUCH Also I feel like the community gets pissed anytime they dont see something is a replica of BO3 zombies Really makes innovating hard when whenever you do something the community says its shit before even trying it out
Some of my many hot takes: BO3's ray gun is underrated, i think the wider horde spread combined with how good most of BO3's weapons are is what makes the ray gun look weak. The 24 zombies per round system of Nacht through Shi no numa should've never been changed, the only thing the current system does is making high rounds take forever. The BO4 perk system was a good idea that was badly executed, they wanted us to stop buying the same 4 perks every game wich gets boring in the long run, i think they should've just gone through the easier route by buffing the worst perks and maybe nerfing the best ones, for example no one in their right mind would choose deadshot over jug but if deadshot gave you no hip fire spread + 2x headshot dmg, it would be a good competitor to jug.
If Vanguard released with round based, the game wouldn't have been as hated as it was. It had pretty good mechanics and I'm glad out of game progression was removed but all perks being free for the first purchase and upgrading them 4 times was too much. Should've been standard pricing and one upgrade like some bo3 custom maps/mods do. Covenants should return but ammo mods should be put back in the pack a punch system, just to stop wonder weapons from using them
About diffrent game modes and variety and so much as my hottake: MWZ existing is fine and i kinda enjoy it. Its is own game with (sadly) just the extraction mode. But it took nothing away from another mode (because there is no other) and Black Ops 6 will be Round based again... its not that difficult to understand that the games from other studios that are mor Treyarch, are Experimentalground for new Zombies Ideas... i didn't care for Vanguard, but some people act like its the antichrist himself, but i just saw it as a experiment gone wrong. If you don't like the mode, don't play it and wait for the next game with roundbased
But 1/3 of a $70 game should not be used for just a bunch of experiments. We are consumers/players, not guinea pigs. I think doing some experimental projects here or there is fine, but not as a whole product (especially if it gets practically abandoned after a few short months) The problem was Treyarch working on those other games instead of just a different studio doing it. Treyarch didn't have time for it clearly. IW and WW2 Zombies do not feel like experiments. They are actual fleshed-out zombies modes (with some innovative ideas here or there, but the mode itself is just a full product) I don't really like the whole "if you don't like it, just wait for the next game" argument because when you look at 2014-2018 and realize we did have 5 straight years of actual zombies content (obviously not every map was great in that time, but it wasn't just a bunch of experiments). People are allowed to criticize the current game if they don't like it.
Some points I’d add to the remaster vs reimagining point: Remasters should only happen if there’s no accessibility on a current console generation to the old maps Reimaginings should specifically target bad-ok maps only to try and remake the concept of them with feedback to be a better version then the original e.g blood of the dead sucks cause it’s a redo of a map that was already perfect, classified is great cause it makes positive changes to the mid tier map of five.
for a campaign vid. i believe infinite warfare's campaign is the best. the ending and especially the credit's audio logs ripped my heart out and spat on it in the best way.
My hottake is CODM zombies should be recognizable by the main cod zombies community but also have better content than mw3 and vanguards but also have a different modes or hardcore system
Maps like Ancient Evil, Alpha Omega, Dead of the Night show how tedious and slow Origins is. I love it, but having to enter the Crazy Place constantly and wait on the robots makes the map as tedious and TranZit and Die Rise. Waiting for tank recharge, waiting for generators, waiting for portals to build, waiting for snow rounds, waiting for robots, waiting for gramophone, panzer going from extremely OP to a fucking joke with wonder weapons, the ice staff massively outclassing the others, mud making early rounds too hard without staves, needing the Crazy Place 16 times to complete the quest, the generator zombies, the terrible quest, the punches being pointless, panzer having too much health in BO3.
I disagree with list of maps your brought up in 'Simplicity vs Complexity' as you are misunderstanding part of what they are saying. What the commenter is trying to say is that they want maps that are minimal in effort and requirement to set up and allows the player to just get into playing the zombies part of the game. Yes when you write it down, the steps in DM, DE, IX and Rev are simple but in practice, for most casual, they are a much bigger effort. Especially, DE and Rev where you often get this feeling where you need to get the elemental bows, you need to spin the box to get a gun to deal with Margwa and Panzer but also defending the plates. A lot of maps asks the player to do a list of objective, a list to casual player doesn't feel optional due to the game design of the maps, the boss zombies that will spawn in at a certain round. The optional list becomes a requirement before they can properly get into the zombies survival part which can act as a turn off. I think a good comparison simple vs complex set up map is Buried vs DE. In Buried, there is some set up in you need to free Leroy and get access to the Witch Mansion to get to PAP. You have optional buildables and wonder weapons, chalks, etc. The set up feels very relaxed with the optional feeling like optional. In DE for casual, there is a timer, the Panzer will spawn in at round 8. While there is many ways to deal with it. The Panzer becomes a looming threat that forces the player to try an maximise their rounds. Especially, if you do not liking fight BO3 Panzers. The optional bow becomes needed factor, how to get the elemental bow force most casual to search up a guide and spend 10-30 minutes getting one. A 'simple set up' becomes a complex one with none of the optional quest feeling optional. . Ultimately, Sometime people don't want to do the busy work. Sometimes, people just want to play zombies and not the set up game before hand which is why The Giant and especially Town is beloved because it is zombies at it most raw that allows you to have fun and relax with friends %100 all the time. And frankly, on a more psychology level, having simpler maps, especially on launch along side a complex maps is a really good idea as it filters the player into how they want to play the game, playing the map that caters to their playstyle. But also allows them the option to go "Today, I want to play the complex map." It why BO2 was so good back in the day since you could go from playing Mob and Origin. Deeply complex maps that require active engagement to then playing Town and Buried which was much more relaxed.
I think you are actually misusing the words "simple and complex" and rather are confusing it with "easy and hard". I wouldn't necessarily call DE hard, but sure, compared to Buried, I guess it has more challenging moments (still the easiest map in BO3 probably). But even for casuals, they don't have to do much to take out the Panzer (it spawns in on Round 12 on DE, not 8). All they need is either a Pack a Punched gun (which can be easily obtained before Round 10, just press 2 buttons and get 5000 points), or they could get a bow (even the standard bow could take out the Panzer). Hell, they don't even really NEED any of that, and non-upgraded gun could take on the Panzer too, it just takes a bit longer and will be harder (not more complex though). The quests are always optional. Getting the standard bow isn't really a "quest" and getting a Wonder Weapon out of the box certainly isn't a quest either. I do understand that some people just want very easy, simple maps like Town (which Town is actually pretty hard, it's just very simple), but all I'm saying is that majority of maps can be played just like the OG classics.
I have both a hot take and a bit more of an interesting bit that I NEVER see anyone mention on Origins. Hot Take: Falling off and dieing on Die Rise and blaming the map is completely stupid. A map based on verticality like Die Rise obviously has a bunch of ledges you can fall and die from. So the people who do fall off and whine about it and blame the map are at fault for deciding themselves to play in a more dangerous area. There are plently of spots to play in Die Rise without the risk of falling off the map. Extra Hot Take: The Baby Gun on Shang and the Jet Gun on Tranzit both have the infinite damage and both require the players to know how to use the weapon effectively and efficiently yet the baby hun is praised as one of the greatest wonder weapons in zombies History while the Jet Gun is considered one of the worst ever. And the little fact thing I have that I find interesting is that everyone knows the three main robots on Origins, along with the 4th destroyed one by gen 2. But I NEVER see anyone mention the fact that the robot that steps on top of spawn at the very start of the map is a separate one too. The Robot that steps through gen 2 and 3 doesn't step on top of spawn he passes by it.
Probably because if you over fire the baby gun or spam fire it doesn't shatter into four different pieces that you then have to go run around the whole map to collect again. On a map that is filled with lava floors, denizens, fog and is the size of a country
Yeah running through baby zombies and instant killing them is a more reliable weapon than one that breaks after a couple seconds of use, maybe if the jet gun was like the paralyser and instead of breaking it had a long ass cooldown it would actually be good.
Hey Xpert! During DJAK’s hot take, they actually did say subjectively not objectively. While your points I do agree with on, the commenter meant purely to them.
They said "in an objective way CW is definitely better". They did say their opinion is purely subjective before that, but my point was that saying CW is objectively better doesn't really make sense given what the word objective actually means (I do get what they were trying to say though, most people misuse the term objectively nowadays). It doesn't really matter though because it's just semantics at the end of the day lol I'm pretty sure even this disagreement itself isn't even fully objective because scholars still argue about the meaning of these words to this day LOL
Cold wars rarity system sucks!;it just complicatea the game. Back in the day you just got a weapon off the wall or mystery box and pack a punch that. But rarity is just an added layer of unnecessary complexity! Now you can upgrade your guns by rarity and plus and then you can upgrade a shitty gun to be super strong but have a common gun be naturally strong. I guess what I'm saying is that having all the guns on a common playing field with the only upgrades being perks and pack a punch was so much more simple.
Hears 1 of my hot takes, moon is 1 of the worst maps ever made game play wise especially for casual games The drills are annoying to deal with, rotating between jug and speed is there to artificially made the map more frustrating and time waisting, not being able to hold the hacker and the space suits limits the players choice, the space man stealing perks is there to force players to spend more money and make the map more difficult without making it fun especially when playing solo since if he takes ur quick revive that's 1 less down u get and doing the ee literally depends on how lucky u are I feel like the only reason ppl defend the map is because they can't take there rose tinted shades off and look at the map through objectively
I had the luxury of playing moon a full decade after its release and I gotta say that even though its not casual friendly, you're overexagerrating how bad the gameplay is. The drills are the worst part of the map but I think its justified seeing as people will just train in the biodome till round infinity, so I think the drill messing up your training area is good way to make sure you dont stay in one place plus you get 1000 points for doing so. Jug and speed switching constantly inbetween laps sounds bad until you remember that you can get jug and quick revive at the beginning of the game if you're good enough and when you return to pack a punch, you can just pick up speed. The space suit not being available to you when you pick up the hacker does suck but lets be real youre not training nor camping in the spots where you need the suit and its not like you instantly die stepping out into the zero g areas, you have ten seconds to get out of there, plus the hacker is the most broken item in zombies history, I think not having the suit with you is a good trade off for having an item that can get change literally every aspect of the map. And I dont know about you but the astronaut has never been a huge problem for me especially since you can hear him coming, his slow walking makes him completely avoidable and you can make him stay put if you jump over him with the jump pads, making him a complete non issue for me plus you can get out of his choke hold. While I agree with you that the ee is bad in terms of rng, its a great ee when it comes to how much fun it is. What people dont get about this map is just how much fun it actually is especially with all the wonder weapons just sitting in the box. But thats my opinion, for me its a top 3 zombies map
My biggest hot take: BO2 is the most mediocre zombies experience to date treyarch wise. (Not including most of BO4 because I didn’t play any of the dlcs) BO2 has 2 good maps. MOTD and Origins. Everything else is mediocre at BEST. Yes even buried. I guess my other hot take is that Der Riese is wildly overrated. I don’t care that it set the frame work for a lot of modern zombies. It’s boring as hell and camping the catwalk is only fun till round 20. Hell same with all of the WaW maps. They’re all boring after playing them 2-3 times
To me this would be the absolute perfect perk system: • Quick revive should remain working like bo4/Cold War where it isn’t needed in solo for self revive • 5 perk limit • Remove perks at the machines • Double tap should remain baked into pack a punch like Cold War • every map has 1 exclusive perk tied to it like vulture aid on buried • juggernog is always in the most difficult location to obtain on every or atleast majority of maps •once a perk is bought it is upgraded in game (not permanently in menu) by doing a challenge based on that perk I.e x amount of consecutive kills without being hit for jugg. •when you go down if your perks are on base tier you lose them however if you have perks on let’s say tier 2 they will just fall back to tier 1. • every map has a free perk side quest • completing a Easter egg awards you a perkaholic •wunderfizz goes back to just dispensing a random perk you can’t select them
I agree with most of that. I'm not sure about the going down and losing 1 tier though. I think I'd prefer you just lose most of your perks (like u do in CW) and when you re-buy them, they just have the upgrade you already worked towards in that match.
Imo remasters are needed i dont wanna go back and play games on shitty consoles with shitty graphics thats why we make new game systems and uodate everything inside of them so everything looks and feels better i love old maps coming back
@@AmyCherryLMAO catwalk is only an issue if you're running though it on round 4 and trying to run past the zombies. You're supposed to kill them one at a time and you can get through it on round 1
WW2 zombie AI is the best in the series. I love how you can really manoeuvre around them without getting hit multiple times and if you fire them with your gun they get stunned for a moment allowing you to slip by without taking a possible fatal hit.
Zombies seriously needs to innovate in ways like this in regards to how the player engages with the zombies themselves without having to make 8 different special zombies to supplement the gameplay.
Another dumb idea you could ever have
The thing I dislike the most about the zombies community is this weird obsession with having remakes / remasters. Why do people get so excited to have a map they've played 1000 times again rather than a brand new experience? Will never understand that.
Well in the case of something like BO3, it was about experiencing those old maps on a much better engine.
Plus it's nice to have a bunch of maps all on one game. Kinda like how people care about backwards compatibility.
But I do think the main season should contain all original maps
Whenever it's a fresh take on a map it's great, for example Classified is a completely unique take on Five. However most of the time they just end up worse than the original, why would I play Ascension on Bo3 when it's already in Bo1
Honestly I'd rather have a reimagining of maps similar to how Die Maschine handled it. There's a lot of maps that have a really interesting premise that are kind of hindered because of their size/design. It would give a sense familiarity but also improve upon them.
Remasters? Sure. Remakes? No. I want fresh takes on old ideas and if it comes in the form of BO4 Aether or Die Maschine, I see literally no reason why not.
@@BaldTormentclassified is five with an extra room, not much innovation compared to a completely new map with new mechanics.
Grief was such a missed opportunity for Cold War because the game having 2 prominent factions going toe to toe was there.
Outbreak could've had Grief as mode where 4 players are on Requiem, and 4 players on Omega Group competing to complete objectives with some PvP elements thrown in to add some tension with the experience.
It makes me so mad everytime I think about it
The sound about bo3 guns is accurate. The mr6, for example, literally sounds like your shooting bbs
Whoever said that in the vid I’m so glad all guns feels the same and sound the same
@@TwoStepCowboys ??
My hot take is that the the BO3 Easter Eggs kinda don’t really make sense (in my opinion) and are overrated.
DE: We’re there to get Dempsey’s soul. He lands in the map before the boss fight and before we blow up the moon. Like why are the boss fight and moon thing necessary if Dempsey is laying right there already. Maybe there’s story things I’m not remembering that explain the boss fight and blowing up the moon but doing those things shouldn’t be necessary to press a button on the pod.
ZNS: All these steps around the map just to fix an elevator? Like I’m doing these random steps just for a few cogs to fix an elevator? I understand it leads to the boss fight and gives you a great camping spot but this hidden quest just helps you become a repairman, without really diving into Takeo’s story at all (the cutscene does that).
GK: Again, all these random quests just to please AI Sophia to give us a battery. Sophia’s inclusion was such a cool surprise and she just makes you do random things to just get a battery. Again, yes it starts the boss fight and such, but all these difficult steps and the payoff is a battery?
Not every map’s Easter egg is perfect or spectacular. But in Mob for example, although it’s short and easy, you get more lore in the steps and has a very unique ending (fighting each other). Origins has these grand steps where you’re fighting to get freedom.
I just wish that the BO3 Easter eggs delved into each character’s story a bit more DURING the steps, rather than just the cutscene. Like instead of “here’s random steps to unlock a small part to repair something” we learn about each character’s journey and get some meaningful payoff for learning about the characters before killing their alternate selves. Like GK and ZNS’ steps have nothing to do with who Nikolai and Takeo actually are. There’s just a big disconnect for me.
Der einsendrache’s cutscenes were horrible and had the worst story the intro was weird and i wanted to see ultimis dempsey do badass shit like ultimis nikolai did but he died while sleeping wow
Well to be fair, a big part of the storyline and lore for Der Eisendrache was about Dr Groph from Griffin Station on the Moon noticing the actions of Primis and threatening to destroy them for disrupting his plans, so Primis ended up having to resurrect that Keeper and teleport it to the Moon so that it could kill all of Groph's allies and disable his tech on the station, only for it to become corrupted by the MPD and thus lead into the boss fight. Then blowing up the Moon was ensuring that Groph was dead and couldn't come after Primis anymore.
But I do 100% agree that those ee's in general just felt like so much tedious busywork without any real diving into or fleshing out of the characters that they were supposed to revolve around. It felt like such missed opportunities where we could have been shown more about these characters aside from what's gleaned from the throwaway jokes and other dialogue they spout off randomly during games. With the steps themselves, at least with other maps like the ones you mentioned and I'd add Call of the Dead, Shangri-la, and the Victis maps in bo2, there was more grounded purpose behind what you were doing and why. Each step directly and logistically led to the outcome of the ee without much of irrelevancy added to it for padding. I do wish that more maps had more sensible and purposeful structures like that for their ee steps.
Anyone else remember the promotion for IW Zombies when dude was like “BUMPER CARS?! They got BUMPER CARS?!”😂
👍
Yes that dude was hilarious 😂😂
Jay pharaoh is goated
41:41 I hate when people complain about the Cold War hud because you can turn off different parts of your choice. Don’t like damage numbers? Turn them off. Don’t like the map? Turn it off. They told us about that before they even released the game
You are wrong though.
You can't turn off the mini-map in Cold War, like at all. That is not a choice in the settings.
You can turn off the damage numbers, that's true. But that doesn't fix the HUD at all. There's still the annoying medal pop-ups (that can't be turned off), and the WORST part of the HUD which is the +100 zombie elimination pop-ups (that can't be turned off)
Even if you could turn all of this off, first impressions are important, and most of it should be off by default, but as I said, you can't turn most of it off.
@@Xpertfusionwhy the fuck it matters like why would that be an option? You play core you have the map that’s what hardcore is for. They adding a lot unnecessary system like this, theater mode like why do we need this useless system in it when they could add something actually useful
Outbreak was fun and a good change of pace! But the only reason why it worked was because they had round based maps alongside it.
Cold war in general was really good, but the Zombies community is a living cancer, so if its not EXACTLY what they want its considered trash.
My hot take is wish extinction mode was built upon it wasnt zombies and i loved the difficulty spikes you could introduce
YOOO THATS EPIC I GOT IN. 4:16
Anyways, So I actually Agree with most of what you said. I have recently played Cold war again and I have forgotten how that it was actually pretty simple. i also agree that they shouldnt take away from actual DLC maps. Your idea for SoE sounds like the actual perfect situation for most people, and especially me lol.
The chaos unfinished storyline is way better than the CW/MW3 storyline by a landslide
That’s a fact
Fr, and they should have kept it separate and not even started the dark aether story. It’s such an uninteresting jumble of campaign characters which as of now generates exactly zero hype for us who love the zombie story
Period, adding it to dark aether was disgusting
No
Take 1: Zombies needs to look and feel more like it did back in the BO1 days. Zombies is supposed to be like a post-apocalyptic world, rundown, dark and spooky. These new graphics choices have gone away from what zombies was originally created to be.
Take 2: They need to return to the roots of early zombies games, and re-innovate from that point.
Explanation: The game Innovation seems to have been very sporadic for a long time. When they first innovated zombies, it was adding simple cool things to the game like perks, storyline, and slowly easter eggs or other cool things you can find in the map over time. Now they are creating entirely new game modes in an effort to make something completely new, almost like a rebrand. At least in the COD industry, that has been a failed way of innovating.
Innovation is good. It's what makes buyers want to buy something new, and gets us excited for what is next. Let me be clear that it is not innovation that I am against, but the direction that innovation has gone. Imagine Activision is in a forest paving a path for hikers. Activision needs to hike back where they came from and pave a new trail...one that offshoots from the path they laid up to 2010.
What are your thoughts?
well call of duty is made for kids nowadays, clearly the target audience of cod has shifted. the old cods felt like they were aiming for a young adult or teen player base, so the game could be more mature, and harder as well. back then kids did play the game ofc I was one of them lol, but that WAS the appeal to me, that I was playing a "grown up" game. the newer cods feel embarrassing to play as a adult, like IW onward feel like kiddy games more or less, and the side game modes make all these accommodations for less skilled players that make it shitty.
@@fiinenight Sounds like you're pointing out the reason for the shift. It's not as sporadic as I thought it was, but they intended to go the direction they went. Sad day. They could make a game every four years or so that goes back to their roots, in order to cover our age range also.
@@JosephLachh activision is such a dog water publisher tho, it’s hard to have hope they’ll ever make a gamer friendly decision 😢
My hot take:
Cold War is the best option to get new players into zombies
1.Since most cods are still full price, if you wanna get the full zombies experience for other games, you’ll be paying around $100 or more to have the games and all the dlcs but since cold wars dlc is free, all you have to do is pay for the base game and then you’ll have all the zombies maps for free
2. It’s not that hard to survive/play the game. Since in any other game before you’d only have 5 hits at most and the zombies were a lot harder to deal with, it’s very easy for a new comer to die over and over and most likely rage quit and give up on the game. But since the mechanics are so easy in CW, they’re less likely to die and rage quit and get more invested into it. Theres a lot of people who have gotten their first round 100 or completed they’re first Easter egg in CW because it’s a lot easier than any other game
3.The Storyline isn’t that hard to understand and get into. Sure it’s not as in depth as the games before it, but trying to have someone understand things like multiversal shenanigans, multiple timelines, alternate versions of characters, alternate dimensions, broken cycles, etc. would make a new players head explode. It might not be that complicated for us to understand since we’d been following it as is was going on but new players are basically getting 10 years of storyline all at once and don’t have as much time to process and understand what everything means. But cold wars story is very straight forward and not hard to understand
4. Maps are a lot easier to understand. As great as maps like shadows of evil or origins are. Someone who has never played those maps will have no idea where to even start or what to do to actually be able to play the maps. But since the Cold War maps basically hold your hand through the entire setup, it’s a lot easier to get of grasp of how map progression/setup works
Once someone is invested enough into Cold War, then you can use that as a jumping point to go to other games and give new players a better storyline and maps if they love it enough. If they don’t like Cold War then they probably won’t like any of the other games. Sure we all love the WaW- Bo3 and want everyone else to but trying to get a new player into them is a lot to ask
It’s not ridiculous to say that.
Hot take, ww2 final reich zombies easter egg is the best beginner/casual experience whistle being a great hard-core map aswell
25:14 I am pretty sure he ment revolutionized. Which is true.
You just get 4 perks, your arsenal and pack a punch. Easter egg along the way. That is constant in every round base mode. It changed over CW.
Here perks are upgradable, right idea executed poorly. Covenant system, which gives it a rouge-like feel which i like.
As a game developer, I believe there are many aspects to what made the original zombies experience legendary.
Constraints: as a game dev, we learn the importance of constraints to the player to improve the horror factor and immersion. Consider the player's speed in MWZ and recent zombie games and compare it to the OG zombies games. There is 0 reprocussion in the newer games because you can run as fast as Sonic. There are also less abilities and game breaking power ups within the OG zombies experience
Aesthetic: I'll be using Modern Warfare Zombies and Cold War zombies as an example as they are the most recent controversial titles to zombies(Vanguard was collectively agreed to be bad) MWZ and CW feels inviting and colourful with many vibrant colours, compare that to the unsettling feel of Kino Der Toten or Ascension.
HUD: The HUD in recent games such as MWZ and CW are very active and change every few seconds. This instinctively breaks the player's immersion since it makes your eyes follow the HUD instead of the gameplay
What else would you add in this list?
yes there's more, but these were the ones I could think about sitting on the toilet lmao
Thanks for the feature again 🙏 I really like being part of this great series 👍
And it’s nice being between absolute legends like CJSanta and Skeptix! If you’re reading this check out their channels!
My hot take
: I love the aether story, but I liked when the technology was based off the Vrilya. The ambiguous nature of it all added to the horror element of the game mode. The apothicons were cool but it sorta made zombies goofy in some ways, and explaining the inner workings of the supernatural elements takes away from the mystery.
35:57 BO4 had secret sauce. You could rebuy it for it to give you a different perk instead of the one in that slot
Yeah, I did like that just for fun, but it's in no way useful considering it's just a random perk each time. You could take like 30+ tries before you get what you actually wanted from it.
@@Xpertfusion that’s actually exactly why I always used it, let the game force me to change things up from game to game
Bo3 definitely has the least interesting guns in the treyarch series. They feel the most off in the chronicles maps to the point that i just get the weapons that are closest to the originals from the box
I miss when waw and bo1 guns felt powerful i miss when i bought lets say m14 and i shot it to this zombie and his liver was exploded i miss when you throw a grenade and you could see the red mists of their corpses i miss when you shoot at a zombie and see his arm hets blown off you cant see this after bo1 even helldivers 2 knew what they were doing and brought stuff like that to their games like when you did a great damage to a bug the bug would puke its blood trying to get to you i used to play zombies for blood and gore but then it changed into marvel multiverse and now soulless
I miss when guns were Literally powerful. You would pick up an LMG with 600 bullets and doesn't crap out until past the 30s. Now you get guns that stop being useful in the 20s unless you Pack-a-Punch.
@@frankkennedy6388 lmao go get the RPK or HK21 with no pap round 30 in bo1 and we'll see if it's powerful.. It was always like that except maybe in WaW but honestly appart for the flamethower who was OP i don't remember if it wasn't the same and maybe like you said the 30s but it was in 1 game and never like that afterward.
@@frankkennedy6388Idk what zombies game you played, but especially in bo1 lmgs crap out in the late teens
It's even worse for waw and bo2
my issue with cold war is that although it did fix some of the bo4 issues, those issues could have also been fixed by going back to the bo3 system which is would have been way better than cold war
Bo3 atmosphere and gun mechanics are pish tho
I liked bo4 more than Cold War even with the bad hub, and bad perk system
@@hobonolen oh yeah definitely
@@modskillslebonyeah the guns kinda did feel weightless, didn't help the zombie dismemberment felt weaker somehow
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People Defending vanguard lets me know that humanity is lost…..
but the shi no numa take was okay since the map was okay itself
The bar gets lowered each iteration, so when the new SHIT comes out, the old SHIT seems less shitty
Having never played Vanguard but watched lots of videos on people commenting on it, I am considering getting it primarily for the Zombies (mostly for the relevance to the Dark Aether storyline that I think I'm hearing, but I could be wrong and maybe its just its own separate thing like Exo Zombies or IW Zombies). But yes, the campaign and multiplayer are so laughable that all the jokes just wrote themselves. I'd personally never touch the multiplayer, and then just get the campaign achievements before never touching it again.
@@electro5175
Okay that’s the only thing you can say good about vangarbage zombies everything else is crappy
@joshuacapron8358 honestly the only thing good about vanguard was the multiplayer purely because multiplayer is impossible to mess up. Zombies is mediocre garbage.
I want Gauntlet to return it was so good and fun. It was an exciting challenge still the best game mode of all time by a mile. I don't know why they removed it. It had so much on the 9,Blood and Voyage Gauntlet. Even the dlcs were quite fun.
We need more side modes like gaunlet
I mean, if Shi No Numa Reborn was backported to the BO3 Workshop I'd give it a try
That dash boarding thing makes me feel heard
Bo4 and IW have some of the best atmosphere and gameplay comparatively to the series. As a player that started on WAW way back when, the new changes and systems were so much fun to experience for the first time since I feel just going for high rounds is boring. There’s just infinite things to learn and do within these games which make them so replayable. Especially bo4 :) I wish there was more to the chaos story
For me. I don't get how people can rank maps like Natch and other older maps higher then maps that can later just on the bases of them being the first. Sure they did start the whole thing but for people that played later, going back to them would just feel like a downgrade but having to like it just because it was the first feels silly to me.
My hot take is that BO4 is the best zombies and 2nd best multiplayer of all time
I personally think it's the 2nd or best
For me it goes
Bo3
Bo2/Bo4
Cold war
Bo1
WAW
Unpopular opinion here, I heard you talk about how you were uninterested with zombie chronicles and how you wouldn't be excited to see a zombie chronicles 2. I disagree. I understand what you're saying and I get it, why would you want remastered maps if you already have them. But here's my argument, because Playstation 4 & 5 users don't get the older games but Xbox users do. Plus, alot of those games are starting to die out slightly in public matches. (Talking about consoles). If Playstation just put the older games on the store that'll be sweet, but personally I'm very excited for zombie chronicles 2 just so I could relive the nostalgic feeling. I also know what a lot of people are gonna say "bro just buy a ps3" but why would I buy a ps3 just to play a game I can't play with any of my friend who play on ps4/5 plus why would I spend so much money on an older console just to play a few games? I'd rather just spend less for zombie chronicles 2 relive the nostalgia and not have to deal with the expensive problem. That's just Mt opinion. You don't have to agree. It's just my thought process.
22:12 the fact things like this are discussed is an example of what’s wrong with the mode. So much complicated nonsense, they need to go back to barebones mechanics, make it about survival again!
You were spitting facts with the modes man grief wouldn’t be hard at all to implement and gun game would be so sick , I don’t know anyone who played cranked more then a couple times it’s just anxiety inducer the mode
Make Easter egg steps more theatrical with multiple outcomes players can get, make them harder with a better reward that carries to multiplayer like a skin or gun you can only unlock through the easter egg
Honestly great video bro
Appreciate it!
one of the biggest reasons zombies feels different is the game engine, the movement combined with the style of playhas changed the overall feel of zombies
I feel like if you’re grabbing jug first on cw you are just playing it wrong. Like sometimes there are certain situations you’re in to take into account like do I want faster health regen, do I wanna do more damage, do I want randomized AATs for more chances to instakill zombies, do I want more movement speed with no fall damage. Every game is situational and sometimes you have to think about those other perks that have more benefits than just extra hp. Even on forsaken you can get a perkaholic just for buying tombstone
Jug is always gonna be the most useful regardless though.
30:14 ok I agree with u but I agree with him too if and only if they make a cod zombies game with multiple game systems and have all the maps ever there ? Even maybe with aw iw ww2 etc…
I agree with the alpha omega take . Love the map as well
Which one…?
@@Sandman2000_HotTake first one lol . Not better then all bo3 maps but it’s in my top 10 for sure
@@milosbrkanovic948 here we go we got an AO lover!!!!
i liked it, didnt like the valves deactivating at random though
Hot take- Cold War loudouts but make it act like war zone where you get your gun *after* power this brings use to wall weapons and the box before power is on and that the loadout could be like 10k and this would fine if we get a mix of on hit points kill points with Cold War. Perkaholic is a way to use up excess points and makes downing more punishing where it makes recovery interesting and with the point system you can have weak guns but be able to grind points to set up again.
Completely agree outbreak should be completely separate, ideally it’d be a live service kinda thing in war zone exclusively (maybe behind a pay barrier or something)
My hot take is that shadows of evil is crazy overrated and i find it kind of boring, I also hate maps that don’t let you finish the ee solo
Man, I've been playing since WaW but I've gotta say I love Outbreak. I hate MWZ but I love Outbreak. If we got a map designed around the mode rather than recycled Warzone maps then it would be the primo experience.
Really, they can make a large open map for outbreak, and section it off for separate survival maps. If there's enough dev time/space they could even develop the main Round Based maps separately from the Outbreak/cut up survival maps from it and that could be the main vehicle for story.
It’s the most common take but bo3 had the smoothest movement and we need it back I just play the old cods not the new ones because the movement and gunplay is trash now so we need that back. Aw zombies wasn’t that bad the last map on the underwater facility was cool and had some unique parts like the parkour step or going outside in the water with the mech suit
My unpopular opinion is super sprinters are great, for any decent player training a horde of super sprinters(cw ones) is no different than regular sprinters, if anything it is easier as they spawn and group up quicker
Black ops 4 legit did have an option to play casually or hardcore they had 4 choices you could choose to play it just gave u more health and not too hard which is better because if an Easter egg is only available on hardcore I would wanna do it on the casual difficulty just so I could not stress and what not
We have been asking for blops 2 maps to be remastered since 2012. Don't say "remasters isn't what the community needs right now" it's what we needed in blops 4.
You are by no means obliged to do the Easter egg on a map, you can just play survival on the map as is without doing the egg
12:05 EXACTLY
26:33 Exo Zombies could have been good. They just didn't make a good core foundation. Every map gave you more tools to survive that foundation instead of fixing the mode itself. It's a shame because Exo Survival felt like MW3 Survival again. They just ruined it with mandatory objectives and enemies that don't flinch, and one shot you.
I agree with the guy who doesn’t like the bo3 guns but for me it’s because they’re all the same pretty much, they all do about one round worth of damage per bullet. With bo2 and especially bo1 there was a huge difference between good guns and bad ones but honestly even the worst weapon in bo3 is still good in zombies
31:00 I disagree 100%. People have been rage quitting since at least BO1. Half the time host migration breaks even if they quit from the pause menu so it would disconnect you anyway. Any way to prevent someone else’s inability to cope with their own mistakes from taking away my equipment is welcomed whole heartedly
Saying people rage quit in other CODs anyways isn't really a counter point because it would still mean people are more likely to do it in BO3. But as I said in the video, I don't really think that was the only problem. The idea of having unlimited mega gobblegums kind of defeats the purpose of the system.
Btw just got to listen to the video while at work today, Great Job!!! I'd love to see more in the future like this
13:13 is probably my favorite hot take in this video btw! I think Classic + Modern zombies styles of maps would be excellent for both old and new fans while offering so much replay value for those that like both
I think BO4 has a really good perk system. Sooooo many different ways to play. It makes you embrace strengths that suit your play style. Each player could have a superpower! BO4 was ahead of its time.
Hot take, Blood of the Dead was more fun than Mob of the Dead with the bigger map layout. I just can’t stand the easter egg steps
Well, I like the idea of maps being divided into districts like Shadows of evil I’d want them to be in private games only otherwise it would divide a very limited number of players especially at the end of the games life cycle
Tbh I think if you combined Cold War mechanics and vanguard it’d be great. Like, take covenants to replace the permanent weapon class upgrades. Keep the rarity and pack a punch tiers separate like Cold War. Remove the perk permanent upgrades in favor of upgrading them in game but have the specific tiers be identical to their crystal upgrades. And keep making every perk upgrade boost the price of the next perk purchase. Only lose one tier per perk
I'd be okay with most of that. I don't really know if I want rarities anymore though. I feel like they don't need them to make the guns balanced.
@@Xpertfusion rarity is definitely something that could be worked out and shifted in different ways. Like maybe a good way to do it is lean more into it being how many attachments will be on it, with all being in box including gray
Gray rarity: no attachments, Green, 2, blue 3, purple 4, orange 5. Then have a higher rarity that uses your “loadout” version of it similar to the bo3 or bo4 weapon kit/armory systems. Each could still have increased chance from the box or wall as the match goes on so that eventually you can get your preferred version but not guaranteed until later on, but it only affects damage if the attachments actually cause the change. With this in mind, launchers or anything else that doesn’t get attachments would be a bit difficult, but maybe have some sort of minor benefit like 1-5% increase to blast radius at each rarity level or something like that
what we need is a zombies collection game. With all maps from all games in 1 game. The closest thing we have is BO3 with customs. Soon we'll have five / die rise / tranzit / buried and a redone mob of the dead in bo3 from the custom map makers. As well as IX and die maschine. I hate the division of... (wanna play this map? load up this game. wanna play that map? load up this game) I Have maps that I enjoy and don't enjoy in every game. So the fact that the community is making zombie chronicles 2 with the remaining maps from BO1 and BO2 into BO3 that were not in ZC1. Makes me so happy, instead of having soon 8 treyarch zombies experiences in 2025 plus exo / IW / WAW2 / vanguard and MWZ.... We need at least a treyarch zombies collection game. BO3 is that for now for the most part. making WAW, BO1 and BO2 kinda pointless for zombies, at least for me. Say you prefer the guns and the 2 hit down from the games before BO3... use a weapon pack mod and a mod for the 2 hit down. Other than that the mechanics of BO3 are simply better. The movement and the sticky zombies are gone. Plus no more of the nah nah you didn't knife cause you weren't 1 inch closer. I thank the custom mappers for not only the awesome custom maps like void expanse, The Damned of the Moor, EUROPA, Leviathan and many more. I thank the custom mappers for cutting down my list of cod zombies games I need to load up from 6 to now 3. But Bo3 can only be our zombies collection game for so long. some bo4 and cold war maps might not be able to be remade in BO3
A lot of people's "objective opinions" (doesn't make sense ik) is blinded by nostalgia WAY TOO MUCH
Also I feel like the community gets pissed anytime they dont see something is a replica of BO3 zombies
Really makes innovating hard when whenever you do something the community says its shit before even trying it out
Some of my many hot takes: BO3's ray gun is underrated, i think the wider horde spread combined with how good most of BO3's weapons are is what makes the ray gun look weak. The 24 zombies per round system of Nacht through Shi no numa should've never been changed, the only thing the current system does is making high rounds take forever. The BO4 perk system was a good idea that was badly executed, they wanted us to stop buying the same 4 perks every game wich gets boring in the long run, i think they should've just gone through the easier route by buffing the worst perks and maybe nerfing the best ones, for example no one in their right mind would choose deadshot over jug but if deadshot gave you no hip fire spread + 2x headshot dmg, it would be a good competitor to jug.
Where can I share my hot take for the next video in this series?
I will make a community post about it whenever I decide to do another one, that would be a good place to comment it.
If Vanguard released with round based, the game wouldn't have been as hated as it was. It had pretty good mechanics and I'm glad out of game progression was removed but all perks being free for the first purchase and upgrading them 4 times was too much. Should've been standard pricing and one upgrade like some bo3 custom maps/mods do.
Covenants should return but ammo mods should be put back in the pack a punch system, just to stop wonder weapons from using them
Awesome video
Thanks bro
About diffrent game modes and variety and so much as my hottake:
MWZ existing is fine and i kinda enjoy it. Its is own game with (sadly) just the extraction mode.
But it took nothing away from another mode (because there is no other) and Black Ops 6 will be Round based again... its not that difficult to understand that the games from other studios that are mor Treyarch, are Experimentalground for new Zombies Ideas...
i didn't care for Vanguard, but some people act like its the antichrist himself, but i just saw it as a experiment gone wrong.
If you don't like the mode, don't play it and wait for the next game with roundbased
But 1/3 of a $70 game should not be used for just a bunch of experiments. We are consumers/players, not guinea pigs. I think doing some experimental projects here or there is fine, but not as a whole product (especially if it gets practically abandoned after a few short months)
The problem was Treyarch working on those other games instead of just a different studio doing it. Treyarch didn't have time for it clearly.
IW and WW2 Zombies do not feel like experiments. They are actual fleshed-out zombies modes (with some innovative ideas here or there, but the mode itself is just a full product)
I don't really like the whole "if you don't like it, just wait for the next game" argument because when you look at 2014-2018 and realize we did have 5 straight years of actual zombies content (obviously not every map was great in that time, but it wasn't just a bunch of experiments). People are allowed to criticize the current game if they don't like it.
30:46
And that's why I only play on solo.
The Dingo is the only B03 gun i loved
i liked the kn44 (other than the reload)
Some points I’d add to the remaster vs reimagining point:
Remasters should only happen if there’s no accessibility on a current console generation to the old maps
Reimaginings should specifically target bad-ok maps only to try and remake the concept of them with feedback to be a better version then the original e.g blood of the dead sucks cause it’s a redo of a map that was already perfect, classified is great cause it makes positive changes to the mid tier map of five.
for a campaign vid. i believe infinite warfare's campaign is the best. the ending and especially the credit's audio logs ripped my heart out and spat on it in the best way.
We need more expansions like they did with Die machine.
Show me more of the world.
Pleasant surprise to see my take! 😊
It was a great one too, Shi No Numa Reborn is a overhated map
@CJSanta love your content!! ❤️
@StarPlatinum24 thanks man 😊
@@CJSanta Me too bro you’re the GOAT of hot takes
@@CJSanta I love your content too, keep it up with the work!!!
My hottake is
CODM zombies should be recognizable by the main cod zombies community but also have better content than mw3 and vanguards but also have a different modes or hardcore system
Unpopular Opinion: I'm a certified unironic Origins hater
It's certainly not my favorite map either
Maps like Ancient Evil, Alpha Omega, Dead of the Night show how tedious and slow Origins is. I love it, but having to enter the Crazy Place constantly and wait on the robots makes the map as tedious and TranZit and Die Rise. Waiting for tank recharge, waiting for generators, waiting for portals to build, waiting for snow rounds, waiting for robots, waiting for gramophone, panzer going from extremely OP to a fucking joke with wonder weapons, the ice staff massively outclassing the others, mud making early rounds too hard without staves, needing the Crazy Place 16 times to complete the quest, the generator zombies, the terrible quest, the punches being pointless, panzer having too much health in BO3.
I disagree with list of maps your brought up in 'Simplicity vs Complexity' as you are misunderstanding part of what they are saying.
What the commenter is trying to say is that they want maps that are minimal in effort and requirement to set up and allows the player to just get into playing the zombies part of the game.
Yes when you write it down, the steps in DM, DE, IX and Rev are simple but in practice, for most casual, they are a much bigger effort. Especially, DE and Rev where you often get this feeling where you need to get the elemental bows, you need to spin the box to get a gun to deal with Margwa and Panzer but also defending the plates.
A lot of maps asks the player to do a list of objective, a list to casual player doesn't feel optional due to the game design of the maps, the boss zombies that will spawn in at a certain round. The optional list becomes a requirement before they can properly get into the zombies survival part which can act as a turn off.
I think a good comparison simple vs complex set up map is Buried vs DE. In Buried, there is some set up in you need to free Leroy and get access to the Witch Mansion to get to PAP. You have optional buildables and wonder weapons, chalks, etc. The set up feels very relaxed with the optional feeling like optional.
In DE for casual, there is a timer, the Panzer will spawn in at round 8. While there is many ways to deal with it. The Panzer becomes a looming threat that forces the player to try an maximise their rounds. Especially, if you do not liking fight BO3 Panzers. The optional bow becomes needed factor, how to get the elemental bow force most casual to search up a guide and spend 10-30 minutes getting one. A 'simple set up' becomes a complex one with none of the optional quest feeling optional. .
Ultimately, Sometime people don't want to do the busy work. Sometimes, people just want to play zombies and not the set up game before hand which is why The Giant and especially Town is beloved because it is zombies at it most raw that allows you to have fun and relax with friends %100 all the time.
And frankly, on a more psychology level, having simpler maps, especially on launch along side a complex maps is a really good idea as it filters the player into how they want to play the game, playing the map that caters to their playstyle. But also allows them the option to go "Today, I want to play the complex map."
It why BO2 was so good back in the day since you could go from playing Mob and Origin. Deeply complex maps that require active engagement to then playing Town and Buried which was much more relaxed.
I think you are actually misusing the words "simple and complex" and rather are confusing it with "easy and hard". I wouldn't necessarily call DE hard, but sure, compared to Buried, I guess it has more challenging moments (still the easiest map in BO3 probably). But even for casuals, they don't have to do much to take out the Panzer (it spawns in on Round 12 on DE, not 8). All they need is either a Pack a Punched gun (which can be easily obtained before Round 10, just press 2 buttons and get 5000 points), or they could get a bow (even the standard bow could take out the Panzer). Hell, they don't even really NEED any of that, and non-upgraded gun could take on the Panzer too, it just takes a bit longer and will be harder (not more complex though).
The quests are always optional. Getting the standard bow isn't really a "quest" and getting a Wonder Weapon out of the box certainly isn't a quest either.
I do understand that some people just want very easy, simple maps like Town (which Town is actually pretty hard, it's just very simple), but all I'm saying is that majority of maps can be played just like the OG classics.
I have both a hot take and a bit more of an interesting bit that I NEVER see anyone mention on Origins.
Hot Take: Falling off and dieing on Die Rise and blaming the map is completely stupid. A map based on verticality like Die Rise obviously has a bunch of ledges you can fall and die from. So the people who do fall off and whine about it and blame the map are at fault for deciding themselves to play in a more dangerous area. There are plently of spots to play in Die Rise without the risk of falling off the map.
Extra Hot Take: The Baby Gun on Shang and the Jet Gun on Tranzit both have the infinite damage and both require the players to know how to use the weapon effectively and efficiently yet the baby hun is praised as one of the greatest wonder weapons in zombies History while the Jet Gun is considered one of the worst ever.
And the little fact thing I have that I find interesting is that everyone knows the three main robots on Origins, along with the 4th destroyed one by gen 2. But I NEVER see anyone mention the fact that the robot that steps on top of spawn at the very start of the map is a separate one too. The Robot that steps through gen 2 and 3 doesn't step on top of spawn he passes by it.
Probably because if you over fire the baby gun or spam fire it doesn't shatter into four different pieces that you then have to go run around the whole map to collect again. On a map that is filled with lava floors, denizens, fog and is the size of a country
Yeah running through baby zombies and instant killing them is a more reliable weapon than one that breaks after a couple seconds of use, maybe if the jet gun was like the paralyser and instead of breaking it had a long ass cooldown it would actually be good.
Hey Xpert! During DJAK’s hot take, they actually did say subjectively not objectively. While your points I do agree with on, the commenter meant purely to them.
They said "in an objective way CW is definitely better". They did say their opinion is purely subjective before that, but my point was that saying CW is objectively better doesn't really make sense given what the word objective actually means (I do get what they were trying to say though, most people misuse the term objectively nowadays). It doesn't really matter though because it's just semantics at the end of the day lol
I'm pretty sure even this disagreement itself isn't even fully objective because scholars still argue about the meaning of these words to this day LOL
@@XpertfusionAh I see that was my fault. My brain just glossed over that part of the comment. Sorry about that! Great video though!
@@em3ra1d58 nah, you’re good! Thanks for watching!
Cold wars rarity system sucks!;it just complicatea the game. Back in the day you just got a weapon off the wall or mystery box and pack a punch that. But rarity is just an added layer of unnecessary complexity! Now you can upgrade your guns by rarity and plus and then you can upgrade a shitty gun to be super strong but have a common gun be naturally strong. I guess what I'm saying is that having all the guns on a common playing field with the only upgrades being perks and pack a punch was so much more simple.
Hears 1 of my hot takes, moon is 1 of the worst maps ever made game play wise especially for casual games
The drills are annoying to deal with, rotating between jug and speed is there to artificially made the map more frustrating and time waisting, not being able to hold the hacker and the space suits limits the players choice, the space man stealing perks is there to force players to spend more money and make the map more difficult without making it fun especially when playing solo since if he takes ur quick revive that's 1 less down u get and doing the ee literally depends on how lucky u are
I feel like the only reason ppl defend the map is because they can't take there rose tinted shades off and look at the map through objectively
I had the luxury of playing moon a full decade after its release and I gotta say that even though its not casual friendly, you're overexagerrating how bad the gameplay is. The drills are the worst part of the map but I think its justified seeing as people will just train in the biodome till round infinity, so I think the drill messing up your training area is good way to make sure you dont stay in one place plus you get 1000 points for doing so. Jug and speed switching constantly inbetween laps sounds bad until you remember that you can get jug and quick revive at the beginning of the game if you're good enough and when you return to pack a punch, you can just pick up speed. The space suit not being available to you when you pick up the hacker does suck but lets be real youre not training nor camping in the spots where you need the suit and its not like you instantly die stepping out into the zero g areas, you have ten seconds to get out of there, plus the hacker is the most broken item in zombies history, I think not having the suit with you is a good trade off for having an item that can get change literally every aspect of the map. And I dont know about you but the astronaut has never been a huge problem for me especially since you can hear him coming, his slow walking makes him completely avoidable and you can make him stay put if you jump over him with the jump pads, making him a complete non issue for me plus you can get out of his choke hold. While I agree with you that the ee is bad in terms of rng, its a great ee when it comes to how much fun it is. What people dont get about this map is just how much fun it actually is especially with all the wonder weapons just sitting in the box. But thats my opinion, for me its a top 3 zombies map
41:10 I found the change in your voice funny
lmaoo
Die rise isn’t a bad map i have zero clue why a huge portion of the community hates it
Yooo dope, I forgot I had a hot take.
I also personally hate the BO3 and also BO4 weapon designs. Well maybe not reeaally hate, but just strongly dislike a lot of them.
Waw shi is the most goated version imo hitting super high rounds is so much fun
Yeah, it really comes down to if you are a high round person or easter egg person for which version of shi no numa you will prefer.
@@Xpertfusion for sure dope video all around tho man i dropped a sub 💯
@@Imposteryosh thanks!
My biggest hot take: BO2 is the most mediocre zombies experience to date treyarch wise. (Not including most of BO4 because I didn’t play any of the dlcs) BO2 has 2 good maps. MOTD and Origins. Everything else is mediocre at BEST. Yes even buried.
I guess my other hot take is that Der Riese is wildly overrated. I don’t care that it set the frame work for a lot of modern zombies. It’s boring as hell and camping the catwalk is only fun till round 20. Hell same with all of the WaW maps. They’re all boring after playing them 2-3 times
To me this would be the absolute perfect perk system:
• Quick revive should remain working like bo4/Cold War where it isn’t needed in solo for self revive
• 5 perk limit
• Remove perks at the machines
• Double tap should remain baked into pack a punch like Cold War
• every map has 1 exclusive perk tied to it like vulture aid on buried
• juggernog is always in the most difficult location to obtain on every or atleast majority of maps
•once a perk is bought it is upgraded in game (not permanently in menu) by doing a challenge based on that perk I.e x amount of consecutive kills without being hit for jugg.
•when you go down if your perks are on base tier you lose them however if you have perks on let’s say tier 2 they will just fall back to tier 1.
• every map has a free perk side quest
• completing a Easter egg awards you a perkaholic
•wunderfizz goes back to just dispensing a random perk you can’t select them
I agree with most of that. I'm not sure about the going down and losing 1 tier though. I think I'd prefer you just lose most of your perks (like u do in CW) and when you re-buy them, they just have the upgrade you already worked towards in that match.
@@Xpertfusion ye I could agree to that tbf good shout
could say classified is a simple map
Exo zombies isnt necessarily bad. It's just terrible as a zombie mode.
Imo remasters are needed i dont wanna go back and play games on shitty consoles with shitty graphics thats why we make new game systems and uodate everything inside of them so everything looks and feels better i love old maps coming back
AW zombies is my favorite zombies
BO3 weapons sucked, agree with that guys comment completely. Audio, recoil and design was absolute garbage!
Amen IW has always been a favourite of mine never hated it like someone everyone else?!?!?!?? lmao😊
Who tf out here not liking round based though
outbreak was the downfall of zombies
Someone thinks Bo2 guns were better than Bo3? Thats not even a hot take, thats JUST wrong.
My friend said soe is bad.....💀
If we don’t start w a bummy pistol im not playing it
I like blood of the dead I’m sorry guys
Great map
i think the map wouldve flowed better if it didnt have the stupid death tube catwalk
@@AmyCherryLMAO catwalk is only an issue if you're running though it on round 4 and trying to run past the zombies. You're supposed to kill them one at a time and you can get through it on round 1
@@themelancholia yeah im gonna be real dawg i do run through it on round 4
I still have no idea how people consider Alpha Omega a good map 😭😭
Because it's peak
It’s an epic map
Call of the dead is a bad map,Tag Der Toten > Call of the dead
BO3 is garbage.
Obviously
Dead of the Night is a top 3 zombies map of all time.
Hype!