I know that _FFBE_ Season 3 correlates them, but I think up to that point a distinction between the Phantom Train and Glasya-Labolas/Doomtrain has been... pretty solid. The fact that Doomtrain turned out to be the Farplane Express is a "twist", in a sense, since they're not meant to be the same entity, outside of that game. This, I think, is exemplified by Glasya-Labolas' associations with status effects that are completely missing from most (all?) "Phantom Train" appearances. Either way great video and fantastically researched as always.
I believe it's actually a personal story by Sakaguchi. He lost his mother in his early life. Which influenced a lot of his development. Even though Kitase wrote Final Fantasy 6, this seems like a very Sakaguchi idea based on his life experience.
You know, I remember having a paperback book that had Twilight Zone Comic in it, and one of them had some cowboys running from the law come across a train filled with unmoving passengers. When they see one of their partners (who had just been shot dead by the pursuers) they freak out, and I believe run into a skeletal steward. They eventually get off the train, but run into their pursuers once more, and find themselves back on it.
I mean a train is kind of a iron giant. So it kinda makes sense it's named like that, at least in context of FF. Not in real world lore. lol Awesome video!
Phantom train also appears in world of final fantasy as a way to transport the two main characters to their designation. Even a little while in the train graveyard.
Fun little facts about XIV's Phantom Train, very rarely when getting captured by the ghosts for Throttle, you'll encounter Siegfried instead of a ghost and he'll say "I am Siegfried, the greatest swordsman in the world" and then you one shot him lol. And when you defeat it the Ghosts of Cyan's wife and son thank you, since Omega did take it from their world to test us with
FF is a lost franchise in the vein of Metal Gear. The way they are pushing remakes is their last ditch effort to pull money. They've become a gatcha company that pushes titles like Brave Exvius. Nothing too much against that. But they failed their Hayao Miyazaki catharsis. Ultimately you either turn into the best version of yourself or you don't. How they alienated Uematsu, Sakaguchi, Yasunori Mitsuda , all the great minds they failed to preserve including writers like Masato Kato...- how they blatantly keep the IP of Chrono Trigger and Xenogears in suspended animation, and how they keep Final Fantasy flat and uninspired is a tragedy for the world of videogames.
I don't understand why people want to play the new revisions of the old Final Fantasy games. They look unnatural, often putting bright sprites (characters) on the original backgrounds. It looks out of place and diminishes the effect of the game. I've seen Square do this with ff4 as well. Unless they're going to do an actual Remake like ff7 my advice is to play the original... it's just a better experience. (The characters and background look like they're meant to be together).
Sometimes yes, sometimes no. Aside from bugs and gameplay balance improvements, sometimes the original games are restricted by the technical limitations of their time. FF6 is a good example, the Pixel Remaster port allows the characters to have a much larger variety of outfit colors than the SNES could do, and as their original concept art shows this is how the developers intended for them to be depicted. Plus, areas like Zozo can have additional visual effects to emphasize its dilapidated states. Though I definitely concur that they make the sprites too bright sometimes, I think they want to make sure they pop out and are visible in the environment, but characters already do that by virtue of moving.
I know that _FFBE_ Season 3 correlates them, but I think up to that point a distinction between the Phantom Train and Glasya-Labolas/Doomtrain has been... pretty solid. The fact that Doomtrain turned out to be the Farplane Express is a "twist", in a sense, since they're not meant to be the same entity, outside of that game.
This, I think, is exemplified by Glasya-Labolas' associations with status effects that are completely missing from most (all?) "Phantom Train" appearances.
Either way great video and fantastically researched as always.
I believe it's actually a personal story by Sakaguchi. He lost his mother in his early life. Which influenced a lot of his development. Even though Kitase wrote Final Fantasy 6, this seems like a very Sakaguchi idea based on his life experience.
What about the lore of that ghost who joins your part and helps you throughout the train?
You know, I remember having a paperback book that had Twilight Zone Comic in it, and one of them had some cowboys running from the law come across a train filled with unmoving passengers. When they see one of their partners (who had just been shot dead by the pursuers) they freak out, and I believe run into a skeletal steward.
They eventually get off the train, but run into their pursuers once more, and find themselves back on it.
Cool. Maybe a member of the dev team had the same book!
I mean a train is kind of a iron giant. So it kinda makes sense it's named like that, at least in context of FF. Not in real world lore. lol
Awesome video!
Thank you :). Yeah, Glasya-Labolas is not entirely unfitting. I mean, the creature is hauling damned souls to the afterlife.
Phantom train also appears in world of final fantasy as a way to transport the two main characters to their designation. Even a little while in the train graveyard.
Yeah, I overlooked that in my research. I got hyped when it was mentioned when I played WoFF, so sad we didn't get to actually see it.
Fun little facts about XIV's Phantom Train, very rarely when getting captured by the ghosts for Throttle, you'll encounter Siegfried instead of a ghost and he'll say "I am Siegfried, the greatest swordsman in the world" and then you one shot him lol. And when you defeat it the Ghosts of Cyan's wife and son thank you, since Omega did take it from their world to test us with
The locomotive seems to be an articulated duplex with a design similar to real duplex locomotives
The remake's front resembles more of the one found on the Hiawatha Steamliner
What do you mean?
Ff used to say something
FF is a lost franchise in the vein of Metal Gear. The way they are pushing remakes is their last ditch effort to pull money. They've become a gatcha company that pushes titles like Brave Exvius. Nothing too much against that. But they failed their Hayao Miyazaki catharsis. Ultimately you either turn into the best version of yourself or you don't. How they alienated Uematsu, Sakaguchi, Yasunori Mitsuda , all the great minds they failed to preserve including writers like Masato Kato...- how they blatantly keep the IP of Chrono Trigger and Xenogears in suspended animation, and how they keep Final Fantasy flat and uninspired is a tragedy for the world of videogames.
I don't understand why people want to play the new revisions of the old Final Fantasy games. They look unnatural, often putting bright sprites (characters) on the original backgrounds. It looks out of place and diminishes the effect of the game.
I've seen Square do this with ff4 as well. Unless they're going to do an actual Remake like ff7 my advice is to play the original... it's just a better experience. (The characters and background look like they're meant to be together).
Sometimes yes, sometimes no. Aside from bugs and gameplay balance improvements, sometimes the original games are restricted by the technical limitations of their time. FF6 is a good example, the Pixel Remaster port allows the characters to have a much larger variety of outfit colors than the SNES could do, and as their original concept art shows this is how the developers intended for them to be depicted. Plus, areas like Zozo can have additional visual effects to emphasize its dilapidated states.
Though I definitely concur that they make the sprites too bright sometimes, I think they want to make sure they pop out and are visible in the environment, but characters already do that by virtue of moving.