My brother has limited dexterity in his left hand as a result of being in a car accident nearly 13 years ago and shattering his elbow about 6 years ago. My first thought when I saw this feature added was that this would be awesome if he took the time to figure out new layouts that could help him have an easier way to play his games. I'd take him being able to better his enjoyment of games over folders and themes any day.
@@TheDalisama I have seen it. And from what I've seen, all the adition button add-ons are super expensive. He's got an Xbox. I'm sure he's seen the adaptive controller, but hasn't shown much interest in it.
@@bloodless653 I don't have one, so I could be wrong, but it looks like you can wire any kind of switch to any of the "buttons", and that it doesn't need to be an official Microsoft add on. I've thought about using one as the base for an arcade control deck.
I was thinking the same thing. I had to be left handed for a disabilities class for a day (to emulate having had a stroke), and I would have loved to be able to play some games one handed. Themes and folders are cute, but the video game industry is kind of bad for accessibility.
I am a disabled gamer who has so many more games available to me because of remapping. Thank you for making the puubblic aware of how this can be beneficial. This awareness may help with future game development!
You still should be asking game developers to include the option and not just rely on this. It would make it a lot more convieniant. Rather than having to change the mapping for every single game, the remapping is already saved in the game
I remember how excited I was when I realized that I could remap the crouch key in Counterstrike back in 2002ish; I chopped off my pinky when I was like 5, luckily the doctors were able to reattach it and I have use of it, but it's like 3/4 of an inch shorter than the other and I was never able to reach some of the keys on a keyboard. Such a small victory for me, but it meant so much.I can only imagine what it feels like to have more serious disabilities be addressed in gaming to allow more people to experience it.
Button remapping is something all consoles and games should support. I've been a fan of it for years. I even bought an overpriced xbox Elite controller just so I could do it. I give Nintendo a lot of credit for taking the step to do this at a system level.
"You can even play Pokemon with one joy-con with this control scheme" Bob, there's literally an option on the options menu where it let you play the game with one arm when turn on
Man I thought this was going to be about speedrunners.... wait why cant it be? New category one handed while holding a baby 🤣 Once the wife finds out theres gona be a lot of resets 😭
That whole "play games with 1 joycon" ... it blew my mind away. I've been struggling with carpal tunnel on my right hand for the past weeks, so being able to play games with just my left joycon will be a lifesaver. I haven't been able to play in portable mode or with my pro controller at all, just with the Hori RAP V Switch arcade stick , so this will make games like AC playable again!
Jace Beleren well , i have sort of bad news for you. I have RSI on my right hand, and Inexplicably, you can't remap the a & b buttons to the left joycon. So that one handed layout sadly won't work for your (and my) left hand : (
Same. I shared a story about a class assignment I had to do where I had to be left handed only, but you just reminded me that I crushed my left thumb several years ago, and it starts to hurt after using a game controller for too long. I could map all important movement controls to the right stick (and remap some other buttons to compensate) and avoid that issue all together.
Jos no, you can't remap a & b buttons to the left joycon (using both joycons - deattached). They must be remapped only in the right one. I've tried several times, so if you know the way to do so, please share it.
@@alexn.t.6344 Huh? i just did it, i remapped the a & b buttons to the left joycon buttons (right and down on the d-pad). And i did it while having both joycons de-attached. So i just left the right one on the table and just used the left one.
Jace Beleren yes, you can. What I'm saying (maybe poorly expressed) is that you can't just take away those buttons from the right joycon, they must be remapped there, so eventually you will lose useable buttons. But I realize that sr and sl can be use for that purpose. So problem solved.
The best use for remapping the buttons on a controller is by using the DK Bongos. Literally, you can play any games with them, why waste time remapping buttons on a noob controller?
One interesting use I found when messing with this is the ability to remap buttons on the SL and SR triggers on the joy cons. Because they do nothing while paired with another joy con, you can actually remap them to any other button, and it works! I am not sure what games can take advantage of this, but it is interesting nonetheless
I've been using a dualshock 4 controller for ever and now I can actually remap the a and b button so I don't have to reset my mind every time I switch between my ps4 and switch
I've remapped running from Y to ZL for SMM2. After some practice, it's much easier than having to hold down Y with the top half of my thumb while jumping/pressing B with the bottom half.
I was so happy when this came along, because now I can finally map the damn gas pedal to ZR in Mario Kart 8 deluxe! I subsequently map drift to ZL, and items to the R button.
So you have it kinda like an actual car? Though it would be better to have B (the Brake button) be remapped to ZL because on a car the gas pedal is on the right and the brake is on the left and have drift be A.
I just got Monster Hunter for the Switch, last weekend. I was thinking that it would be perfect, if I could switch a few buttons around when I use the bow. This will be perfect for my father. He's a Stroke survivor (has been for 40 something years: result of industrial accident), his right side is numb. Now the man can play mario cart with his left hand! Let the games begin!
Mapping the Screenshot buttons to be Home buttons is great in party setups. My friends often 'accidentally' make a lot of screenshots, and its also pretty annoying to have to ask around 'can someone press the home button' when you want to switch games. Never switching that back.
With joy-cons, you can use SR and SL to really have all functions on one hand in AC for example. For example on the left joy-con, I put + on -, A on L, B on SR and Y on SL and X on ►.
The M30 Sega controller is actually perfect for links awakening. if you look at the 8bitdo manual there is a button combo to swap the d-pad for an analog stick. You can also fix the button mapping with a button combo without fiddling with the switch settings.
The Retrobit 6-Button MegaDrive USB controller (for MegaDrive/Genesis mini) also works fine on the Switch, and just uses the d-pad by default in 'Links Awakening', and also is great with the 'MegaDrive Classics' Switch games cartridge!
Immediately, I am thinking of making a controller profile for Dark Souls Remastered. That game has confirm as B while back is A. It is foreign to my Nintendo raised mind. Now I can lose in that game from my poor skills and not poor controls!
As a PS4 player who recently got a Switch, being able to swap A and B is a godsend. For those unfamiliar, for western PS4 players, X (the bottom button) is confirm and O (circle, the right button) is cancel. Before button remapping, it led me to confirm choices I didn’t intend, like the annoying nickname Lyman calls me in Animal Crossing. And yes, I’ve complained to Isabelle tons of times.
Remapping is a huge deal for accessibility, and it also eases the use of third party or custom controllers, which are also huge for accessibility. For a few people out there, these features can make the difference between being able to play and having to pass on it. PC gamers have pretty much always had these sorts of options, and while that's great, it also means PC might be the only option to people with certain needs. That means just not getting to play exclusive titles like Zelda. It's really encouraging to see Nintendo step up and show some flexibility.
The most practical use of the update for me is just switching the ABXY layout to an Xbox/Playstation-friendly layout. Useful for friends coming over to play who have that muscle memory locked in.
The R button on my joy-con broke, so i used button remapping to fix it, by using the screenshot button :D I put R on the right thumbstick click. Then I put the right thumbstick click on capture button.
Dude, that R button is my source of grief. I had my Switch since Christmas, and always took good care, but like, 3 times... 3 lame little drops of the right joy-con, and that R button was gone in 2 months. Let me tell ya: that little annoying, soldered straight on the joy-con motherboard button, gave me some experience dealing with busted board copper tracks that I thought I had... If I had designed that crap I would have put that button on a separate flex board like the left joy con has. A few "pro" tips for whoever wanna venture into replacing the button instead of the joy-con or whole board: 1 - the button is identical to the 3DS and 2DS ones (dunno the New ones, but old 2DS/3DS yes); 2 - don't flood in flux the new button when soldering it back. You'll screw the internals of it and never be able to clean it without possibly ultrasonic bath; 3 - there are 2 test points on the board that lead to the button contacts. So completely ripped off tracks on the board aren't the end of your journey, you can find about them on-line.
An absolute life saver to me is swapping B->A and A->B since I've had decades of Playstation confirm/cancel burnt into my mind, loads of games are playable now since I don't cancel out of menus instead of using something.
@@ShinyMooTank However, not all games will use the configuration you remapped, Splatoon would have B as jump, but that is now configured to A which isremapped as the B button.
omg how the heck is it you guys have EVERYTHING i need??!!! from comics and movies to games and the latest in tech & systems.....COFFEE?!!!!! i effffffing love you guys even more now!!!!! THANK YOU!!!!!! :D
I literally just come back to this video just to watch him talk about the sponsor “trade coffee”. I don’t know how but bob makes ads so amusing to watch
Another good use is for CTR Nitro-Fueled if you want to map the controls to be closer to Mario Kart's layout or vice-versa. It can be a little jarring going from one to the other.
Splatoon is actually one of the games you can play one-handed. You will need to map SL and SR to Y and ZL respectively and get used to jumping with stick click and turning with camera reset, but a single Joycon has just enough buttons to fit all of Splatoon's controls.
My main use for this is playing super mario odyssey with a gamecube controller (with the 8bitdo adapter) matched to super mario sunshine controls. Y = Right stick click to go into first person, z = up for the map and subsequently moon list. ZL crouches and combined with a remapped b = y it functions pretty well to how diving used to be in sunshine and 64
My left joycon is at the end of its life, the drift has been the bane of my play time. This info really helps me, now I can just avoid using that controller. Thanks!
I want to “confirm” with “B” and “go back” with “A” so that the menu functions are the same as with my other American Market consoles in terms of muscle memory.
minecraft screws me up with this. I swapped a and b in that game but that carries over to jumping too. So I can either have fucked up jumping controls or fucked up menu controls.
Reminds me of how many times I've gone back instead of confirming when I pick up again some Sony American game (any of them that is, PSP, Vita, or home ones tho I'm mostly on handhelds only these days) or PC ones on controller... No worries in Japanese games tho, which was another mind bugging thing when I didn't have the Switch or 3DS
I changed the button scheme so now I can switch tools in animal crossing with L and R, and summon tool wheel with ZR. It really bugged that there is no option to change the button layout cause I wasn't using emotions and chat a lot.
Another use case (although an unusual one) is for people who use some alternative controllers, I got myself an iPega 9083 which is Switch-compatible to play handheld mode in places or situations where my usual joycons out for whatever reason, like a particularly rough game that I fear will damage my joycon sticks, there is a fatal issue of that controller that it had the Xbox face button layout and for some reason registers as such (so Y position button is X), but now with the remapping it works perfectly
One thing you didn't talk about is : if one of the button on the controller isn't working anymore, remapping an useless one to this one is really useful. My L trigger on my joycon doesn't work, so I remapped the left control stick press to that button
Nobody knew we needed??? I've been crying about this since day one playing breathe of the wild. Now if only they would give us the option to swap directional buttons with joysticks and also invert joystick axis. Can you do a video on all controllers that are compatible with the button mapping feature?
Dont forget you can use sl and sr on the side of the joycons as a sort of paddle button. This adds four new buttons. However the top ones are a little wierd to use.
I first played A Link to the Past on the GBA and I actually prefer the control scheme on that. Now I can play the SNES version with my preferred control scheme like I could do on the Wii U virtual console.
Using UA-cam with the right Joy-con only. Remap the left stick to the right Joy-con and your good to go. The only drawback I noticed was that the left Joycon had to be detached and powered on the entire time for you to navigate through UA-cam with the right Joycon.
We still should ask developers to include full button cutomisation in their games. So that button prompts change depending on your configuration. So it would make it less confusing
Finally, all my evil wants and desires can come true, I'll give the joycons to my relatives to play Mario Kart 8 Deluxe, but little do they know, THE CONTROLS ARE ALTERED TO BE JUST LIKE SUPER MARIO KART WHERE B IS ACCELERATE AND A IS USE ITEMS!
A great use of remapping is for the wired classic controllers from the minis using ether the 8bitdo GBros adapter or wifi dongle (plus wiimote). In Megaman Legacy Collection, rewind is L and minus is save-states and now with a limited button NES controller, rewind can be select and screenshot (on the adapter) can be save-state. Additionally, in the Mana collection, ZL is save-state and with a SNES controller, that can simply be L. If you already own these classic wired controllers and don't want to buy the online-membership only versions, this is a big win. Playing these games with their respective controllers plus the modern features is fantastic.
There is the inherit problem of the game not showing the right button prompt, so you have to remember which button is which. But that just tells more about developers needing to put in full button remapping in their games. Having full button remapping is better because the game would show the right button prompt. Rather then forcing you to remember which button is which
This helped me to use my arcade stick flipped around to get my right hand on the stick instead of the left to play Galaga and Dig Dug! Thanks for bringing it to my attention.
While I can get by with default control schemes after many years of extensive game playing, I am disabled in my right hand. So I feel this update was important not only as a convenience for everyone, but a major change for those who need it.
If you remap A to L you can play most retro JRPGs or visual novels one handed if the option isn’t there already. I also like mapping left stick click to dpad up in animal crossing so I can bring up the tool wheel without taking my hand off the stick. Finally I swapped L/R and L2/R2 in Crash Team Racing because drifting felt weird not being on triggers.
Being that i have been living under a rock for two year going back to different controllers takes a while to remember the buttons but when i was playing alot it was easy to adjust. But this is also cool.
My two favorite button remappings have been: 1. Switching ZL and ZR to L and R (and vice versa) to more comfortably play SNES games. 2. Changing the face buttons to mimic Xbox. It was helpful for playing the Switch version of Ice Age: Scrat’s Nutty Adventure.
What I do for BOTW is using both joy cons and enabling de SL/SR buttons, so on my right joy con my SR is A and my SL is B (which makes a lot of sense: upper button to accept lower, button to cancel), so now I can run with the SL and jump and turn around the camera and everything else at the same freakin time. Enabling the S buttons opens so much possibilities.
Glad you can swap the thumb sticks. The thing I miss most about the Wii was the ability to play with the wiimote in my left hand and the nunchuck in my right hand.
Using the sn30pro+ with the custom mapping ability is an absolute beast. Im playing mario kart 8, cuphead, and the retro games all in one controller that feels perfect and all buttons are where i want them.
For me personally I havent found a issues to change the controls yet but it's a good thing now to have just in case some controls get annoying and I can just now change it to something easier
I use button remapping in Mario World on SNES, it has a weird controller scheme. Now it’s just like the other SMB games, in which B is run and A is jump.
Weird, I found the SMW scheme a million times more comfortable than B to run and A to jump. Only problem is the spin jump. Maybe it's because I played a lot of Mario World growing up
@@stevenmartinez2530 Super Mario World really is the odd one out. Every 2D Mario game to come since has XY/AB switching options, and the games before it only had A and B buttons. So SMW is the only game that forces that button layout on the players.
The best use i have for this feature is, by far, remapping my DRIFTING left stick to the right. It works in these 2 scenarios: -ACNL: i remapped the joycons to MIRROR the other one, this way, i dont lose my money rock streak and dont aim the shovel randomly. The camera inside the house goes crazy but i can live with that -NES, SNES and 2D games: by using the left "d-pad" but remapping the left stick to the right, the game doesnt receive random "up" inputs from the drifty stick and i can play normally. I hope this is useful for other people
Being someone who's had more P.C.s more often than consoles (not for a dislike of consoles, just that I didn't get my first one until I bought it myself) this makes all the sense in the world. Half of routing non-Steam games through Steam is to be able to use the Steam Input API so that you can remap controls even if the game doesn't natively support this (as well as being able to rig up some macros and such. Button remapping on the Switch with a Switch controller that supports macros could make for some really smooth control schemes (although not being able to switch stick and D-Buttons/D-Pad does kind of nerf the range of things that you can do).
I knew how important button re-maping when i started using steam input, and games like Euro Truck Simulator (or any game that doesn't have a good controller support) you can change almost everthing and really make your own controller scheme
Gonna expand on your one handed animal crossing controls a bit here Set right stick click to B button Swap A Button and R Shoulder Swap X Button and ZR Trigger. Set right stick to left stick Set B button to ZL (for Nookphone) SR set to Up button (for tool wheel) SL set to Down button (to put current tool away.
In Splatoon the left, right and R buttons do nothing. I’ll probably map R to L so I can throw a bomb with both. I also hate the fact I accidentally trigger a special when using the left Stick so I’ll map that click to another button. Meddling is going to be fun.
Fun fact: Lots of old school games for the SNES and GENESIS already let you do this. The feature was built into the games themselves and accessed in the SETTINGS menu.
On the 8bitdo SN30pro plus you can enable the turbo button and remap the capture button to one of the analog sticks give you full functionality in games like animal crossing where I use both the turbo and capture button frequently
I gotta say, this feature is wonderful, I just wish it was accesible in the home menu instead of having to go to the deepest parts of the settings to get to it. Also, names for each profile would be 10/10 too, hopefully they add some QOL improvements to this 👌
My brother has limited dexterity in his left hand as a result of being in a car accident nearly 13 years ago and shattering his elbow about 6 years ago. My first thought when I saw this feature added was that this would be awesome if he took the time to figure out new layouts that could help him have an easier way to play his games. I'd take him being able to better his enjoyment of games over folders and themes any day.
Have you ever seen the Xbox Adaptability controller? It'll work on PC and Xbox if he has either of those
@@TheDalisama I have seen it. And from what I've seen, all the adition button add-ons are super expensive. He's got an Xbox. I'm sure he's seen the adaptive controller, but hasn't shown much interest in it.
@@bloodless653 I don't have one, so I could be wrong, but it looks like you can wire any kind of switch to any of the "buttons", and that it doesn't need to be an official Microsoft add on. I've thought about using one as the base for an arcade control deck.
The Xbox adaptive controller is brilliant, and has been a lifesaver for me Edit: I got stuff dirt cheap online, I'm sure you can to!
I was thinking the same thing. I had to be left handed for a disabilities class for a day (to emulate having had a stroke), and I would have loved to be able to play some games one handed. Themes and folders are cute, but the video game industry is kind of bad for accessibility.
I am a disabled gamer who has so many more games available to me because of remapping. Thank you for making the puubblic aware of how this can be beneficial. This awareness may help with future game development!
I hope you’re doing good during these times.
@@yeppits You too.
You still should be asking game developers to include the option and not just rely on this. It would make it a lot more convieniant. Rather than having to change the mapping for every single game, the remapping is already saved in the game
I remember how excited I was when I realized that I could remap the crouch key in Counterstrike back in 2002ish; I chopped off my pinky when I was like 5, luckily the doctors were able to reattach it and I have use of it, but it's like 3/4 of an inch shorter than the other and I was never able to reach some of the keys on a keyboard.
Such a small victory for me, but it meant so much.I can only imagine what it feels like to have more serious disabilities be addressed in gaming to allow more people to experience it.
@@teneesh3376 thanks man
.... You're disability (not a bad thing) counts too lol... But I know what you mean.
Button remapping is something all consoles and games should support. I've been a fan of it for years. I even bought an overpriced xbox Elite controller just so I could do it. I give Nintendo a lot of credit for taking the step to do this at a system level.
You could do this on the Xbox One years ago in the controller settings menu.
Yes a lot of credit for doing it 3 years after the bloody console comes out
They almost got it perfect. I need gamecube remapping so i can have all buttons useable for certain games
Agreed. It's 2020, not the bloody dark ages. Why is this even a matter for debate.
Connor bitch shutt the fuck for once
"You can even play Pokemon with one joy-con with this control scheme"
Bob, there's literally an option on the options menu where it let you play the game with one arm when turn on
Mecha Dragon101 that setting alone is probably responsible for about 70 hours of my Pokemon play time!
Let’s not forget about Pokémon let’s go lmao
Mecha Dragon101 amen brother
@@_stealth_y no, let's forget about it
AppleToaster
True..
Playing certain games one-handed is fantastic for anyone who often has a baby in one arm.
I have my own "baby" in one hand and the joycon on the other
absolute legend
I use my phone in one and a con in the other, super handy when trading, that or eating
Man I thought this was going to be about speedrunners.... wait why cant it be? New category one handed while holding a baby 🤣 Once the wife finds out theres gona be a lot of resets 😭
or an amputee who is holding a baby in the spot under the elbow while playing ring fit adventure
Bob you're kind of the reason I own too many 8BitDo controllers, and at this point I've bought them all.
I got sn30 pro plus cause of him.....
@@kazei3098 So did I, because of animal crossing.
I got one because I like the ps4 controller but hate the d pad..
@@tyakaaaa More like a crap pad..
You can also use the joy-con straps, which make the SL and SR into actual buttons, and make them into programmable buttons.
Not mentionned use cases:
- mess with your family members by changing the control
- inverted left-right challenge in Mario Kart
_upside down controller madness_
Make sure to play on mirror mode as well so the track is reversed with reversed controls
trolling, ah yes the best use scenario
Absolute madlad
Bob did you know if you could make the whole controller just ZR so you wouldn’t die in Mario maker as much.
what
what
what
what
What
I really like this change its great for people with one hand
Michael or if you only want to play with one hand, you can eat chips with the other hand without the Joy Con getting dirty
@@User-wh3xo This
well i have both my hands but once i broke my arm ad that was before this update so i was playing a whole lot of board games
Tastenklopper07 that joke was literally in the video
Perfect for Bayonetta. You know for research purposes ( ͡° ͜ʖ ͡°)
That whole "play games with 1 joycon" ... it blew my mind away. I've been struggling with carpal tunnel on my right hand for the past weeks, so being able to play games with just my left joycon will be a lifesaver. I haven't been able to play in portable mode or with my pro controller at all, just with the Hori RAP V Switch arcade stick , so this will make games like AC playable again!
Jace Beleren well , i have sort of bad news for you. I have RSI on my right hand, and Inexplicably, you can't remap the a & b buttons to the left joycon. So that one handed layout sadly won't work for your (and my) left hand : (
Same. I shared a story about a class assignment I had to do where I had to be left handed only, but you just reminded me that I crushed my left thumb several years ago, and it starts to hurt after using a game controller for too long. I could map all important movement controls to the right stick (and remap some other buttons to compensate) and avoid that issue all together.
Jos no, you can't remap a & b buttons to the left joycon (using both joycons - deattached). They must be remapped only in the right one. I've tried several times, so if you know the way to do so, please share it.
@@alexn.t.6344 Huh? i just did it, i remapped the a & b buttons to the left joycon buttons (right and down on the d-pad).
And i did it while having both joycons de-attached. So i just left the right one on the table and just used the left one.
Jace Beleren yes, you can. What I'm saying (maybe poorly expressed) is that you can't just take away those buttons from the right joycon, they must be remapped there, so eventually you will lose useable buttons. But I realize that sr and sl can be use for that purpose. So problem solved.
The best use for remapping the buttons on a controller is by using the DK Bongos.
Literally, you can play any games with them, why waste time remapping buttons on a noob controller?
Dislike, I know its probably a joke but dislike
Since 8bitdo's gbros adapter is recognized as a pro controller, this could be possible.
I like the remap the 👏🏼 to the right arrow so I can applaud Mario as he walks to his death
I was terrified that Bob was pouring olive oil into his coffee.
if not that then what?
😂😂😂
That would be a lot of diarrhea
Honestly the reminder and icon that you're using remapped controls makes me 100% more likely to use them
Did not expect to see you here
One interesting use I found when messing with this is the ability to remap buttons on the SL and SR triggers on the joy cons. Because they do nothing while paired with another joy con, you can actually remap them to any other button, and it works! I am not sure what games can take advantage of this, but it is interesting nonetheless
I've been using a dualshock 4 controller for ever and now I can actually remap the a and b button so I don't have to reset my mind every time I switch between my ps4 and switch
I've remapped running from Y to ZL for SMM2. After some practice, it's much easier than having to hold down Y with the top half of my thumb while jumping/pressing B with the bottom half.
I was so happy when this came along, because now I can finally map the damn gas pedal to ZR in Mario Kart 8 deluxe!
I subsequently map drift to ZL, and items to the R button.
So you have it kinda like an actual car? Though it would be better to have B (the Brake button) be remapped to ZL because on a car the gas pedal is on the right and the brake is on the left and have drift be A.
@@treemannick2969 my muscle memory would screw me up if i set it like that
@@esmooth919 oh ok you do you
I’ll probably try that too. I honestly prefer the controls in sonic and all stars racing than Mario Kart.
When you started mentioning eating while holding a controller, I got awful flashbacks to your GuliKit controller video.
Oh don't remind me.....
I just got Monster Hunter for the Switch, last weekend. I was thinking that it would be perfect, if I could switch a few buttons around when I use the bow.
This will be perfect for my father. He's a Stroke survivor (has been for 40 something years: result of industrial accident), his right side is numb. Now the man can play mario cart with his left hand! Let the games begin!
I adore how Nintendo makes a clear attempt to make everything accessable to everyone, love that aspect
Mapping the Screenshot buttons to be Home buttons is great in party setups. My friends often 'accidentally' make a lot of screenshots, and its also pretty annoying to have to ask around 'can someone press the home button' when you want to switch games. Never switching that back.
With joy-cons, you can use SR and SL to really have all functions on one hand in AC for example.
For example on the left joy-con, I put + on -, A on L, B on SR and Y on SL and X on ►.
The M30 Sega controller is actually perfect for links awakening. if you look at the 8bitdo manual there is a button combo to swap the d-pad for an analog stick. You can also fix the button mapping with a button combo without fiddling with the switch settings.
The Retrobit 6-Button MegaDrive USB controller (for MegaDrive/Genesis mini) also works fine on the Switch, and just uses the d-pad by default in 'Links Awakening', and also is great with the 'MegaDrive Classics' Switch games cartridge!
In animal crossing I use this:
Shoulder button for running
Left stick click for tool ring
Immediately, I am thinking of making a controller profile for Dark Souls Remastered. That game has confirm as B while back is A. It is foreign to my Nintendo raised mind. Now I can lose in that game from my poor skills and not poor controls!
(^_^) I don’t get it
As a PS4 player who recently got a Switch, being able to swap A and B is a godsend. For those unfamiliar, for western PS4 players, X (the bottom button) is confirm and O (circle, the right button) is cancel. Before button remapping, it led me to confirm choices I didn’t intend, like the annoying nickname Lyman calls me in Animal Crossing. And yes, I’ve complained to Isabelle tons of times.
I had a industrial accident with my right hand, this is a god send for me.
the big things I want now: swapping d-pad and analog, option to set the altered controls to specific software
Remapping is a huge deal for accessibility, and it also eases the use of third party or custom controllers, which are also huge for accessibility. For a few people out there, these features can make the difference between being able to play and having to pass on it. PC gamers have pretty much always had these sorts of options, and while that's great, it also means PC might be the only option to people with certain needs. That means just not getting to play exclusive titles like Zelda. It's really encouraging to see Nintendo step up and show some flexibility.
The most practical use of the update for me is just switching the ABXY layout to an Xbox/Playstation-friendly layout. Useful for friends coming over to play who have that muscle memory locked in.
The R button on my joy-con broke, so i used button remapping to fix it, by using the screenshot button :D
I put R on the right thumbstick click.
Then I put the right thumbstick click on capture button.
Pablo Galletti Vieira what did u do with the capture
@@akshagarwal1178 had to sacrifice it :(
Aksh The Potato Chip not like the capture button had much use anyways
@@PabloVieiraViolao the hardest choices require the strongest wills.
Dude, that R button is my source of grief.
I had my Switch since Christmas, and always took good care, but like, 3 times... 3 lame little drops of the right joy-con, and that R button was gone in 2 months.
Let me tell ya: that little annoying, soldered straight on the joy-con motherboard button, gave me some experience dealing with busted board copper tracks that I thought I had...
If I had designed that crap I would have put that button on a separate flex board like the left joy con has.
A few "pro" tips for whoever wanna venture into replacing the button instead of the joy-con or whole board:
1 - the button is identical to the 3DS and 2DS ones (dunno the New ones, but old 2DS/3DS yes);
2 - don't flood in flux the new button when soldering it back. You'll screw the internals of it and never be able to clean it without possibly ultrasonic bath;
3 - there are 2 test points on the board that lead to the button contacts. So completely ripped off tracks on the board aren't the end of your journey, you can find about them on-line.
An absolute life saver to me is swapping B->A and A->B since I've had decades of Playstation confirm/cancel burnt into my mind, loads of games are playable now since I don't cancel out of menus instead of using something.
Ok time to play dark souls with a single joycon
ZKatt lmao
The accessiblely aspect is awesome
It is. i have disabilities and I find this feature helpful.
Nathan Barclay do you have a twitter account? If so please send me a dm @LachieEverett I’d love to document it for a possible article!
@@nbaclips4040 OK
My favorite control layout configuration would be the traditional ABXY layout on an Xbox controller: B is A, A is B, Y is X and X is remapped to Y
@@ShinyMooTank However, not all games will use the configuration you remapped, Splatoon would have B as jump, but that is now configured to A which isremapped as the B button.
@@nathanp.barclay1518 I came across the same thing on fortnite I believe. Tried mapping the and b around
@@robc9125 does it feel the same as it does for Xbox?
@@nathanp.barclay1518 I can't recall if worked or felt off for me.but I did switch I back to original .
Ah. I might hqve to test out the contfols with my settings and see how it feels. By the way, I suck at fortnite. Lol.
omg how the heck is it you guys have EVERYTHING i need??!!! from comics and movies to games and the latest in tech & systems.....COFFEE?!!!!! i effffffing love you guys even more now!!!!! THANK YOU!!!!!! :D
we just know man
apparently so xD
I literally just come back to this video just to watch him talk about the sponsor “trade coffee”. I don’t know how but bob makes ads so amusing to watch
Another good use is for CTR Nitro-Fueled if you want to map the controls to be closer to Mario Kart's layout or vice-versa. It can be a little jarring going from one to the other.
Splatoon is actually one of the games you can play one-handed. You will need to map SL and SR to Y and ZL respectively and get used to jumping with stick click and turning with camera reset, but a single Joycon has just enough buttons to fit all of Splatoon's controls.
My main use for this is playing super mario odyssey with a gamecube controller (with the 8bitdo adapter) matched to super mario sunshine controls. Y = Right stick click to go into first person, z = up for the map and subsequently moon list. ZL crouches and combined with a remapped b = y it functions pretty well to how diving used to be in sunshine and 64
My left joycon is at the end of its life, the drift has been the bane of my play time. This info really helps me, now I can just avoid using that controller.
Thanks!
You still could grab the right joycon horizontally
From what I you saying it appear you goi g to disable the left joystick and just use right stick good luck it’s 3D games
I really liked that idea about changing sprint to left stick in botw
So the one handed options sound great mostly because of my left joycon drift making farming tarantulas a nightmare XD
I want to “confirm” with “B” and “go back” with “A” so that the menu functions are the same as with my other American Market consoles in terms of muscle memory.
Might also want swap X and Y if you want it to be an xbox layout
minecraft screws me up with this. I swapped a and b in that game but that carries over to jumping too. So I can either have fucked up jumping controls or fucked up menu controls.
Reminds me of how many times I've gone back instead of confirming when I pick up again some Sony American game (any of them that is, PSP, Vita, or home ones tho I'm mostly on handhelds only these days) or PC ones on controller...
No worries in Japanese games tho, which was another mind bugging thing when I didn't have the Switch or 3DS
@@eywrong same with fortnite but to remedy this i just changed those in game and im not sure but i think you can do that in minecraft
I did the same for the entire console. I'm still relearning muscle memory on the Switch but this will be a lot easier for me.
Bob I love that you always do whatever you get into at a high quality. I really respect that
I appreciate you mentioning the disability aspect, I think it's really important that you acknowledged that.
I changed the button scheme so now I can switch tools in animal crossing with L and R, and summon tool wheel with ZR. It really bugged that there is no option to change the button layout cause I wasn't using emotions and chat a lot.
The Left bumper should be tool wheel by default, many many hours into the game and its only use is switching tabs in menus.
Thats a great idea... thanks
Another use case (although an unusual one) is for people who use some alternative controllers, I got myself an iPega 9083 which is Switch-compatible to play handheld mode in places or situations where my usual joycons out for whatever reason, like a particularly rough game that I fear will damage my joycon sticks, there is a fatal issue of that controller that it had the Xbox face button layout and for some reason registers as such (so Y position button is X), but now with the remapping it works perfectly
One thing you didn't talk about is :
if one of the button on the controller isn't working anymore, remapping an useless one to this one is really useful.
My L trigger on my joycon doesn't work, so I remapped the left control stick press to that button
Nobody knew we needed??? I've been crying about this since day one playing breathe of the wild. Now if only they would give us the option to swap directional buttons with joysticks and also invert joystick axis. Can you do a video on all controllers that are compatible with the button mapping feature?
Dont forget you can use sl and sr on the side of the joycons as a sort of paddle button. This adds four new buttons. However the top ones are a little wierd to use.
First thing I did, when the update hit, was configure my 8bitdo sf30 pro for NES Online.
I first played A Link to the Past on the GBA and I actually prefer the control scheme on that. Now I can play the SNES version with my preferred control scheme like I could do on the Wii U virtual console.
And I had just gotten used to botw controls.
10:16 there's an option in the game where you can do that, i've done it before without the 10.0 update.
Using UA-cam with the right Joy-con only. Remap the left stick to the right Joy-con and your good to go. The only drawback I noticed was that the left Joycon had to be detached and powered on the entire time for you to navigate through UA-cam with the right Joycon.
Aw yeah button remapping, my favorite pass time activity. Thanks Bob!
We still should ask developers to include full button cutomisation in their games. So that button prompts change depending on your configuration. So it would make it less confusing
I'm really happy this update came, because my right stick didn't click in and couldn't really play Splatoon and now it's fine.
Finally, all my evil wants and desires can come true, I'll give the joycons to my relatives to play Mario Kart 8 Deluxe, but little do they know, THE CONTROLS ARE ALTERED TO BE JUST LIKE SUPER MARIO KART WHERE B IS ACCELERATE AND A IS USE ITEMS!
A great use of remapping is for the wired classic controllers from the minis using ether the 8bitdo GBros adapter or wifi dongle (plus wiimote). In Megaman Legacy Collection, rewind is L and minus is save-states and now with a limited button NES controller, rewind can be select and screenshot (on the adapter) can be save-state. Additionally, in the Mana collection, ZL is save-state and with a SNES controller, that can simply be L. If you already own these classic wired controllers and don't want to buy the online-membership only versions, this is a big win. Playing these games with their respective controllers plus the modern features is fantastic.
Loving that CAWFEE as well!
There is the inherit problem of the game not showing the right button prompt, so you have to remember which button is which. But that just tells more about developers needing to put in full button remapping in their games. Having full button remapping is better because the game would show the right button prompt. Rather then forcing you to remember which button is which
This helped me to use my arcade stick flipped around to get my right hand on the stick instead of the left to play Galaga and Dig Dug! Thanks for bringing it to my attention.
While I can get by with default control schemes after many years of extensive game playing, I am disabled in my right hand. So I feel this update was important not only as a convenience for everyone, but a major change for those who need it.
Every time he pronounces Mario like that a part me dies
We all do
mahrio
@@user-jh9hh5jk4h dat name doe..
Hurts my soul
If you remap A to L you can play most retro JRPGs or visual novels one handed if the option isn’t there already.
I also like mapping left stick click to dpad up in animal crossing so I can bring up the tool wheel without taking my hand off the stick.
Finally I swapped L/R and L2/R2 in Crash Team Racing because drifting felt weird not being on triggers.
Being that i have been living under a rock for two year going back to different controllers takes a while to remember the buttons but when i was playing alot it was easy to adjust. But this is also cool.
Finally I can swap A and B and also X and Y so my brain doesn’t have to relearn the ABXY buttons every time I play my switch
My two favorite button remappings have been:
1. Switching ZL and ZR to L and R (and vice versa) to more comfortably play SNES games.
2. Changing the face buttons to mimic Xbox. It was helpful for playing the Switch version of Ice Age: Scrat’s Nutty Adventure.
I switch D-Pad down and L for botw so I can whistle sprint, which is done by holding the whistle button and spamming sprint while moving :>
I love playing with my new Nintendew switch.
Screen capture with any of the triggers (in games where these buttons are not required) is very useful for me.
I injured my left thumb and have limited feeling, this sounds good
What I do for BOTW is using both joy cons and enabling de SL/SR buttons, so on my right joy con my SR is A and my SL is B (which makes a lot of sense: upper button to accept lower, button to cancel), so now I can run with the SL and jump and turn around the camera and everything else at the same freakin time. Enabling the S buttons opens so much possibilities.
this is by far the most useful feature i have seen nintendo add. Good job.
Coffee snobs. Ha. Ha. Coffee is like whiskey. The best is the one you like the way you like to drink it.
Yeah, creamer or sugar is pretty normal
@@trevorgrover5619 I started drinking black coffee when I went on a diet years ago and its just kinda stuck. Cheers to caffine.
Whiskey tribe!!!!
I like my Whisky with milk and sugar.
DPad for movement in Smash. I need to actually lab it and see if it helps at all.
That ad spot... Perfection 👌
Glad you can swap the thumb sticks. The thing I miss most about the Wii was the ability to play with the wiimote in my left hand and the nunchuck in my right hand.
You should make a video covering
Bluetooth audio transmitter adapters on the market. I think quite a few people would find it helpful!
For remapping controllers I find it very useful to look up a picture of the original controller you're trying to mimic.
Using the sn30pro+ with the custom mapping ability is an absolute beast. Im playing mario kart 8, cuphead, and the retro games all in one controller that feels perfect and all buttons are where i want them.
I found out you can remap the triggers on the side of the joy con so that means you have two extra buttons now! :D
Top Dawg four if you use both :0
If you’re talking about SL and SR of course
Loving Temmie yeah i am.
For me personally I havent found a issues to change the controls yet but it's a good thing now to have just in case some controls get annoying and I can just now change it to something easier
Love playing Super Mario World with that original control scheme but the shoulder button is more intuitive.
I use button remapping in Mario World on SNES, it has a weird controller scheme. Now it’s just like the other SMB games, in which B is run and A is jump.
Weird, I found the SMW scheme a million times more comfortable than B to run and A to jump. Only problem is the spin jump. Maybe it's because I played a lot of Mario World growing up
@@stevenmartinez2530 Super Mario World really is the odd one out. Every 2D Mario game to come since has XY/AB switching options, and the games before it only had A and B buttons. So SMW is the only game that forces that button layout on the players.
The best use i have for this feature is, by far, remapping my DRIFTING left stick to the right. It works in these 2 scenarios:
-ACNL: i remapped the joycons to MIRROR the other one, this way, i dont lose my money rock streak and dont aim the shovel randomly. The camera inside the house goes crazy but i can live with that
-NES, SNES and 2D games: by using the left "d-pad" but remapping the left stick to the right, the game doesnt receive random "up" inputs from the drifty stick and i can play normally.
I hope this is useful for other people
I found it useful for whistle running in botw.
Being someone who's had more P.C.s more often than consoles (not for a dislike of consoles, just that I didn't get my first one until I bought it myself) this makes all the sense in the world. Half of routing non-Steam games through Steam is to be able to use the Steam Input API so that you can remap controls even if the game doesn't natively support this (as well as being able to rig up some macros and such. Button remapping on the Switch with a Switch controller that supports macros could make for some really smooth control schemes (although not being able to switch stick and D-Buttons/D-Pad does kind of nerf the range of things that you can do).
I knew how important button re-maping when i started using steam input, and games like Euro Truck Simulator (or any game that doesn't have a good controller support) you can change almost everthing and really make your own controller scheme
Gonna expand on your one handed animal crossing controls a bit here
Set right stick click to B button
Swap A Button and R Shoulder
Swap X Button and ZR Trigger.
Set right stick to left stick
Set B button to ZL (for Nookphone)
SR set to Up button (for tool wheel)
SL set to Down button (to put current tool away.
i didn't think of this as accessibility help. good on nintendo for making something that can be useful for disabled folx
In Splatoon the left, right and R buttons do nothing. I’ll probably map R to L so I can throw a bomb with both. I also hate the fact I accidentally trigger a special when using the left Stick so I’ll map that click to another button. Meddling is going to be fun.
I now C Stick Nair in Smash using the press down Right Stick.
Fun fact:
Lots of old school games for the SNES and GENESIS already let you do this.
The feature was built into the games themselves and accessed in the SETTINGS menu.
On the 8bitdo SN30pro plus you can enable the turbo button and remap the capture button to one of the analog sticks give you full functionality in games like animal crossing where I use both the turbo and capture button frequently
This is also useful for those used to playing DarkSouls on Xbox and PS... Just invert AB buttons.
I gotta say, this feature is wonderful, I just wish it was accesible in the home menu instead of having to go to the deepest parts of the settings to get to it. Also, names for each profile would be 10/10 too, hopefully they add some QOL improvements to this 👌