Hello, this video is excellent. I would like you to create more videos about Spatial Anchors, such as how to create multiple different Spatial Anchors at the same time and how to save them, ensuring that they can be seen again after restarting. Thank you!
OK, actually in the end of the video you say you would do a tutorial on how to actually modify the main script to actually place different prefabs (and not only one) in the anchors' place. Please please :)
Hey ty for the video, what I am asking my self since so long, is there a way to see the scene model in the inspector without beeing in play mode? Lets say i want to place VR-Objects on my real table ? How can I know/see where my furniture is, before I am in play mode ??
Great tutorial, but it would be so helpful to know how to spawn different prefabs attached to different anchors, like: Prefab A -> Anchor 1 Prefab B -> Anchor 2 Prefab C -> Anchor 3 Etc. Anyone know how to implement such functionality? Thanks in advance!
Thats just what i will be building. Not sure how tho. Or should i rather initiate them in editor and change their location to the one of the anchor via scrpt instead?
Ideally you find the spatial using raycast or collision detection, once you have the anchor you can move it and save it once again. Once you save it, it will not spawn in the previous location.
Here are some of the real life use cases: 1. Design Visualization: Architects can place spatial anchors on a construction site to visualize and walk through 3D models of buildings. 2. Interactive Learning: In educational settings, spatial anchors can be used to place 3D models and historical recreations in classrooms, making learning more interactive and engaging. 3. Property Tours: Real estate agents can use spatial anchors to create virtual tours of properties
Yes, anchors are just placeholders. You can have a script in place to have different anchors to spawn different object. I kind of did something similar as you can see at the end of the video.
@@immersiveinsiders Thanks! I was able to spawn different anchors by changing the controller script, but I got some errors when loading them. When loading them, instead of spawning different anchors, only one type spawns. I would definitely like to see how you modified the controller script
ive been having a problem that when it saves the anchors it reloads them in the wrong order which is a bad no no. ua-cam.com/video/QANw-VGY7M8/v-deo.html
This tutorial (and all other tutorials about spatial anchors) don't make any sense, if you don't show how to substitute the default spatial anchor prefab, for your own prefabs. It's such a pity and such nonsense... why do you want spatial anchors, if they only show that useless anchor prefab???
Hello, this video is excellent. I would like you to create more videos about Spatial Anchors, such as how to create multiple different Spatial Anchors at the same time and how to save them, ensuring that they can be seen again after restarting. Thank you!
OK, actually in the end of the video you say you would do a tutorial on how to actually modify the main script to actually place different prefabs (and not only one) in the anchors' place. Please please :)
Thanks for the video, it's really useful and I'm looking forward to the next one.
thank you for the video! it really helps a lot!
Hey ty for the video, what I am asking my self since so long, is there a way to see the scene model in the inspector without beeing in play mode? Lets say i want to place VR-Objects on my real table ? How can I know/see where my furniture is, before I am in play mode ??
Great tutorial, but it would be so helpful to know how to spawn different prefabs attached to different anchors, like:
Prefab A -> Anchor 1
Prefab B -> Anchor 2
Prefab C -> Anchor 3
Etc.
Anyone know how to implement such functionality?
Thanks in advance!
Thats just what i will be building. Not sure how tho. Or should i rather initiate them in editor and change their location to the one of the anchor via scrpt instead?
may i know how to use different anchors to spawn different objects?
I hope this works good on quest 2 , As always nice video we definitely need a video to customize according to our ideas.
as always a great video, more please ;)
More to come!
Nice vídeo!! But what if I want to move the Anchor after placing it? It will keep the spawn location ir the last location?
Ideally you find the spatial using raycast or collision detection, once you have the anchor you can move it and save it once again. Once you save it, it will not spawn in the previous location.
Would def appreciate a bit more depth on real life use cases for these spatial anchors!
Here are some of the real life use cases:
1. Design Visualization: Architects can place spatial anchors on a construction site to visualize and walk through 3D models of buildings.
2. Interactive Learning: In educational settings, spatial anchors can be used to place 3D models and historical recreations in classrooms, making learning more interactive and engaging.
3. Property Tours: Real estate agents can use spatial anchors to create virtual tours of properties
Great video. I would definitely like to see how you modified the controller script
Is there any way to put more than one different anchor? Like one a video player and another an object
Yes, anchors are just placeholders. You can have a script in place to have different anchors to spawn different object. I kind of did something similar as you can see at the end of the video.
@@immersiveinsiders Thanks! I was able to spawn different anchors by changing the controller script, but I got some errors when loading them. When loading them, instead of spawning different anchors, only one type spawns. I would definitely like to see how you modified the controller script
Do you know if this is only possible with Meta Quest Link or if SteamVR or something else could also support this from the Quest 3 wireless to PC?
Yes, this is possible with Link and air link.
@@immersiveinsiders Thank you
Pls make a video about it
Nice as always! :)
ive been having a problem that when it saves the anchors it reloads them in the wrong order which is a bad no no.
ua-cam.com/video/QANw-VGY7M8/v-deo.html
This tutorial (and all other tutorials about spatial anchors) don't make any sense, if you don't show how to substitute the default spatial anchor prefab, for your own prefabs. It's such a pity and such nonsense... why do you want spatial anchors, if they only show that useless anchor prefab???
are you saying there should be a tutorial that shows how to do something like this problem ive been having?
ua-cam.com/video/QANw-VGY7M8/v-deo.html